1. General

    1. Community

      main forum; discussion of ocremix, games, music, anime, and related topics

    2. Competitions

      participate in various competitions (remixing, writing, art, etc.), or start your own

    3. History & Study of Video Game Music

      Ludomusicology, analysis, research, & discussion of VGM

    4. OverClocked Podcast

      discuss the latest episodes of the overclocked podcast!

    5. OverClocked Records

      discussion, reviews, q&a regarding

    6. ReMix Requests

      please mention the game & song in the title of the post - no guarantees or promises!

    7. Site Issues & Feedback

      design, database, & associated technical discussion of

  2. Workshop

    1. Music Composition & Production

      talk about making music - questions, answers, tips, gear recommendations, etc.

    2. Post Your Game ReMixes!

      post work-in-progress & completed game remixes here for feedback

    3. Post Your Original Music!

      post work-in-progress & completed originals or other non-vgm related music here for feedback

    4. Post Your Art!

      post your original non-musical work, including visual art, writing, videos, etc.

    5. Projects

      announcements/info/discussion of OCR-related projects

    6. Recruit & Collaborate!

      recruit for a project you're starting, or find someone to collab with on a mix!

  3. Comments/Reviews

    1. Album Comments/Reviews

      discussion and comment threads for released album projects

    2. Judges Decisions

      public viewing of Judges' decisions on submitted ReMixes.

    3. ReMix Comments/Reviews

      post reviews of specific ReMixes - please read review guidelines before posting

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    • Hey guys! It's been ages since I've posted here, mainly because I haven't worked on a remix in quite a while. I'm happy to say that's changed today! I just finished a remix of Aquatic Ruin Zone from Sonic 2! Now, keep in mind this is a very conservative remix with some parts that are identical to the original, but I extended certain bars and added a little bit of a twist as the song progresses (and then repeats a couple of times). The reason is because this at first was just going to be a complete remake. And it was originally created entirely by ear, every drum hit and every note. This was not a midi rip. Eventually I got a little bit more creative with it, and the result is what you hear now - a very conservative remix with some moderate additions that I think make for a very nice, nostalgic, yet updated version of the song. I realize because of how similar it is to the original version, it cannot be submitted. That's ok. Some day I'll make a wacky and different enough remix where I can feel it's worth of submitting. Hope you guys enjoy this one! Feels good to be back making music again. Cheers! ~Syllix   P.S. Any feedback on production quality always welcomed. Thanks in advance!  
    • As many of you may know, Monday (before 1PM Pacific) Is the last chance to add credit to the original Wii Shop. As someone who produces a video game music radio show, I'm attempting to maximize value by picking up games with sound tests (I prefer commercially released soundtracks, but that isn't always viable). Therefore, highest priority goes to games that: -Do not have a readily available commercial soundtrack for (at least that version of) the game. In other words, games where a soundtrack has either never been released, or the soundtrack is out of print and horribly expensive.
      -Have not been re-released on other platforms (or have, but those versions have significant sound issues
      -A physical version of the game would be significantly harder/more expensive to come by I figure this might be a good thing to crowdsource. Here are a few I came up with: Pulseman
      Earthworm Jim (Genesis version-PC version on GOG has CD music)
    • With the recent death of Stephen Hawking, the SpaceX launch, the return of "Lost In Space" etc, now seemed as good a time as ever to try composing a retro Sci-Fi TV show opening. =D    
    • I've been working on remixing the entire soundtrack of a particular game for a very long time now, and it's finally nearing completion. Each song transitions into the next, and I've got them all mixed into one long audio file in order for them to play that way. However, now I'm having a bit of trouble cutting them up perfectly so that the songs can be separated and still segue 100% smoothly into one another. Does anybody know if there's a program or something that I could use to easily cut the tracks up, or do I just have to bring them into an audio software and define the start/end points as painstakingly carefully as possible so that it lines up?
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