There are a few visible 'Red Alert 2' inspired moments - one being the different groupings for constructing stuff in the sidebar. Managing more than one build queue is however, quite awkward at the moment, though I suspect that is probably due to me not knowing how to manage hotkeys on the demo...
Gameplay is generally as fast as they claim, with most units not lasting long enough to make a serious impression. Mammoth Tank could really do with being toned down as it's exceptionally deadly, and it does build a tad too fast for something that dangerous... Try it, you'll agree
Building placement needs revising IMO, it's a bit hard to tell where you can and can't put your buildings due to it's new 3Dism. The 3D isn't a bad thing, it just needs to be a bit simpler or clearer so you don't spend 5 minutes working out where you can drop a building while the enemy bombs your base.
To be honest, the technological jump-back isn't too noticable in the storyline. I can say that I do not see this game becoming a PC classic, it feels too average at the moment. Think 'Emperor: Battle For Dune' but with CnC. However, it does have gameplay features which will at least guarantee it a good playing from me. All in all, it's a 'wait and see' case still, but the storyline is at least shaping up to be something special