Jump to content

FreakazoidFr

Members
  • Posts

    7
  • Joined

  • Last visited

  • Days Won

    1

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

FreakazoidFr's Achievements

Newbie

Newbie (1/14)

  1. Hello Evereyone, After 6 years of work (on our freetime), we are proud to announce that our game "AFTER DEATH" is now released and available on Steam ! It's still a Metroidvania and the OST was composed by Francisco CERDA (check previous post for more information about Francisco ) http://store.steampowered.com/app/713160/After_Death/ More information : https://afterdeathgame.wordpress.com https://www.facebook.com/AfterDeathTheGame https://twitter.com/afterdeathgame
  2. Some news about our project : - the game is almost finished, a last beta test is on the way - after a the lot questions about how to find/pay compositor (http://ocremix.org/community/topic/40896-need-your-expertise/#comment-817386) we are glad to say that the OST of After Death has been composed by Francisco Cerda Francisco made the OST of Jamestown and also participated on some famous indie games like Gunpoint or even Frog Fractions 2 He made a very awesome work, you could listen one of the track (and many other games tracks) on his soundcloud : Also, a new trailer : Hope you will like the game and the OST (when they will be released) ! - Freaka -
  3. By the way we have launched the Greenlight of the project cf : but we don't have yet a music compositor I will create a new thread soon for looking in interested compositors.
  4. Hello Everyone, ( sorry for the bad grammar of this topic, i'm not very fluent in English ) I'm working with a friend on an indie game for more than 5 years now (on our freetime). We are about to finish the dev and we have just launched a STEAM Greenlight. The game is entitled "After Death" and it's in the mood of Super Castlevania and Super Metroid. In this game, you will live a journey as an amnesic skull, traveling in a strange world, filled by dangerous creatures. You will explore, kill monsters and bosses, get new power-up and finally find what secret is hidden behind this uncommon world. Here is the trailer : The link to greenlight page : http://steamcommunity.com/sharedfiles/filedetails/?id=778620821 Some screenshots : More information : https://afterdeathgame.wordpress.com https://www.facebook.com/AfterDeathTheGame https://twitter.com/afterdeathgame If you are interested by this game, you can vote for us !! By the way, we don't have original music yet but I will create an other thread soon on this subject Vincent - Freakazoid -
  5. Thank you very much for your reply ! It's very usefull to have practical answers Obviously, we need to found ... money but music is so important, we will try to find a way to fund this part of the game. Thank you for your interest, the project is not finished yet but it's almost and we are working hard on it. I will post a trailer when it will be ready.
  6. Hi everyone ! Firstly : sorry for the bad grammar of this topic, i'm not very fluent in English Secondly : I didn't find precise topic about those subjects : if it exists, I apologie for advance about the repost. I'm currently creating a game with a friend. We actually working on this project for 4 years, on our free-time and we are arriving at the end of the production ... except, we don't have any musics or sounds FX ... And now, we have a lot of questions about those subjects we unfortunately don't have experiences on this domain. So : - What's the common way to find a music author ? Is their a lot of collaborations which are make on the OCR forum between dev and musicians ? - What are the different kind of contracts (for payment) used between dev and authors ? Pay all for at the receive ? Percentage of the sales ? - It seems to be a little bit "hot" subject in the forum, but it's important : how much it costs for information, we are looking for an OST of 10 musics, in "16 bit style" => SNES/Genesis-Megadrive style. What are the standard budget allocate for the music on indie projects ? - We have some ideas about the style we want for the game : is it usual to iterate a lot with the authors in case of "disagreement", until we are satisfied by the result ? or the creator gives musics and dev can't ask for adjustement ? or iterations but limited in a certain amount ? - The author always keep the property of a music or develppers can "buy" it ? Same questions for a sound designer Sorry for the long questions post, but we have no really idea of what to do now and how it works on industry (indie or not) ... Thank you, - Vince -
×
×
  • Create New...