Sumie

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About Sumie

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    Glass Joe (+10)

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  1. For one thing, I never had to worry about lag or disconnects in the 8-bit era. However, I did have to worry about someone breathing on the NES wrong. That thing was the most sensitive machine in the history of gaming.
  2. I think you overestimate the people involved in making games back in the mid 80s. Most games had 20 or less people involved in the whole game making process from start to finish, and some as low as 5. Most of the games were impressive just in how much content there was with how few people there were involved. I don't think QA was a huge focus back then honestly.
  3. I beat TMNT on the console once when I was like 16. I was messing around in game with my cousin watching and eventually got to the point where I was like... hey I could actually do this. I actually went through it again about 2 hours ago, and got past the room with the spikes for 3 scroll-screens. It's ridiculous, but I only got hurt (a new record of) only 4 health squares. It's a good day when you get past that room and only lose half your life. The stupidest part about that game is if you lose a turtle after that room, you essentially cannot win because your remaining turtles don't have enough life to get past it. You HAVE to game over and start fresh at the beginning of the level, and when you do that you lose your consumable ranged items (I.E wave scroll thingies) and lose nearly any opportunity to beat the last hallway with the flying white jetpack lazer-beam guys (which is the room I just died in 2 hours ago and turned it off with 3 turtles remaining). The only way around them is to plow through them with wave scrolls, or to manipulate their spawn in a certain pattern where they fly in at an angle, fly backwards so they move off the screen and despawn (which you have to do roughly 8 times in the long hallway) which really is not easy to do (and is how I beat it as a teenager). Shredder himself is a joke. I know way more about that game than any human should and still only beat the game around 5-10% of the time I decide to try to run through it again. There is a certain satisfaction that comes with finally overcoming awful design that you just don't get with modern games though.
  4. I would imagine because Gamecube and beyond uses pre-recorded tracks. Every Nintendo system before it used midi sequences. You're looking for OST albums rather than chiptunes at that point.
  5. I'm really sad I missed this. Shnabub is my favorite.
  6. Ah, I did get the email. It was buried in my junk folder but I received it yesterday, June 7th.
  7. I'm kinda in the same boat. I don't even do music stuff but am curious enough to throw $100 at it, but not $150. We'll see if my interest changes. That's probably me being cheap. I know how much work goes into programming software so... I would love to see a limited demo. Is there one?
  8. My God sir, how you have declined. I could listen to your first masterpiece all day.
  9. Not only shot, but shot by Chewie's crossbow, which had the capacity to launch stormtroopers across the fucking room.
  10. Gamecube controllers, for the Wii U? Best thing to happen coming from nintendo since... well, the Gamecube.
  11. IV It's the most stable, linear story. Not a huge amount of twists, but enough to keep you interested. It flows really well for the most part (unlike some of the others) so you never really get frustrated with it. I do have to admit, the battle system in this one didn't really make a lot of sense to me for the longest time, what with the damage and all the damn multipliers. The best part about that though is you can simply ignore it and equip the best stuff you have and be fine. I did finally dive into what makes the game tick, and now I have retardedly OP characters in a save, but it took some work to fully understand.