Furorezu

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  • Content count

    33
  • Joined

  • Last visited

About Furorezu

  • Rank
    Octorok (+25)
  • Birthday 10/28/1991

Profile Information

  • Gender
    Male
  • Location
    Ann Arbor, MI
  • Interests
    Playing video games, playing my guitar, messing with arduino

Artist Settings

  • Collaboration Status
    2. Maybe; Depends on Circumstances
  • Instrumental & Vocal Skills (List)
    Electric Guitar: Lead
    Electric Guitar: Rhythm

Converted

  • Real Name
    Daniel Florez
  • Occupation
    Software Engineer
  • Twitter Username
    silvermage91
  • PlayStation Network ID
    silvermage91
  • Steam ID
    mochamage

Recent Profile Visitors

911 profile views
  1. How's this? I changed the intro to be half as short and added some very light hi-hat to build up to the motif. https://drive.google.com/file/d/1AbpDh6_nuEougcq_fBmqaMmGrYDnmwVb/view?usp=sharing
  2. I recently got back to working on this mix and made a few arrangement changes to it in order to not make it feel too stale and add a sense of buildup throughout the entire song. It is a remix of OoT's Saria's Song done in the post-rock style, similar to the style of artists like God is an Astronaut, Explosions in the Sky and If These Trees Could Talk. I'm mainly looking for feedback on the production so far. I haven't mastered, I have mostly done a static volume mix and some EQ work but opinions and suggestions are very much appreciated. Feedback on the arrangement is also welcome. https://drive.google.com/file/d/1PEbUKteyUPa4Z_teMUujtYCFx72YUT-x/view?usp=sharing
  3. Happy 20 Years FF VII (North America)...

    I played 7 for the first time in HS aroud 2008, and I was still floored by the game. Certainly don't need nostalgia goggles to go back to this one! That feel when stepping into Cosmo Canyon and hearing the theme
  4. What do you mean by using sheet music as the basis? Do you mean starting off by writing your remixes in sheet music? Or by examining the original's sheet music?
  5. @Overkillius thanks for the feedback! I admit, it is a very simplistic riff, I was trying to keep the rhythm guitar as close to the source material as possible with some liberties, since the original riff was simplistic itself. I'm going to play around with having the bass perform that D C# Bb A piece that you suggested for 0:55. As for the clean guitar part, I'll have to do some extensive messing with that because my original goal was to have a brief moment of peace before returning to the original dirtier style of the song. I don't want to end up with drawing that part out too long to the point that it sticks out too much but I'll try to give it some more time. As for mixing, I'll take a look at that guy's tutorials. So far, my issue with mixing is that I don't seem to be particularly good at noticing subtleties in changes so I end up finding myself feeling like I'm chasing a carrot that I can never catch since it all ends up sounding the same to me. Hopefully the tutorials will help. Anyway, thanks a bunch for the extensive feedback, I really appreciate it!
  6. Hi all, I've been tweaking this song for a few weeks now, any feedback is appreciated, use the form below if you'd like. It's a slow heavy metal remix of Tasha's theme from Advance Wars. https://drive.google.com/file/d/0B3oA-7V8SI0mM3laczQyMzRqTVE/view?usp=sharing ARRANGEMENT / INTERPRETATION [ ] Too conservative - sticks too close to the source [ ] Too liberal - not enough connections to the source (too much original writing, source connections not identifiable enough) [ ] Too much direct sampling from original game audio [ ] Borrows heavily from non-source material (e.g. mainstream music, classical music, movie theme) PRODUCTION [ ] Too loud [ ] Too quiet [ ] Low-quality samples [ ] Unrealistic sequencing (particularly acoustic instrumentation, e.g. notes use the same velocities, mechanical timing) [ ] Generic/cliche sound choices [ ] Drums have no energy [ ] Overcompressed (pumping/no dynamics) [ ] Mixing is muddy (e.g. too many sounds in bass, middle or treble) PERFORMANCE (live recorded audio/MIDI parts) [ ] Timing not tight enough [ ] Wrong notes, general sloppiness [ ] Poorly recorded [ ] Bad intonation STRUCTURE [ ] Lacks coherence overall (doesn't "flow" enough) [ ] Not enough changes in sounds (e.g. static texture, not dynamic enough) [ ] Pace too plodding [ ] Too repetitive [ ] Too short [ ] Abrupt ending WHAT I LIKE ABOUT THE TRACK [ ] Creative arrangement ideas [ ] Good production quality [ ] Good live performances [ ] Instrument choices [ ] Improvement from previous submission(s) [ ] Source tune choice(s) PERSONAL COMMENTS (positive feedback, specifics on checklist criticisms, any other thoughts) [write here]
  7. Latest progress on it. Thought the mix sounded pretty well after fiddling with it so I went ahead and applied some basic mastering to it.
  8. Hi all, I've been fiddling about with Tasha's Theme from Days of Ruin and I'd like to get some feedback and suggestions on what I could do to improve it. Thanks!
  9. Northwest Majors 8 - Yet another FGC Album

    I've done a bit more polishing on my song, how's it shaping up? https://drive.google.com/file/d/0B3oA-7V8SI0mMFV6MTEyY1k4UDA/view?usp=sharing
  10. I wasn't liking the way the limiter was causing the track's volume to oscillate so much so I decided to take it off the master track and instead played around with putting a limiter on the parallel compression track where I'm sending my snare. It seems to alleviate the clipping and not have volume oscillations as nasty as the WIP I posted above. I also decided to change some double bass parts to use toms, ala Surfaris' Wipeout and tried to work with making the snare rolls sound less like a machine gun but I'm not very sure about how it sounds. https://drive.google.com/file/d/0B3oA-7V8SI0mMnYxRmNlMFp5WFE/view?usp=sharing
  11. I lowered the release and increase the threshold sidechain-wise, I replaced the compressor on the master track with a limiter and I've dup'ed the rhythm guitar track and panned each to 85% left and right, since that sounded about right. For the drums, I varied the velocities a bit more. https://drive.google.com/file/d/0B3oA-7V8SI0mejN4cnhWZWlFZFk/view?usp=sharing
  12. I messed around a bit with sidechain compression, now the kick is very prominent but the bass is practically non-existent. https://drive.google.com/file/d/0B3oA-7V8SI0mYVVuYTNwYjVvY0E/view?usp=sharing
  13. Will do. How does my parallel compression and reverb on lead guitars sound so far? And does the overall track sound overly compressed?
  14. I've been messing around with parallel compression the past few days and the results are already pretty noticeable. I also rerecorded the guitar tracks dry and am applying reverb and delay in the DAW so that I don't have to rerecord again if the reverb and delay are too much. I've also changed the EQ settings for the bass and kick as suggested by @AngelCityOutlaw but I'm not sure if I understood the concept correctly so I've attached a screenshot of what the EQ settings for them look like. Bass is also now being parallel compressed as are guitars. Bass and kick EQ screenshot https://drive.google.com/file/d/0B3oA-7V8SI0mMklOVjFpMGZ2MDQ/view?usp=sharing WIP https://drive.google.com/file/d/0B3oA-7V8SI0mMmJ1TTdmUE8xNDA/view?usp=sharing