Ronyn

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About Ronyn

  • Rank
    Chun-Li (+1000)

Profile Information

  • Location
    Orem, UT

Artist Settings

  • Collaboration Status
    2. Maybe; Depends on Circumstances
  • Software - Digital Audio Workstation (DAW)
    Cubase
  • Composition & Production Skills
    Arrangement & Orchestration
    Mixing & Mastering
    Synthesis & Sound Design
  • Instrumental & Vocal Skills (List)
    Violin

Converted

  • Real Name
    James
  • Occupation
    IT Technician III - UVU - School of Arts
  1. I don't know if this qualifies for community but if it does please move it. Seems more appropriate to start here though since I hardly post original music and it's still unfinished in my view. So I worked on a war game project that only got half finished a few years ago. The music is half finished too, these are sort of quick mock-ups to get some music in the game fairly quickly - it was the intention to polish thse tracks as we went along but the programmers just gave up on it. This stuff has been sitting on my hard drive forever and really nobody has ever heard it. I think I'd like to clean and polish it up sometime soon and maybe post it out there for free use or maybe productiontrax or something. (Is there better out there these days? Haven't checked in a long time.) It might be nice to hear some feedback from anyone that likes the war genre style, give me some ideas to clean these tracks up. Some of these tracks have reasons behind how they sound, so maybe I'll add info about them. http://www.mediafire.com/?y7b0sa5zdp8a9 (plays best in VLC, programmers wanted .ogg) Training Day: The loops don't replay too cleanly, and I'm thinking of taking out the gun shots. I thought I'd try it for the art, it was menu music so I wanted to put the listener in a battlefield, get them all agitated. In The Thicket: Probably would overhaul this track. 1:41 is kinda cool, but leading up to that is pretty messy I think - maybe make it more minimal like the ending. I think this and The Hero they had me trying to reproduce their idea of temp track and create something similar to another work - which I really suck at for many reasons. The Hero: Intro is kinda messy too with sloppy samples - probably clean this up a lot. Was trying to get a "Bad Company" vibe going with the cello, not sure if I really like it hearing this again. Call of War: So I actually wrote this for a real orchestra to play, and a real orchestra did play it, so that's why no artificial samples. It's pretty simple so they could handle it without difficulty (of course some dumb-A percussionist still F-ed it up). I might do more to this now though since who cares anymore. This would be a fun piece to really make a whole overture or something out of. Those are my ideas, anyone else's are appreciated.
  2. Violin for sale, own a piece of OCR history!

    Before the last 12 hours I can.
  3. Violin for sale, own a piece of OCR history!

    72 bps and a 440Hz A is all I ever needed. But considering I'm selling the violin I lovingly owned and cared for for a decade in a manner so liquid I would hope its significance isn't lost on even the most cynical of OCR-goers - I'm afraid I fail to see what's so funny about it. Sorry. And thanks OA and Brandon
  4. Mods: I really thought there was a forum for selling stuff, but I'm either not seeing it, it was removed, or I'm crazy and it never existed. Please move this if appropriate. Ok, so I'm exaggerating a little about the "piece of OCR history" but this is the violin I recorded Abadoss's quartet with and it has a small part in an upcoming Theophany/DragonAvenger remix. If anyone would really like to bid on it or knows someone that might like to, by all means please help me out. This isn't the first time I've tried to sell it, so I know it's going to be even rougher in the current economy to get what it's worth out of it. It's sad, I know. Frankly, it's all about the Benjamins. 'nuff said I think. http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=110773306746
  5. Boom Mic

    What kind of school? I would think they'd take charge of procurement unless this is just some "get what you can find this project is free and voluntary" deal. But make them pay for it unless you'll really want and use it after. I assume you mean boom pole rather than boom stand. Both exist but the pole is the one you see an audio guy always holding over people heads out of frame in remote news shots. But you can get boom stands for fixed sets. If this is for truly outdoors, make sure you've got a good wind screen for your mic too, or you'll be hating life. Just google search they're all over.
  6. I've played a ton of string quartets in my high school and college career and the one thing I can say about string quartets - they're all kinda boring. Appreciating them takes a lot of active rather than passive listening skills. String quartets were designed for polite dancing and mingling, not grabbing your ears by the balls in the middle of a crowded restaurant (yes, there are many avant-garde Julliard quartets out there, but rest assured, one of those this is not). Another consideration to take into account is the source material. The second mvmt is just the original source melody but thoroughly fleshed out; it's not really Abadoss's fault that that section is boring, what he did with it quartet-wise in fact is brilliant, beautiful and definitely the pride of this piece. Perhaps a fair criticism might be that the 2nd mvmt should have been the first so that the listener could identify with the theme right off the bat, and have a little more context to appreciate the material that followed. Abadoss could have created all kinds of tempos, sure, but I think he made the tasteful choice given the constraints: it had to stay true to the source, and it could not be too original. And thank God he didn't make it harder to play than it already was. I haven't played hardcore violin in two years Sorry for the flubs man.
  7. itt songwriting is like punditry He who laughs last, probably shot the guy not laughing. Yes, my nonsense was deliberate. Gimme my f@ing grammy.
  8. Things Video Games Have Taught Us

    Killing time and trying to stay up, pardon the laundry list... Things I learned from Final Fantasy: - The difference between being a boss and a common monster is the ability to reproduce. - Life is pretty ordinary until it is composed by Nabuo Uematsu. - Level 100? That's just f@#$ing stupid. - The entire population of the world that never thought once to create an army or level up past 10 and defend themselves is apparently worth saving, for some reason. - All trials in life start with a disorienting "ZZZZZ ZZZZ CCHHHCHCH" and end with a triumphant "DUH NA NA NA, NA NA, NUH NA-NA!" - People aren't made of blood, they're made of math. - There are no pirates, yet the world is riddled with treasure chests. - 'Put a spinning propeller on it!' is the answer to every engineering question. - There is only one smart person in the world and his name is Cid. - You can conceivably make military grade weapons from onions. - Fire beats ice, lightning beats water, etc. This takes years of magic school to learn. - Going from meager mortal to demigod takes about 40-80 hours. - In a world made of crystals, nobody ever gets high. Things I learned from Legend of Zelda: - It is perfectly ok to barge into someone's house and search their pots and bookshelves. - If you run into a tree or rock, you MUST turn around. It is impossible to go around the tree or jump over the rock. - The only time to mobilize and be heroic, is when a princess is in trouble, f@#$ the townspeople. - There is no point in trying to do anything, ever, as you will inevitably have to do it all over again anyway, just with better graphics. - All of life's problems can be solved with just a bottle, a mirror, a boomerang, and a fishing net. - Holding your sword like an erection for a least 3 seconds, then swinging wildly around your entire body, is the most powerful attack anyone could ever do. Things I learned from Metal Gear: - You will always get a phone call while you are dying. - Always assume the enemy has no problem leaving food and munitions lying around, never bring your own. - No well trained soldier is capable of remembering to search for you longer than 20 seconds. - No human can see beyond 60 degrees for 50 feet, nor will they ever look above or below the floor they are on. - A single armored mechanoid that can launch and survive nukes (but not rocket launchers) is a serious threat to all humanity, better send ONE man. - Food cures bullet wounds. - Every military site on earth has at least one soldier uncontrollably shitting himself. - Why join special ops? Pornos and cigs, brotha, pornos and cigs. - Nobody ever suspects the man-sized box. - The difference between ordinary and extraordinary is a cinematic pose and a bitchin' codename. - The owner of a key-card is fortunately never actually inside the carded area they should be, lucky you. Things I learned from Super Mario: - Plumbers smoke the best shit on earth.
  9. No one see the Last Airbender

    You know trouble was brewing when you started seeing Nickelodeon selling this movie out all over the place. That was mistake number one; what were they thinking? "Hmm, who should we get to help us produce a major live action anime crossover epic?" "How 'bout the guys that made Good Burger!?" "Brilliant!" For the record, I haven't seen it, and wasn't planning to.
  10. Thanks everyone. It was an enjoyable project for sure. I'm surprised the dissonance (yes, it was deliberate) towards the end was heavily criticized. Djp was right: that progression is practically a cliche in film. But que sera sera, it's all good. The uber sparse source and 5/4 time (which I'm also surprised nobody really brought up) was definitely a challenge that made the transitions awkward and the beats weak, and I think that's the cause of the intangible "weirdness" this one has on some, but I think something positive came from the experiment. ^^ I remember I had to push this out fast before my daughter was born, or face the likelihood of not finishing it at all on time. I definitely wished I'd had more time, but all your help was better than all the time in the world, so thanks again. Did I ever tell you guys I thought this piece was ready when I played this on my monitors and my wife came in complaining our daughter was going nuts in her tummy? We thought she was either dancing, or pounding on the wall to demand we keep that racket down. Either way it was a good stopping point. I think for that reason alone, even though this probably wasn't the most popular track, this will be some of the most memorable stuff I've done.
  11. I'm not sure if this or help section is best, but since I've installed windows 7 and been using IE8 on it, my cookies on this site have gone haywire. I login and my screen goes right back to the not logged in screen to log in again. If I go to one forum like off topic, I'm good to go, then try to go to PPR and I'm asked to log in. 5 minutes later it's the exact opposite. Just trying to discern if this is a personal/windows 7 issue or it's a coincidence and others are having problems.
  12. Heroism and Western RPGs.

    Been a while since I really sat down and enjoyed a good RPG, so couldn't really comment on the games mentioned, though Fallout sure sounds tempting now. But reading this discussion made me think of something: I predominately play RPGs, but like other game types too. I find the games I'm usually attracted to are ones with story. A great game tells a great story, really just like an interactive book really. I'm sure some would disagree, some people just want to play Madden and nothing else. Did anyone else ever read choose your own adventure books? How many of you ever really accepted the outcome of your first read through? Or did like me and made your read more "efficient" by turning to each outcome and skipping the deaths and choosing the one that sounded the best. Well I think games with good story are much the same. As much as I want independence, I really just want a good story. The games that can deliver that AND be interactive are among my top 10. Many of the greatest stories can be either morally ambiguous or heroic, just kinda depends on what you want to hear.
  13. Patrick Swayze is dead

    Probably the first celebrity death that has ever made me sad.
  14. Windows 7/XP Dual Boot Problem

    Really not sure, and it really doesn't matter anymore it seems, but I wonder if the installation order would matter in this case. For dual boot vista/xp it sure does. You might have had the result you were looking for re-installing XP 64bit again and allowing it to rewrite your boot sector. I haven't tried this setup yet, so no idea, but if you happen to try it out and it works, would love to know.
  15. Wild Arms: ARMed and DANGerous - History

    Well if already having a Wild Arms mix isn't proof enough, I love this soundtrack and would definitely support an album. (I'm actually working on another wild arms mix now, but regretfully for another specialty album) This game is definitely under mixed on the site. I don't think you guys should get bogged down in he said she said. If you love it, do it; the rest is just details.