SegaMon

Members
  • Content count

    25
  • Joined

  • Last visited

1 Follower

About SegaMon

  • Rank
    Octorok (+25)
  • Birthday 04/25/1985

Profile Information

  • Gender
    Male
  • Location
    Riverside, CA
  • Interests
    Video games, music, basketball, family time, home-improvement projects, nursing.

Contact Methods

  • Website URL
    http://www.tonalbliss.com/

Converted

  • Biography
    While playing Pro Wrestling for the Sega Master System as a preschooler I knew that writing music for video games was in my future. Now a Registered Nurse, happily married, and a father of wonderful children, I am ready to pursue the dream that I always knew I was destined for. Let's get this started!
  • Real Name
    Christopher D Schmenk
  • Occupation
    Labor and Delivery Registered Nurse
  • Facebook ID
    837455219
  • Xbox Live Gamertag
    s3gamon

Artist Settings

  • Collaboration Status
    3. Very Interested
  • Software - Digital Audio Workstation (DAW)
    FL Studio
  • Composition & Production Skills
    Arrangement & Orchestration
  • Instrumental & Vocal Skills (List)
    Clarinet
    Saxophone: Tenor
  • Instrumental & Vocal Skills (Other)
    B-flat Clarinet

Recent Profile Visitors

906 profile views
  1. Gario, thank you for the time you took to listen and give me pointers on my remix. Feedback is a big reason why I have submitted then re-submitted this piece. I don't have much time to write and remix music so I consider my skills to still be amateur. I still have much room for growth. You say that you believe that I used gain throughout this song. I did not use gain. I changed the volume using each individual channel volume nob (violin, viola, cello, etc) prior to the grouped channel processing (reverb and EQ). Something that could make it appear that I used gain was that the volume changes are dramatic and done in-sync with each other. I think that humanizing the dynamics would help in this regard. The only instrument that can not naturally change volume dynamically is the organ. I will remove the dynamic changes on the organ and change it to velocity differences between notes. Regarding the snare drum, reverb is applied to that instrument. However, the Kontakt instruments have a reverb applied prior to the reverb that I applied myself. This probably caused the snare to have reverb that was noticeably less. I can certainly change that. One last point, the choir instrument swells into each note because that is how the instrument was made. There is nothing I can do to remove that swell without finding another choir instrument. Since you mentioned that it has become more noticeable to me. I will look for another choir instrument that doesn't do that so it won't be an issue anymore. I am going to revisit this mix later because I do believe it has the potential to pass the judges panel. I am working on another remix that I hope to submit in the future as well. Again, I thank you very much for your feedback and help. Have an awesome day!
  2. This this is a remix using the sounds from a commercial for Chu Chu Rocket on the Dremacast that aired in Japan circa 1998/1999. I am not submitting this because it will probably be rejected. That's alright with me because this remix is a lot of fun. My brother and I did this remix back in 2003 (doesn't seem so long ago but that's 14 years ago!). This song would probably be considered "fun with sound" more than electronic but that's ok. I found this forgotten remix on my old Halo Special Edition XBOX that my parents found at their house. I recorded it, denoised it (it contains some clicking and artifacts), then made an interesting music video to go along with it using the video of the original commercial. I hope you like it!
  3. I released my latest classical piece. This song accompanies a story that I created titled Remorse Nothing More. It is a full orchestration created in FL Studio. Please let me know what you think.
  4. I have the basics of a novel titled Remorse: Nothing More that I would love to publish one day alongside an album with each song corresponding to a chapter of the book. The album would all be orchestral (at least mostly) and each chapter's song would correspond with specific events in each chapter in mood and style. In this chapter, chapter five titled "Sustenance," the main character and the supporting character are resting after spending an entire day burying the martyred townsfolk. This rest after the weary and sad work is what the beginning is based upon. The supporting character then reveals that he grew up and lived some of his adult life as a soldier of the dictatorship ruling over their country. This dramatic revelation occurs with a flashback to his military days and is what the second part is based on. The final part (which hasn't been started--it is only a piano cord at the end) will be the main character staring at the partially burned church as a he falls asleep in prayer. Even if you don't understand what I'm trying to convey with the story please have a listen to my work in progress. I recently purchased new instruments so I am not that proficient with them yet. I use the DAW FL Studio 12. The following is the link for your listening pleasure. Please, I ask for feedback so that I can finish this piece! I also have a sound cloud account under the name of Tonal Bliss so please check me out. Thank you! http://www.tonalbliss.com/other/ChV-Sustenance6.mp3
  5. I am not familiar with the source material but I can say that this piece is very enjoyable and emits the Platonist vibe. I liked the syncopation at 1:30 especially; it certainly changed up the song and kept it interesting. I'm sure it will get posted. Keep up the great work because I enjoy your work.
  6. I have already submitted this piece but I really, really would love to hear suggestions from other users. I improved the instruments a lot prior to submitting this piece. The game I remixed is Populous released back in 1989. The original piece can be found on Youtube here: The remix of the song can be found on SoundCloud here: Thank you for your time.
  7. Hey Nom, There are some other ways to humanize MIDI. If multiple instruments have the same rhythm, you can offset one of the instruments by a very small amount to cause a small amount of tearing. If you don't want to record MIDI notes by performance, then you can also change the dynamics and hit each and every note. Furthermore, even if you can't record every single instrument then you could record one or two instruments to mix into your piece. I can play clarinet so realism is increased when I record and integrate some real clarinet into a piece. Another idea is to use multiple voices for the same instrument (such as two different flute sounds mixed together). I'm still learning a lot too but hopefully some of what I said will help.
  8. I have finished the remix to the best of my ability and uploaded it to SoundCloud. Comments are still wanted so please listen: https://soundcloud.com/tonal_bliss/the-battle-between-good-and-ev
  9. I agree with what smartpoetic has stated. Maybe I can add a few of my own thoughts, especially with the structure of the piece. I felt as though this song didn't have direction. In other words, the song made me feel like I was wondering around without a destination in mind. Some things that may help is shortening the piece a little, adding separate sections to the music with a different mood, and placing focus on building towards points of climax. I feel that I need a lessened focus on climaxes in my own music but I feel that yours could use it more. I'm also interested to know what DAW that you are using. Furthermore, finding better sounding instruments will help you greatly. I need much better instruments as well. Search the internet for free instruments. There are a lot out there that will help you to start improving your sound (although they are no where near the quality of paid instruments, of course).
  10. I am not a good piano player either. This means that direct input via a keyboard has been difficult for me too. Thus, I do a lot via my mouse and QWERTY. I currently use FL Studio 12. What do you use? No matter, you music is still vastly enjoyable. Keep on creating and it will only get better. Thanks for sharing what instruments you use. I really am liking the idea of the Composer Cloud. Oftentimes is hard to slap down a large sum of money so paying a monthly subscription is a great idea for both EastWest and their customers. I don't have much time for writing music but I will message you when I have some collaboration ideas.
  11. I feel that I am close to or am finished with the remix. Please provide me with some feedback so that some changes can be made if necessary. I do plan on submitted this to the judges so any way that it could be improved is what I want. Please listen to it through the following link: http://www.tonalbliss.com/music/displays/Christopher%20Schmenk%20-%20The%20Battle%20Between%20Good%20and%20Evil%20-%20Populous%20Remix.mp3
  12. Wonderful collection of sounds that you have here. You have also mixed the song well, in my opinion. This song is very pleasant to listen to. The song doesn't get "old quick" as k-wix mentioned. However, the build-up certainly could be done quicker. The whole piano part between 4:00 to 4:40 felt like it had no direction. This is another case where building a bit quicker would make the song as a whole better. The climax that was mentioned could use a bit more energy too (I love high energy sections). I'd be interested to know where you get many of these sounds. I loved the piano and trumpet sounds the most. I'd also like to think about working with you in the future. I saw in your profile that you play clarinet? I do too! Just keep writing music because I certainly enjoy listening to it.
  13. Hello OC Remix Forums! I have long been a listener of the remixed on OC Remix (since 2000, I believe). I'm looking for feedback so that I can continue to improve my song-writing and remixing abilities. It appears that classical music is one of my strengths. The following is the original song from the Amiga version of Populous written by Rob Hubbard: I grew up playing the Genesis version but the SNES version's music also played an influence. The following is an mp3 file of the remix thus far: http://www.tonalbliss.com/music/displays/goodnevil8.mp3 I feel that I am mostly completed with the first 2:25 minutes but I'd like the song to go until 3:30. Any comments on the direction of this remix? Any critical comments? Thanks.
  14. Hey Dan, Thanks so much for your very thoughtful reply. What you said is very encouraging and also very helpful. I especially like how you say that I should be saying "I'm working on..." rather than "I want to eventually do..." This is a change in thinking that I really need to be successful. Being that music is not my career (I'm a registered nurse) I often make excuses why I cannot work on my music. I have always wanted to make music a career of its own and... I am currently working on it. "Your production isn't quite there yet..." I agree wholeheartedly. A few weeks ago I bought some mid-quality Samson studio monitors. They help to hear what I am writing and producing a lot better which helps. I agree that having the right equipment and virtual instruments will make a big difference. I will buy professional-grade midi instruments as well when I am able to. Currently I am using mostly out-dated but free sound fonts. "You became a better writer as you wrote this..." This is also true as evidenced by 6:32 through 8:37. This portion of the song is partly new and partly from the original composition. This touches with your other point of always writing new music rather than working with the old. On point. I was considering a remaster of another piece I wrote a long time ago but now do not want to. I need to move on to new music. I need not hold myself back. "The early sections suffer from boring rhythms." I agree although the simple rhythmic structure ties to something in the story. I like how you say that "on the computer it's very unnatural to write variations" because I agree with that. To achieve variations I have had to create a ton of patterns many of which only have small differences. "Study lullabies[,] popular music[, and] more idiomatic writing techniques..." You want me to listen and study Menken, Tchaikovsky, and Prokofiev. I will do so. I am quite familiar with Tchaikovsky and I can see what you mean about creating a more melodic and memorable experience. My mom and others that listen to my music have often said that, although enjoyable, my music is not often memorable. For some reason I struggle with this aspect. I have always disliked music that is overly simplistic and, as a result, my music has become too complex for its own good. I have never focused much on melody. When I have tried to make a memorable melody I always have difficulty. Do you have any other advice to help me with this? I listened to some of your music on your website. Your music sounds really fantastic! I'm glad that you gave me the constructive advice that you did. Now I can change to become a better musician/artist and so that I can listen to your cool music. Cheers!
  15. This was really nice. I enjoyed the beefy sound and the level of reverb. I think that a melody, if added, would fit pretty well if you ever add one. To make it more interesting, the baseline could have more movement. Thanks for sharing.