Search the Community

Showing results for tags 'atmospheric'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Community
    • Competitions
    • History & Study of Video Game Music
    • OverClocked Podcast
    • OverClocked Records
    • ReMix Requests
    • Site Issues & Feedback
  • Workshop
    • Music Composition & Production
    • Post Your Game ReMixes!
    • Post Your Original Music!
    • Post Your Art!
    • Projects
    • Recruit & Collaborate!
  • Comments/Reviews
    • Album Comments/Reviews
    • Judges Decisions
    • ReMix Comments/Reviews

Calendars

  • Community
  • Competitions

Found 5 results

  1. Hi, everyone. Aside from a few entries on one of the ongoing album projects, It's been too long since I last submitted any remixes to OCRemix. I'm looking to change that. Here is a rough draft of a remix of Midna's Theme and Boss Defeated tracks from Zelda: Twilight Princess: Rough Draft: https://drive.google.com/file/d/0B1KnMyYf46W7eDlUZW1lSlUyTDg/view?usp=sharing 1st Revision: https://drive.google.com/file/d/0B1KnMyYf46W7c1pBLThUUldHS2M/view?usp=sharing 2nd Revision: https://drive.google.com/file/d/0B1KnMyYf46W7bGtwWjlvV1VnWTA/view?usp=sharing Original tracks: A few particular things I'm looking for feedback on are: 1. The transition at 0:42. My aim was to create the feeling of suddenly waking up from a dream, but is the transition too abrupt? 2. Is the arrangement too conservative? 3. From 2:48-3:28 does the mixing get too crowded as more instruments are added? That has been a weakness of mine in past tracks. If there are any other issues with the track, I would most certainly love to hear feedback on them. I know the english horn sounds a bit wonky and I've been working at it to tighten it up, but sometimes it feels like CineWinds has a mind of its own. Thank you for listening!
  2. Hello there! First of all I want to say hi to everyone in this community, I'm new here, althought I know OCremix for a long time! This is my first post here, so I hope I'm not doing anything wrong, If I'm please tell me and I'll fix it asap! I want to share with you the soundtrack I made for BOOR, the game by Dazlog, which is on Steam since 14th February: The soundtrack consist of 27 electronic songs with an atmospheric touch. It's one of the largest and more complex works I've ever done, and I'm quite proud with the result! Anyway, I hope you like it, and of course any comments or reviews are welcome! Thanks!
  3. https://soundcloud.com/eggsngam…/snake-man-remix-first-draft This is a remix of Snake Man's theme from Mega Man 3 on NES. The idea here is lots of world percussion along with a calm smooth guitar and atmospheric pads and choir. This is literally the first thing I've ever made in FL Studio or any DAW for that matter so I'm still learning but hey, gotta start somewhere! I probably need to find some way to make it a little less muddy sounding during the busy parts. Might be too much low end on the guitar. Not quite sure.
  4. Hey everyone! This is a brooding and ominous arrangement of Undertale's Waterfall. We've never written or played anything this heavy before, so any constructive feedback is appreciated! YOUTUBE VERSION WITH FANCY ORIGINAL ART AND VISUALIZER Source Cheers!
  5. Hey everybody, I just recently finished a track that started as some kind of accident when I unintentionally sent my kick to the delay return track but immediately liked the effect. The rest of the track just flew right out of my fingers. I'd describe it as some kind of experimental-oriental-soundtrack-stuff. What interests me most: do you guys 'feel' anything when you listen to this? I am lately heavily questioning my own productions in terms of their vibes (or what I think: not existing vibes). Maybe as a producer it's hard to feel vibes in your own tracks, but yeah, let me know what you think. https://soundcloud.com/tiyotsu/red-sand Thanks in advance