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Found 4 results

  1. [Indie Retro Game] After Death

    Hello Everyone, ( sorry for the bad grammar of this topic, i'm not very fluent in English ) I'm working with a friend on an indie game for more than 5 years now (on our freetime). We are about to finish the dev and we have just launched a STEAM Greenlight. The game is entitled "After Death" and it's in the mood of Super Castlevania and Super Metroid. In this game, you will live a journey as an amnesic skull, traveling in a strange world, filled by dangerous creatures. You will explore, kill monsters and bosses, get new power-up and finally find what secret is hidden behind this uncommon world. Here is the trailer : The link to greenlight page : http://steamcommunity.com/sharedfiles/filedetails/?id=778620821 Some screenshots : More information : https://afterdeathgame.wordpress.com https://www.facebook.com/AfterDeathTheGame https://twitter.com/afterdeathgame If you are interested by this game, you can vote for us !! By the way, we don't have original music yet but I will create an other thread soon on this subject Vincent - Freakazoid -
  2. Hey guys. It's been a long time! I haven't submitted new remixes here in what feels like ages, however I've still been working on things. One of which I'd like to announce here. I've been developing a retro arcade game called Hive Bomber. It's a one-man project so it involved a lot more than music writing from me. It will be my 2nd released game (whether it makes it through Steam Greenlight or not) and I'm hoping it will appeal to the people who fondly remember the early 80s arcade games as I do. A brief description: The gameplay is simple. You control the Hive Bomber and assault enemy bee hives. Each hive has 4 randomly placed honey "cores". If you get all four, the hive self destructs. However, even numbered hives contain a randomly hidden queen which must be destroyed as well. Queens possess an impervious energy shield which is powered by the honey cores, so optimal gameplay will involve getting the honey before releasing the queen. Other bees work together to defend the hive from it's attacker. Workers repair the damaged hex cells. Defenders protect the hive and allies with their rechargeable bubble shield. Others fend off the Hive Bomber utilizing various attack behaviors. The Hive Bomber has a rainbow of forms it can take, each one represented as a powerup. You can have up to 2 forms that you can switch from at any one time. Each one has it's own weapon attributes and unique special ability. All forms can teleport to the opposite side of the hive if they have at least 1 teleport energy unit. The Steam Greenlight link: http://steamcommunity.com/sharedfiles/filedetails/?id=742007760 Checkout the trailer and screen shots, and if it looks like something you'd like to play, be sure to vote. The game's not 100% complete yet so any feedback/suggestions would be appreciated.
  3. Hey guys, I've been working on a game for the last 2 years and we're in need of at least one more composer. Before I lose your interest, you can check out a video of the game in action at the link below: If I had to quickly sum things up, I'd say it's like... -a virtual world come to life, with a character driven story -entirely hand drawn 2D animation -gameplay that evokes platformers like Mega Man Zero and Kirby Superstar... -but also fighting games like SF: Third Strike, Marvel 3, and Guilty Gear. -with a heavy emphasis on a team of playable characters that are entirely unique from one another. If you'd like to learn a bit more about the story and characters, you can check out my patreon over here: https://www.patreon.com/hybridmink?ty=h ---------------------------------------------------- You might notice the music in the background of the video above. It was composed by Rozen, who's on board for composing some of the more epic and dramatic pieces in the game. We're also working with the Cynic Project who's posted a couple mixes on OCR before. He's handling the more electronic and trance pieces. However, at least half of Rudra's music needs to rock. Something along the lines of Mega Man and Sonic with some punk and metal mixed in. After speaking with both artists, we decided that we basically need a guitarist. While I definitely have some people in mind, I've found over the past couple years that it's better to reach out to a community that I love and actually find people that really want to work with you. So I of course turn to OCR, the site that's provided a substantial chunk of my music collection for the past 15 years. If you are interested at all, please let me know by replying in this thread or simply emailing me at: hybridmink (at) gmail (dot) com I'd love to talk to anyone interested, though I'd just ask that you provide a couple examples of your previous work. Full disclosure, we are planning on having a kickstarter in August. The goal is to have at least one more track (on top of what Rozen and Cynic Alex are working on) ready for the trailer. Thanks for reading this far and I hope to hear from you soon! If you have any questions about the game, characters, or scope, don't hesitate to ask. -Nick
  4. I'm currently undertaking a Bachelor of Music degree in composition and music production at the Australian Institute of Music in Sydney. One of the units I took this trimester was an ensemble collaborative class. Typically these are for performance or recording, but this was the first time such a class had been run with the goal of creating a soundtrack for an indie video game. Myself and five other students wrote the music for Postbug, a Boulderdash-esque indie game developed by George Hemingway in Melbourne. The game is now live with our music, which can also be bought/streamed via Bandcamp. (I'm Joel, and I contributed the track for levels Jelly Drain, Water World and Bug Fort.) It was a rewarding experience- working to a brief, consulting with the developer and collaborating with other musicians with diverse styles and skill sets. I'm looking forward to more work like this in my next trimester, and have also lined up a paid job writing for another game developer (I'll likely post about that when it goes live!)