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Found 5 results

  1. We want to thank the Community for allowing us to post here and be critiqued. We also want to thank everyone who supported us and helped us to get here. we want to thank our Producer at Rogue Studios. This is a track from our upcoming album, TBA
  2. Main character run cycle. Experimenting with times of day in the graveyard. Graveyard monsters from L-R: Bat, Therewolf, Zombie Eater, Zombie, Mummy, Vourdalak. Different armor ideas. I hope to use most of them. My favorite is the blue dude. He will shoot lemons from and ride around on his vacuum. When you enter a building, the front breaks away and you can see inside. Also, I invented a refrigevator™. Part refrigerator, part elevator. Not sure why the duck, but I know he/she will be important somewhere along the line. Idle animations for the main character and the duck. And finally, my pal Duane. As of right now, the scope of the game falls into the Megaman X / Castlevania 2 category. If funding increases, my goal is to produce a full on Metroidvania. This has been a blast to work on, and sometimes I do art streams. I also sometimes stream the music-writing process, as I will also be doing the OST for this game. More info here, if you're interested: https://www.patreon.com/theamazingbrando
  3. Hello all, Today I won't talk about music remix (like this very old one Chrono Trigger remix I made in BASIC on my Amstrad CPC) In my spare time, and Since the Global Game Jam 2015, I'm working a on an Action/Puzzle game called Cipher Pusher and I'd like to tell you about it. It's about blocks, vortexes & seafood. In big pixels. Cipher Pusher Cipher Pusher is a 2D top down Action/Puzzle game where you will have to push, carry, rotate, and connect some blocks! But wait you can also remote-push, multi-push several blocks at a time, perform chain reactions… to achieve even greater combos! You play as an astronaut without any weapon… and though you will have to dodge thousands of missiles, encounter hostile octopus-like lifeforms, experiment strange mechanisms to solve puzzles… If you're interested, watch the trailer: https://www.youtube.com/watch?v=iBfcmLdEkQw Tech notes & Sound I'm coding this game in C++. And I'm also coding its engine, based on Allegro 5. And be relieved, I'm not doing the music & sound myself! I know that I'm not good at this, especially since my attempt at making remix. Plus I don't have either the experience nor the equipment !! I'm so glad to work with T.O.M.Avatars a.k.a S Dee & Dave during concerts. Here's his soundcloud and his website. Also, here are some GIFs : Steam Greenlight & spread the word I have great pleasure in launching its Steam Greenlight http://steamcommunity.com/sharedfiles/filedetails/?id=655219474 ! If you liked the trailer, or my previous work, please go to Steam website and vote YES here! As you probably know, this is important because it will allow the game to get published. If you want to help much more, it's possible! You can help us by spreading the word ! • on Facebook : Share this post https://www.facebook.com/CipherPusher/posts/1337700546245272 • on Twitter : RT this tweet https://twitter.com/elbloco80/status/732541118806659073 Thanks A LOT for your time!
  4. I recently finished this remix of Linkin Park's 'What I've Done' Some people love it, some people hate it so let me know what you think
  5. Hello, fellow game music fans! ReMixer Peach here with a special game music soundtrack I wrote for a published indie game! It is available for listening on and SoundCloud, and we have plans for a physical album release. Game Description "Seraphim", a different kind of arcade shooter by Studio Ravenheart, is an indie title for the PlayStation Vita (Mobile), iOS, Android, Nook, Kindle, Windows Phone, and Blackberry. Taking place in an abstract celestial realm, you assume the role of a great otherworldly being known only as The Seraph, defending the worlds from invading constructs with blasts from your six mighty wings. Tracklist 1. Hail to the Seraph 2. Our Protector 3. Fragmented 4. Our Protector Empowered Hail to the Seraph This song features as the title menu, high score, and instructions theme, invoking the sound of imminent battle. It is a derivative of the song played when fighting against the incoming threats, played at a slightly slower pace for a different feeling. Our Protector This song features as the main theme, heard while fighting against the incoming threats. Borrowing some ideas from "Strength of a Thousand Men" by Two Steps from Hell, this piece shows influences from Super Smash Bros., Final Fantasy, The Legend of Zelda, Castlevania, and perhaps some other game soundtracks. Fragmented This song features as the death/game over theme for version 1.1 of the game. Taking some cues from a minimalist piano piece—not written by me—found in version 1.0 of the game, this composition embraces both ambient and minimalist styles. A familiar melody plays for the final third of the song. Our Protector Empowered This song features while in the effect of one of several power-ups for version 2.0 of the game. With the temporary ability, the environment changes in appearance as a continuous dance beat plays. I originally wanted to use Vocaloid Prima for the standard version of Our Protector, but time did not allow it. Thankfully, the idea was implemented in this energised version of the song. Disclaimer Seraphim logo, soundtrack, and all other game material are ©2015 Studio Ravenheart. All Rights Reserved.