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Found 3 results

  1. Did a very short soundtrack to an arcade game I'm currently working on with my programmer. I used an NES soundfont. Granted these are only demos even by 8 bit standards. Anyone with skill in 8 bit chiptunes please give me tips on making these sound a bit more less muddy. or any other tips on making these sound better, Let me know what you think!
  2. Hi there, i have a question about working with the 32bit Buffering on flstudio. I use Kontakt5 and it really annoyed me, that when i used to many sounds at the same time and it became louder, it sounded really distorted. I found the function to activate 32bit buffering on my flstudio file and got rid of the problem when playing the song in flstudio. But like i suspected, when i rendered it in 16bit wav or mp3 file, the distortion/overdrive was back. Now i could just mix it down a bit and make it less loud, but i want my song to be as loud as possible. My Question now is: is there a way to export it as mp3 oder 16bit wav, but keep it as loud as the project file originally is? Is there a render setting i overlooked? Or do i really have to make everything less loud. Thanks for your help
  3. I had this issue for sometime, but I never really found a full-proof method to do this consistently. Normally I would use FL Studio and export the file as an OGG file while setting the looping mode to wrap remainder. In some cases the loop works fine and other times there would be clicking sound in the very beginning of the track. Does anyone have any idea on how to approach this? Thanks in advance!