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COMPLETED PROJECT: Legend of Zelda 'The Story of Hyrule'


Mithius
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This is a video link

The Story of Hyrule can be found here

http://remix.thasauce.net/thestoryofhyrule

Both are provided by Ramaniscence

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I am excited,almost heart attack excited.

Hello community sorry I have not appeared and being part of something for along time. I have been concentrating on Uni work.

Hello also to Listeners, Remixers, Composers, musicians and anyone else within the community.

Hopefully soon Vgmix X will be able to create a new accounts again,as they are having trouble,as I would of liked to of posted this there as well.

Though for now it seems not possible.

To me this project has evolved from one grain of sand to many grains. And in the process has taken a long, long time, in a galaxy far, far away.

The different aspects of the project the art, the music and the story was finished at different times throughout 2007. The music was 1st,the story 2nd then the art, the project is now finished to the best of my ability.And in the process I think I have gone insane well maybe not.

If it is okay I would like to share this.

.THE STORY OF HYRULE OPUS 1 - 44.

In a time where the hearts of many have grown to believe a true freedom of peace is theirs.

In reality it lays to ruins in the hands and desires of one.

----------------------------------------------------------------------------

This is taken from a scene in the story

02 -Prologue Ganondorf's labyrinth-

After travelling across the entire continent of Hyrule. Over mountains, braving though forests, rivers, lakes, and dungeons.Link has finally found the entrance to Ganondorf's towering labyrinth. Link has fought his way to the inner chambers of the tower.Knowing this will be the final confrontation, Link must face his greatest fears and doubts within himself.

If he is to overcome the king of thieves in the battle to save Hyrule.

-Scene-

Link falls and lands facing Ganondorf, Ganondorf turns around and speaks.

Ganondorf - I do not know how someone so young bested the guardians of my labyrinths. And also managed to defeat the wizard Agahnim

But I still possess the Triforce and will never give it up to you.

Link - No one may possess the Triforce,it belongs to it self,as surly as a soul belongs to it's body.

Ganondorf - Ah! but in my hands the Triforce will grant me any desires I wish.And my desire is to see the destruction of every land,in every kingdom,within this earth to burn.So I may then begin to construct from the ashes a new world as I see fit.

Link - The world survives by balance when the balance is tipped in favor of one half resolvment must be attained.Ganondorf I cannot let you continue I cannot let this happen.

Ganondorf - Ha! you are to resolve me boy!. You say these words but can you back them up.Prey then that the sword you wield protects you. And prepare yourself for those are the last words you will utter.

-Scene over-

-------------------------------------------------------------------------

Key: [ O ] = original music [ Z ] = Zelda Theme taken from I, II or III

CD1-

A NEW BEGINNING IN THE STORY OF HYRULE.

PART 1

Act I

01-Title screen-

[ Z , I ] = This is Part of The Legend of Zelda title screen Theme

02-Prologue Ganondorf's labyrinth-

[ O ] = My theme for Ganons tower titled = Ganons labyrinth PT1

Act II

03-Agahnims plot-

[ Z , III ] = Agahnims and Ganondorfs theme and introduction

04-Hyrule castle-

[Z , III ]

05-Upper chambers-

[ O ] = A mid tempo theme

06-Boss fight Armos Knights-

[Z , III ]

07-Boss Win-

[Z , III ]

Act III

08-West hyrule the dark lands-

[Z , III ]

09- The Great fairy cave-

[Z , III ] = Name input, gameover and fairy theme

Act IV

10- New Kasuto town-

[Z , II ] = Village theme NES Style

11- New Kasuto town wise man / kasuto forest meadow-

[Z , II ] = Village theme Not nes style,then a variation.And after that a meadow theme from another Zelda game

12-Lostwoods / master sword-

[Z , III ]

PART 1 END

PART 2

Act V

13-Links journey begins-

[ O ]

14-Overworld Hyrule great plains-

[ Z , II ]

15-Underworld / secret caverns-

[ Z , I ] = After the underworld theme,Link finds a secret cavern

Act VI

16-Goddess calls in the secret caverns-

[ O ]

17-The forger of strength-

[ O ] = variations on the underworld Z I chord sequence

18-The keeper of knowledge-

[ O ] = variations on the underworld Z I chord sequence

19-The juror of courage-

[ O ] = variations on the underworld Z I chord sequence

20-Underworld ruined chamber phantom Ganon boss fight.

[ O ] = variations on the Z I underworld,Legend of Zelda theme and chord sequence

Act VII

21-Link fails Gameover screen-

[Z , III ] = Name input, gameover and fairy theme

22-Link is revived-

[ O ]

23-Return to the underworld palace II-

[ Z , II ]

24-Great ruined golden palace-

[ Z , II ]

PART 2 END

CD2-

PART 3

Act VIII-------------------------Orchestral ---------------------------------

25-The search for the golden forest-

[ O ] = Mixes parts of the Dark forest theme,Chorus and verse,1st chorus enters at 2.50s

the legend of Zelda theme enters around 7.00 mark & various other elements.

26-The dark forest-

[ Z , III ] = Only the verses from D forest & D mountain and another composer

27-Ganondorf's betrayal-

[ O ]

28-Death mountain summit-

[ Z , III ]

-----------------------------------------------------------------------------

29-1st floor ganondorf's tower and labyrinth-

[ Z , III ] = The intro is Original

30-6th Floor boss chamber Iron Knuckle-

[ Z , II ] = Zelda 2 boss theme,Later a small part of Legend of Zelda melody theme. And from 1.40s till the end it is all Original music

31-7th Floor the Triforce calls-

[ O ] =Ganon labyrinth Pt2

At around 0.55s part of The Legend of Zelda melody enters

Act X

32-8th floor Agahnims respite-

[ Z , III ]

33-Boss fight Agahnim-

[ O ] = Ganon labyrinth PT3,

At around 1.10s Part of The Legend of Zelda melody enters

Act XI

34-Ganon the eternal beast /Ganondorf Dragmire-

[ Z , III ]

35-The duel with Ganon-

[ Z , III ]

36-The Triforce is whole again-

[ Z , III ]

37-The Triforce wish-

[ O ]

Act XII-----------------------------Orchestral------------------------------

38-Link frees princess Zelda-

[ O ] = This uses the Legend of Zelda theme melody in parts and in various ways

39-The journey home-

[ O ] = This was inspired by Twilight Princesses ending

40-The awakening of peace in Hyrule-

[ Z , I ] = The Legend of Zelda theme

41-Princess Zelda's remembrance-

[ O ]

42-The sunsets on the continent of Hyrule-

[ Z , III ] = This is the dark world over world theme a variation

43-The master sword is returned-

[ O and Z , I ] = The Legend of Zelda theme variation

THE END

-------------------------------------

44 - Epilogue Bonus

-------------------------------------

---------------------------------------

Notes -

In some cases within each track,there is a mixture of my Original and Zelda material.

Separation between original and zelda themes are made all that more difficult.

-------------------------------------------------------------

I would like to give thanks to those who have helped.

-------------------------------------------------------------

The words sang by Amy on track 16 -Goddess calls in the secret caverns-

Truth in the light of ones love.

Courage,power,wisdom.

The Triforce is a symbol.

That represents light in darkness.

Now Hyrule stands ruined again.

Ganon seals the light in all.

-------------------------------------------------------------

Wayne (Francis) Clef who busts a super groove on the Sax on track 17- The forger of strength-

Malcolm who jammed the Trumpet on track 18- The keeper of knowledge-

-------------------------------------------------------------

I would Like to thank everyone who I cannot so remember who has ever helped me in this music,story, art project.

Goodnight who provided the much appreciated Zelda Fx samples.

Everyone at Vgmix.com the moderators,the musicians,the composers and the community and the other websites that I visit / wonder around in and out of,once a revolution around the sun.

And Nintendo as a whole and Shigeru Miyamoto,for creating those great games with great themes and great stories.

MISCELLANEOUS

On the website I have a Q&A, plus pictures,maps of Links journey

The written Story of Hyrule and the Lore to the Story of Hyrule (zelda 1,2 and 3 mostly 3,told in a different way).

- The story it self is aimed at the younger age 8-12 but hopefully as a whole with the music and the art it can be viewed also by the older age.

-The samples mostly used for the orchestral parts were eastwest gold.

The website can be found here and the downloads are split into CD1 = Includes Part 1 and 2 CD2 = Includes Part 3

The music is hosted on another sever,Mega upload,you can type in a password wait 45 seconds and if all is okay ,you should be able to download,if you wish.

It will take a very long time for someone to download,the 2CD files,the files are big in size,

I guess taking this long I understand if no one,downloads and listens to this composition.

--------------------------------------------------------------------

Overall-

There are many things now that I would have changed with sounds and the mixing of the music like Hi hats and snares and different sounds and the story and so on. Though it is, what it is now, I guess that is all I can say.

In the truth I just wanted to make something that not only meant something to me but could mean,however small,something to others who played those adventures.

Thank you and take care of yourselves.

This fan website can be found here: mithius.50webs.com

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At first I wasn't sure what to expect, as your grammar is rather lacking...but the music itself is pretty impressive, and there sure is a lot of it! How long did it take you to make all of it? Was it all within 2007?

At any rate, I approve of this project. Loads of great music.

Also, cool maps. For some reason I love maps.

Oh, and if anyone decides not to give it a listen because of the filesize, they're missing out on awesomeness.

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Hi Hylian lemon thanks for taking the time to hear and see and comment on the story of Hyrule.

I should make it clear the story it self is for kids, my grammar has never been sharp so there

are many flaws with the written story.

How long did it take?

It took a very long time, it started when I heard Virt's super metroid's Crystal Flash composition for the first time.(Sorry I have not had permission to say Crystal Flash)though it was some thing I could relate to as I had played that game when I was young. And then in Jan 2006 I started to get the notion of a Zelda remix, more adventurous then the Shenmue to the east remix I done before. So I started arranging a large midi piece, a very long version even longer than this version. Of the 3 Zelda games I grew up on,3 months later it was finished, and I started recording though by the second track it was not going to plan (I did not like any of it)so I stopped, about a month and half later.I gave up, in the fall of 2006 october I finished a piece at the university which was track2 Prologue Ganondorf's labyrinth it sounded zelda - rish,to me it did and that piece kicked started it all, from there I redone the original structure and months and months went past,changing the structure moving things around, it was roughly halfway through that I had the definitive structure and finally by 2007 may I had finished.

Why is it released in 2008?

The reason for this is I wanted to have a website to hold all this up. And I was never happy with the 1st one done,( it was a friend of mine who had made it) which was completed round 2007 september, and by then the Uni had started again so I had to wait, wait, and wait until now. Only recent that I could take the time to rearrange the website,so I took the template of the 1st website and I spent time on it after Uni had finished in june 2008.

I hope that has answered your question.

I like maps as well, why? I do not know. Though for me gives it this music a sense of environment.

where link traveled too,how it fits in the story and so on, the only thing I did not do was name the map areas.

I did name them on a rough picture I did but the names are not present here.

Cool thanks for comment on the file size,I would like to think that there are more people like you who does not mind the wait but this is a flaw someone pointed out on another website. So this is another option for people,I have put CD1 and CD2 up on another host website at media fire,it might be more simpler to go there.Though that does defy the whole purpose of the website.

May I ask Hylian lemon, what appealed or what did not appeal to you?

If anyone one else has listened does anyone have criticism on the music or anything else relating to

The story of Hyrule.

What does one think of the guitar tone? or how could it have been mixed better? or any other thoughts one has.

Are any of these 1-44 tracks acceptable enough to be submitted into OCRemix or Vgmix for a review, or are they

unacceptable.

I would be grateful if there are anymore thoughts from anyone on The Story Of Hyrule.

Here are the links

Zelda CD1 and CD2 at media fire:

Key: [ O ] = original music [ Z ] = Zelda Theme taken from I, II or III

CD1-

A NEW BEGINNING IN THE STORY OF HYRULE.

PART 1

Act I

01-Title screen-

[ Z , I ] = This is Part of The Legend of Zelda title screen Theme

http://www.mediafire.com/?bfq019l2b5b

02-Prologue Ganondorf's labyrinth-

[ O ] = My theme for Ganons tower titled = Ganons labyrinth PT1

http://www.mediafire.com/?oil1gtygxmb

Act II

03-Agahnims plot-

[ Z , III ] = Agahnims and Ganondorfs theme and introduction

http://www.mediafire.com/?pjdboyxwgdy

04-Hyrule castle-

[Z , III ]

http://www.mediafire.com/?cmxxjgtdpjl

05-Upper chambers-

[ O ] = A mid tempo theme

http://www.mediafire.com/?yhmien1y1jo

06-Boss fight Armos Knights-

[Z , III ]

http://www.mediafire.com/?qtnbtdz0zny

07-Boss Win-

[Z , III ]

http://www.mediafire.com/?2gtbti43t1z

Act III

08-West hyrule the dark lands-

[Z , III ]

http://www.mediafire.com/?dz4sm99eoyz

09- The Great fairy cave-

[Z , III ] = Name input, gameover and fairy theme

http://www.mediafire.com/?1cz3nzgzz1x

Act IV

10- New Kasuto town-

[Z , II ] = Village theme NES Style

http://www.mediafire.com/?mmmgoddy3vx

11- New Kasuto town wise man / kasuto forest meadow-

[Z , II ] = Village theme Not nes style,then a variation.And after that a meadow theme

http://www.mediafire.com/?smfxh3zjusk

12-Lostwoods / master sword-

[Z , III ]

http://www.mediafire.com/?twwcykzn9iw

PART 1 END

PART 2

Act V

13-Links journey begins-

[ O ]

http://www.mediafire.com/?eftio3zmm41

14-Overworld Hyrule great plains-

[ Z , II ]

http://www.mediafire.com/?zegxl2jcxun

15-Underworld / secret caverns-

[ Z , I ] = After the underworld theme,Link finds a secret cavern

http://www.mediafire.com/?ywtq3imj5gx

Act VI

16-Goddess calls in the secret caverns-

[ O ]

http://www.mediafire.com/?zsjgm4gedeo

17-The forger of strength-

[ O ] = variations on the underworld Z I chord sequence

http://www.mediafire.com/?znmzqo1c2dm

18-The keeper of knowledge-

[ O ] = variations on the underworld Z I chord sequence

http://www.mediafire.com/?jzmxczmalin

19-The juror of courage-

[ O ] = variations on the underworld Z I chord sequence

http://www.mediafire.com/?zxdkz9w2zmb

20-Underworld ruined chamber phantom Ganon boss fight.

[ O ] = variations on the Z I underworld,Legend of Zelda theme and chord sequence

http://www.mediafire.com/?nkydttx20bm

Act VII

21-Link fails Gameover screen-

[Z , III ] = Name input, gameover and fairy theme

http://www.mediafire.com/?ey9v04m3t1w

22-Link is revived-

[ O ]

http://www.mediafire.com/?m93njbtpdz4

23-Return to the underworld palace II-

[ Z , II ]

http://www.mediafire.com/?evwjmm1kgm4

24-Great ruined golden palace-

[ Z , II ]

http://www.mediafire.com/?du2djvenn8a

PART 2 END

CD2-

PART 3

25-The search for the golden forest-

[ O ] = Mixes parts of the Dark forest theme,Chorus and verse,1st chorus enters at 2.50s

the legend of Zelda theme enters around 7.00 mark & various other elements.

http://www.mediafire.com/?z02mult4rfy

26-The dark forest-

[ Z , III ] = Only the verses from D forest & D mountain and another composer

http://www.mediafire.com/?1nydijb1nkw

27-Ganondorf's betrayal-

[ O ]

http://www.mediafire.com/?0thtbimyfjm

28-Death mountain summit-

[ Z , III ]

http://www.mediafire.com/?11ndojcn9hm

29-1st floor ganondorf's tower and labyrinth-

[ Z , III ] = The intro is Original

http://www.mediafire.com/?zsncfytsx22

30-6th Floor boss chamber Iron Knuckle-

[ Z , II ] = Zelda 2 boss theme,Later a small part of Legend of Zelda melody theme. And from 1.40s till the end it is all Original music

http://www.mediafire.com/?9ln1zt8yye1

31-7th Floor the Triforce calls-

[ O ] =Ganon labyrinth Pt2

At around 0.55s part of The Legend of Zelda melody enters

http://www.mediafire.com/?mt1jenh4ggm

Act X

32-8th floor Agahnims respite-

[ Z , III ]

http://www.mediafire.com/?bxtph5ez09y

33-Boss fight Agahnim-

[ O ] = Ganon labyrinth PT3,

At around 1.10s Part of The Legend of Zelda melody enters

http://www.mediafire.com/?n3ql4tzonll

Act XI

34-Ganon the eternal beast /Ganondorf Dragmire-

[ Z , III ]

http://www.mediafire.com/?mmcmdulbdmn

35-The duel with Ganon-

[ Z , III ]

http://www.mediafire.com/?dttynciz2z9

36-The Triforce is whole again-

[ Z , III ]

http://www.mediafire.com/?x2qjkdextfz

37-The Triforce wish-

[ O ]

http://www.mediafire.com/?xgd0ig2nx9n

38-Link frees princess Zelda-

[ O ] = This uses the Legend of Zelda theme melody in parts and in various ways

http://www.mediafire.com/?emdz129d0wk

39-The journey home-

[ O ] = This was inspired by Twilight Princesses ending

http://www.mediafire.com/?mhucn1yo823

40-The awakening of peace in Hyrule-

[ Z , I ] = The Legend of Zelda theme

http://www.mediafire.com/?gqt3wnjdnmv

41-Princess Zelda's remembrance-

[ O ]

http://www.mediafire.com/?r0xwtnixmzz

42-The sunsets on the continent of Hyrule-

[ Z , III ] = This is the dark world over world theme a variation

http://www.mediafire.com/?mcgwn3s2jy9

43-The master sword is returned-

[ O and Z , I ] = The Legend of Zelda theme variation

http://www.mediafire.com/?mnamebdl1z6

THE END

44 - Epilogue Bonus

http://www.mediafire.com/?jmylzwmymcx

If anyone is still intrested in the website - www.mithius.50webs.com

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May I ask Hylian lemon, what appealed or what did not appeal to you?

Well, the sound quality was great, and the whole thing is a rather epic musical journey. I like the mixture of the orchestra with the guitars. And while some tracks sound very cover-ish, you also have a decent amount of arrangement in some others. The sound effects usually added to the mood, but sometimes those LttP sounds were a bit out-of-place.

What does one think of the guitar tone? or how could it have been mixed better? or any other thoughts one has.

Are any of these 1-44 tracks acceptable enough to be submitted into OCRemix or Vgmix for a review, or are they unacceptable.

I don't have much experience with mixing, so from my viewpoint, everything is pretty spot on. Some of these could definitely get on OCR, I think, but they might require adjusting.

For example, the Great Fairy Cave sounds amazing and is arranged beautifully (and I usually hate this theme!) until about a minute in. Then it gets sort of midi-like and clustered; I'm not sure why you made the change in mood. But I have no doubt that if the whole remix sounded like the first minute, it would be accepted.

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Well I'm not sure whether to interpret this as a story or as a script for some sort of movie. I'm not adverse to the idea, and actually it features quite a few good thoughts and nuances, but I'm confused as to where you're trying to go with it. I also like the compilation of lore, and the included artwork/screen shots which give a fairly decent idea of what you're doing with that scene.

I would recommend, however, that you find an editor to clean up the writing, especially if you're looking at the 8-12 range. There are some major typos, and a few sentences that need to be cleaned up. Normally I'd offer to do it, but I'm broke as hell and have no time for something that major until I'm not.

Outside of that, it's a cool idea and if you're planning to continue with it (this is assuming that it is a script mind you) I'd support that.

I'm going to be honest and say that I like that you've taken the initiative to cover or remix 44 songs, but they all have the same instrumentation, and that instrument does not sound right for all of them. I am speaking of that face melting electric guitar work. Don't get me wrong, I love a good shred mix as much as the next guy, but unless this thing featured Link with 80's hair, Ganondorf wearing KISS style face paint, and Zelda in a tight leather outfit, it just doesn't fit as the main sound. This is because, for most people, electric guitar signifies that some crazy awesome action scene is happening. Typically a climax, or a break from the exposition of the story. But when everything from the beginning to the end has that same shredding epic feel, you kind of lose the enthusiasm after a while. Electric rock guitar cannot cover all moods that this kind of story brings to the table. Mix it up, throw in something that fits the mood and tone of the scene you're in. I'll use the great fairy cave as an example.

I liked the song up until the guitar came in. It was slower, it had the feel of the song we all know so well without just being a copy and paste (which is what remixing is all about). Then the guitar comes in, and suddenly the mood has changed. Now it feels like I've stepped into a rock opera, and I'm seeing visions of Top Gun. The Great fairy cave, as you described in the story is a place of wonder (which you even say so yourself). Once you get the guitar in there, the music has taken a turn from wonder and plunged into some kind of triumphant afterglow music. Like I should be seeing a jet fly off into the sunset. Appropriate for, say, once he gets the bomb bag perhaps, but not for maintaining a mysterious and wondering mood up until that point.

I don't honestly mean to sound too harsh. I like it, and I think it's a unique way of going about things. If anything, I've always liked the Legend of Zelda because it does allow people to make their own stories out of the lore. Miyamoto may be a lot of things, but he's pretty damn good at leaving a story open ended enough that others can play around in his sandbox and make something special themselves.

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Thanks for the replies and outlook Hylian lemon and Darklink42

When Goodnight back at Vgmix provided a link to a place with the Zelda FX's samples, I found more than I was expecting. Your right Hylian lemon I think I went overboard with the Zelda FX's and in doing so maybe placed them in more places than I really should of, I sometimes mixed different FX's an example Zelda 3 FX's with Ocarina of time FX's maybe that too was a bad move.

Why the change in mood in the great fairy cave?

I like to let music go where it wants but in this instance the change may have been too much and too drastic. And as the music was finished first (Was it Pink Floyd's the Wall was created something like that,the Wall is amazing)I really wrote the Story around that. So in the music when it goes midi-like and clustered, that is Link following the lights in the cave, it is all very warped. I have the files,stored, so it could be possible to go back and arrange the piece.

Is it a story or script?

As the music was finished first I would have to say it is both trying to be a story and a script.

How is this possible?

Because I am trying to explain the music in words and at the same time those words make a story and whatever the story needs in words,It would turn into whatever it needed to turn into. In the story/script Link actually talks, some people may get offended by this but I do not know how Link would get around this if he could not talk.

The story revolves around Link for the whole adventure and only in one scene does it venture anywhere else. That scene is Ganondorf's betrayal, this maybe makes it a very weak story, as it seems to be only about Link's adventure maybe now I should have called it the story of Link but Link is trying to save Hyrule, and for a lot of the stories it seems Hyrule is always under-threat.

And I am sorry that Zelda did not have more scenes,though she was a very important character probably the most important as she was the only one that could bring back Ganondorf, a true story or script would need to somehow include Zelda and other characters a lot more. This Story would need major changes to have any real substance or depth for it to appeal to a wider and older audience.

The same instrumentation?

I never thought of it like that until now that you have mentioned it but for me I wanted it to be like 3/4 piece band,2x guitars, bass and drums though sometimes many guitars at a show with an orchestra, that is why it uses mostly the same instruments. This is why forums are a good thing a different perspective will allow pieces to grow differently with variation. I tried to not tell anyone, just is case it never got finished my bad.

Yes I agree with you the Electric guitar as the main instrument does not suit all of the tracks and different styles should have been adapted to create more variations. from that perspective then this composition will get a bit tiring to most." Link with 80's hair, Ganondorf wearing KISS style face paint, and Zelda in a tight leather outfit ". This is great I laugh it is funny,though does it really give that sense of feeling? Could this composition be summed up in a caption like that? I just wanted a heros verses villains kind of music, though in doing it that way it seems I have sacrificed some of the essence of what makes it Zelda music.

Like in the answer to to Hylian lemon, I can go back and extend it, make it whole track, as the files are stored, when is the question for me. Though Is it okay to ask you Darklink42 and Hylian lemon what would you have suggested as maybe a structure?, or as variations? or instruments? to extend that track. If not onto me,it may give others ideas for their composition or remixes.

"I don't honestly mean to sound too harsh" Not at all this is your perspective and in some ways I agree, you are correct, it all sounds very similar and the 80s years as much I would like to say it does not, it does tend to fall in that path more often than not . I still have a lot to learn,in fact to learn is a life time in it self.

I read recently that Miyamoto wrote the first and second Zelda's but for the 3rd he had someone's assistance I will get the name who helped him next time.

Thanks Hylian lemon and Darklink42 the criticism you have provided has been just and I am grateful.

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Mithius...the music is EPIC. I just finished the first CD and I'm seriously wowed that this was all done by one person. What an undertaking. The only way to fully appreciate and understand what you're trying to do is to listen to the tracks successively and in order. First off, the quality fucking rocks. Loving those guitars, loving the orchestral elements and samples, loving the singing voice samples and chorus in some tracks. Were those provided by you or did you use prerecorded voice samples?

The remixes are well done and the original tracks seem to fit so well with everything. I love the variety of genres you explored and how you mixed and mashed some stuff. Rock and orchestral elements especially sound awesome in my case. I especially appreciated the soundscape and special effects to make the story you're trying to tell more believable. Most of the transitions are seamless because of the really cool soundscapes and I fully appreciated the use of classic special effects and voice samples off the games. Again, the music is very well put together. Excellent work!

That being said, everything else is a bit meh. I know that you're trying to make an interactive story, but it's not well constructed at all. The passion is surely there with the website, details, artwork, and vision...but they don't hold a candle compared to the music. Your writing is also not inspiring enough...not up to par. I've read a couple of sections but really didn't get into your storytelling. If you really would like to pursue this project further, then I advise you to try and find skilled individuals for each of the other sections. You need a good writer to get your story up to par. You need a really good artist to have some sweet artwork everywhere instead of using in-game screens in the intro sections. The artwork that's there not bad, but not mind-blowing. You need to make the site more interactive. Let me give you an example. Divide your story into pages. In each page, you have the text obviously in addition to its associated artwork that fits with the scene and the associated music track that's directly streamed as the reader delves into the story text.

Either that or just advertise the music as much as you can, since it's the best feature out of this project. Again, excellent work with that album and good luck to whatever you're going to do.

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Thanks Sword breaker

The singing voice was done by Amy, I asked her would she sing this melody with these words, that I wrote and she said yes. It was challenging, as there are some phrases, that are not in common time though she got through it. I am not sure what you mean by chorus, though as an answer everything else regarding vocals was sample base.

I guess the rest of the project is so, so. The written story I understand, is not that readable, I have never done anything like that before but I like some of the ideas that came to be, because of the music, most of the ideas came about because of the music.

Idea The great bridge - A bridge that stretchs out for miles and connects 2 continent's together, they have bridges in Zelda,not ones that really connect

2 land masses together I imagine a very long bridge

Idea The Golden forest- A forest of golden light, that surrounds Lake Hylia and also has a shrine in the centre of the lake. how this shown in the pictures, is not how I am seeing it. Though the forest of light only appears when the 3 suns merge into 1, the forest becomes a glowing light not Xray, something else I just do not know what. I think these ideas have been told before but not in zelda and this is for the zelda world.

"Divide your story into pages. In each page, you have the text obviously

in addition to its associated artwork that fits with the scene and the associated music track that's directly streamed as the reader delves into the story text".

This is a great Idea but would there not be some problems because some of the written story is sometimes longer or shorter to read then the music.

Is that not what makes it all unstable or maybe if people did not care if it is longer or shorter it would then work.

The artwork- it would be cool to have someone draw artwork for this, though who would be willing to draw ideas, for this Project.

Ramaniscence this is too cool, I will keep on saying this is all more than I imagined. Zelda III "A Link to the past" by Nintendo really defined the Zelda series. it was one of the first games to appear at around the time, when Super Nintendo launched, it needed to say many things,to many people and it did. It returned to an overview, look down perspective. From Zelda 1 and it evolved all of the ideas from the previous games to the next level.

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Nice work in getting those vocals done by someone. They're really good.

Out of all the games you remixed here, the most underrated music is from Zelda II. You just don't see music remixes from that game at all, which is why I'm glad you covered that game and did a really good job in those remixes.

I'm glad you're passionate about all this, man. I'm also a huge fan of the series and I agree with you that A Link to the Past really changed the way I look at games. It's the first Zelda game I absolutely fell in love with, even though I played and enjoyed the first two in the series before. In terms of challenge, though, nothing comes close to Zelda II in my opinion, which is the reason why I really enjoyed playing it to the very end.

Like I said, in the long run you can get the other parts of the project up to par with the remixes. Don't need to rush it, 'cause I'm sure you've already put a lot of effort into getting practically everything done on your own. I could offer you my writing services, but at this time I'm too busy with other things so I can't promise you anything.

http://www.fanfiction.net/s/2736162/1/Feelings_and_Memories_A_Link_to_his_Past

This is one story I wrote a couple of years back. God, it's been a long while since I've done fanfiction.

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Edit: hey! thanks for the anime remix link >:3

Not to break your heart but....

Doug Arley, "Ramaniscence", for ID3 tagging, MP3 hosting, and new website design.

=P

ALSO, digg!

The project has really seen a nice traffic spike since the japanese blogs got ahold of it, but it could use every little bit it can get. People DESERVE to hear this project :o.

Podcast mebbe? HMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM.

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Cool SwordBreaker, there was some ideas I really was interested in, like.

"There he stood alone on the balcony of Hyrule Castle,reflecting on his past memories, his past life. He had never seen his parents. He fought many battles. The green-clad warrior had nobody to turn to when he was hurt physically or emotionally. It was a miracle that he was still alive…still sane…he suddenly remembered someone important who aided him through everything".

This is great and if any feature animation or film was ever made, I would like to think that Link has never seen his parents. And grows into the hero from his own accord, having both positive and negative traits.From the people he knows and around him,cool idea Swordbreaker.

- I also like, how you bring the uncle back into mind, As in the game Zelda III, Link receives the sword and shield from his uncle from there he is not really in the picture anymore. Though you bring him back into view, I would say in this respect he looks upto his uncle. As a more important figure into Links past history.

- Link got close with the princess.

Link, in the Story I wanted, was there to save Hyrule,

after that he leaves Hyrule so Link could not really have got too close to Zelda. There is some kind of relationship known to all between Zelda and Link but it is never fully explained in the games, for me that is the direction I wanted and also it would have been too difficult to implement as that would be another story, within the story, One that I could not possibly know or write about. Overall it is good you gave closure to what maybe alot of Zelda fans would want.

- And lastly I like how you opened very detailed, of the different regions of Hyrule, Zoras domain(A race that only became fully realsied in "Ocarina of time",in Zelda III they where Links enemies other than the King of the Zora's). Particularly liking to the Death mountain, it is great that it casts a shadow over Hyrule. With the now graphical advances on the new systems this shadow idea could be cast in real timeover the land of Hyrule, if there was to ever be another Zelda game. Your opening captures Hyrule

perfectly.

Zelda II, to me is a great Zelda, it was the 1st Zelda I ever played I played the first years later and then Zelda 3, So I played the Zelda series 2,1,3. I never even heard of Nintendo though one Xmas I was very lucky I got a Nintendo with a bunch of games, Turtles I, castlevania I, Metroid and Zelda II. As a kid I did not even take in the fact that there was a Zelda I. There was no internet help back then if you got stuck in a game, though it was possible to call Nintendo hotline for help. I spent weeks and weeks, months cannot really remember on Zelda II, which is probably now what makes it seem like the biggest Zelda in the world.

Though if I am honest it does to me convey the sense of a huge overworld, it does this because the overworld sections are viewed like Zelda I but zoomed right out, in this view you cannot attack. Beening zoomed out makes it feel like a very big world as you travel to village and village. Is this not like in the Final fantasy worlds of RPG, Zelda II, on a scale is tipped more in that direction,of an RPG.

There was also many villages in Zelda II and gathering information at these villages was something new and gave the villages a purpose. That is the one thing I would want, if there ever was a next Zelda on the new systems. They have races Gorons and Zoras and so fourth. They have Kakariko village and Hyrule city, in the next one have as many villages as in Zelda II as wellas everything else. I know this would be very difficult as in the games I have played from Nintendo, they create ideas in games that serve's the gaming experience.

In todays age, with the power of all these systems it would be all well to have a super large world with 10 villages and 10 areas, though if they do nothing and are just there for wondering around, it would really serve no purpose and in the end it would not be worth it, everything to me is for the gaming experience.

As there have been times in games when it must be bigger more of everything, more, more, more, more.but they do not question why? what do these areas or things do in the game? How do they effect the game late on? then those areas or things will indeed, feel a little empty.

Also Zelda II's West region and East region continents, to me in a small sense relates and predates Zelda 3's light and dark worlds.

This is how I understand how it could of evolved and is just an interpretation.

In Zelda II you start of on one continent the enemy encounters are not so troublesome.

Zelda 3 you start of in the light world enemies you encounter are not so troublesome.

Zelda II the second continent is different and the enemy encounters are more troublesome.

Zelda 3 the dark world is different and the enemies you encounter are more troublesome.

It is not much really but at the basic of basic levels that is what is happening and a relation is born.

Hello Just64helping,is there a way to not have any second pauses between tracks. When I got it finalized, it was oringally one whole track but I asked is it possible to mark out sections of each tracks so it could register on a CD. CD1 and CD2 as a download should be okay as that was archived into one downloadable Mp3 file. And maybe as Ramaniscene said it could be the media or the media settings you are using.

Hello OverCoat, staying dedicated for many months is a difficult thing to do, encouragement is not so easy to sustain. Though if perseverance is held, it can find a conclusion of some sort.

I do not know what to say the japanese have listened to it, that is good I hope, that is too much.

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Hello Just64helping,is there a way to not have any second pauses between tracks. When I got it finalized, it was oringally one whole track but I asked is it possible to mark out sections of each tracks so it could register on a CD. CD1 and CD2 as a download should be okay as that was archived into one downloadable Mp3 file. And maybe as Ramaniscene said it could be the media or the media settings you are using.

I would have responded to this a lot quicker if you'd quoted me. :< Anyways, my iPod/iTunes is supposed to automatically compensate for the MP3 gaps, but isn't doing it for CD1 and CD2. This sometimes happens if an MP3 is re-encoded (doubling the length of the gap), but I'm not sure if that's what happening in my case. After listening again it seems that only some of the tracks have the problem. :?

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I would have responded to this a lot quicker if you'd quoted me. :< Anyways, my iPod/iTunes is supposed to automatically compensate for the MP3 gaps, but isn't doing it for CD1 and CD2. This sometimes happens if an MP3 is re-encoded (doubling the length of the gap), but I'm not sure if that's what happening in my case. After listening again it seems that only some of the tracks have the problem. :?

Did you download them from ThaSauce or mithius's mirror? The one's on the ThaSauce have all been retagged on a Mac, with iTunes, to make sure all the tracks are seamless (there's a check box for that).

If so...iono what's up, else I'd say redownload.

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Just a suggestion. I would wait til The DKC2 project is finished. This way you can get more people to participate and help out with this project. You should have no trouble finding some willing participants! Sounds like a sweet project!

Yea, about that. This project has already been completed by mithius. The whole thing is done. I really should see if we can't get that thread title changed to something a bit more appropriate.

Anyway, the completed project can be downloaded here: http://remix.thasauce.net/thestoryofhyrule

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Did you download them from ThaSauce or mithius's mirror? The one's on the ThaSauce have all been retagged on a Mac, with iTunes, to make sure all the tracks are seamless (there's a check box for that).

If so...iono what's up, else I'd say redownload.

I re-download the ThaSauce one, and the same thing happened. However, I just now downloaded the megaupload-hosted versions from mithius.50webs.com and the gaps aren't there! :grin: Awesome segues, BTW. I'm gonna try to do that in my remix album.

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