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OCR01023 - *YES* F-Zero X: Expansion Kit 'Beyond Lightspeed'


djpretzel
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It seems that the server this file was hosted at is dead.

You can find the file here:

Later =)

Hello. =]

I just recently finished a remix and it's a live guitar version. ^_^

Since the F-Zero X: Expansion Kit was only released on the 64DD which was never released, probably no one has ever heard this song. I don't own the 64DD myself but I got the original song from a movie clip record at some Japanese site. It was very hard to make it since I could barely hear the instruments. >< too much engine noise, and the quality of the clip was so low!

Anyways, in this MP3, the only part that sounds like the original song is from 00:14 to 01:32. I composed the part after that. I did re do the lead again at 02:25, but on Jazz guitar settings. Made up some slap bass parts, and messed around with the guitar some more...

Let me warn you the part at 03:15 to 03:25 is composed in Fruity Loops, I wish I could play that fast. :P

____________________________________________

Ok, some info:

Original Game: F-Zero X: Expansion Kit

System: 64DD

Original Title: Mute City 4, Sand Ocean 3

ReMix Title: Beyond Lightspeed

Original Composer: Taro Bando

Copyright: Nintendo

ReMix by: Tony Thai

____________________________________________

Other useless info:

Drums, Bass, Other sounds: Made in Reason 2.0

Effects, Fast Part: Made in Fruity Loops 3.56

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....hmm it sounds like everything in this song except the drums was miked from two rooms away.

the arrangement is there, and the guitar playing is pretty good too, but i cant look past the *really* bad EQ. i'd like to hear this remastered, with more low end. a re-recording would be ideal, but i know that takes time.

this is good stuff, just poorly recorded and mastered, so for now,

NO

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Something about the distant sound of the guitar/drums is rather appealing

to me. I rather enjoy the layering of various elements in the guitar...

something we sadly don't see a lot of here in the guitar tracks we get.

Neat to have some music from a game and a system never available to

the general public as well...

Nothing really rubbing me too terribly the wrong way here. Sure I'd like

the guitar to be a little more meaty, but i still think it works well..

YES

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Hmm... Toughie...

Up til 1:32 it's actually pretty boring, in my mind. Not very spectacular and nothing really sparks my interest until we get into the original section. Then again, at 2:25, it gets boring. And that over-spaced guitar is bugging me. This is, however, an opinion. Well, then again, what in music isn't? Well, I suppose some things aren't, but this is another debate for another time.

ANYWAY, the guitar sounds REALLY spaced, like it was recorded ... well i don't know, really. It just sounds like we're getting only some of the frequencies instead of the whole spectrum. Like we're getting it through a tin can. And it's not just a one time thing, but an effect that occurs throughout the whole song.

It seems very undermastered and condensed, soundwise. I almost wonder if a quick EQ fix in soundforge or cool edit would fix this. Let's try that. Until then,

NO

D

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  • 2 weeks later...

Mm... wailing guitars heard through the venue of a distinctive garage riff sound; reminds me of much of Uniracers soundtrack. The remotely-reverbed mixing job seems controversial, but I enjoy it stylistically. Arrangement is carried through well without needing an overbearing power-rock melody; instead, it's rockin' Muzak. Well-played and well-done, I say.

YES

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