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Chipamp to Mp3ish conversion?


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You've probably heard this before but i'm wondering if it's possible and if anyone knows how to convert Chipamp files to Mp3 or any similiar format so I can actually go outdoors with my portable player and listen to all of my favourite Mega Man, Street Fighter II, Super Double Dragon (etc.) music????

Would be incredibly awesome if so... I'm giving away digital hugs to anyone who helps me out on this one :-D

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Don't use Chipamp. Use foobar2000 with the foo_gep and foo_input_usf plugins, and you can export to MP3 by right-clicking on the tracks you want and choosing Convert, etc. Make sure you have lame_enc.dll somewhere so you can encode to MP3.

Alternatively, if you've got a device running Android, you can play most chiptune and module formats using DroidSound (http://swimmer.se/droidsound/), which is a nice (albeit basic) implementation of GME, TinySid and libmodplug in Java.

Hope that helps :-)

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Your tips worked very well on NES format game sountracks (.nsf files and such) but foo_input_usf doesn't support SNES format soundtacks (.rsn).

I'v been looking around for plugins that supports .rns files but sadly without any luck. :banghead:

Do you know of a plugin or a different method to convert those sneaky .rsn's?

:wink:

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rsn is just an archive format, you can even open it up with winrar to get the spc's out (though there's really no point in doing that)

anyway, here's a bunch of foobar2000 plugins: http://kode54.foobar2000.org/

gep is the one you'll want for most stuff

make sure to grab the psf and sid plugins as well

If you install all of them, that should be enough to open up just about every single chiptune file except for gsf. I'm not sure why there isn't one for those yet.

edit: wait, you said you couldn't do it with gep, but I just tested it with a Kirby Super Star rsn from here and it worked fine

make sure you try the version of gep that I posted

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Conversely, should the plug-in for Foobar not sound as good, all you have to do is go into WinAmp's "Options/Visualization/Select Plug-ins," and in "Output" select "Nullsoft Disk Writer." This will change every track into a wav file pretty quickly (it also retains the file names). When you're done, put the "Output" back to "Nullsoft Directsound Output."

Grab CDex (a free CD ripping/Wav to MP3 converter), click on "Wav to MPEG," go to the directory where you just made all those wav files, select them all, and wait. Just be sure you set the preferences (the computer icon on the right) to whatever bitrate you want first.

I use version 1.20, as 1.51 kept crashing in XP. I haven't tried the newer 1.70 betas yet.

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What can this foobar thing do that (insert winamp input plugin here) and the LAME mp3 output plugin can't? That's what I use and it's simple and effective.

Mentioning the LAME plugin because it's much better than the winamp defaults. Sidenote: I have my own input plugin collection, so I'm not vouching for chipamp.

Oh, there's also Rockbox if you're willing to change your player's firmware, though it won't play all chiptune formats (at least not yet). Also doesn't work on every player.

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Oh, there's also Rockbox if you're willing to change your player's firmware, though it won't play all chiptune formats (at least not yet). Also doesn't work on every player.
As much as I like Rockbox, it's probably not the ideal chiptune player. On my Sansa Fuze, SPC playback used to cause all kinds of glitches and crashes, and the noise channel on a lot of NSFs sounded kinda messed up.

As for SIDs, well, I've never tried them. As far as I know, those are the only chiptune formats rockbox supports.

EDIT: Oh, I suppose I should mention that you can combine Rockbox's GB emulator with gbs2gb, you can play most GB / GBC soundtracks.

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Your tips worked very well on NES format game sountracks (.nsf files and such) but foo_input_usf doesn't support SNES format soundtacks (.rsn).

Just to clarify, foo_input_usf is for N64 USF files, foo_gep covers pretty much everything else you'll ever need. RSNs are just renamed RAR files containing lots of SPCs, which are the SPC700 sound format (SNES music).

foobar2000 is simple and effective

and it runs better than winamp as well

This :mrgreen:

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foobar2000 is simple and effective

and it runs better than winamp as well

I was looking for a 'how'.

How's it for system resource usage? How does it manage gigantic playlists (25k+)? I've tried several other players touted as 'better', and they all failed to do those two things better than winamp. That is, winamp with all the bells and whistles disabled (and a 2.0 skin just because).

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I was looking for a 'how'.

How's it for system resource usage? How does it manage gigantic playlists (25k+)? I've tried several other players touted as 'better', and they all failed to do those two things better than winamp. That is, winamp with all the bells and whistles disabled (and a 2.0 skin just because).

I got foobar2k managing a touhou music collection that is about 500GB+ of music alone; not counting album cover art ect. That's PLUS as it's still growing as well. Trust me when I say it's pretty much the only player worth a damn in regards to huge play lists and music management.

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  • 1 year later...
Don't use Chipamp. Use foobar2000 with the foo_gep and foo_input_usf plugins, and you can export to MP3 by right-clicking on the tracks you want and choosing Convert, etc. Make sure you have lame_enc.dll somewhere so you can encode to MP3.

Alternatively, if you've got a device running Android, you can play most chiptune and module formats using DroidSound (http://swimmer.se/droidsound/), which is a nice (albeit basic) implementation of GME, TinySid and libmodplug in Java.

Hope that helps :-)

Thanks a lot, man! You helped in fact!!! :-D

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