BadAss. Hardcore. Ass-Kickery, if you're dirty. These are the words I used when I officially announced BadAss back in March of 2009. The origins of BadAss begin a few years earlier. It was 2006, and a guy named Pi_R_ed decided he wanted to make a project that was nothing but boss themes. Kanjika joined up as the co-director and they made a good push with it. I eventually joined up, as did pu_freak. This incarnation was called Crescendo to Chaos, and while it was a great concept, it still felt like something was lacking. I always felt that it needed to be harder, grittier, and simply more evil than it was, you dig? The concept of an album made up entirely of boss themes conjured up a certain feeling; a certain state of mind, and this wasn't delivering it.
Crescendo to Chaos eventually went defunct. Where many saw a loss, I saw a glimmer of awesomeness. With the encouragement of Kyle Crouse and the support of my assistant director, pu_freak, I re-launched the project with new guidelines: "Everything must be BadAss! Can you hear me, damn you?" The album needed to encapsulate the idea of bosses by featuring dark, visceral, and aggressive tracks. The name was changed to BadAss for obvious reasons, and here we are today. I'd be remiss not to thank KyleJCrb, evktalo, and everyone else at the KNGI Boards for all their contributions, so thank you guys! To every artist, ReMixer and graphic artist alike, I salute you! You all indeed are BadAsses.
We're unleashing hell on an unassuming populace! Can you feel it?! Can you hear it?! That?s the sound of ass-kickery of a magnitude previously unheard of. We're not just gonna win, we're gonna change the game! We are BadAss. Hope you enjoy the ride!