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*NO* Final Fantasy 3 'The Ancient Flare Frenzy'


Chimpazilla
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Contact Information

ReMixer name: Theremy

Real name : Zak

E-maill:

Website: https://soundcloud.com/zakiandiga

User ID: 49055

Submission Information

Name of game(s) arranged: Final Fantasy III (Squaresoft, 1990, NES)

Name of arrangement: The Ancient Flare Frenzy

Name of individual song(s) arranged: Battle 2 (Boss Battle)

Final Fantasy III was first released in 1990 for NES, developed and published by Squaresoft (Now Square Enix). This game was already retouched and ported to vary of platform a couple of times, including the recent port for the iOS and Android smartphone. This Battle 2, is a BGM which is played during boss fight, composed by Nobuo Uematsu.

http://ocremix.org/song/16572

My first submission. Inspiration comes from the game I play, Final Fantasy XIV: A Realm Reborn. There are raid dungeon, Crystal Tower: Labyrinth of the Ancients which use a re-arranged version of Battle 2 BGM as final boss fight on that raid dungeon. It was one of my favourite boss. I did this fight quite a lot which makes the tunes attached to my head. Now I try to get it out from my head, So with the tools I currently have, I try to make this version of Battle 2 Arrangement.

Regards,

Zak'

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https://www.youtube.com/watch?v=157rcOKcOGQ

Edited by Liontamer
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Interesting style for this source! There are some unique arrangement ideas here and nice transitions. I like the bassline in the intro from 0:20-0:30. The sampled guitar and the super stiff writing gives this track a comic edge that I'm not sure was intended. The samples are super obvious. The drumming is good during the faster passages, but in the intro and when things mellow out at 1:58, the snare is much too snappy in an unnatural way. The writing ends up being repetitive because there isn't a lot of variation on the theme. 1:00-1:28 is an exact repeat of 0:31-1:00. 2:40-3:04 (other than the speedup) is nearly the same as 1:35-1:57. Some more writing variation is needed to differentiate these parts from each other.

The track comes to a complete stop at 2:39, then comes back full blast at 2:40. I think that transition needs to be bridged with something other than silence.

I think you need to decide if you want this track to sound more realistic and epic or more synthy or just more silly. I'm not sure how to explain this better, maybe another J can help me. I think there are several ways you could go with this track to improve it, and you may want to take it to our forums. I just think the ideas aren't quite working yet, but there is promise here in the arrangement.

NO (resubmit)

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  • 4 weeks later...

Opening guitar synth sounded super fake, like FL Slayer, so we'll see where this goes. Opening groove was static. Opening verse at :31 was spartan, with flimsy drums & flimsy synths for the lead and countermelody. On the plus side, the cymbal work sounded much more realistic, as well as full of energy. If only the rest of the instruments sounded as full.

 

The backing writing seriously needs some sophistication; the writing's too simplistic and the sound is too thin, so there's no energy here. The arrangement isn't meaningfully interpretive beyond adapting it to a new instrument set.

 

Original section at 1:58-2:09 over the bassline was meandering; 2:10's section was more interesting, but the sounds chosen aren't great. I liked the rhythmic changeup from 2:43-2:44; more interesting ideas like that would have been interesting instead of the close cover route most of the way here.

 

I agree with Chimpazilla in that you need to decide if this track is supposed to sound zany or not, but you also need richer, fuller textures, less more creative drum writing, and (most importantly) a more creative & personalized approach on the source tune. The arrangement's repetitive and underdeveloped.

 

NO

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yeah whatever you start this track with doesn't even sound like a guitar; in fact, the instrumentation here is all very much general midi with the exception of the drumkit (and more specifically the oddly decent sounding cymbals! lol WUT). hate to be a sample snob but it's just not up to par for the site regardless of the arrangement and doesn't leave much more to say...

except that said, i do think there are some interesting ideas here that i really wish you would work on. this is a little too far from where it has to be even for a RESUB vote so it's gonna have to be a straight NO but there is some hope here:

1) you have neat metal-ish ideas that are lost in a novice execution. a great example is the sped up transition at 2:45; the idea is a clever one but on its own doesn't do anything as it lacks any energy or punch and is surrounded by a very drab arrangement. there are several moments like that one, that span a bar or two, that are simply lost in the midst of this track

 

2) you've gotta find a way to get your hands on better sounding instruments. visit VST4Free.com and get equipped!

3) your arrangement is boring. a great choice of source and idea of goin metal with it but the reprise of the main section has to offer something new of some kind; a new chord voicing, a varied lead, harmony, something. it can't just repeat. even for a short 3:13, you want the situation where 3 minutes feels like 6 because it does so much. not because it does so little. manipulate time through value phrasing ie make your musical sentences say more with less words, just like poetry. 

4) it's ok to abandon goin for "COOL METAL" and instead goin for "ZANY WTF" - you gain points (at least in my book) for doing that. be fearless. as it stands, this is a very gunshy effort.

you've got a decent start here. only problem with it as as submission is that it is just that.

NO

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