Audiomancer

2. ready for review Dragon Warrior/Quest 2 Overworld Theme Remix

14 posts in this topic

 

 

This is my first time posting to these forums and submitting a remix to them. I just recently got what I believe is called a step sequencer on my computer, LMMS in this case. After wrestling with it for a while, I created this remix. It is the two different walk about themes from Dragon Warrior/Quest 2. I have some varying styles in this...I like them, but also I did it so some of those varied styles could be heard, and perhaps one of them might work for the entire track, as opposed to the contrasting genres heard here. I added the celebration theme for when you add your final party member between the two different themes, and also added a footstep sound that you hear in the game for when you enter/leave a town. Not sure if those are needed. I also don't know how well I EQ'd this. I "split the difference" between different speakers and devices for playback, as I was surprised how different the same track can sound from one set of speakers/device to another.  

Thank you for the constructive feedback ahead of time, and please take into consideration my extreme inexperience:)

Edit 3-18-18 Latest version at the bottom of this post. Layered some things differently, changed some parameters on a couple instruments, and added a couple little personal touches:)

Edit 3-21-18 Latest version at the bottom of this post once again, fixed a couple of sour notes that made themselves known at the end of the tune.

Edit 3-25-18 Changed some EQ. Also altered some of reverb on some instruments, as suggested. I also changed the drum pattern in one section, I had 16th note kicks in the section in question; I decided that was overpowering and changed that to quarter note kicks.

Edit 3-28-18 Changed some EQ again...I have two versions posted below. I have the one labeled Latest Edit, and I have one below that labeled Different EQ. If I could get some feedback on the EQ on those, and be told which one sounds better EQ-wise (not taking into consideration overall volume), that would be greatly appreciated:)

Edit 4-4-18 I only have one version in this post now, and it's my latest edit. Advice was taken, and changed a couple things based on that, as well as a wee bit more EQ change, and a couple small changes that came to me in the moment. Thanks for your listens and comments!:)

Originals

 

Latest version

 

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One thing that I recommend, if you're not doing already, is importing a well mixed song that's roughly similar to what you want yours to sound like and using it as a bit of a reference when mixing. It'll help you gauge certain things about your mix, especially as a beginner. It'll also help with the issue you mention about the mix sounding vastly different on different speakers. You can use the reference track to let you know roughly how your song should sound when going between different devices. 

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There's a lot to like in here! The organs and choir sound really good together. I also thought the step noises worked well to give linkage to the games. (I might try something similar for my next piece!)

One very minor comment would be to make sure that the instrument that comes in with the melody at 0:43 (not sure if it is a string instrument?) has time to 'breathe', i.e. giving it a slight break between phrases. 

Also, you might want to try making the transition to the 8-bit instrument at 0:58 a little smoother. I guess the easiest way to do this would be to let the organ/strings from the previous section slow down and then stop playing. The 8-bit part could then enter a second or two after the final notes have stopped. (I think the transition at 1:52 works much better because there's a little space between the two segments.)

(I'm also very inexperienced, so take what I say with a grain of salt!) 

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Thank you both for the feedback! I appreciate the advice from both of you:)

That string instrument that satoka refers to is a cello that's been "chorused". I noticed after I posted this that the sample has a sort of "ramp up" time to it, or a slow attack. I think I'm saying that properly:) I think I will change that.

Vidilian, That's a great idea, I doubt I would have thought of that on my own. The vastly different character of sound from even slightly different speaker setups is/was vexing to me.

Thanks again for the feedback!

 

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Reverb is also tends to be a thing you need to clean up with EQ, just like the instruments themselves. I'm not to familiar with how LMMS works or how you implemented the reverb on the tracks, but if there's a way for you to tweak the frequencies of the reverb (removing some low end, etc) the you should look into that too. Overall, you've definitely improved the EQ for the instruments from what I remember last time though. Keep it up

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Vidilian,

I added the reverb on a instrument by instrument basis, so lessening the reverb on the lower pitched instruments shouldn't be too much of an issue to solve. Thanks for the continued feedback!:)

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I looked up how LMMS works and it's similar to what I'm used to. You should use the FX mixer for your reverb instead of putting one on all your tracks seperately. Send the signal of the tracks that need reverb to an FX channel that has the reverb on it. That should let you then eq the reverb FX channel so that the reverb is cleaner for all the tracks you're sending to it. Probably not explaining that well but hopefully you understand.

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Vidilian,

What you said about cleaning up the reverb made sense to me...at least I think it did;) I changed some of the reverb parameters as suggested, and also played with the EQ a bit more. Also changed a section of drums I decided needed change, Again, thanks for the continued feedback. I've actually been enjoying playing with all of this stuff, the more I learn, the better I might do:)

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Edit 3-28-18 Changed some EQ again...I have two versions posted in my original post now. I have the one labeled Latest Edit, and I have one below that labeled Different EQ. If I could get some feedback on the EQ on those, and be told which one sounds better EQ-wise (not taking into consideration overall volume), that would be greatly appreciated:) I want to know which headphone set is steering me more in the correct direction, as far as sound is concerned. 

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Are you using reference tracks when you're mixing? If you don't know what that is, a "reference track" is just a song you like the sound of, in a similar genre, that was professionally produced. The idea is that you should switch back and forth between listening to your mix and the reference track constantly when you're mixing to help you get your sound and EQ balance closer to that of the reference track. If you don't do that (and you only listen to your own mix while mixing), eventually your ears will start to deceive you into thinking your mix sounds good, just because your brain has gotten used to it, even though it would sound terrible to you if you were listening to it fresh.

FWIW, and I didn't listen too carefully, I liked the one called "Latest Edit" better.

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Thanks for the feedback! Good, that's the one I was hoping would come across as better sounding. I've been fiddling with different compression settings, as well as figuring out what to adjust and when to adjust it in the mixing process. Someone else above mentioned something about a reference track, but didn't mention the regularity of switching back and forth between the reference track and the track you are working on. I think I have it (my desired EQ) pretty close...I have a couple different styles in the mix I am working on, and I've done my best to make sure they all sound good. I've also taken a break working on it/listening to it, and then listen to it "fresh" after a couple days. Thanks again for taking the time to listen and comment:)

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Sorry for not replying earlier! I think I can still nit-pick a little more on this:

Around 2:40, there's some chromatic runs in the melody; assuming they're not in the original track(s), I think they could be reworked a little. For example, you could include some chromatic foreshadowing elsewhere in the melody (so that form part of a cohesive whole), or you could shorten the runs when they do appear. (Also, I personally would try to avoid fast chromatic runs that end in sudden jumps.)

At 2:51, the highest note on the synth carries over whilst the next note in the melody is being played; you could try shortening it (so that it doesn't overlap [so much]) to avoid losing the melody.

Also, I really like the way that the piece ends in terms of composition - I always find this part the hardest, since these tracks were generally meant to loop endlessly! It might still be nice here to allow the rolling percussion to be brought out a little more, to make it feel really satisfying.

These are all matters of taste though, and I'm by no means an expert. ^_^ I really like the improvements that you've made the EQ, and the track overall is really cool~

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