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DXFreak

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  1. Hi mate,

    Im trying to do a remix of emerald hill on sonic 2, the one sound im struggling with is the brass sound which stabs at the begining. I have followed your tutorial for using VOPM and MVS tracker but im a bit confused. When i dump the voices do i need to do it each time for each channel? how do i decipher between sounds? all help appreciated.

    Thanks

    SG

  2. Well, it's not as hard as you think. To those who will not get a word of what I'll say, I included screenshots showing the steps for the same Slap Bass sound (from Sonic 1, Green Hill Zone) : When you dumped your channels using Gens KMod, you should have some *.y12 files somewhere on you hard drive (where you specified the files to be saved): Go to that menu using Gens KMod. To dump your voice/preset/sound, just hit the "Dump channel" button. Then, open MVSTracker MD. Go to the "View" menu and select "Instrument Editor". Push the "Load" button at the top of the dialog and select the y12 file you want. Now, all parameters necessary to set up you voice should be loaded: VOPM uses the exact same scale for FM values. The only probem is that op2 and op3 are inverted (order must be actually op1, op3, op2, op4 to make the sound sound right in VST synths such as FM7 or VOPM). To port the voice to VOPM, open your music tool (Fruity Loops or whatever) and select VOPM as a new instrument (in Fruity Loops/FL studio, "New Channel" --> "VOPM"). Once, you have the VOPM window, select en empty preset where you can create a new sound. Now, simply set up your voice/sound/preset by copying the values displayed in the instrument Editor of MVSTracker MD. Operator order is the following (VOPM / MVSTracker MD): M1 = Slot 1 C1 = Slot 3 M2 = Slot 2 C2 = Slot 4 Other parameters have different names but I think it should be easy to identify what is what. Once you've finished, hit the "Export" button on the top left of the VOPM window and save your bank to hard disk. (you can save single presets in fxb format in FL Studio, too): I hope this should help you.
  3. A nice Japanese website featuring samples of vintage drum machines such as the Yamaha RX5 and the Korg DDM110 "Super Drums": http://www.denhaku.com/r_box/r_box.htm And about that using "generic samples (or sounds)" debate, I tend to understand Mairuzu's POV and tend to, myself, believe that using edited versions or original stuff like I tend to do it (on some on my songs, I even sampled my old SB16 FM chip and YMAmp) is way more interesting. In the other hand, if someone manages to use his "generic presets or samples" brilliantly, I don't see any problem.
  4. Yay, MVSTracker MD! It's actually pretty useful when used in conjunction with Gens KMod (see above). To people who effectively want to use those kind of sounds in their personal music software (any kind that support VST instruments), this might interest you. Recently, I stumbled accross a VST plugin called VOPM. As its name suggests it, it is nothing less than an YM2151 emulator. And it's freeware. And, as parameters are roughly the same as on a 2612, it is technically possible to port 2612 voices to VOPM easily. Also, VOPM seems to be pretty accurate and 2612 voices will sound almost exactly the same. VOPM can be downloaded here: http://www.geocities.jp/sam_kb/VOPM/ I consider it as a nice alternative to MVSTracker MD because it allows those kind of sound to be used in FL Studio for example. But keep in mind you'll need to have both Gens KMod (scroll down to the bottom of the page to see the download link) and MVSTracker MD to be able to port voices to VOPM: just select the adequate audio channel, dump your voice, load it into MVSTracker MD and now you can port the values directly to VOPM (but you'll have to flip operator 2 and 3 because both of them display them in the wrong order). If someone is interested and have trouble porting voices, I'll be here to help.
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