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SgtYayap

Members
  • Posts

    50
  • Joined

  • Last visited

Profile Information

  • Real Name
    Chris
  • Location
    USA

Artist Settings

  • Collaboration Status
    2. Maybe; Depends on Circumstances
  • Software - Digital Audio Workstation (DAW)
    Logic
  • Composition & Production Skills
    Arrangement & Orchestration
    Drum Programming
    Mixing & Mastering
    Synthesis & Sound Design

SgtYayap's Achievements

Newbie

Newbie (1/14)

  1. It took me a long time to respond to this because I really needed time to process what some of you said....... That being said, while I will consider remixes again, BlackPanther, I'll need to think about who I am first......
  2. Have we spoken before? If not, then how do you know that?
  3. I've been gone for a long time, and I fully acknowledge that. To be honest, the reason I've been gone is because I haven't had the best experience here, given the elaborate criticisms over my music attempts. I've had time to improve when it comes to EQ'ing and mastering, thankfully, yet I'm still hesitant to do anything here related to remixes, even if it will help promote me. Do YOU all think I should dabble with game music remixes again?
  4. Going to start off this revival thread by saying that I may or may not finish a project I started of an alternate soundtrack to Minecraft. Here are two pieces I wrote for that project. http://sgtyayapproductions.bandcamp.com/track/underwater http://sgtyayapproductions.bandcamp.com/track/starry-night
  5. Sounds like we're sort of in the same boat: I also question why my most original material seems to sound not as good as the original material by someone else. And when I say my most original work, I also have the fear of risking musical plagiarism, even despite I'm trying to make my own stuff.
  6. I've had a fear of pretty much everything in my life, and music is no different. Sometimes I feel like my original music could be so much better, and the fact that virtually no one will even listen to my music, let alone buy it, doesn't help the matter.
  7. Well, first of all, I have reluctantly returned to this site out of desperation. Don't expect me to submit any remixes, though, as I have learned the hard way that they're not something I'm good at. A new album of mine is out, which focuses primarily on '80s music. http://sgtyayapproductions.bandcamp.com/album/prison-of-the-mind-2 It can also be argued that this was influenced by '90s game soundtracks.
  8. Tried to think of something completely original, and came up with this. Ideas for how to elaborate and/or improve on it would be deeply appreciated. http://soundcloud.com/sgtyayap404/symphony-of-the-waves-work-in
  9. Commented on the site. My username there is Python Blue.
  10. You didn't have to delete the original; I wanted to compare, for one. As for the current version, it sounds nice. Not sure if Celtic would be the right description, but it certainly sounds classical. Reminds me faintly of a famous Baroque piece I heard recently, but its name escapes me at the moment.
  11. http://soundcloud.com/sgtyayap404/demolition-work-in-progress Some more intense music, for a change. Loosely inspired by the early Wipeout games. Comments, even constructive criticism, would be deeply appreciated.
  12. Fair enough about lack of build. Keep in mind, however: this is supposed to be gameplay music, which, unlike film and game-cinematic music, tends to have a fairly constant mood. Thank you for the comment!
  13. Thank you very much for the comment! Fair enough about your critique. Yes, I did use Logic Pro. It's hard to say how many layers I used right away, though; even if I remembered how many tracks produced this, I'm beginning to harness the multichannel technology of MIDI for single tracks. :/ Thank you again for the comment!
  14. Some music for an upcoming (nameless) mod of Amnesia: The Dark Descent. Constructive criticism is gladly welcomed. http://soundcloud.com/sgtyayap404/the-caves
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