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Day2Data

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  1. At first, I was taken back by the artist's interpretations, especially when I heard "You Dirty, You Nasty, But You Mine". At this point, I had to understand that these are true Remix's. They are interpretations of more than a musical score, they also represent the settings and emotions linked directly to the overall narrative of SMRPG. On this point I have to say, well done. As usual, I ended up late to the party and have recently become aware of MSU1's and the ability to apply Cd quality music to Snes Roms. In my curiosity, I wanted to see how OCRemix's "Super Mega Ultra Pipe House" would fit over the intro to Super Mario Rpg. I don't currently have the knowledge to hack a rom to induce the MSU1, but IMO, I can press play on two applications, pretty damn fast. Sure enough, if you sync the jump in the game intro, with the jump sound in the song intro, it not only captures the essence of the game, it can actually be perceived to "introduce" members of the cast. Now that I've seen and heard the two together, and can't get it out of my head, it assures me that you all took great care in capturing the uniqueness of SMRPG and the wide variety of ideas thrown into the game. SMRPG was destined to have a unique tone being that it was a Square Rpg conceptualized in Nintendo's nest egg, The Mushroom Kingdom. The biggest name in Rpg's, at the time, with the most cherished character in gaming history, Mario. This was the first, and the last time that Square would produce a Mario Rpg. It was also the 2nd to last game produced by Square before their big break up with Nintendo. Surely, Square and Sony had already been in talks to make Final Fantasy VII exclusively on the Playstation. The music, as well as the themes, were the product of two gaming giants trying to get their personal themes to fit into one cartridge, sometimes remarkably, sometimes to their detriment. Now, as we look back at some of these more unique games, that came from unique circumstances, a unique interpretation of the 100+ songs and sounds from the original rom is fitting. Pipe Funk (Hello from Inside the Earthen Pipe) was almost a direct interpretation, the core of the original SMRPG track offset the first beat of the melody that most of us recognize as the OG Mario "Underworld" score. This inflection on the up-beat gave the Smrpg track a funky, almost Micheal Jackson feel. OCRemix took that idea and turned their track into a Halloween themed 80's dance party, and the DJ just started spinning Thriller. Still the Road is Full of Klezmorim.... Skyrim Remix please? The remix for "The Dungeon is Full of Monsters" is one of the most out of place tracks, but quickly became a track I wanted to hear more of. Then I wanted to hear a little bit more, then just wanted to hear a little bit more. 5 times in a row? at some point I lost count. Rockos and Danton Freitas did well at replicating a style of music that reminds me of Genghis Tron with a more deliberate style choice. There is probably a better comparison, but I haven't listened to anything like that in a while(aka i'm old), and honestly, the arrangement is weirdly refreshing. Perhaps the juxtaposition of SMRpg sound effects with Electronic Blip Bloops(ie Flip Florps, WubWubs) and Guitar Djent-rification created a compelling soundscape of our hero in danger, battling shadows and emerging victorious. Thank you for creating this ear candy. Considering that OCRemix is consistently producing quality engineered albums on the regular, while also maintaining an environment for creators to collaborate, I have to commend you all on your dedication and I hope you all continue to work together to produce this wonderful music. Cheers.
  2. *EDIT* I answered my own request and uploaded a re-work of the arrangement juxtaposed with the Snes Intro https://youtu.be/yub6-rB0tjc https://youtu.be/kq9-xrkGXQk?t=51s <=== ost Go ahead and start listening.... i'll wait... .. ... the year is 2050. Magic is back, and corporations suck. Blah blah cyberpunk blah blah Dog, you know the damn game. Fraggin' Shadowrun, this game had an odd playstyle the first time I played it. Pointers? Isometric? It's almost like it wasn't designed for the Snes, but for a PC. But, unlike a PC at the time, the game was limited to a cartridge and console.. you couldn't get an improved processor to smooth the lag or upgrade your soundcard. ..The year is 2017. Magicks, or MSU1's, have been applied to Snes carts. The result? CD Quality audio and decent video is now playable on Snes games. My real request is that the OCRemix and Zeldix.net decide on a game and collaborate from scratch, Shadowrun or not. If everyone can decide on a game through a poll, Zeldix.net could tell you how many tracks will be needed and OCRemix could hold a competition and poll to decide the most fitting tracks. You played video games with great soundtracks, and those soundtracks still inspire you to create music. Now, people have the chance to put your music into the very games, that helped inspire you to create music. Full circle maaaaaaaaaaaaaaaan. I didn't choose Shadowrun just because I think it has an awesome soundtrack. Just as the playstyle wasn't fit for a 16bit console, the music wasn't fit for whatever makes music inside that magical box I call a cartridge. However, being that it is Cyberpunk set in a futuristic dystopian landscape where everybody's getting paid to jack in all day, I think the overall tone of the games music suits 2017 well enough. There is always the Genesis version for alternate inspirations. It has a harder, Industrial vibe whereas the Snes game has a Theatrical and varied feel. I think fans of the Shadowrun video games would love to hear any remix's's or remakes, and It would be really cool to implement old and futuristic tech, cd quality audio and MSU1, into a game about old and futuristic tech, Magic and Technology. Cheers, and many thanks for all the great tunes, past, present, and future.
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