View Full Version : It's the 21st century, why haven't these games been realized?
Argitoth
08-11-2007, 03:26 AM
I'm sure a lot of you share the same yearning as I do for game ideas that haven't been realized yet. Post your awesome ideas for games that haven't yet come out.
Genre: FPS/Survival Sandbox
Title: Zombies vs Humans
Description: First of all, this game is usually played online. Maps are randomly generated so you have a different experience each time. You and your friends begin in a savable (recallable state) sandbox with a goal to get out of the zombie infested land. You start in a large area of forest and urban zones. Rain and fog can hamper vision. Zombies can't see very well at night, but you'll probably want to travel during the day too.
What you have is limited. There's all sorts of zombie-killing supplies scattered across the land such as crowbars, guns, explosives, home-made flamethrowers, etc. There are many ways out, but you never know what you're gonna run into. You could meet dead ends, broken bridges, or zombie mobs. The vehicles you find may need repair so you'll have to find supplies. Bridges may need repairing too. Sometimes vehicles will be beyond repair, other times they'll be ready to go.
Edit: Oh yes, and it's supposed to be extremely scary and zombies will pop out at you and you'll need a flashlight sometimes. (not like doom, don't worry, but your battery might run out)
zircon
08-11-2007, 03:28 AM
This sounds a lot like Dead Rising, the only difference being D.R. is within a large mall environment, not procedurally generated... at this point, if someone did your idea they would just said it's ripping off existing games. I'd play it though.
supremespleen
08-11-2007, 03:35 AM
I would buy it.
Argitoth
08-11-2007, 03:38 AM
lol, stop trying to buy my game and create your own! I want to hear your idearz.
psycosulu
08-11-2007, 03:47 AM
A multiplayer Starfox game where you join squadrons on either Fox's side or Andross's side. You could upgrade your Arwings (and whatever Andross's side would have) by completing missions or by being the top fragger in massive space battle against your counterparts.
Just a thought....
Fritz the Cat
08-11-2007, 03:48 AM
'Fuckable game systems'
Systems nowadays are so costly, it would be nice if you could screw them back.
The Instrumental Light
08-11-2007, 03:54 AM
I'm not sure what the game would be about or how it would be designed, but I have rough idea of how you would play the game. I would make a game for the Wii that you would have to do everything yourself in rather than pressing buttons or swinging your remote (as most Wii games generally make you do). For example, if you wanted to do pushups in a game or run you would actually have to do the actions yourself (to an extent, afterall, you can't run into the tv, well you could, but it would be very stupid). Although, I don't know how you would make it determine whether you're just swinging the remote or actually doing the action. Anyway, it would be something in a step toward a virtual reality game. Feel free to ponder and trash my ideas.
Azul v2
08-11-2007, 04:00 AM
A post nuclear- mmorpg world with cool guns and weapons and bombs, different sects to belong to, able to build your own completely customizable base as a sect which could be visited or attacked at any time like in the real world, with custom cars and aircraft....
Ah yes, a mmorpg of Fallout 3.
Fritz the Cat
08-11-2007, 04:07 AM
MMORPGs are self-defeating. Once you allow strangers in, the first thing they're going to do is find a way to cheat. The second thing they're going to do is make playing absolute hell for anyone else. Simply because they can.
Wintermute
08-11-2007, 04:10 AM
How about an MMO that doesn't suck? :)
Seriously though, our MMOs are lightyears behind other game genres in many ways. It would seem that the MMO would be the ultimate playground for developers experimenting with cutting edge design like truly persistant worlds, robust NPC interaction, etc... but they're being largely ignored in favor of a design decision that I can only refer to as "Retard Roleplaying" in which not only do you have no effect on the world, you have almost no choice in character design. *smacks forehead* I mean, seriously, RPGs were supposed to be about creating a custom character and experiencing stories in a different world, right? Not being exactly the same as every thousand other players that selected your class, differentiated only be equipment, and grinding mobs or doing raids to get gear?
Editing this post in response to the comment above which was not there when I started typing..
It doesn't help that there's nothing better to do in an MMO than that, either. MMO designers should follow a few rules when designing their games, I think... first of all, the client is evil, never put anything of importance on the client, my god the client is enemy numero uno protect the game from anything that isn't serverside like right now. Second of all, try to make your game fun. Fun? What is this blasphemy? I thought grinding boars was fun!
zircon
08-11-2007, 04:18 AM
Therein lies the problem. Give players the ability to have real impact on the MMO world, and your world will break down because usually, the best, most resourceful players are also dicks and try to screw other people over for fun.
Effector
08-11-2007, 04:32 AM
It just dawned on me! Take a MMORPG but take out all the assholes... but since there's no way to screen, I guess we'd have to just make it single player. I guess that eliminates the "multiplayer"... And it's not longer "massive". Guess there's no reason for "online" then either.
Ah, yes, that leaves us with something called an "RPG". Someone should make a game like that. It sounds rather neat.
EDIT: As for games I wish were made? One of my favorite games of all time was Homeworld. I wish someone would make a space-sim/RPG thing in that universe. Like a good Freelancer. Or a non-MMORPG EVE. Or a modern Elite. etc. I think you get the picture. Maybe a ship designer like GalCiv2. That'd be really nifty.
Wintermute
08-11-2007, 04:37 AM
Well, real impact on the world doesn't necessarily mean real impact on other players. Even having the ability to have any impact whatsoever on your own character has been denied to MMO players. ;)
Did someone say zombie MMO? (http://www.urbandead.com/index.html)
I remember checking out a Weekly Reader in elementary school in the eighties. I distinctly recall a firm prediction that we'd have flying cars by 2003. Instead, we have corn being used for fuel and driving up food prices. :(
Fritz the Cat
08-11-2007, 04:49 AM
Bah. Goddamn corn.
Archetype of Sagacity
08-11-2007, 04:52 AM
They need to finish creating Dawn (http://www.glitchless.com/dawnfaq.html) already.
If they actually finish it (which seems very doubtful) and they don't completely screw it up, it has the potential to be incredibly awesome.
KWarp
08-11-2007, 04:59 AM
Spore. (http://www.spore.com/index.php)
Also, holographics. :-D
Argitoth
08-11-2007, 05:30 AM
EDIT: As for games I wish were made? One of my favorite games of all time was Homeworld. I wish someone would make a space-sim/RPG thing in that universe. Like a good Freelancer. Or a non-MMORPG EVE. Or a modern Elite. etc. I think you get the picture. Maybe a ship designer like GalCiv2. That'd be really nifty.
I totally absolutely second that. Actually your game has been realized a few times now, but unsuccessfuly. I know one is called Jumpgate. Basically it's a really old, not-very-fun game IMO. If I am following you correctly, you're looking for a FIRST PERSON PERSISTENT world where you control ships like EVE except you actually fly the damn thing and aim and shoot.
You could do this in Jumpgate. It was extremely fun (yes sometimes) because of the fact it was extremely hard to fly and shoot things. It took me a week to kill one enemy. I gave up after that.
Moseph
08-11-2007, 05:33 AM
Therein lies the problem. Give players the ability to have real impact on the MMO world, and your world will break down because usually, the best, most resourceful players are also dicks and try to screw other people over for fun.
I had a sudden vision of a forest in WoW where someone had cut down all the trees. Every single one. Just because he could.
Argitoth
08-11-2007, 05:40 AM
Many fans of Battlezone II have been waiting for a similar game to be made with the standards of todays games. If you find their forum, you'll see.
Battlezone was a first person shooter/strategy, the only one of its kind. You have a few games out there that are under that title, but do not really compete with the concept behind Battlezone. This is because in Battlezone you get a mix of Human players and NPC players. As a commander you build and assign units (NPCs) to your officers (PCs). You can control units as a commander too, in first person, and in overhead view (after you build a command sattelite).
At any time you can enter any vehicle or stay out of a vehicle completely. This style of game has been realized in a few different fashions, but I don't like any of em.
Argitoth
08-11-2007, 05:47 AM
They need to finish creating Dawn (http://www.glitchless.com/dawnfaq.html) already.
If they actually finish it (which seems very doubtful) and they don't completely screw it up, it has the potential to be incredibly awesome.
definitely looks interesting. And it reminds me of Utumno. A dead no-name game that no one knows about. Because you can die permanently. Also, there's ideas in Utumno that have not been truely realized which is the indentification system of magic items.
Basically if you have a magic weapon you can use it without knowing its magical properties, but the effect is still there. You never know if you have a sword of clumsyness until either your character notices something strange when he uses it or casts an identification spell. Same things go with rings and such. You could wear a cursed ring without knowing it.
Also potions and scrolls and stalves and such. You have to try em out before you know what they are. But after, for example, you drink a "green bubbling potion" all "green bubbling potions" will now show up as "potion of strenght" or "potion of poison" or whatever the potion might be. But each time you start a new game, potion descriptions are randomly generated.
Outshined
08-11-2007, 06:22 AM
"Why haven't these games been realized?" ...Because some poor bastard like me is going to have to paint all the artwork for it, that's why =P.
My game idea is below. By reading it, you legally agree not to steal the idea for your own use or sell the idea to a major game development company =P.
Kidding aside, I would like to make a game like this someday. It'd be an MMO Wargame. I was going to call it Supreme Commander, but the sons of guns stole my name! (I kid) Players are evenly divided between a number of nations at the beginning of the game, with new players being added to the least populous nation as they join. At the outset of the game, players use an integrated poll to offer suggestions for the name of their respective nation, and then it is voted on. Popular vote establishes the name of the player nations. Technology begins at the level of archaic, mechanical-driven technology (think WWI-II) and continues over the course of the game's years to evolve past the technological singularity, where the nations develop radically advanced technologies, like time, gravity, and biological control. The players essentially research the technologies, which are based on templates the game designers provide, but the players can modify elements of these blueprints by the popular vote method. For example: Player Einstein the Scientist invents the "Plasma Cannon, Mark I". But it is generally decided that this name is boring, so in that nation, it is decided it should be commonly known as the "Dragonmaw DX". Based on popular feedback, researchers also decide to modify it to have a higher rate of fire, but less damage (item attributes can be moved around via a point buy system, with more techonologically advanced items having a larger pool and thus better stats).
Classes include the aforementioned Researcher, Commanders, and Combatants.
Commanders are essentially proven players that have a lot of victories (wether it be good strategic thinking, pvp skills, etc). They are chosen by popular vote to have Officer power. Commanders are much like guild leaders, in that they can invite other players to join their "Company" and organize units into Platoons. In addition to getting a nice stat boost, they can also execute "tactical options". Essentially, a tactical option is a large glowing indicator, placed over the terrain, that directs nearby players to execute a certain action, and buffs them if they do it. For example, commander "The Major" executes "Blitzkrieg", an all-out assault strategy, which places a large blue arrow pointing directly at the enemy forces over your battlefield. Your forces can see the tactic, while your opponents can not. If the player runs into the tactic's area of effect and rushes across the field, guns blazing, he gains a "strategy buff" and runs faster, while dealing more damage. Commanders also provide different passive bonuses and can develop unique strategies. Essentially, this is established by the "character" the Commander takes on. For example, some Commanders will choose to become an "Air Ace" and would then specialize in aerial combat, increasing the overall power of their flying units, like jets, and gaining tactics unique to aerial combat (do a barrel roll!).
Researchers or Civilians are essentially the backbone of the player economy. They research weapon blueprints, develop new materials to contruct things out of, mine resources, and run the home front. Some players may handle morale. Essentially, these are players that paint "propaganda" or record "radio messages" that are displayed around the player nation's cities and factories. Essentially, players can send in pictures or audio clips that, after the game developer's review, can be put into the game as relics of that player nation's pride. Think Uncle Sam's "I want you!" or wierd governmental ramblings over the megaphones. These player inputs grant passive buffs to all players nearby. Other civilians develop new materials, which are required for new research blueprints, can upgrade armor, etc. Iron, Steel, Kevlar, Teflon, Aircraft Aluminum, Adamantine, Ceramic, and so on. Still other civilians mine ore or produce energy. And the researchers basically put it all together, inventing new weapons and armor. Finally, logistics experts transport the weapons and arms to the nation's military installations. (These guys get ambushed all the time =P).
Finally, you have the combatants. These are the meat and potatoes FPS guys, shooting away on the front lines. They attack other nation's militaries, destroy factories, steal researcher's work, bomb cities, capture workers, and so on. War is fought at sea, in the air, and on land, across any kind of terrain imaginable. Jet fighters dogfight, a column of tanks with infantry support rolls across the wartorn desert into a city, sparking intense, urban guerilla warfare.
May the most glorious digital nation win.
maestermatt
08-11-2007, 07:27 AM
A multiplayer Starfox game where you join squadrons on either Fox's side or Andross's side. You could upgrade your Arwings (and whatever Andross's side would have) by completing missions or by being the top fragger in massive space battle against your counterparts.
Just a thought....
that would be such a kick ass starfox game.
An RPG opera where all the dialogue is sung a la Wagner's Ring Cycle! Huge orchestra, huge chorus, dozens of pro opera singers...
Why? Every talking RPG I've seen makes me realize how silly the dialogue in these games is and I refuse to believe it's just bad voice acting in 100% of cases. Whenever I think about it I could imagine the design and interplay of music and action, along with story and artwork, become a staple of the video game era that surpasses film. Heck, turn Wagner's Ring Cycle or any Shakespeare play into an RPG and you'd might even find these games in schools.
Remember tomorrow's homework, kids: level grind until Siegfried has enough skill to forge the Nothung and defeat the dragon Fafner. Where do you think FF got the idea of summoning Norse gods anyway?
Haha, that sounds awesome.
Sadly, you'll probably have to settle for LotR Online for now.
Raziellink
08-11-2007, 11:34 PM
Duke Nukem Forever
mattycat900
08-12-2007, 12:39 AM
Theres basically only one game that needs to be made:
Massively Multiplayer....POKEMON.
Tricklozen
08-12-2007, 01:22 AM
Zelda II in IIID.
http://home.no/tricklozen/t/Zelda_II-Overworld-Small.jpeg (http://home.no/tricklozen/t/Zelda_II-Overworld-Large.png)
Link would be in.. reminisce mode (past life). His thoughts. His stories. No ninjas. Maybe zombies.
KWarp
08-12-2007, 02:44 AM
How about a game that intellectually or emotionally challenges someone? Those games are rare oddities.
Dexie
08-12-2007, 03:30 AM
Theres basically only one game that needs to be made:
Massively Multiplayer....POKEMON.
No.
What we have in Diamond/Pearl is good enough. A full Pokemon MMO would suck, let's not push our luck.
Moseph
08-12-2007, 03:48 AM
^ Agreed ^
A Pokemon MMO would be full of eight-year-olds, and little kids in MMOs tend to be annoying beyond belief.
Prasa_U.
08-12-2007, 04:14 AM
Still, if they did make a Pokemon MMO, and somehow separated the kids from the older teens/adults.....that would be one heck of a game.....
Nick Hyral
08-12-2007, 05:16 AM
No.
What we have in Diamond/Pearl is good enough. A full Pokemon MMO would suck, let's not push our luck.
Well I wouldn't call it an MMO but I remember a friend brought me onto a massive multiplayer Yu-Gi-Oh card dueling game. I wish I still had the information on it.. and if it were still open.. it was a great game.
Fritz the Cat
08-12-2007, 05:22 AM
^ Agreed ^
A Pokemon MMO would be full of people, and people in MMOs tend to be like eight-year-olds.
Quoted for truth
Adam_Slight
08-12-2007, 06:56 AM
I always thought GTA meets Night of the Living Dead would be cool. I know dead rising is similar, but I mean full out city GTA except with zombies.
MrBogus
08-12-2007, 07:39 AM
Genre: FPS/Survival Sandbox
Title: Zombies vs Humans
Rain and fog can hamper vision. Zombies can't see very well at night, but you'll probably want to travel during the day too.
Edit: Oh yes, and it's supposed to be extremely scary and zombies will pop out at you and you'll need a flashlight sometimes. (not like doom, don't worry, but your battery might run out)
I think the ultimate zombie FPS would hinge largely on cinematography.
- The problem with using an FPS engine as applied here is that the graphics are too sharp, the edges of polygons too crisp. Things need to look grainier and a bit blurry, like you are in a really bad dream.
- Also, during zombie chases when you are running away, the camera needs to start shaking like crazy and the picture needs to have multiple quick cutaways to the zombies chasing you. I am totally serious about this. If you have seen 28 Weeks Later, the first scene when the useless coward of a dad is running for his life away from that isolated shed -- that is what I'm talking about. This style needs to be translated into videogame format, but only during select chase scenes so it doesn't get overused.
- I am tired of the robotically smooth glide known as the walk/run. If you are running for your life, you are not traveling like your legs are tank tracks. You will be stumbling, tripping, looking back, slowing down, speeding up, etc. You are a human. None of this Terminator bullshit for a zombie FPS.
- Zombies don't carry guns or anything of the sort, but they run fast and outnumber you. For a zombie FPS, it is imperative that your lifebar represents what it would be like in a zombie movie. That is, if you get caught, you are dead or nearly dead. If you get surrounded by say 5 zombies, even a shotgun wouldn't do you much good. The emphasis on running is what makes the Resident Evil series (except 4) so great. Too many zombies, not enough ammo or life. Running was the only option.
As for my own crazy new genre, I'd like to see Street Fighter 3 meets Final Fight.
Doulifée
08-12-2007, 11:45 AM
Someone remember that game where you need to cross and survive a town after an earthquake on PS2? I found the idea fun. Survival Catastrophe sound more fun than survival horror. Omg zombies again.
I-n-j-i-n
08-12-2007, 11:49 AM
Still, if they did make a Pokemon MMO, and somehow separated the kids from the older teens/adults.....that would be one heck of a game.....
You guys are total drama queens. MMORPG crowds aren't the smartest bunch for the most part since they're just taken in by the addictive qualities of the games.
Also, Pokemon MMORPG could work if it's based on the normal Pokemon battles. It doesn't have to be too fancy, nor too spartan and dysfunctional like the current Diamond/Pearl setup.
But back to the topic: Shenmue 3. Too bad that while game developers are better than ever, the gaming populace is too dull and without refinement to pick up new game series that tries new things. Dynasty Warriors 20. hurrrrrrrrrrrrrrr
Raziellink
08-12-2007, 12:58 PM
Someone remember that game where you need to cross and survive a town after an earthquake on PS2? I found the idea fun. Survival Catastrophe sound more fun than survival horror. Omg zombies again.
Wasen't that...Bad Day LA or something?
Dexie
08-12-2007, 01:16 PM
Wasen't that...Bad Day LA or something?
That was Xbox. There were two on PS2 like that...Diaster Report and Raw Danger.
Argitoth
08-13-2007, 02:25 AM
The emphasis on running is what makes the Resident Evil series (except 4) so great. Too many zombies, not enough ammo or life. Running was the only option.
I like your ideas, but I think the cutscene would screw up multiplayer. There's no way to integrate it into multiplayer.
Also, yes. running should usually be a good option. I want there to be vehicles sometimes available and blockading your way into a small room (by mistake) and having limited time to figure out a way to survive. Or strapping boms to vehicles, driving it into a mob, jumping out, and hit the explosive detonation button. These kinds of strategies that can be so open ended and players can come up with many ways to beat impossible odds.
I also had some crazy "map generation" tools such as "zombie sliders"
Slider 1: Zombie Speed - fixed zombie speed or random zombie speed of x speed to y speed
Silder 2: Zombie Size - Like above, fixed or random from x to y numerical value
Slider 3: Mob sizes - Like above
Slider 5: Population of zombies in zone
Slider 6: Zombie scatter - Slider decides how scattered or grouped the zombies are. Most scattered means more zombies pop out of nowhere. Grouped means most zombies not alone.
Silder 7,8,9,etc: Vehicle amount, equipment, weapons, ammo, bridges, gaps,
AND ABSOLUTELY NONE OF THAT "Oh look, a zombie spawned over near that tree because player A walked to spot A"
Edit: And one more thing. Death will be permanent (and you turn into a zombie unless you die some other way). BUT!... but... the other alive players can find lost soldiers and then a dead player can respawn as the lost soldier. If no one is dead and you find a soldier, you simply get supplies from him and he disappears. Or maybe you call in a helicopter to pick him up (and get resupplied). I dunno.
BardicKnowledge
08-13-2007, 06:28 AM
Get me a game that makes me think intellectually and emotionally as if I was trying to watch Spy Game and Crash at the same time, and we'll talk.
Or an MMOFPS (Tabula Rasa's beta comes close...)
Zutnunzor
08-13-2007, 07:47 AM
Yes... AN MMOFPS. MORE HEADSHOTS, LESS GRINDING. With linkshells and guild halls and HEV suits! Maybe a much bigger battlefield-esque game. Any time period, I don't care, do the year 9671 for all I care, just give me a game that WORKS. Or howabout Bethesda gives us a Co-op/Multiplayer compatible Elderscrolls? None of this sloppy mod community stuff.
I wish developers would get a bit risky and make an MMO-type game with permanent death, but that doesn't sell too well... Maybe they should make a seperate mode for those who live on the edge? Sorta like the hardcore mode in diablo II? God that was fun.
And we need WAY more PSO-esque games. WAY more. I CANNOT stress this enough.
Okay I'm done not making sense. :sleepdepriv:
suzumebachi
08-13-2007, 02:53 PM
Yes... AN MMOFPS. MORE HEADSHOTS, LESS GRINDING. With linkshells and guild halls and HEV suits! Maybe a much bigger battlefield-esque game. Any time period, I don't care, do the year 9671 for all I care, just give me a game that WORKS. Or howabout Bethesda gives us a Co-op/Multiplayer compatible Elderscrolls? None of this sloppy mod community stuff.
I wish developers would get a bit risky and make an MMO-type game with permanent death, but that doesn't sell too well... Maybe they should make a seperate mode for those who live on the edge? Sorta like the hardcore mode in diablo II? God that was fun.
And we need WAY more PSO-esque games. WAY more. I CANNOT stress this enough.
Okay I'm done not making sense. :sleepdepriv:
PlanetSide much? Also, permanent death is the most terrible idea I've ever heard. As if MMOs weren't masochistic enough already.
Anyways I had this idea for a game. An MMO space sim. Kinda like freelancer only on a much larger scale. And a more realistic model (with the exception of superluminal travel of course). An entire galaxy could be created, with a scale from enormous space objects, black holes and crap, down to cities and civilizations on certain planets that meet the criteria for life. You, the player, are some joe schmo from wherever. A citizen of the galaxy. You can become a mercenary, a freelancer doing odd-jobs, a criminal, drug runner, soldier, space policeman, etc, etc. When on the ground, it would play kind of like a futuristic GTA. Vehicles, people wandering all over the place, etc. In space it'd be similar to freelancer, with space being populated by random factions and other freelancers, civilians, corporations, etc. Or something.
Malaki-LEGEND.sys
08-13-2007, 03:15 PM
Star Fox done without furries. Sure, the fanboys would complain, but they're retard furries anyway so who cares what they think?
I have plenty of ideas for the game concept, but that's pretty much the only concrete plan I have right now.
Argitoth
08-13-2007, 04:14 PM
Star Fox done without furries. Sure, the fanboys would complain, but they're retard furries anyway so who cares what they think?
I have plenty of ideas for the game concept, but that's pretty much the only concrete plan I have right now.
...useless... Maybe you want to get rid of anthropomorphism from all games, ey? Animal Crossing? Diddy Kong? Donkey Kong Racing? Does a glove count as an anthropomorphic?
Maybe while we're at it, burn all anthropomorphic art and burn any anthropomorphic artists, AND THEN we can burn all the anthropomorphic fanboys...and fangirls... Especially you need to plant a nuke in Disney Land, World, and their HQ. Oh, and burn movies such as Robin Hood, does Lion King count? By definition it counts anyway... Rescuers DOWN UNDAH! Little Chicken... dang there's so many. You're screwed...
anyway im just joking. don't take me seriously.
Lion King doesn't really count, but Robin Hood, Jungle Book, and Rescue Rangers do. I like those movies, but knowing that large number of people yiff to rule 34 art based on them kinda ruins it.
RocketSniper
08-13-2007, 04:47 PM
Anyways I had this idea for a game. An MMO space sim. Kinda like freelancer only on a much larger scale. And a more realistic model (with the exception of superluminal travel of course). An entire galaxy could be created, with a scale from enormous space objects, black holes and crap, down to cities and civilizations on certain planets that meet the criteria for life. You, the player, are some joe schmo from wherever. A citizen of the galaxy. You can become a mercenary, a freelancer doing odd-jobs, a criminal, drug runner, soldier, space policeman, etc, etc. When on the ground, it would play kind of like a futuristic GTA. Vehicles, people wandering all over the place, etc. In space it'd be similar to freelancer, with space being populated by random factions and other freelancers, civilians, corporations, etc. Or something.
http://www.fl-tw.com/Infinity/
They have several videos and a few working betas for the game. Apparently the team consists of one programmer and a sheeeitload of artists and musical peoples.
In any case, win.
Malaki-LEGEND.sys
08-13-2007, 05:30 PM
...useless... Maybe you want to get rid of anthropomorphism from all games, ey? Animal Crossing? Diddy Kong? Donkey Kong Racing? Does a glove count as an anthropomorphic?
Maybe while we're at it, burn all anthropomorphic art and burn any anthropomorphic artists, AND THEN we can burn all the anthropomorphic fanboys...and fangirls... Especially you need to plant a nuke in Disney Land, World, and their HQ. Oh, and burn movies such as Robin Hood, does Lion King count? By definition it counts anyway... Rescuers DOWN UNDAH! Little Chicken... dang there's so many. You're screwed...
anyway im just joking. don't take me seriously.
I'm not, so don't worry. :wink:
Dhsu pretty much summed up the point. The fact that there are people who actively fap to this stuff is what ruins it for me.
Besides, I wasn't talking about everything anthropomorphic, I was just saying that Star Fox would probably work as a realistic Space flight sim/shooter.
Sir_NutS
08-13-2007, 06:59 PM
Sid Meier's Covert Action II
MrBogus
08-13-2007, 07:06 PM
I like your ideas, but I think the cutscene would screw up multiplayer. There's no way to integrate it into multiplayer.
Yeah, I forgot to mention this was for the single player story mode only. No multiplayer FPS I know of has cutscenes.
Kizyr
08-14-2007, 03:01 PM
Anyways I had this idea for a game. An MMO space sim. Kinda like freelancer only on a much larger scale. And a more realistic model (with the exception of superluminal travel of course). An entire galaxy could be created, with a scale from enormous space objects, black holes and crap, down to cities and civilizations on certain planets that meet the criteria for life. You, the player, are some joe schmo from wherever. A citizen of the galaxy. You can become a mercenary, a freelancer doing odd-jobs, a criminal, drug runner, soldier, space policeman, etc, etc.
Didn't Earth and Beyond (http://en.wikipedia.org/wiki/Earth_&_Beyond) have a lot of those elements?
If the Firefly MMORPG (http://www.scifi.com/scifiwire/index.php?id=39116) ever comes to fruition, by the way, I'll definitely be in on that. KF
megadave
08-14-2007, 04:05 PM
Zelda II in IIID.
http://home.no/tricklozen/t/Zelda_II-Overworld-Small.jpeg (http://home.no/tricklozen/t/Zelda_II-Overworld-Large.png)
Link would be in.. reminisce mode (past life). His thoughts. His stories. No ninjas. Maybe zombies.
Man, that would be awesome. Same for SMB2 as well.
whatfruit
08-15-2007, 02:01 PM
my game
Name: Junkie
style: fast paced crime spree fun
You start the game as a junkie with a drug habit and need to take drugs to keep your withdrawl symptons at bay. You cant get a job becasue your too drugged out so you have to steal, rob, granny bash, rip off burgule peoples houses to feed your addiction. As you take different drugs they have different effects on your charcaters. Taking Cocaine will cause your character to be full of confidcne and more aggressive better suited to mugging and more physical crimes. Herion casues you to relax and be slow, Ecstasty casues you to become a wreck but makes you more charistamatic, Acid can be used to keep withdrawl away but casuse the character to become delusional with the game world changing constantly finding it hard to navigate or eatn money.
The gameplay would be a 3d city ala gta but you will not be able to drive so therefopre the city would be more compact. Drugs would be bought off dealers. Were you can either pay up front or "Tick" drugs off the dealer. Drugs can then be taken to hold off withdrawl or sold to people to earn cash. Each of your customers and your dealers would have a reputation value this would represent how much the dealer trusts you and how much you can trust them. You can rip off dealers and clients by undercutting your drugs or cutting them with additives. Postive reputation would be gained by paying for drugs on time and being generous, turning up on time and avoiding heat.
The purpose of the game is to survive as long as possible and to avoiding "crashing", crashing is what happens when your withdrawl syptons become too much and u cannot go on. As you take drugs so your addciton incresases so more is needed more often. Other drugs hold off withdrawl from another drug if your stash runs out but having to use other drugs starts other addictions which need to be fed so more money is needed or drugs ticked.
My aim of this would be to make the player think and act like a desperate junkie as your addictions get worse your body would change too u would become gaunt and hideous. and ud be able to sell ANYTHING for money. And since certain drugs can only be bought off certain dealers who would be spread around in different areas the junkie would have to start learing how to cross withdrawl i.e taking another dug to stop the craving of a drug taken previously. So players would be doing more rip offs, stealing more, and not paying dealers back on time. ripping off people makes them not trust you so its harder to sell, not paying dealers back in time causes them to start charging more money and if you really start avoiding them they will come and find you and steal everything you have on you in payment after this occurs a dealer will no longer deal with you ever again cutting off a supply and making u penniless at the same time. This i hope would lead the player into ticking drugs off another dealer and starting the process again.
People may say whats the point of this game it has no clear goal but I came up with the Idea while wathcing the Danish Film Pusher in which a coke addicted small time dealer is rushing around trying to find some cash to pay back his boss. At the begining of the film the main character is funny composed and happy but near the end of the film when he runs out of coke he becomes more and more desperate until at the end of the film hes lied stealed and borrowed so much that he has to die. I want the player to be frank at the begining a happy go lucky person but by the end your doing the most heinous shit to get money and your bodies disfigured untrustworty bastard.
Solid Krono
08-15-2007, 02:53 PM
Didn't Earth and Beyond (http://en.wikipedia.org/wiki/Earth_&_Beyond) have a lot of those elements?
If the Firefly MMORPG (http://www.scifi.com/scifiwire/index.php?id=39116) ever comes to fruition, by the way, I'll definitely be in on that. KF
Oh man... if only it actually does get made, and done well. That would rock so hard.
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