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View Full Version : *NO* Unreal 'Chasing the Skaarj'


djpretzel
02-25-2003, 05:44 AM
Can anyone more familiar with the original than myself fill us in? -djp

Please accept this donation; I think it should do more than just rot on my hard drive.

Song Title: Chasing the Skaarj
Author: DJ Contrast (Kevin Conner)
Game: Unreal
Platform: PC
Producers: Epic Megagames
Original Author: Alexander Brandon
Original Title: 'Surfacing' and 'Dusk Horizon'
Genre: Hardcore (electronic)
Length: 3:02
Bitrate: 192kbps

The song can be found here:

Put this in the description if you like:
I wrote this sucker with the intention of putting it in a UT2003 racing mod that I got too busy to continue developing, and so it's now just a freestanding hardcore remix of two songs from original Unreal. The title is derived from the racing pace of the song and from the bad guys of the single player game, the Skaarj. The original songs are both by Alexander Brandon. One is called Surfacing, and is played when you arrive at the Nali city in the sky. The two main riffs are taken from that piece. One of the other riffs is taken from Dusk Horizon, which is played after leaving the prison ship when you're forced to fight for the first time. Another of the riffs is from some song from either Descent or Descent II, whose author I don't know. I just had the song in my head at the time and had to get it out somehow, and the riff fit in nicely.

Thanks for running your site, it's awesome!
-DJ Contrast

DarkCecil13
02-26-2003, 12:23 AM
I have never played Unreal let alone heard the original. Either way, this mix sounds pretty cool in some parts. I like the part from 1:37 to about 2:05 where that übersynth takes the stage. The arrangement itself isn't too repetitive, but it still has its share of minor stagnancy. However, the more I listen to this mix, the more I grow to like it. It's good enough to post regardless of its minor problems.

YES

Digital Coma
02-26-2003, 02:27 AM
The question is are the riffs simply ripped from different levels and slapped over a drumloop, or were the original riffs the inspiration? I'm a little confused by the way he worded his explanation, and I'm not familiar with the game either. I'm holding off my vote until this is clarified.

Beatdrop
03-03-2003, 08:58 PM
It seems to me that when he said "riffs," he actually meant "melodies." However, I can't be sure about that, because I don't remember the music from Unreal at all.

I must say that the default FL sounds REALLY kill this one for me. All of the drums, the bass, and more are some of the samples that are initially packaged with FL since the release of 2.7, I believe. And that was about two years ago... :(

This thing is SCREAMING for some better EQ work, too. It sounds pretty lifeless and-- er, I'll continue when I get home.

Protricity
03-05-2003, 02:48 PM
I find the song well done for its style, but it is just sooo boring and repetitive. I would like to see more use of actual harmony and structure rather than just beat + synth.

NO

Malcos
04-08-2003, 08:19 AM
Wow, damn this has been sitting here for tooooooo long. This is too fruityloopy, and doesn't have much to it. Drum beat, and a couple synths. Ending is just like, bluh.

NO

Beatdrop
04-16-2003, 07:46 PM
Long overdue follow-up review (hey that sounded neat!):

NO for all the reasons I said before and all the reasons that have already been mentioned (repetitive, bad sounds, etc.).

m68030
04-17-2003, 03:55 AM
http://www.descent2.com/dorsola/modcoll_m.htm


Original Unreal soundtrack in S3M here. Why has no one dug this up yet?
Took me like 30 seconds.

Basically this is a fruity version of the original.

*drives a nice nali into it*
ha, i made a pun!

NO