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View Full Version : FEEDBACK NEEDED: Submission Standards Revision


djpretzel
08-24-2007, 04:06 AM
Current:

http://www.ocremix.org/info/Submission_Standards_and_Instructions

Revision (Draft):

http://docs.google.com/View?docid=dd8pdm8j_36n4w2qc

I personally felt that the current standards were unnecessarily long, inconsistently formatted, and overly complex, and recently worked a good deal on revising them for clarity, simplicity, and length. I received feedback from Larry specifically and the judges panel as a whole, and revised accordingly based on that input. Basically, this is wordsmithing - there aren't major policy changes to the actual standards themselves - but nevertheless we wanted to make the revised draft available for public comment before putting it in place.

Hopefully you'll agree that it's cleaner and clearer; if there are parts you think remain fuzzy, please let us know. Do understand that some of the wording almost has to be a little subjective, as the process itself involves subjectivity, but on the more objective criteria and instructions, if anything is unclear we'd like to improve it.

We're NOT looking for a debate on the actual standards criteria themselves.

That's for another time and another place, and we're pretty darn sure we like what we have. But we do want to make sure what we have is also as clear as it can be. We're interested in translating this document into other languages, so a cleaner and clearer revision will also facilitate that process.

Please let us know what you think about the revision.

Thanks,

-djp

Hemophiliac
08-24-2007, 05:04 AM
two things i noticed whilst taking a quick lookthru of the new version.

under number 3...Acceptable source material

"Sound effects alone are not considered music, and submissions consisting of them will not be accepted."

i assume this means that the whole "remix" would be entirely made of sound effects ala the counterstrike remixes that were removed long ago, not only because there was no music in the games but because these were all sound effects. maybe it would help to clarify this with adding entire to the sentence?

under number 4...Arrangement

"3. The source material must be identifiable and dominant.

* Arrangement must not completely modify the source material beyond recognition.
* The amount of arranged source material must be substantial enough to be recognized."

do the two bullets need to be there, they seem redundant? or am i just not clear to the difference between them?

just a couple things that caught my eye. everything else seems much better then the previous version.

Triad Orion
08-24-2007, 05:20 AM
under number 4...Arrangement

"3. The source material must be identifiable and dominant.

* Arrangement must not completely modify the source material beyond recognition.
* The amount of arranged source material must be substantial enough to be recognized."

do the two bullets need to be there, they seem redundant? or am i just not clear to the difference between them?

just a couple things that caught my eye. everything else seems much better then the previous version.

No, they are a bit different, legalese speaking. The first one is straightforward, in regards to keeping the main material recognizable when present. The second one refers to that the presence of source material must be prevelent enough for the song to be recognizable. The second point is addressing that having the chorus of the source material in the song for only five seconds of the whole song isn't acceptable, even if it's taken note for note. In simpler terms, part two is referring to the importance of the source material in the remix itself, not the amount of liberties of which is taken with it.

PriZm
08-24-2007, 07:15 AM
Using common presets, relying heavily on prerecorded loops, or employing nothing but basic tones or "chiptunes" is discouraged.

I feel that the "using common presets" part can sound a little intimidating, especially with software that has highly sophisticated presets like Reason, Garritan, Kontakt, etc. It could encourage artists to avoid using sawtooth, square or any other common sound that is used in many remixes (and commercial songs) effectively. The rest is fine, and a big upgrade.

I could translate it to French if you want me to.

anosou
08-24-2007, 01:22 PM
I feel that the "using common presets" part can sound a little intimidating, especially with software that has highly sophisticated presets like Reason, Garritan, Kontakt, etc. It could encourage artists to avoid using sawtooth, square or any other common sound that is used in many remixes (and commercial songs) effectively. The rest is fine, and a big upgrade.

I could translate it to French if you want me to.

Indeed. I use Reason Orkester presets very often, maybe spicing it up with reverb. Sounds amazing. I think rephrasing that would be the thing to do.

EDIT: Also, nice to see a european remixer :) hey PriZm


EDIT2: I must also add I agree with Hemophiliacs point about sound effects. Using sound effects in a remix while also arranging a valid source tune is not only fun but an interesting part of a remix. So it should, as Hemophiliac pointed out, be made clear that sound effects are not BANNED as a remix element.

Liontamer
08-24-2007, 01:32 PM
THIS I dislike: "Games that are shareware, freeware, or personal projects may or may not be accepted at our discretion; we strongly recommend arranging titles released commercially to avoid any problems."
It spits on the underground gaming world and all the composers out there. Composers who are much like us and have the same dreams. Why shouldn't they get some credit? Make so it's okay as long as the game is avaliable on the internet for everyone.

sorry for sounding harsh but hell, Open Source and Freeware games are one of the most beautiful things about the internet and devoted gamers. Don't look down on a labour made entirely out of love.

Any non-commercial game needs to have a wide distribution and notariety before it can be accepted, a la Cave Story or Perfect Cherry Blossom. Otherwise, anyone could make a mini-game, give it to 5 people, then someone could arrange the soundtrack and it's allowable. As it's said, gauging these factors is at our discretion. It doesn't say those games are disallowed. The above wording is perfectly fine as is, as we've clearly accepted mixes from games that aren't traditional commercial releases.

anosou
08-24-2007, 01:36 PM
Any non-commercial game needs to have a wide distribution and notariety before it can be accepted, a la Cave Story or Perfect Cherry Blossom. Otherwise, anyone could make a mini-game, give it to 5 people, then someone could arrange the soundtrack and it's allowable. As it's said, gauging these factors is at our discretion. It doesn't say those games are disallowed. The above wording is perfectly fine as is, as we've clearly accepted mixes from games that aren't traditional commercial releases.

Then I feel like I have to ask, what's a wide distribution in the judges eyes?
Also, yeah, I was overreacting a bit. Since English is not my first language I have a hard time getting the exact meaning of that wording in to my head it seems ;P but I still wonder the above

Liontamer
08-24-2007, 01:41 PM
Then I feel like I have to ask, what's a wide distribution in the judges eyes?
Also, yeah, I was overreacting a bit. Since English is not my first language I have a hard time getting the exact meaning of that wording in to my head it seems ;P but I still wonder the above

No problem. In terms of "wide distribution," checking the chatter of the internet (Google search, Wikipedia, blogs, YouTube) is basically the best way of researching how well-known the game is.

two things i noticed whilst taking a quick lookthru of the new version.

under number 3...Acceptable source material

"Sound effects alone are not considered music, and submissions consisting of them will not be accepted."

i assume this means that the whole "remix" would be entirely made of sound effects ala the counterstrike remixes that were removed long ago, not only because there was no music in the games but because these were all sound effects. maybe it would help to clarify this with adding entire to the sentence?

under number 4...Arrangement

"3. The source material must be identifiable and dominant.

* Arrangement must not completely modify the source material beyond recognition.
* The amount of arranged source material must be substantial enough to be recognized."

do the two bullets need to be there, they seem redundant? or am i just not clear to the difference between them?

just a couple things that caught my eye. everything else seems much better then the previous version.

For the sound effects portion, perhaps "primarily consisting of." But the sentence as-is with the word consisting means "entirely made of" sound effects, not an arrangement supplemented by sound effects. But if it looks ambiguous, perhaps we can revise that with a word or two.

For the recognizability portion, it's a little redudant, but is meant to further qualify the statements, especially in terms of going too liberal. djp can weigh in on it, as we had a third bullet as well that turned out to be redundant and decided to axe it.

anosou
08-24-2007, 01:56 PM
No problem. In terms of "wide distribution," checking the chatter of the internet (Google search, Wikipedia, blogs, YouTube) is basically the best way of researching how well-known the game is.

Good :) I feel satisfied with that answer.
Thanks for taking your time mate

FiremanJoe
08-24-2007, 01:58 PM
I don't mean to contest the rule, but is there any particular reason there's a limit to 192kbps mp3s, and what of vbr mp3s?
So long as the file remains under 6mb, does the bitrate really matter that much?

djpretzel
08-24-2007, 02:05 PM
Changes are in bold:

Sound effects alone are not considered music, and submissions consisting primarily of them will not be accepted.

To help clarify that sound effects are perfectly fine additions to ReMixes, they just can't be the focus.

Overusing common presets, relying heavily on prerecorded loops, or employing nothing but basic tones or "chiptunes" is discouraged.

"Overusing" instead of "using" should help clarify that simply using a Reason preset won't disqualify your mix. I use presets all the time. What we're referring to is a mix that consists entirely of unaltered and very common presets. Also, we're using the word "discouraged" here specifically because doing this won't get your mix rejected 100% of the time - if everything else is amazing and you've used nothing but FL presets, your mix may still pass.

Good feedback.

Pascal, we'd definitely be interested in a French translation. I'm PM you soon; we'll want to wait until the document is finalized.

anosou
08-24-2007, 02:28 PM
Great changes djp.
I can also, together with GeckoYamori maybe, do a Swedish translation if you're interested. We are a few swedes around and more to come.

Sir_NutS
08-24-2007, 05:40 PM
I find it to be clear and understandable, good work.

And again, I offer my help to translate any document to spanish, it's my first language.

Keep up the good work.

Hemophiliac
08-24-2007, 06:23 PM
yes thank you, changes made are 100% clear to me now.

Radiowar
08-24-2007, 06:33 PM
"Movie themes such as Star Wars or licensed songs from the Need for Speed games do not qualify."

This could be clearer I think, something like "Movie themes and licensed music (e.g. the Star Wars theme or the Need for Speed soundtrack) do not qualify." As it is now it could be taken literally as only the Need for Speed soundtrack wouldn't qualify, but other licensed music would.

Patrick Burns
08-25-2007, 04:15 AM
I know you all (DJP, judges) must have considered this before, but I don't know what you think about it:

The last thing you want to do is discourage people, but, in an effort to help people understand how their song may compare to the standards, perhaps you should advise prospecting ReMixers to take a look at the sea of past decisions and mention how few mixes make it to the panel and from there how few pass. Whether this is edited into this document or somewhere else, I think there needs to be a general, "save both you and us some unnecessary work and take the time to really get a feel for the standards because statistically many many people have not (!)"

The present document is focused on almost exclusively on standards and procedure, but the instructions section on the draft starts to branch out into some advice. Perhaps something of the above could be included there, or maybe it could be part of some headline pushing people to pay more attention.

(Btw, having had 3 mixes rejected myself, I'm in no way pointing a finger at everyone who has gotten a mix rejected. Obviously a lot of people do there homework and do there best to meet the standards, but as I understand it there are hordes who don't even come close.)

Dyne
08-25-2007, 04:57 AM
I want to sit here now and give you a full blown dissertation on what I think of the updating of the standards, read; wordsmithing.

Anyway, I'm not going to do that. Instead, I just want to say that the standards a lot easier to read in their newer form, and that while some might disagree with the way some of them have been worded, it just seems to me it's easier to control content through the submission guidelines.

Jillian Aversa
08-25-2007, 05:12 AM
Patrick makes a good point; if we worded it delicately, we could probably convince some people to really get an idea of what the standards are before submitting.

The submissions process is a great way to get feedback, but I sometimes wonder if more people would actually rework their stuff if it weren't, in effect, rejected first. I put so many "please resubmit"'s on my NO's, and a rare few actually come back. Maybe we could do something with the WIP forums to ensure that people are getting good, consistent feedback for their experience level. A way to entice more people to use the resource? Appoint some people as official WIP-helpers, in addition to whoever wishes to contribute?

Anyway, this is a little off-topic for the thread. I may bring it up in j-disc.

PassivePretentiousness
08-25-2007, 05:39 AM
The source material must be identifiable and dominant.
Arrangement must not completely modify the source material beyond recognition.
The amount of arranged source material must be substantial enough to be recognized.from reading the judge's decision threads it **seems** to me this guideline doesn't go far enough. that is different than "recognizable" or even "dominant". my perception is that a remix must demonstrate some semblance of a connection with the source at all times. instances where this has not been fulfilled entirely have resulted in needed revisions (club showdown), near-rejections (rhodes to the past), and being partially responsible for outright removals (strolling the mines).

precise wording as to how you feel on the issue would be helpful above and beyond the clauses in the current draft.

Dhsu
08-25-2007, 07:45 AM
I'm concerned about a couple things I've seen mentioned in several decisions, but never formally outlined in the submission guidelines; namely, minimum length and encoding rate. I feel that ReMixers should be aware that arrangements under a certain length (around 1:30 from what I've seen) are very unlikely to be accepted. Likewise for submissions encoded at 64kbps or lower. Or maybe it's already been addressed and I missed it.

I also advocate drawing a stronger distinction between the traditional and OCR definitions of "arrangement" and "remixing," as they are significantly different from each other. Although the OCR definition of arrangement could probably be inferred from the appropriate section, I didn't find any mention or warning against extensive sampling, i.e. traditional "remixing."

Again, if I've missed something, I apologize.

kamoh
08-25-2007, 08:12 AM
I agree that there should be a SHORT mention that many submissions do not follow the submission guidelines and are DJP rejected or No Overrided.

The revised rules are still 1,200 words. That's almost five term paper pages, without paragraphing (~250 words/page). It'd be nice to try and limit that a LOT so that people can both understand the quality necessary, but also not be daunted by the guidelines size.

That's what I'm about to do right now (gimme some time).

Liontamer
08-28-2007, 07:32 AM
from reading the judge's decision threads it **seems** to me this guideline doesn't go far enough. that is different than "recognizable" or even "dominant". my perception is that a remix must demonstrate some semblance of a connection with the source at all times. instances where this has not been fulfilled entirely have resulted in needed revisions (club showdown), near-rejections (rhodes to the past), and being partially responsible for outright removals (strolling the mines).

If "at all times" you mean a ReMix has to be arranging from the source material at any point in the track no matter what, that's completely wrong. That would leave no leeway for original writing/sections.

Club Showdow: That was our mistake in the first place. Once BGC gave a breakdown along with a comparison MP3, the connections were apparent, plus his revisions did more in the first part to connect the arrangement to the original.

Rhodes to the Past: More of a case of being too close than being unconnected.

Strolling the Mines: The original additions would have been fine if the melody itself hadn't been near-verbatim and the instrumentation hadn't been practically the same as the original.

Doulifée
08-28-2007, 10:42 AM
i'll be glad to help Pascal for his translation if needed. :wink: Look like he is from Montreal :p

Dafydd
08-28-2007, 11:21 AM
If they should be mentioned instead in the submission writeup, please indicate that.I'd like this to be changed for "If they should be mentioned in the submission writeup instead, please indicate that in the submission e-mail."

The music must have actually been used in the game; a bonus track off a commercial game soundtrack does not qualify.There's a really good song in the Mega Man: Wily's Revenge gbs that doesn't play anywhere in the game - but it's in the game data, on the actual game cartridge - like the notorious hot coffee mod. What's the verdict on material such as this?

The Tetris soundtrack, containing Russian folk music, is the only exception.What if we, later on, realize that a well-known song from a well-known game, covered in an OCremix, is actually not an original song for the game, but rather, a folk song? Will the rules be updated or will the remix be removed?

Arrangement must not completely modify the source material beyond recognition.Sentence does not feel professional. Removing "completely" would help, but then it would sound like original material isn't welcome. I think these two bullets should be replaced by a sentence or two that explains that original material is welcome, but that anyone who knows the source material should be able to tell that the remix is a remix of that source song without being told beforehand that the remix is in fact a remix of that song.

Dhsu
08-28-2007, 09:42 PM
I don't think that's a legitimate criterion for determining the validity of a ReMix. A lot of people can't identify the source for my Chrono Trigger arrangement on first listen. Actually for that matter, some people can't identify the source period, even after being told what it is. :P And yet if you pay attention, you'll realize there's a direct 1-to-1 correspondence between the arrangement and the source.

PassivePretentiousness
08-29-2007, 01:25 AM
If "at all times" you mean a ReMix has to be arranging from the source material at any point in the track no matter what, that's completely wrong. That would leave no leeway for original writing/sections.

Club Showdow: That was our mistake in the first place. Once BGC gave a breakdown along with a comparison MP3, the connections were apparent, plus his revisions did more in the first part to connect the arrangement to the original.

Rhodes to the Past: More of a case of being too close than being unconnected.

Strolling the Mines: The original additions would have been fine if the melody itself hadn't been near-verbatim and the instrumentation hadn't been practically the same as the original.

I meant more along the lines that if there's a minute of original material, the melody plays, another minute of original material, the melody plays again with a lot of interpretation, and a final minute of original material, the song would probably be rejected. Maybe my simplification is too facile, but that is recognizable and probably considered dominant if the original is acting as a refrain, but it isn't connected to the rest of the new material. I cited Rhodes to the Past because if memory serves correct there was concern that it was a sweet intro that had little to do with 600 A.D. acting as virtually the entirety of the arrangement.

Dafydd
08-29-2007, 10:04 AM
I don't think that's a legitimate criterion for determining the validity of a ReMix. A lot of people can't identify the source for my Chrono Trigger arrangement on first listen. Actually for that matter, some people can't identify the source period, even after being told what it is. :P And yet if you pay attention, you'll realize there's a direct 1-to-1 correspondence between the arrangement and the source.

I still don't recognize the source in anything by Children of the Monkey Machine. Whether a source is recognizable or not isn't my call, however - it's the judges'. If they recognize the source, well, I guess that's good enough.

djpretzel
08-29-2007, 06:39 PM
Really good feedback, everyone... I haven't had time to implement or respond in detail, but there are some excellent points.

Regarding the document's length, which estêvão pointed out and is apparently revising, I don't know... many of the suggestions made are valid, but will only make the document larger. I want to keep the size down, but any time we try to produce a shorter, "basic" version, we're always leaving something out that is rather critical.

I sorta feel like anyone taking the time to do a remix should have 15 minutes to read the standards, especially since the judges spend a lot more time than that debating things when a mix doesn't clearly follow them... BUT I also understand that OC ReMix isn't the center of the universe, people besides myself (and the judges) are busy too, and a huge document could dissuade legitimate and talented mixers from submitting.

I suppose I'll wait to see what estêvão comes up with - perhaps he could do what we cannot, without losing critical aspects. Anyone have thoughts on this specific topic? I'll address other comments as well as soon as possible.

Liontamer
09-04-2007, 04:01 PM
I agree that there should be a SHORT mention that many submissions do not follow the submission guidelines and are DJP rejected or No Overrided.

The revised rules are still 1,200 words. That's almost five term paper pages, without paragraphing (~250 words/page). It'd be nice to try and limit that a LOT so that people can both understand the quality necessary, but also not be daunted by the guidelines size.

That's what I'm about to do right now (gimme some time).

Any developments on this, Steve?

Penfold
09-04-2007, 05:40 PM
Small suggestion. From the Format Section, the 3rd bullet reads "Give your submission an original, creative title that is neither your own name nor the name of the original song." This is a little awkward: when I first scanned through this, I misinterpreted what you were saying about "your own name" and thought it referred to the submission title. I would suggest that you consider revising this, possibly even breaking up into two sentences. Rough example: "Give your submission an original, creative title. Do not simply keep the source track title or name it after yourself."

djpretzel
09-27-2007, 03:29 PM
Small suggestion. From the Format Section, the 3rd bullet reads "Give your submission an original, creative title that is neither your own name nor the name of the original song." This is a little awkward: when I first scanned through this, I misinterpreted what you were saying about "your own name" and thought it referred to the submission title. I would suggest that you consider revising this, possibly even breaking up into two sentences. Rough example: "Give your submission an original, creative title. Do not simply keep the source track title or name it after yourself."

Good catch; making that exact edit now...

Antipode
09-27-2007, 05:15 PM
While a couple of 'em still leave a kind of weird taste in my mouth, that's only because none of the policies were changed. This update causes it to be much better organized, easier to read and to understand. So for that, nice work!

The Pezman
10-07-2007, 10:58 PM
If attachments don't work why won't submitters be contacted? Sometimes they don't open for reasons completely unrelated to anything on the part of the submitter. It seems to me that some kind of confirmation of receipt email would be satisfactory and not particularly cumbersome to compose.

Liontamer
10-07-2007, 11:06 PM
If attachments don't work why won't submitters be contacted? Sometimes they don't open for reasons completely unrelated to anything on the part of the submitter. It seems to me that some kind of confirmation of receipt email would be satisfactory and not particularly cumbersome to compose.

That's to cover our ass when someone messes up, as we don't need to be blamed when people forget to link. I manage things day-to-day and contact people nowadays.

Dafydd
10-12-2007, 11:20 AM
Would a remix of the title music from Klik & Play, which isn't really a game but a tool/program to make computer games, be against the rules and rejected? I mean, should a tool like it count as a game or not, and if it does, where is the line drawn? If it does not, I can understand it. I just wanted to make sure (not that this needs mention in the guidelines when I think about it).

The Pezman
10-12-2007, 11:56 PM
Oh my god... I can't believe there's someone else here who knows about Klik & Play. I still have the disc.

I was a six year old game designer back then.

fivre
10-14-2007, 11:03 PM
I've always wondered: why does OCR maintain the 6MB limit? I would assume bandwidth concerns aren't as much of a problem as they were in the past (I forget the exact figures given at last MAGFest, but whatever.) I like my bitrates high, and I also like long songs.

If nothing else, it'd be nice to include links to higher quality versions of a mix hosted elsewhere if the remixer (or whoever) is willing to provide the webspace.

Dafydd
10-14-2007, 11:15 PM
Considering how much the site has grown in the past few years, I'd expect bandwidth problems are as much of a problem now as they've ever been. Personally, I think it's silly to have a bitrate higher than 160kbps (I can't hear the difference anyway), or to have a remix that's over 6 minutes long, but, again, that's my personal opinion. OCR probably sticks to it mostly due to habit, I suppose.

anosou
10-15-2007, 09:36 AM
Considering how much the site has grown in the past few years, I'd expect bandwidth problems are as much of a problem now as they've ever been. Personally, I think it's silly to have a bitrate higher than 160kbps (I can't hear the difference anyway), or to have a remix that's over 6 minutes long, but, again, that's my personal opinion. OCR probably sticks to it mostly due to habit, I suppose.

A remix over 6 minutes can many times be very interesting and for orchestral pieces and electro madness it's not a bad idea. I understand the file-size limit but I feel it's sad that longer pieces has to be 128kbps or lower.

Fishy
10-15-2007, 10:22 AM
Unless the bandwith issue really is that bad (which I can't say if it is or not) I think the 6mg limit is kind of ghey. Maybe if there was a 192kbps cap instead. I'm sure that if a really long remix was submitted, it would have to be interesting enough throughout to justify the length to the judges.

Imo its a a bit balls that Triforce Majeure and others had to have such low encoding but I say again: if it really is a bandwith thang then fair enough.

anosou
10-15-2007, 10:47 AM
Unless the bandwith issue really is that bad (which I can't say if it is or not) I think the 6mg limit is kind of ghey. Maybe if there was a 192kbps cap instead. I'm sure that if a really long remix was submitted, it would have to be interesting enough throughout to justify the length to the judges.

Imo its a a bit balls that Triforce Majeure and others had to have such low encoding but I say again: if it really is a bandwith thang then fair enough.

192kbps ftw. really.

djpretzel
10-15-2007, 04:31 PM
Unless the bandwith issue really is that bad (which I can't say if it is or not) I think the 6mg limit is kind of ghey. Maybe if there was a 192kbps cap instead. I'm sure that if a really long remix was submitted, it would have to be interesting enough throughout to justify the length to the judges.

Imo its a a bit balls that Triforce Majeure and others had to have such low encoding but I say again: if it really is a bandwith thang then fair enough.

Alright, I like you, so I'm going to be nice, but:

"ghey" conveys no information to me other than your inability to choose better, more descriptive adjectives.
The judges are already strapped for time; making them listen to 10-minute mixes which may or may not justify their length seems counterproductive.
We receive many submissions via email, and many email systems (we use gmail) have caps that impose their own limit.
Having a bitrate cap and no length cap could theoretically allow hour long mixes... we really don't want that, however "balls" it is that the limit could affect shorter pieces.There will always be a max file size limit; whether we choose to increase it slightly to reflect bandwidth circumstances and other factors like judges time and email compatibility remains to be seen.

Fishy
10-15-2007, 05:46 PM
Alright, I like you, so I'm going to be nice, but:

"ghey" conveys no information to me other than your inability to choose better, more descriptive adjectives.
The judges are already strapped for time; making them listen to 10-minute mixes which may or may not justify their length seems counterproductive.
We receive many submissions via email, and many email systems (we use gmail) have caps that impose their own limit.
Having a bitrate cap and no length cap could theoretically allow hour long mixes... we really don't want that, however "balls" it is that the limit could affect shorter pieces.There will always be a max file size limit; whether we choose to increase it slightly to reflect bandwidth circumstances and other factors like judges time and email compatibility remains to be seen.

1. Fair enough, wasn't feeling formal.

2. Being a humoungous Dream Theater fan I'm a fan of longer songs, as it leaves room for more development etc. Also Schna has that cool 17 minutes long medley over at ThaSauce, just made me wonder about the length of the tracks here. I greatly respect the work the judges do and I understand that they have lots of work to do, but I'm not sure they would get all that many 10+ minute remixes, except maybe the odd dance megamix or something. I can see why you might not want to end up hosting these massive remixes though.

3. Also fair enough. Not everyone has a proper hosting solution. If it weren't for Escariot I don't know how I'd submit my remixes without just attaching them.

4. Again, I personally like well done huge songs, but if you don't then thats that I guess.

Obviously I didn't know all the reasons why you have the limit when I posted my badly constructed comments, so sorry about that and thanks for being nice about it.

Dhsu
10-15-2007, 07:19 PM
I'm concerned about a couple things I've seen mentioned in several decisions, but never formally outlined in the submission guidelines; namely, minimum length and encoding rate. I feel that ReMixers should be aware that arrangements under a certain length (around 1:30 from what I've seen) are very unlikely to be accepted. Likewise for submissions encoded at 64kbps or lower. Or maybe it's already been addressed and I missed it.
I dunno if djp saw this, so I'm bumping it just in case it got lost at the bottom of the page.

Liontamer
10-15-2007, 09:48 PM
I'm concerned about a couple things I've seen mentioned in several decisions, but never formally outlined in the submission guidelines; namely, minimum length and encoding rate. I feel that ReMixers should be aware that arrangements under a certain length (around 1:30 from what I've seen) are very unlikely to be accepted. Likewise for submissions encoded at 64kbps or lower. Or maybe it's already been addressed and I missed it.
I dunno if djp saw this, so I'm bumping it just in case it got lost at the bottom of the page.

I see what you're saying, but also don't think we need to add anything like that. Nowadays, anyone submitting anything shorter than 1:30 or under 128kbps is rare. Pretty foolish in general for anyone to go below those types of thresholds.

I just don't see the need to formally say anything about that, when it's clear that n00bs who send crappy subs like that aren't reading the information closely in the first place. If you're reading the guidelines and actually paying attention, you're not gonna submit stuff like that.

There's only so much that needs to be explicitly stated, plus the revised guidelines do a better job of making the standards clearer. Don't think we need to establish any official minimum song length or bitrate.

Dhsu
10-16-2007, 08:47 PM
I suppose it could be assumed that a song under 1:30 isn't going to have the necessary amount of expansion needed to get on the site in the first place, but the thing is the guidelines say nothing about expansion of the source material either. It only mentions "contributions, modifications, and enhancements," none of which would necessarily affect length. Short submissions are rare, yes, but there are enough, and I feel it is a disservice to tell remixers that their mix is sweet but too short when no mention of length is mentioned in the standards. (I have a similar beef about decisions mentioning that a piece doesn't "build up" or "go anywhere" when the standards make no mention of these requirements).

The same kinda applies to bitrate. It's lame to tell someone his song is awesome but encoded too low. Of course on those occasions you'll ask for a re-encode, but chances are by that time he's deleted the project file and WAV already. Why not just tell them to encode at 128kbps in the first place? You've already got a max bitrate...how is it different to set a minimum bitrate? With exceptions made for long songs, of course.

djpretzel
10-16-2007, 08:57 PM
I'm strongly considering Dhsu's point; if we can do it succinctly, I think it makes sense. It CAN be inferred from existing points, as Larry says, but spelling it out has value.

Dhsu, as one of 58 users using the default vB skin on these forums, you may wanna chime in on the google ads thread; I'm sure you'll have something to say :-o

UPDATED WITH FOLLOW ADDITIONS:

Bitrate should be high enough to convey detail; a 96Kbps average is suggested as a minimum.
Audio should be 44.1khz Stereo.
Submissions should be long enough to convey arrangement; generally, this requires at least two minutes of material.

Dafydd
10-16-2007, 09:56 PM
Are my earlier comments being ignored for a reason or were they just not noticed among the rest? I had some questions before that, while I can understand they might not be important enough to answer in the actual guidelines document, I'd still like to know what the staff has to say about.

http://www.ocremix.org/forums/showpost.php?p=311874&postcount=24
http://www.ocremix.org/forums/showpost.php?p=329810&postcount=35

Liontamer
10-16-2007, 11:24 PM
Would a remix of the title music from Klik & Play, which isn't really a game but a tool/program to make computer games, be against the rules and rejected? I mean, should a tool like it count as a game or not, and if it does, where is the line drawn? If it does not, I can understand it. I just wanted to make sure (not that this needs mention in the guidelines when I think about it).

It's not determined yet. We had a similar discussion a couple of months ago on the Mii Channel music. My personal opinion is that those examples aren't actual games despite being programs.

If they should be mentioned instead in the submission writeup, please indicate that.I'd like this to be changed for "If they should be mentioned in the submission writeup instead, please indicate that in the submission e-mail."
That sounds fine.

The music must have actually been used in the game; a bonus track off a commercial game soundtrack does not qualify.There's a really good song in the Mega Man: Wily's Revenge gbs that doesn't play anywhere in the game - but it's in the game data, on the actual game cartridge - like the notorious hot coffee mod. What's the verdict on material such as this?
IMO, just being in the game data is the qualifier, as that is still being used in the game, even if not during the course of gameplay. When it's not in the game data, but added to a physical OST release, that's not ok.

The Tetris soundtrack, containing Russian folk music, is the only exception.What if we, later on, realize that a well-known song from a well-known game, covered in an OCremix, is actually not an original song for the game, but rather, a folk song? Will the rules be updated or will the remix be removed?
We amended that a few days ago to "is currently the only exception." Your scenario is a case-by-case basis. Not really any way to be more specific than that without being faced with a specific scenario.

Arrangement must not completely modify the source material beyond recognition.Sentence does not feel professional. Removing "completely" would help, but then it would sound like original material isn't welcome. I think these two bullets should be replaced by a sentence or two that explains that original material is welcome, but that anyone who knows the source material should be able to tell that the remix is a remix of that source song without being told beforehand that the remix is in fact a remix of that song.
djp would have the best idea on how to approach that suggestion, but I don't like anything that sacrifices conciseness. IMO, the only thing that's important is that the judges can tell what's being arranged, as we are the ones doing the most work analyzing the submission. "Anyone" being able to tell is not a good standard.

Dafydd
10-16-2007, 11:39 PM
Thanks, LT.

djpretzel
10-22-2007, 03:47 PM
We could probably continue revising & refining these standards for the rest of our natural lives, but at this juncture we've decided to finalize them, and they're now live & in place. We incorporated as much feedback as we could without sacrificing the core of the document, and we thank everyone for their detailed feedback.

I think this version is lightyears beyond its predecessor, and since the standards dictate what a ReMix is (and isn't), I consider this a big step forward for the site.

http://www.ocremix.org/info/Submission_Standards_and_Instructions

Dhsu
10-22-2007, 04:07 PM
Good show. Thanks for being so open to our feedback!

Magewout
10-22-2007, 05:24 PM
In response to djp saying he'd like to see the standards translated to other languages, if you ever need a Dutch version, be sure to let me know, I'd love to translate for you guys.

OCR has provided me with so much good music, it's about time I do something back ;)

djpretzel
10-22-2007, 05:58 PM
In response to djp saying he'd like to see the standards translated to other languages, if you ever need a Dutch version, be sure to let me know, I'd love to translate for you guys.

OCR has provided me with so much good music, it's about time I do something back ;)

Right now we've got French and Japanese translations underway, and our next priorities are German and Spanish, BUT, a Dutch version wouldn't hurt. If you PM me I can tell you the specific, but be warned that the Content Policy in particular may be difficult and time-consuming to translate... we'd definitely appreciate the help, though!

The Pezman
10-25-2007, 04:34 AM
I think this is the appropriate place to put this:

I just read your weigh-in on the Space Invaders Remix. Are you sure that the four descending pitches were sound effects of the ships moving and not a light (well, light may be an understatement) background theme meant to convey the increasing tension of the incoming vessels?

I ask because I've tossed around ements for a Space Invaders mix in my head.

djpretzel
12-04-2007, 03:43 AM
Yes, we're pretty sure... even if it was intended as music, there's a "substantive" requirement that whatever arranged material has to meet that these descending notes wouldn't.

Unsticking this thread as I believe the majority of discussion has concluded - anyone can always resurrect the issue in the future.

Thanks for all the great feedback - I think the new standards are a thousand times better, and clearer!