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View Full Version : How to make Super Nintendo Music ?


gutty
09-24-2007, 04:56 PM
Hi!

I'm not a remixer, but I listen to game music and ocremixes constantly. Lately I've been obsessed with the idea of making my own music that sounds just like Super Nintendo music.

I've searched around quite a bit and I can't find any program that is like a "SNES Composer" so I wanted to know if there are any of you remixers here that know how I can go about making snes music, with all the limitations of the SPC700.

Thanks!

Geoffrey Taucer
09-24-2007, 05:41 PM
I don't know of any way to make an acutal SPC, however you can rip samples from games using snessor, and use them in a tracker (ie modplug). By using these samples and limiting yourself to 9 tracks, it should be more or less equivalent to working within the limits of the SPC700

gutty
09-24-2007, 07:05 PM
That sounds cool, I don't know what either of those are, but I've found them & I'll mess around and see if I understand it.

Thanks for the help.

shikigami
09-24-2007, 07:33 PM
the same way developers made music for earlier systems.

fuck around until something sounds good.

Geoffrey Taucer
09-25-2007, 02:16 AM
If snessor doesn't work, I believe you can also rip samples using spctool

Antipode
10-14-2007, 03:33 AM
Another option is to use one of a number of soundfonts that mimic the sound.
Here's one generously offered by Darkesword's soundfont page. You'll need SFPack to decompress them and some kind of sequencer with soundfont support.
http://soundfonts.darkesword.com/fonts/setzer_spc.sfpack

jmr
10-14-2007, 07:45 AM
There is a program called XMSNES (http://ekid.nintendev.com/xms/) that allows you to convert XM, MOD, and S3M files to the SPC format. As far as I know, that's the only way to create an actual, original SPC.
EDIT: Here's another option that I forgot about: You can use the Zelda 3 rom editor Hyrule Magic (http://desnet.fobby.net/index.php?page=utilities&id=6) to edit the music in the game, which you can dump to SPC with nearly any emulator. However, if I remember correctly, the editor's interface was pretty complex to me and I wasn't able to accomplish much with it. Maybe someone more familiar with tracking software could figure it out. There may be a few legality issues as well (for one, you need a Zelda 3 rom, and any SPC files you'd create would retain some elements of the game's code), so you may want to avoid going this route. I'm just letting you know your options.