Liontamer
11-27-2007, 09:49 PM
Original Decision: http://www.ocremix.org/forums/showthread.php?t=11351
Your ReMixer name: Joren de Bruin
Your real name: Joren de Bruin
Your email address: ayato_kamina1@hotmail.com
Your website: -
Your userid: Can't find this, forumname= Tensei-San
Name of game(s) arranged: Castlevania II and a bit of III
Name of individual song(s) arranged: Bloody Tears and Beginning
Remix Name: Roar! O, Mighty Vampire Killer!
Link to Remix: http://www.tindeck.com/audio/my/kmsz/Roar--O--Mighty-Vampire-Killer-
Well I've said pretty much everything you need to know about this in the initial submission, so I'll just point out the differences with that one: I did all the mixing and mastering myself this time, and IMO it worked out decently. One big complaint was the general lo-fi feeling caused by a narrow stereo FX, but I'm pretty sure that's more than fixed now. Apart from that I upgraded several of the cheaper sounding components (Most notably the drums and strings), and tried to make the weaker aspects of the mix (bass, kick drum) more audible. Anyway, I hope you like it :)
Joren
--------------------------------------------------------------------------------
http://www.zophar.net/nsf/castle~1.zip - Track 2
http://www.zophar.net/nsf/castlev3.zip - Track 1
Some side comments first. The timing of the piano intro was awkward; mechanically sequenced yet off-time. The piano chords from :37-:43 still sound wrong. I was a big fan of the drum programming here; nice and varied as well to drive the track forward, evolving alongside the general dynamic of the track. Most people who submit apparently think this is the least important thing in the world. The only thing I wasn't feeling there were the machine guns drums from 3:13-3:39; they sounded like they were distorting.
The ending also cut off abruptly. Now it could be my download, or it could be the Tindeck upload; but no matter what, I hate cut-off endings. If this was from your side, you should have tested your track to make sure it uploaded properly.
I'm feeling you on these instrument improvements, they're definitely noticeable. The overall mixing is still pretty bad on this one though, which is something I'm confident you'll pick up properly in time with advice and trial & error. But right now, this isn't getting the job done.
Lots of the highs are blistering, and there's poor separation of parts during the fullest sections. I'll leave specific recommendations to the music Js. So in short, the arrangement to me was on pretty solid ground. Don't be discouraged, I remember when SnappleMan was at this same point in his early material on OCR with "Killer Dokko", i.e. solid arrangement ideas, weak production. This isn't terrible, but hopefully some other Js can dig deeper on why the soundscape sounds so off. I don't think this is on a nitpick level though.
NO (refine/resubmit)
Your ReMixer name: Joren de Bruin
Your real name: Joren de Bruin
Your email address: ayato_kamina1@hotmail.com
Your website: -
Your userid: Can't find this, forumname= Tensei-San
Name of game(s) arranged: Castlevania II and a bit of III
Name of individual song(s) arranged: Bloody Tears and Beginning
Remix Name: Roar! O, Mighty Vampire Killer!
Link to Remix: http://www.tindeck.com/audio/my/kmsz/Roar--O--Mighty-Vampire-Killer-
Well I've said pretty much everything you need to know about this in the initial submission, so I'll just point out the differences with that one: I did all the mixing and mastering myself this time, and IMO it worked out decently. One big complaint was the general lo-fi feeling caused by a narrow stereo FX, but I'm pretty sure that's more than fixed now. Apart from that I upgraded several of the cheaper sounding components (Most notably the drums and strings), and tried to make the weaker aspects of the mix (bass, kick drum) more audible. Anyway, I hope you like it :)
Joren
--------------------------------------------------------------------------------
http://www.zophar.net/nsf/castle~1.zip - Track 2
http://www.zophar.net/nsf/castlev3.zip - Track 1
Some side comments first. The timing of the piano intro was awkward; mechanically sequenced yet off-time. The piano chords from :37-:43 still sound wrong. I was a big fan of the drum programming here; nice and varied as well to drive the track forward, evolving alongside the general dynamic of the track. Most people who submit apparently think this is the least important thing in the world. The only thing I wasn't feeling there were the machine guns drums from 3:13-3:39; they sounded like they were distorting.
The ending also cut off abruptly. Now it could be my download, or it could be the Tindeck upload; but no matter what, I hate cut-off endings. If this was from your side, you should have tested your track to make sure it uploaded properly.
I'm feeling you on these instrument improvements, they're definitely noticeable. The overall mixing is still pretty bad on this one though, which is something I'm confident you'll pick up properly in time with advice and trial & error. But right now, this isn't getting the job done.
Lots of the highs are blistering, and there's poor separation of parts during the fullest sections. I'll leave specific recommendations to the music Js. So in short, the arrangement to me was on pretty solid ground. Don't be discouraged, I remember when SnappleMan was at this same point in his early material on OCR with "Killer Dokko", i.e. solid arrangement ideas, weak production. This isn't terrible, but hopefully some other Js can dig deeper on why the soundscape sounds so off. I don't think this is on a nitpick level though.
NO (refine/resubmit)