Liontamer
01-05-2008, 06:58 AM
Original Decision: http://www.ocremix.org/forums/showthread.php?t=11671
remixer alius: Hoboka
real name: Alex J. Shtokalko
source: Super Metroid, Lower Maridia (Rockey area or w/e, you'll know when you hear it ;-) )
remix title: The Aquatic Abyss
Remix:
Heya girls, I gotz you a new resub to convulse - er I mean, dance to :D
It's my super metroid remix - TOTALLY different concept now...kinda DnB-ish/alternate whatever the fuck you wanna call it.
I worked real, real, real hard on this, and I expect at least SOME degree of appreciation for this song, lol. Eh, fat chance knowing you guys, but what the hell, I know I've made a half decent song, so love it or I'll have to shoot you!! Well, not really, but okay I'll stop blabbering away now before your head implodes from the idiodicy of it all. Enjoy!
--------------------------------------------------------------
Hahaha, I've gotta steal "idiodicy" some time.
http://snesmusic.org/v2/download.php?spcNow=sm - "Maridia Rocky Underwater Area" (sm-24.spc)
I mean, I like some of the concepts here, but the package was very uncohesive. Loads of the synths and samples sounded low-quality, IMO, and the track lacked a lot of high end presence. The track sounding so lossy almost compensated in some way for the apparent lack of any bassline.
The drum transition at :54 felt totally arbitrary, plus the gratuitous cymbal shots at 1:00 & 1:09 were completely out of place.
The piano from 1:20-1:47 was very mechanically sequenced and not melodious at all. The vox for that section was very fake and rigidly sequenced as well.
The track was all over the place with no real sense of direction and little in the way of dynamics.
[02:24] <@JJT> lemme guess
[02:24] <@JJT> does it start with an abrasive synth
[02:24] <@JJT> playing by itself freeform
[02:24] <@JJT> before abruptly being joined by harsh drums (with no bassline)
[02:25] <@Larry> wow
[02:25] <@JJT> then arbitrarily move into another section at the same volume?
[02:25] <@Larry> hahahaha
[02:25] <@JJT> then go to another section then end abruptly?
[02:25] <@Larry> ROFL
[02:25] <@Larry> how the fuck...
[02:25] <@Larry> yeah, you're actually right, I don't believe it
[02:25] <@Larry> and he really tried to overhaul this bitch
[02:25] <@JJT> larry......EVERY HOBOKA SONG
[02:26] <@JJT> i don't even *need* to listen
[02:26] <@JJT> he doesn't want to bother with learning how to write songs
[02:26] <@JJT> never changes his approach
Harsh. Wrong on the first point about the opening synth, but from that point on, Jon was throwing bullseyes. When I noted that I was placing this on the panel, I was legitimately surprised by how well Jon predicted the track's general structure despite not even having any way to listen to it yet. Clearly, he shouldn't have been able to do that, yet here we are.
This was an improvement over the previous version due to the composition having more complexity, but there's not nearly enough finesse or direction with the execution here. Gotta walk before you can run. :'-(
NO
remixer alius: Hoboka
real name: Alex J. Shtokalko
source: Super Metroid, Lower Maridia (Rockey area or w/e, you'll know when you hear it ;-) )
remix title: The Aquatic Abyss
Remix:
Heya girls, I gotz you a new resub to convulse - er I mean, dance to :D
It's my super metroid remix - TOTALLY different concept now...kinda DnB-ish/alternate whatever the fuck you wanna call it.
I worked real, real, real hard on this, and I expect at least SOME degree of appreciation for this song, lol. Eh, fat chance knowing you guys, but what the hell, I know I've made a half decent song, so love it or I'll have to shoot you!! Well, not really, but okay I'll stop blabbering away now before your head implodes from the idiodicy of it all. Enjoy!
--------------------------------------------------------------
Hahaha, I've gotta steal "idiodicy" some time.
http://snesmusic.org/v2/download.php?spcNow=sm - "Maridia Rocky Underwater Area" (sm-24.spc)
I mean, I like some of the concepts here, but the package was very uncohesive. Loads of the synths and samples sounded low-quality, IMO, and the track lacked a lot of high end presence. The track sounding so lossy almost compensated in some way for the apparent lack of any bassline.
The drum transition at :54 felt totally arbitrary, plus the gratuitous cymbal shots at 1:00 & 1:09 were completely out of place.
The piano from 1:20-1:47 was very mechanically sequenced and not melodious at all. The vox for that section was very fake and rigidly sequenced as well.
The track was all over the place with no real sense of direction and little in the way of dynamics.
[02:24] <@JJT> lemme guess
[02:24] <@JJT> does it start with an abrasive synth
[02:24] <@JJT> playing by itself freeform
[02:24] <@JJT> before abruptly being joined by harsh drums (with no bassline)
[02:25] <@Larry> wow
[02:25] <@JJT> then arbitrarily move into another section at the same volume?
[02:25] <@Larry> hahahaha
[02:25] <@JJT> then go to another section then end abruptly?
[02:25] <@Larry> ROFL
[02:25] <@Larry> how the fuck...
[02:25] <@Larry> yeah, you're actually right, I don't believe it
[02:25] <@Larry> and he really tried to overhaul this bitch
[02:25] <@JJT> larry......EVERY HOBOKA SONG
[02:26] <@JJT> i don't even *need* to listen
[02:26] <@JJT> he doesn't want to bother with learning how to write songs
[02:26] <@JJT> never changes his approach
Harsh. Wrong on the first point about the opening synth, but from that point on, Jon was throwing bullseyes. When I noted that I was placing this on the panel, I was legitimately surprised by how well Jon predicted the track's general structure despite not even having any way to listen to it yet. Clearly, he shouldn't have been able to do that, yet here we are.
This was an improvement over the previous version due to the composition having more complexity, but there's not nearly enough finesse or direction with the execution here. Gotta walk before you can run. :'-(
NO