Liontamer
01-19-2008, 09:05 AM
Original Decision: http://www.ocremix.org/forums/showthread.php?t=13594
* Your ReMixer name: Kautzman
* Your real name: Michael Kautzman
* Your email address: MKautzm@gmail.com
* Your website: N/A
* Your userid: 22695
* Name of game(s) arranged: N64 - Super Mario 64
* Name of individual song(s) arranged: Dire Dire Docks.
* Your own comments about the mix, for example the inspiration behind it, how it was made, etc.:
Since the last time you've seen this it has gone through a ton of changes and the production quality is quite a bit better.
Layering has been improved upon. Included a bit of panning to separate the melody lines from background. I've added a little more of something new and removed excessive repetition. Velocity has been normalized, something which should have been done from the get go and the piano has been sharpened. It's quite a bit better this time around and I look forward to your comments and opinions.
One thing that I noticed a few people mentioned was the lack of bass. I tried to strengthen the support by bringing out the moving synth line starting at 0:08 and articulate it more in places (But I made sure it never comes over the top of what needs to be heard). I've experimented with adding additional support and it seems to clutter it but that may be showing my lack of experience with the production of something like this.
Another aspect I worked on was being less conservative with the mix. A unique bridge was added and repetition was cut in it's favor. I messed around a bit with the drums to make things different, interesting and to put a bit of "spice" into the mess but the piece still remains relatively conservative (Same tempo, same ambiance etc.)
For the sake of easy reference, if it matters, the original I submitted last time can still be found here:
Enjoy, and once again, thanks for your time.
Michael Kautzman
-----------------------------------------------------------------------------------------
The production was definitely a lot better balanced, though the overall soundfield still sounded a bit too murky here, IMO. The delay overcompensated for the relatively sparse textures.
http://www.zophar.net/usf/sm64usf.rar - 09 "Dire, Dire Docks"
Still the same e-piano intro. Percussion was different, with some kicks now. CHz mentioned them being panned pretty hard to the left and not being a much better percussion choice, and I've gotta agree. They didn't adequately fill out the background at all and seemed out of place with the overall mood of the song. Switching up the kick rhythm at 1:16 was a good idea, but still a poor choice of sound.
"Huh?" at 2:05; that definitely came out of nowhere and didn't piece together well with the material that came before it. The interpretive take on the theme from 2:21-2:35 didn't harmonize well with the countermelody in the background.
The original countermelody from 2:36-2:51 was actually pretty good; definitely clicking there. The tone of the countermelody brought in at 3:14 still didn't fit the mood of the track to me, but the writing there was good at least. I wouldn't have ended the track with that synth leading the way. It sounds too syrupy, not really fitting in the watery, ambient mood you tried to retain by sticking to the feel of the source so closely.
It seems that the only effective harmonizations of your original ideas with the source tune came when you used the melody near-verbatim; however, it also made that melodic aspect of the arrangement boring. The verses were a little different just with how you repeated the partial melody before repeating with the full phrase, but the chorus was even more straightforward than that.
Quoting myself from last time: Melody stayed fairly close to the source, with you taking more of the focus on changing the background elements instead. Only thing going on with the melody was some grace notes; that's moving in the right direction, sure, but it's not substantive enough all things considered, mainly because the overall atmosphere here was so stylistically similar to the original. Tempo is basically the same, melody is basically the same.
I see how you tried to do more this time around, Michael, but I'm still left with the same overall impression. When you changed things up more substantively, the supporting elements tended to clash with the altered melodies. So you still have a ways to go in terms of experimenting and learning in order to get your part-writing and sound choices to be more cohesive when you take more creative liberties.
Definitely keep at it in the community. This was a marked improvement versus the previous submission, mostly on the production side, but some on the arrangement side as well. You nonetheless still have a ways to go, and this likely isn't going be the track that takes you there. I'd call this one a wrap and continue moving forward with new ideas as you use the resources here and on other sites to continue improving your game.
NO
* Your ReMixer name: Kautzman
* Your real name: Michael Kautzman
* Your email address: MKautzm@gmail.com
* Your website: N/A
* Your userid: 22695
* Name of game(s) arranged: N64 - Super Mario 64
* Name of individual song(s) arranged: Dire Dire Docks.
* Your own comments about the mix, for example the inspiration behind it, how it was made, etc.:
Since the last time you've seen this it has gone through a ton of changes and the production quality is quite a bit better.
Layering has been improved upon. Included a bit of panning to separate the melody lines from background. I've added a little more of something new and removed excessive repetition. Velocity has been normalized, something which should have been done from the get go and the piano has been sharpened. It's quite a bit better this time around and I look forward to your comments and opinions.
One thing that I noticed a few people mentioned was the lack of bass. I tried to strengthen the support by bringing out the moving synth line starting at 0:08 and articulate it more in places (But I made sure it never comes over the top of what needs to be heard). I've experimented with adding additional support and it seems to clutter it but that may be showing my lack of experience with the production of something like this.
Another aspect I worked on was being less conservative with the mix. A unique bridge was added and repetition was cut in it's favor. I messed around a bit with the drums to make things different, interesting and to put a bit of "spice" into the mess but the piece still remains relatively conservative (Same tempo, same ambiance etc.)
For the sake of easy reference, if it matters, the original I submitted last time can still be found here:
Enjoy, and once again, thanks for your time.
Michael Kautzman
-----------------------------------------------------------------------------------------
The production was definitely a lot better balanced, though the overall soundfield still sounded a bit too murky here, IMO. The delay overcompensated for the relatively sparse textures.
http://www.zophar.net/usf/sm64usf.rar - 09 "Dire, Dire Docks"
Still the same e-piano intro. Percussion was different, with some kicks now. CHz mentioned them being panned pretty hard to the left and not being a much better percussion choice, and I've gotta agree. They didn't adequately fill out the background at all and seemed out of place with the overall mood of the song. Switching up the kick rhythm at 1:16 was a good idea, but still a poor choice of sound.
"Huh?" at 2:05; that definitely came out of nowhere and didn't piece together well with the material that came before it. The interpretive take on the theme from 2:21-2:35 didn't harmonize well with the countermelody in the background.
The original countermelody from 2:36-2:51 was actually pretty good; definitely clicking there. The tone of the countermelody brought in at 3:14 still didn't fit the mood of the track to me, but the writing there was good at least. I wouldn't have ended the track with that synth leading the way. It sounds too syrupy, not really fitting in the watery, ambient mood you tried to retain by sticking to the feel of the source so closely.
It seems that the only effective harmonizations of your original ideas with the source tune came when you used the melody near-verbatim; however, it also made that melodic aspect of the arrangement boring. The verses were a little different just with how you repeated the partial melody before repeating with the full phrase, but the chorus was even more straightforward than that.
Quoting myself from last time: Melody stayed fairly close to the source, with you taking more of the focus on changing the background elements instead. Only thing going on with the melody was some grace notes; that's moving in the right direction, sure, but it's not substantive enough all things considered, mainly because the overall atmosphere here was so stylistically similar to the original. Tempo is basically the same, melody is basically the same.
I see how you tried to do more this time around, Michael, but I'm still left with the same overall impression. When you changed things up more substantively, the supporting elements tended to clash with the altered melodies. So you still have a ways to go in terms of experimenting and learning in order to get your part-writing and sound choices to be more cohesive when you take more creative liberties.
Definitely keep at it in the community. This was a marked improvement versus the previous submission, mostly on the production side, but some on the arrangement side as well. You nonetheless still have a ways to go, and this likely isn't going be the track that takes you there. I'd call this one a wrap and continue moving forward with new ideas as you use the resources here and on other sites to continue improving your game.
NO