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View Full Version : How do I make something sound like this?


Bunjiro
01-30-2008, 11:01 PM
Bear with me on this one - I'm new to both FL Studio and the computer music business in general, though I'm starting to get some hang of it.

I'm wondering how I'd go about to recreate the sort of wave-y or fluttery effect that you can hear in this sample (http://bunjiro.upload.googlepages.com/wavy_sound.mp3)? Not necessarily the exact sound per se, but the effect.

(And yes, kudos to those of you who recognize it from DKC2's "Stickerbrush Symphony")

Lunahorum
01-31-2008, 04:38 AM
have some tempo based portamento and play those notes. Another method would be using slides, but since those notes were all the same length, it would be easier to implement a portamento.

Bunjiro
01-31-2008, 11:21 AM
I see. Thank you! :)

Yoozer
01-31-2008, 08:49 PM
There's several sounds at once going on here and none of 'm have portamento, actually, so I have no clue how max came to the conclusion.

Portamento sounds like this:

First, you'll hear an extreme example, then I switch back to almost zero, then I turn it up a bit again.

http://www.theheartcore.com/music/portamento_extreme_modest.mp3

You can practice a bit with this (it's a pretty good free plugin):
http://www.geocities.jp/daichi1969/softsynth/synth1.jpg

Set play mode to mono and adjust the portamento knob; when you play the notes, make sure they blend (so hold the lower key first, while holding it down, hit a higher key). You'll hear the sound rise slowly.

If the effect you were looking for is something else, it could be the bass-like sound that increases in brightness in clearly audible steps instead of gradually (but this happens rather fast). This is an option that's not available on every synthesizer. No idea if that's what you mean with wavy.

http://www.theheartcore.com/music/stepseq_filter.mp3

What happens is that you put a steqsequencer or "quantized saw wave" on the filter. The (lowpass) filter controls the brightness. Normally, if you turn the knob up, the brightness will increase in a fluent fashion; if you let a step sequencer handle it, you can specify a value per step, so it can jump up from 0 to 20 (or whatever you want to) nearly immediately. The example was done with Native Instruments Massive, and uses 8 steps to go up from a low value to nearly maximum. It basically looks like a staircase.

Another option is to use something that can play samples like this in succession: basically you switch around the sample it's supposed to be playing almost immediately so the sound will "stutter" like this. This is how people achieved certain effects back when the tracker scene (Fasttracker, Screamtracker) was at its heyday; because of limited memory and no things like lowpass filters, they had to use other tricks.

If it's still not what you are looking for and you mean with "wavy" the tinkling sounds in the background, you can do this using a reverse delay.
http://www.gvst.co.uk/grevdly.htm is free.

Example below is made with Synth1, GRev Delay, and Ableton's built-in reverb. Synth1's arpeggio is used to play the chords.

http://www.theheartcore.com/music/revdelayarp.mp3

Bunjiro
01-31-2008, 09:29 PM
If it's still not what you are looking for and you mean with "wavy" the tinkling sounds in the background, you can do this using a reverse delay.
http://www.gvst.co.uk/grevdly.htm is free.

Example below is made with Synth1, GRev Delay, and Ableton's built-in reverb. Synth1's arpeggio is used to play the chords.

http://www.theheartcore.com/music/revdelayarp.mp3

This is what I meant. Thanks a million for a very thorough explanation! *goes off to play with reverse delay*