View Full Version : REASON - Please Direct Reason questions here
:lol:
I appreciate the effort, but if you reread my post, you'd see that I wasn't actually asking any of those questions.
Silly. :wink:
prophetik music
01-23-2006, 12:19 PM
so...i've got a dumb questions...that should be simple but i can't seem to find the answer.
how do you change the name of a sequencer track that was created without being linked to a synthesizer or mixer? y'know, so it doesn't say 'new track 9' or something?
prophetik music
01-24-2006, 03:02 AM
Double click the title.
brilliant. i'm an idiot. thanks.
Styrochrome
02-07-2006, 11:09 PM
I seem to be having trouble getting my Sound Factory disc to install when I start up Reason 3.0 for the first time. It recognizes Orkester okay, but Sound Factory isn't recognized by the program in 2 different CDRom drives. I've even tried copying the CD to CDR's to get it to work, and it still doesn't.
And it isn't my CDROM. Windows sees the CD just fine...it's Reason that isn't taking the hint...
Any help with this? Oh, and I'm sorry if it's been mentioned before...35 pages is a bit to read. And I've got no '24' to watch while doing it.
Styrochrome
02-07-2006, 11:30 PM
Wow. I kinda feel stupid. I thought that it needed to DO something to the file....
Well, thank you most muchly, and hopefully I'll get good enough fast enough to start contributing to this fine place.
EDIT: Problem not solved. It still makes me insert the CD (and thus not recognize it). It does this for Orkester as well.
Yeah it makes you insert all the discs just to make sure you have em each time you install even if you have the soundbanks loaded already. I'm sorry I don't know what the problem is. Seems to be a CD-reading problem. Try yet another cd drive if you can? Otherwise I'd contact support. In the meantime see if you can crack it so you can play :). You bought it after all. heh.
Styrochrome
02-10-2006, 10:06 PM
It finally worked. Thanks everybody.
In my latest wip, I found that if I switch my audio to a setting lower than 24/96, the chorus on one of my instruments increases drastically.
http://students.washington.edu/icrofoot/Jolly.rps
Just wondering if anyone knows why this is, and if there's some kind of fix or something.
Thanks.
Hy Bound
02-15-2006, 05:00 PM
D'oh, the mario 64 awesome song! I was gonna do that... :x :wink: . Sick song by the way, I really like the piano licks on it, but hey its not a wip forum so on to the problem... uh, I have no idea why it would do that... um, my guess is if you like the added chorus, just add it in manually, but if you don't then don't switch down to a lower bitrate. :)
Hey, thanks, man. :D
Yeah, it's not that big a deal. I was just experimenting to see if I could get better quality downsampling before during or after a render, and all of a sudden I heard a ton of chorus on my instrument.
A solution is by no means imminent, I was just kinda curious. :)
Darangen
02-21-2006, 06:09 PM
Is there a way to get a tremolo effect in Reason other than automating the volume billion times? I'm using 2.5 currently.
Depends what machine you are using. The NNXT does tremelo with the mod wheel. On the other synths, you can easily set up an lfo to control the amplitude.
Or, you could make a curve in the matrix and hook that cv up to amp on the synth.
Or, a neat trick would be to make a new sequencer track, point it to the same instrument (so you'll have one track for the midi notes and one new one) and draw a little automation pattern on the new track, then make it a group and easily copy paste it in the song.
Argitoth
02-22-2006, 12:34 AM
wire an LFO output to the input that you want to modulate. The best LFO in reason comes from Maelstrom. In reason 3.0 you can use a combinator to redirect LFOs to any parameter (such as those with no input). Also, most of the devices (if not all) already can control amplitude with their onboard LFOs.
Darangen
02-22-2006, 12:43 AM
Ok, sounds like it's possible.
But I have no idea what an LFO is, and I'm running 2.5, so I don't have the Combinator.
I've tried using the Matrix before, but I can never get it to work. I'm probably not hooking it up right or something. Help?
an LFO (Low-frequency oscillator) is somthing thats used to change the sound created by the synth, over a period of time. For example, you can make the filter frequency on a synth go up and down (ie oscillate) without having to automate it all.
LFO's are on all synths in Reason. On the subtractor, the LFO controls are on the bottom left, below the noise controls. To learn how to use them, i recomend going through some presets (pads are usually good for that). For an LFO to work, the 'Amount' must be set to at least 1. Hold a note down for an extended period, and listen to the sound change, then modify the settings and try again.
For help with the matrix (and other great tutes) check out... www.propellerhead.se and look at the tutorials section (damn i cnt find the link i wanted, if i find it i'l post it)
Argitoth
02-22-2006, 01:35 AM
Dood, the PDF manual in reason is very awesome. Read it.
Arcana
02-22-2006, 01:45 AM
wire an LFO output to the input that you want to modulate. The best LFO in reason comes from Maelstrom. In reason 3.0 you can use a combinator to redirect LFOs to any parameter (such as those with no input). Also, most of the devices (if not all) already can control amplitude with their onboard LFOs.
If you flip the rack, you should be able to put a cable from the MOD OUTPUT CV of the Malstrom (Mod A, for example) to the Master Volume of the NN-XT (for example). The knob next to the Master Volume adjusts how much amplitude the volume gets based on the CV-input.
If you flip the rack back around, you can select a MOD A waveform that matches what you want to control the volume with.
Darangen
02-22-2006, 01:55 AM
Dood, the PDF manual in reason is very awesome. Read it.
Lies!
.... just kidding. Yeah, I actually printed out that whole PDF too, I should really actually use it ;).
Diseased Project
03-01-2006, 04:10 PM
I have a question about the Phaser effect.
Why does it sound different everytime the song is played? For example: I've recorded some voice. I insert it into Nn-19 and add Phaser. Sometimes some pitch applies to the very end of the voice, sometimes to the middle, sometimes not at all, etc. even though NO changes are made. It really bugs me to make several wavs of the final production just to get the phaser to work in a correct spot. Any ideas?
Hy Bound
03-03-2006, 04:43 AM
I have a question about the Phaser effect.
Why does it sound different everytime the song is played? For example: I've recorded some voice. I insert it into Nn-19 and add Phaser. Sometimes some pitch applies to the very end of the voice, sometimes to the middle, sometimes not at all, etc. even though NO changes are made. It really bugs me to make several wavs of the final production just to get the phaser to work in a correct spot. Any ideas?
Well, this is most likely because you dont have the phaser locked to the tempo. When it isnt locked to the tempo, the phaser just kinda starts its up/down "phasing" sound where you started playing the song from; so it changes every time. I dunno, this annoys the shit out of me if I have a heavily feedbacked phased synth working so i lock to tempo as a rule of thumb... (This also goes for the Chorus/Flanger.) :wink:
Hope this helped.
It's not because it is or isn't locked to tempo. The tempo lock is just setting the speed of the phaser to be at some sort of rhythmic division of the song tempo (did that make sense?)
Anyway, as far as I know, there isn't a way to avoid the problem you described (yea its annoying). The phaser is just 'phasing' all the time. It doesn't start and stop when you start and stop the song, nor does it start at a predetermined spot when you begin a render (I think). So yeah, its pretty much a crapshoot what you will get when you render your track :(.
Diseased Project
03-04-2006, 07:05 AM
Seems to work, thank you. Although the people that made Reason, could have made the phaser a little more wiser. ;)
That phaser is like 4 years old now :).
ILLiterate
03-25-2006, 06:29 PM
Quick question, I'm using Reason 2.5 & I finally got a keyboard hooked up into my computer, via a USB cable. Now how do I get it so I can use the keyboard in Reason?
Lostinthamusic
03-25-2006, 11:00 PM
Quick question, I'm using Reason 2.5 & I finally got a keyboard hooked up into my computer, via a USB cable. Now how do I get it so I can use the keyboard in Reason?
I'm wondering the same thing. :?
Arcana
03-25-2006, 11:53 PM
Quick question, I'm using Reason 2.5 & I finally got a keyboard hooked up into my computer, via a USB cable. Now how do I get it so I can use the keyboard in Reason?
When I got a USB MIDI controller (PCR-80), I had no problems with getting it to work. I have Reason 3.0 and they changed the MIDI engine, but you should be able to select your device from the Preferences->MIDI section. I used to have Reason 2.5 on Windows (I also had the Mac version) and on both 2.5 and 3.0, Mac and Windows, worked without a hitch.
Is your controller recognized by your OS? Also, make sure that the track you want to play is selected using the little keyboard icon.
ILLiterate
03-26-2006, 10:43 PM
D:
Looks like I gots me no midi input, and I can't get it to work through the USB port so there goes my chances of hooking this keyboard up
You installed the drivers for the keyboard, right? That's the first step. Then Reason should see the drivers and they will be an option to select in the midi preferences.
On the samplers, i can select wether i want it mono or polyphonic. After the sampler, a chain will follow, obviously, usually with reverb. If i choose to have my sampler monophonic, and press another note over a held one, the old sample cuts out, hurray. However its remnants remain in the reverb.
Is there anyway to set it up, so that when i press a new note on the sampler, the reverb unit clears itself? Would i CV the sampler to the noise gate on the rv7000? At the moment, i'm exporting alot of loops to get the effect i'm after...
Hmmm. yea that's a toughie. I don't think you can "clear" a reverb.
I'm not great at programming samplers, but you could build a sample patch in the samper that does this I think. Export one note with the reverb on it, then bring that wav back in in the sampler. Set up the loop and release points and whatnot, and that might do the trick.
Argitoth
04-09-2006, 06:34 AM
Is there anyway to set it up, so that when i press a new note on the sampler, the reverb unit clears itself?
whaaaaaaa.... what effect are you after? Are you after the effect in trance music with pumping lead synths and how they sound like they don't have reverb on them until the note is let go? That's an eeezeee effect. eeeeheheheeezeeeheheheheeeee
EEEZEEHEHEHEHEEEEEEEEEEEEEEEEE
it's easy. is this what you are after? :)
Arcana
04-09-2006, 06:39 AM
Uh no. He wants to find out how you can clear the reverb trails early, if I properly read the post.
Argitoth
04-09-2006, 06:47 AM
Uh no. He wants to find out how you can clear the reverb trails early, if I properly read the post.
Yes, while he may want this to happen, it's probably not the solution to the effect he wants, that is why I am asking if he wants the effect that SOUNDS like the reverb clears every note.
Thanks for the help guys. I was going for a hiphop stop/start sound, exporting and re-importing samples seems to be the only way to get the desired sound (though the automation of the Enabled switch got it very close)
EDIT
You could always wire the dry and the wet signals into different mixer channels, invert the CV from one of the synth's envelopes, and wire it to the volume CV of the wet signal.
That was an awesome idea, not the effect i was going for but gave me some ideas :P
Argitoth
04-09-2006, 11:17 PM
Thanks for the help guys. I was going for a hiphop stop/start sound, exporting and re-importing samples seems to be the only way to get the desired sound (though the automation of the Enabled switch got it very close)
show us the effect.
Souliarc
05-26-2006, 09:30 PM
I don't know what the invertal of time is for a sticky to be auto-pruned, but just in case...
BRRUMP
btangel
06-05-2006, 01:19 AM
don't know if this has been posted
http://www.ableton.com/frame/tips/2004_02
basically, if this works (I haven't tired it yet) you can record live audio with Reason! :)
edit: tried it just now and it works perfectly! woohoo!
Lots of rewire hosts can do that :). Is there a reason you would record it live rather than just bouncing? Maybe in Live when you are performing because you can catch audio and then manipulate it Live during a performance, but otherwise, bouncing is the same thing and it is faster than real time. Probably takes a bit less set up also.
don't know if this has been posted
http://www.ableton.com/frame/tips/2004_02
basically, if this works (I haven't tired it yet) you can record live audio with Reason! :)
edit: tried it just now and it works perfectly! woohoo!Wait... this is not what I expected it to be.
Guys, you can get live audio into reason.
There's this program that pretends to be ReBirth and the audio comes out the Rebirth machine.
Unfortunately I can't (http://mtippach.proboards40.com/index.cgi?board=likelynotabugbutthereisaproblem&action=display&thread=1149940014) get it (http://www.asio4all.com/) to work.
tweex
06-12-2006, 07:19 PM
How do i change the tempo mid-song. I need to be able to speed it up closer towards the end. I know that there is an option in the Edit menu that says "Change Events" and that lets you "Scale" the tempo up or down. It works fine for the musical notes and devices, but it messes up the drum track because it scales it down.
What I need is to be able to change the tempo. How can I do this? If it is not possible in Reason (which I would be very surprised if it can't be done), are there other options that I can try?
Nicole Adams
06-12-2006, 07:21 PM
Nope, you can't change the tempo in Reason. ReWiring doesn't work either.
Hy Bound
06-13-2006, 02:01 AM
Rewiring actually does work. You just have to use it sparingly; ive been using it in my recent song... :)
Nicole Adams
06-13-2006, 06:44 AM
Correction then: ReWiring doesn't work when using FL Studio as a host.
Splunkle
06-13-2006, 10:23 AM
Correction then: ReWiring doesn't work when using FL Studio as a host.
It does work. I've seen it work with FL 5 and Reason 2.5. Make sure you have everything set up correctly, then just change the tempo in fruity using the event editor.
The problem is that Reason does some strange things when you change the tempo mid-song, particularly with the delay unit. So as Mr. Zenith said, be careful.
Nicole Adams
06-13-2006, 05:46 PM
Whenever I try to change the tempo mid-song the current playing position jumps a bunch of measures.
DJ SymBiotiX
06-14-2006, 06:49 PM
I have personally found a foolproof way of changing tempo in the middle of a song in reason. Well this works for me anyways.
I open Acid (5) and rewire it to reason. I use tempo change markers in acid to change the tempo in reason mid song, and it works flawlessly for me.
You might wanna try that.
Nicole Adams
06-14-2006, 09:24 PM
Yeah, I was thinking about switching to ACID as a host, anyway. Thanks.
ACID Pro 6 is the bizniss if anyone is wondering. MIDI and vsti support is actually quite good (up from abysmal in version 5).
DJ SymBiotiX
06-19-2006, 04:09 AM
oh its out now. Sweet, I'm going to have to get me a piece of that sweet buttox!
Uncle
06-24-2006, 06:30 AM
Guys, you can get live audio into reason.
There's this program that pretends to be ReBirth and the audio comes out the Rebirth machine.
Unfortunately I can't (http://mtippach.proboards40.com/index.cgi?board=likelynotabugbutthereisaproblem&action=display&thread=1149940014) get it (http://www.asio4all.com/) to work.
Has anyone had luck with this?
Sonic 3
07-11-2006, 03:25 PM
Now I've just purchased reason, and just figured out how to work it.....Remixes are comming along nicely......BUT, I'm wondering.....can you rip from mp3s/wavs and place the sample into reason at all? If not, what music program would I have to get, in order to allow me to make music (well!) and plus rip samples to put into the songs?
Malcos
07-11-2006, 05:54 PM
Of course you can rip wavs and put them into Reason. It can't import mp3 files though. In order to trim your samples nicely before they can be imported into Reason, you might like to get audacity, http://audacity.sourceforge.net/
which is a free wav editor (it's very good!), and to convert files from mp3/wav and vice versa, check out freerip mp3
http://www.mgshareware.com/frmmain.shtml
You can use either of the samplers in Reason to import the wav file once you're ready.
You can use either of the samplers in Reason to import the wav file once you're ready.
And the Redrum, of corse :P
Dafydd
07-13-2006, 07:26 PM
Guys, you can get live audio into reason.
There's this program that pretends to be ReBirth and the audio comes out the Rebirth machine.
Unfortunately I can't (http://mtippach.proboards40.com/index.cgi?board=likelynotabugbutthereisaproblem&action=display&thread=1149940014) get it (http://www.asio4all.com/) to work.
I was just about to ask about this...
Sonic 3
07-15-2006, 07:01 AM
Ok, so I use the Dr. Rex loop player to preview/listen to a drum loop I like, and it sounds ok. However, after I load the loop into the Dr. Rex player and try to play it, it comes out sounding nothing like what it did on the preview! How do I rectify this?
Also.....when trying to insert a Dr. Rex drum loop into the sequncer window, instead of just insertinf the whol thing, much like redrum does with the fixed tempo loops, it forces me to remake the loo, by giving me all the instruments used in it. I can get round this by playing the drum loop as a preview, saving it with Windows Sound Recorder, and then putting it into Redrum.....but that's the long way round. Do you guys know how to get round this?
Also, when I do things this way round, there is a big BIG problem. The tempo. Now anyone who's played music generator 3, knows that before you insert a rip from a CD into your song, the game lets you preview it, and adjust the tempo of the rip, while listening to the tempo that your song is currently at. This is represented by 'clicks' which play along at the tempo your song is at, and then it's simply a matter of adjusting the tempo area of the rif in conjunction with your song. This doesn't seem possible with reason.....any way around this?
Sorry one more quezzie....I cannot figure out how to use NN19, or Malstrom. Sure I can preview the sounds, and then load them into the player, but when I try to place them in the sequencer window, all I get are beeps, the same sort of beep no matter what sound is inserted. I've tried playing around with it, but nothing seems to affect the sound. Can you help on this one as well?
lol, I really wish the makers of Reason, the makers of Frutiy Loops and the makers of the Music series for playstation would try and see what is missing from their projects that the others include. We really do need an all singing, all dancing music program!
Thanks!
Malcos
07-15-2006, 09:45 AM
Ok, so I use the Dr. Rex loop player to preview/listen to a drum loop I like, and it sounds ok. However, after I load the loop into the Dr. Rex player and try to play it, it comes out sounding nothing like what it did on the preview! How do I rectify this?
Firstly, when you preview the Rex loop in the browser, it has a number before it. That value is the tempo. Reason is set to a tempo of 120 be default, therefore if you preview a 160bpm loop in the browser then load it into your 120bpm sequencer, it will play slower. You will need to increase the tempo in your sequencer to hear it at the correct speed.
Also.....when trying to insert a Dr. Rex drum loop into the sequncer window, instead of just insertinf the whol thing, much like redrum does with the fixed tempo loops, it forces me to remake the loo, by giving me all the instruments used in it. I can get round this by playing the drum loop as a preview, saving it with Windows Sound Recorder, and then putting it into Redrum.....but that's the long way round. Do you guys know how to get round this?
Firstly, go to the sequencer window and make sure that the Rex is highlighted. Then go to the Rex machine in the rack and press the 'to track' button next to the preview button. Now it's on the track and will change tempo with the sequencer tempo.
Sorry one more quezzie....I cannot figure out how to use NN19, or Malstrom. Sure I can preview the sounds, and then load them into the player, but when I try to place them in the sequencer window, all I get are beeps, the same sort of beep no matter what sound is inserted. I've tried playing around with it, but nothing seems to affect the sound. Can you help on this one as well?
Have you got a keyboard? Otherwise reason is not easy to use at all! Make sure that in the sequencer, you click on the instrument you want to play. A red circle should appear as you highlight each instrument. Make sure you click on the keyboard symbol to the left of that circle symbol. That is how Reason knows what instrument you want to play at that particular time with your keyboard.
How long have you used Reason? I'm assuming you just got it. Keep playing around with it, there's stuff that I'm just discovering even though I've used it for 5 years! And you might want to read the manual too.
melee54
07-20-2006, 10:32 PM
This is extremely annoying. My computer meets the requirements for Reason, yet it skips very frequently while I am trying to record something. Everything works perfectly up until then. I hit record, play, start playing music then the tempo gets thrown off at random spots and it skips. Is there any way to fix this? Apprently Reason could run on the crappiest computers ever, so what's the deal with mine?
My comp's specs:
AMD Athlon XP 3000+ (2.10ghz)
768mb Ram
95gigs
Thanks in advanced.
Malcos
07-21-2006, 11:04 AM
That sounds very annoying indeed. Perhaps you could try increasing/decreasing the latency settings and see if it makes any difference. What's your soundcard?
melee54
07-21-2006, 10:19 PM
I just tried that, and I had no luck. I don't think my soundcard is that good. Judging by the name of it, sounds like it came out in '97 or something. It's called "Realtek AC'97". It's a real problem because you have to re-record everything if it messes up. If you try and edit out the part that skipped, then it sounds choppy...
Malcos
07-22-2006, 09:39 PM
Wow damn. The problem is most definitely your soundcard man - you need to get a new one! Looking at the rest of your specs, your soundcard isn't quite up to par.
melee54
07-22-2006, 10:23 PM
Man...I don't understand why they would put such a crappy soundcard in a somewhat recent computer. (2003 it Came out.)
Well, I guess I'm off to read on what kind of soundcard to buy.
Or maybe I can take one out of one my old computers...
EDIT:
Dude! All I did was update my soundcard drivers and its working PERFECTLY! I can't believe it, i'm very happy, hahaha! To test it I loaded up one of my most layered beats, and went on the internet at the same time while it played, and it didn't skip, not even once.
I'm such an idiot, not sure why I didn't try that before.
Back to my music! Woot.
Sonic 3
07-24-2006, 03:14 PM
Hey cheers for those pointers malcos!
Only one problem though. When I add an effect, such as in RV-7 or the Scream 4 device, the effect is applied to the whole track......such as the Dr Rex loops, and some of the smaples in Redrum. How do I isolate effects, so I have one effect applied to just one device? (Such as having the Hall effects applied only to the 2nd Redrum device?)
Oh and I just got Reason btw. Well actaully I've had it for about 2 months but it's just sat there mainly...unused etc. For those of us without keyboards, what music program would you recommend? I mean Music 2000 and Music Generator 3 are fine and dandy...but Music 2000 won't let you rip from Unknown(copied lol) cds and the memory is WAY too small to use CD samples anyway. And MG 3 has a very limited midi maker. And it would be nice if the CD sample limit was increased from 20 to 30. That'd be just right. Now if only the two were combined........
Also do you know how to check the tempo of mp3's? And does anyone know of a program that lets you record mp3's/wavs at different tempo speeds?
Cheers!
Edit: And sometimes when I preview a loop I like, and go to load it up into a track, by clicking on to track like you said, some strange things happen. What the heck does it mean when it says "This track plays on a device other than the one you have selected. To continue click ok." If I go to OK, the entire contents of Redrum mess up! And parts of the song become silent! And the only way to rectify everything is load the song back up! What's going on?
Malcos
07-24-2006, 04:38 PM
Hey cheers for those pointers malcos!
Only one problem though. When I add an effect, such as in RV-7 or the Scream 4 device, the effect is applied to the whole track......such as the Dr Rex loops, and some of the smaples in Redrum. How do I isolate effects, so I have one effect applied to just one device? (Such as having the Hall effects applied only to the 2nd Redrum device?)
Don't forget that in Reason, you click on what you want to apply the effect to, THEN go to the create menu. So you click on the redrum device, then go to create reverb.
Oh and I just got Reason btw. Well actaully I've had it for about 2 months but it's just sat there mainly...unused etc. For those of us without keyboards, what music program would you recommend? I mean Music 2000 and Music Generator 3 are fine and dandy...but Music 2000 won't let you rip from Unknown(copied lol) cds and the memory is WAY too small to use CD samples anyway. And MG 3 has a very limited midi maker. And it would be nice if the CD sample limit was increased from 20 to 30. That'd be just right. Now if only the two were combined........
Get a keyboard lol. Or Fruityloops?
Also do you know how to check the tempo of mp3's?
Now you're just being lazy, learn to use google. I did.
http://www.analogx.com/CONTENTS/download/audio/taptempo.htm
Edit: And sometimes when I preview a loop I like, and go to load it up into a track, by clicking on to track like you said, some strange things happen. What the heck does it mean when it says "This track plays on a device other than the one you have selected. To continue click ok." If I go to OK, the entire contents of Redrum mess up! And parts of the song become silent! And the only way to rectify everything is load the song back up! What's going on?
Ok let's say you loaded up a rex loop that you like. Go to the sequencer and make sure that you highlight that rex track before you put that loop to the track. You see? Reason cannot read your mind - you have to tell it where you want things to go. Ok now you have to experiment more with the program.
Hey cheers for those pointers malcos!
Only one problem though. When I add an effect, such as in RV-7 or the Scream 4 device, the effect is applied to the whole track......such as the Dr Rex loops, and some of the smaples in Redrum. How do I isolate effects, so I have one effect applied to just one device? (Such as having the Hall effects applied only to the 2nd Redrum device?)
Don't forget that in Reason, you click on what you want to apply the effect to, THEN go to the create menu. So you click on the redrum device, then go to create reverb.
Also, if all else fails, you can always press TAB and manually wire things up.
Oh and I just got Reason btw. Well actaully I've had it for about 2 months but it's just sat there mainly...unused etc. For those of us without keyboards, what music program would you recommend? I mean Music 2000 and Music Generator 3 are fine and dandy...but Music 2000 won't let you rip from Unknown(copied lol) cds and the memory is WAY too small to use CD samples anyway. And MG 3 has a very limited midi maker. And it would be nice if the CD sample limit was increased from 20 to 30. That'd be just right. Now if only the two were combined........
Get a keyboard lol. Or Fruityloops?
Reason isn't that hard without a keyboard. Well, I have one, but I don't see what would make it more difficult than other programs without a keyboard. :?:
Souliarc
07-24-2006, 10:55 PM
Hey cheers for those pointers malcos!
Only one problem though. When I add an effect, such as in RV-7 or the Scream 4 device, the effect is applied to the whole track......such as the Dr Rex loops, and some of the smaples in Redrum. How do I isolate effects, so I have one effect applied to just one device? (Such as having the Hall effects applied only to the 2nd Redrum device?)
Don't forget that in Reason, you click on what you want to apply the effect to, THEN go to the create menu. So you click on the redrum device, then go to create reverb.
Also, if all else fails, you can always press TAB and manually wire things up.
Which you probably want to do (especially for ReDrum) because you don't want to put the same EQ (for example) as you have on the kick, on your snare. Selecting a device such as ReDrum and then creating the effect device, will route the effect to affect every channel of ReDrum. So, you route the output of the individual channel of ReDrum to the input of the effect, then the output of the effect to whichever channel you want on the mixer.
Even for an effect like reverb, you probably want to route it to an auxiliary instead of the specific instrument device, so you can control how much reverb for each instrument you want through the individual mixer channel's auxiliary knobs. In which case you'll want the reverb to be 100% wet.
Dafydd
08-08-2006, 04:44 PM
I'm having serious problems with bass in reason3. I can't find any bass instruments I like. Listen to this (http://phytrepighlet.googlepages.com/lt.mp3):
Can anyone recommend a good bass sound, and possibly tell me how to equalize it to make it sound less like ass?
Hy Bound
08-08-2006, 05:29 PM
Did you do that? If so, thats not a bad bass. I usually have a bass made with a two osc flat subtractor with the phasing set above 64 on both, with a filter at about 45. I then patch it through a scream, then a chorus flanger. Then i put some of the new compressor on it, relatively light, but more than a mastered compression. I tend to thoroughly automate my basslines though, kinda of a strong, yet deep bass sound tends to get through using that.
Otherwise, as for general tips, i would tend to shy away from EQing the bass in, it tends to muddy up a full, rich bass sound. Using Tape warmth on it is quite good for adding a bit of width and depth to the sound, but really, it depends on what kind of bass you want. I tend to use deep, thick and massive basslines in my music, but a lot of people prefer the softer or crunchier sides of it.
Before i start to ramble, i would just suggest:
1. play around with the subtractor, that will warrant a better bass sound than the maelstrom for the kind of bass you want.
2. Dont be afraid to layer your bass, but make sure they both arent taking up the same frequency too much.
3. My favorite thing to do is to sidechain compress the bass from the bass drum so it doesnt crud up the master bass when they both play.
4. Tape warmth adds a lot to the bass-like sound, as well as the chorus/flanger. Just dont overuse them.
5. Many people say that using copious amounts of EQ on synths (especially bass) works really well, but i personally hate it; you're getting a sound from something that obviously isnt there in the first place making it sound like shit.
Meh, im not an expert, but this is what ive found to be helpful. And yes, i repeated myself a few times...
Dafydd
08-08-2006, 09:07 PM
Hey, that's funny, because that's exactly what I did. Subtractor -> Scream (tape) -> Flanger... and still I don't like it at all. Maybe layering is the only way. Plus the subtractor is so horribly mono... maybe I can fix that myself though.
I like to layer two synths for basses a lot. One more 'buzzy' that lacks enough low end to be good on its own, and one that's more like a sin wave sub bass sound.
Also, unison can be bad news for bass - width is good in the mid-high freqs, but usually bass freqs you want mono and centered to make them tighter. Use the mclass stereo widener to make the mid+highs wide, and the low centered.
Dafydd
08-11-2006, 10:05 PM
[insert "Freelancer" quote here]
Yeah, that's good advice. Thanks.
I like to layer two synths for basses a lot. One more 'buzzy' that lacks enough low end to be good on its own, and one that's more like a sin wave sub bass sound.
Also, unison can be bad news for bass - width is good in the mid-high freqs, but usually bass freqs you want mono and centered to make them tighter. Use the mclass stereo widener to make the mid+highs wide, and the low centered.
Any combi patch's available? :D
I put a few things in the combi patches thread (is that still around?)
But, I usually don't reuse synths too much, so I don't save a lot of my combis.
Ash Williams
08-30-2006, 04:43 AM
Hi all,
I've been having a very strange problem in Reason and I can't figure out what's causing it or how to fix it, so I was wondering if anyone here can help.
Basically when my computer is playing a song there is no problem and everything works fine, but when I stop playing the song the cpu meter starts to climb until I get a message that my computer is too slow. This also happens sometimes after I stop playing notes on my keyboard.
Any help would be appreciated.
Hmmm weird. I have two ideas
test it out with another rns file...does this still happen?
if so
Maybe it is some sort of odd memory leak bug in Reason. I seem to remember version 3.0.0 gave Macs some issues like that (don't know if you are mac or pc). Regardless, check on the Props website to see if you have the latest update.
if not
maybe you have some really weird feedback going? Disable any delay units you have running and see if that fixes it up.
Wild guesses :)
DJ SymBiotiX
09-01-2006, 01:56 AM
haha yea that happened to me before when I Was messing with sidechain imputs with a bunch of splitters and I think I made it side chain in to itself or something, man there was some crazy feedback there. But, I dont know, this specific thing seems weird to me, my guess is that it is some sort of bug.
Ash Williams
09-01-2006, 02:34 AM
thanks for the help, since this problem is specific to this song only it's no big deal. I'm thinking that it's some kind of bug. this only happened after i decided to clean up the rack. i checked every instrument individually and it worked ok, maybe reason just got confused.
i did find however, that if i started to play/mash keys on my keyboard it would stop the cpu meter from exploding. so the problem is kinda solved
Tiled
09-01-2006, 08:11 PM
I'm guessing the answer is no, but is there any way to automate switching .rex files on a Dr. Rex? Or will I just have to make a new one for each new loop I want?
Yeah you'll have to make a new one. Though you could probably do something like set up a combinator with a bunch of the dr rex's with the loops you want loaded in, then bind the buttons on the combi to activate/end patterns or mute/unmute them. You can then automate the combi buttons.
Snooper_1989
09-05-2006, 01:01 AM
Hey guys, i'm going to be making a mix soon that has vocals in it and I want to know if there would be a better way to incorporate the vocals into Reason other then loading it up in ReDrum and then mixing each .wav independently in a seperate mixer.
Cheers.
Not really, no.
You could load them into the NNXT or NN19 also if you wanted. Nothing's really great for it though.
The Vagrance
09-05-2006, 01:23 AM
Yeah, Reason is crap for audio support, although I think I remembered a pluging you could use in reason for audio files (it plugged into the Rebirth thing), I could be making crap up though.
Snooper_1989
09-05-2006, 01:23 AM
Hrm, any suggestions on effects I should use? It's supposed to be a rap based song, and i'm not really familiar with the kind of effects and approaches I can use to make it sound better, or at least fit in.
Compress it a bit, eq it so it fits in....maybe a little distortion if that's your thing.
Snooper_1989
09-05-2006, 03:29 AM
No voice doubling? Like was done in Da Black Market?
The Vagrance
09-05-2006, 03:34 AM
To be completely honest, unless you're dealing with strictly acoustic recordings, it never hurts to try out as many crazy effects as you can with synths, vocals, guiater lines, strings, etc.
melee54
09-11-2006, 12:09 AM
Okay, another question. In Reason, it gives you the option to export as a midi file. I export it, but it always come out all in piano. Why? Can I change the instruments that it exports as?
Nah.. reason has no function for setting the GM voices per track. The function is more so that you can move your arrangement to another sequencer where you will be using softsynths also, not really to make a midi track for listening on a GM soundcard or whatever. You'll have to use some MIDI editing software to assign the instruments on the track for the midi.
ok I'm gonna go ahead and most this in here aswell
I installed Reason today, and I wanted to Rewire it with FL so I could use the sounds of my Triton refill in FL. So I did all the necessary stuff and got it working, when I play notes in the Piano Roll it plays them fine straight off the refill. Then when I wanted to record, it records the notes but theres no playback in FL. Do I have to link the programs through midi to get it to play the notes?
Or isn't it possible to use the refill sounds in FL?
It's nearly 6 AM so I've probably missed out something really obvious, any help would be appreiciated.
Thanks.
Edit: Watched a tutorial on YouTube and learnt how to add the MIDI Out channel.
Sounds like you figured it out, but that's probably a bit more of a FL issue you should ask there if you need more help learning how to use Rewire devices in there.
melee54
09-12-2006, 12:30 AM
Oh, I see. Thanks SGX.
The Pezman
10-06-2006, 01:45 AM
How can you actually create pitch if you don't have a MIDI keyboard? I can open up the synthesizers, but none of them have any software interface with which I can select a pitch.
There are 2 parts to the Reason interface: the Rack, and the Sequencer. The Rack is where you see the device itself and can play with the settings, the Sequencer is where you set the automation, notation, etc. By default, the Rack and Sequencer should be combined in one window, with the Rack ontop.
To set pitches, go to the sequencer, and select an instrument from the list on the left-hand side. There is a button that had 3 coloured bars on it, that switches from 'Arrange Mode' (where you see the entire song and all instrument parts) and 'Edit Mode' (where you set individual instrument's notes and automation). Once your in edit mode, you can set pitches in the piano roll, and to play, press play. Easy as.
DDRage
10-07-2006, 01:55 AM
Is there any way of controlling which instrument is being played by my midi controller with some selection buttons on the front of my controller? This is so that I can quickly change, from example, from strings to piano and not having to go get the mouse and aim at the midi in selector in a live performance....
PD:yay goomba ^^
Sir_NutS
10-09-2006, 06:56 PM
How can you actually create pitch if you don't have a MIDI keyboard? I can open up the synthesizers, but none of them have any software interface with which I can select a pitch.
What V Said. Also, if you want to control pitch in a more dynamic way, most instruments have two wheels to the left, the MOD wheel and the pitch wheel. With the mod wheel you can asign some parameters to it and control them with the wheel, and the pitch wheel does what you think it would, changes the pitch as you move it. You can set how many octaves up/down you can move through by changing the number on top of the wheels.
Fishy
10-09-2006, 07:04 PM
Question! How do you automate panning in 2.5? I've looked around and i can't find anyway of doing it. I'd like some swirl around the panning spectrum effects but i can't seem to do it. The closest thing i've found is "spread" which only affects from one side to the center. Any way that doesnt involve rewire?
Cheers
Sir_NutS
10-09-2006, 07:30 PM
Question! How do you automate panning in 2.5? I've looked around and i can't find anyway of doing it. I'd like some swirl around the panning spectrum effects but i can't seem to do it. The closest thing i've found is "spread" which only affects from one side to the center. Any way that doesnt involve rewire?
Cheers
You have to do your panning automation on the mixer's channel of the audio signal you want to pan. If you want you can modulate the panning using an lfo by connecting the lfo's output to the mixer channel's pan cv in.
So yeah, automate it on the mixer.
EDIT: oh and remember to create a sequencer track for your mixer, since it doesn't creates one by default and you will need one to automate the parameters on the mixer.
2Radical
10-11-2006, 02:13 PM
could anyone point me to a tutorial or article about the MClass devieces
im interested in them
Fishy
10-15-2006, 05:50 PM
EDIT: oh and remember to create a sequencer track for your mixer, since it doesn't creates one by default and you will need one to automate the parameters on the mixer.
Hot dang, thats why i couldn't do it, seems like such a simple solution i missed. Bah.
Cheers for helpage.
I've had Reason a few months but never really used it, or even got into the whole composing thing, so here I am giving it a go. I've had a flick through the patches but can't really find a nice Piano one. I want one that sounds like a Yamaha Clavinova, sustained notes, rich tone etc. Anyone specify a particular patch or tell me how to fiddle with the settings to achieve the desired effects.
Thanks in advance,
Fox :)
taishi
10-17-2006, 06:37 PM
your best bet is going to be to use the nnxt or the nn19 and find a one shot sample on the internet and do the arrangement from there.
weakling
10-30-2006, 12:58 PM
I was wondering if there was a formula for determining exact semi-tones using the pitch wheel. Also, what would I have to set the range to in order to have 1/3 bend be a semitone, 2/3 be a full tone, and a full bend be 1 1/2 tones above the note? It just makes shit funkier.
Tensei
11-08-2006, 07:31 AM
What would be the best procedure to simulate a double bass-drum, as used in metal songs?
I'm guessing loading up 2 slightly different bass drum samples, panning them both really slightly to either side, and set the rhythm so they alternate each other, should work, but I might be wrong. Has anyone ever done something similar in reason before?
prophetik music
11-08-2006, 01:48 PM
What would be the best procedure to simulate a double bass-drum, as used in metal songs?
I'm guessing loading up 2 slightly different bass drum samples, panning them both really slightly to either side, and set the rhythm so they alternate each other, should work, but I might be wrong. Has anyone ever done something similar in reason before?
i just play it faster. maybe you don't really know what double bass is - it's just two beaters striking the same drum. maybe make the second stroke of each two-group slightly lower in velocity, but i usually just do the rhythm and don't really change anything. you don't even need two samples. just do the right rhythm on the kickdrum sample and you'll be fine. because of the nature of a normal double-bass setup, there's no real difference in each strike at all.
Tensei
11-08-2006, 02:28 PM
What would be the best procedure to simulate a double bass-drum, as used in metal songs?
I'm guessing loading up 2 slightly different bass drum samples, panning them both really slightly to either side, and set the rhythm so they alternate each other, should work, but I might be wrong. Has anyone ever done something similar in reason before?
i just play it faster. maybe you don't really know what double bass is - it's just two beaters striking the same drum. maybe make the second stroke of each two-group slightly lower in velocity, but i usually just do the rhythm and don't really change anything. you don't even need two samples. just do the right rhythm on the kickdrum sample and you'll be fine. because of the nature of a normal double-bass setup, there's no real difference in each strike at all.
Well I do know that usually it's two beaters and one drum, but I thought generally bands who have the money for it really use 2 bass-drums, rather than one with 2 pedals, but I suppose you're right
prophetik music
11-08-2006, 05:55 PM
Well I do know that usually it's two beaters and one drum, but I thought generally bands who have the money for it really use 2 bass-drums, rather than one with 2 pedals, but I suppose you're right
http://www.pulseonline.com/gibraltar/big9611DC-DB.jpg
as you can see, you couldn't have two bass drums.
usually, the second pedal is over by the high-hat.
i've never seen a second bass drum that was used at all, really - i've seen one with no head being used as a rack for more toms/cymbals, but that's it.
I was wondering if there was a formula for determining exact semi-tones using the pitch wheel. Also, what would I have to set the range to in order to have 1/3 bend be a semitone, 2/3 be a full tone, and a full bend be 1 1/2 tones above the note? It just makes shit funkier.
yeah. use your ear. compare a note that IS a half-step higher to one that's been 'adjusted'. now, in reason, you can't change the range of the pitch wheel. FL lets you do that, but not reason.
I've had Reason a few months but never really used it, or even got into the whole composing thing, so here I am giving it a go. I've had a flick through the patches but can't really find a nice Piano one. I want one that sounds like a Yamaha Clavinova, sustained notes, rich tone etc. Anyone specify a particular patch or tell me how to fiddle with the settings to achieve the desired effects.
Thanks in advance,
Fox :)
don't sign your posts. your username/sig does that.
there's several really good clavinova sf's out there. however, most good piano soundfonts will have that - check out the usual suspects (hammersound, etc). i find that the 'grand piano' thing in the NN-XT bank actually works pretty darn well. it's got so many samples that really allow it to be used like a real piano.
your best bet is going to be to use the nnxt or the nn19 and find a one shot sample on the internet and do the arrangement from there.
this is a great way to get a shitty piano sound. too many mixers do stuff like this, which is why their mixes get rejected constantly. if you're gonna take the time to make a good arrangement, don't use shitty samples.
Tensei
11-10-2006, 11:02 AM
This Image
http://www.sfdrumco.com/sfdrumco_dual_28_kit_sml.jpg
As well as Wikipedia (http://en.wikipedia.org/wiki/Bassdrum)
Although a double pedal will help conserve space, drum resonance is affected by having two beaters playing one drum which is why many drummers, particularly, nearly all of the well-known practitioners, will opt for the classic two bass drum setup
think you're wrong ;)
anyway I don't want to turn this into an argument, I figure the way you said will be the easiest way to simulate a double bassdrum. :D
prophetik music
11-10-2006, 01:51 PM
hey, you're right. i'm not as into the rock world as i used to be. thanks for clearing that up!
Fyrebhaal
11-13-2006, 07:39 PM
How would i edit a midi on reason? If this is a stupid question, please tell me...
Edit: also, do i need a keyboard to remix music?
OverCoat
11-13-2006, 08:02 PM
You don't edit midis in Reason, though you can import midi data [right? lol]
You do need a keyboard if you want to save hours and hours of your time. Clicking in notes with your mouse isn't very practical.
suzumebachi
11-13-2006, 08:42 PM
You don't edit midis in Reason, though you can import midi data [right? lol]
You do need a keyboard if you want to save hours and hours of your time. Clicking in notes with your mouse isn't very practical.
but entirely possible. every song i made up until like 2005 was done by manually entering notes by mouse (with the exception of guitar of course). however i have a keyboard now, and it definitely comes in handy (especially for tracking).
prophetik music
11-13-2006, 10:41 PM
You don't edit midis in Reason, though you can import midi data [right? lol]
You do need a keyboard if you want to save hours and hours of your time. Clicking in notes with your mouse isn't very practical.
but entirely possible. every song i made up until like 2005 was done by manually entering notes by mouse (with the exception of guitar of course). however i have a keyboard now, and it definitely comes in handy (especially for tracking).
i write my classical stuff in Finale 2003, then dump it in. everything else i click in by hand. it's not THAT time consuming, you just need to be detailed to make sure that everything doesn't have the same velocity =)
dragnmastr85
11-17-2006, 04:08 PM
Im sorry if this has been asked before but I have a few questions. How do you make tempo changes throughout the song? How do you do crescendos and decrescendos? How do you make reason reflect a time signature change?
prophetik music
11-17-2006, 05:32 PM
Im sorry if this has been asked before but I have a few questions. How do you make tempo changes throughout the song? How do you do crescendos and decrescendos? How do you make reason reflect a time signature change?
well, if you looked in the help file included with reason, you'd know you can't do a time signature change during a song. or do time changes.
as for crescendos and decrescendos, you just have to use the envelope function in the sequencer. just select the volume function and adjust it.
dragnmastr85
11-17-2006, 06:07 PM
wow no need to be cocky. So I guess reason is a little more limited than I thought. Maybe Ill switch to another program
Fyrebhaal
11-24-2006, 01:50 PM
Ok, im back with another question.
How do i get the time of the song in seconds in reason?
klm09
11-24-2006, 02:05 PM
You can't within Reason. You're going to have to export as a WAV and open that up in some program, like Winamp, to see its length in seconds.
The Reason sequencer is fairly basic and doesn't have any built in concept of time. It just recognizes the "now" position of the playback.. bar, for lack of a better term, and moves it along at a speed determined by the song tempo, and plays notes and follows automation data as it encouters them.
Time, in the sense of seconds and minutes, I should specify. AFAIK, it treats beats and bars as locations in the sequencer as opposed to divisions of time. But this all is basically speculation on my part based on the sequencing capabilities available to the user.
Fyrebhaal
11-24-2006, 02:11 PM
well that kinda sucks now doesnt it....
Sir_NutS
11-24-2006, 05:34 PM
I really hope they include tempo automation in the next version. This has been a main issue for reason since ever and seems like the engine it's based on does not permit this, or ANY KIND or tempo-related automation(switch the delay time in a delay machine while the song is playing to see what I mean). It seems like with the current engine it's not possible and they will have to make an overhaul of the system to allow for that. I really hope reason 3.1 or whatever comes next brings a new engine that allows this, because really, most music programs, even the lamer and simplest allow this feature.
OverCoat
11-24-2006, 08:52 PM
You can do tempo automation with Rewire d00d
You just need Sonar or whatever :)
Sir_NutS
11-25-2006, 02:03 PM
You can do tempo automation with Rewire d00d
You just need Sonar or whatever :)
Nope, won't work. The song fucks up big time when you try to automate the tempo, at least rewiring through FL and cubase, haven't tried with sonar or other software though.
Splunkle
11-25-2006, 02:25 PM
While automating the tempo in Sonar or whatever does at least allow you to automate the tempo, you do still get some crazy ass shit coming out of the delay unit. Solution - don't use the delay unit! Or get it to shut while you are changing tempo. Or just use that shit, man. USE IT.
Malcos
11-26-2006, 10:59 AM
Ok, im back with another question.
How do i get the time of the song in seconds in reason?
In Reason 3 (don't know about 2), you can save your song, and then open the browser and look for the song you just saved. If you highlight it, it'll then tell you the length of the song.
klm09
11-30-2006, 08:13 PM
Ok, im back with another question.
How do i get the time of the song in seconds in reason?
In Reason 3 (don't know about 2), you can save your song, and then open the browser and look for the song you just saved. If you highlight it, it'll then tell you the length of the song.
Oh cool, I wasn't (consciously) aware of that.
Fyrebhaal
12-13-2006, 02:05 PM
how do i do a intrument-in into reason?
prophetik music
12-13-2006, 05:18 PM
yeah, reason 2.5 supports the length as well, as well as the tempo of the song. at least, i seem to remember it doing that.
how do i do a intrument-in into reason?
lemme qualify this by saying that i'm running 2.5. you've gotta make sure everything's installed and plugged in before you open reason. then you open it, go to preferences->MIDI. or Advanced MIDI, depending on how many instruments you're wiring in. then, just select the one that you're going to be using, and it'll start using that instrument. you've just got to make sure that the little midi symbol is next to the synth that you want to use in the sequencer box.
Aquas Magus
12-17-2006, 02:51 PM
Hey there! I'm relatively new to the site and I really want to get into remixing. The problem is that I don't have the hardware to get things directly from my keyboard, nor the money in order to buy it.
So what I need is a program that I can download and will let me not only arrange sounds, but make them myself, like a software keyboard. Please and thank you!
~Magus~
zircon
12-17-2006, 08:19 PM
Any program that can host VSTs will let you do that without much difficulty. Reason is a fine place to start, however, as it's not too expensive, has lots of built-in tools, and is CPU-efficient.
Fyrebhaal
12-20-2006, 03:24 PM
yeah, reason 2.5 supports the length as well, as well as the tempo of the song. at least, i seem to remember it doing that.
lemme qualify this by saying that i'm running 2.5. you've gotta make sure everything's installed and plugged in before you open reason. then you open it, go to preferences->MIDI. or Advanced MIDI, depending on how many instruments you're wiring in. then, just select the one that you're going to be using, and it'll start using that instrument. you've just got to make sure that the little midi symbol is next to the synth that you want to use in the sequencer box.
Can I do a guitar in by doing this?
avaris
12-29-2006, 02:32 AM
quick question dudes, i just starting using reason 3 bout 2-3 weeks ago. I'm working on this song, and I got a piano riff in the 2nd section. Now I copy and paste the piano riff onto a synth, and well it plays the first 4-5 notes and then it just goes silent. The DB meter under the M and S is still goin in sequence with the notes but no sound.
Also after it goes silent, no sound comes out of the synth when i hit notes on my midi keyboard also no sound. Now if i go back to the beggining of the riff and let it hit those notes that sound through and thenstop it before it hits any notes that are silent the synth will then respond with my midi keyboard.
Big thing is how I can get to where the riff doesn't get cut out? Thanks dudes.
Get on #ocrwip or #ormgas and send me the RNS, I'm having a little trouble understanding this here problemo
If its a sampler (as opposed to a synth as you wrote) the samples that are programmed in, may not extend to the range your wanting...
quick question dudes, i just starting using reason 3 bout 2-3 weeks ago. I'm working on this song, and I got a piano riff in the 2nd section. Now I copy and paste the piano riff onto a synth, and well it plays the first 4-5 notes and then it just goes silent. The DB meter under the M and S is still goin in sequence with the notes but no sound.
Also after it goes silent, no sound comes out of the synth when i hit notes on my midi keyboard also no sound. Now if i go back to the beggining of the riff and let it hit those notes that sound through and thenstop it before it hits any notes that are silent the synth will then respond with my midi keyboard.
Big thing is how I can get to where the riff doesn't get cut out? Thanks dudes.
I'd guess that you're using a sample patch that doesn't go beyond certain octaves....but you said something about the db meter lighting up....
Perhaps you've got some automation of a volume or something that is conflicting?
avaris
12-29-2006, 01:15 PM
There was a ton of automation i was throwing in and out all over the place. But never any automation over this certain riff. Of course who knows what could have happened.
V I'm sending the RNS file your way.
Thanks dudes.
K dude, it was automation of volume levels that caused things to drop out. I couldnt find you after I went through the RNS and the forums were locked, sorry I couldnt get it to you before the FF7 compo deadline. I'l be in IRC if you want to grab it back off me
avaris
01-02-2007, 05:32 AM
Ah that's cool I ended up doing some layering and other things to get another type of sound that still fits pretty well. Yeah I'll def hit u up on IRC, thanks V.
I totally called it! eKudos to me.
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