Liontamer
05-03-2008, 02:45 PM
* Name of game(s) arranged
* Name of individual song(s) arranged
* Additional information about game including composer, system, etc. (if it has not yet been added to the site)
* Link to the original soundtrack (if it is not one of the sound archives already available on the site)
* Your own comments about the mix, for example the inspiration behind it, how it was made, etc.
ReMixer: No Te La
Name: Quincy Darius
E-mail: Detoxsan@aol.com
website: www.myspace.com/detoinae
User ID: 23634
Name of Game: Sqoon
Name of song: Pause Screen theme
system: Nes
published by: Irem 1986
I love this game, as a child i would always sit and play it... but as i grew up i noticed that nobody knew about this game. So i decided to make a remix of the soundtrack ( because it was impossible to find ones created by someone else online, i even tried VGmusic.com). I have always wanted to be a part of this website, even when i was young! now i can submit my music :-)
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http://akumunsf.good-evil.net/S/Sqoon.nsf - Track 11
Cool on the sampling of in-game action to open things up for that nostalgia hit. The computer voice intro at :27 was sounding cheesy. :-D The synth design and beats all seemed vanilla to start.
The theme finally kicked in at 1:14 with a fairly conservative take. Right from the get-go there, the whole track sounded muddy and lossy-sounding. Seemed like some of the higher frequencies were cut. The addition of the breakbeats at 2:02 didn't really have any synergy with the rest of the music.
As soon as it changed into some thicker beats and more effects on the lead at 2:26, the whole track became cluttered. Seemed like there was some distortion going on as well until 3:02. Arrangement-wise, the source melody was treated conservatively, but I wasn't feeling the supporting writing at all, which felt very basic.
Summing it up, this was basically a case of an arrangement that felt too straightforward and simplistic, along with bland sound choices and textures, and poorly done production.
And I'm gonna sound like a stickler, but I thought using the exact same in-game sampling from the beginning for the ending was on the lazy side. I'd rather two different clips were used.
Stick around, Quincy, and use the resources here to help improve your game. I liked the potential of arranging the Sqoon soundtrack, and what you have here is a decent base that needs more polish.
NO
* Name of individual song(s) arranged
* Additional information about game including composer, system, etc. (if it has not yet been added to the site)
* Link to the original soundtrack (if it is not one of the sound archives already available on the site)
* Your own comments about the mix, for example the inspiration behind it, how it was made, etc.
ReMixer: No Te La
Name: Quincy Darius
E-mail: Detoxsan@aol.com
website: www.myspace.com/detoinae
User ID: 23634
Name of Game: Sqoon
Name of song: Pause Screen theme
system: Nes
published by: Irem 1986
I love this game, as a child i would always sit and play it... but as i grew up i noticed that nobody knew about this game. So i decided to make a remix of the soundtrack ( because it was impossible to find ones created by someone else online, i even tried VGmusic.com). I have always wanted to be a part of this website, even when i was young! now i can submit my music :-)
---------------------------------------------------------------
http://akumunsf.good-evil.net/S/Sqoon.nsf - Track 11
Cool on the sampling of in-game action to open things up for that nostalgia hit. The computer voice intro at :27 was sounding cheesy. :-D The synth design and beats all seemed vanilla to start.
The theme finally kicked in at 1:14 with a fairly conservative take. Right from the get-go there, the whole track sounded muddy and lossy-sounding. Seemed like some of the higher frequencies were cut. The addition of the breakbeats at 2:02 didn't really have any synergy with the rest of the music.
As soon as it changed into some thicker beats and more effects on the lead at 2:26, the whole track became cluttered. Seemed like there was some distortion going on as well until 3:02. Arrangement-wise, the source melody was treated conservatively, but I wasn't feeling the supporting writing at all, which felt very basic.
Summing it up, this was basically a case of an arrangement that felt too straightforward and simplistic, along with bland sound choices and textures, and poorly done production.
And I'm gonna sound like a stickler, but I thought using the exact same in-game sampling from the beginning for the ending was on the lazy side. I'd rather two different clips were used.
Stick around, Quincy, and use the resources here to help improve your game. I liked the potential of arranging the Sqoon soundtrack, and what you have here is a decent base that needs more polish.
NO