View Full Version : Banjo is Back! "Nuts and Bolts" detailed!
SwordBreaker
05-13-2008, 07:13 PM
http://www.1up.com/do/previewPage?cId=3167777&p=4
http://www.1up.com/do/newsStory?cId=3167781
Trailer looks AMAZING. The rock version of Banjo's main theme sounds so cool! And LOL @ that last bit of the trailer...don't know if that's a tribute or a satire to Mario. Either way, that was cool.
Loving what I'm reading in the preview. This quote is what I've loved the most:
"The platform game genre -- it's quite traditional in its approach," continues Mayles. "So we thought, 'If we're going to reenter that genre, we need to do something that's going to make people look twice,' rather than just dismissing it as, 'It's Rare, there are going to be millions of things to collect, and everything will have googly eyes.'"
I'm so glad they realized one of the stale elements of the platforming genre. The whole "collect-a-thon" idea is seriously getting old and tedious. I mean, I was fine with it in the original Banjo Kazooie and Mario Galaxy, but Banjo-Tooie seriously turned me off because there was millions of things to find.
So yeah...with this new installment, I'm loving the fact that things stay "traditional" in the overworld, while being machine-based in the actual levels. The fact that you can create these things from scratch kicks ass. Not only that, but your creation adheres to the game's Havok-based physics engine. So your machine may not move as well as you'd like (or just topple over) if you have the dynamics wrong. Very nice.
As I predicted, online multiplayer is in. Looks like it'll play like Twisted Metal. They better add offline support, though. No talk about any "innovative" controllers bundled with the game.
Thoughts?
Calpis
05-13-2008, 08:01 PM
The graphics are nice, although I'm not sure how well the surroundings really fit with the established Banjo universe. I can't say I'm thrilled about the vehicle driving/upgrading/buying part of the game, and I still really hate the way Banjo looks, what with the Wonder Bread shaped snout and all.
I agree that there was too much collecting in Banjo Tooie, but I just feel like this is less innovative and more 'tacking on features from other genres'. Maybe I'll have to wait to see more gameplay to really know though.
Zombie
05-13-2008, 08:46 PM
Banjo Kazooie use to really freak me out when i was a kid, but i am exited.
Hausdog
05-13-2008, 09:03 PM
This is Banjo-Karzooie.
I'm gonna buy it, fo' sheezy, but I'm worried it's not gonna be as good as Kazooie or even Tooie.
Scufo
05-13-2008, 09:34 PM
Setting my expectations veeeery low on this one. My reaction to the trailer was very "wtf".
Rare's golden age is long over, after all.
DJ SymBiotiX
05-13-2008, 09:35 PM
Wonder Bread shaped snout and all. HAHA thats the very first thing I thought when I saw a picture of banjo :P
SwordBreaker
05-13-2008, 09:37 PM
The graphics are nice, although I'm not sure how well the surroundings really fit with the established Banjo universe. I can't say I'm thrilled about the vehicle driving/upgrading/buying part of the game, and I still really hate the way Banjo looks, what with the Wonder Bread shaped snout and all.
I agree that there was too much collecting in Banjo Tooie, but I just feel like this is less innovative and more 'tacking on features from other genres'. Maybe I'll have to wait to see more gameplay to really know though.
Yeah, we'll have to wait and see how fresh this "custom creation" mechanic gets. But as LittleBigPlanet proves, the concept can get very appealing...especially if it's this deep.
Obviously, there's going to be negative reaction from fans of this "new direction"...and I hate the fact that these people call themselves fans if they're expecting the third installment to basically be a bigger and more polished version of Tooie. Because let me tell you, Tooie bored the hell out of me because it was a bigger version of Kazooie. The first game had the right balance of platforming and exploration...Tooie, on the other hand, is almost like a sandbox-style game with millions upon millions of things to collect. I only liked Tooie when they changed things up a bit with FPS elements and innovative transformations.
Kudos to Rare for doing this. Seriously, it's rare to have unique 3D platformers these days, and the genre itself is basically dying because the whole "collect-a-thon" formula doesn't hold up so well this generation. Stuff like Mario Galaxy and Ratchet and Clank are excellent because they've added new concepts or mixed other genres onto platforming.
Tables
05-13-2008, 10:20 PM
Giant mechanical Mr. Patch? Haha wow that's amazing.
Shadow Wolf
05-13-2008, 11:07 PM
That looks potentially amazing. It's like Armored Corezooie.
I don't give a shit about Banjo-Kazooie (the character designs are ALMOST as lame as fat italian plumbers), but this looks like it could be fun.
SLyGeN
05-14-2008, 01:26 AM
I keep hearing things about being innovative and not putting out more of the same old shit, but to be honest, I've never seen a non-linear platformer up to the same par as Banjo-Kazooie and Banjo-Tooie. I'm ready for some more of that same old shit, because it hasn't really been exhausted at all.
All the games I see now highlight combat and guided missions.. to me, that's what isn't very innovative.
I think I'm going to just get sick of that vehicle. Warp zones and Kazooie are efficient enough methods of travel.
Jaybell
05-14-2008, 02:00 AM
I loved Kazooie, and Tooie even moreso, because of how retardedly huge everything was. Kazooie got on my nerves with the note collecting, and how if you died, you lost all the notes you'd collected in that level. But with Tooie they let you keep the notes you collected FOREVER, and that made my life fifty times easier.
I am kind of excited about this, but also I am worried it'll not be anywhere near the awesome of the first two. And it probably won't be.
But as long as they keep the super-awesome-orchestra-synth boss musics, I'm down.
Sole Signal
05-14-2008, 02:43 AM
I keep hearing things about being innovative and not putting out more of the same old shit, but to be honest, I've never seen a non-linear platformer up to the same par as Banjo-Kazooie and Banjo-Tooie. I'm ready for some more of that same old shit, because it hasn't really been exhausted at all.
QFE
I'm a huge fan of the original games; they should have introduced an entirely new series for this vehicle mechanic and left Banjo alone.
JCvgluvr
05-15-2008, 12:05 AM
Strange...why is this game giving me a Jak X: Combat Racing vibe...?
I'm sorta kinda interested in this game.
JH Sounds
05-15-2008, 12:20 AM
...and in one fell swoop, my Banjo-Threeie fan fiction has become wholly inaccurate. :?
Malaki-LEGEND.sys
05-15-2008, 01:04 AM
Looks pretty cool. The graphics are damned purdy, although I will admit that the build your own vehicle idea sounds a bit gimmicky. Still, I'm sure at the very least it'll promote some interesting pieces of creativity. I do kind of hope they maintain more of the mechanics of the first game, being that I thought it was pretty great all on it's own, but hey, if innovation works, it works, and it definitely looks cool thus far.
Here's to hoping for the best.
I'm a huge fan of the original games; they should have introduced an entirely new series for this vehicle mechanic and left Banjo alone.
Couldn't say better myself. I'm extremely disappointed with the new game stuff so far. Rare should stick to their guns better. You know it always bodes ill when a company says that they're gonna give a game series a "clean start." =/
The Joker
05-15-2008, 12:28 PM
I wa sso hoping for some old school platforming adventuring with the new Banjo... but, I'm sadly not really interested at all in this new game. I've still got hope that there is a true Banjo-Threeie in the works, & that this is a "side game" in the series.
But, yeah, if it has bosses, it better have overly epic, elfman-esque music. Dammit.
Fishy
05-15-2008, 12:57 PM
I never played Tooie, but this looks a bit crappy. I'm all for putting a new spin on games but uh.... this is just totally different. It looks like a different game with the Banjo characters smeared in.
anosou
05-15-2008, 01:13 PM
Couldn't care less about the original games, 3D-platforming ain't my thing, but something that gets me going is the building. I mean, gummi ships in kingdom hearts (1 AND 2!) was like the best thing that ever happened to me so the more energy they put on making the building/collecting part good the more I'd wanna get this game.
Xbob42
05-15-2008, 01:49 PM
Couldn't care less about the original games, 3D-platforming ain't my thing, but something that gets me going is the building. I mean, gummi ships in kingdom hearts (1 AND 2!) was like the best thing that ever happened to me so the more energy they put on making the building/collecting part good the more I'd wanna get this game.
That's a joke right? I hated the Gummi Ships in Kingdom Hearts because it was so utterly pointless. It didn't matter what you did with your ship because the gummi missions were boring and far too easy. (Which is good, because if they were boring and difficult, I probably never would have beat it due to burn-out.)
This, however, looks like it could lead to hours of maniacal fun for one reason. Everything is based on physics. Building your own physics machine? Awesome. Totally awesome.
I never cared for the original two Banjo games, felt like generic platformers to me, but this looks like it could have some spunk to it. Kind of hard to say at this point, but if anything, I can only imagine the only havoc that could ensue by building game-breaking machines. :)
FiremanJoe
05-15-2008, 02:09 PM
I'm all for putting a new spin on games but uh.... this is just totally different. It looks like a different game with the Banjo characters smeared in.
they should have introduced an entirely new series for this vehicle mechanic and left Banjo alone.
Thirded. Perfect Dark Zero anyone?
Fishy
05-15-2008, 02:13 PM
Kind of hard to say at this point, but if anything, I can only imagine the only havoc that could ensue by building game-breaking machines. :)
Garry's Mod <3.
PuRe-eViL
05-15-2008, 02:30 PM
I'm so glad they realized one of the stale elements of the platforming genre. The whole "collect-a-thon" idea is seriously getting old and tedious. I mean, I was fine with it in the original Banjo Kazooie and Mario Galaxy, but Banjo-Tooie seriously turned me off because there was millions of things to find.
Funny that you say collecting things is stale. Aren't there going to be a million pieces of vehicles to collect? =p
Xbob42
05-15-2008, 05:27 PM
Garry's Mod <3.
Exactly what I was thinking when I made that post. Can you imagine how cool this game could be if it delivers on the customization/physics aspect?
And if they throw in something similar to Gary's mod, where you could go online and freeform design levels and the aspects of the world your level is based in? Gravity alteration, weight modification, velocity intensity, QUANTUM ELEVATION.
Oops, just wet myself, brb.
anosou
05-16-2008, 09:03 AM
That's a joke right? I hated the Gummi Ships in Kingdom Hearts because it was so utterly pointless. It didn't matter what you did with your ship because the gummi missions were boring and far too easy. (Which is good, because if they were boring and difficult, I probably never would have beat it due to burn-out.)
It ain't a joke. It was fun. You didn't need another objectiv than getting more pieces to build something ugly. That's enough for me.
XZero
05-16-2008, 12:53 PM
Banjo-Kazooie was easily one of my favorite games when it first came out in June of 1998 (I just finished 6th grade at the time, so it was perfect for my demographic). I still have that VHS tape sent out to promote the game, which can be found here: http://www.youtube.com/watch?v=lUqd1Y1p_Jg In fact I play Banjo-Kazooie the last week of May every year since 2004.
When I watched this trailer, I was somewhat upset by it. It isn't traditional Banjo-Kazooie, though since there are only two and a half games out in the series, minus the racing game, I don't know if traditionalism has any place in the conversation; nostalgia would be a better term, I believe. That game, more than Mario and even Zelda, was like the epitome of my childhood in a gaming sense, and seeing this bastardization of it makes me cringe. I'm sure Rare will do a good job, but the character models more than anything seem ... off. I would have been happier with a slightly upgraded N64 model of them placed in an epic 3D world. And the notion of a vehicle disturbs me.
The ultimate problem is that the game won't sell. I'm not condemning it from the outset as much as this statement may imply, and perhaps a Banjo game will do better on the system because of the nostalgia factor, but the reality is that kid-friendly games (Viva Pinata, basically any movie-based game, etc) tend to do very poorly on the 360. Rare should have stuck with Nintendo; they could do great things on the Wii.
JH Sounds
05-16-2008, 02:06 PM
http://www.youtube.com/watch?v=lUqd1Y1p_Jg
Is that Jon Lovitz doing the voiceover?
The Mutericator
05-16-2008, 03:10 PM
Yeah, we'll have to wait and see how fresh this "custom creation" mechanic gets. But as LittleBigPlanet proves, the concept can get very appealing...especially if it's this deep.
Obviously, there's going to be negative reaction from fans of this "new direction"...and I hate the fact that these people call themselves fans if they're expecting the third installment to basically be a bigger and more polished version of Tooie. Because let me tell you, Tooie bored the hell out of me because it was a bigger version of Kazooie. The first game had the right balance of platforming and exploration...Tooie, on the other hand, is almost like a sandbox-style game with millions upon millions of things to collect. I only liked Tooie when they changed things up a bit with FPS elements and innovative transformations.
Kudos to Rare for doing this. Seriously, it's rare to have unique 3D platformers these days, and the genre itself is basically dying because the whole "collect-a-thon" formula doesn't hold up so well this generation. Stuff like Mario Galaxy and Ratchet and Clank are excellent because they've added new concepts or mixed other genres onto platforming.
In other words, you didn't like Tooie and therefor dislike anyone who did and wants more?
I'm honestly not impressed at all with the trailer, it looks like crap both in art design (how does Banjo look worse on the 360 than he did on the N64?) and in gameplay direction. I think Kotaku said it best...
While vehicle creation is a ton of fun, it was hard to tell, without really seeing multiplayer and not knowing how single player is going to play out, if this game will be a hit with gamers, let alone Banjo Kazooie fans. Early impressions leave a lot to be desired and more than one person who saw the game asked the developers on hand if these single player challenges and vehicle creation was all there was to the game.
The reply: "Creating vehicles to complete the challenges is the crux of the game."
http://kotaku.com/5008967/banjo-kazooie-nuts--bolts-hands+on-impressions
cobaltstarfire
05-16-2008, 03:59 PM
It looks like a fun game, I felt a little skeptical at first but the article had me at "I could also build a hovering plane with a winch and simply yank the suction machine out of the ground and bring it straight over to the coconuts themselves."
But I like building things, and it's kind of neat if certain objectives can be completed in different, unorthodox ways.
Too bad I don't plan on ever owning a 360. :S
Maybe my dad will buy it on a whim and I can play it....
XZero
05-16-2008, 07:51 PM
just64helpin wrote:
Is that Jon Lovitz doing the voiceover?
Yep; the Critic provided the narration for the B-K promo video.
Overflow
05-16-2008, 09:34 PM
This game reminds me of Lego Racers.
It doesn't look all that great to me. it looks like a racing/flying game (ala diddy kong racing) with some banjo kazooie characters. It was the platforming in the original that I loved, although finding 100 musics in EVERY level was soooo frustrating that I gave up.
Bleck
05-17-2008, 12:14 AM
Adding on a random, ridiculous sounding gameplay element worked wonders for Super Mario Galaxy - hopefully it does the same for this.
defender!!
05-17-2008, 01:35 AM
i absolutely loved the first b-k and only liked the second. i've actually beaten all of banjo-kazooie in one night before, got all of the jiggies the second day.
i hate this new direction.
for most games, sure, it begins to get stale around the third game. but banjo-kazooie was a platformer that had something...different. there was a certain charm to it that was different than mario or jak or ratchet or even conker. platform games survive based on their physics and their presentation--it's probably my favorite genre and i hate to see it dying out like this.
i'm disappointed because while most games really need an innovation around this time, banjo-kazooie didn't really NEED that. the classic platforming would've been enough for its fans so long as we got to see boggy and jamjars and gobi again. this looks like a completely different game, i'd wish they'd just work on it separately rather than shove banjo and kazooie into it.
then again, with rare's descent into mediocrity, maybe this is the best thing for the series. :/
Wipomatic
05-17-2008, 04:11 PM
I wanted a 3D platformer and they've given me lego racers. Great.
Exactly what happens when Rare makes another Ratchet & Cl... er... I mean Banjo game. :roll:
Tables
05-18-2008, 10:38 PM
Automobiles killed the platforming star
I really wanted something like the old games, this sucks. Oh well, I guess I just gotta wait until they make Super Mario Time Traveler or whatever the hell is next for my good platforming fix.
JH Sounds
05-18-2008, 10:55 PM
I guess I just gotta wait until they make Super Mario Time Traveler or whatever the hell is next for my good platforming fix.
Super Mario Sundial?
Heximus
05-18-2008, 11:14 PM
After years of no banjo it seems that everything was peaceful in the land where fps games were making a hit
but now when rare decides that they can now finally realize their dream of creating a banjo with the most extensive item collection
from what I saw
an automobile? There are going to be tons of parts for that
Racing them, improving them, making them stronger
"we can build them, we have the technology"?
More music notes?
More upbeat theme music?
More Rare antics?
I can expect this game to not be annoying but to be incredibly fun!
Seriously!:-P
GreenFX
06-04-2008, 06:10 PM
excited about:
1. the first banjo team is making this one, those guys know how to make a sweet game.
2. the soundtrack.
gameplay aside, it looks pretty and i'm willing to bet it will atleast sound good as well.
Poke'G
06-05-2008, 06:46 PM
Rare should have stuck with Nintendo; they could do great things on the Wii.
Rare's talent had either jumped ship (the TimeSplitter team) or been assimilated into Nintendo, it's why they let the company go. Consider their last major Nintendo project was Star Fox Adventures, which is nothing like what they were once capable of.
Rare is a different company now, and they haven't made a great game in years. They hype up the next project each time only to have it disappoint. I'm not saying the next Banjo-Kazooie will suck, just that I think low expectations are key here.
DJMetal
06-05-2008, 09:12 PM
I was a big fan of Banjo Kazooie, but never played Tooie. So I'm fairly excited. They had better to stick to what they know, though. If this turns into "Perfect Dark Zero", I'm gonna shoot somebody.
JH Sounds
07-14-2008, 09:31 PM
Stop 'N' Swop LIVES! OMG! (http://uk.xbox360.ign.com/articles/888/888789p1.html)
*fangasms*
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