Liontamer
06-08-2008, 07:06 PM
Hi,
I'd like to submit a remix
Contact Info:
Remixer Name: Joey Sun
Real Name: Joey Crockett
Mail: admin@joeysun.com (see mail header ;)
Web: http://www.joeysun.com
UID: 23823
Submission Info:
Game: Tyrian
Name: Composition in Bass (Original: Composition in Q)
Comments: Don't try this at home ;)
Submission Link:
Submission Format: MP3, 44.1 Khz, Stereo, 192 kbps CBR
Additional Info:
The Bass MAY sound distorted on lower end audio systems.
The Drums from the Intro WILL sound distorted. This is intended and due to an OD Effect.
The Track was made using FL Studio 8 XXL. The Piano was retranscribed, as the original was an Adlib Sound
and did not provide adequate sound quality.
All Samples are from Image Line's Samplefusion CDs.
Drums: Super Drums 8000
DnB Loops: Sliced Beats
Piano: FL Keys generator
Strings: Orchestral
Joey Sun Material can be downloaded and distributed freely as part of the Creative Commons License
using the following navigation: http://www.joeysun.com -> Download.
Regards
Joey
-----------------------------------------------------------------
I did note the intentional distortion mentioned in the letter, BTW.
Tyrian (Game Rip) - 40 "Composition in Q"
The piano sequencing to start was extremely mechanical-sounding, with the strings at :54 sounding thin, though a tiny bit better in terms of the sequencing. The strings also were practically buried underneath the booming beats and distortion.
By the dropoff at 1:43, I was wondering when the piano melody taken from the source would do anything different, but it finally dropped out at 2:06. The beats added in at 1:55 were a lot flimsier than the other sounds used to intro the piece, and were too loud.
The breakbeats added in at 2:17 sounded lo-fi and pasted on top of the soundscape, and ended up dominating over the other sounds. Everything needs to be rebalanced there, and that's an issue that carried into the rest of the track.
So in short, the piano and string sequencing needs to be improved for a more realistic sound, the parts/instruments needs to be properly balanced. The arrangement felt overlong, considering that it didn't have much more to say after 3:44, so I would have trimmed this down a lot. If you tighten up the aforementioned issues, you'd improve this a fair deal. Regardless though, this would need a lot of work in terms of getting it up and over the bar, as it were.
NO
I'd like to submit a remix
Contact Info:
Remixer Name: Joey Sun
Real Name: Joey Crockett
Mail: admin@joeysun.com (see mail header ;)
Web: http://www.joeysun.com
UID: 23823
Submission Info:
Game: Tyrian
Name: Composition in Bass (Original: Composition in Q)
Comments: Don't try this at home ;)
Submission Link:
Submission Format: MP3, 44.1 Khz, Stereo, 192 kbps CBR
Additional Info:
The Bass MAY sound distorted on lower end audio systems.
The Drums from the Intro WILL sound distorted. This is intended and due to an OD Effect.
The Track was made using FL Studio 8 XXL. The Piano was retranscribed, as the original was an Adlib Sound
and did not provide adequate sound quality.
All Samples are from Image Line's Samplefusion CDs.
Drums: Super Drums 8000
DnB Loops: Sliced Beats
Piano: FL Keys generator
Strings: Orchestral
Joey Sun Material can be downloaded and distributed freely as part of the Creative Commons License
using the following navigation: http://www.joeysun.com -> Download.
Regards
Joey
-----------------------------------------------------------------
I did note the intentional distortion mentioned in the letter, BTW.
Tyrian (Game Rip) - 40 "Composition in Q"
The piano sequencing to start was extremely mechanical-sounding, with the strings at :54 sounding thin, though a tiny bit better in terms of the sequencing. The strings also were practically buried underneath the booming beats and distortion.
By the dropoff at 1:43, I was wondering when the piano melody taken from the source would do anything different, but it finally dropped out at 2:06. The beats added in at 1:55 were a lot flimsier than the other sounds used to intro the piece, and were too loud.
The breakbeats added in at 2:17 sounded lo-fi and pasted on top of the soundscape, and ended up dominating over the other sounds. Everything needs to be rebalanced there, and that's an issue that carried into the rest of the track.
So in short, the piano and string sequencing needs to be improved for a more realistic sound, the parts/instruments needs to be properly balanced. The arrangement felt overlong, considering that it didn't have much more to say after 3:44, so I would have trimmed this down a lot. If you tighten up the aforementioned issues, you'd improve this a fair deal. Regardless though, this would need a lot of work in terms of getting it up and over the bar, as it were.
NO