Liontamer
07-15-2008, 07:42 AM
Original Decision: http://www.ocremix.org/forums/showthread.php?t=5075
1st RESUB Decision: http://www.ocremix.org/forums/showthread.php?t=7716
2nd RESUB Decision: http://www.ocremix.org/forums/showthread.php?t=9318
Remixer Name: Brain Cleaner
Real Name: Kai Brooks
Email: braincleanermusic@gmail.com
Website: myspace.com/braincleaner (temp)
Userid: 20389
Game: Unreal Tournament (Classic, the '99 one)
Original Song: Foregone Destruction
Remix Name: Hat Trick
Original:
REMIX:
Notes: This is a resub, but the last submission was in over a year ago. Hope you all like the new direction. Made exclusively with Ableton Live 7
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Unreal Tournament OSV - "Foregone Destruction"
Opened up pretty loud; probably should have toned down that lead. The drums sounded pretty lonely in the back when they came in at :29. Nothing was filling out the space in the back adequately; this really could have used a pad to fill that out. The synth lines added in at :38, :53 & 1:06 weren't positioned properly to do that, IMO, and ended up stumbling over with each other until 1:18. The approach of using the source background as more of an anchor for original writing on top is an interesting one, but I don't think this was pulling it off.
I liked the dropoff at 1:18 (it was a welcome relief from the clutter of the previous section's buildup). I could argue 1:30-1:53 was empty for too long and you could have subtly added something to build things up, but that's more subjective of a criticism. You also threw in a three note reference to the source melody at 1:29 & 1:35 that sounded kind of off-key with the rest of the track.
1:53 brought some drumwork back in to pick the energy up a bit. Much better use of the vox-like sounds to pad the soundscape. Not feeling that 3-beep pattern brought in at 2:18 at all; it was too loud and didn't enhance the texture by being there.
The pad foundation was still chugging at 2:42's transitional section, but I thought it overstayed its welcome by then. At least the track finally moved out of it by 3:05, though that beep-pattern came back at 3:06, followed by some machine gun claps that sounded very awkward, IMO. And again, more synths were added that overcomplicated the textures and didn't sound melodious at all. Things were fine with that saw-like countermelody at 3:06, but then started to go overboard at 3:17 with a busier beeping melody & another saw countermelody under that, then even MORE at from 3:29-3:41 with I-don't-even-know-what-that-is-but-it-sounds-ugly. It's way too much, and none of it gels. :'-(
Then it switched to another beat entirely in the last 20 seconds that had a lot of potential, and barely scratched the surface on it. Where was that before??? That's wasted potential. :'-( again.
Sorry, Kai, some of the ideas keep getting needlessly busy/cluttered with these poorly-written additions, and it just ruins the flow. There was no synergy or cohesiveness in those sections at all. Also, it felt like the arrangement was leaning too much on still fairly straightforward/verbatim ideas from "Foregone Destruction" to serve as the foundation of the track, attempting to compensate by building a bunch of original sounds and writing on top that unfortunately didn't click. I would have focused on keeping the core sections arranging the source evolving and fresh. Stuff like 4:17's changeup would have been cooler earlier.
JigginJonT just told me one thing that's important for both of us to keep in mind, that being "when you work on a project for a long time, you start to lose objectivity." I realize a lot of the past NOs said the arrangement was somewhat simplified, but it looked like the general consensus of those NOs was that this was reasonably close to passing and didn't need to be majorly mucked with. More rhythmic or melodic variation with the core patterns arranging "Foregone Destruction" would have put this over the top for me, but instead a lot of noise and busyness was added that didn't need to be introduced in the first place. Perhaps in trying to address the criticisms from last time, you interpreted that as needing to majorly overhaul what was there, but I think that ended up being a mistake where you threw out both ideas that didn't work and ideas that DID. I'd probably let it go with this mix, only in the sense that it may not be worth your while to tweak it anymore, but I'm looking forward to hearing whatever else you may make in the future.
NO
EDIT (9/17): Re: Palpable and zyko's comments that I wasn't being objective enough, I don't think that was the case at all. The clutter issues really hurt the piece, and other more minor issues that I wasn't the only one picking up on (some of the production choices and some writing sounding odd/off-key), ultimately added up to the NO.
1st RESUB Decision: http://www.ocremix.org/forums/showthread.php?t=7716
2nd RESUB Decision: http://www.ocremix.org/forums/showthread.php?t=9318
Remixer Name: Brain Cleaner
Real Name: Kai Brooks
Email: braincleanermusic@gmail.com
Website: myspace.com/braincleaner (temp)
Userid: 20389
Game: Unreal Tournament (Classic, the '99 one)
Original Song: Foregone Destruction
Remix Name: Hat Trick
Original:
REMIX:
Notes: This is a resub, but the last submission was in over a year ago. Hope you all like the new direction. Made exclusively with Ableton Live 7
----------------------------------------------------------------
Unreal Tournament OSV - "Foregone Destruction"
Opened up pretty loud; probably should have toned down that lead. The drums sounded pretty lonely in the back when they came in at :29. Nothing was filling out the space in the back adequately; this really could have used a pad to fill that out. The synth lines added in at :38, :53 & 1:06 weren't positioned properly to do that, IMO, and ended up stumbling over with each other until 1:18. The approach of using the source background as more of an anchor for original writing on top is an interesting one, but I don't think this was pulling it off.
I liked the dropoff at 1:18 (it was a welcome relief from the clutter of the previous section's buildup). I could argue 1:30-1:53 was empty for too long and you could have subtly added something to build things up, but that's more subjective of a criticism. You also threw in a three note reference to the source melody at 1:29 & 1:35 that sounded kind of off-key with the rest of the track.
1:53 brought some drumwork back in to pick the energy up a bit. Much better use of the vox-like sounds to pad the soundscape. Not feeling that 3-beep pattern brought in at 2:18 at all; it was too loud and didn't enhance the texture by being there.
The pad foundation was still chugging at 2:42's transitional section, but I thought it overstayed its welcome by then. At least the track finally moved out of it by 3:05, though that beep-pattern came back at 3:06, followed by some machine gun claps that sounded very awkward, IMO. And again, more synths were added that overcomplicated the textures and didn't sound melodious at all. Things were fine with that saw-like countermelody at 3:06, but then started to go overboard at 3:17 with a busier beeping melody & another saw countermelody under that, then even MORE at from 3:29-3:41 with I-don't-even-know-what-that-is-but-it-sounds-ugly. It's way too much, and none of it gels. :'-(
Then it switched to another beat entirely in the last 20 seconds that had a lot of potential, and barely scratched the surface on it. Where was that before??? That's wasted potential. :'-( again.
Sorry, Kai, some of the ideas keep getting needlessly busy/cluttered with these poorly-written additions, and it just ruins the flow. There was no synergy or cohesiveness in those sections at all. Also, it felt like the arrangement was leaning too much on still fairly straightforward/verbatim ideas from "Foregone Destruction" to serve as the foundation of the track, attempting to compensate by building a bunch of original sounds and writing on top that unfortunately didn't click. I would have focused on keeping the core sections arranging the source evolving and fresh. Stuff like 4:17's changeup would have been cooler earlier.
JigginJonT just told me one thing that's important for both of us to keep in mind, that being "when you work on a project for a long time, you start to lose objectivity." I realize a lot of the past NOs said the arrangement was somewhat simplified, but it looked like the general consensus of those NOs was that this was reasonably close to passing and didn't need to be majorly mucked with. More rhythmic or melodic variation with the core patterns arranging "Foregone Destruction" would have put this over the top for me, but instead a lot of noise and busyness was added that didn't need to be introduced in the first place. Perhaps in trying to address the criticisms from last time, you interpreted that as needing to majorly overhaul what was there, but I think that ended up being a mistake where you threw out both ideas that didn't work and ideas that DID. I'd probably let it go with this mix, only in the sense that it may not be worth your while to tweak it anymore, but I'm looking forward to hearing whatever else you may make in the future.
NO
EDIT (9/17): Re: Palpable and zyko's comments that I wasn't being objective enough, I don't think that was the case at all. The clutter issues really hurt the piece, and other more minor issues that I wasn't the only one picking up on (some of the production choices and some writing sounding odd/off-key), ultimately added up to the NO.