View Full Version : Sonic & The Black Knight coming for the Wii
JCvgluvr
07-20-2008, 12:37 AM
I guess I'll do the honors of revealing this game to the OCremix board:
Look! Sonic has a fricking sword! (http://www.angelfire.com/ego2/cools/sonicsword.jpg)
You wanna know how I feel about this? I've said it before, and I might say it again:
HOLY **** ON A **** SANDWICH WITH A SIDE ORDER OF ****!!!
Genjutsu74
07-20-2008, 12:50 AM
pic not working
http://www.nintendoeverything.com/?p=2084
This is nuts. Bunch a people thought the 'secret game' was gonna be Kingdom Hearts 3 due to the teaser from the previous issue. This ain't Kingdom Hearts.
I'll reserve judgement til we get more info, but Sega kinda speaks for itself these days. I can't help but be reminded of Shadow the Hedgehog. :whatevaa:
SlightlyOddGuy
07-20-2008, 01:02 AM
Probably Secret Rings 2. Bizarre, but no more ludicrous than any of the other concepts Sega has put the series through in recent years.
Murmeli Walan
07-20-2008, 01:18 AM
Until the issue comes in my mailbox, I call fake.
...bonus points for using a TAS quote, though...
Linkjing Donuts
07-20-2008, 01:20 AM
this is propbably the first time a game has hit magazines before the internet
JCvgluvr
07-20-2008, 01:22 AM
Until the issue comes in my mailbox, I call fake.
No. Really. This is the real thing. All of those games really are coming out. It really is Nintendo Power's 20th Anniversary. Heck, I even recognize all of those familiar font styles and everything.
There's no reason to doubt this.
Bleck
07-20-2008, 01:23 AM
Pretty sure that's fake
Murmeli Walan
07-20-2008, 01:29 AM
No. Really. This is the real thing. All of those games really are coming out. It really is Nintendo Power's 20th Anniversary. Heck, I even recognize all of those familiar font styles and everything.
There's no reason to doubt this.
We've been there before:
http://videogamecentral.com/gamersvoice/wp-content/uploads/2008/05/nintendopower1.jpg
Plus, as a jaded Sonic fan, I just can't get my hopes up for the character anymore.
@Linkjing: Hey, last month's issue was the first to unveil Mega Man 9, so it's not like this isn't believable or anything.
Bleck
07-20-2008, 01:34 AM
It's believable. Just unlikely.
DarkeSword
07-20-2008, 01:37 AM
It's completely in line with what Sega's doing with Sonic these days; that is to say, it's so fucking ridiculous that it can't possibly be fake.
JCvgluvr
07-20-2008, 01:40 AM
I dare any single poster to manufacture a more official looking picture than that one.
DARE, I SAY!
Official art like that is fricking impossible to make using amateur tools like photoshop.
Antipode
07-20-2008, 01:40 AM
I second that, DS.
Also, here's another take (http://www.slashgamer.com/2008/07/19/picture-of-a-nintendo-cover-reveals-a-new-sonic-game-we-call-it-a-fake/) debating whether it may be fake.
Bleck
07-20-2008, 01:43 AM
I am sorry but it is very unoften that you just find the cover page for a magazine three weeks before it comes out
SlightlyOddGuy
07-20-2008, 01:46 AM
I see the internet still immediately goes into denial every time a Sonic game is announced.
It isn't fake. There's no one within the Sonic community capable of or willing to do that kind of professional render, and no one outside of it gives enough of a damn to bother because Sega is quite capable of coming up with ludicrous concepts on their own.
Also, here's another take (http://www.slashgamer.com/2008/07/19/picture-of-a-nintendo-cover-reveals-a-new-sonic-game-we-call-it-a-fake/) debating whether it may be fake.
They're trying to use jpeg artifacting as evidence of photoshopping. Never mind the absurdity of a Sonic/Fire Emblem crossover.
Murmeli Walan
07-20-2008, 01:46 AM
Really, I'm just tired and I don't want to argue about if this is fake or not. I just hope it's fake because this looks like another retarded "gimmick" to try to bring back the near-dead Sonic franchise.
Don't get me wrong, the image looks professional as hell, I just don't want to see it happen.
JCvgluvr
07-20-2008, 02:39 AM
Near dead? Don't be ludicrous. Opinions be darned, the Sonic franchise is quite lucrative.
EdgeCrusher
07-20-2008, 02:45 AM
More like quite boring and retarded now. Hasn't been a good game in years.
Nekofrog
07-20-2008, 02:55 AM
http://fostershome.epalaces.com/facepalm.png
Elex Synn
07-20-2008, 03:11 AM
More like quite boring and retarded now. Hasn't been a good game in years.
Not a fan of the Sonic Rush series on the DS? Granted I can't speak for the second one that came out sense I haven't found it at either of the two nearby Gamestops yet, but the first one was classic enjoyment.
Nekofrog
07-20-2008, 03:16 AM
Not a fan of the Sonic Rush series on the DS? Granted I can't speak for the second one that came out sense I haven't found it at either of the two nearby Gamestops yet, but the first one was classic enjoyment.
Can't speak for the OP, but I'm of the opinion that Rush was garbage. Bought it on all the recommendations of "it's just like the best Sonics! Return to form! A+A+A+A+A+A+A+A!" and was bitterly disappointed. Techno pop soundtrack that was just BEYOND bland, bossfights that seemed as if they were thrown in at the very last moment just to HAVE boss fights, a graphical/art style that just reeked of plain-ness, etc.
Garbage. Never played the second.
JCvgluvr
07-20-2008, 03:26 AM
You really are a cynical person, aren't you Nekofrog? You just seem so negative in every single topic you post in. Merely an observation, I assure you. I'm not so postive myself, you know, so I can't exactly judge anyone.
Nekofrog
07-20-2008, 03:29 AM
You really are a cynical person, aren't you Nekofrog? You just seem so negative in every single topic you post in. Merely an observation, I assure you. I'm not so postive myself, you know, so I can't exactly judge anyone.
http://www.ocremix.org/forums/showpost.php?p=430034&postcount=183
Face.
Xenon Odyssey
07-20-2008, 03:41 AM
I also agree with DarkeSword.
I'm glad we're trying to make Sonic not do what he was originally meant to do: run through the damn stage as FAST as possible. A big-ass battle sword? I'll play Zelda if I want to slash shit.
atmuh
07-20-2008, 03:43 AM
this is pretty rofl
Arek the Absolute
07-20-2008, 04:16 AM
why
horrible
I'm glad we're trying to make Sonic not do what he was originally meant to do: run through the damn stage as FAST as possible.
Why do people keep bringing up this imaginary premise? Does nobody remember pushing blocks? Waiting for platforms and spike ceilings? Slogging through water levels? Pretty much the only levels that ever fit the "hold right" philosophy were the very first ones in each game.
As for Sonic Rush, the soundtrack was an instant favorite for me. And the tricks and hyper meter give it a sense of speed and fluidity that exceeds even the original Sonics. Sonic Rush Adventure has much-improved boss fights, but the level design is even more unforgiving than the original Rush in some instances. They also added a bit of a fetch quest aspect to it, which adds replay, but it's not as fun when it's of the mandatory variety.
Antipode
07-20-2008, 06:08 AM
Why do people keep bringing up this imaginary premise? Does nobody remember pushing blocks? Waiting for platforms and spike ceilings? Slogging through water levels? Pretty much the only levels that ever fit the "hold right" philosophy were the very first ones in each game.
This is true, the original sonics really did have a lot of platformer elements - BUT I think a lot of people would agree that those sonics had a much better sense of speed (the most important thing about a sonic game) than the new ones, and I think that's what he was trying to get at.
Perhaps. Personally, my memories of Sonic involve constantly running into hidden spikes, off-screen springs, and random enemies/bullets (e.g. the freakin' MANTISES in Metropolis Zone).
Honestly though, would anyone even *want* to play a game where you just hold right and jump a couple times?
friendlyHunter
07-20-2008, 07:25 AM
Seeing the picture gave me an idea:
Imagine a 3D game filled with large levels and open areas (think N64 Rare games), where you can run really fast, and jump pretty high too. Except you're carrying a giant sword, so it takes you a while to build up momentum, and once you get going, there's no slowing down. And the sword weighs twice as much as the speedy hedgehog who's holding it, resulting in insanely fun spinning physics. And you control this sword by moving the Wii remote, and watching as the massive blade slowly changes its course.
Basically all you'd do is run around in an attempt to pick up as much speed as possible, start your hedgehog spinning until he's a speeding Helicopter of Death, and then jump and SMAAAAASH into any number of targets: small robots, giant robots, breakable walls that reveal hidden areas, load-bearing walls that hold up Robotnic's secret underground laboratory (cue epic HOLY CRAP THE CEILINGS ARE COLLAPSING RIGHT BEHIND ME ultra-high-speed escape sequence!)
Wow, I want that game. Right now 8O
My prediction: Controlling Sonic in "Sonic and the Black Knight" will feel almost as fun and liberating as controlling this "Black Knight" (http://constitutionclub.files.wordpress.com/2008/03/monty_python_2__limbless_black_knight.jpg).
Not this one?
http://img177.imageshack.us/img177/2681/039blackknightgh4.jpg (http://imageshack.us)
Bleck
07-20-2008, 07:38 AM
I remember loving that movie for some reason but I guess it's real bad
JCvgluvr
07-20-2008, 08:13 AM
Dhsu, I once made a topic that deals with what you're saying. Here's what I said:
First, watch this (and the other 2 parts, if you have time):
http://youtube.com/watch?v=Qb6ORAW3-MQ
If you're one of those people who thinks that Sonic isn't about speed, this should fix your broken perspective. If Sonic 2 was fast, surely the entire franchise should exhibit the same speed in all of it's main entries. I mean, look at Joe move. It's simply beautiful to see how he tears thru these levels with such grace and finesse. This is how I'd picture Sonic really moving if he had control of himself during his games.
Gosh, I mean, just look at what he does to Aquatic Ruins Zone. He rips it UP in there, and he's underwater a fair amount of the time!
Granted, the video linked above is a speed run, and most people don't achieve such ridiculous speeds (myself included). Yet still, you're not going to see the same mind-blowing acrobatics in a Super Mario Bros. speed run or a Metroid Fusion speed run. Those speed runs showcase a different kind of style and talent. But not pure speed like this.
Ramaniscence
07-20-2008, 11:49 AM
People cry so much about Sonic not being Sonic 2 now a days it's fucking ridiculous. I don't care fucking fast her is, I don't care how fast he "feels", I don't care if he's in rocket skates, speed shoes, carries a sword, hijacks are car...I really could give a fuck.
Give me a game, with a h0t soundtrack, that's fun to play, that has me collecting rings, and I'm happy.
I don't care about a classic look, or feel or anything. Make him 3D, make him brown and yellow, I REALLY don't care anymore.
AND EVEN IF YOU GOT THAT you people would STILL bitch. This is like the OPPOSITE of what's happening int he MM9 thread where people are complaining about storyline and shit ALREADY.
IT'S A CLASSIC FUCKING MEGA MAN. You people cried and cried for it for years, and then UNTHINKABLY it happened and you STILL fucking complain.
Also: The render of Sonic alone would take skill to fake. I mean...that lighting and sword are pretty spot on.
Not that it still might not be fake, but it'd be a REALLY well done fake.
SG3000
07-20-2008, 11:54 AM
I always thought that the thing that made the original games so good were the advanced physics. I never found another game to replicate that. It had a sense of speed and was fun because of that. Also, the level design was clever. In my opinion, they should focus on creating a working engine focusing on the physics, like the original game, rather than level design to enhance speed, and everything else. Let the player go fast based on his actual skills, give him more control.
Sonic Rush was fun on its own, because you actually had control over Sonic, but it failed to capture the soul of the classics, and also, too much focus on speed gives as a result repetitive gameplay. I'm still playing the originals and they're still as fun as ever, you can play them fast, or play them at your own pace, or explore everything; that's what made me love them: the physics and the level design.
GeckoYamori
07-20-2008, 12:28 PM
It's not just about speed or just playing Sonic. I don't think Sonic Rush really "got it" either, in spite of being labeled a truely classic Sonic game. I thought the levels in Rush just large and barren for the most part, barely any enemies, and it was mostly about holding forward, watch Sonic run through a bunch of loops, and then you need to time that one jump just right so you get over the pit and avoid the same spikes that already killed you on your last 5 tries. I just don't like that kind of level design.
Whereas in Sonic 3 you had segments like the platforms disappearing into the waterfall in Angel Island, those classic pinball bumper thingies, those controllable hovering platforms in Marble Garden, etc, all those little things put together that makes the levels more varied and just more fun to play.
Xenon Odyssey
07-20-2008, 04:58 PM
Why do people keep bringing up this imaginary premise? Does nobody remember pushing blocks? Waiting for platforms and spike ceilings? Slogging through water levels? Pretty much the only levels that ever fit the "hold right" philosophy were the very first ones in each game.
Ok, so you got me there. BUT, speed was the crucial element that separates Sonic from Mario back in the day. Obviously, anything that takes away from this aspect just gives you another clucky platformer that frustrates you after the tenth time you've fallen into the same pit.
Of course, same with any game that gets announced, we just have to wait to see if it's A) real, and B) worth it's weight in rings.
Triad Orion
07-20-2008, 06:00 PM
If it were anyone but Sega developing this title, it might actually have some promise in that you could come up with some lightning fast sword-fighting in addition to blasting through expansive worlds at a ridiculous speed. The idea of lightning fast sword-fighting isn't a bad one in its own right. It definitely does have followers in the anime genre. ...But here are the rubs:
They're putting Sonic's name on it and Sega's developing it. Sega's become a pretty third-rate developer on their own with the way they mishandle their own mascot's 3-D outings, and Sonic wielding a sword is pretty ludicrous in general. I mean, he has spines, right? I was under the impression if he ever needed to cut something he'd... I dunno, DO THE GODDAMN BUZZSAW SPIN HE'S BEEN DOING FOR OVER 15 YEARS. They may attempt to justify it in game, but all these goddamn gimmicks are really unnecessary, and considering the aforementioned Sega track record? Probably isn't going to end well. -_-
I doubt this will be any sort of death knell for the Sonic series, though. If Sonic 2006 didn't drive a stake into the heart of this beast, nothing will.
EDIT: On a side note, it is rather amusing that Sonic's sword there does look a lot like Alondite, though the proposal of Sonic getting anywhere near Fire Emblem is utterly laughable.
NeoForte
07-21-2008, 05:35 AM
Sorry to be the bringer of bad news but this is legit and 100% real game coming out.
http://boards2.sega.com/sega_board/viewtopic.php?p=2325079#2325079
seoncd post by Site Admin:
I can confirm the game is indeed real, however you won't get any info on it from me, you'll have to wait until we post the product page tomorrow on SEGA.com and read the Nintendo Power article.
Discuss!
Bleck
07-21-2008, 05:43 AM
fuuuuuuuuck
atmuh
07-21-2008, 05:56 AM
lolololololol
JCvgluvr
07-21-2008, 06:30 AM
And you people doubted me...
Whatever, I'll read the NP preview, then decide if this game is complete bull honkey or not.
Linkjing Donuts
07-21-2008, 07:35 AM
Not this one?
http://img177.imageshack.us/img177/2681/039blackknightgh4.jpg (http://imageshack.us)
no this
http://www.legendisland.com/Forum%20Pictures/Black%20Knight.jpg
Azure Prower
07-21-2008, 07:49 AM
http://i121.photobucket.com/albums/o240/RedSync/ngbbs48824fcbca12acopy.jpg
Whoops. Wrong Knight. Hehe.
http://img150.imageshack.us/img150/2356/sbnbyellydl9.jpg
NeoForte
07-21-2008, 07:51 AM
http://i121.photobucket.com/albums/o240/RedSync/ngbbs48824fcbca12acopy.jpg
Whoops. Wrong Knight. Hehe.
http://img150.imageshack.us/img150/2356/sbnbyellydl9.jpg
That is the most awesome thing I have ever seen lol
Azure Prower
07-21-2008, 01:39 PM
http://blogs.sega.com/sonic/2008/07/21/sega-announces-sonic-and-the-black-knight/
SAN FRANCISCO & LONDON (July 21, 2008) –SEGA of Europe Ltd. and SEGA® of America, Inc. today announced Sonic™ and the Black Knight, an all-new Wii-exclusive adventure. Part of the storybook series of games that began with Sonic and the Secret Rings, this new title brings Sonic into the world of Arthurian legend and offers the worlds most infamous blue hedgehog the chance to become a knight. Using the unique Wii control system, this exciting game will take advantage of both the Wii Remote and the Nunchuk to offer an interactive experience that any Sonic fans will love.
Created by Sonic Team in Japan, this innovative game takes Sonic into a medieval world and arms him with a sword to aid in his effort to save the day. Sonic and the Black Knight will provide Sonic fans with an irresistible cast of characters and teach them all what it takes to be a true hero and the ultimate knight. With a series of missions taking place in stunning Arthurian-inspired locations, Sonic and the Black Knight promises to offer a fast-paced adventure that gamers of all ages will enjoy.
“After the success of Sonic and the Secret Rings we’re delighted to announce a second title in the Storybook Series,” said Gary Knight, European Marketing Director, SEGA Europe, “Following Sonic on his way to knighthood will excite players of all ages.”
Sonic and the Black Knight, exclusively for the Wii, will be out in Spring 2009.
So. Guess it is a direct squeal to Sonic and the Secret Rings after all.
Also posted on Sega's website: http://www.sega.com/games/?t=EnglishUSA&g=490
Nekofrog
07-21-2008, 01:51 PM
Face-palm magnitude is OFF THE CHARTS.
The Author
07-21-2008, 01:53 PM
So, a sequel to a fairly entertaining if a little flawed Sonic game.
How surprising.
Effef
07-21-2008, 02:18 PM
zomg guise what if SONIC had a SAWARD
he could run around and slash and stuff and it would be awsum
I-n-j-i-n
07-21-2008, 02:31 PM
Shadow >>>>> Furry Sonic >>>>>> Sonic with Sword.
Blue Magic
07-21-2008, 03:04 PM
I also agree with DarkeSword.
I'm glad we're trying to make Sonic not do what he was originally meant to do: run through the damn stage as FAST as possible. A big-ass battle sword? I'll play Zelda if I want to slash shit.
Amen. Why does Sega HAVE to make Sonic's adventures so damn complicated? He went from trying to save his little animal friends from turning into robots and just collecting rings and emeralds, to saving the city from a giant mutant jelly creature, to saving the world from a giant crashing satellite stuck on the ass of a giant monster, and so forth...
I think if they produced a game that pretty much went back to Sonic's old roots from the glory days of SEGA Genisis, but used the graphics processing power of today's generation of gaming systems, they could completly turn the Sonic franchise around.
Raziellink
07-21-2008, 08:13 PM
rofl x 10.
Triad Orion
07-21-2008, 08:21 PM
Amen. Why does Sega HAVE to make Sonic's adventures so damn complicated? He went from trying to save his little animal friends from turning into robots and just collecting rings and emeralds, to saving the city from a giant mutant jelly creature, to saving the world from a giant crashing satellite stuck on the ass of a giant monster, and so forth...
I think if they produced a game that pretty much went back to Sonic's old roots from the glory days of SEGA Genisis, but used the graphics processing power of today's generation of gaming systems, they could completly turn the Sonic franchise around.
In other words, simply toning down the epic scope of the games and making it more of an adventure rather than a doomsday scenario. ...Though to be fair, the Death Egg presented a similar doomsday scenario to the space station. Well, except about the part of the giant monster.
...Seriously though. Adventure, not self-serious epic. That's what we really need.
The Pezman
07-21-2008, 09:05 PM
I think if they produced a game that pretty much went back to Sonic's old roots from the glory days of SEGA Genisis, but used the graphics processing power of today's generation of gaming systems, they could completly turn the Sonic franchise around.
Believe it or not, I think that's what they tried to do with Sonic Adventure 1 and 2. Heroes was just whatthefuck, and I lost my faith after that. But the Sonic Adventures were a serious attempt to bring Sonic into 3D, and personally I don't think they were bad. The mere fact that they tried innovation beyond running through a level was enough to interest me.
Imagine if Sega had never gone 3D and instead churned out Sonic games that were like the previous ones. They'd be derided for same old, same old, never taking chances and trying new things. Unfortunately, they've hit the opposite extreme.
Triad Orion
07-21-2008, 11:04 PM
Imagine if Sega had never gone 3D and instead churned out Sonic games that were like the previous ones. They'd be derided for same old, same old, never taking chances and trying new things. Unfortunately, they've hit the opposite extreme.
This is true too. While I'm certainly a big fan of the old 2-D outings, truthfully, Sonic's leap into 3-D was inevitable. Fan demand would've led to it one way or the other. Whether we would've gotten a better product is debatable.
And yes, Sega gets credit for trying new things. I don't fault them for trying Sonic Heroes, for example. I do fault them for not polishing it. I don't fault them for trying the epic storylines Adventures 1 and 2 used. But in the long run, it encouraged poor, unbelievable "extreme" writing. Really, the issues all stem from terrible quality control.
There are three methods to creating great games from ideas: Trying new things, reinventing old ones to make them seem new, or polishing existing ideas to a mirror sheen. The problem is, all three paths require quality control, care, and attention to detail; something that Sonic Team has shown to lack since the beginning of the 3-D era, and has continued to slip on since.
It's a damned if you do, damned if you don't kind of situation. This is especially true if the company is all about the bottom line rather than putting out a good product. And let's face it, in the real world, the bottom line matters most. For better or worse, Sonic has enough brand loyalty that he'll continue to move games until he's dead and buried underneath a concrete block. Only thing we can do is to hope that Sega suddenly remembers the idea of quality control and exercises good judgment in fixing what's broken. ...It may happen.
Someday.
NeoForte
07-22-2008, 02:34 AM
News on Gameplay has trikled in:
http://www.blueblur.org/2008/07/21/sonic-and-the-black-knight-nintendo-power-details/
-Developed by the same people as Sonic and the Secret Rings
-”This time, a sorceress named Merlina summons Sonic to the mythical realm of King Arthur, but it seems the fabled monarch has somehow been corrupted and now rules the land as the tyranical Black Knight.”
-Uses a similar storybook device as Secret Rings
-”As Sonic runs along, a simple flick of the Wii remote will execute a basic slash, which is enough to dispatch most low-level grunts.”
-More advanced swordplay consists of the ability to thrust, parry, and even pull off a buzz-saw maneuver midjump.
-”During out demo, we saw the hedgehog leap from a high precipice, then thrust the blade into a wall to slow his decent, sparks flying impressivly as steel cut through brick”
-”Combat is integrated in such a way that most of the time you can slice through any who stand in your path without even slowing down”
-Sonic is controlled with the Control Stick.
-”Our hero begins his quest as a mere knave. Only by becoming a full-fledged knight will he have any hope of defeating King Arthur.”
-”his sword, a talking blade named Calibur, serves as a mentor”
-If you help civilian townfolk in need of assistance, you’ll earn points toward knighthood. If you smite one of those civilians, your reputation will take a hit.
-”At the end of each stage, the game tallies your good and not-so-good deeds and updates your rank accordingly.
-You can purchase items from residents. “Sonic can aquire everything from gauntlets to magical tomes to new swords, and when equipped, each article bestows him with a unique benefit.”
-About 200 items in all, with some being able to be combined with others to make new ones.
-You have the option to go online and trade items with friends.
-Rings come in burlap sacks instead of monitors.
-Sonic uses magic elementals to help him do various things, such as a bounce pad or a speed boost. They look like chao heads. The red ones give him a jump and the blue give Sonic a speed boost.
-Sonic can cross large gaps by firing a ballista and grinding the rope to the other side.
-”On the audio side, veteran composer Jen Senoue is taking a smiliar approach, injecting familiar Sonic themes with a Celtic flavor.”
-”Each stage has multiple branching paths and searching for townsfolk and treasure chests provides an element of exploration that recalls Sonic’s early Genesis days.”
-”the camera will occasionally pan to a side-scrolling perspective for a quick dose of classic 2-D action”
-SBK Bringing back the skill system from Secret Rings, but they’re trying not to have the skill system interfere with the game’s tempo this time around.
-The mission structure also returns but the developers hope to make it less arduous.
-”And there will be no dinosaur eggs!”
-”Just as they subbed in for such characters as Ali Baba and Aladdin in Sonic and the Secret Rings, a number of familiar faces will assume Arthurian personas in SBK.”
-Other characters beside Sonic are playable, but it is entirely optional to play as them.
-Knuckles, who can hold two swords at once, and Shadow have been confirmed so far.
-A new special guage will “bestow him with similarly impressive powers. The meter fills gradually whenever Sonic vanquishes an enemy or snags a purple elemental, and when it reaches a certain point you can unleash a powerful combination attack capable of tearing through multiple foes in quick succession.”
-The team knows of the faults of the recent series and are hoping to fix it with this game.
Bleck
07-22-2008, 02:53 AM
that actually doesn't sound so bad
but then again neither did secret rings
-”his sword, a talking blade named Calibur, serves as a mentor”
A TALE OF TWO SWORDS LOST TO THE AGES
If you smite one of those civilians, your reputation will take a hit.
haha
-Knuckles, who can hold two swords at once, and Shadow have been confirmed so far.
if knuckles has the exact same gameplay as sonic then they have finally done something right
Xenon Odyssey
07-22-2008, 02:57 AM
-”On the audio side, veteran composer Jen Senoue is taking a smiliar approach, injecting familiar Sonic themes with a Celtic flavor.”
Only thing I found any interest in on this list.
Azure Prower
07-22-2008, 09:42 AM
-”the team behind Sonic and the Black Knight is keenly aware of the franchise’s past missteps, and their enthusiasm for doing right by the series is infections”
What? Is a good Sonic game now considered a desiese by the Sonic Team? o.O
Wipomatic
07-22-2008, 10:25 AM
So it's basically Secret Rings but with king Arthur instead of Arabian nights? Well Secret Rings was certainly a lot better than Shadow and Sonic 2006 but I'm still more hopeful about Unleashed.
The Phalanx
07-22-2008, 07:36 PM
News on Gameplay has trikled in:
”his sword, a talking blade named Calibur, serves as a mentor”
My legend began in the 12th century!
http://i152.photobucket.com/albums/s165/taciturndream/Pics/se01a.jpg
The Coop
07-22-2008, 07:59 PM
Not this one?
http://img177.imageshack.us/img177/2681/039blackknightgh4.jpg (http://imageshack.us)
no this
http://www.legendisland.com/Forum%20Pictures/Black%20Knight.jpg
You're both wrong, because this whole thing's a hoax. It will be revealed that this game is actually a sequel to Sonic Spinball, because it's combining Sonic with this...
http://thecoop.webng.com/images/BlackKnight.jpg
Salluz
07-22-2008, 10:25 PM
^Y'all make me scream.
I've been pretty disillusioned with Sonic games nowadays... it's like they're trying too hard in one way while not trying hard in another... I guess that I'm speaking of when they make their products look good, but they end up tasteless like plastic fruit.
Bleck
07-22-2008, 10:27 PM
most games do that actually
Drayzon
07-23-2008, 10:57 PM
I'm not so much suprised that this is coming as I am that I got my issue almost a month in advance...
Seriously tho', this might be okay. Maybe if we're lucky, this'll make use of the the new 1:1 motion adapter.
Salluz
07-24-2008, 01:20 AM
This is true too. While I'm certainly a big fan of the old 2-D outings, truthfully, Sonic's leap into 3-D was inevitable. Fan demand would've led to it one way or the other. Whether we would've gotten a better product is debatable.
And yes, Sega gets credit for trying new things. I don't fault them for trying Sonic Heroes, for example. I do fault them for not polishing it. I don't fault them for trying the epic storylines Adventures 1 and 2 used. But in the long run, it encouraged poor, unbelievable "extreme" writing. Really, the issues all stem from terrible quality control.
There are three methods to creating great games from ideas: Trying new things, reinventing old ones to make them seem new, or polishing existing ideas to a mirror sheen. The problem is, all three paths require quality control, care, and attention to detail; something that Sonic Team has shown to lack since the beginning of the 3-D era, and has continued to slip on since.
It's a damned if you do, damned if you don't kind of situation. This is especially true if the company is all about the bottom line rather than putting out a good product. And let's face it, in the real world, the bottom line matters most. For better or worse, Sonic has enough brand loyalty that he'll continue to move games until he's dead and buried underneath a concrete block. Only thing we can do is to hope that Sega suddenly remembers the idea of quality control and exercises good judgment in fixing what's broken. ...It may happen.
Someday.
It may have something to do with the staff. Shit, if I made a game, it would take time, but peeps would be busting nuts on the release dates.
You sound like someone who should make their own series. Idk if you are good at programming or art, but hey, take this as encouragement.
Unstable Hamster
07-24-2008, 01:36 AM
-”During out demo, we saw the hedgehog leap from a high precipice, then thrust the blade into a wall to slow his decent, sparks flying impressivly as steel cut through brick”
F&#k this game.
Castle
07-24-2008, 03:53 AM
For anyone who thinks that Sonic hasn't been in a rut the past few years, I'd like for you to explain the travesty called Sonic 2006 (http://www.viddler.com/explore/PoptartsNinja/videos/5/).
I really don't trust their games these days as they're usually rushed and end up with exciting glitches like boosting into your own bullets from the motorcycle or taking damage just by driving a hovercraft, jumping into an enemy only to fall to your death, breakdancing to death whenever you run into a wall during the mach speed section, and numerous stages that can take 15 or more tedious minutes.
If you want to see the full game and the pain that it causes, click right here (http://www.viddler.com/explore/Pokecapn/videos/1/).
Linkjing Donuts
07-24-2008, 08:55 AM
You're both wrong, because this whole thing's a hoax. It will be revealed that this game is actually a sequel to Sonic Spinball, because it's combining Sonic with this...
http://thecoop.webng.com/images/BlackKnight.jpg
honestly, i was trying to find a picture of the black knight from family guy on google, but it gave me the fire emblem 9/10 black knight so i was like ok sure
SynthesizedStampede
07-25-2008, 07:50 AM
For some reason I find Sonic with a sword in his hand really stupid, but think that a dual-wielding Knuckles is pretty awesome. Yeah, I guess I'm biased somewhere in there *knocks on head*.
So judging from that awesome post NeoForte posted updating us on some of the gameplay elements of Black Knight, it'll play like a regular 3D Sonic...except with a sword, no? Hmm...interesting. I still don't think giving a weapon to a hedgehog is a good idea, a lot of people, with this argument, usually refer to the disaster that was Shadow the Hedgehog. *sighs* First the werewolf, now a sword? Why can't Sonic just be...Sonic?
Azure Prower
07-27-2008, 04:52 AM
Why can't Sonic just be...Sonic?
Sonic '06. Yet the fan base still groaned and whined.
Bleck
07-27-2008, 05:07 AM
Sonic '06. Yet the fan base still groaned and whined.
because it was really bad
DarkeSword
07-27-2008, 05:10 AM
Sonic '06. Yet the fan base still groaned and whined.
The fanbase groaned and whined because that game was nigh unplayable.
linkspast
07-27-2008, 05:57 AM
sonic LOL....
Wintermute
07-27-2008, 06:13 AM
*shrug*
Sounds decent on paper.
But will probably be atrocious.
WHAT ELSE IZ NEW
The Coop
07-27-2008, 07:10 AM
sonic LOL....
I think at the moment, it's more like Sonic lull.
DramaNoMore
08-27-2008, 08:03 PM
Running through the pile of garbage that is sonic's fanfic archive on Fanfiction.net, I spotted one that isn't.
It's actually about the same topic of this thread, so here it is:
http://www.fanfiction.net/s/3617884/1/Downfall
Bleck
08-27-2008, 08:48 PM
oh god just get out please
Zombie
08-27-2008, 09:47 PM
I saw this on the cover of a nintendo power magazine the other day in a grocery store and could not stop laughing.
So bad.
The Pezman
08-27-2008, 09:48 PM
http://www.wizard-alcove.net/istrip_files/strips/20080823.jpg
I'm very surprised that people liked the Secret Rings so much. I found it difficult to control him very well shaking the Wiimote up and down.
MechaFone
08-27-2008, 10:21 PM
Blaze: Your everyday closet yaoi fan
Toadofsky
08-27-2008, 11:30 PM
I hope they improved on the controls from the last game, I was going to buy it, didn't have the cash, so I rented it (the secret rings I mean). And I quit after about ten missions into it. I'll cut Sega slack because I think they were still getting to know the wii controls, but maybe they'll get it right in round two of a sonic game...
I hope....
SwordBreaker
02-06-2009, 10:43 PM
I just noticed that this game has some awesome composers on board.
Jun Senoue (Sound Director), Tommy Tallarico, and Richard Jacques. Now that's impressive.
KyleJCrb
02-09-2009, 01:59 PM
I just noticed that this game has some awesome composers on board.
Jun Senoue (Sound Director), Tommy Tallarico, and Richard Jacques. Now that's impressive.
Yeah, the one thing this game will have is a good soundtrack.
Salluz
02-25-2009, 11:04 PM
Detailed Sonic and the Black Knight video. (http://www.youtube.com/watch?v=CIEHSe0qfDk)
No...
XZero
02-26-2009, 12:52 AM
Sonic just needs to pull a Mega Man 9. It's wasting its resources on projects like this (well, okay, the soundtrack does sound awesome). Sonic Team need to put some people on Sonic the Hedghog 4 for the 3 download services. Give us some good level design, take away the extra characters that no one cares about, and crank the game's speed. The irony is that it probably costs more to do what they're doing now than it would to make a *proper* entry in the Sonic franchise.
cobaltstarfire
02-26-2009, 03:46 AM
What they should do is just make new original games for these weird ideas they keep getting instead of trying to shoe-horn sonic/"sonic style" game play into them.
Or at the very least get the sonic characters to fit into their environment better.
I am disappointed that Tails isn't a proper character, even though I probably won't ever play this game, even ignoring that the character set up they have doesn't make much sense at all.
Toadofsky
02-26-2009, 05:17 AM
Honestly, if they wanted to do what they did in Sonic Adventure 1 and 2, they should have separate teams handle each characters part. Each team with the most experience in what sort of gameplay each character would have, be it Sonic on speed stages, Tails on run n gun/platforming, etc, etc. I think it would be a better experience and game overall.
Xzero, you may be on to something there. Maybe they'd do like the high res paintings I've been seeing on Deviantart of Sonic...
And why not try culling stories from the Sonic comics? I've read some of the new ones now and again, and they've improved, though I still miss Spazz and Harvo's awesome artwork back in the day...
Ugh I was reading this thread from the first post like the thread was made today. :[
I was gonna say this is fake but now that I saw that video I'm happy I'm not a sonic fan because I know I won't be as disappointed as a true sonic fan will be.
Murmeli Walan
02-26-2009, 06:21 AM
http://www.wizard-alcove.net/istrip_files/strips/20080823.jpg
This comic just makes me think of The Coop's "Mini Sonic" series. Are we gonna see another season sometime, Coopy?
Obligatory:
http://images.encyclopediadramatica.com/images/thumb/7/76/Sonic_characters_suck.jpg/400px-Sonic_characters_suck.jpg
JCvgluvr
02-26-2009, 07:00 AM
Sonic just needs to pull a Mega Man 9. It's wasting its resources on projects like this (well, okay, the soundtrack does sound awesome). Sonic Team need to put some people on Sonic the Hedghog 4 for the 3 download services. Give us some good level design, take away the extra characters that no one cares about, and crank the game's speed. The irony is that it probably costs more to do what they're doing now than it would to make a *proper* entry in the Sonic franchise.
I feel the exact same way. Give us a Sonic 3 & Knuckles type game with new stages, equally well done level design (stay away from hidden spikes and bottomless pits), a new type of special stage for emerald collecting, and one or two more types of power-ups. It'd make millions, and help Sonic recover from his sullied image.
StandingInMotion
02-26-2009, 05:02 PM
They just need to stop trying to make Sonic "cool." He was cool. Personally, I loved everything Sega did with him on the Genesis.
Then they gave him a "cool" voice and "cool" friends like Vector the Crocodile and that stupid bee.
Then Shadow comes along... with a gun.
And now Sonic has a sword.
He's not Sonic anymore in my book. I refuse to have my childhood dashed to pieces :puppyeyes:
relyanCe
02-26-2009, 05:19 PM
They just need to stop trying to make Sonic "cool." He was cool. Personally, I loved everything Sega did with him on the Genesis.
Then they gave him a "cool" voice and "cool" friends like Vector the Crocodile and that stupid bee.
Then Shadow comes along... with a gun.
And now Sonic has a sword.
He's not Sonic anymore in my book. I refuse to have my childhood dashed to pieces :puppyeyes:
haha I know right?
FuriousFure
02-26-2009, 05:36 PM
I refuse to have my childhood dashed to pieces :puppyeyes:
yeah. too late.
first it was Metal Sonic with super technology
Then regress to shadow with a gun
now regress even more to sonic with a sword! what's gonna happen next?
Tails' with a composite bow? Knuckles with a battle ax? Honestly.
Thalzon
02-26-2009, 05:43 PM
Big sticks and making fire.
Bleck
02-26-2009, 06:01 PM
metal sonic has always and will always be badass
LuketheXjesse
02-26-2009, 06:08 PM
metal sonic has always and will always be badass
http://www.joeyandjolty.co.uk/stardustspeedway/officialmetal.png
Agreed :<
relyanCe
02-26-2009, 06:19 PM
Agreed :<
Seconded 10charlulz
Salluz
02-26-2009, 07:49 PM
metal sonic has always and will always be badass
He has always been badass, but... they ruined him in Sonic Heroes. (http://www.youtube.com/watch?v=d_G5or6XJyI&feature=related)
LuketheXjesse
02-26-2009, 07:53 PM
He has always been badass, but... they ruined him in Sonic Heroes. (http://www.youtube.com/watch?v=d_G5or6XJyI&feature=related)
AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA
What the fuck was that, Sega?
Yeah I heard he was going to be in Sonic Heroes, but not in giant Metal Dinosaur form.
SoloGamer
02-26-2009, 08:08 PM
Mecha Sonic (http://www.youtube.com/watch?v=PAl_pseJMyQ) is superior
FuriousFure
02-27-2009, 05:40 AM
http://www.newgrounds.com/collection/supermariobrosz.html
although, both mario and sonic have been partially redeemed by the animator, Alvin Earthworm.
Check out the link for the most awesome action scenes done with sprites.
JCvgluvr
02-27-2009, 07:41 AM
Oh man, that series is sweeter than chocolate covered sugar cubes. Episode 6 is especially amazing. Yet episode gets special mention for the best 8-bit fighting scene ever created. People who check that out ought to give this a view as well:
http://www.newgrounds.com/portal/view/342356
Not only does it have a contribution from the creator of Super Mario Bros Z., but it's just an enjoyable/thrilling flash in general.
cobaltstarfire
02-27-2009, 07:58 AM
He's pretty much the only guy that did a great sprite animation in that lot too. He's got a really good sense of rhythm.
Also, holed cows a new episode finally came out!
How come no one has mentioned these yet?
http://www.newgrounds.com/portal/view/427405
http://www.newgrounds.com/portal/view/436074
http://www.newgrounds.com/portal/view/441881
http://www.newgrounds.com/portal/view/452173
http://www.newgrounds.com/portal/view/484130
Toadofsky
02-27-2009, 02:23 PM
You ought to see the real legend 3 on newgrounds....
Makes fun of Ocarina of Time, but in a good way.
JCvgluvr
02-27-2009, 08:07 PM
Only the first 3 Sonic Shorts were lol worthy. The others only give the occasional chuckle.
Elex Synn
02-27-2009, 09:47 PM
How come no one has mentioned these yet?
http://www.newgrounds.com/portal/view/427405
http://www.newgrounds.com/portal/view/436074
http://www.newgrounds.com/portal/view/441881
http://www.newgrounds.com/portal/view/452173
http://www.newgrounds.com/portal/view/484130
These were mentioned in another thread a while ago... It's where I first discovered the series. Quite entertaining. I love what this guy does with fight scenes.
Nekofrog
03-05-2009, 01:46 AM
Well, IGN review is up.
http://wii.ign.com/articles/958/958855p1.html
3.9
Probably one of the worst Sonic games since Sonic Adventure.
DarkeSword
03-05-2009, 01:57 AM
no way i dont believe it thats impossible
LuketheXjesse
03-05-2009, 01:59 AM
From the sound of the review, it's a giant Werehog game. With a sword.
How is Sonic team still not disbanded?
LuketheXjesse
03-05-2009, 02:10 AM
because they r makin such good gamez
Murmeli Walan
03-05-2009, 03:05 AM
http://wii.ign.com/articles/958/958855p1.html
Oh well. Back to waiting for the next Sonic game to be announced. Maybe it'll be the series' return to form.
EDIT: Oh, wait. The next announced Sonic game is "Mario & Sonic At The Winter Olympic Games". Never mind.
cobaltstarfire
03-05-2009, 03:09 AM
Sonic is dead, they need to just take him out back and put him out of his misery.
Or sell him to a game house that knows what the heck they're doing.
Bleck
03-05-2009, 03:10 AM
no way i dont believe it thats impossible
I laughed so hard at this
LuketheXjesse
03-05-2009, 03:30 AM
sell him to a game house that knows what the heck they're doing.
Everyone start naming good developers who could do this.
I like Ubisoft personally.
I could say Nintendo but that would be horrible irony
The Coop
03-05-2009, 03:41 AM
Dimps, the good people behind the Advance games, and the apparently well received Rush. That team is far more in tune with what people are wanting than Sega is.
Sega wouldn't sell off Sonic unless they were desperate for cash.
Speaking of cash, Sega needing cash could explain why Sonic team pumps out these turds.
Unsuspecting kids are lured into a trap that no kid can escape: The colorful Sonic cover!
The end result, as we all know, is many :c
XZero
03-05-2009, 03:49 AM
Sonic is dead
... and Sonic Team's eating his innards.
cobaltstarfire
03-05-2009, 03:56 AM
... and Sonic Team's eating his innards.
So that's where the best part went!
JCvgluvr
03-05-2009, 04:27 AM
Don't tell me people are actually taking IGN's review scores seriously? I would hope we're all smarter than that!
Why not take them seriously? You think the score can go even lower?
LuketheXjesse
03-05-2009, 04:41 AM
Dimps, the good people behind the Advance games, and the apparently well received Rush. That team is far more in tune with what people are wanting than Sega is.
Ahahaha
That would explain why those games are so good.
SoloGamer
03-05-2009, 04:48 AM
Yeah, but they also made the PS2/Wii ports of Unleashed, which featured even more werehog action than the PS360 versions.
Toadofsky
03-05-2009, 05:10 AM
Yeah, but they also made the PS2/Wii ports of Unleashed, which featured even more werehog action than the PS360 versions.
I've tried, and tried, and tried to give Sonic every chance I could. I really have.
I had great times with Sonic Adventure DX and Adventure 2 Battle (Chao Garden ate up so much of my time), Adv. 2 Battle was the first Gamecube game I had. Sonic Heroes was great in my opinion (Yeah, I'm sure I'm in the minority on that one), wasn't the same, but I enjoyed it (Minus Team Chaotix's missions, screw them).
Sonic and The Secret Rings, was the beginning of the end for me with Sonic, it was just the start. I gave Sega a pass because it was a relatively, new format for them to start working on, motion controls and all that.
I gave every chance I could to the first 360 Sonic game, and the loading times for every single thing took the exact same amt. of time. 20 seconds for a bit of dialogue? C'mon! I can understand a level, or the hub world taking that long, but to hear someone just say,"Oh! I'm gonna beat you!", why Sega? Why?!
Then when I saw Unleashed, I thought maybe he'd return to form. But the Werewolf killed it. I still gave it a shot, but the frustration from the game's controls, nay, the boring Werehog stages, killed it. Look, I like beat-em up's, but when I play Sonic, I want to experience speed (ala FZERO GX? Anyone?).
I've seen Nintendo Power's score for the game, I'm still leary of even wasting money to rent Sonic and The Black Knight. I usually ignore IGN's ratings. I smell a partial rat on this one, maybe they want people to buy Mad World? Sorry, Mad World isn't my kind of game (the style is nice, but the over the top violence ain't my bag).
God, I hope Dave Halverson's (critic at Play Magazine) love affair with Sonic is over. Every single game of Sonic that's been released this generation, he's given high marks to, and I can't fathom why, beyond kissing butt to Sega. It's actually funny how he preferred the 360 vers. of Unleashed to the more "polished" version for the Wii.
If anyone is daring enough to play this game, please, do tell us what it's like.
cobaltstarfire
03-05-2009, 05:50 AM
Well if you have a DS I heard that the rpg for it was good, if on the simple side.
prophetik
03-05-2009, 06:16 PM
slightly differing opinions on the game (http://www.metacritic.com/games/platforms/wii/sonicandtheblackknight?q=sonic%20and%20the%20black %20knight).
Nekofrog
03-05-2009, 06:37 PM
Haha, Nintendo Power.
Oh, you whore.
Toadofsky
03-05-2009, 08:44 PM
Haha, Nintendo Power.
Oh, you whore.
Yes yes, they are, but I still like reading through their magazines.
LuketheXjesse
03-05-2009, 08:48 PM
Yes yes, they are, but I still like reading through their old magazines.
Fixed. FUCK
Murmeli Walan
03-05-2009, 11:51 PM
Fixed. FUCK
You hush up. They've gotten better in the last couple of years.
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