PDA

View Full Version : Mega Man 7: 8-bit version


NeoForte
07-21-2008, 11:49 PM
With all the news and talk about 8-bit MM9 seems this japanese team has finished their work on MM7 8-bit. It is the complete game in 8-bit and from people's impressions it seems to run relatively well. Only for Windows though so Mac people have to use Parallels, Boot Camp, w/e to play.

http://superiorversion.com/content/view/239/32/

Video in the link and link to download site (in japanese though).

Arek the Absolute
07-21-2008, 11:54 PM
Very nicely done.


Playing through it right now. Need help with the config menu since it is all in japanese though : (

BardicKnowledge
07-22-2008, 12:14 AM
The lower left of the config menu appears to be a trainer / hacking utility, since it has spots for 8 powers checked, and the RUSH letters.

Any other help on it would be great though -- it looks awesome and I can't play it because I don't know the controls.

Edit: Z is jump, X is shoot, Q is menu, arrow keys move. Enjoy!

DarkeSword
07-22-2008, 12:35 AM
Q is Start and R is reset.

Also, is the opening stage in this anywhere? :\

NeoForte
07-22-2008, 12:46 AM
Dunno :/ I can't play it as I have a Mac with no windows or else I would have posted impressions.

Arek the Absolute
07-22-2008, 01:10 AM
Q is Start and R is reset.

Also, is the opening stage in this anywhere? :\

Doesn't look like it, but it also looks like this isn't the complete version....maybe.

Triad Orion
07-22-2008, 01:47 AM
I haven't seen the opening stage either. Well, the game isn't marked with a 1.0 version, so it may not be completed just yet, and the first level might be put into play later.

Or perhaps it was axed to make it more like a regular 8 Bit game. After all, all 8 bosses are there from the get go rather than just Cloud, Burst, Junk, and Freeze Man. Hard to say.

Either way, the game is extremely impressive and is a pretty faithful adaptation. I've noticed though that Rush Jet is slower than its original counterpart and that a few jumps are slightly harder to make than before, but otherwise the games are very close. And that's extremely impressive.

It's a lot of fun. I'm very much entertained.

EDIT: Beat to the punch by Arek! XD

SlightlyOddGuy
07-22-2008, 02:13 AM
Q is Start and R is reset.

Also, is the opening stage in this anywhere? :\

No opening stage, no Robot Museum. Aside from that the game is a near-perfect recreation, but with the superior speed and physics of the NES titles. I'll never be able to go back to the original, myself.

Triad Orion
07-22-2008, 02:29 AM
Adding to authenticity, the Shade Man easter egg is still intact! If you hold jump while selecting Shade Man's stage, you get the theme from Ghosts and Goblins/Ghouls and Ghosts. GOOD TIMES.

BardicKnowledge
07-22-2008, 04:25 AM
Adding to authenticity, the Shade Man easter egg is still intact! If you hold jump while selecting Shade Man's stage, you get the theme from Ghosts and Goblins/Ghouls and Ghosts. GOOD TIMES.

That's badass. I haven't found it out due to playing TF2 with everyone tonight. I'll be finishing this tomorrow...and probably never play the 16-bit version again, except to compare.

Edit: The 2nd Protoman location (Turbo Man's level) doesn't appear to be there. Also missing is Rush Search, which leads to things like the S. Adaptor upgrade not being findable (or buyable, since there are no bolts an no shop). The Energy Balancer is available, but not in the usual spot (spoilers) see Spring Man's stage where you punch through the wall for Auto's screw.. Hopefully someone figures out the missing two upgrade spots (one passive item remains unfound, and Proto's shield is the last equip slot, presumably).

SlightlyOddGuy
07-22-2008, 02:56 PM
Edit: The 2nd Protoman location (Turbo Man's level) doesn't appear to be there. Also missing is Rush Search, which leads to things like the S. Adaptor upgrade not being findable (or buyable, since there are no bolts an no shop). Hopefully someone figures out the missing two upgrade spots (one passive item remains unfound, and Proto's shield is the last equip slot, presumably).[/COLOR][/COLOR]

Both the Rocket Arm and Proto Man fight/shield are in the game, I assure you.

BardicKnowledge
07-22-2008, 03:53 PM
Where's the Rocket Arm? You can't search for it, presumably. And I'll try for the Proto Shield again later -- I can't seem to get the 2nd meeting in turbo man's stage still. Is it in the same location that it always was (off of the tall ladder through the wall)?

SlightlyOddGuy
07-22-2008, 09:18 PM
The Rocket Arm is hidden where it always is, but the method of access has changed since Rush Search is out. Proto Man's locations are all the same as well, so I'm not sure why he wouldn't be showing up. The passwords don't save his encounters, just the shield, so that might be part of it.

Arek the Absolute
07-22-2008, 10:11 PM
Loving how things are changed around. Seriously, I am.

It is like searching for the armor pieces in X before strat guides were around. Time to get lookin!

Diseased Project
07-22-2008, 11:29 PM
Anyway to get it full screen? The screen size doesn't differ much from cell phone screen size atm...

atmuh
07-22-2008, 11:44 PM
Also, is the opening stage in this anywhere? :\

this makes me sad
they removed the stage with the best video game song ever

Diseased Project
07-23-2008, 05:50 PM
So, still no word on how to get it full screen?

The Author
07-23-2008, 05:54 PM
So, still no word on how to get it full screen?

In the config, there are 3 resolution.

Pick the biggest one.

Not full screen but not too small.

Diseased Project
07-23-2008, 06:32 PM
But it's still not full screen. Oh well...if anyone doesn't know how to get it, I'll just assume it's not possible and settle for the biggest reso.

Diseased Project
07-23-2008, 09:21 PM
By the way, this recreation is SO much better than the original SNES counterpart. I'm serious. Classic-series should have always been on the NES, while Megaman X on the SNES.

atmuh
07-23-2008, 09:24 PM
By the way, this recreation is SO much better than the original SNES counterpart. I'm serious. Classic-series should have always been on the NES, while Megaman X on the SNES.

no .

Diseased Project
07-23-2008, 11:04 PM
Umm, yes? The SNES version of MM7 was mediocre at best, while it should have been a classic. It works a lot better as a NES version. MM8 was released on totally wrong console. Megaman X -series blows after X3 (though that has nothing to do with the platforms they are available). I'm sorry, but those are my opinions.

Triad Orion
07-23-2008, 11:38 PM
I would say they are comparable, but the 8-bit version isn't necessarily *better.* Mega Man 7 was not a mediocre game by any means. It was a competent platformer that was fun and challenging. A lot of the flak the game tends to get comes from the rather change-averse Mega Man fandom rather than the game's own negative demerits. It's not Mega Man X, it's true, but the fact remains that Mega Man 7 was still well-designed.

That being said, I think it's astounding that a fan made game could come anywhere near the quality of the original game. This remake really is something special and is a blast to play. Also, I admit I love the 8-bit Mega Man sprite and his constant vacant expression. It makes me laugh all the time. XD

jmr
07-24-2008, 01:08 AM
I just downloaded this, and will probably play through it later on tonight.

I noticed a pxtone.dll file in the zip. Any chance that the developers of this game are somehow connected with Pixel (of Cave Story fame) (http://hp.vector.co.jp/authors/VA022293/)? Or did they just use his music software?

DarkeSword
07-24-2008, 01:54 AM
I just downloaded this, and will probably play through it later on tonight.

I noticed a pxtone.dll file in the zip. Any chance that the developers of this game are somehow connected with Pixel (of Cave Story fame) (http://hp.vector.co.jp/authors/VA022293/)? Or did they just use his music software?
They just used his music software. It's used in a lot places; there's actually a whole scene dedicated to pxtone stuff.

Sobou
07-24-2008, 03:19 PM
I downloaded it, but I haven't installed or tried it out yet. Does it support a USB game controller, or do you have to play it with the keyboard?

BardicKnowledge
07-25-2008, 03:13 AM
As far as we know, keyboard is a must. The config app _might_ let you change it -- but because none of us can read it, we can't really mess with it (resolution is in the upper right, and you'll want to max that before you play).

Ajax
07-25-2008, 05:49 AM
Does it support a USB game controller, or do you have to play it with the keyboard?

JoyToKey (http://www.electracode.com/4/joy2key/JoyToKey%20English%20Version.htm) (10char)

Sobou
07-25-2008, 03:06 PM
Rockin'. Thanks for reminding me that I have that program somewhere on my comp, Ajax. I'll try it out soon enough.

atmuh
07-25-2008, 04:29 PM
Umm, yes? The SNES version of MM7 was mediocre at best, while it should have been a classic. It works a lot better as a NES version. MM8 was released on totally wrong console. Megaman X -series blows after X3 (though that has nothing to do with the platforms they are available). I'm sorry, but those are my opinions.

you are an idiot on two counts
one is that mm7 was the best of the classic series by far
two is that mmx4 is the best x game by far

BardicKnowledge
07-25-2008, 06:50 PM
one is that mm3 was the best of the classic series by far
two is that mmx4 is the best x game by far

Fixed. Fighting the MM2 bosses again puts 3 ahead of the rest of the crowd.

atmuh
07-25-2008, 06:55 PM
Fixed. Fighting the MM2 bosses again puts 3 ahead of the rest of the crowd.

no .

Ebichuman
07-25-2008, 09:51 PM
no .


In terms if of level design and the general playability is concerned, 3 is very much indeed the best designed and built classic game out there.

while 7 has more production values, it wasn't nearly as well laid out and there is nothing special or creative from any of its levels. The art got better, the rush thing was very much improved. but the "search" item felt mostly tacked on.
there were maybe 3 times in the game you actually wanted to use the thing, and none of the items you could find were only though search.



as far as the X series ares concerned, imo, 2 and 3 are tied for best in X. The X series really started to suck the moment the made Zero a playable character full time. 5 > 4 > 8 > 6 > 7

yeah 5 was more fun than 4 was. 4 was loaded with instagib powers when you attack bosses, combined with the easiest fights and shortest levels. sure there are a few hard fights, mainly Dragoon, and 2nd form sigma (as zero)
but the challange just is not attached to any X post 2 really.



if ever they follow suit on a "retro" X9, they need to get rid of all the bullshit characters, and get back to X, and X only. Multiple armor upgrades, fine, but no more fucking axl. I can handle more Zero if they change him back to the way he was X/X2


as to underail, the 8bit mm7 game was is pretty good, played a bunch of the levels, but the only thing that truly irks me about it is the maximum of 2 simultaenous inputs.
(ie. charge+forward, jump+forward) not being able to charge, move forward and jump really sucks.

just imagine how much a game from today would suck if you could only do 2 things at the same time, but there are actually 8 or 9 buttons. (hell in metroid prime i can think of doing 6 things at once.. charge,run,jump,turn,aim/lock,shoot

SlightlyOddGuy
07-25-2008, 10:29 PM
as to underail, the 8bit mm7 game was is pretty good, played a bunch of the levels, but the only thing that truly irks me about it is the maximum of 2 simultaenous inputs.
(ie. charge+forward, jump+forward) not being able to charge, move forward and jump really sucks.

This is an issue with your keyboard, not the game.

JCvgluvr
07-26-2008, 07:39 PM
Man, who knew that a downgrade could be so much fun! Now I know why Mega Man 9 is gonna be 8-bit. This is great. I'm loving the oldschool challenge.

Also, thank goodness for the Z/X swap and the higher resolution options. I might not have given this game a chance without them!

Nobody mentioned that the password system uses the A and S keys on the keyboard. I had to mash the buttons myself until I found them. Anybody think that maybe the old SNES passwords would work on this version?

atmuh
07-26-2008, 08:03 PM
7 had the best soundtrack of any video game ever made which makes it the best mega man game because the only reason i play them over and over is to hear the excellent songs over and over

Sinewav
07-26-2008, 09:46 PM
I've never played MM7 before, but this is great. Turboman's stage is really frustrating me though.

Diseased Project
07-28-2008, 07:47 AM
you are an idiot on two counts
one is that mm7 was the best of the classic series by far
two is that mmx4 is the best x game by far

Oh I'm an idiot for having opinions? I could say the same thing to you, because actually it's mm3 that's best in the classic series, and mmx in the x series. So in other words, f*** you man.

Bleck
07-28-2008, 08:24 AM
mmx5 is the best because you get ZA WARUDO

JCvgluvr
07-28-2008, 05:50 PM
Oh I'm an idiot for having opinions? I could say the same thing to you, because actually it's mm3 that's best in the classic series, and mmx in the x series. So in other words, f*** you man.

Ignore Atma, it's all you can do. Also, sometimes Bleck, but he's fairly tolerable in comparison.

atmuh
07-28-2008, 06:19 PM
Ignore Atma, it's all you can do. Also, sometimes Bleck, but he's fairly tolerable in comparison.

pretty much all of your posts are awful so i dont know what youre talkin about

Sinewav
07-28-2008, 06:58 PM
Good lord, I've seen more intelligent flame wars between 9 year olds. Grow up and calm the hell down.

Xenocidebot
07-28-2008, 07:25 PM
Does this mean we have an old-school version of 7's boss theme? I'd download this for that only.

SlightlyOddGuy
07-28-2008, 08:17 PM
Does this mean we have an old-school version of 7's boss theme? I'd download this for that only.

Yes, yes it does. (http://www.rockmanpm.com/?p=music/rockman7fc)

ZealPath
07-28-2008, 11:03 PM
Well this is flat out amazing, haven't actually played it yet but the demo video was enough to sell me. Totally faithful 8-bit recreation from what I saw, including the music, very nice to see when you grew up with the nes titles.

I wonder how this guy pulled it all off, it seems obvious that he imported a lot of the content from other 8-bit MM games but it's still very impressive the way it's done.

JCvgluvr
08-14-2008, 05:51 AM
So, just beat this one tonight. The final Wily battle was just as friggen hard as it always was. But at least I didn't let my frustration consume every fiber of my being.

I got a secret password after the credits. For those who don't know it, it's : C4:Red C5:Red D3: Red D6: Blue E4: Blue E5: Blue It gives you everything, 4 energy tanks, 4 weapon tanks, 1 special tank, and 1 life.

In conclusion, I really enjoyed this downgrade. A lot.

Gollgagh
08-14-2008, 06:27 AM
yet again do I say, "[/color] returns the text to the standard color"


lalalalala

oh hey, look, regular colored text with no [color=black] code

JCvgluvr
08-15-2008, 04:06 AM
Oops, my bad. Thanks for the tip.

NeoForte
10-02-2008, 06:32 AM
Hate to bring up such an old post but did anyone happen to save the mp3s of the songs of this game? The link posted earlier isn't working anymore :/

Neblix
01-01-2010, 08:23 PM
THE DOWNLOAD LINK ISN'T WORKING AND SHARIQ'S COMPUTER DIED SO I HAVE NO WAY OF GETTING THE GAME NOOOOOOO *dies*

Can anyone share the game? :tomatoface:

LuketheXjesse
01-01-2010, 08:26 PM
http://www7.atwiki.jp/wakuwakusuru/pages/13.html

Neblix
01-01-2010, 09:05 PM
http://www7.atwiki.jp/wakuwakusuru/pages/13.html


Thanks. :tomatoface:

Ralphis
01-05-2010, 04:18 PM
I wish this had a source code available so everybody could make their own Megaman games with a nice engine

Murmeli Walan
01-05-2010, 05:08 PM
Hate to bring up such an old post but did anyone happen to save the mp3s of the songs of this game? The link posted earlier isn't working anymore :/

http://www.rockmanpm.com/?p=music/rockman7famicom

LuketheXjesse
01-05-2010, 05:28 PM
I wish this had a source code available so everybody could make their own Megaman games with a nice engine

The game comes with a Map editor if I remember correctly. You can edit the sprites manually as well. I was making a Protoman version at one point...