Liontamer
10-24-2008, 05:32 PM
Remixer name: Aureolius
Real name: Galen Deming
Email address: gjdeming@gmail.com
Website: www.gjdeming.com
Userid: 409
Game: Megaman X3
Original song: Gravity Beetle stage
ReMix: Gravitation
Link:
This mix was requested by a good friend of mine. In a sense it could be viewed as the spiritual successor to my last remix, Hyperrock Fortisimo. I have since improved in skill and have gotten much closer to that professional sound I have always been striving for. This mix takes the Gravity Beetle theme and presents it after an intro of ambient synths and a catchy techno rhythm (the term techno being used as I really have no idea what specific genre it would fall into).
After the Gravity Beetle theme finishes, I then take creative license and go off on a tangent, creating my own melody infused with the essence of the original song. It then flies back into the Gravity Beetle chorus.
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http://snesmusic.org/v2/download.php?spcNow=mmx3 - "Gravity Beetle" (mmx3-08.spc)
I liked the intro, but once the beats kicked in at :24, they were fairly thin and the soundscape was gapingly empty. The boom-tss at 1:00 sounded really generic and "right out of the box." There's nothing wrong in principle with a boom-tss pattern, but it was so dry and generically produced that it pulled down the overall effort, IMO. The beats brought in at 1:12 were also really bland. The melodic interpretation of the Gravity Beetle theme was too low as well. Really explore what you can do with it for the main verses and melody.
I really liked the original countermelody at 1:24 during the chorus; it really fit like a glove. I also liked the liberal usage of the chorus from 2:24-3:11 that would resolve each melodic phrase; good method there of writing something that was basically original, but tied back to the source tune in the end. I'm not saying to go that liberal the entire time, but raise the game on the rest of the source usage and make it more interpretive and unique vs. the original.
The main issues here were that the beats were flimsy and generic sounding, and the synth programming was also generic, there was a lot of empty space that needed to be filled out, the production really needs to step up as well to offer something more unique, and the melodic interpretation could be more personalized. Last issue, the dynamic curve here was pretty flat. There were some changes in the energy level, but they weren't pronounced enough given the relative sparseness of the soundfield the whole time, which underminded the dynamics.
This was a decent base, Galen, but it was more like a work-in-progress that hasn't realized its full potential yet. It's honestly great to hear something new from you after all these years; definitely consider working on this further and seeing where you can take it!
NO (resubmit)
Real name: Galen Deming
Email address: gjdeming@gmail.com
Website: www.gjdeming.com
Userid: 409
Game: Megaman X3
Original song: Gravity Beetle stage
ReMix: Gravitation
Link:
This mix was requested by a good friend of mine. In a sense it could be viewed as the spiritual successor to my last remix, Hyperrock Fortisimo. I have since improved in skill and have gotten much closer to that professional sound I have always been striving for. This mix takes the Gravity Beetle theme and presents it after an intro of ambient synths and a catchy techno rhythm (the term techno being used as I really have no idea what specific genre it would fall into).
After the Gravity Beetle theme finishes, I then take creative license and go off on a tangent, creating my own melody infused with the essence of the original song. It then flies back into the Gravity Beetle chorus.
---------------------------------------------------------------
http://snesmusic.org/v2/download.php?spcNow=mmx3 - "Gravity Beetle" (mmx3-08.spc)
I liked the intro, but once the beats kicked in at :24, they were fairly thin and the soundscape was gapingly empty. The boom-tss at 1:00 sounded really generic and "right out of the box." There's nothing wrong in principle with a boom-tss pattern, but it was so dry and generically produced that it pulled down the overall effort, IMO. The beats brought in at 1:12 were also really bland. The melodic interpretation of the Gravity Beetle theme was too low as well. Really explore what you can do with it for the main verses and melody.
I really liked the original countermelody at 1:24 during the chorus; it really fit like a glove. I also liked the liberal usage of the chorus from 2:24-3:11 that would resolve each melodic phrase; good method there of writing something that was basically original, but tied back to the source tune in the end. I'm not saying to go that liberal the entire time, but raise the game on the rest of the source usage and make it more interpretive and unique vs. the original.
The main issues here were that the beats were flimsy and generic sounding, and the synth programming was also generic, there was a lot of empty space that needed to be filled out, the production really needs to step up as well to offer something more unique, and the melodic interpretation could be more personalized. Last issue, the dynamic curve here was pretty flat. There were some changes in the energy level, but they weren't pronounced enough given the relative sparseness of the soundfield the whole time, which underminded the dynamics.
This was a decent base, Galen, but it was more like a work-in-progress that hasn't realized its full potential yet. It's honestly great to hear something new from you after all these years; definitely consider working on this further and seeing where you can take it!
NO (resubmit)