View Full Version : The Future of Metroid
Overflow
11-14-2008, 02:24 AM
Nintendo's going to have to sooner or later address the issue of what takes place after Metroid Fusion, hopefully soon, 'cause I want to know. However, what the next game should be like is completely unknown at this point.
I think that the next Metroid game, which was codenamed 'Dread' apparently, should be a 2d game for wii in the same style as the new Wario Land. Hand drawn Samus, backgrounds and animations would be gorgeous, and I think would fit the theme of the game well. Not cartoony mind you, but hand drawn in the style of previous metroid games.
As far as story is concerned, there are a couple obvious obstacles. Anyone who's played Fusion knows that *SPOILERS* Samus is infused with metroid DNA, she's on the run from the federation, her ship has the mind of her old CO and, unless there was a second lab, there should be no more metroids in the galaxy. */SPOILERS* This means that Samus wouldn't have a "mission" in the next game, so it would have to entail more of an 'unfinished business' approach, such as tracking down space pirates, searching for chozo relics, etc. I also think the game should retain the running and evading mechanic from the SA-X and the Space Pirates in Zero Mission, but instead of those two, they'd be Federation Troops the game would make you encounter, similar to the SA-X. I would also like to see more revelation of the original Adam, perhaps in the form of playable flashbacks. Also, the game should have about the same amount of narration as Prime 3, but be much less linear than Fusion. This could be easily attained by simply making it impossible for Samus to communicate with her ship when underground (Metals in the rock or something).
Also: Admiral Dane must return.
Thoughts?
Shadow Wolf
11-14-2008, 03:13 AM
It's tough to say where things should go after Fusion. The thing about the end of Fusion is that if they follow out the story of corruption in the Federation to its logical end, Samus will of course have to take them down. That could make for a hell of a game series. Don't even get me started on the ship based combat you could incorporate.
What I see kind of happening as time goes on in the series lore is that Samus becomes more and more one with the Metroids she's hunted for so long, and aligns less and less with people who want to destroy them or use them for their own means. At this point, she has Metroid DNA fused into her suit. You could use that for a story hook to actually let her control Metroids... there's any number of places you could go with it really. I just wish they'd hurry up and make it. It'll be 6 years 5 days from now since we've heard from that end of the storyline.
zircon
11-14-2008, 03:15 AM
They might end up somehow creating metroids based on her DNA.
Nekofrog
11-14-2008, 03:25 AM
I always wanted them to explore the vastness of the Metroid universe in which Samus is just one small part. There's so much out there untouched that the potential is just limitless.
Bleck
11-14-2008, 03:46 AM
SPOILERS
Samus is also technically a criminal after Fusion. She'll most likely be on the run form the law.
/SPOILERS
Bigfoot
11-14-2008, 03:48 AM
As much as I want to see a new Metroid game, I also think they should remake Metroid II. A lot of people probably didn't get to play it since it was on the Gameboy.
wiredzombie
11-14-2008, 04:04 AM
As much as I want to see a new Metroid game, I also think they should remake Metroid II. A lot of people probably didn't get to play it since it was on the Gameboy.
Dude...that would make my week
I havent played Metroid II since i was like 9
I played zero mission, and it was ok, i kinda liked it better than the original, cause it was enhanced
The Author
11-14-2008, 04:29 AM
You people forget the most single important event, the most significant moment in Fusion:
There were space pirates and Ridley on the station. The federation controls the space pirates. They never went on SR-388 for X to infest them and clone them, and Ridley, after Super Metroid, was supposedly dead on a blown up planet. So the federation has a ridley production plant somewhere.
Bleck
11-14-2008, 04:30 AM
oh shi- HOLY FUCK THAT JUST BLEW MY MIND
The Author
11-14-2008, 04:34 AM
oh shi- HOLY FUCK THAT JUST BLEW MY MIND
You know how some people need sarcasm tags? I think you need [not sarcasm] tags, because I cannot for the life of me figure out if you are joking or being serious.
Wintermute
11-14-2008, 04:42 AM
I think they should return Metroid to what makes the Metroid games extremely fun (in my opinion): Immersive environments, a forboding sense of BEING ALONE ON A HOSTILE ALIEN WORLD, and a focus on exploration.
Metroid Prime (1) did this passably well, so it's not like you can't do it in the 3D Metroids either.
Overflow
11-14-2008, 04:42 AM
You people forget the most single important event, the most significant moment in Fusion:
There were space pirates and Ridley on the station. The federation controls the space pirates. They never went on SR-388 for X to infest them and clone them, and Ridley, after Super Metroid, was supposedly dead on a blown up planet. So the federation has a ridley production plant somewhere.
I can see what you're saying, but remember that the federation created the bounty hunter force for the sole purpose of destroying the space pirates. Unless, of course, you're suggesting a 'corruption'...?
I always figured that Ridley's remains were constantly scooped up by space pirates to rebuild him. Also, if there is more than one Ridley, that kind of takes away a lot of his coolness and the essence of Samus' hatred for him. In this case, however, I had assumed that the federation managed to find his body and freeze it, in the hopes that the pirates wouldn't find it.
As for the pirates on the station, good point, that always bugged me...In Super metroid they were originally called Zebesians, so I thought that maybe that's the race, and Space Pirates are a sort of renegade group of Zebesians and other creatures, like Kraid?
The Author
11-14-2008, 04:50 AM
I can see what you're saying, but remember that the federation created the bounty hunter force for the sole purpose of destroying the space pirates. Unless, of course, you're suggesting a 'corruption'...?
I always figured that Ridley's remains were constantly scooped up by space pirates to rebuild him. Also, if there is more than one Ridley, that kind of takes away a lot of his coolness and the essence of Samus' hatred for him. In this case, however, I had assumed that the federation managed to find his body and freeze it, in the hopes that the pirates wouldn't find it.
As for the pirates on the station, good point, that always bugged me...In Super metroid they were originally called Zebesians, so I thought that maybe that's the race, and Space Pirates are a sort of renegade group of Zebesians and other creatures, like Kraid?
It's a bit more complicated than that. They were Zebesian pirates, but they weren't native to Zebes according to the latest lore we have. But Zebes doesn't matter, X was on SR-388, and then brought on the station. The pirates never officially went on SR-388, or less they would have more than the metroids they've stolen. They never clearly stated that X could replicate creatures not infected on the station. In fact, X never replicated creatures that weren't on the station.
Also, now Samus carries the Metroid heritage, but also the X heritage in her body, so she holds 2 deadly races in her body, as well as the Chozo's secrets.
The Damned
11-14-2008, 04:51 AM
SPOILERS
Samus is also technically a criminal after Fusion. She'll most likely be on the run form the law.
/SPOILERS
Fuck yes, this.
Bleck
11-14-2008, 04:52 AM
You know how some people need sarcasm tags? I think you need [not sarcasm] tags, because I cannot for the life of me figure out if you are joking or being serious.
I'm serious! I never even considered that.
Overflow
11-14-2008, 06:02 AM
Wasn't Metroid Dread originally planned to be a DS game? I think they should bring it to wii.
Also, I heard that the Wii-make of DK jungle beat is getting new levels! What does this mean for prime 1 and 2?
Bigfoot
11-14-2008, 06:19 AM
Wasn't Metroid Dread originally planned to be a DS game? I think they should bring it to wii.
Also, I heard that the Wii-make of DK jungle beat is getting new levels! What does this mean for prime 1 and 2?
Probably just the Wiimote control scheme that Prime 3 had.
Cottus&Gyes
11-14-2008, 06:21 AM
I always figured that Ridley's remains were constantly scooped up by space pirates to rebuild him.
My opinion of this statement could not be better expressed by this: http://www.vgcats.com/comics/?strip_id=153
The Author
11-14-2008, 06:39 AM
We know of at least 2 Ridleys, if not 3 or 4 really:
In Zero Mission, we have Ridley 1, the original biological Ridley. You also have robot Ridley.
The following event, Prime 1, had Cyber-Ridley (With ZM's retelling, I like to think the cloning division and the robot crafters had a meeting and decided to just mix what they had left of Ridley 1 and robot ridley and make a whatever the hell it was.
Skipe prime 2
In Prime 3, Ridley was entirely biological, but was also Phazon infused.Phason alters the biology, so even if mecha ridley, being re-healed in an entirely biological creature, he would not be clonable from a phazon altered Ridley. I think at that point, the pirates decided to screw it and just start cloning Ridley.
Skip metroid 2
He came back in Super Metroid, fully biological and much closer to his Zero Mission level of ability. He was defeated mere moments before the planet was blown up. It was implied that no space pirates could have escaped the destruction of Zebes. In fact, Metroid 3 was the end of the space pirates. Mother Brain was blown up, their super secret secret home base along with the ground under it was vaporised.
Ridley's body was seen frozen in Fusion, but it could not be dead, since X mimics living organisms.
Also, when was the first time the federation in contact with Ridley?
Prime 1, on the frigatte that was attacked by the pirates... a federation frigatte, cloning gigantic murderous creatures (parasite queen?). On the frigatte, it was a Ridley that also happened to be fully healed. The first contact between Ridley and the federation. The second time was in Prime 3, during the battle, but that Ridley did not die until his later incarnation.
But again, how was Ridley present on a federation base once more?
Also, at that point, the Federation must have gotten data on Metroids, I suspect their involvment predates the larva incident simply because federation ships have been found on 3 planets where metroids had been brought by Samus, one of which wasn't blown up to bits. In fact, thanks to Prime, we can safely assume the pirates have other Metroid study facilities.
Also, would the space station in Fusion be the only metroid research center?
Finally, who had the idea of using Metroids as power source?
Fuck I just ruined the ending of Fusion for myself...I should have known better then to come into this thread.
Bleck
11-14-2008, 07:02 AM
It's heavily implied in the manga and various scans in the Primes that Ridley has always been the same Ridley, and that Ridley is able to regenerate his physical body by eating the corpses of other organisms (notably, humans). This would sufficiently explain his ability to return, if you assume that he was revived from his defeat in Metroid via mechanical transplants.
I also think that it's important to note that just because you watch him 'disintegrate' in the various 2D games, doesn't mean that's what canonically happens. Obviously, there is little that they can do in the way of cutscenes in most of those games, so it'd be difficult to actually portray what may or may not have happened.
Antipode
11-14-2008, 07:08 AM
I would LOVE for them to make Metroid 5 but I just don't see it happening. Fusion was a big seller but I dunno...Nintendo's new strategy just doesn't seem to allow for direct plot sequels (which really I'd say is Nintendo's biggest problem with continuing Metroid in general. Metroid just doesn't seem to fit their new image. I can only hope they don't abandon it).
If it DID happen however, I would love to see Samus be a fugitive from the Federation. That would make for one of the most interesting Metroid plots as far as I'm concerned. Just so long as the gameplay is 2D and is no more simplified than Zero Mission I think it could be fantastic. (Of course, I'll get anything Metroid, even a re-release - I'm just being optimistic).
big giant circles
11-14-2008, 07:17 AM
It's heavily implied in the manga and various scans in the Primes that Ridley has always been the same Ridley, and that Ridley is able to regenerate his physical body by eating the corpses of other organisms (notably, humans).
I don't recall this in the Primes. Haven't played 3 yet, though, so if I'm missing something there, that's why.
benprunty
11-14-2008, 09:11 AM
Really, like with Zelda, I want to see a complete, radical overhaul of the series and start from scratch. Look at what made the original great, and then try to make a new game as if none of the others existed.
I feel like Shadow of the Colossus is inadvertently an example of this. The game feels as though the only game the designer had ever played was the original Zelda and he wanted to recreate that experience with modern hardware. That's what I want to see with Metroid.
Bleck
11-14-2008, 09:48 AM
I don't recall this in the Primes. Haven't played 3 yet, though, so if I'm missing something there, that's why.
The corpse thing is mostly from the manga, if that's what you mean.
Hector
11-14-2008, 11:16 AM
Metroid can't really return back to 2d. It can revisit it like Mario, but it is now a 3d franchise. The problem with trying to go back to 2d is that, after a certain point of pushing the graphics, you get much less of a return in 2d than 3d. However, they could perhaps experiment a bit with shifting out of the first-person mode. As cool as the prime series has been, but it has not been as good for certain things they tried to maintain from the older games: ledges that can be grabbed, screwball attacks and wall jumps for example.
Where they decide to continue the series is up for grabs. Just look at Hunters: one could put that game just about anywhere in the Metroid timeline. What they need though, is something to string a new series together similar to the role Phazon played in the Prime series.
Antipode
11-14-2008, 11:38 AM
Metroid can't really return back to 2d. It can revisit it like Mario, but it is now a 3d franchise.
I'm pretty sure that Metroid Fusion was released along side Metroid Prime, and Zero Mission was released just before Prime 2 - so maybe they're just overdue for another one.
But yeah you're right - Metroid isn't one of their very top franchises anymore so I think they can afford to experiment a bit. As far as what I think is most LIKELY to happen next (not what I want most) - I'd be willing to bet a Hunters 2 is in progress, what with the success of Hunters and the little hint at the end of Prime 3. Plus, since NST actually made that instead of Retro, it seems like something they'd be able to do again.
I-n-j-i-n
11-14-2008, 12:12 PM
I really wish we don't see a 3D Metroid if a long time. Maybe until there's a Nintendo console that has actual high definition and actually does Metroid games justice as far as having cutting edge visuals go. It'd be amazing if Metroid has all the real-time-lighting and other amazing visuals games like Dead Space and other adventure-style FPS/TTPS games have.
They should just go back to 2D where it's best. If they keep making 3D Metroids, it'll keep striving to be like other FPS games.
big giant circles
11-14-2008, 03:43 PM
The corpse thing is mostly from the manga, if that's what you mean.
Yeah. I mean, I've played through MP1 & 2 at least 4-5 times each, but as far as the scans go, you know how that goes. I kind of quit actually reading them after the first time through.
Zombie
11-14-2008, 04:06 PM
I need to work on my metroid collection BADLY. I only have the primes and super metroid. I know, i fail. :?
Bleck
11-14-2008, 04:09 PM
I thought the scans, while a bit tedious to completely collect, we're a unique addition to the gameplay in that it added replay value whilst simultaneously deepening the story and characterizing the Metroid universe. One would first assume that the Space Pirates are all just the mindless drones beneath Ridley and Mother Brain, but the logs and scans seem to suggest that they're a much larger and more autonomous organization, with Ridley only being in military command.
I also like that the scans don't mention Mother Brain that much, if at all, since I always thought a big brain in a jar controlling a criminal group was kind of silly.
I really wish we don't see a 3D Metroid if a long time. Maybe until there's a Nintendo console that has actual high definition and actually does Metroid games justice as far as having cutting edge visuals go. It'd be amazing if Metroid has all the real-time-lighting and other amazing visuals games like Dead Space and other adventure-style FPS/TTPS games have.
They should just go back to 2D where it's best. If they keep making 3D Metroids, it'll keep striving to be like other FPS games.
This is one of the few times I've ever agreed with you. I just simply haven't been able to force my way through a Metroid Prime game.
Overflow
11-14-2008, 04:30 PM
Nintendo's stated that Prime 3 is the final prime game, and you can even find a hidden message in MP3 that states this. A second hunters could be possible, though, but I think Nintendo essentially implied that prime 3 would be the last FPS style metroid. I hope that's true, because as much as I love the prime games, a return to 2d would really invigorate the franchise.
but, as was said earlier, Metroid isn't their top priority and it's unlikely they'd sudden;y do huge fanservice and make a Metroid 5. Even so, I would love to see and Metroid 2 ala zero mission.
Also, I've never read these scans, but that is the way I've felt about ridley too.
By scans do you just mean the instruction booklets?
Bleck
11-14-2008, 04:43 PM
No, the scans in game. There is a hell of a lot of information to take in from all of the logs and scans from the three Prime games.
Overflow
11-14-2008, 04:59 PM
No, the scans in game. There is a hell of a lot of information to take in from all of the logs and scans from the three Prime games.
Oh, yeah, I read all that I could find. I'm still missing like, 2 in prime 3.
I recall in Prime 1 a scan that mentioned rebuilding Ridley, but was it the mangas that talked about his using human bodies?
avaris
11-14-2008, 05:07 PM
I think they should return Metroid to what makes the Metroid games extremely fun (in my opinion): Immersive environments, a forboding sense of BEING ALONE ON A HOSTILE ALIEN WORLD, and a focus on exploration.
Metroid Prime (1) did this passably well, so it's not like you can't do it in the 3D Metroids either.
100% agree. What made Super Metroid an absolute classic was that very fact. I never played until two summers ago and it blew me away. What an absolute gem of a game all of these years later.
Nekofrog
11-14-2008, 05:36 PM
100% agree. What made Super Metroid an absolute classic was that very fact. I never played until two summers ago and it blew me away. What an absolute gem of a game all of these years later.
100% disagree. That's probably why I couldn't get into the first two Primes at all. How many times do we have to play a game where Samus finds herself alone on a desolate planet? I mean, come on. There can only be so many scenarios where that can occur for a bounty hunter.
A BOUNTY HUNTER! Let her do some actual Bounty Hunting! I want an Adventures of Samus Aran game where you explore the galaxy, interacting with the various lifeforms that inhabit it and, you know, throw shit down.
Gollgagh
11-14-2008, 05:39 PM
eh, I didn't really like Hunters all that much.
probably mostly because it felt way too short, and that there wasn't that much exploration
Wintermute
11-14-2008, 05:45 PM
Precisely.
EXPLORATION. IMMERSION.
Samus might be a bounty hunter, but Metroid has always been about exploration and isolation. Mario's a plumber, when's the last time we had a plumbing game?
Overflow
11-14-2008, 05:55 PM
Samus might be a bounty hunter, but Metroid has always been about exploration and isolation. Mario's a plumber, when's the last time we had a plumbing game?
Does sunshine count? :<
Nekofrog
11-14-2008, 06:04 PM
Samus might be a bounty hunter, but Metroid has always been about exploration and isolation. Mario's a plumber, when's the last time we had a plumbing game?
Except for the fact that Mario is a plumber in name only.
In Metroid, Samus' bounty hunting is tied into the story itself. How do you think she got tangled up in the whole Metroid saga to begin with?
orite
bounty hunting
Torzelan
11-14-2008, 07:03 PM
Except for the fact that Mario is a plumber in name only.
In Metroid, Samus' bounty hunting is tied into the story itself. How do you think she got tangled up in the whole Metroid saga to begin with?
NOTE: I realize this might not be considered very canon so consider this a fun post only; I just remembered an old (1991) "cassette & book"-thing I have when I read your post...
http://img147.imageshack.us/img147/2846/mariotapefl8.jpg
http://img352.imageshack.us/img352/709/torzmariobooksg6.jpg
Sorry for horrible phone-from-2003 quality. Rough translation from Swedish of these first two pages:
"A long time ago, or to be more precise last Monday, there were two plumbers in New York. Their names were Mario and Luigi, but everyone called them the Mario brothers.
This particular day they were cleaning a sewer beneath an old fortuneteller's store.
If it was because of the fortuneteller's magical powers, or because the brothers opened the wrong valve somewhere, we do not know, but suddenly the brothers were sucked into a pipe and straight through the time zone."
"They fell through time and space until they landed at the feet of the princess of Mushroom Kingdom.
Any buses back to New York were not to be found, so Mario and Luigi were allowed to stay in the Mushroom Kingdom together with the princess and the Mushroom people.
To keep busy, they opened up a plumber firm."
Sorry for the off-topic, carry on!
Ferret
11-14-2008, 07:07 PM
Somebody probably already lambasted Radical Dreamer but I have to throw my two cents in:
Metroid/Zero Mission:
Two Ridleys: Given that you can't stretch Ridley's skin over Mecha-Ridley I can only guess the latter was built for outer space operations and use the "Ridley" image to strike fear into Federation crews.
Metroid Prime:
The Orpheon is the frigate whose distress signal that Samus responds to. It is most certainly a Pirate ship (in-game scans and events support this claim) and they were rebuilding Ridley or attaching the leftovers to a cybernetic frame.
No Ridley in Metroid Prime 2, or Metroid 2.
I haven't played the third Prime past the introductory areas, but I can guess that if there's a phazon-infused Ridley that corruption would end when Samus destroys Phaaze (which I'm assuming she does; she has a habit of blowing things up).
Super Metroid: Either a clone or the restored original. Phazon survivors are granted an accelerated healing rate among other things. Mutated pirates dying when they stand on it notwithstanding.
Metroid Fusion: since it's possible that Ridley's leaving his DNA all over the galaxy (especially considering he keeps getting killed by Samus) it's entirely possible that the B.S.L. has a clone of him in cold storage for study.
As for who originally thought of using Metroids for power and weapons? The pirates.
Overflow
11-14-2008, 07:29 PM
Also don't forget that it was Ridley who led the attack on Samus' homeworld K-2L, which is one of the reasons she hates him so much. After all, he was the sole reason she landed on Tallon IV anyways.
Thalzon
11-14-2008, 11:45 PM
I recall a scan from Prime 1 which pretty much stated Meta-Ridley is the original Ridley rebuilt. He's destroyed at the end of Prime 1 but returns in Prime 3 (still "Meta-Ridley" during the first encounter). I think it's futile to explain how or why he keeps coming back, except perhaps from a dramatic perspective. That is, he'll keep returning until some aspect of Samus's character is resolved, simply because he represents that aspect of her.
JCvgluvr
11-15-2008, 12:00 AM
I'm expecting what most are wanting and expecting: A sequel/continuation of Metroid Fusion. Why? 2-D is selling like hotcakes nowadays.
What I'd like to see is beautiful graphics similar to Contra 4 and a sprawling world at least 1/3 bigger than Zero Mission's. And some new power-ups, gosh darn it!
zircon
11-15-2008, 12:17 AM
Yeah, Metroid is one of the worst offenders when it comes to repeating the same powerups, IMO. Of course people would otherwise start to complain "But you can't have a metroid game without _____________".
JCvgluvr
11-15-2008, 12:19 AM
I personally wouldn't remove any of the previous power-ups, I'd just add more. Getting rid of something that worked perfectly in a past game just seems like regression to me. *coughBRAWLcough*
Zephyr
11-15-2008, 12:20 AM
There are a lot of holes that could still be patched up in later games, they mention at least one more "ultimate race" (like the luminoth and chozo) a few times in the prime series, and the ultimate race in the hunters game (I can't recall what they're named) is obviously advanced. How come they all just "disappeared" maybe there's more the the universe than we know about.
Also, it'd be awesome if she went against the federation. I'm not sure if Hunters or Prime 3 comes first, but if Hunters came first then the easter egg at the end of Prime three *Spoilers*
Sylux's ship appears and follows Samus as she flies off this could possibly mean that there would be a whole game of Samus versus Sylux, which I think would be wicked, but since he hates the federation maybe he would persuade samus to fight back against them (provided some of this came after Fusion) Either way I think it would be a cool addition to the storyline.
We also don't know a lot about this "Alex" fella from Fusion, and are the X parasites really gone? Also, IIRC the prime games come between metroid 1 and 2, so at some point the pirates need to keep mutating the metroids to get the strains seen in Metroid 2.
Yeah, Metroid is one of the worst offenders when it comes to repeating the same powerups, IMO. Of course people would otherwise start to complain "But you can't have a metroid game without _____________".
Eh, we don't need the X-ray vision in a 2D Metroid.
Thalzon
11-15-2008, 01:07 AM
I personally wouldn't remove any of the previous power-ups, I'd just add more. Getting rid of something that worked perfectly in a past game just seems like regression to me. *coughBRAWLcough*
And that's why you're not a game designer. Thankfully.
Let me combine a bit of the manga with all of the various Metroid games to sum up a cool story. The Chozo were a super highly advanced civilization, but as they are dieing off from their old age they intend to leave behind a legacy of galactic peace. They turn to the new and young Galactic Federation to do so. They also create a supercomputer, one operating on their home planet, Zebes, called Mother Brain, to be their caretaker. In their long history of exploration and discovery, they find the most vicious and devastating lifeform ever, the X-parasite, and create an equally formidable creature to keep the X-parasite at bay, the Metroid. Lastly, you have Samus, adopted by the Chozo in their very last years much by accident, who is charged with the very old, ancient relics from way back when the Chozo were still a young race.(read: it's old and is almost mystical compared to everything else which is why Samus can do what others can not)
The supercomputer AI the Chozo left behind(Mother Brain) adopts the Space Pirates as the race to carry out its plans for galactic peace(through military dominance and control, of course), also has its corrupted goals reaching into the Galactic Federation(primarily through the network of supercomputer AIs that they employ, technology based off of the design of Mother Brain). And so while both sides superficially appear to be opposed at one another, their goals and methods ultimately end up being the same and they are both ultimately run by the same corrupted strain that is part of the legacy of the Chozo. Both the Galactic Federation and Space Pirates have and will seek to exploit any and all technologies left behind by the Chozo. And note: The Galactic Federation isn't all bad, they're are plenty of those who are like Adam.
However, neither of them fully grasp just how dangerous either the Metroids or the X are and that they can't be controlled. (and that was already literally proven once with the Metroid hatchling attacking Mother Brain on Zebes.)
So, originally, Samus was only trying to end the threat the Metroids could have on galactic civilization, and was the only one truly capable of doing so due to her ancient Chozo powersuit(Zero Mission and Metroid II). After that, she focused on ending the threat of the Space Pirates.(The Prime games) Super Metroid is where she ended the major threat of Mother Brain and hit the Space Pirates home base, where she believed she finally ended it all. In Fusion, she finds a new enemy(which is the Chozo's old enemy), and realizes the corruption of the Galactic Federation.
You want the feeling of loneliness in bizarre alien worlds without not also seeing all that the Metroid universe has to offer? Don't let Samus have any friends. She's number 1 enemy to the Space Pirates, she's a criminal to the Galactic Federation, and she's the only one who understands that the Metroid and the X are too dangerous to not be eliminated.
So, for Metroid 5, let's say that the Galactic Federation gets their hands on some surviving X-parasites. You know, because in the end they're assholes and their strongest ally blowing up the X-parasites home planet doesn't make them listen, it just makes them pissed off, so they went and did specifically what you tried to prevent them to do. We can assume the Galactic Federation also still has access to Metroids, so knowing now that they are the natural enemies of the X, they use them on the X-parasites that they obviously are not going to be able to contain. The X-parasites provide an abundant amount of food for the Metroids, and so wherever the X-parasites expand the Metroids follow, both are heartless, and so there is a rapidly spreading great affliction throughout the Galactic Federation that Samus aims to stop, while being pursued by the Galactic Federation as a criminal.
Wipe out X-parasite breeding clusters and/or take on the SA-X like X that are targeting the Metroids, Metroids mop-up, axe the Metroids, while chasing down the corruption(the networked supercomputer AIs, of course, but Samus doesn't realize that, she'll be more worried about what would happen if the X assimilate the biological components and then the knowledge of one first) within the Federation, which obviously draws the Federation's ire. You know, patented kill-everything approach.
2D is better in terms of gameplay unless they come up with something new for the 3D realm, like the tools to make Samus more agile, and the pretty worlds that they make are more flexible for an agile Samus. Prime 3 was almost there in terms of being awesome in gameplay, stuff like using the X-ray visor plus the Nova(aka Wave) beam to bypass armor and headshot Space Pirate Commandos was a brilliant idea and more of that sort of visor+weapon mixing would be fun without making the game fall into the color-coded weapon style that was Prime 1.
JCvgluvr
11-15-2008, 06:00 AM
And that's why you're not a game designer. Thankfully.
Please elaborate. Why do you disagree?
words
Wow, that wall of text is almost as bad as a Ctrl-Alt-Del "comic" strip. http://content.imagesocket.com/images/awesomesmall318.gif
Could you post the manga?
Wow, that wall of text is almost as bad as a Ctrl-Alt-Del "comic" strip. http://content.imagesocket.com/images/awesomesmall318.gif
Could you post the manga?
http://www.onemanga.com/Metroid/1/00-cover/
Overflow
11-15-2008, 08:12 AM
Also, IIRC the prime games come between metroid 1 and 2, so at some point the pirates need to keep mutating the metroids to get the strains seen in Metroid 2.
Actually, the Metroids seen in metroid 2 are actually the natural growth stages of Metroids, which is probably why they're only found on SR388.
The space pirates did, however, manage to mutate metroids with phazon as seen in Prime 3.
Also, about the Sylux thing: A while back I was making my own storyboards for a Metroid movie, and I had created (Out of necessity for character development) a secondary character named Alex who stays behind in Samus' ship and helps her through her mission when possible. I had planned that when her ship is downed by space pirates after she escapes the self-destruct (as cued in Zero Mission) that only she escaped, and Alex was presumed dead.
After the mission was complete, the federation did a short clean up job on the surface and recovered Alex's body. They decided to try some tests on him (Without Samus' knowledge, of course) and kept him in cryostasis in an experimental body suit, in essence creating Sylux. He awakes at some point, destroys the lab and obtains forbidden and experimental technology and tracks down Samus, maybe out of spite, maybe because his brain was damaged and all he remembered was Samus and the pain he suffered from the crash and experiments, hating her as a result.
Just a little bit of trivia. I think that he should return as a larger role in Metroid 5, maybe even becoming a partner of Samus'.
JCvgluvr
11-15-2008, 06:51 PM
think that he should return as a larger role in Metroid 5, maybe even becoming a partner of Samus'.
The idea of metroid games is the sense of loneliness you feel, exploring an alien world all alone, remember?
Overflow
11-15-2008, 06:55 PM
The idea of metroid games is the sense of loneliness you feel, exploring an alien world all alone, remember?
Yes. I was thinking along the lines of the other hunters from Prime 3 or Admiral Dane, just occasionally showing up.
Wintermute
11-15-2008, 07:07 PM
Nix on that.
Sense of loneliness, exploring an alien world all alone.
Emphasis on ALONE.
You might want to check your turntable because you're starting to repeat yourself.
Zephyr
11-15-2008, 07:43 PM
I like the whole Alex is Sylux thing, nice story-writing.
Thalzon
11-15-2008, 10:21 PM
Please elaborate. Why do you disagree?
By simply piling on the power-ups, the game would soon become glutted with them, and most of them would never get used enough to justify their existence in the game. Unless you're also proposing the game's length be increased to accomodate the power-ups, in which case... Good luck getting any developers on board with that idea.
Power-ups are nice, but if they're only used once or twice in an entire game you'll be left wondering why they even bothered to implement them. By limiting the number of power-ups to a maximum of 10, minimum of 4 (or whatever the gameplay demands in terms of flow, difficulty curve, risk/reward, etc), the developer can not only ensure they get enough use by the player, but can also get more creative with how they are implemented.
JCvgluvr
11-15-2008, 10:25 PM
By simply piling on the power-ups, the game would soon become glutted with them, and most of them would never get used enough to justify their existence in the game. Unless you're also proposing the game's length be increased to accomodate the power-ups, in which case... Good luck getting any developers on board with that idea.
Power-ups are nice, but if they're only used once or twice in an entire game you'll be left wondering why they even bothered to implement them. By limiting the number of power-ups to a maximum of 10, minimum of 4 (or whatever the gameplay demands in terms of flow, difficulty curve, risk/reward, etc), the developer can not only ensure they get enough use by the player, but can also get more creative with how they are implemented.
Fair enough. I too wouldn't want too many power-ups in a game. But I also couldn't support the removal of, say, the Ice Beam, or the Speed Booster, or the Space Jump, or the Super Missile, or anything else that added to the overall gaming experience. That's what I was trying to get at.
Overflow
11-15-2008, 10:30 PM
Fair enough. I too wouldn't want too many power-ups in a game. But I also couldn't support the removal of, say, the Ice Beam, or the Speed Booster, or the Space Jump, or the Super Missile, or anything else that added to the overall gaming experience. That's what I was trying to get at.
If they could also bring back the spider ball in all its original glory...
Maybe they could even implement a couple new ideas, like a pushing mechanic like in the fangame Metroid SR388.
Pushing mechanics are pretty bland, I'd say. Why make me do it? I say either A)Leave those little dungeon puzzles to Zelda, 2)Find some Samus-fancy way to climb up the shaft, or finally, blow it up if it's in the way with the giant assortment of weaponry you have.
Zero Mission+Grapple Beam would the winning formula of item upgrades imho, and Super Metroid's momentum physics makes it the best of the 2D Metroids. Fusion/ZM had the best control scheme with the missile toggle(although lacking the dash button control). The X-ray visor is pretty worthless in the end for the 2D games, but the Prime game's use of visors and Samus's helmet HUD are nice.
Wintermute
11-15-2008, 11:59 PM
You might want to check your turntable because you're starting to repeat yourself.
ricka-ricka-ricka ALONE
:)
Twilight Princess is a prime example of a game full of weapons that you only use once or twice and never need again.
Twilight Princess is a prime example of a game full of weapons that you only use once or twice and never need again.
Made a lot of the items lose their neato factor. =/
Shadow Wolf
11-16-2008, 01:16 AM
I'm not gonna get too into this conversation because I love Metroid and all my nerd will fall out all over the place if I do. However. Metroid Prime makes it very clear that the Meta Ridley is the exact same Ridley from the original Metroid, with numerous enhancements. After that point, it's difficult to tell if the Ridley in all the ensuing games is the same one.
As far as whether or not the Space Pirates have been completely obliterated, the first Pirate Data scan from Prime could be an interesting story hook:
Fall Of Zebes
Log 09.992.3
Zebes has fallen. All ground personnel are presumed dead, either killed by the
Hunter clad in metal or in the subsequent destruction of the underground
facilities. Our research frigates Orpheon, Siriacus and Vol Paragom where in
orbit at zero hour and managed to retreat. Frigate Orpheon is now docked at
Vortex Outpost. Orpheon's cargo appears to have a 100% survival rate; Metroids
are healthy but on restricted feeding schedules due to uncertain supply status.
We are ready to begin research on the Metroids and other promising life-forms.
Security status remains at Code Blue; no signs of pursuit from the Hunter.
Since this scan is found on the dead frigate at the beginning of Prime 1, it's safe to assume it's not Orpheon, Vol Paragom, or Siriacus. You have 3 huge frigates worth of Space Pirates here. Presumably, one of them went off and found Aether, explaining the Space Pirate presence in the second game. Orpheon was at Vortex Outpost, wherever the hell that is. The games never say. That still leaves the actions of at least one frigate theoretically unaccounted for. Where'd they go? You could do a lot with that, even tying it in after Fusion.
The point is, these stories don't actually exist yet. Unless they go in with the specific intent of making a continuing series, like Retro did with the Prime story arc, they simply find an interesting place for a hook later. There are countless little tidbits in the scans throughout the Prime games that would make for amazing side stories and new games. Unfortunately, the coolest of these ideas will probably never be capitalized on, because as far as story, Nintendo likes to stick with the tried and true ad nauseum when it comes to their games. It;s unfortunate, because Retro gave us more lore and unfinished business to wonder about with the Prime series than any other game.
Strike911
11-16-2008, 01:21 AM
Sorry to burst the bubble but the next Metroid will be a small collection of mini/party games.
You heard it here first folks.
@ Torzelan!!
DUDE! I have that one from when I was a kid but in English, but it didn't come with a tape or anything! :) I also have a Zelda one, same style.
That makes me ridiculously happy. :)
Thalzon
11-16-2008, 01:21 AM
Uh, Frigate Orpheon is the first area in Prime 1. It's named as much in-game, I believe (it later crashes onto Tallon IV in a swamp area). Even if it isn't clearly defined in Prime 1, Frigate Orpheon is a stage in Brawl, and has the Parasite Queen in it there.
Tables
11-16-2008, 02:59 AM
incoherent idea:
okay so you know how in the new castlevania game you don't get to go to dracs castle until half way through the game and it ends up being even better?
well get this how apart a game it starts all gay like metroid prime 3 with a bunch of buddies and stuff but then they ALL DIE OF DECOMPRESSION like half an hour in or shit I dunno
then its like ho shit I'm all alone this time around
its even more 'whoa' when you've had something and it's taken away then when you start with nothing you dig
Gollgagh
11-16-2008, 03:25 AM
except it would make no sense whatsoever to just give Samus a bunch of allies just to take them away immediately
Tables
11-16-2008, 03:32 AM
okay not half an hour
quarter of the way through? half way? not at all?
:tomatoface:
Thalzon
11-16-2008, 05:27 AM
They already did the "not at all" deal in Prime 3. Your three allies help Samus through scripted sequences, and then get killed (by Samus) later on.
Cecilff2
11-16-2008, 06:37 AM
Samus and her bounty hunter allies are scouring planet (random letter)-(random numbers) when suddenly her allies are kidnapped by space pirates!
Now instead of finding powerups, you find the other bounty hunters(Who each have their own beam)!
Ok thats just terrible.
I would like to see a return of the different metroid stages though ala Metroid II. Omega Metroids are neat, glad they had one in Fusion.
I like the different Metroid stages too. I've just assumed that you didn't have the later stages of the Metroid anywhere but Fusion and Metroid 2 is because they need an abundant source of food, such as the X parasite, to grow that big. Which is why I like the idea of the X parasite infestation followed by Metroids so much.
The Phalanx
11-17-2008, 01:05 AM
I like the different Metroid stages too. I've just assumed that you didn't have the later stages of the Metroid anywhere but Fusion and Metroid 2 is because they need an abundant source of food, such as the X parasite, to grow that big. Which is why I like the idea of the X parasite infestation followed by Metroids so much.
In Metroid Prime 1, you find the remains of an Alpha Metroid in the Phazon Mines.
Ferret
11-17-2008, 01:21 AM
It's just too bad Gumpei Yokoi isn't around anymore to help govern the Metroid mythology.
wouldntyouliketoknow
11-17-2008, 01:39 AM
In Metroid Prime 1, you find the remains of an Alpha Metroid in the Phazon Mines.
You do!? What room... Must.. find...
HalcyonSpirit
11-17-2008, 01:51 AM
You do!? What room... Must.. find...
Wouldn't you like to know.
Antipode
11-17-2008, 01:55 AM
It's just too bad Gumpei Yokoi isn't around anymore to help govern the Metroid mythology.
I think if it was up to him it would have ended with Super Metroid anyway (as he wanted it to be a trilogy) - so we may never have even seen the modern Metroids.
Overflow
11-17-2008, 02:16 AM
I think if it was up to him it would have ended with Super Metroid anyway (as he wanted it to be a trilogy) - so we may never have even seen the modern Metroids.
You know, there are some series where they should have stopped while they were ahead, such as the Crash Bandicoot games. 1, 2 and 3 were excellent, but ever since Naughty Dog left, they are very forgettable.
However, I'm glad they chose to continue the Metroid series. And I really hope the keep making them, at least until they've stretched the story and gameplay to its best. I say they should end the story at Metroid 6, and maybe make a few prequels or sequels, or even remakes. However, they should stop before they exhaust the series and maybe, as someone said, focus on a different part of the universe. Maybe the adventures of Kanden or something,
As a side note, I also think Nintendo should get around to creating a new character. Sure, I love to see the olden goldies going strong, but some new characters are needed, and not just new characters in games, like a new kirby sidekick. I mean a whole new franchise, with some sweet characters. create someone who can stand alongside Link and Samus as cool.
Also: ALPHA METROID! PRIME! WHERE!?
Antipode
11-17-2008, 02:20 AM
Yeah people keep saying that and I agree with them - but they just don't seem to want to. It seems to be much more profitable for them to keep digging back and pulling out old random franchises (such as kid icarus or punchout) to remake than to come up with an entirely new system - or, more often, apply new genres to franchises they already have established. Yeah though, they need some freshening up.
Overflow
11-17-2008, 02:41 AM
I heard an interesting Idea: Since Samus is now part metroid, maybe her suit could also mutate into the alpha, beta, zeta and omega forms. This could replace suit powerups, add weapons and abilities. Not to mention, it would look sweet.
wouldntyouliketoknow
11-17-2008, 03:34 AM
Wouldn't you like to know.
Nickel for every time I heard that one...
Also, some people are saying that Hunters could have taken place almost anywhere on the Metroid timeline. This isn't true. It's been said that it takes place in between Prime 1 and 2. This is supported by the fact that the ship is the same one used in Prime, before she changed over to the rounder one in 2.
Overflow
11-17-2008, 03:39 AM
Nickel for every time I heard that one...
Also, some people are saying that Hunters could have taken place almost anywhere on the Metroid timeline. This isn't true. It's been said that it takes place in between Prime 1 and 2. This is supported by the fact that the ship is the same one used in Prime, before she changed over to the rounder one in 2.
Yes, but the one in Prime 2 is also the one from super metroid and Metroid 2.
I've heard that Samus essentially has a garage full of ships, provided they don't get destroyed.
The original creator of Metroid did great, and I had my doubts that there could have been a quality follow up after Super Metroid. But Fusion delivered. And if they could do that, then I believe they can do more.
JCvgluvr
11-17-2008, 04:17 AM
I heard an interesting Idea: Since Samus is now part metroid, maybe her suit could also mutate into the alpha, beta, zeta and omega forms. This could replace suit powerups, add weapons and abilities. Not to mention, it would look sweet.
Now this idea, I really like! Make it so Nintendo (lol, like they'd ever do something that cool)!
Gollgagh
11-17-2008, 05:07 AM
I heard an interesting Idea: Since Samus is now part metroid, maybe her suit could also mutate into the alpha, beta, zeta and omega forms. This could replace suit powerups, add weapons and abilities. Not to mention, it would look sweet.
oh god want
BardicKnowledge
11-17-2008, 02:21 PM
Overflow's idea is sweet -- Nintendo needs to get on this (or if they don't, it'd be nice if the fan-made projects got wind of the concept...)
Gollgagh
11-17-2008, 02:30 PM
(or if they don't, it'd be nice if the fan-made projects got wind of the concept...)
I WOULD DO EVERYTHING WITHIN MY POWER TO FURTHER SUCH A PROJECT AS THAT
The Author
11-17-2008, 02:55 PM
Email Nintendo then... we never know.
wouldntyouliketoknow
11-17-2008, 03:42 PM
Yes, but the one in Prime 2 is also the one from super metroid and Metroid 2.
I've heard that Samus essentially has a garage full of ships, provided they don't get destroyed.
Either way, Nintendo's gone out and said that that's where it stands on the timeline... I think...
Overflow
11-18-2008, 01:29 AM
Email Nintendo then... we never know.
What's the email? I might as well.
Also, what do you think the length of the next Metroid game should be? Longer games are always nice, but the fast paced GBA games are also a lot of fun to blast through in 2 hours. I think the next game should be no less than 6 hours.
JCvgluvr
11-18-2008, 02:10 AM
Hmm, it's good both ways:
Short game=high replay value
Long game=fantastic first experience
Now, if you add up all the replays of the short game, do they add up to the same amount of hours spent in one playthru of the long game? You decide.
Attention: The following was a generalization, and should not be taken as 100% fact.
Gollgagh
11-18-2008, 02:15 AM
Make it long AND just barely possible to play shorter (via shortcuts)
friendlyHunter
11-18-2008, 02:43 AM
I've barely read anything in this thread, but:
http://www.onemanga.com/Metroid/1/00-cover/
Thank you for posting this! This has to be, hands down, the BEST manga I've ever read.
It also happens to be the only manga I've ever read. And also the worst.
It looks like there's more to it that hasn't been translated yet - Is there anyone here who's read the Japanese one who could give me the gist of what happens in the rest of it?
Infinity's End
11-18-2008, 03:31 AM
Two things I currently work on:
shameless plug 1 (http://mdb.classicgaming.gamespy.com)
shameless plug 2 (http://metroidsr388.com)
You might want to read my "Woman Behind the Visor" feature I finished last week, too.
Gollgagh
11-18-2008, 03:37 AM
holy
that pumpkin is crazy
megadave
11-18-2008, 07:15 PM
Zero Suit Samus is sure hot, but I have to agree with the people who say it's better for her to leave the suit on. That mysteriousness and hidden sexuality make Samus what she is and making her appearance available at all times (like in Smash brothers) detracts from it.
Also, my only complaint about Metroid Prime 3 was the multiple-planet layout of the game. It was a cool diversion, but yes, being lost in one huge planet is what Metroid is all about. Personally, I like the fact that they're giving the game a rest. I'd also like to see a reboot for the Zelda franchise and a feel more akin to the first NES games (not graphically, but moodwise). How about that badass leveling system from Zelda 2 and some more spells?
Flame sword? Projectile sword? Hookshot on enemies? How about the game not holding your hand so damn much and just letting you wonder off and get your ass kicked by going two screens in the wrong direction? Oops, this is about Metroid. Sorry.
Gollgagh
11-18-2008, 07:22 PM
it's wander dammit
you wander around places
you wonder why everyone's bitching at you
megadave
11-18-2008, 09:06 PM
Sometimes I get so focused on the point I am trying to make that I wAnder off and mispel (misspell mis-spell?) things.
wiredzombie
11-20-2008, 11:44 PM
Idk, if its going to be after Metroid Fusion, I hope it has the Fusion suit still, idk why i like it so much, but it seemed cooler than just the normal Varia suit.
Ferret
11-21-2008, 12:12 AM
How about the game not holding your hand so damn much and just letting you wonder off and get your ass kicked by going two screens in the wrong direction? Oops, this is about Metroid. Sorry.
To be perfectly fair some of the metroid games are like this, too. I remember the first time I encountered an Alpha and it killed me. That wasn't funny at all.
Overflow
11-21-2008, 01:27 AM
Man, Metroid 2 is brutal. due to a lack of internet I had to make my own map just to finish the game.
-{(echo)}-
11-21-2008, 01:37 AM
Why would you need a map? I just wAndered around until I found all the metroids. It sucks you had to have a minimum number of missiles to beat the queen. =P
I wish nintendo would make a new metroid for the wii, but have it 2d, warioland style. I think the graphincs on warioland look sooo awesome. I love high quality sprites. ^__^
Overflow
11-21-2008, 03:00 AM
Why would you need a map? I just wAndered around until I found all the metroids. It sucks you had to have a minimum number of missiles to beat the queen. =P
I wish nintendo would make a new metroid for the wii, but have it 2d, warioland style. I think the graphincs on warioland look sooo awesome. I love high quality sprites. ^__^
Well, most of the areas look so similar and there are even some that, with a wrong turn, will bring you into a different place with no way back. Plus, there weren't any different enough songs to differentiate between areas.
I actually saw an interesting way to defeat the queen I wish I'd thought of: Missile her mouth so she freezes then morph ball into her mouth and drop bombs in her gut. I just beat her old school, although it took me a couple dozen tries.
NES Metroid was pretty hard too. Those rooms in Brinstar still mess me up.
Any Metroid Fusion sequels should use this suit you see here at the end of the game:
http://www.vgmuseum.com/end/gba/b/mf_2.htm
It's not exactly her "Fusion" suit, nor is it her "Varia" suit. It's both- basically. She's in her "Fusion suit" and then recovers the removed pieces of her Varia suit from the SA-X. I just call it the post-Fusion suit.
I thought how it worked with the whole fusion-suit incompatible-with-your-ice-beam recover the varia suit reenable Ice Beam weapon discharge was pretty cool too, because of Metroid's one weakness- incompatibility with extreme cold.
The suit also is pretty cool aesthetically looking. Less bulky while retaining the classic look. You can notice her feminine hips without her being "Zero Suit."
JCvgluvr
11-21-2008, 06:00 AM
^Yeah, I'd go with that.
Linkjing Donuts
11-21-2008, 06:12 AM
for some reason, i don't think a 2D wii metroid would feel as smooth as it would on a ds. i don't know, maybe because i felt like warioland wii was a little more sluggish than the gameboy color games
Toadofsky
11-21-2008, 06:21 AM
for some reason, i don't think a 2D wii metroid would feel as smooth as it would on a ds. i don't know, maybe because i felt like warioland wii was a little more sluggish than the gameboy color games
I'm just about to trade Warioland Shake It! I just didn't really enjoy it that much, not to mention that I ended up not liking the whole shake aesthetic. I'd prefer Wario World on Gamecube or Virtual Boy anyday.
I think a new 2-D metroid on DS or Wii is in order. I think it'd be cool to see it either done with hand drawn style, or with great detail.
Lord.Roderick.i
11-21-2008, 06:30 AM
If they do it w/ great detail, it would have to have at least or more detail as the Von Ritcher game.
I just love the effects he put when under water, and jumping in and out of it.
I cant wait for his demo :P
I hadn't played Fusion or Zero Mission since they respectfully came out. So I decided to play them again. I beat Fusion yesterday and popped in Zero Mission. Now, I like Zero Mission, but I prefer the art of Fusion. It seemed more fluid. I think it might be the backgrounds in Zero Mission that are throwing me off. I know the original just had the standard NES black background, but the ones made for Zero Mission seem so much like generic stock art, like the backgrounds for custom stages in Super Smash Brothers Brawl. Although the Kirby dots are neat. Never noticed those before.
I will give Zero Mission props for doing something that Fusion didn't get. Zero Mission's scarier. Fusion was pretty predictable. Go to X (variable, not the parasite) location, get X, fight X (variable and parasite). So you're usually prepared for the boss since you get a red X parasite from the boss door to heal you. The bosses have been just popping out of nowhere in Zero Mission. Pretty shocking for someone playing the game on sleeping pills.
Bozlifyme
11-21-2008, 04:01 PM
I'll agree on Zero Mission being scary but I thought it was WAY to linear. Maybe I just have some sentimental value for the original Metroid on the NES, but I love just wandering. I remember I used to bust my nuts when I found new areas.
One thing is for sure though. 3D Metroid titles will NEVER replace the 2D ones for me. And for most games. I can't stand 3D Mortal Kombat.
It took me 24 hours to beat Super Metroid the first time, having to discover where to go all the time and how to do things.
I was also, what, 7?
All Metroid games are roughly linear in that they have an intended sequence. When you get used to the style you pick up on where you're supposed to go next when you acquire a new item, it'll start feeling pretty linear. Without some experience with what you're doing, most sequence breaks would be pretty accidental. Zero Mission's level of sequence breaks is actually pretty high.
friendlyHunter
11-22-2008, 12:22 AM
Zero Mission is still my favourite Metroid game of all. The first time through it was nothing special, but the low-item and/or speed runs are epic!! While all the Metroid games have some sort of prize for beating the game differently (item percentages, speed, and... *ugh* scans), Zero Mission seems like the first (and only) game in the series to be made specifically for these runs. There's a prize (a picture) for 100% items in (I believe) under two hours in hard mode, several pictures for < 15% item acquisition, and several others. Such a short game, but SOOOO replayable and challenging, and the bosses are the most fun I've ever played.
My point: I REALLY hope the next 2D Metroid game does this tons-of-ways-to-beat-the-game / sequence-breaking approach, whether it's a short game or a long game. In fact, that would be great for a 3D Metroid game as well (if there ever is another one). While the low-item run in Prime 1 was really fun, it was virtually impossible in Prime 2.... and if someone can do a low-item run in Prime 3, I'd like to watch them beat Dark Samus =O
And personally, I think Metroid Prime 3 is by far the most linear. If you try to get any of the special ending prizes in Zero Mission, it's not linear at all. I'd usually end up beating Ridley before even entering Kraid's lair =p
Overflow
11-22-2008, 12:46 AM
Zero Mission was actually the first metroid game I'd ever played, back when Samus was only a character in smash bros to me, and I would say that that should be the first Metroid game everyone plays, not only because it's the first in the story, but also because it's the most streamlined and (possibly) the most atmospheric of them all.
There are a ton of sequence breaks in Zero mission. In fact, the game was designed with them in mind, so you're sort of supposed to play the game in the wrong order the first time. For example: you don't need the long shot to get into east brinstar, you don't don't need the high jump, and it's possible to get the super missile before you fight the creepy flying larva bug thing. And now, I'll need to try and beat Ridley before entering Kraid now, because I don't believe you, FriendlyHunter.
Also: Kirby dots? Wut?
Critical Hit
11-22-2008, 01:10 AM
And now, I'll need to try and beat Ridley before entering Kraid now, because I don't believe you, FriendlyHunter.
I beat Ridley before entering Kraid's lair on my first run through the game, actually. I can't really give any details, cause I haven't played the game in a few years now, though.
friendlyHunter
11-22-2008, 03:10 AM
Zero Mission was actually the first metroid game I'd ever played, back when Samus was only a character in smash bros to me, and I would say that that should be the first Metroid game everyone plays, not only because it's the first in the story, but also because it's the most streamlined and (possibly) the most atmospheric of them all.
Most atmospheric, really? I can't think of any place in the game that's all that atmospheric, especially compared to Super Metroid and Metroid Prime 1... but it was your first Metroid game so I see how it'd seem really atmospheric.
Or maybe I just thought the atmosphere was severely lacking because I was comparing Zero Mission places to the corrosponding areas in the original Metroid =p
It's hard to beat Kraid's lair with a black background and the NES Kraid's Lair theme. It's also hard to make an area that's more atmospheric :tomatoface:
Also: Kirby dots? Wut?
I second this "Wut?"
*looks it up on google*
Ah, I see - it has nothing to do with (>'.')>
Here be kirby dots:
http://www.theycamefromhollywood.com/octopusmotor/kirbydots/firey_sm.gif
Overflow
11-22-2008, 03:39 AM
Ah, I see - it has nothing to do with (>'.')>
Actually, this is interesting: I'm sure you've noticed, but in Fusion, in sector 1, the X's that create the ventilator clogs actually use a gamecube as part of the junk.
Ferret
11-22-2008, 05:26 AM
Where?! I haven't seen this!
friendlyHunter
11-22-2008, 06:35 AM
Haha, I didn't know that ^_^
http://metroidrecon.planets.gamespy.com/metroid4/secrets_gamecube.jpg
Wow! I never looked that close. And Fusion was my first Metroid game, so I played it over and over.
That's so cool.
Most atmospheric, really? I can't think of any place in the game that's all that atmospheric, especially compared to Super Metroid and Metroid Prime 1... but it was your first Metroid game so I see how it'd seem really atmospheric.
Or maybe I just thought the atmosphere was severely lacking because I was comparing Zero Mission places to the corrosponding areas in the original Metroid =p
It's hard to beat Kraid's lair with a black background and the NES Kraid's Lair theme. It's also hard to make an area that's more atmospheric :tomatoface:
I second this "Wut?"
*looks it up on google*
Ah, I see - it has nothing to do with (>'.')>
Here be kirby dots:
http://www.theycamefromhollywood.com/octopusmotor/kirbydots/firey_sm.gif
Those Kirby dots. Jack Kirby was one of the best, if not the best comic book artist. Creator of Fantastic Four, X-Men, The New Gods, and a multitude more. Obviously, he created those dots.
Overflow
11-23-2008, 03:43 AM
Haha, I didn't know that ^_^
http://metroidrecon.planets.gamespy.com/metroid4/secrets_gamecube.jpg
Yeah, nintendo is pretty notorious for putting in little easter eggs like this. There's also the Shinespark one in Fusion, the Gamecubes in the Item shops in Mario Party 7, nintendo paraphernalia in Pokemon games, Mario cameos in Zelda, etc etc. I'm sure there's a lot more that haven't even been found yet.
Overflow
12-03-2008, 05:01 AM
Bump.
Anyways, the picture in this video looks really neat, and if the next Metroid game was drawn with this kind of effort and attention to detail and animated fluidly, it could be a dream come true.
http://www.youtube.com/watch?v=ypdatn0tweE&eurl=http://www.ocremix.org/forums/showthread.php?t=4193&feature=player_embedded
The song itself is pretty good, too. Is it an OC remix?
SoloGamer
12-03-2008, 05:23 AM
The song itself is pretty good, too. Is it an OC remix?
No, read the video description.
An awesome Super Metroid medley, performed by the Tokyo City Philharmonic Orchestra at Orchestral Game Concert #4 (1994).
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