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View Full Version : Street Fighter II HD Reviews! (IGN: 8.7, 1UP: A+, GamesRadar: 10/10, Gamespot: 8.5/10)


SwordBreaker
11-22-2008, 10:36 PM
Forgive me for not typing the whole title 'cause it's completely ridiculous. Anyway, reviews of this game will start pouring in as the release date closes in. IGN just posted the first review, singing praises everywhere.

http://ps3.ign.com/articles/932/932390p2.html

8.7/10. On OC Remix's contribution: "I'm very impressed with the contributions of the OC Remix community. The music in this game is sweet and a great tribute to the original soundtrack."

Can't wait to download this myself. Just a couple of days left.

prophetik
11-23-2008, 04:33 AM
i was totally going to post this if someone hadn't already. i'm not a street fighter kind of guy, but i'm really proud of the mixers who've gotten their tracks on here.

Bleck
11-23-2008, 05:30 AM
I'm frustrated that I don't have an Xbox to play this on.

Zombie
11-23-2008, 05:40 AM
Man it's been so long since i have played street fighter. Hopefully i have a few extra bucks to get this. :<

prophetik
11-23-2008, 12:43 PM
I'm frustrated that I don't have an Xbox to play this on.

there's an easy way to fix this, you know...kittykar only charges like 130 or so for a refurb'd 360, and he'll hack it too.

anosou
11-23-2008, 02:41 PM
I'm on this soundtrack! Bet you didn't know THAT!
Nobody will hear my contribution though, it's the credits theme :tomatoface:
oh ok.. it's the "here comes a new challenger" jingle too but don't tell anyone

I wish the reviewers paid some more attention to the music though :/

Geoffrey Taucer
11-23-2008, 02:57 PM
Will the soundtrack be released anywhere aside from in the game?

LuckyXIII
11-23-2008, 04:21 PM
Will the soundtrack be released anywhere aside from in the game?

Here? ----> http://sf2.ocremix.org/

anosou
11-23-2008, 04:22 PM
Here? ----> http://sf2.ocremix.org/

not the same, the tracks from BotA are reworked and coupled with a bunch of new ones so it's not identical at all. This one's much better >:)

Zombie
11-23-2008, 04:34 PM
there's an easy way to fix this, you know...kittykar only charges like 130 or so for a refurb'd 360, and he'll hack it too.

Wow, that's an awesome deal!

Sixto
11-23-2008, 05:29 PM
Weeeeeell, Idunno about *much* better, as the tracks had to be cut down in length and made loopable.

anosou
11-23-2008, 05:35 PM
Weeeeeell, Idunno about *much* better, as the tracks had to be cut down in length and made loopable.

BUT I'm on it! Duh!

Sixto
11-23-2008, 08:31 PM
O rite! MUCH better indeed!

Bleck
11-23-2008, 08:32 PM
there's an easy way to fix this, you know...kittykar only charges like 130 or so for a refurb'd 360, and he'll hack it too.

who is this kittykar and where can I find him

I-n-j-i-n
11-23-2008, 08:58 PM
Great reviews. 1200 points ($15) seems a bit high, but it'd be nice to support a community effort. Hell, I supported Jonathan Blow for Braid for the same. It'd be scary to fight players who are really good online though.

anosou
11-23-2008, 09:03 PM
Great reviews. 1200 points ($15) seems a bit high, but it'd be nice to support a community effort. Hell, I supported Jonathan Blow for Braid for the same. It'd be scary to fight players who are really good online though.

I've always sucked horribly at SF but I'll get it anyway to support us, just like you should get http://www.ocremix.org/forums/showthread.php?t=19534 to support me! /threadhijack

Zombie
11-23-2008, 09:31 PM
who is this kittykar and where can I find him

http://www.ocremix.org/forums/member.php?u=9671

and

http://www.ocremix.org/forums/showthread.php?t=18883

LuckyXIII
11-23-2008, 10:02 PM
not the same, the tracks from BotA are reworked and coupled with a bunch of new ones so it's not identical at all. This one's much better >:)

Whoah - I missed the boat on that one. Then I echo Mr. Taucer's inquiry.

- Myke -
11-24-2008, 08:28 AM
Can't wait to play this game and hear the music!! I've always been a street fighter fan since I was 6 so hearing the remixes of these old themes will be fun and nostalgic

prophetik
11-24-2008, 01:42 PM
who is this kittykar and where can I find him

used to be falchion39, but realized that numbers = nub. just look him up.

Shadow Wolf
11-25-2008, 03:48 AM
http://ps3.ign.com/articles/932/932390p1.html

Naturally, in the HD Remix review. I didn't expect them to direct link the site in the review though, although I'm sure many of the people who actually have a clue what's going on around here did. At any rate, this is the first time we've ever been linked off IGN, and naturally reason for celebration. IGN is the biggest gaming site in the world, and this will expose the site to about a bajillion new people. Hopefully the server can take it.

The sound portion of the review got an 8.5. Reviewer quote: "I'm very impressed with the contributions of the OC Remix community. The music in this game is sweet and a great tribute to the original soundtrack."

Congratulations to everyone who worked on the soundtrack!"

Definitely picking this up off PSN. I've imagined what a game would sound like with OC Remixes in it since 2002, and now I can find out!

linkspast
11-25-2008, 04:44 AM
Are more people getting this on the PS3 or Xbox? Or dose it even matter, is it cross platform?

Shadow Wolf
11-25-2008, 04:46 AM
Also, nobody's really mentioned it in this thread, but this game is available on the Playstation 3 as well. Just to like, y'know, let people know there's a sort of a non-xbox option there.

linkspast
11-25-2008, 05:05 AM
if thats directed at me, I wanted to know if I could play someone online on XBL when Im on my PS3..
I know its coming out for the ps3 the 25 and the 26 for XBL

Shadow Wolf
11-25-2008, 05:11 AM
if thats directed at me, I wanted to know if I could play someone online on XBL when Im on my PS3..
I know its coming out for the ps3 the 25 and the 26 for XBL

No, it wasn't directed at anyone in particular. Just that the whole thread has been like "Where can I get a 360 to play this?" Just wanted to let folks know there's another option. Just in case.

RedFusion
11-25-2008, 05:15 AM
Also, nobody's really mentioned it in this thread, but this game is available on the Playstation 3 as well. Just to like, y'know, let people know there's a sort of a non-xbox option there.

Lol I was thinking that highlighted piece of text was a link.

Silly me.
And yay to more people being exposed to OCR's music!

Urban Xperience
11-25-2008, 01:22 PM
Slightly off-topic can anyone direct me to a tutorial or has the gaming wisdom to enable someone from EU territories (me) to purchase content from the US PSN store? I know making an account isn't too difficult but to actually pay for US content from my UK account? Hate these constantly dire PAL delays. No confirmation on its release date anywhere outside the US either.

Shadow Wolf
11-25-2008, 02:45 PM
Slightly off-topic can anyone direct me to a tutorial or has the gaming wisdom to enable someone from EU territories (me) to purchase content from the US PSN store? I know making an account isn't too difficult but to actually pay for US content from my UK account? Hate these constantly dire PAL delays. No confirmation on its release date anywhere outside the US either.

I looked around out of curiousity, and it would seem the most common method is to use a service like Entropay (http://www.entropay.com/). Evidently what it does is you create an account with Entropay and purchase a certain amount of credit via their site. Then it creates a virtual VISA or Mastercard for you, presumably just choose USD as your currency when you sign up. Then you use THAT card to purchase wallet points off the PSN. The PSN will ping Entropay's site to confirm the card, and withdraw the funds you've deposited with Entropay. So you don't spend any more money, you just insert a middleman to make it think you're using a US card. Evidently Entropay also charges 5% per transaction, but for a 15.00 game, that's a few more cents. Just throw 20 on there and you should be set.

NOTE: Don't come crying to me if this doesn't work, but it sounds legitimate.

Urban Xperience
11-25-2008, 03:16 PM
Thanks for the heads up Shadowwolf but I am aware of this method too. I am not too comfortable with it to be honest so I may as well wait for the damn PAL release. I have briefly played it at the Eurogamer convention in London about a month ago and it plays sweet. Wanted to hear OCR contributions but the event was too loud. Looking forward to the soundtrack release. Also to echo what DJp said, I do hope that contributors release extended versions after its release. You got fans in the UK too damn it...

Oh fucking hell. I just read this, fresh off the press...

http://www.edge-online.com/news/street-fighter-hd-delayed-uk-psn

In a nutshell, SF HD Remix is released in the US today (on PSN) and tomorrow (on Live). What i did not know was that its also coming out in the UK on Live tomorrow too and there is STILL no confirmation of a UK PSN release. I am one angry gamer todayyyy...

Gollgagh
11-25-2008, 03:17 PM
what the nuts is that

Shadow Wolf
11-25-2008, 05:01 PM
Wait wut? It's out today? IGN said the 27th. WHERE IS THE TRUTH?!?!

prophetik
11-25-2008, 05:07 PM
someone made a 360 arcade controller - with triggers and all - for this game specifically (http://hackaday.com/2008/11/25/xbox-360-arcade-controller/).

and he put it in a PIZZA BOX?!?

BardicKnowledge
11-25-2008, 06:07 PM
^The article says he isn't compeltely satisfied with button layout, and is housing it in a pizza box because it allows him to play around with the layout until he settles -- then he's going to find a more permanent encasing.

reelmojo
11-25-2008, 06:22 PM
So... any PS3 owners playing the game yet?

linkspast
11-25-2008, 06:45 PM
So... any PS3 owners playing the game yet?

I dont think its available yet... I have been checking quite often... unless I am doing something wrong...

prophetik
11-25-2008, 08:45 PM
^The article says he isn't compeltely satisfied with button layout, and is housing it in a pizza box because it allows him to play around with the layout until he settles -- then he's going to find a more permanent encasing.

i know. i was more amazed that he only needed one to make it - he didn't even have to trash the first one and go with a second to get a more permanent layout.

Urban Xperience
11-25-2008, 10:11 PM
The truth is out there.....
(Btw its apparently up on the US PS store)

SwordBreaker
11-25-2008, 11:17 PM
http://www.1up.com/do/reviewPage?cId=3171504

1UP review. A+. They don't delve into how good or from where the soundtrack is, only mentioning that it's part of the fan-service.

José the Bronx Rican
11-26-2008, 12:01 AM
Bump, because the game's finally out.
Like, RIGHT NOW!
Perhaps all you PSN'ers can give user reviews here.

anosou
11-26-2008, 12:08 AM
Bump, because the game's finally out.
Like, RIGHT NOW!
Perhaps all you PSN'ers can give user reviews here.

*does the infamous PAL-country dance*

:'(

djpretzel
11-26-2008, 12:17 AM
I'm downloading it right now.

Won't get to play too much since I'll be busy w/ OCR, but I'll try and post a mini-review. Of course, I'm not biased AT ALL...

furymaster
11-26-2008, 01:10 AM
I love the game. But the fave part to me is the music. Good work on it guys!!! I think that's too cool.

djpretzel
11-26-2008, 01:15 AM
Game's AWESOME.

I have to say, the limited beta really had me worrying. A lot. I could see where, if they fixed a few things, it would at least be passable, but there wasn't much polish, it didn't feel cohesive.

They fixed every last issue I had, personally. Our music's there, guys and gals. Front and center. I downloaded all 303MB, fired this baby up, and was grinning the whole damn time, even as the (apparently improved?) MEDIUM AI was kicking my posterior. Nice note - you pause the game and the stage music keeps playing, making it easy to pick a stage and just check out the tunes. Artwork's great - VERY crisp, definite anime/manga feel to it, colors are extremely vivid. Gameplay feels tight; haven't played online yet, but I've played the original recently, and to an admittedly novice/intermediate player like myself, it feels the same if not better.

After the somewhat disappointing beta, I really was a little surprised to see IGN give it a high score, then 1up.com. Now I know why; definitely deserves it.

I've sorta been holding my breath for this day ever since the possibility first came up, and it's been REALLY stressful, but everything came together.

I'm extraordinarily proud to have been part of this game, but even more proud to be part of this site. Now excuse me while I go have a personal moment.

SwordBreaker
11-26-2008, 05:27 AM
Like you David, I just downloaded the game (PS3 version) and got my ass handed to me by T-Hawk in medium. Are my old school skills dead or is this game harder than it was years ago?

The game's nostalgic as always. Can't get the moves quite right due to the PS3's not-so-perfect control pad. New graphics are excellent, obviously. As for the music...well I listened to a couple of levels, and I'm liking it so far. Really sounds improved over the original OC Remixes...if only they were longer than the 2 minute restriction it would've been perfect. The intro remix of Ken kicks ass, who made that track? Of course, Sixto's Ken remix is still as good as ever. Love the character selection music. Zangief's tune rocks. E-Honda's really suits the stage...who made that one? Dee Jay's tune is really, really, really catchy. I have a bit of beef with Vega's remix, though...even though Jose tweaked it up to make it closer to the original flamenco-style (nice acoustic guitar additions) yet still kept that hip-hop vibe he had, I wish the vocals were still present. I bet Capcom has something to do with this. Still though, very nice work, you guys...especially with the "fast" versions of these tunes. :)

EDIT: saw the latest updates and I got my answers to Zangief and E-Honda. Shael's band made Zangief, eh? Very interesting...

kitty
11-26-2008, 06:07 AM
I cannot play Street Fighter on the Xbox 360, sadly, as the controller isn't to my liking for fighters. Unfortunately I don't have a PS3 either so I'm kinda stuck. And arcade pads...terrified of them.

I'm also more of a 3rd Strike kinda guy. >_>

I-n-j-i-n
11-26-2008, 08:55 AM
Get used to the arcade stick, because playing it otherwise is pretty stupid, IMO. Neither d-pads are cut out for it. Analog stick seems to work wonderfully. That should do for most people.

Sol Badguy
11-26-2008, 11:26 AM
I played the game (PS3 version) for several hours last night, and I must say that I'm impressed. There are a ton of changes to the characters, some more than others, so I had a blast just testing what aspects were different compared to their original versions. Moves were added, priorities were changed, motions were altered for the better, etc. Really great stuff.

The sprites and colors are sharp and vibrant. I know it took a very long time to get the sprites the way they are, especially with all of the community feedback that was received, so I really appreciate the effort put into them. The artwork in this game is fantastic, especially for the endings. I just wish there was an art gallery mode that could have been included in the game so these pictures could be easily accessed. Oh well, I'm sure some people will capture them and upload them to various sites on the Internet.

The music is awesome. Some songs from BotA would not have been good as songs used in a fighting game for various reasons (even though they're great on their own as remixes), so I can see why they were not included. However, every song is this game suits its respective stage perfectly. Street Fighter II has one of my favorite video game soundtracks because it has so many nice tunes, but there were the occasional songs that I never really cared for. E. Honda's music was never really my cup of tea, but I really enjoy his stage's remix in this game. The same goes for Chun Li's music. I wish there was a full version of each song available in the game that could be turned on or off as an option, but I think that might be too much to ask for (except for the songs that already have full versions like Sixto's Ken remix on BotA). You guys should really be proud of yourselves for putting together such an amazing soundtrack for a major video game company like Capcom. I hope more work goes your way because you guys did a better job than some of Capcom's internal sound teams have done in recent times for their remakes (with Mega Man Maverick Hunter X being the most disappointing, music-wise). Congrats.

Urban Xperience
11-26-2008, 11:55 AM
Phew looks like I weren't left out in the SF HD hype due to 'PAL delay' syndrome. I opened a US account just for this game and boy I'm glad I did. Loads of nostalgia as expected, beautiful crisp graphics and the best part is most definitely the music. I followed this project since when BotA was officially announced by Mr Riley. So much has happened since that day and damn it was worth it. If I have a minor complaint, I would have liked to see the infamous Hadoken intro remade for this game. Oh and what happened to the theme tune??? Seriously guys, well done though for your contributions and let this be the moment where you put your marks on the gaming industry :-D

K999
11-26-2008, 03:40 PM
I hate to say it, but the game is disappointing for one reason, animation. Although they redrew the sprites, the number of sprites for each animation are the same. So the game ends up looking too jittery. There is no smoothness to any of the animation at all. This game already took so much time, they should have pushed the release date a few months farther and added a new gameplay mode with extra sprites to make the game smoother for those who are willing to sacrifice the original game balance in order to play a smooth looking fighter.

If any of you are planning on buying it, I would suggest heading over to gametrailers or some other website with hd videos and look at the gameplay.

Also, the five free tracks on psn for this game are not that good, just some rappers talking over beats that I actually want to listen to.

Sol Badguy
11-26-2008, 06:30 PM
I hate to say it, but the game is disappointing for one reason, animation. Although they redrew the sprites, the number of sprites for each animation are the same. So the game ends up looking too jittery. There is no smoothness to any of the animation at all. This game already took so much time, they should have pushed the release date a few months farther and added a new gameplay mode with extra sprites to make the game smoother for those who are willing to sacrifice the original game balance in order to play a smooth looking fighter.

The game would be completely different if they did that, and it would have just disappointed Street Fighter purists. If this idea was implemented into a different mode, then not that many people would actually play it in favor of the current HD Remix mode. There already is an Original mode, and that's going to get a lot of play by a lot of serious players. In the end, it really would not have benefited Capcom at all. Also, delaying this game any more would not be a good idea, since it is supposed to hype people up for Street Fighter IV.

Penfold
11-26-2008, 07:22 PM
w00t, downloaded this from XBLA just as I was leaving for work this morning...glad it's a short day, so I can get back early to play it! :D

reelmojo
11-26-2008, 08:04 PM
Oh God this game is amazing. When DeeJay's stage first loaded up and Jose's remix started playing I had a huge smile on my face. Everyone involved in this should be proud. I feel like I'm wasting time posting when I could be playing.

Zombie
11-26-2008, 09:14 PM
I wish i had another controller so i could beat down my little bro in this game.

anosou
11-26-2008, 09:34 PM
I wish i had another controller so i could beat down my little bro in this game.

and push start during arcade so you can hear one out of two FANTASTITACULAR remixes I did :3

José the Bronx Rican
11-26-2008, 10:25 PM
and push start during arcade so you can hear one out of two FANTASTITACULAR remixes I did :3

There's a few seconds of your "staff" so far on youtube. :<

reelmojo
11-26-2008, 10:43 PM
I never ever thought I'd become a Zangief player, but with these new changes I think I just might be.

Also, I suck with Guile and I want to hear his ending theme badly. :(

Again, guys the music is awesome.

Zombie
11-26-2008, 10:51 PM
and push start during arcade so you can hear one out of two FANTASTITACULAR remixes I did :3

of COURSE! :D

Shadow Wolf
11-27-2008, 02:08 AM
The music is the BALLS, guys, some of the tightest work I've ever heard from any of you folks. Damn good stuff. In other news, this game hands my ass to me on EASY. I suck at fighting games, but the PS3 controller makes it REALLY hard to pull these combos off. I always found the Genesis controller most conducive to combo mashing personally, with it's nice round D-pad. But aside from the fact that it whips me like a little bishie, it's awesome.

I hate to say it, but the game is disappointing for one reason, animation. Although they redrew the sprites, the number of sprites for each animation are the same. So the game ends up looking too jittery. There is no smoothness to any of the animation at all.

I think that was very much on purpose. If the toggle switches are any indicator, there are players out there who have counted out every frame of every animation for their characters, and evidently your position or what button you're pressing during that frame can do anything from doubling the damage to making it unblockable. So changing the number of frames for the animations would obliterate years of geekery for the tournament players. I can't imagine knowing ANY game that well, but if they do, who am I to jack up their frame count?

kitty
11-27-2008, 04:17 AM
The music is the BALLS, guys, some of the tightest work I've ever heard from any of you folks. Damn good stuff. In other news, this game hands my ass to me on EASY. I suck at fighting games, but the PS3 controller makes it REALLY hard to pull these combos off. I always found the Genesis controller most conducive to combo mashing personally, with it's nice round D-pad. But aside from the fact that it whips me like a little bishie, it's awesome.



I think that was very much on purpose. If the toggle switches are any indicator, there are players out there who have counted out every frame of every animation for their characters, and evidently your position or what button you're pressing during that frame can do anything from doubling the damage to making it unblockable. So changing the number of frames for the animations would obliterate years of geekery for the tournament players. I can't imagine knowing ANY game that well, but if they do, who am I to jack up their frame count?


It's not so much knowing how many frames it is or the specific frame but just having a feel for doing the move(s). It took me many weeks to learn how to cancel Ken's (in 3rd Strike) uppercut into a fierce Shoryuken and then cancel that into his SAIII. And I think the PS3 controller is an excellent controller, at least for 3rd Strike.

big giant circles
11-27-2008, 05:37 AM
Soundtrack rocks! Everyone did awesome.

Jose, I thought you did especially well with the endings, nice work!

Veritas
11-29-2008, 01:41 AM
holy crap!
hey everybody. i ran into somebody listening to this soundtrack and was pleasantly surprised to hear that it came from my old haunt, so much so, i just had to come back here after like 4 years just to say how awesome this soundtrack is!
fantastic work to everybody who contributed to this!

Filodemo
11-29-2008, 01:28 PM
God this is considered good nowadays? OCR really has become a bloated monster... I like the part where the original artists that submitted their tracks to OCR on stuff like Blood on the Asphalt now get zero remuneration! It's almost like OCR is a company, except it's employees make no money. Good call.

Seriously, kill it with fire.

kitty
11-29-2008, 06:27 PM
I don't think people care whether or not they're paid for doing something they love. Money isn't everything.

zircon
11-29-2008, 06:29 PM
Well... I definitely care (gotta pay the bills somehow), but in this case, getting the credit was worthwhile enough. :)

Filodemo
11-29-2008, 07:07 PM
I don't think people care whether or not they're paid for doing something they love. Money isn't everything.

Spoilers: Capcom is making a metric fuckton of money out of a game released ages ago but the guys who submitted the music make no cash. That, my friend, is being a sucker. Instead of hiring a standard team of composers and arrangers, they simply went "community project" and skipped over the small detail of having to pay. That's pretty smart!

zircon
11-29-2008, 07:16 PM
Well... OCR doesn't make much money from ads. Basically only enough to pay for things like shirt manufacturing and hosting. If anything, site staff, especially Dave, lose money by running the site (and certainly lose time.) It would have been nice to be paid for something like this, but consider that most of the music was written beforehand for fun anyway, and we didn't technically have the rights to do it. We ended up with AAA credits and the pride of being on an awesome game.

prophetik
11-29-2008, 07:18 PM
this just showed up on slashdot. (http://games.slashdot.org/games/08/11/29/1729229.shtml)

expect the /. effect to take place in the next half an hour or so.

kitty
11-29-2008, 09:30 PM
Spoilers: Capcom is making a metric fuckton of money out of a game released ages ago but the guys who submitted the music make no cash. That, my friend, is being a sucker. Instead of hiring a standard team of composers and arrangers, they simply went "community project" and skipped over the small detail of having to pay. That's pretty smart!

That's not being a sucker, "friend." That's hopping on an opportunity that doesn't come by very often. And it's a great thing to put down on any resume. Don't think so one dimensionally. Like I said, money isn't everything. And being a dick on a forum isn't going to get your point across any better.

Equinox
11-29-2008, 09:41 PM
That's not being a sucker, "friend." That's hopping on an opportunity that doesn't come by very often. And it's a great thing to put down on any resume. Don't think so one dimensionally. Like I said, money isn't everything. And being a dick on a forum isn't going to get your point across any better.

That's no more being a dick than it is a strong opinion.

kitty
11-29-2008, 09:47 PM
That's no more being a dick than it is a strong opinion.

His opinion is fine, his methods reek of 4chan troll. Come on, "spoiler"? Seriously?

I-n-j-i-n
11-30-2008, 09:34 AM
Shame that Capcom still gets the lion share of the actual credit when it is such a fan-effort. I'm almost shocked at how good it all is when all that is considered. Though it'd be nice if they find time to patch its bugginess where the health meter and wins-markers freezes and music stops. Apparently both the PS3 and 360 versions have the problems.

MojoHamster
11-30-2008, 10:01 AM
I think it's great that all the guys off OCR have got themselves a 'foot-in-the-door' on CGMusic composition.

Can't be a bad thing to have on the CV/Resume.

Also it really shows the strength crop of talent that has come out of this community that their work is good enough for professional games companies.

I think there's so much to take out of doing something like this besides re-numeration, although I'm sure all are worthy of it.

I haven't heard a lot of great original CG soundtracks of late so can only hope that a lot of the great composers out of this site, who understand the canon of CGMusic and the importance of the link between it and what's happening on screen, end up scoring actual games in the future.

PS Sixto nailed the *expletive* out of Ken's Stage.

Filodemo
12-01-2008, 02:55 AM
PS Sixto nailed the fuck out of Ken's Stage.

Don't worry, mommy won't see it!

MojoHamster
12-01-2008, 03:04 AM
Don't worry, mommy won't see it!


I approve of this message, I'm just used to forums that don't appreciate choice language :D

SwordBreaker
12-01-2008, 06:29 AM
Regarding the whole "getting paid" issue, I think it's an excellent decision for OCR to do this for free. First off, that builds up a very good relationship with Capcom in general. I mean, think about it...OCR does it for free the first time, and with all the heart and soul put into the SFII OST...that in turn builds up a huge possibility for Capcom to hire OCR for another project, this time from the ground-up. When that day comes, I'm pretty sure that OCR remixers involved will get paid for all the effort.

Right now, I'm hoping that Square-Enix contacts DJP and zircon to remix music for the inevitable FF7 Remake on the PS3.

zircon
12-01-2008, 06:41 AM
Just wanna say, HD Remix is absolutely awesome, but it's really, REALLY hard. I can't beat Easy mode. I've tried different characters, I've continued over 15 times, but I just get owned over and over even before the last fight.

SoloGamer
12-01-2008, 08:11 AM
Just wanna say, HD Remix is absolutely awesome, but it's really, REALLY hard. I can't beat Easy mode. I've tried different characters, I've continued over 15 times, but I just get owned over and over even before the last fight.

It used to be harder. I don't think I've ever gotten past the second stage in the arcade original, even on the easiest setting.

Akuma is still pretty impossible though. I fought him for about an hour and got utterly raped.

I-n-j-i-n
12-01-2008, 09:12 AM
Some of the AI is still brutal, like with M Bison, who seems to be untouchable in the hands of the AI but pretty easy to read against M Bison players.

It's so much of a struggle against other players online, most matches I play usually rounds down to the last few hits or combos. I usually lose, but in some strange cases, I actually get a few perfects. I never fully understood how strange the Street Fighter games are when you can literally kill off someone with 5 big hits.

SwordBreaker
12-01-2008, 11:54 AM
Just wanna say, HD Remix is absolutely awesome, but it's really, REALLY hard. I can't beat Easy mode. I've tried different characters, I've continued over 15 times, but I just get owned over and over even before the last fight.

The A.I. acts almost like a human...a hardcore human with some mad skills.

linkspast
12-01-2008, 03:46 PM
Just wanna say, HD Remix is absolutely awesome, but it's really, REALLY hard. I can't beat Easy mode. I've tried different characters, I've continued over 15 times, but I just get owned over and over even before the last fight.

Yeah, T.Hawk pisses me off to no end. I mean with out fail he seems to spam the crap out of his Hawk Dive, or that windmill grapple.. Im so glad I dont have to pay $.50 to continue.
And some of those people online, its like they haven`t stopped playing since Street Fighter 2 first came out. Its unreal...

prophetik
12-01-2008, 05:04 PM
they likely haven't, man. some people think it's a religion or something.

Bigfoot
12-01-2008, 07:59 PM
I haven't played Street Fighter II since the SNES days. This game is kicking my ass.

vader217
12-01-2008, 09:47 PM
I really hard is an understatement, this game is just INTENSE. the remixed controls are what's driving me up a wall. I mean I feel like Eddie Gordoe from tekken, jumpn' around to no end cause I can't do any combos.8-O

IbanezNinja
12-01-2008, 11:15 PM
And some of those people online, its like they haven`t stopped playing since Street Fighter 2 first came out. Its unreal...

Super Street Fighter 2 Turbo has been played in tournaments and had a scene the entire 14 or so years it's been out, so yeah some of the guys you played very well could have been playing competetively for 14 years.

Arek the Absolute
12-01-2008, 11:21 PM
Super Street Fighter 2 Turbo has been played in tournaments and had a scene the entire 14 or so years it's been out, so yeah some of the guys you played very well could have been playing competetively for 14 years.

Pretty much.

HEY YOU, GET ON AIM SO I CAN GET YOUR GAMER TAG

:3

SoloGamer
12-02-2008, 02:18 AM
So when can we expect an OCR tourney?
It'll probably end like all the other ones we tried, but hey, it's worth a shot.

The Bologna Did It
12-02-2008, 02:20 AM
Right now, I'm hoping that Square-Enix contacts DJP and zircon to remix music for the inevitable FF7 Remake on the PS3.

There are a few things wrong with saying that. First off, I hope I'm not the only one that's absolutely sick and tired of hearing about the "inevitable FF7 remake." Honestly, it takes Square-Enix what, like 3 years to finish a game after actually announcing it?

OK now that that's out of the way, assuming Square-Enix would actually let a fan site do the music to such an incredibly high profile game is a tad silly in my opinion.

The real reason I responded is because I can't stand hearing people talk about Final Fantasy 7 as if it's definitely going to be remade. That dumb 2 minute tech demo ruined half the internet.

EdgeCrusher
12-02-2008, 02:46 AM
FFVII, ugh. Bring on the FFVII hate :D

MojoHamster
12-02-2008, 02:51 AM
They should do a Tales of Phantasia remake, while holding onto the Snes battle system.

So the Tales staff can remember what it was to make a fun battle system where you didn't spend 75% of each encounter loading into it and loading out to the world map again.

Then the OCR peeps can redo that soundtrack ~

prophetik
12-02-2008, 04:08 AM
Right now, I'm hoping that Square-Enix contacts DJP and zircon to remix music for the inevitable FF7 Remake on the PS3.

two things wrong here. first of all, if S-E does a remake, no way it's going to be an exclusive - not with all the 360 product penetration nowadays. second of all, if S-E ever does a remake, it's going to be an obnoxiously huge soundtrack that sells really well and makes a bunch of japanese rockers a lot of money. no fan-based soundtrack, not when there's THAT much money on the table.

konami did this as a way to keep production costs down, in the end. blood on the asphalt wasn't so good that it would attract the attention of developers (it wasn't that good at all), rather it just guaranteed them goodwill from the sizable community of contemporary, kinda-into-it gamers and made this something that newer players would be interested in, not just hardcore people.

halc
12-02-2008, 05:28 AM
no next-gen systems on my shelf so unfortunately i probably will not get a chance to play this anytime soon

BUT i still love the soundtrack. congratulations and props to all

zircon
12-02-2008, 05:43 AM
two things wrong here. first of all, if S-E does a remake, no way it's going to be an exclusive - not with all the 360 product penetration nowadays. second of all, if S-E ever does a remake, it's going to be an obnoxiously huge soundtrack that sells really well and makes a bunch of japanese rockers a lot of money. no fan-based soundtrack, not when there's THAT much money on the table.

konami did this as a way to keep production costs down, in the end. blood on the asphalt wasn't so good that it would attract the attention of developers (it wasn't that good at all), rather it just guaranteed them goodwill from the sizable community of contemporary, kinda-into-it gamers and made this something that newer players would be interested in, not just hardcore people.

Wow, where to begin? :roll: Believe it or not, BotA was easily on par with most modern video game soundtracks. I don't know how carefully you're listening but the ReMixers here are pretty damn good. I can't tell you the amount of times I've listened to modern game OSTs and thought "wow, we could do better than that." Capcom was STRICT with quality and only wanted fitting stuff, but even that said, they took a lot of BotA as-is. If it was just something to throw the fans a bone, they wouldn't have been hardasses about it, so no, the reason it attracted them was because it was damn good.

Liontamer
12-02-2008, 05:54 AM
two things wrong here. first of all, if S-E does a remake, no way it's going to be an exclusive - not with all the 360 product penetration nowadays. second of all, if S-E ever does a remake, it's going to be an obnoxiously huge soundtrack that sells really well and makes a bunch of japanese rockers a lot of money. no fan-based soundtrack, not when there's THAT much money on the table.

konami did this as a way to keep production costs down, in the end. blood on the asphalt wasn't so good that it would attract the attention of developers (it wasn't that good at all), rather it just guaranteed them goodwill from the sizable community of contemporary, kinda-into-it gamers and made this something that newer players would be interested in, not just hardcore people.
ROFL! Who pissed in your drink?

1) SwordBreaker was just being encouraging with a good-natured hypothetical re: FF7 that you've proceeded to "serious business". Rerax.

2) Capcom made HD Remix, not Konami.

3) Sure hiring us may have been cheap as free, but the whole story behind us getting the job was that BotA was good enough to attract the attention of the developer. As zircon said, we got the skills to pay the bills.

4) :tomatoface:

Bigfoot
12-02-2008, 07:18 AM
I really need an ASC for this game. The 360 controller sucks for me.

prophetik
12-02-2008, 01:02 PM
2) Capcom made HD Remix, not Konami.

oshits, i typoed.

you're not getting my point, mod mob. and bota wasn't that good...really. i'm comfortable saying it's the poorest project in terms of overall quality on this site.

this soundtrack thing is a really cool thing! and it's a big deal! but it's still a game that wouldn't have appealed to most of the mainstream gamers on this site and many others if it didn't have 'omg djp and crew' involved. it would have been nice if capcom (not konami, lol) had said, 'lets have a remix contest and the best remixes can get in' as opposed to just helping out the eight or ten mixers who were on the original project.

capcom did it as a marketing stunt, no other reason.

anosou
12-02-2008, 02:17 PM
oshits, i typoed.

you're not getting my point, mod mob. and bota wasn't that good...really. i'm comfortable saying it's the poorest project in terms of overall quality on this site.

this soundtrack thing is a really cool thing! and it's a big deal! but it's still a game that wouldn't have appealed to most of the mainstream gamers on this site and many others if it didn't have 'omg djp and crew' involved. it would have been nice if capcom (not konami, lol) had said, 'lets have a remix contest and the best remixes can get in' as opposed to just helping out the eight or ten mixers who were on the original project.

capcom did it as a marketing stunt, no other reason.

Just chiming in to mention that neither me, palpable, mcvaffe, AE, prozax, djpretzel, BGC or Mazedude were on Blood on the Asphalt. All remixes from BotA didn't make it either.

I agree that BotA is not the best project around, I'm not ashamed to say that either, but it's obviously good enough to catch developers attention! I might not agree that BotA is on par with "most modern game soundtracks" but the finished soundtrack most certainly is. In other news, are you saying Street Fighter doesn't appeal to a broad audience? :O Even if it doesn't it appeals to a whole lot of GAMERS, with or without OCR involvement. I don't think Capcom is trying to get extra marketing with the help of OCR, I think we're getting extra marketing with capcom's help.

OCR isn't that big really but we're a talanted group of musicians. Even if it was cheap for Capcom that's not very strange is it? To get this opportunity is worth a lot and seeing as it worked out really well (have you looked at the feedback/reviews?) the future might hold bigger and paid projects for us. In the end and we got some great promotion too (I've gotten like four soundtrack jobs partially because I've been a part of this). I don't really get what you're complaining about :/

Liontamer
12-02-2008, 02:29 PM
oshits, i typoed.

you're not getting my point, mod mob. and bota wasn't that good...really. i'm comfortable saying it's the poorest project in terms of overall quality on this site.

this soundtrack thing is a really cool thing! and it's a big deal! but it's still a game that wouldn't have appealed to most of the mainstream gamers on this site and many others if it didn't have 'omg djp and crew' involved. it would have been nice if capcom (not konami, lol) had said, 'lets have a remix contest and the best remixes can get in' as opposed to just helping out the eight or ten mixers who were on the original project.

capcom did it as a marketing stunt, no other reason.

1) Hedgehog Heaven had "Sonikku Ganbatte." :lol: You're not getting MY point. You don't have to like Blood on the Asphalt, but, completely contrary to what you said, our so-called "worst" still attracted the publisher and secured us the job. You can't claim that album is too poor to land a game deal with, when it's specifically what landed the game deal.

2) What's your point about Street Fighter not being FF7-level in terms of popularity among the game music community? It's still extremely popular among game fans. That's like complaining Soul Calibur IV isn't as popular as Super Mario World here. It doesn't have anything to do with anything. We'll have to score Final Fantasy VII HD Remix next time so that you can give us the all-important OK.

3) What's your point about Capcom not holding a contest for musicians? "It would have been nice..."? When weighing deadlines and budgets, why would they use valuable time and energy with a contest when they found a strong talent pool of musicians that even had a centralized figure to streamline communication? Should we have had an inferiority complex over not being the first choice to handle the soundtrack? No, and why would we? Al Pacino didn't cry that he wasn't the first choice to play Michael Corleone in The Godfather. We were smart enough to simply knock it out of the park with the opportunity we had.

4) What's your point about why we were hired? Let's even assume it was a pure marketing stunt. A huge portion of the game development was done by fans (gameplay rebalancing, art, music, playtesting, quotes, achievements) and resulted in a stellar, major-scale product that, unless you're living in a bubble, is doing extremely well right now. And Capcom SHOULDN'T promote the level of fan involvement as part of their marketing strategy for the game? "I can't believe Capcom used the fan angle to appeal the game to more gamers, that's just unconscionable!" You're simply brushstroking the marketing as bad and used to obscure a lack of substance & quality. I don't see any problem whatsoever in OCR delivering substance AND fitting the company's marketing plans. They're not mutually exclusive.

pu_freak
12-02-2008, 03:16 PM
Proph is making friends again, I see.

But, coming back to an earlier post, we could try to do an OCR tourney... We just need everyone on the same system *cough* Xbox LIVE *cough* ;)

DarkeSword
12-02-2008, 03:20 PM
but it's still a game that wouldn't have appealed to most of the mainstream gamers on this site and many others if it didn't have 'omg djp and crew' involved.

Seriously? I mean, we are talking about a high-definition remake of Street Fighter II, right? Quite possibly one of the most influential and beloved games of all time? Right?

Right?

Bleck
12-02-2008, 03:24 PM
Seriously? I mean, we are talking about a high-definition remake of Street Fighter II, right? Quite possibly one of the most influential and beloved games of all time? Right?

Right?

the only game anyone on OCR cares about is Gears of War 2

prophetik
12-02-2008, 08:54 PM
sf is a game for older gamers, not your little brother in front of his brand-new xbox. when was the last time, before hd remix came out, that you played it? it's not a modern franchise anymore. this is merely capcom's attempt to pull some extra cash out of an expended and outdated series. i don't see the appeal.

anso, i know you all weren't on the original project. how did you get to be a part of this, then, if it was supposed to be from the original project only? did djp just say 'hmm, these are the best mixers on the site, lets make them do it and say it was from the original project for pr purposes'? i'm frustrated because there wasn't any way for anyone else - particularly people who actually WANT to do this for a living, unlike some of the people on that list - to get involved as well, if it's such a big deal. just because i'm not the new OCR golden boy means i can't be involved or make music worthy of being in a game either?

you're also all acting like everyone and their mom is playing street fighter now. as of now, there's 35k copies that have been played on live since release. not a bad number - even for XBLA - but that's nowhere near the penetration that other games have made. it's not selling like hotcakes - it's just doing mildly to moderately well.

i'm not making my point clearly, and arguing with you people makes me pissed. i'll just talk about it with you all (at least larry and andy) at mag. let's just stop talking about it.

zircon
12-02-2008, 09:10 PM
Prophet, actually, Street Fighter 2: Hyper Fighting was one of the most popular XBLA games ever. It has sold TONS of copies. That was a big motivation for remaking Super Turbo. It's probably the most well-known fighting game of all time. As flashy as Soul Calibur? No, but I guarantee you most Xbox owners know Street Fighter.

anso, i know you all weren't on the original project. how did you get to be a part of this, then, if it was supposed to be from the original project only? did djp just say 'hmm, these are the best mixers on the site, lets make them do it and say it was from the original project for pr purposes'? i'm frustrated because there wasn't any way for anyone else - particularly people who actually WANT to do this for a living, unlike some of the people on that list - to get involved as well, if it's such a big deal. just because i'm not the new OCR golden boy means i can't be involved or make music worthy of being in a game either?

Well, for one thing, Anso was not the only person not involved with the original project who ended up on the soundtrack. Capcom looked to other SF2 remixes on the site and Dave/Larry looked to remixers with a proven track record. Anso is a ridiculously great remixer who can work extremely fast. He has done things at the drop of a hat for us before (eg. the Leisure Suit Larry & Cheetahmen remixes) and his arrangement & production quality are always pro quality. He's also consistently around on the boards and IRC.

With that in mind, why would we go to you over him? Where's your track record of quickly-produced, triple-A quality stuff? When have you volunteered to help us in the past? You've been rejected repeatedly and your production skills are solid, but often below our bar. You've hardly done any electronic stuff whatsoever, and certainly not in the style of the music present in HDR. This isn't a slight on you personally because we passed up hundreds of people for the same reasons. You're a great arranger and performer, and if the soundtrack had involved saxophone music in some way, I'm sure your name would have come up. But can you really say you would have been the best person for the job for THIS project?

djpretzel
12-02-2008, 09:15 PM
sf is a game for older gamers, not your little brother in front of his brand-new xbox. when was the last time, before hd remix came out, that you played it?

God, I'm sorry, maybe it's that you're not communicating your thoughts clearly, or maybe it's that your thoughts are just fucking ridiculous. Just because a game is OLD doesn't mean it's for older gamers. If that were true, it would defeat a lot of what we do here, and there's ample evidence that it's not true. That's a narrow viewpoint that suggests that younger gamers should only go for the shiny new stuff... it's REALLY close-minded and I expected more from you. Also I'd fired up Anniversary Collection on my PS2 a month BEFORE we got in touch w/ Capcom. The game succeeds and is still relevant because of its GAMEPLAY. Newsflash.

it's not a modern franchise anymore. this is merely capcom's attempt to pull some extra cash out of an expended and outdated series. i don't see the appeal.

Uh-huh... how come they kept delaying, then? I know, I know... they wanted to build up hype, right? How come they did a beta and asked for community feedback? All part of the money-making scam? For a company looking to make a quick buck and rest on their laurels, they SURE went the extra mile!! And what IS a modern franchise? SF4 is coming soon, and as far as fighting games go, modern has never meant better... SF2 defined the genre and remains extremely relevant. Also, let me get this straight... you're mad that you weren't considered for arranging a soundtrack to a game you "don't see the appeal" of? What the hell is wrong with you?

anso, i know you all weren't on the original project. how did you get to be a part of this, then, if it was supposed to be from the original project only? did djp just say 'hmm, these are the best mixers on the site, lets make them do it and say it was from the original project for pr purposes'? i'm frustrated because there wasn't any way for anyone else - particularly people who actually WANT to do this for a living, unlike some of the people on that list - to get involved as well, if it's such a big deal. just because i'm not the new OCR golden boy means i can't be involved or make music worthy of being in a game either?

We've explained this in numerous interviews if you cared to read them. Frankly, it sounds like you're just whining because you weren't involved, and everything else is just bullshit you're making up to mask what amounts to a jealous temper tantrum that you've had the bad judgment to make embarrassingly public. We started with BotA PLUS existing mixes on the site, and attempted to contact mixers whose pieces CAPCOM selected for revisions. When we couldn't get in touch and/or CAPCOM didn't like any of the options presented, folks like AE and AnSo had a track record for quick turnaround that we needed based on the deadlines presented to us.

And your argument about people who "want to do this for a living" deserving some sort of special treatment or consideration is the worst type of bullshit I've ever seen you write. This is a fan community, and while we certainly embrace and encourage those artists who choose to pursue music as their career, we will never in any way draw a distinction or give them special treatment because of it. Period. Shame on you.

you're also all acting like everyone and their mom is playing street fighter now. as of now, there's 35k copies that have been played on live since release. not a bad number - even for XBLA - but that's nowhere near the penetration that other games have made. it's not selling like hotcakes - it's just doing mildly to moderately well.

Do you want to take bets on how many copies sell in the long run? Does it matter? What number would make you admit the horseshit you've been posting here is really just guise for a shameless complaint that you weren't on the soundtrack? A million? Five million?

i'm not making my point clearly, and arguing with you people makes me pissed. i'll just talk about it with you all (at least larry and andy) at mag. let's just stop talking about it.

At Mag, I suggest we print out a copy of this thread so you can explain to us all how ANYTHING you said in your post above makes an ounce of sense. You've got a lot to answer for. If it seems like I tore you a new one, here, it's probably because you NEED a new one...

Urban Xperience
12-02-2008, 10:12 PM
An interesting debate has developed here. I can understand both arguments but I have to side with Pretzel and crew as the soundtrack could NOT have been done any better than it already has. In order to contribute, you need a solid background and proof of your credibility with previous remixes etc.

A slightly on-topic point here, is it just me or could the game have been just a little bit better? In terms of its offline mode, wheres the score count? Rankings table? Gallery modes? (And dare I say it,) trophy support? I feel that too much emphasis has been on the online side of the game (which is not a bad thing btw), but perhaps the offline mode seems a lil neglected. I still love the game, just think it could have been just that lil more 'complete'.

Equinox
12-02-2008, 10:34 PM
1) SF is not a game for "older gamers" -- that's ridiculous.
2) Prophet, I'm quite convinced you know nothing about fighting games.
3) This sucks because i had to buy this for 360 and PS3.

anosou
12-02-2008, 10:42 PM
prophet if youre going to troll at least attempt to be good at it
also stop sporting the no caps you make people like me look bad
__________________
http://shapoops.googlepages.com/bannedforeverkx9.gif

Keep in mind I have and always will love you. We never even had a chance to become friends!

Then, back on topic.

Prophet; it IS starting to look like you're just pissed you didn't have a chance to get on the soundtrack. I don't really like the tone my fellow staff members are using but they've got a point. They probably turned to me because I've proven myself as an arranger time after time and they needed something quick that was within the scope of what I'm capable of. I could just say "I'm better than you and they needed awesome" but that would be both rude and a bit unjust... and we're not being rude and unjust here, are we?

Thanks for naming me "new OCR golden boy" though :tomatoface:

Also, what's the deal with saying we should give priority to people "who wants to do this for a living"? First, did you not see the giant thread I'm pimping about my first commercial game OST? :< Second, it would be really unfair to Capcom, all the remixers and OCR to give priority to someone because of such a reason. When it comes to pro-work and such a big opportunity for a community it's a good idea to go for the guy best suited and capable to come up with what they need. Gotta prove OCR's got the skills! This time it was me, some other time it's you. For example that iPhone game! You got the gig, not me!

Finally, Dave, Andy, people attacking Brad.. chill. Where's the love? Turn the other cheek? Don't sink to that level? Many sentences fit my thoughts :<

SoloGamer
12-02-2008, 11:05 PM
A slightly on-topic point here, is it just me or could the game have been just a little bit better? In terms of its offline mode, wheres the score count? Rankings table? Gallery modes? (And dare I say it,) trophy support? I feel that too much emphasis has been on the online side of the game (which is not a bad thing btw), but perhaps the offline mode seems a lil neglected. I still love the game, just think it could have been just that lil more 'complete'.

I, for one, am disappointed the fast music plays in round 2 regardless of who's losing the round.

Also, I miss the gringo tourists on the donkey in T. Hawk's stage.

prophetik
12-02-2008, 11:46 PM
Prophet; it IS starting to look like you're just pissed you didn't have a chance to get on the soundtrack...Thanks for naming me "new OCR golden boy" though :tomatoface:

i really wasn't talking about me specifically, although i would have loved to have contributed. i was a music ed major, not a comp guy - i want to teach. there's several other 'proven' mixers who didn't show up on this OST - just a lot of personal friends of ocr's main guys. that was what got my hackles up. my question was rhetorical, not a real question.

according to microsoft's stats, that sf II xbla game sold 490k units. more than i expected...but as of today over 25 million 360's have been sold. that's 1 out of 50 xboxes - and i can honestly say that between the two colleges i've attended, and all my friends that own 360s (well over 50), i know of no one who plays fighting games on the 360 or the ps3 (or the xbox, or the ps2). that's where i'm getting my opinion that it's not as much for your average gamer, rather it's more for the hardcore player.

i'm not doubting anso's skillz, either, or trying to say that mine are so ridiculous or something. on the same token, most people here (including you, andy) haven't seen anything of mine that i've done recently, so it's a moot point. i should point out that the reason that i specifically targeted anso with that question is because i consider him a friend, and so i know he wouldn't take it out of context or freak out, which he didn't.

for what it's worth, dave, i realize that you're not happy with me peeing on your parade with my opinions...but they're just that: opinions. if you want to print out my posts from this thread and publicly thrash me, go ahead. most of the community would side with you regardless of how clear my points are because you're the guy who had the vision to set up this community eight or nine years ago in the first place, and so most people think of you and LT and zirc and the other high-end people at this place as demigods or something. i also realize that i'm not your favorite person, particularly after the issues surrounding the release of thieves of fate. however, i still think you're doing what larry accused me of on my first post (which was somewhat true then as well) here - taking someone's thoughts or opinions and making serious business out of them. slinging mud on me personally isn't that mature, you know? saying that my statements are "what amounts to a jealous temper tantrum that you've had the bad judgment to make embarrassingly public" - especially considering that ocr's community generally is pretty aggressive against people being badgered for their views - sounds like you just don't like me or something, which is news to me. that's what private messages are for, generally. or you could just call me, considering you've got my phone number and all from last year.

because i don't want to continue to pee on said parade (as i said before, i do think this is a big deal), i'm unsubscribing from this thread after this post. if you have anything else that you want to say to me, please pm it to me, don't continue this in public. it's obviously a personal issue that i have with the idea, since no one else has said that they feel the same way.

JJT
12-03-2008, 12:06 AM
most people think of you and LT and zirc and the other high-end people at this place as demigods or something.

Yeah. The boards loooooooove LT and zircon.

Equinox
12-03-2008, 12:07 AM
Yeah. The boards loooooooove LT and zircon.

Blasphemous.

DarkeSword
12-03-2008, 02:21 AM
Oh please. Your opinions are not "just opinions." They're insinuations. "Capcom did this because of they were just trying to cash in on a dying franchise; you guys picked these mixers because they're your BFFs; this game won't do that well because it doesn't appeal to mainstream gamers; this will happen because of that reason."

You're not expressing opinions. Your insinuating facts, and you're way off-base. Street Fighter isn't a dying franchise: it's very much alive, considering Street Fighter IV comes out next year. HD Remix isn't a cash-in either; a lot of hard work went into all areas of the game: redrawn graphics, remixed music, rebalanced gameplay. This isn't a quick-and-dirty port dude, it's a labor of love.

Extra people weren't picked because they're "good friends with the top guys." They were picked because they can deliver the goods in a timely fashion. They're known for it. They have track records.

What it basically boils down to is that you don't really have a point. You're basically "pissing on the parade" for the sake of pissing on the parade. Why? To express your "opinion?" That's a bullshit line. You're just getting worked up over what you think happened, when none of your "points" have a leg to stand on.

EdgeCrusher
12-03-2008, 02:30 AM
Someone is just major upset they're not in the clique. It's like high school all over again in this thread.

Liontamer
12-03-2008, 02:32 AM
you guys picked these mixers because they're your BFFs

I prefer "bromancers". :lol:

Shadow Wolf
12-03-2008, 03:05 AM
"bromancers".

Thread over. Larry wins.

Nekofrog
12-03-2008, 03:42 AM
Screw all that.

WHY CAN'T I BEAT UP CARS?!

I-n-j-i-n
12-03-2008, 09:26 AM
Does it even matter what the motivation is? So a big-game tie-in has created Prince of Persia for XBL/PSN, Bionic Commando ReArmed and now Street Fighter HD Remix. All amazing games and arguably better than the big-game tie-in they are supposed to support.

I don't care how eeeeeeevil the motivation is behind it all, if it creates such amazing remakes.

Oh yeah, and barrel-beating and car-destroying should have been left there. And POINTS. NO POINTS AND FBI WARNING.

Liontamer
12-03-2008, 09:48 AM
Just wanna say, HD Remix is absolutely awesome, but it's really, REALLY hard. I can't beat Easy mode. I've tried different characters, I've continued over 15 times, but I just get owned over and over even before the last fight.
I have lost on Easy mode, but I still beat it with both Dee Jay and E. Honda tonight. Considering I've never seriously played Street Fighter on a PlayStation controller (no diagonal inputs), I did pretty well. You need some skills. :lol:

SwordBreaker
12-03-2008, 11:43 AM
Wow...I really didn't mean to start an argument here. Seriously, even though I really meant what I said about a potential FF7-OCR deal, I didn't give it much thought while writing it and perhaps should've clarified more.

I won't argue about the whole system exclusivity thing because I can write an article worth of ideas and options. The reason why I wrote PS3 in the first place is because that system is what first comes to mind when talking about FF7. Sony has funded Square-Enix through and through with the PS1 classic and even had the liberty of distributing Advent Children, so it's natural for me to write PS3 and leave it at that. Moreover, what's wrong with being optimistic that the remake actually exists? S-E will make one as long as the positive reaction remains. Heck, even Crisis Core's ending teases us with a "to be continued". Even though it's a tech demo, did you notice how positive the reaction was from internet murmurings? The n64 had a tech demo of FF6, the PS2 had a tech-demo of FF8...yet nobody even knows that SE experimented on these systems like that.

It's the same thing with a potential OCR inclusion for the FF7 remake soundtrack, the deal doesn't have to be exactly like SFHD. Perhaps Square-Enix can take some of the best-produced and most fitting tracks from Voices of a Lifestream and produce other tracks on their own. It can be anything, really. It's really not a silly idea like one of you suggested. OCR working under Capcom for SFHD was a silly idea if one suggested it years ago, but that just happened as you can see. The downloads on VotL have been excellent, the response has been extremely positive, and zircon even had the honor to hand the album to Nobuo Uematsu himself...I bet a lot of people thought that this "historic" event would be silly or impossible, but guess what: it happened!

About SF's so-called "dying popularity", let's not forget that Street Fighter II for the SNES remains to be Capcom's best-selling game of all time. So to be working on a remake of Capcom's best-selling game (not a direct remake, but you know what I mean so please don't nitpick) is extremely flattering and I don't think Capcom would've taken the risk if they didn't know that OCR was good enough for the job description. Plus, it's free. :P

As for Asphalt's quality compared to other OCR albums, I actually think that it's good. Not the best in the world, but good overall. I mean...I have to admit, it was the least interesting one to me. I only had Blind's Sagat mix, Sixto's Ken mix, and Jose's Vega track in my playlist. Yet after SFHD OST came out, my interest obviously sparkled so I downloaded the Asphalt torrent. If it was that bad, then how come I think that some of the remixes are actually superior to the remastered HD versions? Including the three remixes I already had on my playlist, I was extremely surprised by how good the lengthened versions of Fei-Long and Cammy are. Even though Asphalt didn't cover the whole SFII Turbo soundtrack, I think that it's way better than Hedgehog Haven and Relics of the Chozo.

Bah. I sound like an OCR whore. But I don't care. :P

EDIT: http://www.gamespot.com/xbox360/action/superstreetfighteriiturbohdremix/review.html

Gamespot Review. 8.5/10. Received a "Great Original Soundtrack" Emblem. Here's what the reviewer says about the soundtrack:
"Adding to the phenomenal visual delight is an energetically enhanced soundtrack. A fusion of heavy metal guitar riffs and groovy electronica will pump you up with retooled versions of classic jams in the menus and during fights."

I-n-j-i-n
12-04-2008, 08:52 AM
It's not that Street Fighter has gotten less popular. It's not like Sonic where it fell out of grace and people are calling it a crap series. Street Fighter was a rare phenomenon when it was practically way bigger than Zelda, Mario, Halo and Metal Gear Solid ever could have been.

Also, it's the idiot 'casual gaming' crowd that is thinning the herd because they think a basic fighting game like Street Fighter is too 'hard core'.

JJT
12-04-2008, 09:48 PM
I have lost on Easy mode, but I still beat it with Dee Jay

Now you're thinkin' like DeeJay!

jayc4life
12-16-2008, 12:40 AM
I'm frustrated that I don't have an Xbox to play this on.
I'm frustrated that I'm not European. I went to buy it along with BCR and it wasn't listed in the EU PlayStation Network store. And I really can't be bothered with setting up an American PSN account.

anosou
12-16-2008, 11:10 AM
I'm frustrated that I'm not European. I went to buy it along with BCR and it wasn't listed in the EU PlayStation Network store. And I really can't be bothered with setting up an American PSN account.

Something's wrong with this statement, I'm guessing the "not"..

Urban Xperience
12-16-2008, 12:40 PM
I 'AM' European and set up a US account. It was worth it, just for this game. Oh and also the fact that their PS Store is ten folds superior to ours. Capcom have been shoddy about Euro releases. Age of Booty just came out in the UK store would you believe it.

Nekofrog
12-16-2008, 01:38 PM
So does anyone want to play this shiz in the 360? I just got an HDTV and want to play some online matches with people who don't disconnect.

Gamertag: Nekofrog

jayc4life
12-16-2008, 10:30 PM
Something's wrong with this statement, I'm guessing the "not"..
And now the word I'm looking for is "crap". Yeah, you know what I mean though. Maybe I will set one up before the new year. Who knows.

zircon
12-16-2008, 10:36 PM
Gamertag: zirconst

anosou
12-17-2008, 12:30 AM
I suck horribly but.. gamertag: Anosou

Liontamer
12-20-2008, 03:30 AM
you're also all acting like everyone and their mom is playing street fighter now. as of now, there's 35k copies that have been played on live since release. not a bad number - even for XBLA - but that's nowhere near the penetration that other games have made. it's not selling like hotcakes - it's just doing mildly to moderately well.

http://www.capcom-unity.com/johndmoney/blog/2008/12/18/super_street_fighter_ii_turbo_hd_remix_achieves_re cord_breaking_sales

Yep, it's been mentioned on the forums. But not right here. And not with a tomato.

:tomatoface:

prophetik
12-20-2008, 03:44 AM
i actually was going to post that earlier today (news4games had it on their feed a while back) to say i was sorry and was mistaken, but i didn't want to reopen old issues.

you're all right, i'm wrong. sorry i pissed everyone off. it's officially the best-selling xbla game so far, and is well on its way to being the top of the games sold list per days in stores for the year. you can all egg me at magfest because i'm the only gamer who doesn't like the sf series.

can we drop this now? seriously.

Liontamer
12-20-2008, 04:21 AM
can we drop this now? seriously.

Well, damn. There goes my plan to throw an actual tomato at you.






































(Never mind, I'mma still do it.)

jayc4life
01-31-2009, 11:44 PM
I 'AM' European and set up a US account. It was worth it, just for this game. Oh and also the fact that their PS Store is ten folds superior to ours. Capcom have been shoddy about Euro releases. Age of Booty just came out in the UK store would you believe it.
Is it on the European PSN yet? My university wifi connection blocks consoles connecting to it (personal logon settings that are only really computer-friendly) so I can't check myself. I even went to the bother over the holidays of making a US account but they won't accept my European credit card. I'm really annoyed at that one.

I did notice the American store is a helluva lot better than the European one though.

jayc4life
02-22-2009, 12:11 AM
In response to my own question, it came out on PSN in Europe the same day Street Fighter 4 came out.

Way to go Sony, you do know how to completely balls-up what could have been your most doanloaded game on the Store, but nobody'll want a version of 2 taking up hard disk space when they have 4 to install, will they? I guess I'm just really annoyed because I could have saved €25 by getting 2THD instead of 4, but I only really have the hard drive space for 1 and not the other :(

I mean, I'm used to Sony repeatedly letting its ownerbase down, but this is just taking the biscuit.

Animae
02-22-2009, 05:21 PM
In response to my own question, it came out on PSN in Europe the same day Street Fighter 4 came out.

Way to go Sony, you do know how to completely balls-up what could have been your most doanloaded game on the Store, but nobody'll want a version of 2 taking up hard disk space when they have 4 to install, will they? I guess I'm just really annoyed because I could have saved €25 by getting 2THD instead of 4, but I only really have the hard drive space for 1 and not the other :(

I mean, I'm used to Sony repeatedly letting its ownerbase down, but this is just taking the biscuit.
I don't think it was up to Sony. Capcom was the reason for the late release. Also, Xbox 360 users in EU don't have it yet, if they ever will.

Urban Xperience
02-22-2009, 05:36 PM
Also, Xbox 360 users in EU don't have it yet, if they ever will.

Actually I think they already did when it came out in US territories. Just not in the EU PS Store.

@ Jayc4life, yeah it is quite frankly a shambles. Whoever is to blame, has taken the biscuit. Oh well, I guess the earlier release of Killzone 2 as well as its availablity of the demo makes up for it. I cannot wait for this...

anosou
02-22-2009, 06:03 PM
I don't think it was up to Sony. Capcom was the reason for the late release. Also, Xbox 360 users in EU don't have it yet, if they ever will.

I call bullshit, it came out the same day as the US release. We're not THAT much of a backwater continent, stop thinking we suck :tomatoface:

jayc4life
02-22-2009, 06:48 PM
Hate to say I told you so. I tried convincing a friend of mine (who'd seen it on the Marketplace) to get it and he wouldn't :(

His loss, he's decided he's not getting 4 either because he can just go to my place an play it here. Lame.

Animae
02-23-2009, 12:21 PM
I call bullshit, it came out the same day as the US release. We're not THAT much of a backwater continent, stop thinking we suck :tomatoface:

Ah! Sorry, my bad. That will teach me that using wikipedia as a source is not always good. :tomatoface:

I'm from Norway btw, but I was under the impression that the Xbox 360 did not get the game yet either. My bad.

anosou
02-23-2009, 01:26 PM
Ah! Sorry, my bad. That will teach me that using wikipedia as a source is not always good. :tomatoface:

I'm from Norway btw, but I was under the impression that the Xbox 360 did not get the game yet either. My bad.

Hey no problem, just telling the truth ;) anyway, who cares, we have SFIV now!