View Full Version : New Final Fantasy XIII Trailer
Thin Crust
01-30-2009, 12:04 AM
http://www.gametrailers.com/player/44895.html
Personally, I'm not that impressed.
Here's the Final Fantasy Versus XIII trailer that came out a month ago if you haven't seen it yet. This game looks much better.
http://www.gametrailers.com/player/43746.html
And also,
NO PS3/360 FANBOYISM ALLOWED
Atomicfog
01-30-2009, 12:17 AM
You're not impressed? It looks spectacular to me, yet little of the game has been revealed -- still. Reminds me of FF8, and that's undoubtedly a good thing from where I stand.
Bahamut
01-30-2009, 12:19 AM
Graphics look good but...meh. It doesn't really show me anything that matters about the game except that it strives for a fantastical realism. I just hope this one doesn't use as crappy of a battle system.
Avatar of Justice
01-30-2009, 12:33 AM
Um....looks totally fucking awesome. Damn you Square-Enix for pushing this off until 2010.
Velocifero
01-30-2009, 12:40 AM
Even with just music, Versus looked like a much better story. The regular one seemed kind of cheesy with how fast-paced the action seemed to be. It seems this game takes place in the same universe as FFXIII as well as one other game not mentioned here.
ZealPath
01-30-2009, 12:49 AM
It was nice to see some more detail in the combat system, not that I actually understood what was going on since it was in Japanese, but good to get a bit more of a feel for how it plays out with the various options and stuff. In other words, it was nice to see that there really is a game under all of the CSs we've seen so far, reminds me of FFVIII as well, in a good, not having to draw 100 times a battle kind of way :lol: .
As for Versus, I find it hard to say too much about that unless it's been confirmed that it too will be a full-on, FF style rpg. For all we know at this point it could be another Dirge of Cerberus, although either way, it *looks* like it will be very cool too (not like we have to choose between them if they both end up being good games).
RedTigrr
01-30-2009, 02:17 AM
I saw the clip earlier today and graphically, beautiful as usual... but for some reason, the storyline does seem to remind me a lot of the first 1/2 of FFVII.
Malaki-LEGEND.sys
01-30-2009, 02:28 AM
I hate this forum now.
Elex Synn
01-30-2009, 02:29 AM
I saw the clip earlier today and graphically, beautiful as usual... but for some reason, the storyline does seem to remind me a lot of the first 1/2 of FFVII.
Yeah I'm in the same boat as you. It's definately a pretty game, but eh...
I am however very interested in seeing how the combat system will play out.
Flare4War
01-30-2009, 02:31 AM
Looks good. It does seem a little busy. That's probably a good thing once you understand what's going on though.
relyanCe
01-30-2009, 03:20 AM
I saw that a lot of people working on Versus were Kingdom Hearts veterans, which is very encouraging as far as core gameplay is concerned. Definitely gonna have to get a PS3 by 2010 for that. Let's hope the writers weren't reefin' while makin the story...
As far as the regular XIII, i'm gonna have to say I don't like the direction combat is taking just yet. It looks like a mix of ATB and Star Ocean/Tales series fighting, which, if done right could end up being very awesome. But successfully mixing the strategy of ATB and the frantic quick thinking required for fully active open-field fighting will be a hard hard task...
Fingers are crossed for both games.
edit: doesn't the guy with the gun in the versus trailer look a lot like Albus from Order of Ecclessia? or is it just me...
DigitalDevilDrums
01-30-2009, 04:10 AM
Well, you can't say anything for sure about the combat until you actually get in there and test it. But I have faith in them. I actually realllllllly enjoyed FFXII's combat system. Honestly, that's all that kept me playing, as I thought the story was bare bones and boring. But the seamless combat made it feel more like an MMO, and I played through the game just because the combat was so smooth. If they can manage the same type of thing in XIII, I'm sure it will be enjoyable.
Unless the only kind of combat you like is completely traditional turn based. Then you're probably kinda screwed.
ambient
01-30-2009, 05:05 AM
Is FFXIII Regular set in Zanarkand? Sure looks a lot like the opening sequence from FFX. Or are the guys at Square-Enix running out of ideas? Versus seems darker, which does not necessarily mean better. You can't really judge what the stories are going to be from the trailers. But both make me think of FFVIII, which imo SUCKED.
Bahamut
01-30-2009, 05:22 AM
Well, you can't say anything for sure about the combat until you actually get in there and test it. But I have faith in them. I actually realllllllly enjoyed FFXII's combat system. Honestly, that's all that kept me playing, as I thought the story was bare bones and boring. But the seamless combat made it feel more like an MMO, and I played through the game just because the combat was so smooth. If they can manage the same type of thing in XIII, I'm sure it will be enjoyable.
Unless the only kind of combat you like is completely traditional turn based. Then you're probably kinda screwed.
I was just the opposite about FFXII - I was bored with grinding for $$, how much time it took to get from one place to another, and how expensive everything was turned me off. In addition, the game was designed so piss poorly if you wanted to play without a strategy guide of some sorts. So many things about it frustrated me and caused me to give up on the game.
The Orichalcon
01-30-2009, 06:16 AM
The battle icons look like they dominate too much of the screen. I hope they rearrange that before the final release.
It does look interesting, but confusing as all final fantasies look before you play them. It's looking a lot like final fantasy x-2 to me (in combat.) The story reminds me of Spirits Within. I dunno where people are getting the FFVIII feel from.
Robert F
01-30-2009, 06:23 AM
I hated the crappy MMO style battle system in FFXII. In fact, I hate MMO's, not because of the concept, but because of the fetch quests, grind, and the bland battle systems. Never got into FFXII at all because it was like the worst of both worlds. IMHO of course....
I thought this trailer was incredible, and the battle system looked really fun, like it was returning to the roots of classic JRPG's with a lot modern updates. I'm an SNES/PSX RPG junkie, so from what I saw, it was just what I wanted.
I predict another great FF, and we are due. In the modern era, we've had 7, then 10, so 13 fits the pattern. (This is not to say that 8 or 9 were not good, just not to the caliber of 7 or 10, again imho)
Fenrir
01-30-2009, 07:37 AM
Looks graphically fantastic, but since when did we expect anything different? What I was really impressed with was the way the combat system flows. Definitely a step up from XII, which I think did a pretty good job making battles less stop-and-go.
I don't know where people get off being like, "Oh jeez looking a lot like FFVII in here" when we've seen all of two trailers.
Schwaltzvald
01-30-2009, 12:21 PM
Eh I'll get them both :)!!
Thin Crust
01-30-2009, 12:46 PM
To tell you the truth, I've had my doubts about FFXIII ever since I found out that the director is the same guy as the one who did FFX-2 and FFXII-2 Wings (DS game) Then last year when they anounced the move to the 360, that really did it for me. Other people may think of it as a way for Square-enix to make more money, but to me, it just shows me their lack of faith in the game. Especially since the guy and girl main characters are named Lightning and Snow. I hope they get a better name than that.
Regardless of how they play out, I'm still getting both of them. Though I think that Versus will be better. And I had better see some ruins of a XIII city in Versus XIII.
Also, the big guy on versus looks exactly like Angeal.
The Derrit
01-30-2009, 02:11 PM
I really don't understand how people have decided this game's a lost cause on something as unsubstantial as this trailer. Clearly it looked good (a given) and the battle system was confusing (cause no one knows how it works). But aside from that and a few lines from the main characters that don't really mean much, because no one knows what they're talking about, there wasn't much to see.
I thought it was pretty and could continue to get more interesting. But aside from that judgement on something like this is a bit of a no go.
BardicKnowledge
01-30-2009, 04:01 PM
I was just the opposite about FFXII - I was bored with grinding for $$, how much time it took to get from one place to another, and how expensive everything was turned me off. In addition, the game was designed so piss poorly if you wanted to play without a strategy guide of some sorts. So many things about it frustrated me and caused me to give up on the game.
FFXII did a couple of things very well, but the things it does bad outweigh it. For instance, I thought the programmable combat system was sweet. Not getting money from kills, and forcing a crapton of grinding sucked. Having random treasure chests that you can't open or you lose the best weapon in the game sucks. Giving no direction for finding extras without a guide sucks.
I'm currently outside the Necrohol of Nabudis ready to fight Chaos, and just got bored of it because of the grinding :(
Ray Falling
01-30-2009, 04:10 PM
Though I love sci-fi and all, I'd love to see them taking the series 'back in time' a little more again.
The whole shooting thing is a little off-putting, but if I had a PS3 and I'd play either of those games I'm sure I'd enjoy them anyway (to some extent).
FF12 had some interesting moments and had a good feel, but I didn't really like the battle system. I'd like it to be a bit more active. Of course the end game wasn't very exciting either haha :P
A good game makes sure the ending makes one feel accomplished, which is something the FF series has been pretty good at overall in the past.
;_; I miss FF6 *must play*
Scufo
01-30-2009, 04:51 PM
Versus XIII looks really really good. I heard somewhere the combat will be Kingdom Hearts-esque? If so that is a MASSIVE plus for me.
Stop making me want a PS3, Square.
The Mutericator
01-30-2009, 05:15 PM
God, it looks like Square's still trying to milk the FF7 fanbase. FFXIII could be announced as a prequel/sequel to FF7 and nothing would have to change.
Alexis
01-30-2009, 05:19 PM
The battle icons look like they dominate too much of the screen. I hope they rearrange that before the final release.
I thought the same exact thing.
The graphics are pretty amazing though.
Shadow Wolf
01-30-2009, 05:41 PM
What exactly is the difference between 13 and versus 13? Forgive me for being behind the times, but I tend not to give a crap about FF games anymore until they can be bought cheap. 12 kinda ruined it for me. Beautiful game, deep combat systems, deeper story. Problem was it was too damn deep to get into. I got things to do.
relyanCe
01-30-2009, 06:05 PM
What exactly is the difference between 13 and versus 13? Forgive me for being behind the times, but I tend not to give a crap about FF games anymore until they can be bought cheap. 12 kinda ruined it for me. Beautiful game, deep combat systems, deeper story. Problem was it was too damn deep to get into. I got things to do.
As far as I know, which isn't too much, 13 is going to be a more traditional style of FF, with the same skeleton plot (group of ragtags-turned-buttkickers take on evil government with lots of flashy fantasy stuff) along with the par-the-course unique combat system. Versus 13 is going to be more of a deviation from the tradition FF, with much grittier and realistic deptictions of characters, and a much more action-oriented approach to gameplay. Also, the plot developement at least looks like a big deviation from the save-the-world tradition (a trend more easily bucked in recent instalments).
Native Jovian
01-30-2009, 06:21 PM
So, if they're so different, why are they both called FFXIII? Do they share the same setting, or do they have some characters in common? Are the plots related at all, or is one a direct sequel of the other, FFX/X-2 style?
If they're both called FFXIII and have virtually nothing in common (which is the message I'm getting so far), that's supremely retarded.
Animae
01-30-2009, 06:38 PM
So, if they're so different, why are they both called FFXIII? Do they share the same setting, or do they have some characters in common? Are the plots related at all, or is one a direct sequel of the other, FFX/X-2 style?
If they're both called FFXIII and have virtually nothing in common (which is the message I'm getting so far), that's supremely retarded.
I think they both take place in the same setting/world. Only far from eachother and in different times.
Brycepops
01-30-2009, 06:42 PM
I think they both take place in the same setting/world. Only far from eachother and in different times.
Like Tactics and XII
relyanCe
01-30-2009, 06:45 PM
So, if they're so different, why are they both called FFXIII?
They're not. There's Final Fantasy XIII and there's Final Fantasy Versus XIII, the versus implying that the games are diametrically different from each other, but most likely alike in world setting. Oh, and expect some serious anti-heroage in Versus XIII (about freakin time).
Also, I foresee the roman numeral next to the title will be taking on much less of an "installment" idea and more of a "generation" idea. Instead of being one story, each number will be a world with many stories and a game for each (There is also a PSP game coming out with the FF XIII surname).
Brycepops
01-30-2009, 06:50 PM
(There is also a mobile[?] game coming out with the FF XIII surname).
It's FF Agito XIII for the PSP.
http://en.wikipedia.org/wiki/Final_Fantasy_Agito_XIII
relyanCe
01-30-2009, 06:57 PM
It's FF Agito XIII for the PSP.
http://en.wikipedia.org/wiki/Final_Fantasy_Agito_XIII
Fixed. Thanks for the correction :razz:
DigitalDevilDrums
01-30-2009, 07:04 PM
I was just the opposite about FFXII - I was bored with grinding for $$, how much time it took to get from one place to another, and how expensive everything was turned me off. In addition, the game was designed so piss poorly if you wanted to play without a strategy guide of some sorts. So many things about it frustrated me and caused me to give up on the game.
Not knocking your opinion, but just for the record, I never touched a strategy guide and almost 100% completed the game (had to look up a couple things).
Bahamut
01-30-2009, 08:34 PM
FFXII did a couple of things very well, but the things it does bad outweigh it. For instance, I thought the programmable combat system was sweet. Not getting money from kills, and forcing a crapton of grinding sucked. Having random treasure chests that you can't open or you lose the best weapon in the game sucks. Giving no direction for finding extras without a guide sucks.
I'm currently outside the Necrohol of Nabudis ready to fight Chaos, and just got bored of it because of the grinding :(
Pretty much sums up my thoughts about the game as well. Such a shame, since it did seem to have potential.
Thin Crust
01-30-2009, 09:25 PM
Wikipedia is your friend.
http://en.wikipedia.org/wiki/Final_fantasy_versus_xiii
And contrary to the dumb names of XIII, Versus XIII actually gives us some really cool names. The main character being Noctis Lucis Caelum. How cool is that? "His full name, revealed at TGS 2008, is grammatically incorrect Latin for "Light of the Night Sky," and his nickname is Noct."
And from what I understand, the two games are several hundred years apart, but have the same mythology. That's why I want to see some 'echos' of xiii in versus xiii like ruins, shrines, landscape, and the like. And they've been working on versus since 2003 originally for the ps2. But it wasn't powerful enough. Imagine the day when the ps3 isn't powerful enough for games...
Edit: I thought the third xiii game was originally for the cell phone.
Velocifero
01-30-2009, 09:26 PM
FFXII did a couple of things very well, but the things it does bad outweigh it. For instance, I thought the programmable combat system was sweet. Not getting money from kills, and forcing a crapton of grinding sucked. Having random treasure chests that you can't open or you lose the best weapon in the game sucks. Giving no direction for finding extras without a guide sucks.
I'm currently outside the Necrohol of Nabudis ready to fight Chaos, and just got bored of it because of the grinding :(
I love this game overall, but agree with most of what you say. Not being able to get the Zodiac Spear because you were having fun, playing the game, exploring, opening any chest you could find...oh wait! I wasn't supposed to open that?! How the hell was anyone supposed to know? Dumb...way to take the fun out of an RPG.
Thin Crust
01-30-2009, 09:34 PM
I love this game overall, but agree with most of what you say. Not being able to get the Zodiac Spear because you were having fun, playing the game, exploring, opening any chest you could find...oh wait! I wasn't supposed to open that?! How the hell was anyone supposed to know? Dumb...way to take the fun out of an RPG.
Oh please. It's just one weapon. I thought it was unfair as well, but I didn't make a big deal out of it.
No really, I loved every part of this game except for one. Say you made Basch into a tank. Leveled him up to lvl 100, filling the entire license board. Now all of the sudden, all you need to do is change his weapons, armor, and gambits, and he is the absolute greatest mage that you can make in the game. I hear that the international version fixed that, but still. You don't need to work anything in order to specialize your character.
Velocifero
01-31-2009, 12:08 AM
Oh please. It's just one weapon. I thought it was unfair as well, but I didn't make a big deal out of it.
No really, I loved every part of this game except for one. Say you made Basch into a tank. Leveled him up to lvl 100, filling the entire license board. Now all of the sudden, all you need to do is change his weapons, armor, and gambits, and he is the absolute greatest mage that you can make in the game. I hear that the international version fixed that, but still. You don't need to work anything in order to specialize your character.
I'm all for long winded multi-step side quests (Biggoron's Sword), but when you're forced to practically tiptoe around the game to obtain this item, it interferes with enjoying the game. It isnt a big deal to me, just annoying. None of my characters even use spears.
Reaif
01-31-2009, 12:50 AM
To be off topic for a moment, I feel very similarly about FF12 in that I hate having to rely on a guide to know which freaking chests to miss, but mostly the thing that chaffed in that game was the amount of time wasted spent grinding and traveling. I was able to fix that however because of a special cheat code (I used code breaker) which allows you to frame skip. It makes the game so much more fun when you can go through the lame stuff very quickly. Kind of funny that they added frame skip to the international version so you don't even need a code to use it.
Anyway, back on topic.
From the trailers, I think I like the looks of Versus XIII a little better because the story seems more character driven, instead of event driven like what XIII seems to be. I really like the idea of having a few characters that you get to know quite well and empathize with. I'm sure they will both be good games though, just by looking at the shear amount of time we have had to wait for them... Right?... RIGHT!?!?
Shadow Wolf
01-31-2009, 12:59 AM
No really, I loved every part of this game except for one. Say you made Basch into a tank. Leveled him up to lvl 100, filling the entire license board. Now all of the sudden, all you need to do is change his weapons, armor, and gambits, and he is the absolute greatest mage that you can make in the game. I hear that the international version fixed that, but still. You don't need to work anything in order to specialize your character.
That is definitely my biggest complaint with Final Fantasy XII. Character identity was skin deep and went no farther than the model because every character could learn exactly the same skills and be changed on a dime to be a completely different class, and perform exactly as well as the person before them. It removed the NEED for using more than the characters you had in your party. Pick the prettiest and play through the whole game with them. If that direction continues with the series, I'll probably never pick up another Final Fantasy game.
I personally (and I'm aware of my minority status) think that 10 had the best training system devised in the history of the series. The sphere grid was genius, because while every character COULD learn the whole grid, they had to start SOMEWHERE, and that somewhere defined what their class would be for the majority of the game. Skipping around meant you never accessed high level skills, you needed to follow a path out.
The second thing that game did right was instant and unlimited party shifts in the midst of a battle. I felt that actually reinforced the identities of the characters. Yuna was never ever a frontline in my party, because she couldn't fight worth a hoot. But if I needed a white mage, well dammit Yuna was it, so I moved out Kimahri, cuz I didn't need a tank, I needed healing and Yuna could do it. I thought it gave a great sense of uniqueness to every character, and a beautiful level of strategy and flow to party management.
Brycepops
01-31-2009, 01:40 AM
I'm all for long winded multi-step side quests (Biggoron's Sword), but when you're forced to practically tiptoe around the game to obtain this item, it interferes with enjoying the game. It isnt a big deal to me, just annoying. None of my characters even use spears.
You ARE aware that you can still get it later in the game, right?
Bleck
01-31-2009, 01:42 AM
final fantasy with final fantasy gameplay = yay
devil may cry with devil may cry gameplay = yay
final fantasy with devil may cry gameplay = uh no
screw this game
Reaif
01-31-2009, 02:50 AM
You ARE aware that you can still get it later in the game, right?
You ARE aware of the odds involved in getting that other one right?
Sorry for the sarcasm, but the odds of actually getting that thing is about 1/1000 every time you come to open the chest, which you can only do after you go 2 or 3 screens away, which takes a few minutes each time (if you are super quick). Mostly I think XII was a punishment to people who are obsessive and want to get EVERYTHING that can be had in the game. Maybe that is what some people go for. A game that will have you running around mindlessly for 300+ hours killing the same crap over and over again. With that kind of playability, who needs WoW?
OK, I'm done ranting. Perhaps there should be an FFXII rant thread...
Global-Trance
01-31-2009, 03:06 AM
The gameplay was pretty awesome in FFXII. It's just that I don't think anyone really gave a damn about the story or the characters (except for maybe Balthier).
Shadow Wolf
01-31-2009, 03:28 AM
You ARE aware of the odds involved in getting that other one right?
Sorry for the sarcasm, but the odds of actually getting that thing is about 1/1000 every time you come to open the chest, which you can only do after you go 2 or 3 screens away, which takes a few minutes each time (if you are super quick). Mostly I think XII was a punishment to people who are obsessive and want to get EVERYTHING that can be had in the game. Maybe that is what some people go for. A game that will have you running around mindlessly for 300+ hours killing the same crap over and over again. With that kind of playability, who needs WoW?
OK, I'm done ranting. Perhaps there should be an FFXII rant thread...
I watched my brother try to do this for days. It was like 1 out of 40 that the chest would even show up, and when it did, it was a further 1 in 100 that it would have the spear in it. Far as I know it was about the only item in the game that he finally said fuck it and moved on.
EDIT: I asked him, and no he never got it. The drop rate after the chest shows up is 1 in 1000. This exact type of thing is the reason I quit World of Warcraft as well. If somebody cares to figure the odds of 1/1000 on top of 1/40... it's all but impossible to get. I realized that especially with persistent games like WoW, if I actually attempt to get these items, I am being mindfucked into countless hours of gameplay, and I keep paying them so I can play to get an item that will be obsolete when I do. I refuse to put on a psychological leash like that.
linkspast
01-31-2009, 04:33 AM
If somebody cares to figure the odds of 1/1000 on top of 1/40... it's all but impossible to get.
i think it is a 1 in 40000 chance.... but I am no Mr Wizard.
Shadow Theory
01-31-2009, 05:04 AM
I'm going to buck the trend and say I think both look good. I think citing it's arrival on the 360 as evidence that FFXIII regular is a weak title or that don't believe in it is wrong.
Square has been testing the market with games on 360 already, with Last Remnent and Final Fantasy Crystal Defender coming to XBLA. They are also aware of Lost Odyssey and how it did since it was a lot of SqaureEnix former employees.
Also if you were going to spend the extra cash to port the game to another system it would make sense one to do it from the PS3 to the 360 (360 is easier to develop for, Kaz Hurai(I believe that's his name) the chairmen of Sony even acknowledges the difficulty of programming on the PS3) because of the cost doing it that way. But you want to spend that money to reap money that you would get from the expanded audience. It wouldn't financially make sense to put the weaker of the two on two systems.
Versus looks interesting but I'm not sure how sold I am on the people making it. Kingdom Hearts was nice, but was mindless and downright easy most of the time. Seeing that the other people involved worked on Dissidia and Derge of Cereberus didn't fill me with confidence either.
Though both certainly look interesting and I look forward to trying both out.
Fenrir
01-31-2009, 10:23 AM
God, it looks like Square's still trying to milk the FF7 fanbase. FFXIII could be announced as a prequel/sequel to FF7 and nothing would have to change.
Two trailers.
Two.
TWO.
How can you even tell?
Also, can we please shut up about the Zodiac Spear thing? Yes, it was stupid and arbitrary and retarded and EVERY MORON HAS TO BRING IT UP ANY TIME SOMEONE MENTIONS XII.
We get it already.
Brushfire
01-31-2009, 11:42 AM
Isn't this game coming out in DECEMBER?
Plus I noticed that this trailer is lacking Kingdom Hearts content, which is waaaaaaay better than any Final Fantasy.
Truth. Search your feelings fanboys, you know it to be true.
Avatar of Justice
01-31-2009, 04:19 PM
The gameplay was pretty awesome in FFXII. It's just that I don't think anyone really gave a damn about the story or the characters (except for maybe Balthier).
I really liked Ashe. She is one of the few princess characters I can think of that isn't either the super whiny spoiled cliche or the super pure cliche. She wanted her kingdom back because it was her damn kingdom. If they'd focused more on her internal debate over whether she should control the magic power in the story for revenge/reclaiming her kingdom, FFXII's plot could've been a delightful romp of moral ambiguity.
FFXII overall could've used more scenes of the Imperial Senate debating and shit. I love me some politicking and scheming.
Eutropius
01-31-2009, 05:14 PM
I don't know if you watched the same trailers as I did, but XIII and Versus XIII don't look like they are related at all, nor are they related to any of the previous FF games. I think people should have figured out by now that the number at the end of the FF simply shows only the order in which the games are made. Naturally it wouldn't make any sense to call one FFXIII and one FFXIV when they're being made at the same time. The "versus" just indicates that there is some competition between the two games to see which team can make the better game. I think that is a really innovative approach on Square-Enix's part.
Of course you can't really judge a game by its trailer, but from what I've seen, XIII looks like it will be more graphically stunning with a flashy cinematic feel, and Versus will have a deeper story with more focus on the characters, kind of like a book. Personally, I think Versus is far more interesting as it takes place in a modern world, and it is about time someone made a good rpg in a modern setting (that's not to say it hasn't been done.)
Thin Crust
01-31-2009, 06:29 PM
I don't know if you watched the same trailers as I did, but XIII and Versus XIII don't look like they are related at all, nor are they related to any of the previous FF games. I think people should have figured out by now that the number at the end of the FF simply shows only the order in which the games are made. Naturally it wouldn't make any sense to call one FFXIII and one FFXIV when they're being made at the same time. The "versus" just indicates that there is some competition between the two games to see which team can make the better game. I think that is a really innovative approach on Square-Enix's part.
Of course you can't really judge a game by its trailer, but from what I've seen, XIII looks like it will be more graphically stunning with a flashy cinematic feel, and Versus will have a deeper story with more focus on the characters, kind of like a book. Personally, I think Versus is far more interesting as it takes place in a modern world, and it is about time someone made a good rpg in a modern setting (that's not to say it hasn't been done.)
Read the wikipedia article. They take place in the same world with the same mythology but separated by hundreds of years.
Eutropius
01-31-2009, 06:47 PM
"Final Fantasy Versus XIII is, according to its developers, a wholly independent story unfolding with different characters and a different visual design. Although it is set within the same Final Fantasy XIII universe, it is unrelated to any other entry within the compilation and is thus neither a sequel nor a prequel to any other entries in Fabula Nova Crystallis: Final Fantasy XIII."
For the most part they really have nothing to do with each other. The Final Fantasy series has always had similar mythology between games (Crystals, Ultima) and I have come to think of them as all from the same universe. A universe is a pretty big place after all. Although who really knows, and does it really matter? I'd just prefer to think of them as unrelated.
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