Liontamer
03-05-2009, 06:47 AM
Submitted by KyleJCrb on behalf of the Summoning of Spirits album - LT
PriZm - "Simplified Design"
Source: Take Up the Cross
LT Edit: PS1 Version Source: http://www.youtube.com/watch?v=c52f0_VzCfk
-----------------------------------------------------------------
http://snesmusic.org/v2/download.php?spcNow=top - "Take Up the Cross" (top-132.spc)
Nothing wrong with the arrangement. Very much a more conservative/expansive approach, but effective in giving the source tune a unique flavor, IMO.
Weak points:
1:48-1:58 - Both dissonance & rigid sequencing of the piano
2:56-3:04 - rigid sequencing of the bowed strings
<KyleJCrb> It's intentional.
<Liontamer> ok...but why?
<KyleJCrb> Because...I don't know. Haha
<KyleJCrb> But he says he did it intentionally in the original WIP thread. I guess because he could?
<Liontamer> I mean, it just sounds dumb, because there's no other dissonance in the track
I'm sticking by that. Intentional or not, it sounds like a pointless occurrence, and it's not helped by the piano sounding extremely fake. Brass stab at 2:47 sounded a little out of place, but not a big deal. The sequencing of the bowed strings from 2:56-3:04 sounded even worse than the piano.
I've got no issue if this passes, because most points of the track sound strong and well put together. There's a lot of great power here, and Pascal generally knows what he's doing. He's at Ubisoft for a good reason.
However, the brief points that sound bad just made this sound so beginnerish for no good reason, and took me out of the song. I'd love to pass this; it'll probably pass and I'm cool with that. But I'm just can't get behind moments of needlessly sloppy execution that create large quality disparities in a track. Can't do it.
NO (borderline)
PriZm - "Simplified Design"
Source: Take Up the Cross
LT Edit: PS1 Version Source: http://www.youtube.com/watch?v=c52f0_VzCfk
-----------------------------------------------------------------
http://snesmusic.org/v2/download.php?spcNow=top - "Take Up the Cross" (top-132.spc)
Nothing wrong with the arrangement. Very much a more conservative/expansive approach, but effective in giving the source tune a unique flavor, IMO.
Weak points:
1:48-1:58 - Both dissonance & rigid sequencing of the piano
2:56-3:04 - rigid sequencing of the bowed strings
<KyleJCrb> It's intentional.
<Liontamer> ok...but why?
<KyleJCrb> Because...I don't know. Haha
<KyleJCrb> But he says he did it intentionally in the original WIP thread. I guess because he could?
<Liontamer> I mean, it just sounds dumb, because there's no other dissonance in the track
I'm sticking by that. Intentional or not, it sounds like a pointless occurrence, and it's not helped by the piano sounding extremely fake. Brass stab at 2:47 sounded a little out of place, but not a big deal. The sequencing of the bowed strings from 2:56-3:04 sounded even worse than the piano.
I've got no issue if this passes, because most points of the track sound strong and well put together. There's a lot of great power here, and Pascal generally knows what he's doing. He's at Ubisoft for a good reason.
However, the brief points that sound bad just made this sound so beginnerish for no good reason, and took me out of the song. I'd love to pass this; it'll probably pass and I'm cool with that. But I'm just can't get behind moments of needlessly sloppy execution that create large quality disparities in a track. Can't do it.
NO (borderline)