Liontamer
03-18-2009, 12:53 PM
* Your ReMixer name: Showroom Dummy
* Your real name : Ralf Schneider
* Your email address: sh0wroomdummy@yahoo.com
* Your userid : 23981
* Name of game(s) arranged: Tales of Symphonia
* Name of individual song(s): Sylvarant Field Music
* Your own comments about the mix, for example the inspiration behind it, how it was made, etc:
hello,
I made this mix for PRC, it was very well recieved inside and outside of it, hope you like it.
For the description I will copy the past description i wrote for the competition:
Well I decided I should remix this song, but I should make it a challenge too, so I limited myself to create all the sounds in this song using only raw squarewaves. Of course, I applied all sorts of effects and stuff to them, and in the end, it turned out to be very fun and I really enjoy the results. Even some of the drums are made out of a raw squarewave. (also, no drumloops)
I did this in some kind of electro/8-bit style, with a heavy influence from my favorite electronic music band EVER: Kraftwerk. The nods are very apparent in there, but I also borrowed elements from some of my favorite old school electro producers, like Model 500.
Anyways enough with the explanations, just enjoy this little voyage into old school sounds :).
For the link, I don't have webspace so I will link to the hosting at compo.thasauce I hope it's not a problem
Sorry about any bad english found in this letter.
LT Edit - Source video: http://www.youtube.com/watch?v=WuBVT8JEgos
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Tales of Symphonia Original Soundtrack - 114 "The land of Sylvarant"
Interesting approach, and certainly a cool explanation about the synth design. The texture was simplistic, a little too much so IMO, but it was still fairly solid and the mixing was effective. Still, this really could use another element to flesh this out. Some more variation of the lead tone brought in at 1:18 would have helped as well.
The last notes at 4:04 completely messed up the ending. :lol: I would have used a fadeout to cap it at 3:57.
The arrangement's tempo was similar to the original, and the overall feel was conservative, but there were a lot of little details here and there that ultimately distinguished it from the source. Gimme a little more complexity and substance in the textures to hook this up all the way, and make sure the ending clicks. Good stuff so far, Ralf, and a pleasant surprise in the bonus material of Summoning of Spirits.
NO (resubmit)
* Your real name : Ralf Schneider
* Your email address: sh0wroomdummy@yahoo.com
* Your userid : 23981
* Name of game(s) arranged: Tales of Symphonia
* Name of individual song(s): Sylvarant Field Music
* Your own comments about the mix, for example the inspiration behind it, how it was made, etc:
hello,
I made this mix for PRC, it was very well recieved inside and outside of it, hope you like it.
For the description I will copy the past description i wrote for the competition:
Well I decided I should remix this song, but I should make it a challenge too, so I limited myself to create all the sounds in this song using only raw squarewaves. Of course, I applied all sorts of effects and stuff to them, and in the end, it turned out to be very fun and I really enjoy the results. Even some of the drums are made out of a raw squarewave. (also, no drumloops)
I did this in some kind of electro/8-bit style, with a heavy influence from my favorite electronic music band EVER: Kraftwerk. The nods are very apparent in there, but I also borrowed elements from some of my favorite old school electro producers, like Model 500.
Anyways enough with the explanations, just enjoy this little voyage into old school sounds :).
For the link, I don't have webspace so I will link to the hosting at compo.thasauce I hope it's not a problem
Sorry about any bad english found in this letter.
LT Edit - Source video: http://www.youtube.com/watch?v=WuBVT8JEgos
----------------------------------------------------------------
Tales of Symphonia Original Soundtrack - 114 "The land of Sylvarant"
Interesting approach, and certainly a cool explanation about the synth design. The texture was simplistic, a little too much so IMO, but it was still fairly solid and the mixing was effective. Still, this really could use another element to flesh this out. Some more variation of the lead tone brought in at 1:18 would have helped as well.
The last notes at 4:04 completely messed up the ending. :lol: I would have used a fadeout to cap it at 3:57.
The arrangement's tempo was similar to the original, and the overall feel was conservative, but there were a lot of little details here and there that ultimately distinguished it from the source. Gimme a little more complexity and substance in the textures to hook this up all the way, and make sure the ending clicks. Good stuff so far, Ralf, and a pleasant surprise in the bonus material of Summoning of Spirits.
NO (resubmit)