View Full Version : Composer looking for games will work for free
SHIBbYinc
05-21-2009, 01:02 AM
I am a 21 year old musician looking to do some composing for video games, I have been a gamer ever since my first sega back when i was like 5 and now I want to take my musical training to world of composing for video games.
Email: Shiby@mts.net
Will work for free. (I just love making music)
McVaffe
05-21-2009, 03:15 AM
I am a 21 year old musician looking to do some composing for video games, I have been a gamer ever since my first sega back when i was like 5 and now I want to take my musical training to world of composing for video games.
Email: Shiby@mts.net
Will work for free. (I just love making music)
Someone with a little more time than myself is going to likely tell you fairly politely that this was a nice post, but probably won't get the response you want. Perhaps that person may even direct you to more useful places for you to advertise your offer, as well as maaybe some pointers on attracting the attention of game developers.
This is what I have forseen - because I am the oracle.
JH Sounds
05-21-2009, 03:28 AM
Well, there's
http://www.ocremix.org/forums/showthread.php?t=23403
Abadoss
05-21-2009, 04:09 AM
I am a 21 year old musician looking to do some composing for video games, I have been a gamer ever since my first sega back when i was like 5 and now I want to take my musical training to world of composing for video games.
Email: Shiby@mts.net
Will work for free. (I just love making music)
Also, please don't work for free. That makes it extremely difficult for those of us that would eventually like to make a living off of composing...
Someone with a little more time than myself is going to likely tell you fairly politely that this was a nice post, but probably won't get the response you want. Perhaps that person may even direct you to more useful places for you to advertise your offer, as well as maaybe some pointers on attracting the attention of game developers.
This is what I have forseen - because I am the oracle.
No, you are McVaffe and you speak the truth. Hail to the king, baby.
Meteo Xavier
05-21-2009, 04:46 AM
I am a 21 year old musician looking to do some composing for video games, I have been a gamer ever since my first sega back when i was like 5 and now I want to take my musical training to world of composing for video games.
Email: Shiby@mts.net
Will work for free. (I just love making music)
Ways to improve your advertisement: Part 1.
1. Know where it is your advertising on. There are plenty of composers here already, more so than game makers. You're offering sand to someone who needs water. A good solution would be to find Independent Game Programmer forums and post there.
2. Post examples of what you've done. This is the internet and you are almost literally competing with the whole world. If you cannot post MP3 examples.... well, you've already gone further than you could go here.
3. Post a reasonable amount of information. This is a blurb at most. Two to three full paragraphs is a good size.
4. Post relevant information. What do we care how long you've been playing video games for when we don't know what kind of music training you've had? A bulleted list of training plus equipment, no more than 8 bullets is usually good.
SHIBbYinc
05-21-2009, 06:44 AM
Thanks for all of the help for the most part, so I am gonna whip up some .mp3's and throw them up in a few days then.
Meteo Xavier
05-21-2009, 06:51 AM
Thanks for all of the help for the most part, so I am gonna whip up some .mp3's and throw them up in a few days then.
Just don't get mad at us if we compare it to vomit then, ok? :)
Sam Ascher-Weiss
05-21-2009, 07:21 AM
Can't wait to hear your material! This is exciting, great to see people who just love doing music for the sake of it!
Abadoss
05-21-2009, 08:37 AM
Can't wait to hear your material! This is exciting, great to see people who just love doing music for the sake of it!
Uh... then how come you don't frequent CMC?
prophetik
05-21-2009, 07:17 PM
Just don't get mad at us if we compare it to vomit then, ok? :)
beat me to it. i should point out, Shiby (or whatever the hell your name is), that if you're offering to do this for free you're almost definitely fitting into two of these three categories:
1. under the age of 19 or 20
2. a poor musician
3. someone who won't stick it out to the end of a project
the only reason to compose for free for any game is because you can't get a job doing it elsewhere. if you ARE a good musician, advertise that you'll charge competitive rates, not that you'll do it for free.
Meteo Xavier
05-21-2009, 08:19 PM
the only reason to compose for free for any game is because you can't get a job doing it elsewhere. if you ARE a good musician, advertise that you'll charge competitive rates, not that you'll do it for free.
I don't know, there's a lot of people who come here looking for tracks that don't want to pay $$$ for professional work. That slipshod vacancy always seems to be open.
HoboKa
05-21-2009, 08:41 PM
That, or make connections. That's how I got in with the Microsoft Arcade game industry =p
SHIBbYinc
05-21-2009, 09:02 PM
How do you put original music on this website?
prophetik
05-21-2009, 09:10 PM
you don't, that's why it's called overclocked REMIX.
go to myspace, get sucked into that festering hellhole.
edit: you're right, meteo, there's lots of people who want to undercut professional composers by using amateur stuff, most of which is crap. good games rarely use crappy music.
Sam Ascher-Weiss
05-21-2009, 10:27 PM
you can e-mail your songs as attachments to shnabubula at aol dot com and I'll upload them to my webspace and post links in this thread
SoulinEther
05-21-2009, 11:37 PM
i'm excited. i'm not sure why but this thread is such a hype-builder.
Meteo Xavier
05-22-2009, 12:52 AM
How is that?
Gario
05-22-2009, 11:40 PM
Well, if you need a place to post your music here, I'd recommend this (http://www.ocremix.org/forums/forumdisplay.php?f=19). That's dedicated to original works so posting some example works should be perfect, from there.
Just don't expect to see any job opportunities - it's like trying to sell milk to a cow, here. If your looking to write something just for fun why not look into it here (http://www.rpgmaker.net/) or here (http://www.newgrounds.com/)? I'm sure many of those people are looking for musicians just like you - willing and (assumingly) able. If you post your music here I'm not sure you'll have any better chances finding work, but you might get some useful critiques of your music.
Good luck with this (and McVaffe, your damn good with your predictions...).
Abadoss
05-23-2009, 01:02 AM
i'm excited. i'm not sure why but this thread is such a hype-builder.
The presence of McVaffe tends to do that to us...
SoulinEther
05-23-2009, 02:31 AM
It's not merely McVaffe... it's this aspiring composer who is about to prove himself either really talented or really pathetic... and Sam seeming so genuinely thrilled to help him... And... I have nothing better to do in my life I'm so pathetic :(
Dj Mokram
05-23-2009, 09:06 AM
Will work for free. (I just love making music)
Basically, you're pointing to the fact that you put absolutely no value in your own work.
Which is not the most appropriate way to appeal to recruiters to say the least.
And simply not the way the real world works.
To make a parallel with a game, you're at square one.
Don't try to fight the last battle if you haven't proved you can at least hold a weapon.
That weapon is called: common sense.
Good luck in your musical projects.
SoulinEther
05-24-2009, 09:37 AM
Basically, you're pointing to the fact that you put absolutely no value in your own work.
Which is not the most appropriate way to appeal to recruiters to say the least.
And simply not the way the real world works.
To make a parallel with a game, you're at square one.
Don't try to fight the last battle if you haven't proved you can at least hold a weapon.
That weapon is called: common sense.
Good luck in your musical projects.
OMG THIS IS THE PART where he comes and displays his awesome compositional abilities to smite all our opinions!
Or... maybe life isn't like a cheesy, trite Hollywood movie.
Mustin
05-24-2009, 04:32 PM
The suspense is killing me!
...I hope it'll last!
Sam Ascher-Weiss
05-24-2009, 06:41 PM
still no e-mail....maybe the guy got discouraged or somethin.. that's too bad.
SHIBbYinc
05-25-2009, 10:07 AM
Hey everyone! got a song up with more to come sent it to sam, just the one for now. Wow I haven't been on this forum in a couple of days.... there are a lot of posts eh? lol
RedFusion
05-25-2009, 10:34 AM
Now it's just time to wait for Shnab to upload it for all to see.
That's, if it's worth uploading, ha ha ha.
Wait, why am I being negative for :(
Abadoss
05-25-2009, 11:10 AM
It's kind of habit after a while...
Sam Ascher-Weiss
05-25-2009, 04:36 PM
First SHIBbYinc song now available, more coming soon!
:arrow:Peaceful Village (http://ahimbadam.arnoldascher.com/Peaceful_Village.mp3)
http://www.bedandbreakfasts.co.uk/photos/BNB5690a.jpg (http://ahimbadam.arnoldascher.com/Peaceful_Village.mp3)
click on the picture to hear the song
Sinewav
05-25-2009, 05:22 PM
Damn. That ain't bad.
Meteo Xavier
05-25-2009, 05:36 PM
Well the good news is now we can have the OCremix Men's Breakfast with all the egg on our faces having no other place to go.
I don't see whats so peaceful about it though, it sounds like a village after the Red Wings bombed it.
Sinewav
05-25-2009, 05:38 PM
It sounds peaceful, but kinda sad too.
SHIBbYinc
05-25-2009, 06:18 PM
Yeah I know that it is kinda sad. It kinda reminds me more of a diablo-type village where for the moment they are enjoying peace but the stench of evil lies just beyond the ridge... or something like that.
Sinewav
05-25-2009, 06:22 PM
Well, I for one would hire you for free, but I'm not working on any games.
Asaudan
05-25-2009, 06:32 PM
I like it. :3
Don't be discouraged by the bitter, hateful curmudgeons.
Meteo Xavier
05-25-2009, 06:36 PM
I like it. :3
Don't be discouraged by the bitter, hateful curmudgeons.
Its not hateful, its a realistic example of how a poorly constructed advertisement will be received by employers, if it's not ignored outright.
Abadoss
05-25-2009, 07:21 PM
It's not bad. I'd still like to hear more before I make a call on anything. However, FOR GOD'S SAKE, DO NOT COMPOSE FOR FREE! It devalues you and the rest of us.
BlackPanther
05-25-2009, 07:28 PM
Yeah I agree with Abadoss, not bad though man just don't be so quick to do stuff for free, nothin wrong with gettin paid doin what you love to do.
Sam Ascher-Weiss
05-25-2009, 08:03 PM
It's not bad. I'd still like to hear more before I make a call on anything
What exactly does that mean?
Meteo Xavier
05-25-2009, 09:01 PM
Yeah I agree with Abadoss, not bad though man just don't be so quick to do stuff for free, nothin wrong with gettin paid doin what you love to do.
Besides, if you're really good and get your stuff out there, people will be pirating it anyway, so it'll work out fine.
McVaffe
05-25-2009, 11:09 PM
And always remember: If you charge for it, that makes you a whore. But if you give it away for free, you're just a regular ol slut.
slut.
Abadoss
05-26-2009, 03:25 AM
What exactly does that mean?
It means I'm, so far, neutral on what to think of his music...
Sinewav
05-26-2009, 05:21 AM
And always remember: If you charge for it, that makes you a whore. But if you give it away for free, you're just a regular ol slut.
slut.
Stuff like this is why everyone loves you, McVaffe.
...it has nothing to do with your music.
yangfeili
05-26-2009, 06:03 AM
I don't see why everyone is freaking out about the "Will work for free" line. When I saw that, I just assumed that meant he was looking around for anyone working on little freeware projects who might want some music (I see posts all the time from people looking for music for their game), not that he was trying to enslave himself to some commercial project for no pay.
I mean... don't most of the people here contribute remixes for free?
Meteo Xavier
05-26-2009, 06:13 AM
I mean... don't most of the people here contribute remixes for free?
Hell no.
It can cost us upwards of a $1,000.
prophetik
05-26-2009, 01:27 PM
I don't see why everyone is freaking out about the "Will work for free" line. When I saw that, I just assumed that meant he was looking around for anyone working on little freeware projects who might want some music (I see posts all the time from people looking for music for their game), not that he was trying to enslave himself to some commercial project for no pay.
I mean... don't most of the people here contribute remixes for free?
remixes are hobbies. work is work. if people work for free, then people who need money for their work get undercut.
evktalo
05-26-2009, 03:43 PM
Yeah, making f.e. freeware games is unethical. :tomatoface:
Of course, saying "will work for free" is different from "looking for a freeware project" or something.
--Eino
Sinewav
05-26-2009, 03:54 PM
yangfeili][/B] I mean... don't most of the people here contribute remixes for free?
Hell no.
It can cost us upwards of a $1,000.
Exactly. Where did you think all that donation money was going? Why do you think GrayLightning left?
Asaudan
05-26-2009, 04:15 PM
Also don't be discouraged by the union goombahs. You don't owe loyalty to anyone here.
tweek
05-26-2009, 05:02 PM
I don't see why everyone is freaking out about the "Will work for free" line.
Try to make a living in the industry for any amount of time, and you'll see exactly why
Mustin
05-26-2009, 05:20 PM
remixes are hobbies. work is work. if people work for free, then people who need money for their work get undercut.
hahhaa at first I read that as "then people who need money for their work to get their haircut."
Which is true.
prophetik
05-26-2009, 05:31 PM
my wife cuts my hair now. way cheaper than ten dollars every two weeks for a five-minute buzz.
DarkeSword
05-26-2009, 06:17 PM
Hell no.
It can cost us upwards of a $1,000.
But it doesn't have to.
Native Jovian
05-26-2009, 06:18 PM
Hell no.
It can cost us upwards of a $1,000.[/sarcasm]
Edited for DarkeSword's benefit.
Edit -- sneaky bastard ninja-edited his post. Damn yoooooou!
Gario
05-26-2009, 06:47 PM
I think the language you used really threw people off, here. 'Work for free' is something I don't think you'd be willing to do (you damn well better not, anyway :?)... 'Help someone out on a free project' is probably more on the lines of what you want to say, and is probably what your music is best suited for, at the moment (everyone needs a place to break through - I believe that's what your looking for, here). Again, I don't know if the OCR forums are the right place to look, but I gave some suggestions of other places to showcase your skill and make that request (and you do have talent to showcase, so that's a good start, there). If you want to write music for free, well you're in the right place - we always have something going on here (contests and such), and we're always willing to help you out with criticism if you'd like.
I like your stuff, though - at least what you posted. I'd critique it but I don't want to fill Community with that gibberish (just the gibberish that I have, already :tomatoface:).
Meteo Xavier
05-26-2009, 07:45 PM
But it doesn't have to.
Well, I was joking, but let's run the numbers:
- FL Studio 8 with Soundfont player:
$240 IIRC
- High Quality VSTs:
Lets simplify and just say SampleTank 2:
$200
- Computer capable of running all that competently:
$600 Custom made Prophet of Mephisto (and thats still a hell of a deal :)
This is what it would take for a brand new person to contribute something that would be even close to passing the judge's panel. I'm not digging on quality submission standards, I'm just saying, roughly, those are the numbers.
I don't even want to think about what it might cost to do it live with a quality guitar/piano, mixing board, microphone, sound editing software, etc.
SoulinEther
05-26-2009, 09:01 PM
Well, that wasn't bad :)
Again, I don't know if the OCR forums are the right place to look, but I gave some suggestions of other places to showcase your skill and make that request (and you do have talent to showcase, so that's a good start, there). If you want to write music for free, well you're in the right place - we always have something going on here (contests and such), and we're always willing to help you out with criticism if you'd like.
I frequently read/hear that building a portfolio is a good idea to showcase talents etc. for jobs/work in the arts. Making remixes along with original work may be a good way to do so.. maybe. And there are lots of people here who can give good criticism concerning production/mastering, which you can take with you when you make your own original compositions.
oh, and.. tell us if you do find some project eh?
Edit: have you seen this thread? http://www.ocremix.org/forums/showthread.php?t=23481
Gario
05-26-2009, 09:22 PM
Well, I was joking, but let's run the numbers:
###
This is what it would take for a brand new person to contribute something that would be even close to passing the judge's panel.Heh, not true, dude. Look at mister Heineken on the front page, there - Beer bottles and Audacity could accomplish that (and I'm sure SHIBbYinc has a computer - unless he's posting here psychically 8O)... free software, some decent mics (~100 - 200$ is sufficient, probably less) and some decent beer (~40$ worth). Pretty cheap, in my opinion; it just took a shitload of creativity.
prophetik
05-26-2009, 10:00 PM
money makes up for creativity, to a point. look at most current-gen games on the 360.
Meteo Xavier
05-27-2009, 01:28 AM
Heh, not true, dude. Look at mister Heineken on the front page, there - Beer bottles and Audacity could accomplish that (and I'm sure SHIBbYinc has a computer - unless he's posting here psychically 8O)... free software, some decent mics (~100 - 200$ is sufficient, probably less) and some decent beer (~40$ worth). Pretty cheap, in my opinion; it just took a shitload of creativity.
So you're suggesting a brand new wave of beer bottle music? I'm not saying awesome music can't be done cheap, I'm saying cheap music isn't always awesome. Not everyone can play a beer bottle.
Besides, I've only known two free VSTs that didn't waste my time, and one of them is buggy as hell. And I've only known the Korg Part A-E series of soundfonts to actually be worthwhile to compose with for serious tracks.
Gario
05-27-2009, 02:04 AM
Not everyone can play a beer bottle.
Alright, fair point. I personally believe, however, that the samples are only 10% of the music - the other 90% comes from the composing, mixing and mastering which can be accomplished without any extra cost.
Besides, he's playing live so the samples are not as much of an issue (at least not the guitar sample). I think Zircon wrote a thread on how to write music cheap (http://www.ocremix.org/forums/showthread.php?t=11586&page=2) (or at least within certain budgets), so it's not impossible.
Meteo Xavier
05-27-2009, 02:22 AM
Alright, fair point. I personally believe, however, that the samples are only 10% of the music - the other 90% comes from the composing, mixing and mastering which can be accomplished without any extra cost.
Except music classes, books, CDs, portable players, sheet music and hiring professional help when you find out you suck. :P
Besides, he's playing live so the samples are not as much of an issue (at least not the guitar sample). I think Zircon wrote a thread on how to write music cheap (http://www.ocremix.org/forums/showthread.php?t=11586&page=2) (or at least within certain budgets), so it's not impossible.[/QUOTE]
I never said it was impossible, Im using my own experience at trying to learn without spending. It exasperates the process lke 3 times over.
SHIBbYinc
05-28-2009, 03:38 AM
You don't really need to have professional help so much as have the drive to know the answers that you seek. I mean, I learned pro tools by myself (not saying that it was easy, I have sworn religiously at my computer more than a couple of times.) God bless the internet and her millions of questions answered daily. Oh! tell me what you guys think of this next one coming up!
Sinewav
05-28-2009, 07:21 AM
I never said it was impossible, Im using my own experience at trying to learn without spending. It exasperates the process lke 3 times over.
I can actually get on board with this statement. It feels like the biggest reason why I can't create quality music recordings is because of monetary limitations. I know how to use protools, MIDI sequencers and all other kinds of DAWs... I know all about signal flow and mic placement... but I can't execute these skills without the proper equipment, which I really can't afford right now. I've got an ancient laptop, and whenever I try to do any kind of recording on it, I spend hours troubleshooting only to get something that is barely worth listening to.
Meteo Xavier
05-28-2009, 07:40 AM
You don't really need to have professional help so much as have the drive to know the answers that you seek.
And actually be able to find them, which means either wasting your life on music forums where veterans talk way, way above you or way below you and always missing the mark completely on your obstacle, or getting your masters in music. :)
Oh! tell me what you guys think of this next one coming up!
Dude! This kicks ass! This is the best f'n song I've never heard! Awesome!
:P I'm just having some fun with you and the way you word things.
Monobrow
05-28-2009, 08:36 AM
I was very surprised by the acoustic guitar, so now I <3 you. It's short and stuff, but w/e, it's still sweet.
I would say though, that to me, the song evokes more of a "this character just died and all the other dudes are reflecting on his/her death while standing at the grave in a village and trying to figure out to do next..." feeling
I am a sucker for acoustic guitar, so happy day. Any advice from expert me would be, better recording quality and mixing, the end!
Gario
05-28-2009, 03:52 PM
Except music classes, books, CDs, portable players, sheet music and hiring professional help when you find out you suck. :P
*looks over student loans*
... Damnit, I'll concede to that.
I never said it was impossible, Im using my own experience at trying to learn without spending. It exasperates the process lke 3 times over.
Yes, without the money it does make the process take longer, that's for sure. I've only got a computer and Reason to work with, at the moment, and I admit it's tough not having everything you need at your disposal. He seems to have the determination for it, though, so I suppose he's on the right path.
SHIBbYinc
05-28-2009, 04:46 PM
:) lol Yeah I have spent a shit ton of time on the internet finding answers But, I also am in the studio right now with my band recording an album. So I am learning more about pro tools just watching the guy record, mix and master our songs. So I must concede you must spend money to do this.... :(
Sam Ascher-Weiss
05-28-2009, 08:17 PM
New SHIBbYinc Song:
:arrow:Boss Battle (http://ahimbadam.arnoldascher.com/Guy%27s..._I_don%27t_know_if_we_can_win_this..._(B oss_Battle).mp3)
http://www.britishbattles.com/100-years-war/poitiers/the-battle.jpg (http://ahimbadam.arnoldascher.com/Guy%27s..._I_don%27t_know_if_we_can_win_this..._(B oss_Battle).mp3)
click on the picture to hear the song
Abadoss
05-28-2009, 08:50 PM
This latest one has a nice atmosphere, but is rather repetative and doesn't do a whole lot of developing. It feels like it's looped over and over again.
ifirit
05-28-2009, 10:15 PM
This latest one has a nice atmosphere, but is rather repetative and doesn't do a whole lot of developing. It feels like it's looped over and over again.
Actually, I think the mixing is a key problem. The base melody on the harp-like instrument is placed too closely in the foreground, while the more varied and expressive organ melody is placed behind most of the rest of the instruments. If the two tracks were switched in their placement (EQ-wise), then I think all the rich undertones and subtle expressions would rise up to the foreground. I can hear them, but not clearly enough.
anosou
05-28-2009, 10:33 PM
Also, please don't work for free. That makes it extremely difficult for those of us that would eventually like to make a living off of composing...
remixes are hobbies. work is work. if people work for free, then people who need money for their work get undercut.
I don't like this attitude, not in a field like this anyway. If you wanna make a living making VGM, you should be so good that people working for free shouldn't give you any lower chances to get work. Developer's who'll hire a guy that works for free probably didn't have the skills/money to pay you anyway. He's just trying to get experience so that he CAN get paid for work eventually..
Seriously, and I think this is cool to repeat yet again, if you're planning on being a full-time VGM composer your skills should be so dope that a guy like this shouldn't bother you. I mean, since this is your job you should be worth paying for, right?
People should be encouraged to be creative and do some free projects, not discouraged D:
McVaffe
05-28-2009, 10:57 PM
OK I have the perfect solution to the free / pay argument here:
Charge $1 for every song you make for a game.
Problem solved, everyone happy.
You can thank me when you make your first $20.
=)
Gario
05-28-2009, 11:14 PM
I agree with Abadoss and Ifirit with their comments on the music, but it isn't bad, either...
Here's a real test - try making something on-demand for someone. That's actually a more realistic scenario to prove your mettle. For example...
Genre - Platformer
Setting - The first stage : the military protagonist is trying to infiltrate a Vietnamese camp during Vietnam. It's located in a heavy jungle setting, but it's not about open combat - it's more about trying to infiltrate the camp while attracting as little attention as possible.
I've noticed that the two songs you've put up here are more for a medieval JRPG style game. Of course, that's not a bad thing - but I want to see something from a different genre and setting come out of you. Being able to do a variety of genres and styles will make you more flexible and able to take many different jobs that may be available for you...
...and seriously, I want to hear your music for that setting :-o.
Abadoss
05-28-2009, 11:43 PM
Genre - Platformer
Setting - The first stage : the military protagonist is trying to infiltrate a Vietnamese camp during Vietnam. It's located in a heavy jungle setting, but it's not about open combat - it's more about trying to infiltrate the camp while attracting as little attention as possible.
Isn't that Metal Gear or, at least, Snake's Revenge?
anosou
05-29-2009, 12:53 AM
OK I have the perfect solution to the free / pay argument here:
Charge $1 for every song you make for a game.
Problem solved, everyone happy.
You can thank me when you make your first $20.
=)
*snuggles McVaffe*
Meteo Xavier
05-29-2009, 02:42 AM
Or, you could really kick ass on a 4 CD soundtrack and charge $0.99 downloads.
tweek
05-29-2009, 03:25 AM
I don't like this attitude, not in a field like this anyway. If you wanna make a living making VGM, you should be so good that people working for free shouldn't give you any lower chances to get work. Developer's who'll hire a guy that works for free probably didn't have the skills/money to pay you anyway. He's just trying to get experience so that he CAN get paid for work eventually..
While that's a romantic sentiment Anso, the under cutting that goes on in the music industry is ridiculous these days. Advertising agencies are paying only a couple hundred bucks today for music on national TV spots when they used to pay anywhere between $20,000 - $100,000 in the past. The studio I work for has done more demos on spec than demos that pay in the last year, and we created the Budwiser frogs for God's sake. I defy someone to tell me that the game industry is much different.
I'm not one to preach, but this is one issue that I don't easily shy away from. Talent in this town, country, and world means little these days and producers are always on the lookout for the bottom dollar when it comes to music.
Gario
05-29-2009, 03:52 AM
Isn't that Metal Gear or, at least, Snake's Revenge?
Is it? lol, I made something up on the fly - I was hoping it wasn't another game.
Wait, is Snake fighting the Vietnamese in Metal Gear? I've never played the series, myself...
Oh well, Abadoss, you see what I'm saying, right? You make up a scenario for him, then - I'd probably end up taking an idea from elsewhere, anyway :<.
Meteo Xavier
05-29-2009, 04:21 AM
Advertising agencies are paying only a couple hundred bucks today for music on national TV spots when they used to pay anywhere between $20,000 - $100,000 in the past.
In all fairness, that is way, way, way too much for 30-60 seconds of sound.
tweek
05-29-2009, 05:12 AM
In all fairness, that is way, way, way too much for 30-60 seconds of sound.
In all fairness, you clearly have no idea how the ad industry works/has worked if that shocks you to your core ;-).
Keep in mind, that is MAYBE 10% of the total budget they have to spend on the whole production. Just think about the production costs for a VG, even a small one.
Meteo Xavier
05-29-2009, 05:44 AM
In all fairness, you clearly have no idea how the ad industry works/has worked if that shocks you to your core ;-).
In all fairness, please take a step back and literally fuck your own face* as my comment did not warrant a response like that and I do not appreciate it. ;-)
Keep in mind, that is MAYBE 10% of the total budget they have to spend on the whole production. Just think about the production costs for a VG, even a small one.
What does a VG soundtrack have to do with advertising production costs? All I'm saying is, if the average advertiser is thinking "Wait, why am I spending the kind of money I could buy a house with for 30-60 seconds of music that does little more than garnish the advertisement when $300 could buy a simple custom-made tune that does the same job?" then I could totally see that.
Some people charge just charge way too much for what they're actually worth, and sometimes undercutting is just a natural economic reaction/decision and not a screw-job. I want to make money off my creative property too, but I'm not pulling a Dave Black anytime soon.
* - That is more of an obscure movie reference I felt like making than an insult, btw.
prophetik
05-29-2009, 06:16 AM
i think tweek knows what he's talking about, meteo. considering that this is his job and all.
SoulinEther
05-29-2009, 06:46 AM
I hate this world we live in. I mean America.
SOMEONE GET THE THREAD STARTER A JOB ALREADY. Considering how often I see "NEED COMPOSER!!" or "NEED MUSIC FOR XXXXX" posts, i'm surprised that this thread hasn't been spammed with "OMG PICK MY GAME <3 <3 <3" love. Unless they went straight for his inbox.
/caps
Abadoss
05-29-2009, 09:50 AM
Is it? lol, I made something up on the fly - I was hoping it wasn't another game.
Wait, is Snake fighting the Vietnamese in Metal Gear? I've never played the series, myself...
Oh well, Abadoss, you see what I'm saying, right? You make up a scenario for him, then - I'd probably end up taking an idea from elsewhere, anyway :<.
Yeah. That's why I run CMC...
electric concerto
05-29-2009, 11:20 AM
Hmm... I'm working on a couple freeware games. I was planning on being my own composer but I might be able to squeeze someone else on board.
anosou
05-29-2009, 12:58 PM
i think tweek knows what he's talking about, meteo. considering that this is his job and all.
Doesn't make his opinion about what a composer should be paid more right. Actually, since he got his info from the firm he works at, it might be terribly out of date? The music industry is too crowded nowadays, you can't expect to make as much money as in the past. Not saying it will make you broke but you'll have to compromise. Also, economic crisis anyone?
I dunno, I just don't like the attitude which mainly revolves around "don't do somethinc creative for free, it screws up MY ways to get money". It's terribly rude AND probably inaccurate.
DarkeSword
05-29-2009, 01:40 PM
SHIBbYinc, if you want to post your original tracks up for feedback, please use the Feedback: Originals/Other (http://www.ocremix.org/forums/forumdisplay.php?f=19) section of the forums.
And if you're looking to do music for some games to get experience, you'd be better served posting an offer up at some amateur game development forums, not a forum with a lot of musicians looking to get into the field.
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