Liontamer
05-28-2009, 03:13 AM
Hey judges,
It's been awhile - this is your friend and pal PrototypeRaptor aka Jonathan Paulsen here.
I'm kind of surprised that nobody has done this source yet; Kirby 64's "final" boss, Miracle Matter, had one of my most favorite fight themes ever.
I always have wanted to do that crazy boss justice - so here I am.
This is a pretty hardcore DnB tune influenced heavily by Prodigy, Crystal Method, Dieselboy, Noisia, etc etc.
As such, it has obnoxiously loud drums, lotsa distortion, grating leads, glitching, evil laughing, and, most importantly, loud, ridiculous drops.
I wanted to capture the essence of Miracle Matter in this mix - he was a crazy, psychotic boss that switched between several forms so quickly that you were at the game over screen before you knew what happened. I picture poor kirby walking into the boss room expecting a nice, easy fight with Dedede and his useless hammer only to be confronted by the one and only Hannibal Lector. With the ability to change shape. And superpowers.
He never stood a chance.....:'(
Hope you like it, and thanks for listening!
PrototypeRaptor (Jonathan Paulsen)
(here's the source:
http://www.youtube.com/watch?v=eRy4sqdZ7VA)
--------------------------------------------------------------
http://www.zophar.net/download_file/12189 - "Miracle Matter"
Hahaha, you've got the obnoxiously loud part down. Nailed it. :lol:
The source's backing patterns from :05-:16 and then expanded from :16-:26 form the primary connection to the source. Considering that there's not much there with the source, going the expansive route with the arrangement was sensible way to go. It's worth noting that what little melodic content was in the source (1:09-1:31 of the source) was used as well.
Dynamically, this clearly has breakdowns that varied up the intensity of the piece. I just ended up recalling the in-your-face stuff the most due to the volume. :lol: So just keep in mind that this does have some worthwhile dynamic contrast, as I almost painted this with too broad a brushstroke after the first cursory listen.
As far as synth design & writing goes, I would have loved to have heard more bells & whistles, but that's not really the point of this one. Nice approach, Jon!
YES
It's been awhile - this is your friend and pal PrototypeRaptor aka Jonathan Paulsen here.
I'm kind of surprised that nobody has done this source yet; Kirby 64's "final" boss, Miracle Matter, had one of my most favorite fight themes ever.
I always have wanted to do that crazy boss justice - so here I am.
This is a pretty hardcore DnB tune influenced heavily by Prodigy, Crystal Method, Dieselboy, Noisia, etc etc.
As such, it has obnoxiously loud drums, lotsa distortion, grating leads, glitching, evil laughing, and, most importantly, loud, ridiculous drops.
I wanted to capture the essence of Miracle Matter in this mix - he was a crazy, psychotic boss that switched between several forms so quickly that you were at the game over screen before you knew what happened. I picture poor kirby walking into the boss room expecting a nice, easy fight with Dedede and his useless hammer only to be confronted by the one and only Hannibal Lector. With the ability to change shape. And superpowers.
He never stood a chance.....:'(
Hope you like it, and thanks for listening!
PrototypeRaptor (Jonathan Paulsen)
(here's the source:
http://www.youtube.com/watch?v=eRy4sqdZ7VA)
--------------------------------------------------------------
http://www.zophar.net/download_file/12189 - "Miracle Matter"
Hahaha, you've got the obnoxiously loud part down. Nailed it. :lol:
The source's backing patterns from :05-:16 and then expanded from :16-:26 form the primary connection to the source. Considering that there's not much there with the source, going the expansive route with the arrangement was sensible way to go. It's worth noting that what little melodic content was in the source (1:09-1:31 of the source) was used as well.
Dynamically, this clearly has breakdowns that varied up the intensity of the piece. I just ended up recalling the in-your-face stuff the most due to the volume. :lol: So just keep in mind that this does have some worthwhile dynamic contrast, as I almost painted this with too broad a brushstroke after the first cursory listen.
As far as synth design & writing goes, I would have loved to have heard more bells & whistles, but that's not really the point of this one. Nice approach, Jon!
YES