View Full Version : Post-Wii Commericalized Gaming
DJMetal
07-25-2009, 07:37 PM
Hey kids, long time no see! So, I've been chewing on this idea for a little while now, and I'm sure it's already been covered here on the forums since people here are normally quicker on the draw than I am, but here it is: I feel like the Wii, with it's draw to the masses of "Casual Gamers" and other systems with their attempts to become more user friendly, has changed gaming forever. And right now, it doesn't look like it's a good change. And I'm not putting credit entirely on the Wii. I mean, it's just good business to want more customers, increase sales, and make more money, but I think that the Wii is the first to do it right.
I might just be riding my nostalgia a bit here, but despite the impressive capacity that games have for visuals and interactivity nowadays, there have been very few games that really "wow" me. And I like to think of myself as a fairly easy to please guy. Sure, a lot of games are okay or even good, but I think that with wider appeal video games now have, the "Great Game" may be a thing of the past. Thoughts and opinions? And yes, I know Yahtzee has talked about this subject before in some of his reviews, and no, I don't care.
I'm waiting for WiiScrabble.
Moseph
07-25-2009, 07:53 PM
There have always been more lousy games than good games. Time just makes us forget the bad ones, and in fifteen years we'll be saying, "Why don't they make good games like Portal and SSB Brawl anymore?"
The Damned
07-25-2009, 08:42 PM
I might just be riding my nostalgia a bit here, but...
It is your nostalgia. It has this magical ability to completely blind and bias everything you remember.
Shitty games existed back in the Atari days, they existed in every generation since then, and they will exist in every generation to come after this one. It's not just the market, it's the entire industry.
Nothing to worry about, it's just natural in this world of ours. Get over it, and go find stuff that isn't crap instead.
And as for your "concern" about casual gaming ruining anything... god, that's a whole other rant. Short version: no, it isn't ruining anything, and there really is no such thing as "casual" gamers.
Malaki-LEGEND.sys
07-25-2009, 08:47 PM
I still stand firm in my belief that there is no such thing as a casual game.
DJMetal
07-25-2009, 08:50 PM
And as for your "concern" about casual gaming ruining anything... god, that's a whole other rant. Short version: no, it isn't ruining anything, and there really is no such thing as "casual" gamers.
Well, I agree with you insofar as there aren't really casual gamers (I use it for lack of a better term), but my fear is that people trying to appeal to "casual gamers" are drawing resources away from what *COULD* be good games. In reality, you're right, crappy games are probably just drawing resources away from other crappy games. Still...the face of gaming is changing.
Malaki-LEGEND.sys
07-25-2009, 10:13 PM
I'm pretty worried about the industry as a whole to be honest.
Winter's Wings
07-25-2009, 10:25 PM
There have always been more lousy games than good games. Time just makes us forget the bad ones, and in fifteen years we'll be saying, "Why don't they make good games like Portal and SSB Brawl anymore?"
This...plus more.
From my perspective, the real problem is more that it takes *forever* to make a great game anymore. Back in the NES/SNES days, good games could be made in a fraction of the time it now takes with all the 3D and particle effects and large physics engines and huge amounts of content and...you get my point.
Games before? There were 5000000 titles for you to pick from. It was overwhelming...but you could always find the good ones, and there were generally a fair amount of them simply because there were so many games.
Games now? There's maybe 100-200 new releases (if that?) per year per system, and VERY few of them are *good* games.
I, honestly and truly, see nothing as having been changed by the Wii or casuals at all. What's changed, is that it takes a significant amount of time to make games at all these days (and I'm not counting the smaller, downloadable content games like WiiWare and XBox Live stuff, just for the sake of equal comparison). The proportion of good games to bad is still the same, but now there's less games so it seems more pronounced.
cobaltstarfire
07-25-2009, 10:38 PM
Well, I agree with you insofar as there aren't really casual gamers (I use it for lack of a better term), but my fear is that people trying to appeal to "casual gamers" are drawing resources away from what *COULD* be good games.
Yeah because all games aimed at "casual gamers" must suck right?
Really as far as games go either it's not really a game, it's a bad game, it's a game, or it's a game that can be fairly deep and challenging. Whether the game is aimed at your "casual" gamer or not it can fall into any of those groups.
DJMetal
07-25-2009, 11:24 PM
Yeah because all games aimed at "casual gamers" must suck right?
I think that is what I'm getting at, yeah.
Really as far as games go either it's not really a game, it's a bad game, it's a game, or it's a game that can be fairly deep and challenging. Whether the game is aimed at your "casual" gamer or not it can fall into any of those groups.
I guess before we go any further, we have to define what a good game is. Feel free to disagree with me, but I'd call a game good if it's deep OR challenging, and I'd call a game great if it was both. By and large, I'd say that most games aimed at your "casual gamer" aren't all that deep. Yes, they can be very challenging, and some can have certain level of depth or complexity, but by virtue of being designed for the "casual gamer" they won't ever be great. I'd say a lot of casual games are pretty good, but they lack that something that can make a game truly astounding. And since there are more and more casual games being produced and less overall games hitting the market, well, hence my first post.
Schwaltzvald
07-25-2009, 11:35 PM
Djmetal, I gave you one, check your messages and if you want something else just ask. Probably will assauge you in that gaming now is not mostly empty.
PROTO·DOME
07-25-2009, 11:37 PM
and there really is no such thing as "casual" gamers.
Surely it's just the definition? I'm pretty sure someone who plays games "casually" is a 'casual' gamer.
(Wow, casual loses all meaning if you read it over and over)
cobaltstarfire
07-25-2009, 11:47 PM
I think that is what I'm getting at, yeah.
I guess before we go any further, we have to define what a good game is. Feel free to disagree with me, but I'd call a game good if it's deep OR challenging, and I'd call a game great if it was both. By and large, I'd say that most games aimed at your "casual gamer" aren't all that deep. Yes, they can be very challenging, and some can have certain level of depth or complexity, but by virtue of being designed for the "casual gamer" they won't ever be great. I'd say a lot of casual games are pretty good, but they lack that something that can make a game truly astounding. And since there are more and more casual games being produced and less overall games hitting the market, well, hence my first post.
So in other words.
"I don't like this sort of game for whatever reason, so I think it's inherently bad or not as good and resources shouldn't be devoted to it"
Unfortunately the world doesn't cater to a single persons tastes, and that's isn't a bad thing.
The Damned
07-26-2009, 07:12 AM
Surely it's just the definition? I'm pretty sure someone who plays games "casually" is a 'casual' gamer.
(Wow, casual loses all meaning if you read it over and over)
Define casual gaming.
Go ahead. In fact, everyone go post your definition. I bet that we'll get a bunch of different ones, ranging from ones based upon number of games played or owned, hours per week played, knowledge of series and/or history, systems owned, and so on and so on.
Casual gaming is a buzzword made up by marketing and analyst people. It's a trendy phrase to throw around at meetings and on press releases. It's been used as both a sales pitch, and by the so called "hardcore" as a derogatory term. It's the modern game-centric version of a slur.
Honestly, what makes you any more or less of a "gamer" because of what you play or how you play it?
My definition of casual gaming is someone that very rarely finds time to play games, takes little or no pride in their gaming skill, and lacks knowledge of gaming in general. The guy who plays Mario every now and then, just because it's fun.
I think the Wii itself was built for the casual gamer. On top of that, I think pretty much every system 5th gen and down were built for casual gaming, save for maybe a few titles.
I don't see casual games as a bad thing. I think the worst thing that's happening to the industry is developers are taking certain games/genres and dropping the difficulty so the casual gamer can feel pro. I think one of the best examples of this would be the Halo series and the FPS genre. Before Halo, we had UT. And Before that, we had Quake. I never played a Quake game, but I played a lot of UT, and it was always apparent who was good; Who had the faster reflexes, the best aim, and an all-around good knowledge of the game. Fast-forward to Halo 2, where kids are thinking they're "ub3r-1337" because they can swipe snipe and get a headshot, even though the bullet missed by 3+ feet. The skill gap between the newbie and the experienced is all but completely absent in those kinds of games.
Bleck
07-26-2009, 09:32 AM
casual gamers are what jealous nerds like to call people who are too busy being not terrible people to play world of warcraft
Even WoW can be played casually. Many would argue that playing it casually would be a waste of 15$ a month, though.
Bleck
07-26-2009, 09:37 AM
Even WoW can be played casually.
casual gamers are what jealous nerds like to call people who are too busy being not terrible people to play world of warcraft OR people who do play world of warcraft but don't take it ridiculously seriously
So, are casual gamers people who do play WoW but don't take it seriously, or are casual gamers what people who play WoW but don't take it seriously call people who are too busy being not terrible people?
Scars Unseen
07-26-2009, 11:22 AM
Tetris.
That is all.
Lyrai
07-26-2009, 01:29 PM
Define casual gaming.
Go ahead. In fact, everyone go post your definition. I bet that we'll get a bunch of different ones, ranging from ones based upon number of games played or owned, hours per week played, knowledge of series and/or history, systems owned, and so on and so on.
Casual gaming is a buzzword made up by marketing and analyst people. It's a trendy phrase to throw around at meetings and on press releases. It's been used as both a sales pitch, and by the so called "hardcore" as a derogatory term. It's the modern game-centric version of a slur.
Honestly, what makes you any more or less of a "gamer" because of what you play or how you play it?
This entire post makes me fucking love you, but the bolded part especially.
I honestly don't understand the driving desire to divide people into "Hardcore" and "Casual" camps, much less the inane desire by the self-proclaimed former to somehow think that they're better for the reasons you mentioned. (http://www.vgcats.com/comics/?strip_id=282)
Christ, we (gamers) spend years trying to convince people that it's a worthwhile industry, and not some murder simulator/rape thing/gigantic waste of time that all the old farts say it is...and the first thing the crowd does when they go "Hey..maybe it's not, pass me that controller" is scream NO. MINE. GO AWAY, YOU'rE NOT A GAMER, YOU DON'T GET TO PLAY IT
I feel old now.
PROTO·DOME
07-26-2009, 02:51 PM
Honestly, what makes you any more or less of a "gamer" because of what you play or how you play it?
I never implied that with my post, I think that's the misconception in the popular definition. You're right, it's just another form of elitism used to say why certain gamers are 'better' than others. I don't think there's no such thing as 'casual gamers', but I certainly think the attitude towards them is wrong.
Seven
07-26-2009, 04:27 PM
I'd have to agree that 'casual gamer' is sort of an arbitrary term. I think it's a concept that was somewhat more 'relevant' 5-10 years ago, when video gaming wasn't as mainstream as it is today.
I remember growing up, people would call me a nerd for playing video games at least a couple of hours a day. And now even 'popular' people, who 'have lives' play games as well, whether it be on Wii, or something else that is mainstream and 'casual', like Halo 3.
I almost find my self in the same boat as the OP, but it's primarily due to time restraints. I like to play in-depth or 'hardcore' games, but I just don't have enough time to find one, figure out how it works, or even play it. Honestly the only games I've played in the last two months are WC3 (best $40 I ever spent) and Pokemon Diamond, and I still feel great games are out there, you just have to look.
Malaki-LEGEND.sys
07-26-2009, 04:42 PM
I'm gonna go out on a limb here and just toss out my idea that casual gaming is, much like The Damned put it, marketing and PR in action. Also, there is no such thing as a casual game due to the fact that there is no such thing as a hardcore game either. There is only the game. There are definitely casual and hardcore players, but this moniker has more to do with how familiar a person is with a game or how much time they put into gaming in general.
SynthesizedStampede
07-26-2009, 08:47 PM
*skips majority of thread* :-P
I strongly believe that there really are no casual or hardcore "games", but will acknowledge that some games are marketed towards audiences we may not have been used to. Case in point, a person can play Cooking Mama in a hardcore way, even if it is classified by some as a "casual" game.
However, I feel there are "casual" and "hardcore" gamers. As in casual gamers play simple, quick, games that can be played on the way to work on a cell phone or on a quick bus ride or something. Hardcore gamers actually buy games and play them for an extensive time.
I'm waiting for Sephire to chime in though. He seems to have some good ideas on this subject :-)
Winter's Wings
07-26-2009, 09:42 PM
I play games "casually". I have one new system - a Wii - and I play it on average of about 10 hours a month. I'm just too busy with other stuff to sit down and play it more, what with my university studies and two jobs and my side projects...
But, to other casual gamers, I'm not a casual gamer at all. I have a friend who is currently working their way through Super Mario Galaxy, and having a tough time with it. But, I personally think the game is super-easy. By the time I'm done playing for 2 hours, I have 2-3x as many lives as I started with. Meanwhile, my friend has hit game over twice.
The problem with the casual label is that it's all about perspective. To "hardcore" gamers, I'm casual because I don't put enough time into it, and I couldn't care less if my gaming ability is top-notch. But, to "casual" gamers, my skills are out of this world, and I game just as much as they do. So, where would you put me? What label do you slap on a gamer like myself?
Furthermore, how would you classify Super Mario Galaxy? Is that a game for casuals? I mean, you can't pretend it's not ridiculously easy compared to Super Mario 64. But, it's immersive, it's got a great score, fantastic visuals, and extremely fun gameplay to boot.
Ultimately, I agree with The Damned and others - give me solid definitions of what makes a good game, and what the different levels of gaming are, and then we'll talk. Until then, I'm just going to play whatever I find fun, whenever I have time. Sure, there might not be as many good games around (see my previous post in this thread), but gaming is hardly in the dire straits everyone thinks it is.
Antipode
07-26-2009, 09:50 PM
I feel like in the beginning "casual" and "hardcore" were pretty ridiculous to use when applied to games because there was simply no distinction. Now I feel that because the terms started to be considered more legit, games started to be made with the INTENTION of being casual or hardcore. Since that's happened, I think there's no denying that there is a distinction - games, especially from big companies, are designed with the categorization in mind now to give them an idea of how well they might sell and how to market it to different audiences. So my opinion is that whether or not we agree with the initial reasons for the inception of the terms (when applied to games) is irrelevant.
Of course, when the term is applied to GAMERS it's something else entirely.
About the original post - I heartily agree that the Wii is bad for the industry. It shows that it's very successful to trade development of technology and gameplay concepts for changes to the control scheme and a tightly-controlled public image - which in my opinion means we're kind of dead in the water until everyone gets over the no-controller fascination. I don't see it happening, so my plan has been to just get used to it and enjoy motion control for what it is. And I have been...to a point. There just isn't a lot of great material. What's there can be a lot of fun.
Triad Orion
07-26-2009, 10:19 PM
About the original post - I heartily agree that the Wii is bad for the industry. It shows that it's very successful to trade development of technology and gameplay concepts for changes to the control scheme and a tightly-controlled public image - which in my opinion means we're kind of dead in the water until everyone gets over the no-controller fascination. I don't see it happening, so my plan has been to just get used to it and enjoy motion control for what it is. And I have been...to a point. There just isn't a lot of great material. What's there can be a lot of fun.
With all respect, I must disagree here a bit. I don't think the Wii is bad for the industry at all. First of all, the Wii has opened the industry to a great many more people and has created a significantly wider audience for it to sell and cater to. This, in a business aspect, is a phenomenal success. As a social aspect, it is also good because video game society becomes accepted as more mainstream. Though the games that come out on the Wii might not be typically associated with the classical definition of our perception of video games, it acts as a gateway. Those who play those Wii games may expand their horizons and look at other options, and thus invest in other titles or even systems. Though it may temporarily pull focus away from games I personally may desire, I see this as only a temporary issue. The so-called "casual" (however loosely defined and asinine the term may be) market will continue to exist beyond the scope of the Wii, but I don't forsee it being a big deal to the "classically defined" areas of video games.
Though the Wii has outsold both the PS3 and the 360, to say that the other two systems are faltering would be a flat-out lie. The Casual market hasn't hurt the sales of the traditionally "hardcore" systems or games. If anything has done that, it's been the evolution of the gaming industry itself: the demands for more realistic, bigger, better games have led to bigger budgets, higher prices, and greater degrees of risks in producing games. This progress is a double-edged sword. That said, I'm not one of those people blinded by nostalgia and would look back to older days as periods of better production. Because they weren't necessarily, strictly speaking. My point is, the Wii will not stunt technological growth because, simply, people demand it. They always want the next best thing, and the "new control" sensation is just part of it: before long, people will expect these with increasingly photo-realistic, big budget games, and we'll be right back on the path we once were.
Ultimately, what's made investors of the Wii suffer as gamers is not the system itself, in my opinion. It's been the lack of proper support by a lot of third party developers which is a constant problem for Nintendo to begin with. Though the Wii Hardware is nothing resembling perfection, it seems many companies simply don't put the effort into making motion controls that are simple, intuitive, and work. Again, part of that has to do with the imperfection of the technology, but Nintendo themselves have proven capable of seamlessly integrating the controls as part of the game experience, while other developers seem to be continually baffled by them.
Ultimately, while the Wii is making a big splash now, I don't see Nintendo's marketing tactics for this generation to become the gold standard of the industry from here on out. Though the Wii will continue to be big for awhile longer, eventually people will stop buying the lack of increase in power as a sacrifice for one particular aspect. Eventually, consumers are going to demand a well-rounded, powerful, innovative product. They always do.
Bleck
07-26-2009, 10:34 PM
So, are casual gamers people who do play WoW but don't take it seriously, or are casual gamers what people who play WoW but don't take it seriously call people who are too busy being not terrible people?
do you understand the meaning of the conjunction 'or'
Winter's Wings
07-26-2009, 11:48 PM
My point is, the Wii will not stunt technological growth because, simply, people demand it. They always want the next best thing, and the "new control" sensation is just part of it: before long, people will expect these with increasingly photo-realistic, big budget games, and we'll be right back on the path we once were.
This is an excellent point. See now how Sony and Microsoft are scrambling to come up with a better motion-control system for their platforms than the Wii's. Eventually, we'll be playing Wii-esque games on the PS3, and everyone will be sitting here wondering why people bother to buy a Wii because it's so under-powered in comparison. At that point, Nintendo will be forced to come up with an answer to that question, and...voila!
As far as systems go, the Wii is nothing but good for the gaming industry in general, in my opinion.
do you understand the meaning of the conjunction 'or'
It could've been interpreted both ways considering where you put it.
SirChadlyOC
07-27-2009, 04:29 PM
Tetris.
That is all.
Nope. I am way too stressed and focused when playing Tetris for me to consider it a casual game.
Endless Ocean is a casual game. There aren't really any objectives, you just swim around and look at stuff.
And it's pretty good.
Thalzon
07-27-2009, 07:04 PM
Fuck that. I rub those manatees hardcore, yo. And you can't say it doesn't scare the shit outta ya to be swimming around the abyss and have that chord go and then WHOA HOLY SHIT A SHARK FUCK AGH I CAN'T SEE WHERE I'M GOING HOLY SHIT BIG CREEPY OCTOPI. And nobody offers better tours of the ocean than me. I find what they wanna see pronto.
Hardcore.
emcomedia
07-28-2009, 02:49 PM
I'm gonna go out on a limb here and just toss out my idea that casual gaming is, much like The Damned put it, marketing and PR in action. Also, there is no such thing as a casual game due to the fact that there is no such thing as a hardcore game either. There is only the game. There are definitely casual and hardcore players, but this moniker has more to do with how familiar a person is with a game or how much time they put into gaming in general.
What he said...
Avatar of Justice
07-28-2009, 04:17 PM
I'm gonna go out on a limb here and just toss out my idea that casual gaming is, much like The Damned put it, marketing and PR in action. Also, there is no such thing as a casual game due to the fact that there is no such thing as a hardcore game either. There is only the game. There are definitely casual and hardcore players, but this moniker has more to do with how familiar a person is with a game or how much time they put into gaming in general.
Not sure how you are assuming all games have the same barrier to entry. If you start looking at niche games at all you'll find games that really don't want you to play them easily and aren't just pick up and play. Just read up about Knights in the Nightmare (http://www.atlus.com/knights/), a game that is a combination of a bullet-hell shooter and tactical RPG. I can't imagine someone relatively new to the gaming would particularly enjoy it, having no experience with turn-based strategy games. I would certainly qualify that as not casual. My mom and dad would have no idea what the hell was going on.
How about fighting games? Yes, you can play them without knowing combos, cancels, or even basic character moves and not spend the time and effort practicing at all. But I would argue that person has not played the game really. Not achieving some level of proficiency through practice in a fighting game is like playing Super Mario Bros. and quitting after the first level. You can't really say you played it. I think any game that requires repetitive time and practice isn't "casual."
Gameplay aside, there are also series like Metal Gear Solid that discourage "casuals" due to the storyline. In order to really know what was going on, you'd have to go back and play 3 other games at a minimum to play MGS4. You can't just casually jump into it if you want to experience the game as Hideo Kojima intended.
There's also games like No More Heroes that parody games. If you aren't a gamer who is somewhat familiar with video games and how their storylines, gameplay, and characters operate, you are missing out on a lot of the humor, something most people consider to be an integral part of the game. That's not really casual either.
The Damned
07-28-2009, 08:34 PM
You know what I haven't read here yet? How the PS1 ruined hardcore gaming.
As you may know, the PS1 moved video games from the almost exclusive domain of children, the more nerdish teens and adults, to the mainstream public. The PS1 opened up a lot of people to the whole thing, including those that would qualify as "jocks" and "the cool kids".
What we had was the "hardcore", the ones that spent all night playing SNES or Genesis games, watch as their beloved form of entertainment become corrupted by the mouth-breathing masses of non-gamers. Suddenly, it was ruining the industry with more games aimed at the college students, like sports games and less normal games like that of old.
We also needed new technology to expand upon what was considered gaming, since there would be new ideas and new games. This technology allowed for better games through superior hardware, giving us 3D environments and better audio to help immerse the player into the world, even if it's jut a little bit.
Waaaaaaaait, this sounds familiar... Ruining gaming? Abandoning the hardcore? The industry moving to cater to the new market? Changes in technology to adapt to the new market?
The Wii is just another step along the path. Whether it's a misstep or not, it won't ruin the rest of the journey.
Bleck
07-28-2009, 09:11 PM
It could've been interpreted both ways considering I don't know how to read
there I fixed that right up for you
Darth Lime
07-28-2009, 09:57 PM
My definition of casual gamer is someone who plays games on Pogo or similar browser game sites.
As many have said before, good/great games have existed along side shitty games since the dawn of the industry. Sometimes, a gem shines through the muck and mire. Like the economy, the video games industry is similar to a roller coaster; it goes up and peaks, and then it falls and has a period of suck. Just wait for that coaster to go back up. It's only a matter of time.
Antipode
07-28-2009, 10:06 PM
With all respect, I must disagree here a bit. I don't think the Wii is bad for the industry at all. First of all, the Wii has opened the industry to a great many more people and has created a significantly wider audience for it to sell and cater to. This, in a business aspect, is a phenomenal success. As a social aspect, it is also good because video game society becomes accepted as more mainstream. Though the games that come out on the Wii might not be typically associated with the classical definition of our perception of video games, it acts as a gateway. Those who play those Wii games may expand their horizons and look at other options, and thus invest in other titles or even systems. Though it may temporarily pull focus away from games I personally may desire, I see this as only a temporary issue. The so-called "casual" (however loosely defined and asinine the term may be) market will continue to exist beyond the scope of the Wii, but I don't forsee it being a big deal to the "classically defined" areas of video games.
Bear in mind - I'm saying the Wii is bad for the industry (and more specifically, what we get out of the industry) BECAUSE it's successful. It proves to them that they're on the right track because, well, they are! And yet there's a growing hole in titles they release that I personally enjoy, while instead they devote their time and resources into "Wii ____" titles that I simply don't get more than two or three days play out of - and they get billions of dollars for it.
Also, it looks like you're saying here that Nintendo fans who got the Wii because of its potential and were disappointed by the lack of games are being forced onto the PS3 and 360 to get the games they actually want to play ("expand their horizons"). You're probably right, and that may be good for the other companies receiving those gamers, but I can't see it as good for Nintendo. The Casual market hasn't hurt the sales of the traditionally "hardcore" systems or games. ...
Ultimately, what's made investors of the Wii suffer as gamers is not the system itself, in my opinion. It's been the lack of proper support by a lot of third party developers which is a constant problem for Nintendo to begin with. Though the Wii Hardware is nothing resembling perfection, it seems many companies simply don't put the effort into making motion controls that are simple, intuitive, and work. Again, part of that has to do with the imperfection of the technology, but Nintendo themselves have proven capable of seamlessly integrating the controls as part of the game experience, while other developers seem to be continually baffled by them. I disagree - for instance, The Conduit and MadWorld were supposed to be the big "hardcore solutions" for the Wii the last few months and they were both universally highly-rated and had very underwhelming sales (http://wii.ign.com/articles/100/1008359p1.html). Why should you even need a "solution" anyway? Developers don't understand why the Wii is underperforming, and they're worried about it. If the gamers who play those games have largely left the Wii as you're suggesting, then at the very least I would say it's bad for Nintendo as some of their developers may leave or only start producing certain games for the Wii. We're seeing that happen already. Basically, as little sense as it makes, Nintendo needs to stop wasting their time making billions of dollars! And again, because Nintendo is so successful, I DO still think it's bad for the others, because they're following close behind.
My point is, the Wii will not stunt technological growth because, simply, people demand it. They always want the next best thing, and the "new control" sensation is just part of it: before long, people will expect these with increasingly photo-realistic, big budget games, and we'll be right back on the path we once were. That would be nice - but Nintendo is number one and they aren't looking back, and they're the ones with the 6 or 7 year old tech running both their major platforms. Now Microsoft is making Natal to catch up with Nintendo and saying it "basically serves as a whole new xbox" - but the tech won't have improved any with this "new xbox" - there will only be differences to control. And here comes the Playstation Motion Controller, not far behind. You say the 360 and PS3 are doing so well they don't need to worry about Nintendo, but they're following so tightly in their footsteps that it's hard to ignore their changing business strategies.
Ultimately, while the Wii is making a big splash now, I don't see Nintendo's marketing tactics for this generation to become the gold standard of the industry from here on out. Though the Wii will continue to be big for awhile longer, eventually people will stop buying the lack of increase in power as a sacrifice for one particular aspect. Eventually, consumers are going to demand a well-rounded, powerful, innovative product. They always do.
I hope you're right! Again, I'm all for motion control and whatever else they decide to throw at us. The Wii has had some excellent games that I've gotten a LOT of playtime out of...but there just aren't that many. Either way, I'll always remain excited for the next generation of consoles.
DJMetal
07-30-2009, 04:18 AM
Christ, we (gamers) spend years trying to convince people that it's a worthwhile industry, and not some murder simulator/rape thing/gigantic waste of time that all the old farts say it is...and the first thing the crowd does when they go "Hey..maybe it's not, pass me that controller" is scream NO. MINE. GO AWAY, YOU'rE NOT A GAMER, YOU DON'T GET TO PLAY IT
I feel old now.
I think this about did it for me. I now feel like a dumbass. =D Ah well.
Toadofsky
07-30-2009, 05:03 AM
This is in no way putting anybody here down intentionally....
I've gotten to this point where I honestly don't care what a game is categorized. If it's fun, and I'm having fun playing it, that's all I care about.
I don't care about achievements, they're nice, but they don't add anything to me anymore. And I'll RARELY complete the ridiculous amount of stuff to do in the games unless I REALLY, want too (Hint, that won't be often).
Graphics? I've said it once before, the further they try to make things look as photo realistic as possible, the more fake it looks. Granted, some games look good "semi-realistic" but not when they try to look as real as possible. Only the fewest of exceptions do I ever support realistic graphics (Mass Effect, Gears of War 1 and 2, a few other I'm too lazy to think up of).
But see, we have these people, who just a bunch of pinheads half the time, that "HAVE" to label what a gamer is, or what a "casual" gamer/title is. They scour every website, looking and blogging to justify they're "passion", or, how addicted they are to games and have to justify the amount of time they waste on them. They're the ones trying to classify games as art. And are more than likely game critics (some of them). And they whine, cry, and moan about how Nintendo has left their core audience when most of said audience left Nintendo a long time ago for not having breast physics and showers of blood, language, and violence. And when "core" games get released, they're too cheap to pick them up, and then wonder why those games tanked, or make cheap shots at them...
Here's a clue Sherlock(s), VIDEO GAMES ARE A BUSINESS. A Business is where products are made, AND, are purchased. If something isn't selling, it's not profitable to keep covering that area the ENTIRE TIME is it?
If Nintendo did the exact same thing as Microsoft and Sony (aka, big processor graphics, Blu Ray disc blah blah blah), they'd be dead last. I honestly believe they would be. Do I like SOME of the casual games they've put out? Wii Sports? Yes. Wii Sports Resort? Oh yeah. And yeah, I did just download Marvel vs. Capcom 2 for my 360, so I don't mind being a Nintendo fanboy. I love Nintendo, and always will, but that doesn't mean I don't enjoy other consoles...
Sorry for the rant...
so don't accuse me of being a Nintendo fanboy. I love Nintendo, and always will Loading...File not found. Syntax error?
Toadofsky
07-30-2009, 05:17 AM
Loading...File not found. Syntax error?
Sorry, I changed that now...
I meant a fanboy that hates every other console, which I'm not... does that make more sense?
Bleck
07-30-2009, 05:32 AM
nintendo gave us zelda and as such everything that sony or microsoft has done or will do for videogames is comparitively meaningless
Sorry, I changed that now...
I meant a fanboy that hates every other console, which I'm not... does that make more sense?Yeah, I was just picking on you because this is the internet. I wouldn't grow too attached to any of the main console makers if I were you; they are bound to disappoint.
nintendo gave us mario and as such everything that sony or microsoft has done or will do for videogames is comparitively meaningless
Fixed that for ya.
Jam Stunna
07-30-2009, 06:35 AM
I don't mind "casual gamers" or whatever; videogames are supposed to be fun, and I fully support any effort to spread that fun to as many people as possible.
That said, I would prefer it if developers didn't confuse simple games with shovelware. For every Cooking Mama, there are at least ten crappy knockoffs. I suppose it doesn't really matter to me, as I'm willing to do the research to tell the difference between the good and the bad, but it does bother me that other consumers, who may not be as savvy when it comes to games (parents/grandparents, you know the ones who walk into a store and say "What do the kids like?" because they really have no idea) are getting crap unloaded on them. I want these people to enjoy their experience for their own sake, and also because it grows the industry and leads to me having more games to play.
Also, I think it's a good thing that the Wii is so successful, because it puts the brakes on the spiraling cost of game development. AAA PS3/360 games need to sell into the millions of copies to turn a profit; that kind of pressure stifles creativity, as publishers are less willing to take chances on unproven IPs (see: Mirror's Edge). The next generation of game hardware is certainly going to move away from the more-is-better school of thought in terms of hardware, which is good. I'm still not convinced by this whole motion sensing thing, but if it'll keep costs down, I can live with it.
Malaki-LEGEND.sys
07-30-2009, 11:13 AM
Also, I think it's a good thing that the Wii is so successful, because it puts the brakes on the spiraling cost of game development.
This. If there's one reason I'm glad the Wii exists(and to an extent the DS) it's because of this right here.
The Wii and DS both prove that you don't have to break bank in order to have a great gaming experience. It'd be great if other developers and publishers realized this with the other consoles so that the video game industry doesn't fall flat on it's own feet.
Toadofsky
07-30-2009, 01:30 PM
Yeah, I was just picking on you because this is the internet. I wouldn't grow too attached to any of the main console makers if I were you; they are bound to disappoint.
I get ya, but honestly, I'm not THAT attached to them. I just really like their games, after all, most games in my set, are Nintendo's...
quintin3265
07-30-2009, 10:57 PM
I don't care about achievements, they're nice, but they don't add anything to me anymore. And I'll RARELY complete the ridiculous amount of stuff to do in the games unless I REALLY, want too (Hint, that won't be often)
Here here!
I play Halo 3 a lot and there are so many people who cheat to get achievements and rankings (which are basically the same thing) that it's ridiculous. Why would you want to waste time when you're not actually playing the game?
Oh, and that assumes that the achievement points will always be there. Bungie constantly resets Halo's ranks for "equality." Who knows if Microsoft will do that for the Xbox 720? Then thousands of hours of "hard work" are down the tubes.
Malaki-LEGEND.sys
07-30-2009, 11:26 PM
To me, achievement points can be a good way to add replay value to an already great game. I've played through all my games once or twice already, and trying to get that one crazy thing makes me go back for a third time which then gets me thinking "wow, what a great game."
They're not necessary, but I think they add fun. I think the key is to really make it something challenging.
Toadofsky
07-31-2009, 01:54 AM
To me, achievement points can be a good way to add replay value to an already great game. I've played through all my games once or twice already, and trying to get that one crazy thing makes me go back for a third time which then gets me thinking "wow, what a great game."
They're not necessary, but I think they add fun. I think the key is to really make it something challenging.
Well, I don't hate them, I just don't get all OCD over them. Granted, I did get them all in Banjo Kazooie. And I'll probably get them all in Monkey Island.
If they're possible to attain without being a strain, then I'll try to get them.
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