View Full Version : *NO* Metroid 'Kraid's Lair Orchestrated'
Remixer name: m00kz
Your real name: blank
Your email addres: Garrett.Roberts@gmail.com
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Your userid (number, not name) on our forums, found by viewing your forum profile: 30708
Some nice samples to this, but it is sounding very mechanical in the sequencing. everything is too spot-on for timing, and the velocities of each note are so similar, it sounds like a robot string section. Having varied but intelligent humanization is crucial with orchestral pieces, and is definitely something that would improve your game. You've got the samples, now focus on getting the most out of them! :-)
Also, matching the correct attacks to the phrases is important too. Hitting up the WIP forums can get some more detailed advice on this. Some of the string attacks you use are a bit on the slow side.
Besides a new backing part, the arrangement is very vanilla, with the same structure as the original, as well as the same melody. The arrangement at this point really needs to be brought out further. Adding additional counterpoint, and expanded structure, or some new melodic passages is more of the type of stuff we are looking for.
I hope you take the time to visit our WIP threads and see what people can suggest to you. :-)
01-28-2010, 11:01 PM
I can basically copy OA's vote but I'll just summarize my thoughts. Samples are used very mechanically, attack is especially awkward. Sequencing is just stiff. Arrangement is too conservative with almost no real personalization except the chords. Sorry man, this is a no go.
There's really no arrangement here. It's just the original with string samples with some mistakes thrown in here and there.
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