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Schwaltzvald
02-16-2010, 01:44 PM
Simply put... (http://www.youtube.com/watch?v=uAXA0zDIwJ0)

http://img18.imageshack.us/img18/7291/1257678579950.jpg


Though I recall a similar project for the X series using the original Half-Life engine but nothing came out of it.

BardicKnowledge
02-16-2010, 02:01 PM
looks fun as hell -- too bad the version in the video isn't publicly available.

Schwaltzvald
02-16-2010, 02:09 PM
looks fun as hell -- too bad the version in the video isn't publicly available.

Considering it's the same guy that did the Ghouls Versus Humans (http://www.youtube.com/watch?v=UwsCfn2Mti4) series I'm looking forward to it.

Megaman 8-bit Deathmatch is a new multiplayer mod that aims to puts Doom and Megaman into a blender and spew out a fun new way to blast your buddies online. I’ve always wanted to make a Megaman themed wad, and since my experimental multiplayer wad GVH wasn’t a complete flop, I decided to make it deathmatch based. The 8-bit style inspired by Kinsie was perfect for this, as it represents the time when I feel Megaman was in full fruition: on the NES.

Megaman 8-bit Deathmatch will play as if Megaman suddenly turned 3D. Everything will play as if it was being played back in 1987. Levels will use purely 8-bit textures and sprites. Megaman will jump high and take damage recoil. Weapons will behave almost exactly as they did back then, only from a 3d perspective. The plan is to eventually have all the levels and weapons from Megaman 1-6 (and maybe 9). Obviously some weapons will have minor changes because there are a lot of clones throughout the series.

Gameplay

The game can be played in pretty much any game mode in Skulltag (except map specific modes like CTF obviously), but will be designed for Deathmatch. You can play as any Robot Master but the only difference is the looks (this is not a class based mod). Weapons are scattered around the maps along with weapon energy and health items that respawn. Each map has it’s own unique set of weapons and gameplay style. Your mission? Blast everyone in sight and score the most frags!

Swann
02-16-2010, 02:40 PM
Glorious, indeed! This looks awesome, I'm looking forward to its release.
Thanks for sharing!

Jhawk
02-16-2010, 03:02 PM
http://www.youtube.com/watch?v=Djtl9Kv64c8

Gollgagh
02-16-2010, 03:08 PM
this is amazing

Schwaltzvald
02-16-2010, 03:23 PM
There had been a public alpha version where DOOM2 was required to play it, however since the CutmanMike continued with the project...

...Because the alpha version is SO dramatically different from the final product, I’ve taken the link down. Follow the site for more updates and future beta releases. You won’t even need Doom2 anymore...

here's some game play with bots

Video 1 (http://www.youtube.com/watch?v=jZm0tuCVwDg)

Video 2 (http://www.youtube.com/watch?v=51NCTVtxr6I)

Clefairy
02-17-2010, 02:08 AM
Oh.... Oh my.

I'm not one to go all fanboy excited mode and nerdgasm over everything in my vicinity, but this warrants an exception.

Do want, right now.

Murmeli Walan
02-17-2010, 01:31 PM
I've known this one for a while, but this new trailer is great. Check out the forums, he's planning on eventually having skins for every Robot Master from 1-6 and 9, each with their own weapon and map. Although I hope he saves that for a later update and just gets what he has hammered out and released soon. I can see myself playing this one a bunch, maybe we could even get an OCR clan together? I call Snake Man!

Schwaltzvald
02-17-2010, 02:43 PM
Calling either Skullman/Dustman or Pharoahman here! :wink:

http://img96.imageshack.us/img96/6497/300pxskullman2.pnghttp://img96.imageshack.us/img96/3733/300pxdustman.pnghttp://img694.imageshack.us/img694/1687/pharaohman.png

The Biznut
02-17-2010, 03:16 PM
Do want right now indeed. What a cool idea! OCR Clan would be cool, who would I be though? So many awesome robot masters...

Clefairy
02-18-2010, 04:01 AM
Hmm....

Well, Air Man (http://www.youtube.com/watch?v=hUVdA9ABzpg) is the obvious cheeseball pick. Though I can see myself playing any of the disable-types (Flash Man, Bright Man, Gravity Man) pretty often, if they're put in.

For general DM, I think Quick Man's my first choice. Boomerangs would be sweet.

LuketheXjesse
02-18-2010, 04:10 AM
Metal Man is mine.

Gollgagh
02-18-2010, 04:11 AM
I call Clash/Crashman

Mr Azar
02-18-2010, 04:15 AM
A game I may actually be able to play! Hm, i'll go for Magnet Man.

Murmeli Walan
02-18-2010, 02:28 PM
Hmm....

Well, Air Man (http://www.youtube.com/watch?v=hUVdA9ABzpg) is the obvious cheeseball pick. Though I can see myself playing any of the disable-types (Flash Man, Bright Man, Gravity Man) pretty often, if they're put in.

For general DM, I think Quick Man's my first choice. Boomerangs would be sweet.

All of the Robot Master skins are for appearance only. Everyone plays the same. Giving every single Robot Master their own moves and weapons would be a balancing nightmare. But all the weapons will be available to be picked up, so why not use Quick Boomerangs? Though I think we all already know that Metal Blades will be horribly OP, haha.

Schwaltzvald
02-18-2010, 02:31 PM
All of the Robot Master skins are for appearance only. Everyone plays the same. Giving every single Robot Master their own moves and weapons would be a balancing nightmare. But all the weapons will be available to be picked up, so why not use Quick Boomerangs? Though I think we all already know that Metal Blades will be horribly OP, haha.

If mike managed to figure out how to balance out GvsH in its final iteration I can see him making the large variety of robot masters work just fine.

Plus we don't need multiple woodmans or toad mans, though multiple Megamen is a given considering how often he respawns in comparison to the robot masters. :lol:

Murmeli Walan
02-18-2010, 02:34 PM
Mike has posted an FAQ for the game due the huge interest the new trailer brought in: http://cutstuff.net/blog/?page_id=1928

All the Robot Masters are skins of Mega Man however so don’t expect unique powers and such. Maybe for another time…

Schwaltzvald
02-18-2010, 02:36 PM
Well I can say is, I can wait. :lol:

Dr.Flintlock
02-18-2010, 06:14 PM
If I use elecman, can I use the pause trick? :lol:

Mwahahaha, broken characters ftw

Schwaltzvald
02-18-2010, 06:39 PM
If I use elecman, can I use the pause trick? :lol:

Didn't they fix that in Megaman Powered Up..?

Dr.Flintlock
02-18-2010, 06:52 PM
Didn't they fix that in Megaman Powered Up..?

Err...Yes, yes they did.

But this looks decidedly not Powered Up and therefore, the pause trick would be completely justified.

Besides, I'd rather COMPLETELY OBLITERATE the robot masters, instead of knocking them out pacifistically.

Megaman's a fighting robot, not your best friend.

Murmeli Walan
02-22-2010, 02:31 PM
http://img21.imageshack.us/img21/796/throwc.png

Doc Robot from MM3? Nice. He's also finished skinning all the MM3 Masters, he's working on MM2 next.

Mike's also put up a poll on his website to vote for your favorite Robot Master. The choice may affect a future update...

Olarin
02-22-2010, 07:39 PM
Now here's a FPS even I could get interested in.

(I'll probably still be awful at it though.)

Schwaltzvald
02-23-2010, 12:50 AM
Now here's a FPS even I could get interested in.

(I'll probably still be awful at it though.)

You could always go through my personal boot camp and get real good at it...

You'll have the choice of going through one of three specific maps.

Map Choice Number One (http://www.youtube.com/watch?v=HmQO_qQTpf8)

Map Choice Number Two (http://www.youtube.com/watch?v=4uiMBFeD4uo)

Or if you're feeling punchy...

Map Choice Number Three (http://www.youtube.com/watch?v=xl7VtKQPCbc)

Finally after all that training...

http://img638.imageshack.us/img638/9638/rocknlightdrinking.jpg

Murmeli Walan
03-04-2010, 04:17 PM
This is the end. You've started the fall. Can't see the destiny, that we once saw, on the edge of dawn.

What have you done.

http://www.youtube.com/watch?v=M5ZCDyep1D0

Also, huge amounts of progress are pouring in since the trailer came out. Robots are being claimed and finished left and right, new maps are getting done (including MM1 Wily Stage 1-2, seen above as well as Air Man and Heat Man), and new items like E-Tanks and Items 1 and 2 are being added. At this rate, the game's gonna come out sooner rather than later.

Schwaltzvald
04-19-2010, 01:11 PM
So hey a video of Hardman's Stage being constructed (http://www.youtube.com/watch?v=yss5KQYdHVs) for the game has been uploaded.

Quite interesting I must say.

Clefairy
06-05-2010, 01:57 AM
badump bump.

Work continues apace, it looks like, and there's even enough fnished content for the game to be playable. Incidentally, there's going to be a demo at SGC; one of you sexy SGC attendees should wander over to the LAN room and check it out for us. 8)

Speaking of us non-attendees, a quick teaser (http://www.youtube.com/watch?v=5JN13ivomWw) for said demo. God I want this thing so bad.
(http://www.youtube.com/watch?v=5JN13ivomWw)

ProjectSpam
06-05-2010, 02:20 AM
Do want! Looks well done and, most importantly, a lot of fun.

Clefairy
07-07-2010, 10:35 PM
SGC DEMO RELEASED! (http://cutstuff.net/blog/)

Default keybinds are.. odd. It isn't all that clear what some of them do, either; plays fine with just your basic run/shoot/switch/jump, so I didn't muck with it too much.

8-bit in 3D is a little jarring at first, but I got used to it. Got some running around to do, so I can't try out multiplayer just yet.

Emperor Charlemagne
07-08-2010, 02:12 AM
Looks like jumping towards those moving platforms would be a pain in the ass...

But I would like to try this out cuz it looks fun...


I call Pharoah Man (but some triple dipper picked him >: | )...
Or Knight Man. Oh yeah baby. Ball and Chain this bitch.

Murmeli Walan
07-08-2010, 02:42 AM
So I played a little bit of single player tonight...and I couldn't get past the Metal Man stage. Maybe it's because I'm terrible at FPS games, but I kept getting my ass handed to me time and again. It seemed like as soon as the AI saw me, I was dead. A couple rounds of the game telling me I suck later, and I gave up.

Other than that, though, the demo was pretty fun. The weapons are nice, I liked the two maps I saw, and the little quips that the computer players made were funny. I give a thumbs up, can't wait for the full release.

Clefairy
07-08-2010, 02:52 AM
Looks like jumping towards those moving platforms would be a pain in the ass...

But I would like to try this out cuz it looks fun...


I call Pharoah Man (but some triple dipper picked him >: | )...
Or Knight Man. Oh yeah baby. Ball and Chain this bitch.

Technically your character is just aesthetic. It's more traditional FPS style, weapons are scattered around the map.

Anyway, I had a crack at multiplayer just now. Finding a server is tricky since the demo was designed for LAN play; you have to route it through another program to make it listable, and hardly anybody's doing that right now.

Despite my 300-500 ping, it was a good time. Direct IP connections work; I'll keep my eyes peeled for a list, or if this thread drums up enough interest then maybe we can work something out.

Rainbow June
08-14-2010, 01:14 AM
I've got a dedicated server going right now if anyone wants to play.

Server info: http://cutstuff.net/forum/viewtopic.php?f=20&t=617