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Dafydd
02-25-2006, 10:19 PM
Haven't even seen that one before. Thanks, OmegaMe.

watkinzez
02-26-2006, 05:01 AM
Ganondorf
NINTENDO (http://www.nintendo.com/)
1998
http://www.ocremix.org/images/template/ocr4_mascot124.jpg

Ganondorf is known as the leader of the Gerudo, King of Thieves, and the human incarnation of what was to become Ganon from the early Zelda titles. He desires above all the Triforce, the sacred object of legend, to rule over the land of Hyrule. His Triforce alignment is that of power, leaving the Triforce of Wisdom and Courage to Princess Zelda and hero Link respectively.

Though given his muscle bound appearance, Ganondorf’s main power lies in his magical skills. His main attack lies in shooting balls of magic from his hand that Link must deflect with his sword. Though he appears with a sword originally, it was not used until the spin off Super Smash Bros Melee and GameCube sequel The Wind Waker.

The King of Evil’s backstory was originally delved into with the 1998 title Ocarina of Time, the first Zelda title chronologically. Arriving from the desert in the west of Hyrule, he proposed an alliance between the Gerudo race and the Hylian King. A young Zelda and Link realized his intentions were not what they seemed to be, proceeding to collect the three spiritual stones to open the path to the Triforce. However, once Link was sealed in the Sacred Realm to become the Hero of Legend, Ganondorf claimed the Triforce for himself and proceded to take over Hyrule.

Ganondorf’s appearance in The Wind Waker depicted an older man returned from the Sacred Realm many years later. His attacks are much more physical, and a different perspective on his character is told through the story.

Quote: "Pathetic little fool! Do you realize who you're dealing with? I am Ganondorf, and soon I will rule the world!"

Source:
Ganondorf Wikipedia Page (http://en.wikipedia.org/wiki/Ganon)
Super Smash Bros Melee Trophy Section
The Legend of Zelda: Ocarina of Time Manual
Ganondorf Indie Zelda Bio (http://ganondorf.indiezelda.com/bio.html)

Games Ganondorf has appeared in:

NINTENDO 64
The Legend of Zelda: Ocarina of Time (http://www.ocremix.org/game/67/) (1998)

GAMECUBE
Super Smash Bros Melee (2001)
The Legend of Zelda: The Wind Waker (http://www.ocremix.org/game/377/) (2003)

November 6 edit- Removed the statement:
'The fiend was eventually defeated seven years later with the help of Link and the Sages, his form mutated by the corrupting power of the Triforce, becoming Ganon.'
It's my impression that Nintendo intended for people to know that Ganondorf is Ganon (Ocarina was a prequel), so that's not a spoiler. The above sentence gives away details of the ending though, hence its removal.

Linearity
03-01-2006, 01:33 AM
I'm really interested in knowing what that thing in Dafydd's sig is. And another bio coming soon.

Dafydd
03-01-2006, 03:25 PM
I'm really interested in knowing what that thing in Dafydd's sig is. And another bio coming soon.

Seconded. I hope.

Linearity
03-03-2006, 08:49 PM
Dr. Robotnik
Sega (http://www.sega.com)
1991
http://www.ocremix.org/images/template/ocr4_mascot51.jpg
Dr. Ivo Robotnik, known in Japan as Dr. Eggman, is the recurring antagonist in the Sonic the Hedgehog series of games. A mad scientist with a talent for robotics, his malevolent plans classically involve turning Sonic's animal friends into robots, prompting the games' adventures.

In Sonic the Hedgehog 2, his operations expand to include his familiar quest for dominion of the world. He takes control of cities and industrial facilities and, again, captures animals for robotic slaves to build a doomsday machine called the Death Egg, which reappears several times later in the series. It is also in Sonic the Hedgehog 2 that he is first recorded as seeking the Chaos Emeralds: seven large gems of extraordinary power that are, together, a signature of the Sonic series. The race to keep the Emeralds' power from the Doctor's hands takes center stage in Sonic's adventures hereafter.

Dr. Robotnik's character and story are expanded upon piecemeal in more recent games. In Sonic Adventure 2 he is noted as having an I.Q. of 300. This game reveals that his grandfather, Prof. Gerald Robotnik, was a brilliant scientist like him and designed the space colony "ARK," in addition to being involved in the development of Shadow the Hedgehog, the so-called ultimate life form. The Professor's granddaughter, Maria Robotnik, is also noted as Dr. Robotnik's cousin. In Sonic Heroes, he is described as "a romanticist, a feminist, and a self-proclaimed gentleman" but as also possessing a mania that often obscures this side of him.

Dr. Robotnik is the boss of most levels in the Sonic series. His position as Sonic's evil contender is defined by his megalomanic programs of world disaster and his undiluted delirium.

Some Primary Appearances:
Sonic the Hedgehog (http://www.ocremix.org/game/22/) (1991)
Sonic the Hedgehog 2 (http://www.ocremix.org/game/23/) (1992)
Sonic the Hedgehog 3 (http://www.ocremix.org/game/24/) (1994)
Sonic & Knuckles (http://www.ocremix.org/game/147/) (1994)

Sonic CD (http://www.ocremix.org/game/146/) (1993)
Knuckles' Chaotix (http://www.ocremix.org/game/239/) (1995)
Sonic 3D Blast (http://www.ocremix.org/game/158/) (1996)

Sonic Adventure (http://www.ocremix.org/game/217/) (1999)
Sonic Adventure 2 (http://www.ocremix.org/game/277/) (2001)
Sonic Heroes (2004)

Sources:
Gamemanuals.net (http://www.gamemanuals.net)
-Sonic the Hedgehog manual
-Sonic the Hedgehog 2 manual
-Sonic Adventure 2 manual
-Sonic Heroes manual
Wikipedia's Dr. Robotnik page (http://en.wikipedia.org/wiki/Dr._Robotnik)

Other Links:
Sonic Central (http://www.sega.com/sonic/content.php) (Sega's official Sonic site)
The Green Hill Zone (http://ghz.emulationzone.org/) Sonic Encyclopedia's Dr. Eggman article (http://ghz.emulationzone.org/sonic/encyclopedia/e/eggman.html)

Kal aMari
03-04-2006, 12:30 AM
I'm really interested in knowing what that thing in Dafydd's sig is. And another bio coming soon.

Seconded. I hope.

It's Bonus-Kun from Waku Waku 7. I've never played the game, so that's all I can tell you.

Linearity
03-04-2006, 08:53 PM
A note: some of the images are duplicative, so we're closer to having a bio linked to each image than it may seem.

Linearity
03-04-2006, 09:18 PM
It's amazing what you'll find once you know some words...which brings up an important point: DJP should know what all of these things are called, since he put them on the site. Can we ask him to add names to the image list?

Bonus kun
http://www.ocremix.org/images/template/ocr4_mascot119.jpg
Sunsoft (http://www.sun-denshi.co.jp)
1995

Bonus kun was the mere punching bag of Rouwe, the final boss of the arcade fighting game Galaxy Fight: Universal Warriors. However, he came to life, and Rouwe trained him in the basic skills of fighting.

He is apparently a parody of Ryu, of Street Fighter fame, in both his red headband and his techniques of fighting.

In Galaxy Fight, Bonus kun is only played by the computer, but in Waku Waku 7 he is available to the player. In both games, his lack of limbs prohibit him from dodging attacks or throwing his opponents, leaving him little more than headbutts (and kicks of some nature) at his disposal. However, in the latter game, his special techniques are powerful enough to make up for these farcical inabilities.

Appearances:
Galaxy Fight: Universal Warriors (1995)
Waku Waku 7 (1996)

Sources:
The Gameroom Blitz (http://grblitz.overclocked.org/waku7faq.htm)
Gamefaqs.com (http://db.gamefaqs.com/coinop/arcade/file/galaxy_fight.txt)
Kal aMari (thanks for the tip!)

Other Links:
Wikipedia's Waku Waku 7 page (http://www.wikipedia.org/wiki/Waku_Waku_7)

watkinzez
03-05-2006, 01:24 AM
I feel bad doing bios on the characters Dafydd has in his sig, because he has to change them.

Oh well. :D

Dafydd
03-05-2006, 01:52 PM
On the contrary. Changing my sig url in my profile is no biggie - finding someone to write bios on the mascots I put there, on the other hand, is. Thanks, Linearity - and to you, Kal aMari.

That said, however, don't feel like I want you to prioritize writing bios on the characters that are in my sig instead of writing bios on whatever character you want. They will all need to be written eventually. I'm just trying to lure more people into this realm of mine. :) And of course, I wouldn't put a character that's already been covered in my sig. Someone might get the wrong idea and write a new bio on a character that's already been covered, which would be a waste of time. :) When we have maybe 60% of the characters done, I'll put pictures of the uncovered characters into the first post so people can quickly tell which characters have no yet been covered. I'm too lazy to do that now though. I'm gonna write a lara croft bio soon, I think.

I think there's a link to all of the mascot names somewhere on the first few pages... but it might be dead now.

EDIT: The link is dead. :-/ Maybe I should change my horrible looking sig image into "We don't know who this is. Do you?" Or something.

Kal aMari
03-08-2006, 03:18 AM
a) No problem.

b) I don't think there's a list. One would come in handy, since there are quite a few whom I have no idea who they are but look interesting (#101 in particular, I believe.)

c) I probably should write up Mog's bio, but I'm busy right now. Maybe later, maybe someone else if they want to.

d) Also, does anybody know who #101 is?

Dafydd
03-08-2006, 10:50 AM
Identify the ones you can, if you want, and post your list here. Identifying them all isn't really a hurry until we've written bios on the ones we already know.

Who's Mog? Is that the one in my sig?

Linearity
03-08-2006, 08:41 PM
Yes.

RocketSniper
03-09-2006, 10:31 PM
http://www.ocremix.org/images/template/ocr4_mascot119.jpg

Finally, I've been trying to figure out what that thing is for the last year!

Dafydd
03-10-2006, 10:49 AM
Ok guys, Kal aMari has identified nearly every single one of the mascots for us. I'm adding a link to the list on the first post (not posting the entire list, the post is too long already.) I've also edited the first post to be easier to navigate.

watkinzez
03-11-2006, 12:31 AM
Just clearing things up, 73 be Orta from Panzer Dragoon Orta, and 87 is Heather Morris from Silent Hill 3.

Dafydd
03-11-2006, 06:10 PM
thanks. I'll add that.

Linearity
03-15-2006, 10:50 PM
Last final complete + don't want to pack = bio

I'm still on Disc 1 of Xenogears, so anybody who has anything important to add, speak up.

EDIT: I get this sense that Fei was already done, but he's not on the list...btw nice new sig, Dafydd.

Fei Fong Wong
http://www.ocremix.org/images/template/ocr4_mascot32.jpg
Square-Enix (http://www.square-enix.com)
1998

Fei is the main character of Xenogears, an amiable young man of 18 years. His home has been the small village Lahan since he was brought there one night, unconscious, by a silent, masked man. Upon waking up the next morning, Fei had lost his memory and started his life anew.

Fei is a practiced martial artist, and instructs Lahan children in his art. He is also a prolific painter and appears to have been taught his skills by a master. He is quiet but not shy, often expressing his thoughts and feelings but in a controlled, pragmatic tone.

Xenogears is, in part, the story of how Fei's shadowy past violently shapes his life. Although at the game's outset he seems unimportant to the great conflict that rages outside Lahan, he is revealed to be more and more bound to it in past, present, and future as the story progresses.

Over time, Fei is reluctantly transformed into an effective pilot of Weltall, a large engine of war shaped like a person (the likes of which are called "Gears" in the game). Weltall time and again is almost a part of Fei in how extensively it is tied to and influences his fate.

Appearances:
Xenogears (http://www.ocremix.org/game/70/) 1998

Sources:
Gamemanuals.net (http://www.gamemanuals.net)
- Xenogears game manual
Wikipedia's Xenogears page (http://en.wikipedia.org/wiki/Xenogears)

Other Links:
Xenogears: God and Mind (http://www.xgam.org/)

Dafydd
03-16-2006, 09:03 AM
Thank you very much, Linearity.

Also, my new sig is as awful as the last one, which I might revert to once all characters have been identified. :) It's more a desperate call for help than a sample of my artistic excellence. I'm not gonna sit down and play nfsu (or whatever game the car is from) again just to find out what car this is - there has to be some nfsu fanboy out there who knows instantly by just looking at the picture...

Sonic
03-17-2006, 01:19 AM
In regards to the car mascot(#121) its a Toyota Supra Mark IV. The headlights are a dead give-away.

Dafydd
03-17-2006, 02:02 PM
Thanks again.

Linearity
03-17-2006, 05:26 PM
http://www.ocremix.org/images/template/ocr4_mascot5.jpg
Mario
Nintendo (http://www.nintendo.com)
1981

Mario is possibly the most widely-known video game character today. He is Nintendo's official mascot and is an icon of the modern era of video games.

Mario first appeared in 1981 as the protagonist of the arcade game Donkey Kong. Here he is a carpenter who must save his girlfriend from his escaped pet gorilla by making his way through a course of obstacles. In this game much of Mario's appearance as we know it today was defined; incidentally, technological limitations played a significant role in how he looked (such as his trademark hat eliminating a difficult task of animating hair).

In Mario's first console game, Super Mario Bros. for the NES (as well as in the arcade game Mario Bros.), his character changed, and he has remained for decades as he is in this milestone title. Mario is a plumber who, with his brother Luigi, must rescue Toadstool, the princess of the Mushroom Kingdom, from captivity. She is held by Bowser, the king of an invading tribe of turtles called the Koopa. Princess Toadstool is the only person who can undo the Koopa's black magic that transformed the people of the Mushroom Kingdom into stones, bricks, and plants. To do this, Mario makes use of his facility with plumbing and pipes to adventure both above ground and below.

This game produced a long-running series of sequels in which Mario again and again must foil the Koopa and their malicious operations in ever-expanding ways. The Super Mario series has also branched repeatedly into multiple types of games, from racing to party games, from spectator sports to role-playing. Mario and his supporting characters have been featured in a myriad different places throughout over two decades of his history, and have had an indelible influence and presence in video gaming since the 1980s.

Mario appears here wearing a Wing Cap, a special hat he can find in Super Mario 64 that allows him to fly.

Some Primary Appearances:

Donkey Kong (1981)
Mario Bros. (1985)

Super Mario Bros. (http://www.ocremix.org/game/56/) (1985)
Super Mario Bros. 2 (http://www.ocremix.org/game/57/) (1988)
Super Mario Bros. 3 (http://www.ocremix.org/game/58/) (1988)
Super Mario Land (http://www.ocremix.org/game/145/) (1989)
Super Mario World (http://www.ocremix.org/game/98/) (1990)
Super Mario World 2: Yoshi's Island (http://www.ocremix.org/game/71/) (1995)
Super Mario 64 (http://www.ocremix.org/game/59/) (1996)
Super Mario Sunshine (2002)

Mario Paint (http://www.ocremix.org/game/126/) (1992)

Super Mario Kart (http://www.ocremix.org/game/269/) (1992)
Mario Kart 64 (http://www.ocremix.org/game/264/) (1996)

Super Mario RPG (http://www.ocremix.org/game/84/)

Sources:
Wikipedia's Mario page (http://en.wikipedia.org/wiki/Mario)
Gamemanuals.net (http://www.gamemanuals.net)
- Super Mario Bros. manual

Other Links:
Super Mario Bros. Headquarters (http://www.smbhq.com/)
IMDb's Super Mario Bros. (the movie) page (http://www.imdb.com/title/tt0108255/)

Dafydd
03-17-2006, 05:29 PM
Yeah. That one needs work not to end up being either too long or full of non-important facts. :-/ Try not to clutter it with too much info. He hardly needs an introduction to most people anyway.

Linearity
03-17-2006, 05:30 PM
Good point. I'll pare it down later.

Kal aMari
03-17-2006, 07:12 PM
Mario
http://www.ocremix.org/images/template/ocr4_mascot5.jpg
Nintendo
1981

It's Mario. What else do you need to know?

Pared down enough, Linearity? :)

Linearity
03-18-2006, 06:02 AM
But what about the people who flock to OC after the revolution and don't know anything about video games? They need to know who Mario is.

What about the kids? I was thinking the other day, "I hope someday some kid finds it cool that I'm whistling Sonic the Hedgehog music." Then I realized that kids today haven't played the old Genesis games and won't know what I'm whistling.

http://www.pbs.org/wgbh/pages/roadshow/speak/images/oldmaster/oldmaster_image_lg.jpg
I feel old.

EDIT: I don't want to postwhore:

When all the bios are written, we'll probably want an editor to go through them and make the style and formatting consistent (as well as fix typos, grammar, etc.). Depending on when that is, I'd be happy to proofread them, or some of them. I'm not a professional editor, but I took enough English classes that I consider myself qualified. In any event, that's a while into the future, but it's something to keep in mind when we're closing in on completion.

EDIT AGAIN: Is the Mario bio too long? I took out the very extranneous, and it's Mario after all, but...thoughts?

Dafydd
03-18-2006, 09:42 AM
Good work, Linearity. No Mario bio will never be perfect, but you did a good job. We can leave it as is until the final "edit" that you mentioned. However - and I've said this before, and it's part of the guidelines as well - we need some "related links" or links to fansites with every bio, if you can find them. Maybe 5 or so, tops.

Also, yeah, I feel old too. There's an N64 generation out there who honestly believe Zelda 5 (OoT) is the first Zelda game. Many also seem to think Super Mario 64 was Mario's first, and that Mario Kart 64 was Donkey Kong's... etc. The truth is out there... But most people don't give a damn.

Linearity
03-20-2006, 12:17 AM
http://www.ocremix.org/images/template/ocr4_mascot50.jpg
Lilith Aensland
Capcom (http://www.capcom.com)
1994

Lilith Aensland is a character in the Darkstalkers series of fighting games. She is a seemingly young succubus with a cheerful persona and an appetite for violence. She is, in her essence, one third of the destructive power of the Scottish succubus Morrigan Aensland.

Both succubi technically came into existence as one at Morrigan's birth in 1678. At that time, however, Morrigan's father Belial sealed away a part of her power. Over many years that power developed a consciousness, and named herself Lilith Aensland. When Morrigan reached 300 years old, Jedah, the Lord of the Vampire, released Lilith and gave her a transient physical form. He told her that if she helped him unite the souls of the Dark World with himself, he would reunite her with her real body: Morrigan. This prospect is her reason for fighting in the game.

Appearances:
Darkstalkers: The Night Warriors (1994)
Night Warriors: Darkstalkers' Revenge (1995)
Darkstalkers 3 (1997)

Sources:
Wikipedia's Lilith page (http://www.wikipedia.com/wiki/Lilith_Aensland)
Gamemanuals.com (http://www.gamemanuals.com)
- Darkstalkers 3 manual
The Darkstalker's Realm (http://www.geocities.com/zabel_zardrock/homepage.html)

Linearity
03-20-2006, 12:42 AM
Hopefully not too much overlap.

EDIT: "The OCR Mascot Bio Project: Letting you in on what that one hot picture on the randomizer is all about." ;) And I will add more links to all of my bios soon.

http://www.ocremix.org/images/template/ocr4_mascot37.jpg
Morrigan and Lilith Aensland
Capcom (http://www.capcom.com)
1994

After being given a temporary body by Jedah, the Lord of the Vampire, the youthful succubus Lilith Aensland realizes that her liberator has no intention of keeping his promise to reunite her with her real body.

Lilith makes her way desperately to Morrigan Aensland, her true body and origin of her soul. She interupts a battle between Morrigan and Demitri Maximov and begs Morrigan to fuse with her. She falls unconscious as her temporary body begins to die.

Morrigan senses something familiar in the girl (as Lilith was indeed once a part of her), and the two succubi fuse in essence. Afterward, Morrigan appears no different than she was before, but her disposition lightens akin to Lilith's and she feels darker emotions. Perhaps such feelings are a response to Lilith's destructive nature, for which the two were separated in the first place.

Appearances:
This reunion takes place in Darkstalkers 3 (1997).


Sources:
Wikipedia's Lilith page (http://www.wikipedia.com/wiki/Lilith_Aensland)
Gamemanuals.com (http://www.gamemanuals.com)
- Darkstalkers 3 manual
The Darkstalker's Realm (http://www.geocities.com/zabel_zardrock/homepage.html)

Linearity
03-20-2006, 05:03 AM
This might be too long.

http://www.ocremix.org/images/template/ocr4_mascot6.jpg
Mega Man
1987
Capcom (http://www.capcom.com)

Mega Man is the protagonist of the seminal platforming game of the same name and its large series of sequels. He was designed by Keiiji Inafune.

In Mega Man, Dr. Thomas Light, a pioneering robotics engineer in the 21st century, builds a robotic assistant for himself that can perform household duties autonomously. Dr. Light, along with his colleague Dr. Albert W. Wily, creates six other highly advanced robots to supervise the operation of less intelligent robots. However, Dr. Wily reprograms these "master robots" and employs them in a campaign to take control of the world.

Upon learning of this campaign, Dr. Light's robotic assistant asks him to refit his metal body for battle against Dr. Wily and the master robots. Dr. Light accommodates this request, and his assistant becomes Mega Man, sporting a new helmet and a plasma cannon in his arm called the "Mega Buster." Mega Man thereafter makes it his duty to foil Dr. Wily's plans for world domination, and does so time and again throughout the Mega Man classic series.

Mega Man's characteristic ability is that of copying the technology from a defeated foe's weapon into his own arsenal. That is, whenever he defeats a master robot, he can thereafter use the robot's primary weapon system against his enemies. His abilities have also expanded since the original Mega Man (in which he can only run, jump, and shoot small plasma bursts at shoulder level) to include sliding, charging the Mega Buster for more powerful shots, and fusing bodies with his robotic dog Rush.

Some Primary Appearances
Mega Man (http://www.ocremix.org/game/1/) (1987)
Mega Man II (http://www.ocremix.org/game/2/) (1988)
Mega Man III (http://www.ocremix.org/game/3/) (1990)
Mega Man IV (http://www.ocremix.org/game/4/) (1991)
Mega Man V (http://www.ocremix.org/game/296/) (1992)
Mega Man VI (http://www.ocremix.org/game/321/) (1993)
Mega Man: The Wily Wars (http://www.ocremix.org/game/254/) (1993)
Mega Man VII (http://www.ocremix.org/game/460/) (1995)
Mega Man VIII (http://www.ocremix.org/game/160/) (1997)

Sources:
Capcom's Official Mega Man Web Site (http://www.capcom.com/megaman/)
The Mega Man Home Page (http://www.mmhp.net/)
Wikipedia's Mega Man page (http://www.wikipedia.org/wiki/Mega_Man)
Gamemanuals.net (http://www.gamemanuals.net/)
- Mega Man manual


Wow, those first few Mega Man manuals are...special. Official documents--that is, what the story actually is--weren't even consistent back then.

Dafydd
03-20-2006, 10:41 AM
:nicework: , Linearity! :) Yeah, sometimes it feels like the people writing the manual didn't even talk to the people who made the game. And, I mean, look at the box for Megaman 1 (NES, US version, click here (http://www.gamespy.com/articles/489/489718p4.html) for more info). *Lols*

Linearity
03-21-2006, 11:45 PM
Thanks, Dafydd. As soon as spring break's over, I'll probably generally disappear again, so I'm hitting it hard this week. I'll do what I can in the coming weeks.

http://www.ocremix.org/images/template/ocr4_mascot97.jpg
Terra Branford
Square-Enix (http://www.square-enix.com)
1994

Terra is arguably the primary character in Final Fantasy VI. She is the first person naturally capable of magic since the apocalyptic War of the Magi years before the game's story begins. As such she represents a time of change and turmoil.

Her rare ability to use magic interests the Empire, and the imperial army attempts to control her power for its own ends. She is enslaved in both body and mind and made into a Magitek knight: a soldier who operates a machine (called Magitek armor) infused with manufactured magical power.

During this time, until one of the first scenes of the game, Terra is without a friend and without the feelings of a proper human. In this early scene, Terra reacts powerfully to a magical being called an Esper and the army's locks upon her mind break. She is confused, as she has for so long been without her own thoughts and free will. This confusion about her feelings, magnified by other parts of her nature revealed piecemeal throughout the story, is an important personal struggle for Terra. It tests and shapes her spirit as she fights the Empire with a resistance group called the Returners, which are some of the only friends she has ever known.

Appearances:
Final Fantasy VI (http://www.ocremix.org/game/6/)

Sources:
Final Fantasy VI Walkthrough by Atom Edge (hosted on GameFAQs) (http://www.gamefaqs.com/console/snes/game/554041.html)
Wikipedia's Terra page (http://www.wikipedia.org/wiki/Terra_Branford)
Final Fantasy VI Online (http://www.ffonline.com/ff6/)
Gamemanuals.net (http://www.gamemanuals.net/)
- Final Fantasy III (U.S. release of FFVI) manual

Dafydd
03-22-2006, 02:49 AM
Wow. Well, just keep the quality up, and you can post as many bios as you like, man. You'll soon have passed watkinzez in bio count at this rate. :)

One thing though - try to make the creator company name a link to the company, instead of plain text, as shown in your last bio. It's only a small thing, but it'll need to be fixed in the end anyway.

Kal aMari
03-22-2006, 04:04 AM
All I ask is that you don't do Sol Badguy, Linearity. I call him. :)

Linearity
03-22-2006, 05:05 AM
I'll leave you I-No, then, since I'm a huge fan of the music but never actually played the game. And I like how Bridget looks in the avatar.

I think all of my bios are now complete content-wise (i.e. links to companies and extra interesting links). But they certainly are not stylistically constistent.

Bleh. I'm getting bio-ed out. But it's okay, I'm not ditchin the project: I have to beat watkinzez, after all. :razz:

watkinzez
03-22-2006, 06:01 AM
Is that a challenge? Bring it on, bitch.

The Prince
NAMCO (http://www.namco.com/)
2004
http://www.ocremix.org/images/template/ocr4_mascot111.jpg

The Prince, while being the playable character in Katamari Damacy, goes to the extremes of characterisation. That is, he has almost none. Appearing mute throughout the game, and receiving little screen time due to his very expressive father, The King of All Cosmos, Prince is given the task of cleaning a rather large mess. The King, in a drunken stupor, accidentally destroyed all the stars in the sky one night, leaving his only son to find enough material on earth to rebuild the stars.

While apparently an impossible task to the 5 centimetre tall Prince, the player is given one very useful object to help them, the Katamari. This small, round item could attach itself to anything not larger than itself, of which The Prince rolled around to pick up anything not bolted to the ground. Pencils could lead to books, which led to dogs, which led to people, buildings and mountains. Indeed, after much collecting, The Prince could barely be seen rolling the ball. These katamaries could then eventually replace the stars that were once lost.

Katamari Damacy quickly grew a fan base in gaming circles, seeing The Prince and his game as a breath of fresh air. Such was the basis for We ♥ Katamari, where Prince and The King attempted to satisfy the requests from their newfound fans. The Prince has many cousins, which appeared in the original but were playable in the sequel’s single player.

Quote: "See you again soon!"

Source:
Katamari Damacy Wikipedia Page (http://en.wikipedia.org/wiki/Katamari_damacy)
Aechris’ Katamari Damacy Walkthrough (http://www.gamefaqs.com/console/ps2/game/918766.html)

Games The Prince has appeared in:

PLAYSTATION 2
Katamari Damacy (2004)
We ♥ Katamari (2005)

PSP
Me and My Katamari (2005)




I’m assuming the plural is katamaries.

Psychotic Ninja
03-22-2006, 08:39 AM
Wow, look at all these bios! Happy to see that this project has grown a lot and is looking better than ever.

Dafydd
03-22-2006, 11:30 AM
Yeah, we're doing pretty good right now, thanks to you guys. You rock :)
Katamari Damacy certainly has some cool box art. Won't people get mad at the Prince for swiping everything useful from the ground? Oh, and, maybe we should ask someone who knows Japanese about how to pluralize katamari, in case someone should find that to be of any significance. It's probably not worth the effort. The only one I know to know Japanese would be pixietricks... and the guy who posted in the general forum saying the katakana in the OCR logo was funny looking. Meh. Nevermind. Thanks a ton, all of you. If we keep this up, we'll have the bios finished before summer and will only have to reorganize things during it to have the project complete before school starts this fall. These are just dreams of mine, of course. :)

Anything I do takes a long time, it seems, but I'm working on a Tomb Raider bio, one for ToeJam & Earl and a Yoshi one, so leave those to me for now. I also have 3 or so WiP's in the forum. :-D

Linearity
03-24-2006, 12:38 AM
Alright, it's on now, sucker. [/securing defeat due to time constraints]

Pac-Man
Namco (http://www.namco.com)
1980
http://www.ocremix.org/images/template/ocr4_mascot10.jpg

Pac-Man is the character controlled by players of the singularly popular arcade game Pac-Man. He is a spherical yellow man with an apparent ability to eat without limit. In this game, Pac-Man traverses circuitous mazes while eating small, white pellets and being chased by four brightly-colored ghosts.

Pac-Man's character has not been much developed, which can be expected from the game's capitalization on action and puzzle-solving rather than story. However, he is revealed in the arcade game Ms. Pac-Man (released by Midway without authorization from Namco) to have a romantic interest of the same name as well as a child, both of whom are round, yellow people like him. In Pac-Man 2: The New Adventures, Pac-Man's various moods play a role in gameplay. In Pac-Man World, Pac-Man travels to one Ghost Island to rescue his friends from a nemesis called Toc-Man.

The original Pac-Man is among the most widely-played video games ever made. Many who play no other video games have played Pac-Man at some point. This is arguably due to the universal accessibility of its gameplay. Whatever the source of its popularity, Pac-Man is for many people a definitive video game.

Some Primary Appearances:
Pac-Man (http://www.ocremix.org/game/142/) (1980)
Ms. Pac-Man (1981)
Super Pac-Man (1982)

Pac-Attack (1993)
Pac-Man 2: The New Adventures (1994)

Pac-Man World (1999)
Pac-Man World 2 (2002)
Pac-Man World 3 (2005)

Sources:
Wikipedia's Pac-Man page (http://www.wikipedia.org/Pac-Man/)
Gamemanuals.net (http://www.gamemanuals.net)
- Pac-Man World manual

Other Links:
The 1st Church of Pac-Man (http://www.flamingmayo.com/firstchurchofpacman/)
GameSpot's "The History of Pac-Man" (http://www.gamespot.com/features/vgs/universal/hist_pacman/)

Wow I thought that would be easier.

reelmojo
03-24-2006, 01:00 AM
I don't know if anyone has named these for you yet or not, but they're not named in the .txt file in the first post so here you go (note: I'm just identifying them for now, might get around to writing bios though):

http://www.ocremix.org/images/template/ocr4_mascot36.jpgWashizuka - The Last Blade 1 & 2 (NeoGeo)

http://www.ocremix.org/images/template/ocr4_mascot41.jpgKyo Kusanagi - King of Fighters Series (not sure which version this particular mascot pic was taken from though)

http://www.ocremix.org/images/template/ocr4_mascot45.jpgKaede - The Last Blade 1 & 2 (He has dark hair in the first game and it turns blonde in his ending. He keeps his blonde look for the sequel... no one else plays NeoGeo games I take it?)

So that just leaves 86 and 101... both of them look familiar but I can't place them...
http://www.ocremix.org/images/template/ocr4_mascot86.jpghttp://www.ocremix.org/images/template/ocr4_mascot101.jpg

Linearity
03-24-2006, 04:32 AM
Nuh-yeece. Yeah, I've never even seen a NeoGeo.

reelmojo
03-24-2006, 04:53 AM
Nuh-yeece. Yeah, I've never even seen a NeoGeo.Emulation is a wonderful thing. :D

Kal aMari
03-24-2006, 05:12 AM
Having never played Suidoken, I'd have to say that #86 looks a hell of a lot like Luca Blight. The armor's pretty close, but the head is nothing like him (from what I've seen).

#101...I have no friggin' idea. 8O

reelmojo
03-24-2006, 05:30 AM
I missed one:
http://www.ocremix.org/images/template/ocr4_mascot27.jpg

She's from Phantasy Star Online, and according to this site (http://www.camineet.net/psocast/) her name is Sue. I've never played any of the PS:O games though so I definitely can't write a bio for her.

Dafydd
03-24-2006, 07:52 AM
Thanks a bunch, guys. Leaves us only 2 unkown... #101 reminds me of the vampire in the graveyard in Baldur's Gate II, sort of.

http://www.konami.jp/gs/game/genso_en/2/ruka.gifhttp://www.ocremix.org/images/template/ocr4_mascot86.jpg

While similar, I wouldn't dare guess they're the one and same. They look like they could be in the same game universe though.

About pac-man; since there's so little to little to write about the person, try to further emphasize his impact on the world of gaming, the fact that the first game has a gazillion (well, maybe not quite that many) flash remakes online... or something. We could use at least one more paragraph here. And please, add links to your bios! This one would go well with the pac-man bio: http://www.flamingmayo.com/firstchurchofpacman/ . We could even have a link that says "Play pac-man now! (http://www.google.se/search?hl=sv&q=play+pac-man&btnG=Google-s%C3%B6kning&meta=)" :)

We could leave this linkage work for later, but it'd be so much easier if we all just did it right away.

Linearity
03-25-2006, 05:02 AM
Yes, yes, of course. Now it's done. Is it OK?

Linearity
03-25-2006, 05:43 AM
Cloud Strife
Square-Enix (http://www.square-enix.com)
1997
http://www.ocremix.org/images/template/ocr4_mascot22.jpg

Cloud Strife is the protagonist of Final Fantasy VII. He is a reserved young man of 21 years whose business is fighting.

Before the game's story begins, Cloud was employed by Shinra, Inc. as a member of its elite military force called SOLDIER. During his time in this group, he trained his way to become a first-class fighter who is devastating with his impossibly huge "Buster Sword." Eventually he quit SOLDIER and became a mercenary, using his military training on odd jobs.

The game begins with Cloud on a mission with AVALANCHE, a small group of rebels resisting the operations of Shinra. The group hires Cloud to help them fight their way into one of Shinra's Mako Reactors and explode it with a bomb from within. Cloud's involvement with AVALANCHE leads him into an ever-expanding conflict, resurrecting many dark issues from his past, that forms the main of Final Fantasy VII's plot.

Cloud, at the game's outset, speaks only when necessary and in a flat, harsh tone. He seems to care little for sentiment and prioritizes himself and his work over most anything else. The darkness of his personality compliments the dark mood that characterizes the game in general.

Appearances:
Final Fantasy VII (http://www.ocremix.org/game/7/) (1997)

Sources:
Gamemanuals.net (http://www.gamemanuals.net)
- Final Fantasy VII manual
Wikipedia's Final Fantasy VII page (http://www.wikipedia.org/wiki/Final_Fantasy_VII)

Other Links:
Final Fantasy VII Online (http://www.ffonline.com/ff7/)
IMDb's Final Fantasy VII: Advent Children page (http://www.imdb.com/title/tt0385700/)
Square-Enix's official Final Fantasy VII site (http://na.square-enix.com/games/ff7/)

Kal aMari
03-25-2006, 06:17 AM
Sol Badguy
Sammy (http://www.sammystudios.com/)
1998
http://www.ocremix.org/images/template/ocr4_mascot85.jpg

Sol Badguy is one of the recurring characters in the Guilty Gear series, and is generally believed to be the main character. He worked on developing the magical weapons known as Gears and was personally acquainted with the leader of the project, a person only known as "That Man." Sol himself is a prototype Gear, and the headband he wears both suppresses his darker nature and hides the telltale marks of being a Gear.

After rebelling against That Man and fighting the Gears on his own, Sol joined the Sacred Order, a band of humans under the command of Ky Kiske leading a Holy War against the Gears. Near the end of the Crusade, Sol fought the Commander Gear Justice and lost, giving Ky time to seal away Justice and end the Crusade himself. Sol left the Sacred Order shortly thereafter, taking with him his trademark Firebrand sword and a deep hatred for Ky.

Sources:
http://en.wikipedia.org/wiki/Characters_in_Guilty_Gear
http://www.angelfire.com/electronic/myPlace/guiltygear.html

Major Appearances:
Guilty Gear (Arcade, Playstation) 1998
Guilty Gear X (Arcade, Dreamcast, PC, Playstation 2) 2000
Guilty Gear XX (Arcade, Playstation 2) 2002
Guilty Gear Isuka (PC, Playstation 2, XBox) 2004
Guilty Gear Dust Strikers (DS) 2006
Guilty Gear Judgement (PSP) 2006

Other Links:

http://www.fantasykat.com/shows/guiltygear.html
http://holyzen.pixelatedempire.net/comic.php



Better? More links?

Dafydd
03-25-2006, 11:27 AM
No point in listing them all when none of them has a single remix. :) But I would want you to provide links to guilty gear fansites and the likes.

Linearity
03-26-2006, 01:54 AM
This game looks really dumb.

Ulala
Sega (http://www.sega.com)
1999
http://www.ocremix.org/images/template/ocr4_mascot23.jpg

In Space Channel 5, an band of space aliens called the Morolians invades Earth by forcing the populace, through use of a strange ray gun, to dance uncontrollably. The television news service Space Channel 5 sends its last unaffected reporter, Ulala, to report on the invasion.

After her seniors are afflicted by the invaders' compelling rays, the 22-year-old Ulala is promoted to the network's investigative reporting team. In hopes of demonstrating her journalistic potential, she travels to Spaceport 9, the location of the first incident of imposed dancing. There she must accurately imitate the Morolians' dance moves, which forms the basis of the game.

Appearances:
Space Channel 5 (1999)
Space Channel 5 Special Edition (2003)
Space Channel 5: Ulala's Cosmic Attack (2003)

Sources:
Gamemanuals.net (http://www.gamemanuals.net/)
- Space Channel 5 manual
Wikipedia's Space Channel 5 page (http://www.wikipedia.org)
GameFAQs.com's Space Channel 5 Special Edition page (http://www.gamefaqs.com/console/ps2/data/931640.html)

Other Links:
spacechannel5.org fansite (http://www.spacechannel5.org/)

Kal aMari
03-26-2006, 02:03 AM
From what I can tell, it's like DDR, minus the pad, plus the chick.

reelmojo
03-26-2006, 05:55 AM
That game is fun as all hell.

Linearity
03-26-2006, 05:58 AM
Barret Wallace
Square-Enix (http://www.square-enix.com)
1997
http://www.ocremix.org/images/template/ocr4_mascot21.jpg

A father and freedom fighter, Barret Wallace is perhaps the most boisterous character in Final Fantasy VII.

Barret was born in the mining town Corel, where Shinra, Inc. decided to build a Mako Reactor to the dismay of the villagers. This later led to a conflict between Barret and Shinra's troops in which Barret lost both his wife and his right arm.

By the time the game begins, Barret has moved to the metropolis of Midgar with his daughter Marlene and replaced his severed limb with a special machine gun. There he leads a resistance to Shinra called AVALANCHE. Upon hiring the mercenary Cloud Strife for a bombing mission, Barret secures his involvement in the game's enormous struggle.

Barret is large in both body and spirit. His temper is markedly short and his words are rarely subtle: he says plainly and loudly what he means whenever he feels inclined to say it. However, his caring for his daughter is just as energetic and straightforward, and his dedication to his comrades is as indomitable as his ire.

Appearances:
Final Fantasy VII (http://www.ocremix.org/game/7/) (1997)

Sources:
Gamemanuals.net (http://www.gamemanuals.net)
- Final Fantasy VII manual
Final Fantasy Shrine's FF7 section (http://www.ffshrine.org/ff7)
Final Fantasy VII Online (http://www.ffonline.com/ff7)
Wikipedia's Barret Wallace page (http://www.wikipedia.org/wiki/Barret_Wallace)

Miletus
03-27-2006, 01:40 PM
Is Marlene actually his biological daughter?

Linearity
03-27-2006, 09:06 PM
*shrug* I thought so, but I'm not very far in the game yet. Not biological?

Dafydd
03-29-2006, 09:16 AM
That mascot is a female dark elf from the MMORPG Lineage 2. While not so much a character on its own as a representative of the race, that particular image was used heavily in early advertisments and is in the instruction booklet of the first English release (it might not be currently, I bought the game when it came out.)

Thanks again. You'd think someone like Linearity would come up with this... (boring pun intended).

Only one mascot left to identify! :D

Linearity
03-30-2006, 05:47 PM
Dear OverClocked ReMix:

JOIN OUR DAMN PROJECT.

Yeah, no more Lin bios for a while. Sorry!

Dafydd
04-01-2006, 08:51 AM
If I had 10 bucks for every person that wrote as many bios as Linearity, I'd still be stinkin' poor. You've done enough for a long time, man :)

Linearity
04-02-2006, 03:30 AM
So, I see now that they're charging money for mixes. I'm having qualms about my free contribution to a site that is no longer providing its benefits for free.

I'm afraid that I must ask that none of my bios be included with the OCR Mascot Bio Project. I'm just not comfortable with it, and I am most certainly not DJP's fool who would work for nothing while he reaps huge profits.

Thanks to all of the fans of my writing for your support throughout these past months. I'm truly sorry that you will not have the privilege of seeing the splendor of my words incorporated into the glory that used to be the not-for-profit OC ReMix. I'm also sorry to Dafydd and the rest of the project for setting you back, and I will miss the opportunity to work with you.

Perhaps if DJP gets his act together and changes this subscription business I will consider returning to the project. However currently I must bid it adieu.

BTW, if you'd like to keep my bios on the forums for reference and inspiration (I'll admit how fantastic I am at writing), feel free to do so. Just keep it honest.

watkinzez
04-02-2006, 03:35 AM
So, I see now that they're charging money for mixes. I'm having qualms about my free contribution to a site that is no longer providing its benefits for free.

I'm afraid that I must ask that none of my bios be included with the OCR Mascot Bio Project. I'm just not comfortable with it, and I am most certainly not DJP's fool who would work for nothing while he reaps huge profits.

Thanks to all of the fans of my writing for your support throughout these past months. I'm truly sorry that you will not have the privilege of seeing the splendor of my words incorporated into the glory that used to be the not-for-profit OC ReMix. I'm also sorry to Dafydd and the rest of the project for setting you back, and I will miss the opportunity to work with you.

Perhaps if DJP gets his act together and changes this subscription business I will consider returning to the project. However currently I must bid it adieu.

BTW, if you'd like to keep my bios on the forums for reference and inspiration (I'll admit how fantastic I am at writing), feel free to do so. Just keep it honest.

You didn't get the memo? I'm getting royalties, man.

Linearity
04-02-2006, 03:50 AM
Oh, just checked my PMs. Man, they're really serious about this stuff. But hey, if DJP's gonna send me money through my (cha-ching) personal Verisign account, fuck all that stuff I prattled on about up there: money for Lin for the WIN!

Okay, I'm back on the project everybody. 8)

Polo
04-02-2006, 08:53 AM
Hi, just dropping a line to say that mascot 86:
http://www.ocremix.org/images/template/ocr4_mascot86.jpg
...is Wain, from Lufia: The Legend Returns for Game Boy Color. I scanned a page (http://i32.photobucket.com/albums/d13/polo_83/nintendopower-wain-50percentsize.jpg) from one of my Nintendo Powers for authenticity.

Cheers.

watkinzez
04-02-2006, 08:57 AM
Yay :)

We are in the stance of thankness.

Dafydd
04-02-2006, 08:27 PM
Lol. I'm glad I wasn't here yesterday, I guess... :) If he did start charging money for downloading mixes, I'd quit the project in a heart-beat and never come back.

Polo - thanks for wrapping things up. The mascots are now all identified, thanks to people like you :) And thanks for your authenticity proof, though it wasn't really necessary. :-D I have a really tough exam this Friday, so don't except me to post my promised bios until maybe next week. Meanwhile, keep posting your own, if you have any.

Sonic
04-04-2006, 12:04 AM
*shrug* I thought so, but I'm not very far in the game yet. Not biological?Nope. Kinda adoped. You'll find out after your first trip to the Gold Saucer.

watkinzez
04-04-2006, 02:43 AM
This may be a stupid question, but what's the policy on spoilers?

Linearity
04-04-2006, 04:52 PM
I've tried to keep out anything that's not in the first hour or so of the game. So for Terra's bio I said that she is the first to use magic in a long time but I omitted that she's half-Esper.

A consistent rule wouldn't hurt, though.

EDIT: My Frog bio reveals way, way more than my Terra bio, I just realized. I too would like to know our policy on spoilers.

Dafydd
04-04-2006, 05:39 PM
Well... this is one reason why I don't write a lot of bios. I haven't played most of the games that the mascots are in. In general, I suggest we avoid revealing stuff about a character that's supposed to be found out during gameplay (i.e. Spoilers). Samus, I think, was believed by many to be male, at first, and the truth about her gender was only revealed once the original Metroid game had actually been beaten. Ever since, however, she's been presented as female, and revealing her being female is no longer a spoiler. Doh. So what about the other characters? The other extreme would be, for example, revealing [character X's] death at the end of the second game. Right?

Remember, the bios are intended to be read by people who know nothing or very little about the character, so there's no reason to reveal anything but the basics, the fun facts and so on. If spoilers can be avoided without causing confusion or untruths, then... yeah.

Sometimes, though, as in Samus' case, a character turns out to be something else than they were initially thought to be. To anyone who hasn't seen the first 3 episodes of Star Wars, Darth Vader being Luke's dad is a real spoiler. I know people who didn't realise this even when seeing all 6 movies in order.

I need your opinions on this one.

Linearity
04-04-2006, 09:18 PM
I think I'll remove the part about Frog being Glenn. If we know enough about a character to spoil it for others, we probably know enough about what we would and would not want spoiled by an OCR Bio.

Now, I'm still on Disc 1 of FF7, and I know Aeris is going to die. I'm annoyed, but as Gabe of Penny Arcade (http://www.penny-arcade.com/comic/2005/12/05) said, "there's a statute of limitations on this shit, man." Same with Samus Aran being a woman. Game's pushing twenty years old; it's okay to reveal some stuff.

So I guess my take is use the Golden Rule.

Dafydd
04-04-2006, 09:33 PM
My god, you're right. Metroid is almost as old as I am. And if I'm pushing 20, then so is the game. Amazing how people are still playing it though. I mean, will anyone play the games of today in 20 years? :-D

Anyway, while removing spoilers from existing bios can wait until we're approaching project completion, it's something to consider when writing new bios. I shall add spoiler policies to the first post as soon as we've agreed on what our policies are.

watkinzez
04-07-2006, 06:33 AM
Well, I'd leave most spoilers to common sense, but there's definitely some mascots up there that'd be hard to write for, most notably this one:
http://www.ocremix.org/images/template/ocr4_mascot28.jpg
Wind Waker is a recent game, and to delve into this character would be spoiling quite a bit. Really the picture shouldn't be up there (the art style gives it away being from The Wind Waker, and people put two and two together..)
I dunno, would you just link to this one?

Princess Zelda
NINTENDO (http://www.nintendo.com/)
2004
http://www.ocremix.org/images/template/ocr4_mascot94.jpg

An oft made mistake made by newcomers of the Zelda series figure that the game’s protagonist, Link, is in fact named Zelda. Nonetheless, the series is in fact named after the damsel in distress present. Princess Zelda is the one who holds the Triforce of Wisdom in the original NES game, an object of divine powers. When Ganon, King of Evil, claims the realm of Hyrule as his land, Zelda shattered the Triforce into eight pieces to prevent it falling into the wrong hands. Before she was taken by Ganon she commanded her nursemaid Impa to find a hero of the land, and save Hyrule.

Zelda is of a pure heart, her descendents guarding the Triforce from evil. Her abilities are often presented as magical, gifted with the power of foresight throughout her line. Unlike her equivalent character in the Mario series, Princess Peach, Zelda is seen to be of strong will, and an important character towards saving Hyrule numerous times. Her role in Ocarina of Time saw her precognition in unveiling Ganondorf as a threat to Hyrule, sending off Link on his quest.

Throughout the games there is more than one Zelda and Link, each forming a separate line whose offspring play their role to protect Hyrule. As such, there are many conflicting stories on the relationship between the two. Though some romantic tension has been shown in the series, most of the interaction has been implied and often comes to nothing.

The Princess has never been a playable character in the main series, but makes an appearance in Super Smash Bros Melee along with her alter ego Sheik.

Quote: "Ganondorf; pitiful man. Without a strong righteous mind, he could not control the power of the gods."

Source:
Princess Zelda Wikipedia Page (http://en.wikipedia.org/wiki/Princess_Zelda)
Zelda Universe Encyclopedia (http://www.zelda.com/universe/pedia/)

Games Princess Zelda has appeared in:

NES
The Legend of Zelda (http://www.ocremix.org/game/64/) (1987)
Zelda II: The Adventure of Link (http://www.ocremix.org/game/65/) (1988)

SNES
The Legend of Zelda: A Link to the Past (http://www.ocremix.org/game/66/) (1992)

NINTENDO 64
The Legend of Zelda: Ocarina of Time (http://www.ocremix.org/game/67/) (1998)
The Legend of Zelda: Majora’s Mask (2000)

GAME BOY
The Legend of Zelda: Oracle of Ages (http://www.ocremix.org/game/456/) (2001)
The Legend of Zelda: Oracle of Seasons (2001)
The Legend of Zelda: The Minish Cap (2004)

GAMECUBE
Super Smash Bros Melee (2001)
The Legend of Zelda: The Wind Waker (http://www.ocremix.org/game/377/) (2003)
The Legend of Zelda: Four Swords Adventures (2004)

Related links:
http://www.legendofzelda.com/

watkinzez
04-07-2006, 11:33 AM
Mario (Kart)
NINTENDO (http://www.nintendo.com/)
1992
http://www.ocremix.org/images/template/ocr4_mascot64.jpg

For more information, consult the Mario bio.

Mario has starred in his own kart racing series since 1992, and has since been continued as a strong venture of the Mario franchise. Taking a spin off of racing games of the past, the Mario Kart games discards the need for realism and adds a party atmosphere in the form of items on the course. Classic Mario items such as shells and bananas can be used to gain the lead off the player’s opponent. Though Mario stars in the series, characters are drawn from various Nintendo franchises.

In the game, Mario acts as an all rounder character, with average speed, acceleration and weight. Preferring tarmac to the beaten track, his home courses usually involve a standard racing ground with various sights from the Mushroom Kingdom, his home. In Mario Kart: Double Dash!!, his unique item was a fireball that knocked out anyone immediately in front of him.

Quote: "Welcome to Mario Kart!"

Source:
Mario Kart Wikipedia Page (http://en.wikipedia.org/wiki/Mario_Kart)
Super Mario Kart Manual (http://www.gamemanuals.net/download/78c93832e714ec6e55ec9fc1bf3994ba/Super%20Mario%20Kart.pdf)
Mario Kart 64 Manual (http://www.gamemanuals.net/download/d495a0fb3367de27f00f97fade87e8fa/Mario%20Kart%2064.pdf)
Mario Kart: Double Dash!! Manual

Games Mario has appeared in:

SNES
Super Mario Kart (http://www.ocremix.org/game/269/) (1992)

NINTENDO 64
Mario Kart 64 (http://www.ocremix.org/game/264/) (1996)

GAME BOY
Mario Kart Super Circuit (2001)

GAMECUBE
Mario Kart: Double Dash!! (2003)

NINTENDO DS
Mario Kart DS (2005)

watkinzez
04-08-2006, 12:07 PM
Yoshi
NINTENDO (http://www.nintendo.com/)
1990
http://www.ocremix.org/images/template/ocr4_mascot77.jpg

While Yoshi may be a dinosaur, his affectionate nature makes him one that is harmless to his friend Mario, yet a formidable foe to the grunts of Bowser’s army. His name loosely translating to ‘happy’, Yoshi was introduced to the Mario franchise in Super Mario World, where he helped rid his island home of Bowser’s Koopa invasion. Once found Mario could ride Yoshi through levels with increased speed, able to eat enemies and spit them back out with the dinosaur’s long tongue. Smaller foes could be swallowed with ease; others allowed Yoshi to spit out fireballs to get the edge on the situation.

Though still within the canon of the Mario series, Yoshi has starred in his own games, of varying genre. Revealing that there is more than one of the dinosaurs, the platformer sequel Yoshi’s Island allowed the player to take complete control of a Yoshi clan as they attempted to reunite the then infant Mario Bros. Taking full advantage of Yoshi’s abilities, eggs laid after eating enemies could be used as projectiles against the enemy, not to mention useful in many puzzles throughout the game. This game, along with its semi sequel Yoshi’s Story expanded the universe that the Yoshies live in, shown in parallel with characters such as Baby Bowser, a small dog named Poochy, and others. Puzzlers such as Yoshi’s Cookie and Tetris Attack used the Yoshi character during this period.

Yoshi has become one of the standard characters to include in various Mario spin offs, the Super Smash Bros series demonstrating his abilities most effectively. Throwing projectiles and becoming an egg to spin across the stage makes Yoshi a decently formidable fighter.

The above picture of Yoshi depicts his appearance in the racing game Mario Kart 64.

Source:
Yoshi Wikipedia Page (http://en.wikipedia.org/wiki/Yoshi)
The History of Yoshi (http://www.geocities.com/yoshiducky/history.html)
Super Mario World Manual (http://www.gamemanuals.net/download/d58af022635659af6625865c1cbd0bab/Super%20Mario%20World.pdf)

Games that Yoshi has appeared in:

SNES
Super Mario World (http://www.ocremix.org/game/98/) (1990)
Super Mario Kart (http://www.ocremix.org/game/269/) (1992)
Super Mario World 2: Yoshi’s Island (http://www.ocremix.org/game/71/) (1995)
Super Mario RPG: The Legend of the Seven Stars (http://www.ocremix.org/game/84/) (1996)
Tetris Attack (1996)

GAME BOY
Yoshi (1992)
Yoshi’s Cookie (1993)

NINTENDO 64
Mario Kart 64 (http://www.ocremix.org/game/264/) (1996)
Yoshi’s Story (http://www.ocremix.org/game/459/) (1998)
Mario Party (1998)
Super Smash Bros (1999)
Mario Golf (1999)
Mario Tennis (2000)

GAMECUBE
Super Smash Bros Melee (2001)
Super Mario Sunshine (2002)

NINTENDO DS
Super Mario 64 DS (2004)
Yoshi Touch & Go (2005)

Related links:
http://yoshilore.com/

Is the plural Yoshis or Yoshies?

EDIT BY DAFYDD: Beats me.

Linearity
04-08-2006, 06:59 PM
Really the picture shouldn't be up there (the art style gives it away being from The Wind Waker, and people put two and two together..)
Well, it is The Legend of Zelda: The Wind Waker...

Nice bios.

watkinzez
04-09-2006, 01:12 AM
Really the picture shouldn't be up there (the art style gives it away being from The Wind Waker, and people put two and two together..)
Well, it is The Legend of Zelda: The Wind Waker...

Nice bios.

But there have been games in the series that didn't include Zelda (Link's Awakening, and a small cameo in Majora's Mask). Thanks. :D

Dafydd
04-09-2006, 05:44 PM
I was gonna do yoshi, but now that you already have, and admittedly better than I would have, I need not. I just want to add this link: http://yoshilore.com/ . This is just the kind of fansite I'd like to find for all characters, but it doesn't seem to be all that easy.

And this one: http://www.legendofzelda.com/ should go with the other bio (as well as ganon's and link's. I'll add them both to their respective bios.

Also, on the Mario Kart bio - I was really not intending us to have one, but since it's already done, and considering its contents, I've changed my mind. While Samus doesn't really need two different bios (and neither does Princess Zelda, btw), Mario in his Kart really represents a whole new franchise and its own series that deserves and needs its own bio and clarification. Good call, watkinzez.

Teliskopic
04-10-2006, 01:57 PM
Well, I'd leave most spoilers to common sense, but there's definitely some mascots up there that'd be hard to write for, most notably this one:
http://www.ocremix.org/images/template/ocr4_mascot28.jpg
Wind Waker is a recent game, and to delve into this character would be spoiling quite a bit. Really the picture shouldn't be up there (the art style gives it away being from The Wind Waker, and people put two and two together..)

You could just say that's from The Minish Cap artwork (seeing as it looks about the same as The Wind Waker anyways) and not put in the bit that she's in The Wind Waker if you want to try avoid spoilers.

watkinzez
04-11-2006, 05:03 AM
Well, I'd leave most spoilers to common sense, but there's definitely some mascots up there that'd be hard to write for, most notably this one:
http://www.ocremix.org/images/template/ocr4_mascot28.jpg
Wind Waker is a recent game, and to delve into this character would be spoiling quite a bit. Really the picture shouldn't be up there (the art style gives it away being from The Wind Waker, and people put two and two together..)

You could just say that's from The Minish Cap artwork (seeing as it looks about the same as The Wind Waker anyways) and not put in the bit that she's in The Wind Waker if you want to try avoid spoilers.

But then you're back to just normal old Zelda again with no defining elements that warrant a seperate bio.

Dafydd
04-11-2006, 04:01 PM
We'll have the picture of the wind waker zelda link to the other zelda bio. There, done, problem solved. I haven't played wind waker for long enough to find out zelda was actually in it myself, but then again, I doubt I'll ever play it again, so I don't mind that spoiler. Besides, it's not like her being in that game reveals a ton about the series, since the game stories aren't really dependent on each other.

Linearity
04-21-2006, 03:51 AM
Hey folks. Update!

I've been talking to The Coop, and it looks like he's soon going to post some pieces covering the Darkstalkers series. He's written several, and is currently editing them in the little spare time he has what with college.

Keep your eyes peeled for 'em, and thank him for eking out time for the project.

Dafydd
04-21-2006, 02:29 PM
I certainly will. We need people who know their stuff. :) Thanks, Linearity.

chez dogulov
04-23-2006, 01:01 PM
Magus
SQUARE-ENIX (http://www.square-enix.com/)
1995

http://www.ocremix.org/images/template/ocr4_mascot76.jpg

If history is to change, let it change! If
the world is to be destroyed, so be it!

If my fate is to be destroyed...
I must simply laugh!!

I'm coming, Lavos!

Magus is a fictional character (EDIT by Dafydd: before I start editing this bio, I'd like to point out that this is really self-evident within this project. :) ), who is a playable character in Squaresoft's Chrono Trigger. In Japan, Magus is known as Maō (魔王), which translates literally to "king of demons" or "king of wizardry." It is interesting to note that he has a total of 6666 hit points as a boss, similar to the Number of the Beast.

Magus, is one of, if not the most popular character in the Chrono series. He mysteriously appeared in Medina close to the Mystics (non humans). He achieved great fame among the Mystics, and later supposedly began a war against the Kingdom of Guardia(Humans). His prior history is largerly unknown to many people at that time.

Some of the things that are unknown about Magus have to do with his basic identity. He has blue hair and pointy ears, and is perhaps the most powerful and adept magic user in the history of the world. However, as a child, his ears were not pointy and he showed no signs of any magical power whatsoever. While his hair was indeed blue, this is simply derived from his genetics. The pointy ears require some explanation, however.

Magus' childhood was scarred and resulted to a life of darkness which did not leave Magus without a little cynicism. Magus's character as a child, Janus, is largely surly and hostile to the party, and remains fairly withdrawn even as an adult. His lines in Chrono Trigger are some of the most quoted and parodied in the RPG community. His most famous lines are revealed in an ending as being uttered shortly before the Ocean Palace Incident, in which he masqueraded as the Prophet.

Some believe that Magus, Magil from Radical Dreamers, and Guile from Chrono Cross are the same character, and that they are from differing dimensions. They all have blue hair, hover along the ground rather than touching it, and use dark magic. Guile was intended to be Magus but the idea was scrapped due to plot complexities.

In Radical Dreamers Serge described his face as stunningly handsome, and often wrote of his seriousness and immense power. Magil retained a quiet and collected personality that, coupled with his uncanny ability to move in and out of shadows, made him an enigma. When he spoke, his words were direct, focused, and cultured, though he was known to joke on extremely rare occasions.
"Apparently a pious being such as this may roll its eyes from time to time."

Sources
Chrono Compendium (http://www.chronocompendium.com/url)
Magus' Wiki (http://en.wikipedia.org/wiki/Magus_%28Chrono_Trigger%29/url)



SNES
Chrono Trigger (1995) (http://www.ocremix.org/game/chronotrigger/url)
Radical Dreamers (1996) (http://www.ocremix.org/game/radicaldreamers/url)

Dafydd
04-24-2006, 11:07 AM
Thanks, chez. I might crop that one down a bit later, as it is a bit long. I'll also add names and tags. Outsider's contributions are as welcome as any. :)

BTW, I'm sorry that progress has been slow lately. There's so much going on right now. I'll have more spare time in May.

watkinzez
04-24-2006, 01:22 PM
Took your damn time...

Dafydd
04-24-2006, 08:22 PM
Took your damn time...

Who? Me? Until what? If you're referring to when

I have a really tough exam this Friday, so don't except me to post my promised bios until maybe next week. Meanwhile, keep posting your own, if you have any. ,

which was about 3 weeks ago, I'm really sorry. I don't like the idea of posting my bios of my own that I'm not satisfied with myself. I haven't had the time or inspiration to do any more than coordination/administration work for a long time now, and the bios I've tried to write have all sucked. I haven't even managed to make a decent new sig image for myself to advertise this project. If it weren't for you and Linearity, this project would probably have been terminated a long time ago, despite everyone else's efforts. I understand if you feel like you're doing all the work, because... well, you are. You're all doing more for this project than I am right now, and I intend to change that, but right now, I just can't. I truly am grateful to all of you, even to those who did nothing but identify a single character.

I want to finish this project before school starts again after summer. I'll have all the time in the world to participate more actively when I've written my last exam (which is on the first week of June), but right now, everything just sucks.

Oh, and, if this isn't what you meant, then I don't know what you're talking about. :-/

Linearity
04-24-2006, 11:16 PM
Dude, you're doing fine. You wrote all the front page stuff and keep it updated, you're active in discussing things with us; you're doing pretty much everything a coordinator should be doing. Don't beat yourself up over doing a pretty good job.

The reason the project is moving slowly is because nobody is writing. I talked to some fans of certain games like The Coop, but he's the only one who even responded, much less actually do work for it (w00t w00t it's The Coop The Coop). All those people at the beginning of the thread are MIA.

I get a feeling that people generally don't know about the project. I think people are under the misconception that the project is either dead or complete.

One thing we might want to do is systematically contact all the people who initially offered to work on the project and just tell them that we could, indeed, use their help. If we want to finish the project by the end of the summer, we'll need more people than just Dafydd, watkinzez, and me (especially considering all of the final work like editing).

Wow, long post. In sum, I feel that the project is healthy, just inert right now. We're doing good work considering we have lives in addition to it. We need more people doing good work.

And here's a funny picture since this post is already massive.

http://www.gizoogle.com/media/super%20gangsta%20mario.jpg

watkinzez
04-25-2006, 02:08 AM
Took your damn time...

Who? Me? Until what? If you're referring to when

I have a really tough exam this Friday, so don't except me to post my promised bios until maybe next week. Meanwhile, keep posting your own, if you have any. ,

which was about 3 weeks ago, I'm really sorry. I don't like the idea of posting my bios of my own that I'm not satisfied with myself. I haven't had the time or inspiration to do any more than coordination/administration work for a long time now, and the bios I've tried to write have all sucked. I haven't even managed to make a decent new sig image for myself to advertise this project. If it weren't for you and Linearity, this project would probably have been terminated a long time ago, despite everyone else's efforts. I understand if you feel like you're doing all the work, because... well, you are. You're all doing more for this project than I am right now, and I intend to change that, but right now, I just can't. I truly am grateful to all of you, even to those who did nothing but identify a single character.

I want to finish this project before school starts again after summer. I'll have all the time in the world to participate more actively when I've written my last exam (which is on the first week of June), but right now, everything just sucks.

Oh, and, if this isn't what you meant, then I don't know what you're talking about. :-/

:lol:

chez is a friend of mine. He said he'd write that bio back in December. You're doing great.

Crabsmasher
04-25-2006, 04:01 AM
Hey! I just found this project again.. you can expect something from me in a few weeks. I just got hired for a job so as soon as I am done with training and stuff I will start working on a few bios... plus it will help my if I write bios...

Edit: Oh snap! No one has done Ryu Hyabusa yet.. I think i found my first bio. :D

Dafydd
04-25-2006, 05:56 PM
That'd be great. I'd love to find out who he is, since I'm 700+ posts right now.

Glad to hear people aren't displeased with what I do... I still feel bad for not spending more time doing this, but at least I try to peek inside at least once a day to see if anyone has written anything... Linearity, I like your idea about contacting everyone who has previously offered their help. Most of them likely won't do it, but I'm sure there's a few who will. I just gave up hope on most people since my initial team of 4 people all quit on me. I'll try doing that later this week (contacting them, not quitting, hehe). Thanks for your support, guys. :wink:

BTW, that last bio just gave me an idea. What if all bios included a mascot's quote of choice (at the end of the bio, not in the beginning, and something really cliché for that character)? Mario's could be "Mama mia!" or something, for example. I don't know what we'd do with the ones that don't say anything though. Megaman's could be *blink* I guess. (fyi, read this (http://oldskooled.comicgenesis.com/archive.html?date=20010402)) What do you think? It's not really a huge increase in workload to any of us, unless we're doing a bio on a character we hardly know, but it's also not really necessary.

Crabsmasher
04-26-2006, 03:49 AM
That'd be great. I'd love to find out who he is, since I'm 700+ posts right now.

Glad to hear people aren't displeased with what I do... I still feel bad for not spending more time doing this, but at least I try to peek inside at least once a day to see if anyone has written anything... Linearity, I like your idea about contacting everyone who has previously offered their help. Most of them likely won't do it, but I'm sure there's a few who will. I just gave up hope on most people since my initial team of 4 people all quit on me. I'll try doing that later this week (contacting them, not quitting, hehe). Thanks for your support, guys. :wink:

BTW, that last bio just gave me an idea. What if all bios included a mascot's quote of choice (at the end of the bio, not in the beginning, and something really cliché for that character)? Mario's could be "Mama mia!" or something, for example. I don't know what we'd do with the ones that don't say anything though. Megaman's could be *blink* I guess. (fyi, read this (http://oldskooled.comicgenesis.com/archive.html?date=20010402)) What do you think? It's not really a huge increase in workload to any of us, unless we're doing a bio on a character we hardly know, but it's also not really necessary.For Link we could do "EXUUUUUUUSE ME PRINCESS". It's from the TV show..

I am not sure if that would work though ,there are so many silent protaginists it would be kind of hard to do that. Maybe we could just have a quote for the people who say things then just leave the other out...

watkinzez
04-26-2006, 06:26 AM
Quotes? Seems like a good idea.

Wario
NINTENDO (http://www.nintendo.com/)
1992
http://www.ocremix.org/images/template/ocr4_mascot67.jpg

Wario is in every way the opposite of Mario, right down to the logo on his hat- a flipped ‘M’. First introduced in Super Mario Land 2 as the game’s villain, his jealousy for Mario’s fame led him to steal the six Golden Coins from his castle. Though eventually defeated, Wario’s intriguing character led him to become the protagonist of the Super Mario Land series from then on, becoming the Wario Land games. His devious nature and greed for wealth gave the titles a unique flavour.

Wario is invincible in several ‘Land’ games, instead losing coins that he has collected. The amount of currency gained determines the size and grandeur of his castle at the end of the game, in an ultimate bid to make Mario jealous. The brute force that Wario possesses directs his games as more action centered than other Nintendo platformers. As the series went on the advent of powers allowed Wario to overcome various obstacles; setting himself alight to break through walls, inflating his body to float up towers. Renowned developer Treasure delivered Wario World, Wario’s first solo 3D outing, on GameCube. The company’s action based history shifted the series’ perspective to greater emphasis on fighting, with a more linear structure.

The recent WarioWare series have shown a more humourous aspect to Wario’s character, concurrently introducing some of the most unusual games in the past few years. In an attempt to get rich Wario decides to run a video game company, each title only being a few seconds in length. The quick succession of these games comprises a session of WarioWare and in many ways demonstrates Wario’s madcap nature.

Many of Wario’s appearances have been in various Mario franchises, such as the Mario Party and Tennis series. The above picture of Wario depicts his appearance in the racing game Mario Kart 64.

Quote: "I'm-a gonna win!"

Source:
Wario Wikipedia Page (http://en.wikipedia.org/wiki/Wario)
Gamehiker’s Wario Bio (http://www.gamehiker.com/attic/mario/bios/wario.shtml)

Games Wario has appeared in:

GAME BOY
Super Mario Land 2: 6 Golden Coins (1992)
Wario Land: Super Mario Land 3 (1993)
Wario Land II (1998)
Wario Land 3 (2000)
Wario Land 4 (2001)
WarioWare, Inc.: Mega Microgame$ (2003)
WarioWare Twisted (2005)

NINTENDO 64
Mario Kart 64 (http://www.ocremix.org/game/mariokart64/) (1996)
Mario Party (1999)
Mario Golf (1999)
Mario Tennis (2000)

GAMECUBE
Wario World (2003)
Mario Kart: Double Dash!! (2003)
WarioWare, Inc.: Mega Party Game$ (2004)

NINTENDO DS
WarioWare: Touched! (2005)

Dafydd
04-26-2006, 11:41 AM
Look at that list of Wario's appearances. It almost makes me cry to realize that so few game boy games have had their music remixed and put on this site. I realize that there are more people who have played the SNES than the game boy in their youth, but... come on... there are more than twice as many chrono trigger remixes on this site than there are game boy remixes - in total. If I thought I could get past the judges, I'd try to do something about that. I'm not saying the chrono trigger soundtrack doesn't deserve 72 remixes, I'm just saying the game boy realm deserves much more than that. When this project is finished, I intend to start another one that focuses on game boy music of some kind. :)

And yes, most protagonists are silent, for some reason, so we might have to do controversial things like take quotes from official cartoons... I guess they could be inside jokes meant for those who already know the character. :)

Linearity
04-26-2006, 05:54 PM
I dunno about the quotes as a comprehensive thing. Sure, Magus says some interesting stuff, but other people don't. Like Pac-Man? The idea of a "defining quote" for Pac-Man is almost incompatible with the idea of defining Pac-Man.

Dafydd
04-26-2006, 09:17 PM
Lol :) I guess *chomp* could work. Or we could just leave the quotes out for those that don't have any. Or list the quote as "N/A". Also, I think the Magus quote above is a little long for a quote. But I'll deal with editing that bio later. Anyway, I think any bio posted henceforth should include a quote, if applicable, but the bios that have already been written don't need quotes... yet. Should we decide not to have quotes at all, we can remove them from the bios that have them - then, later, in the final stages of this project.

Also, I've PM'd 8 people who have previously offered their help. We'll see if any of them are still interested. If not, I'll have to find others.

Does anyone know if we still have a lot of chrono trigger related bios left to write? One of the OCR Judges popped in here some time ago and gave me a name of someone who would be able to write those, but I don't know if his help is needed any longer.

Less Ashamed Of Self
04-27-2006, 09:14 PM
Lol :) I guess *chomp* could work. Or we could just leave the quotes out for those that don't have any. Or list the quote as "N/A". Also, I think the Magus quote above is a little long for a quote. But I'll deal with editing that bio later. Anyway, I think any bio posted henceforth should include a quote, if applicable, but the bios that have already been written don't need quotes... yet. Should we decide not to have quotes at all, we can remove them from the bios that have them - then, later, in the final stages of this project.

Also, I've PM'd 8 people who have previously offered their help. We'll see if any of them are still interested. If not, I'll have to find others.

Does anyone know if we still have a lot of chrono trigger related bios left to write? One of the OCR Judges popped in here some time ago and gave me a name of someone who would be able to write those, but I don't know if his help is needed any longer.

Very cool to actually see how far this has all progressed. It's a nifty concept that's for sure. I'd like to help out a little. 5 profiles out of me tops. Is there a converse list that's assembled? One of the characters yet to be profiled?

Linearity
04-28-2006, 01:42 AM
No converse list yet. Wanna write it, LAOS, and does Dafydd want to update it?

Also, we have Crono, Lucca, and Robo yet to write for the Chrono Trigger characters. Zeality (admin of the Chrono Compendium) hasn't responded to my PM in about a month, so I think we should count him out of dibs on those bios.

Less Ashamed Of Self
04-28-2006, 07:06 AM
Reading it again...

converse was definitely the wrong word. :lol:

*checks dictionary.com*

obverse, adverse, reverse...

Less Ashamed Of Self
04-28-2006, 10:32 AM
Alright, let's give this a try:

Edge
Capcom (http://www.capcom.com)
1998
http://www.ocremix.org/images/template/ocr4_mascot133.jpg

Character Summary:
Set apart by his purple outfit, tall, blonde, spiky hair, and frequent bubble gum bubbles; Edge is a teenage delinquent from Gedo High School. He hates school, (especially math), almost as much as he hates his real name: he will go ballistic on you if you call him Eiji Yamada. Edge is commonly seen causing trouble with his two best friends and co-gang members: Daigo Kazama (the leader) & Gan Isurugi (the muscle).

Edge's fighting style is a dirty one, he fights primarily with his hands in his pockets so as to conceal handfulls of throwing knives. One attack involves kicking dirt towards his opponent's eyes. Edge lives with both parents, an older brother and an older sister. He has difficulty holding on to a job and does poorly in school, especially math. Known to cheat, you'd sooner see Edge skipping class or in detention than in the library studying.

Though he is cocky and ego-centric, he isn't above asking for help when he's concerned about a friend. He shows minimal respect for rivals and teachers but has a good-natured heart and has been known to defend the helpless.

Sources:
Wikipedia (http://en.wikipedia.org/wiki/Rival_Schools)
Rival Schools Network (http://www.rivalschoolsnetwork.com/)
Justice Network (http://www.lunateia.net/justice/index.htm)

Appearances:
NEO GEO
SNK vs Capcom: Card Fighter 2 (Japanese release only) (2001)

PLAYSTATION
Rival Schools: United By Fate (1998)
Shiritsu Justice Gakuen: Legion of Heroes (2nd disc: 'Nekketsu Seishunnikki' only available on Japanese release) (1998)
Shiritsu Justice Gakuen Nekketsu Seisyun Nikki 2 (Japanese release only) (1999)

DREAMCAST
Project Justice (2001)

---------------------------------------

Now that I know the sources & external info I should be able to hook you guys up with similar profiles for Akira, and Bowman.

Critique; teach. That look ok?

watkinzez
04-28-2006, 11:09 AM
Looks good, LAOS. The only thing I'd add is any changes to his character over the course of the franchise, if there is any. 4.5 thumbs up!

EDIT- Oh yeah and add the year that Edge debuted below the Capcom hyperlink.

Linearity
04-28-2006, 09:40 PM
Reading it again...

converse was definitely the wrong word. :lol:

*checks dictionary.com*

obverse, adverse, reverse...
Inverse is probably the best word. Or complimentary, if you're into math like me (and unlike Edge, apparently). Set theory!

Nice bio; I got a good, concise overview of the character.

Dafydd
05-01-2006, 11:24 AM
I can make a perv-... sorry, an inverse list. It's just a matter of removing the finished ones from the txt list. Do you really want it on the first post though? It would make that post about one page longer on the screen, and it's huge already... I think I'll make the inverse list a txt file that has a link somewhere in the first post. Soon. :)

Thanks for the bio on Edge, teletubby man. Does Edge have a "quote", like most beat'em up characters usually have? Something like Ryu's "Soyoken" or "Hadoken" or whatever it is he's saying? Or, like they sometimes have, an embarrassing line they always say after winning a match? :)

Linearity - I'll try contacting Zeality myself. Having someone like him write the Chrono Trigger related bios would be perfect. Of course, if you wanna write them yourselves, go ahead.

Linearity
05-01-2006, 07:14 PM
Of course, if you wanna write them yourselves, go ahead.
I'd love to, but it ain't happening until after June begins. Zeality would write some badass stuff I don't doubt, if we could rope him into it.

Dafydd
05-02-2006, 03:15 PM
Well, he hasn't replied to me either. Yet. And LAOS is the only one to join the project after me asking him to do so, so far. Most of the others have not replied or replied with "nope, sorry" or equivalent. Anyway, I'm not expecting anyone do much work right now - exams are coming up and all. In June, though, I hope everyone that can will focus on this a little, and with a little effort, I think we could write all of the bios before school starts again. And I'll be writing them, too. :)

The inverse list has now replaced the full mascot list in the first post. If you see a mistake in it, or if a bio you've written is not in the list of progress, please tell me. It's a lot of bios to keep track of. :)

I've asked Atolmazel, who wrote Azel's bio, to write Orta's as well. The two are in the same series, after all.

EDIT: Infinite HP has answered my PM and tells me he might join us when things have settled down a little in his life. Again, most of us have exams coming up and so forth, so I'm not expecting much visible progress the coming few weeks.

Kal aMari
05-03-2006, 03:04 AM
You left the Fei Wong bio on the inverted list. It's back on page 18 (too lazy to see who did it :) )

Linearity
05-03-2006, 05:27 AM
I did Fei's. And I have dibs on I-No from GGXX. I just played the game for the first time after a year and a half of listening to the music over and over and over again. It's soooooooo awwwwwwesome!

Dafydd
05-03-2006, 08:16 AM
Thanks, Kal. Like I said, it's difficult to keep track of them all... >< :)

I've updated the mascot bio list but not the inverse list, I can't reach and edit it from here. I'll do it later today.

watkinzez
05-03-2006, 08:38 AM
Now that there's a decent amount of bios done, perhaps a 'dibbing' system should be in order on the front page? Say someone claims a character, and then they have one week or so to produce it before it gets taken off the list. Saves people accidentally doubling up, and takes care of anyone who might slack and sit on a bio for months. Good idea?

Dafydd
05-03-2006, 02:56 PM
Ok. How about this - I provide a list on the first page that says "the following bios are in progress, don't pick those" or the likes? Keeping track of who's doing what is going to be a mess, but I think I can keep track of what's currently being done and of how long something's been dibbed without much progress. Good enough? I'll post one right away and write what I know right now.

watkinzez
05-04-2006, 12:21 AM
Sounds good. Pretty much a vague timeframe is needed, if someone is new and has been sitting on a bio for ages, then yeah.

Polo
05-04-2006, 02:23 AM
Wain
Neverland (http://www.n-land.co.jp/) (Japan) (developer) / Natsume (http://www.natsume.com/) (publisher)
2001
http://www.ocremix.org/images/template/ocr4_mascot86.jpg

Bio
Wain is your run-of-the-mill swordsman from the quiet village of Patos. Not one to back down from a challenge, Wain's tenacity gets the better of him in verbal disputes as well as physical ones. This is evident in his fights with Seena, a wandering gypsy, who downplays his brains out of spite and sympathy.

Soon after they meet, the nearby Death Tower strikes a house with a bolt of lightning, setting the house aflame. Wain rescues the girl trapped inside, and collapses thereafter. Seena nurses him back to health, and the two become "pals."

As per the backstory surrounding all Lufia games, the Sinistrals of Chaos, Destruction, Terror, and Death have arisen to wreak havoc upon the world. Seena's visions, coupled with her compliments on Wain's bravery, help convince him to join up with her, stop the Sinistrals, and earn fame and fortune along the way. Wain, seventeen, is the first of eleven recruits in the company of Seena, sixteen.

Quote: "You called me stupid again!"

Selected Game Appearances
GAME BOY COLOR
Lufia: The Legend Returns (2001)

References
Wikipedia - Lufia: The Legend Returns (http://en.wikipedia.org/wiki/Lufia:_The_Legend_Returns)
Lufia World - Lufia: The Legend Returns (http://lufia.rpgplanet.gamespy.com/21/lufia-the-legend-returns.php)
RPGClassics - Lufia 3 (http://www.rpgclassics.com/shrines/gb/lufia3/)

----------

Also, in the first post, it's "Terra Branford (http://www.ocremix.org/phpBB2/viewtopic.php?p=2314547#2314547)" (#97), not Terry Brandford. :wink:

Dafydd
05-04-2006, 04:59 PM
Thanks, Polo. At this rate, we'll be done before August :)

EDIT: Actually, September is more like it.

watkinzez
05-06-2006, 05:53 AM
Solid Snake
KONAMI (http://www.konami.com/)
1987
http://www.ocremix.org/images/template/ocr4_mascot65.jpg

Solid Snake is the protagonist for several of the Metal Gear games, and helped introduce the stealth genre into gaming. Voiced by David Hayter, Snake is simply a codename that cements his place as an elite soldier used for the highest, most hazardous missions that the US government has. He is a one man army- there is no backup given to him while on assignment, and if caught his existence will be denied. In destroying various incarnations of the nuclear weapon Metal Gear, his track record on missions has earned himself a reputation.

Snake is a clone of who is told to be the greatest soldier in the 20th Century, Big Boss. He earned his marks during the original Metal Gear title, infiltrating a South African state known as Outer Heaven. Under Special Operations Group FOXHOUND he was directed by Big Boss to assess the situation. Eventually it is realized that Boss is in fact leading Snake on and is unmasked as the villain behind the operation. Taking on Big Boss and the warhead equipped tank Metal Gear, Snake successfully neutralized the threat and became known for his style and dependability.

Each successive title in the series revealed a deeper backstory to Snake’s character, painting him initially as a person who may not agree with his superiors but keeps his mind on the objective of the mission. Much of the Metal Gear games concentrate on the ethics of war and that associated with it, of which Snake learns and teaches throughout the series. His unique style and manner on the battlefield has garnered popularity towards the Metal Gear games, which still continue dominantly on the Playstation platform.

Quote: “It's easy to forget what a sin is in the middle of a battlefield.”

Source:
Solid Snake Wikipedia Page (http://en.wikipedia.org/wiki/Solid_Snake)
The Sons of Big Boss- The Snakes (http://solidsnake19148.tripod.com/metal_gear_character_bio_s.html)

Games Solid Snake has appeared in:

NES
Metal Gear (http://www.ocremix.org/game/metalgear/) (1987)
Metal Gear 2: Solid Snake (1990)

PLAYSTATION
Metal Gear Solid (http://www.ocremix.org/game/metalgearsolid/) (1998)

PLAYSTATION 2
Metal Gear Solid 2: Sons of Liberty (http://www.ocremix.org/game/metalgearsolid2/) (2001)

The Coop
05-07-2006, 08:21 AM
Hey all.

Just swinging by to say that the bios for all the Darkstalkers characters are basically done, but I intend to go through and rewrite the first three (one of those things where as you did them, you got better at it by the second half). I contacted Linearity a few weeks ago and gave her the same basic status update, but I've been swamped with finals work and second to final projects. As such, I haven't gotten to go through them yet. But with this semester coming to a close soon, I'll be able to finish them up.

Anyway, they're basically complete, they just need some cleaning up. And you won't believe how many games Morrigan's been in :lol:

Polo
05-07-2006, 10:12 AM
Ukyo Tachibana
SNK (http://www.snkplaymoreusa.com/)
1993
http://www.ocremix.org/images/template/ocr4_mascot11.jpg

Bio
Ukyo Tachibana is a lone samurai with a simple-minded passion to keep those he loves safe. As much of a heartthrob he is with the ladies, only one woman, Kei Odagiri, looks past his blue hair and sees his solemn nature. It is this understanding that wins Ukyo's heart, and he seeks to win hers with a gift: the perfect flower.

Inevitably, battles come between the samurai and his quest. Ukyo faces away from his opponent, a stance and secretive style which plays on the blindness of the Japanese film character Zatoichi. He quickly draws and sheaths his blade more than he strikes with it, and his attacks, with names like Concealed Sabre Swallow Swipe and Ghostly Dashing Slice, bear an element of swift surprise in them.

But Ukyo's time is limited. Stricken with tuberculosis, he coughs up blood before and after battles. Could finding the perfect flower be more trouble than it's worth?

Quote: "The moment I drew my sword, the fight was over. Ho-hum."

Selected Game Appearances
NEO-GEO
Samurai Shodown (1993)
Samurai Shodown II (1994)
Samurai Shodown III (1995)

ARCADE
Samurai Shodown 64 (1997)

PLAYSTATION
Samurai Shodown: Warriors Rage (1999)

References
Wikipedia - Ukyo Tachibana (http://en.wikipedia.org/wiki/Ukyo_Tachibana)
Samurai Shodown Official Website - Ukyo Tachibana (http://www.samuraispirits-official.com/english/character/ukyo/index.php)
Fighters Generation - Ukyo Tachibana (http://www.fightersgeneration.com/fightgen/characters4/ukyo.html)
Blue Spirit: Ukyo Tachibana (http://ukyo-tachibana.atspace.com/)
Samurai Shodown Game Manual (SNES) (http://www.gamemanuals.net/download/b30e85ad1bd8fb333f400b368d01a61e/Samurai_Shodown_%28EN%29.pdf)

Dafydd
05-07-2006, 11:35 AM
Thank you, watkinzez, and Polo. I always thought it was "Samurai Showdown"... heh. Wonder where the "w" went.

I look forward to your bios, Coop (www.coop.se).

Watkinzez, I noticed you've gone back and added quotes to some of your old bios. ...I'm impressed. :)

Dafydd
05-07-2006, 12:40 PM
And with this, the 50% project completion bar has been passed. :)

Toejam & Earl
JVP (www.tjande.com) / SEGA (www.sega.com)
1991
http://www.ocremix.org/images/template/ocr4_mascot110.jpg

It was a quiet day in space. Toejam (the red one with three legs) was driving his spaceship through the galaxy, Earl (the fat one with the swimming shorts) at his side, the funk playing in the speakers. Everything was the same as always. But then Earl wanted to drive... and at the vertiginous speeds of space travel, he ran into a large object that came out of nowhere - Earth!

Toejam & Earl was designed by its creators to introduce a number of things into the gaming world - more character, more humour, and perhaps most important of all: more Funk. After crashing down on Earth, which is portrayed in the game from top-down view as an absurd world consisting of grassy, or desertous, floating islands in a starry sky, complete with water, trees and boogeymen, Toejam and Earl had to search the planet for the 10 parts that their spaceship broke into during the crash - accompanied by funk music, and by walking about 10 different levels, connected by elevators - so that they can go back home to planet Funkotron. Presents lying about on the ground would help them in their quest by providing them with upgrades such as spring shoes, rocket skates and wings, or weapons, like tomatoes. The whole game is coloured by striking innovativity and hilariosity, and it even includes a game mode that allows the player to make the two characters dance to the music!

Toejam & Earl was sequeled in "Panic on Funkotron", in which the two return to their home only to find out they've accidentially brought back some earthlings with them, which they then have to catch and send back home. The game's change into a platformer side-view took away some of the game's original feel, which was restored when the third game in the series, a 3D follow-up on the first game's style, was released on the X-box, 9 years later.

In between these games, Toejam and Earl have appeared in a minigame shipped with the SEGA Light Gun "the Menacer" called "Ready! Aim! Tomatoes!" in which the player uses the gun to make Toejam throw tomatoes at all sorts of things (while Earl keeps the score), as well as in "Orly's Draw-A-Story", which is a children's game that focuses on computer based drawing/painting.

Sources:
the Genesis Collective (http://genesiscollective.com/ShowPage.php?pageid=268&mode=&order=&thold=)
Sega-16's Toejam & Earl history page (http://www.sega-16.com/History%20of-%20ToeJam%20and%20Earl.htm)
ToeJam & Earl's Wikipedia page (http://en.wikipedia.org/wiki/Toejam)
Some page about Orly's Draw-a-Story (http://www.gse.harvard.edu/~hepg/HER-BookRev/Articles/1998/3-Fall/Software.html)
Toejam & Earl's creators' site (www.tjande.com)

Appearances:
SEGA GENESIS
ToeJam & Earl (http://www.ocremix.org/game/99/) (1991)
Ready! Aim! Tomatoes! (1992)
ToeJam & Earl in Panic on Funkotron (1993)

PC / MAC
Orly's Draw-A-Story (1996)

XBOX
ToeJam & Earl III: Mission to Earth (2002)

Dafydd
05-07-2006, 01:32 PM
Mega Man X (Full Armor)
Capcom (www.capcom.com)
1993

http://www.ocremix.org/images/template/ocr4_mascot30.jpg

The Mega Man series has always had a small RPG element - the ability to collect your enemies' weapons and to use them against other enemies. The X series introduced something else to the franchise as well - the ability to upgrade your armor and gain new abilities, by finding upgrade capsules left by Dr. Light as his last legacy. Mega Man's sliding ability was first introduced in Mega Man 3 (NES) and in Mega Man II (GB) (Mega Man slides - feet first, X dashes - head first), but X needs to find a pair of new boots before he can dash (although only in the first game in the series).

Other upgrades in Mega Man X include the helmet upgrade that allows X to break certain blocks as he butts into them, and the X buster upgrade that allows X to charge his shots beyond his normal charged shot into an enormously powerful and purple wall of plasma. This X buster upgrade also allows him to fire charged shots of the new weapons he recieves during the game. Each game in the series starts with X in his standard armor, and introduces new abilities to come with the upgrades as the series progresses - the armors are not the same in all of the games, and they also don't look the same. For example, in Mega Man X 2, the armor upgrade not only allows X to take more damage, but it also enables him to, if it's fully charged, perform a powerful attack that kills almost everything on the screen at once (the effect is similar to the super bomb in Super Metroid). The picture above is how the armor looks in Mega Man X 2.

Quote: *blink*

Appearances:
SUPER NINTENDO
Mega Man X (http://www.ocremix.org/game/138/) 1993
Mega Man X2 (http://www.ocremix.org/game/412/) 1994
SUPER NINTENDO / PLAYSTATION
Mega Man X3 (http://www.ocremix.org/game/177/) 1995
PLAYSTATION / SEGA SATURN
Mega Man X4 (http://www.ocremix.org/game/255/) 1997
GAMEBOY ADVANCE
Mega Man Zero
Mega Man Zero 2 (http://www.ocremix.org/game/434/) 2003
etc.


Sources:
The Mega Man X games and manuals
Mobygames (www.mobygames.com)

Related links:
the Mega Man Home Page (www.mmhp.net)



Later on, references to X and Mega Man will be made into links to their respective bio pages. I've asked Smoke to rewrite the existing Mega Man and X bios, as they're not entirely satisfactory.

Polo
05-08-2006, 06:47 AM
That missing 'w' will remain a mystery... oh, and you listed the same url for ToeJam & Earl Productions, Inc. and the creators' site (www.tjande.com). Other than that, never knew the game was so into funk. Cool.

----------

Servbots
Capcom (http://www.capcom.com/)
1997
http://www.ocremix.org/images/template/ocr4_mascot116.jpg

Bio
Lego-like in appearance, Servbots are the comically clumsy yet indestructible henchmen created by Tron Bonne, a pirate in Mega Man Legends. There are forty Servbots in total, each with their own unique personality, though they do share the high-pitched vocals of children.

As their name implies, Servbots are servant robots. They are programmed to work together, whether it's cooking and cleaning aboard the Gesellschaft (the Bonnes' airship) or controlling tanks and uberconceptualized robotic giants in battle. They're also seen rescuing Bonnes who've met disaster at Mega Man's arm cannon.

Tron loves them all the way a real mother would: scolding them when they botch up a task, praising and rewarding them when they get it right. As such, Tron and her Servbots are extremely popular characters in Mega Man Legends. Tron becomes a playable character in Marvel vs. Capcom 2, the Servbots punctuating her attacks, and their relationship is explored further in The Misadventures of Tron Bonne.

Quote: "Yay! Yay! She thanked us! Three cheers for Miss Tron!"

Selected Game Appearances
PLAYSTATION
Mega Man Legends (1997)
The Misadventures of Tron Bonne (1999)
Mega Man Legends 2 (2000)

NINTENDO 64
Mega Man 64 (2000)

ARCADE, DREAMCAST
Marvel vs. Capcom 2: New Age of Heroes (2000)

References
Wikipedia - Servbot (http://en.wikipedia.org/wiki/Servbot)
Fighters Generation - Servbot (http://www.fightersgeneration.com/fightgen/characters2/servbot.html)
Mega Man Legends Station (http://www.legends-station.com/)
Mega Man Legends Universe (http://www.mlu.cjb.net/)

Dafydd
05-08-2006, 11:27 AM
Thanks, Polo... missed that one. Also, you should check out the soundtrack from T&E3. Some of the songs are the same as in the first game, but they're played by real instruments. :)

Polo
05-11-2006, 10:53 AM
Rock! I like how those songs don't waste any dead space on loop. Thanks Dafydd! :)

----------

Nall
Game Arts (http://www.gamearts.co.jp/) (Japan) (developer) / Working Designs (publisher)
1992
http://www.ocremix.org/images/template/ocr4_mascot29.jpg

Bio
When the Mega CD hit American shores under the name of Sega CD, sales looked initially grim. The disc-based addendum to the Sega Genesis offered few capabilities, and indeed few memorable titles, for its high price, until Game Arts spun its reputation around with the release of Lunar: The Silver Star. Showcasing anime-style cut scenes, a rich soundtrack, and a plethora of new gameplay elements, Lunar wowed RPG aficionados enough to spawn incrementally enhanced re-releases in later years to perfect the classic down to every detail.

The story itself revolves around a boy named Alex who aspires to become a Dragonmaster, like his hero, Dyne. One of his friends accompanying him on his adventure is Nall, a catlike, winged dragon who has grown up with Alex since the day a stranger gave Nall to Alex's father. At that time Alex was a small child, and so the boy-dragon pair have developed a brotherly bond over the years. Nall isn't afraid to speak his mind, laden with sarcastic gibes, American cultural quips, cat-in-a-wet-sack mood swings, and other nonsense. But for all the trouble he causes Alex (and the other heroes), he offers practical information and valuable insight along the way.

Nall comments on what the player finds in a treasure chest, on a shelf, in the middle of the path... anywhere. In addition to the RPG-earmarked ATTACK and RUN commands in battle, the NALL command lets the player know what enemies are attacking and what your chances for success are. While the dragon himself doesn't fight, he can revive a fallen party member with an urgent "Get back on your feet!" And to further add to his role of mentor / overseer, Nall SAVEs and LOADs the game, checks the ORDER (formation) of the party, and can DROP any unwanted items from the inventory.

Quote: "Coming through, old man... lovely scent by the way! Is that Eau de Cheap Whiskey?"

Selected Game Appearances
SEGA CD
Lunar: The Silver Star (http://www.ocremix.org/game/lunar/) (1992)

SEGA SATURN
Lunar: Silver Star Story (1996)

PLAYSTATION
Lunar: Silver Star Story Complete (1999)

GAME BOY ADVANCE
Lunar Legend (2001)

References
Wikipedia - Lunar: The Silver Star (http://en.wikipedia.org/wiki/Lunar:_The_Silver_Star)
RPGClassics - Lunar: The Silver Star (http://www.rpgclassics.com/shrines/sega_cd/ltss/)
Lunar: The Silver Star Game Manual (Sega CD) (http://www.gamemanuals.net/download/370754f8afcab5c0b558455589e35456/Lunar_I_-_The_Silver_Star_%28EN%29.pdf)

----------

I should mention that on the Lunar mixes page, the developer is recorded as Working Designs, year 1993, which is the North American release. Above, I wrote Game Arts, year 1992 as the earlier release, in Japan. Is this going to cause unwanted confusion? Which do you think is the more accurate publisher / developer / year release?

Dafydd
05-11-2006, 11:53 AM
I've edited your bio so into what I think would be best. (Working Designs is apparently no more, and thus, no longer a website.) Disagreements?

Of course, I'm assuming "Working Designs" is the developer, not the publisher. I don't care much for publishers when it comes to who designed a character, unless the publisher and the developer are one and the same.

Oh, and if the SEGA CD has PAL/NTSC/JPN zones like most consoles do, maybe listing "(JPN)" (or whatever it's called) and "(NTSC/PAL)" would be more accurate than "(Japan)" and "(elsewhere)". :)

Also, in accordance with new guidelines, Linearity's dibs on the I-No Bio has expired. It is now up for grabs for anyone (including Linearity, of course) ! (I doubt anyone else is gonna do it in his stead, but these are the rules of the experimental "dibs system" we started recently. :D )

Polo
05-11-2006, 12:23 PM
Working Designs is the U.S. publisher. Though I suppose it would help to credit all companies, website or no website, that had a part in the game's pimping over time, not just the initial inception. Some people associate Lunar with Working Designs anyhow, what with its American release. Fine by me.

And yeah, quite a few game company sites are in Japanese, so a little (JPN) heads-up would suffice.

Re the dibs system, I call Sagat next. One week or less. So mote it be!

Dafydd
05-11-2006, 02:53 PM
I'll put that on the first page, then. :)

Polo
05-14-2006, 01:22 PM
Sagat
Capcom (http://www.capcom.com/)
1987
http://www.ocremix.org/images/template/ocr4_mascot99.jpg

Bio
The bald, hulking Sagat wears no more than an eyepatch, a pair of trunks, and tape wrapped around his knuckles and soles, and is a master of Muay Thai kickboxing. In the first Street Fighter, he is the last boss to be fought, right after Adon, another Muay Thai kickboxer. Sagat defended the world's strongest title from one Go Hibiki, who cost him the use of his right eye. But another challenger, Ryu ((link to mascot 18's bio here)), unleashed a desperate Shoryuken (Dragon Punch) on Sagat, scarring his chest and seizing the title from him.

Enraged, Sagat trained with thoughts of vengeance emanating from his scar, going so far as to make Ryu's moves his own. His high and low Tiger Shots are his version of Ryu's Hadouken, and his Tiger Uppercut mirrors the Shoryuken. He also executes a gut-clenching Tiger Knee, which can pass through projectiles. Combined with his height and long reach, Sagat is one intimidating Street Fighter.

Sagat's fighting qualities catch the attention of M. Bison ((link to mascot 89's bio here)), leader of the Shadoloo crime organization. He grants the former world champion the position of bodyguard and, when the second World Warrior tournament beings, a chance for a rematch with Ryu. The only rematch Sagat accepts is an honorable fight to the death...

Quote: "You are not a warrior, you are a beginner."

Selected Game Appearances
ARCADE
Street Fighter (1987)
Street Fighter II: The World Warrior (http://www.ocremix.org/game/streetfighter2/) (1991)
Street Fighter II: Champion Edition (http://www.ocremix.org/game/streetfighter2ce/) (1992)
Street Fighter Alpha 2 (http://www.ocremix.org/game/streetfighteralpha2/) (1996)

PLAYSTATION 2
Street Fighter EX 3 (2000)

NEO-GEO
SVC Chaos: SNK vs. Capcom (2003)

References
Wikipedia - Sagat (http://en.wikipedia.org/wiki/Sagat)
Fighters Generation - Sagat (http://www.fightersgeneration.com/fightgen/characters3/sagat.html)
Street Fighter II Turbo: Hyper Fighting Game Manual (SNES) (http://www.gamemanuals.net/download/26b80570f63a8e2365f2f512b7eef0de/Street_Fighter_II_-_Turbo_Hyper_Fighting_%28EN%29.pdf)
Street Fighter Organization (http://streetfighterx.org/)

The Coop
05-15-2006, 05:48 AM
Hey guys.

Just giving yet another update. With one final down, and the others close to completion (better be, since they're due this week), I started working on rewriting the bios. So far tonight, I've gotten Jon Talbain, Morrigan, Lord Raptor and Lilith redone and touched up. I'll work on the other three tomorrow, as I'm tired now.

So four down, and three to touch up. PROGRESS!

Dafydd
05-15-2006, 06:43 AM
Solid Snake
KONAMI (http://www.konami.com/)
1987
http://www.ocremix.org/images/template/ocr4_mascot65.jpg


Is this one any different? http://www.ocremix.org/images/template/ocr4_mascot107.jpg

Dafydd
05-15-2006, 07:06 AM
I've gotten Jon Talbain, Morrigan, Lord Raptor and Lilith redone and touched up. I'll work on the other three tomorrow, as I'm tired now.

I PM:d the Coop and informed him that Lilith and Morrigan are already done but that he can post those bios anyway. I hope you don't mind, Lin... I don't know if you wanted your bios replaced or not, but I'm sure we can combine the two bios somehow when we start wrapping things up.

watkinzez
05-15-2006, 07:12 AM
Solid Snake
KONAMI (http://www.konami.com/)
1987
http://www.ocremix.org/images/template/ocr4_mascot65.jpg


Is this one any different? http://www.ocremix.org/images/template/ocr4_mascot107.jpg

Yes and no.. the former is the clone of the latter, Big Boss. BB has his own history shown in Snake Eater, so he warrants a seperate bio. Still, I hadn't noticed that mascot.

I'd do BB, but I haven't finished the game yet. Been meaning to do that.

The Coop
05-15-2006, 07:43 AM
http://www.ocremix.org/images/template/ocr4_mascot103.jpg

Jon Talbain
1994
Capcom (http://www.capcom.com)

-Story-

Born in England in 1940, Jon spent many years searching for a way to be rid of his werewolf self. Though he used martial arts to sharpen and strengthen his mind and body, the savagery of his hidden beast was something he wanted to leave behind. As if knowing what he wanted, at some point in his past, he was told by an mysterious woman that his curse would end the day he exceeded all his limits. With this in mind, Jon set out on a quest... a quest that would eventually bring him face to face with others like himself.

Continuing to train in martial arts, he searched for ways to push himself further. It wasn't long before his path led to other Darkstalkers, and one by one, Jon fought his way through them. Having defeated all who stood before him, the werewolf reached Pyron, a powerful alien creature made up of energy. A vicious battle ensued, and Jon came out the victor. With this triumph, Jon changed back into a human, and for a time, he believed that his curse had been lifted. But as curses have a habit of doing, this one wasn't to be gotten rid of so easily.

Some time after his battle with Pyron, Jon felt his body shaking. The animal that he thought had been tamed, had only been subdued briefly. Once again, his blood burned as the curse returned, and brought with it something dark... something primal.

Haunted by nightmares, Jon learned that somehow the beast he had tried to free himself from had taken on a life of it's own with his very shadow. With no idea of how or why this happened, Jon had little time to mull it over before a faint voice began to call to him. It invited him from somewhere in the darkness. It was a call he couldn't refuse, as the answer to what was happening within him may have been at its source.

His new journey took him from the human world, to the void of Majigen, a world created by the Dark Messiah Jedah, who sought to bring peace to Makai by uniting every soul there. Once again, he fought his way through the Darkstalkers, eventually reaching the shadow version of himself. Jon's mirror image taunted and belittled him for clinging to humanity, enraging the werewolf that it had been a part of not long ago. When words were over, a savage battle began, but it didn't take long before Jon stood victorious over the dark reflection of himself. He took a moment to ponder whether or not he should learn what his shadow-self knows. But in that moment of thought, the shadow beast wandered off, leaving Jon with a single remaining question...

Should he go after his shadow-self and learn what it knows, or should he return to the world of humanity, where a pair of children, eager to learn the ways of martial arts, await him?

-Quote-

"Know that what you see isn't everything in this world!"

-Games-

DarkStalkers: The Night Warriors / Vampire (arcade 1994, Playstation 1996)
Night Warriors: Darkstalker's Revenge / Vampire Hunter (arcade 1995, Saturn 1996)
Vampire Hunter 2 (Japan arcade only 1997)
Vampire Savior: Jedah's Damnation / Vampire Savior: The Lord of Vampire (arcade 1997)
Vampire Savior 2 (Japan arcade 1997, Playstation as Darkstalkers 3 1998 , Saturn as Vampire Savior: The Lord of Vampire 1998)
Vampire Chronicle for Matching Service (Japan Dreamcast only 2000)
Vampire: Darkstalkers Collection (Japan Playstation 2 only 2005)
Darkstalkers Chronicle: The Chaos Tower / Vampire Chronicle: The Chaos Tower (PSP 2005)
SNK vs. Capcom: Card Fighter's Clash (Neo Geo Pocket Color 1999, both Capcom and SNK carts)
SNK vs Capcom: Card Fighters 2 Expand Edition (Neo Geo Pocket Color 2001)

-Sources-

IGN (http://www.ign.com)
Darkstalkers/Night Warriors/Vampire Savior Endings
GameFan Books "Night Warriors" guide
GameFan Books "Darkstalkers: Jedah's Damnation" guide
Darkstalkers game manual (Playstation)
Night Warriors game manual (Saturn)
Gamefaqs (http://www.gamefaqs.com)
Wikipedia- Jon Talbain (http://en.wikipedia.org/wiki/Jon_Talbain)

The Coop
05-15-2006, 07:55 AM
http://www.ocremix.org/images/template/ocr4_mascot50.jpg

Lilith
1997
Capcom (http://www.capcom.com)

-Story-

Lilith's tale began at the same time Morrigan's did (Scotland, 1678). When Morrigan was born, she had an excessive amount of evil power within her. Berial, her father who was one of the kings of Makai and its true ruler, sealed off this power in hopes of keeping Morrigan from self destructing do to the uncontrollable nature of that power. But while Morrigan enjoyed her life of carefree and adventurous fun, the sealed power began to take on a shape of its own as it watch Morrigan. After three hundred years, this locked away power eventually took the shape of a young female succubus named Lilith Aenslaed. But Lilith wouldn't stay sealed off forever.

Jedah called out to Lilith as she sat in her dark prison. He offered her a chance to finally have a body of her own, but only if she helped him gather up all the souls that he deemed as the most valuable ones. Lilith quickly agreed, and soon her dark prison was a thing of the past. However, her new found freedom came at a price. Lilith, still only being power given form, was slowly fading away now that she was no longer sealed. As such, her time to find a body was limited. But Lilith knew whom she wanted to be a part of. She wanted to rejoin with the person she'd been separated from centuries ago. She wanted, Morrigan.

Setting off into the Majigen void, Lilith fought her way through any Darkstalkers that crossed her path, finding a strange joy in all the battles and the fluids that came from those she conquered. One by one, they fell before her, until Lilith finally reached the one she'd been seeking. With little time, Lilith took the fight to Morrigan, and proved to the be stronger fighter. Her victory came just as her physical form was nearing its end. Crawling with her last bits of strength, Lilith reached out to where Morrigan lay unconscious, and toughed the would-be ruler of the Aenslaed family's left hand. With her last act, Lilith successfully became a part of Morrigan once again. Though she lost her individual identity, she regained the body she'd been taken from.

When Morrigan awakened, she had a new sense of rejuvenation. Everything seemed so much more alive and fresh to her as she took in the surrounding world. Once she returned to Aenslaed Castle, Morrigan put the Aenslaed ring on her left hand much to the surprise of her servants. She could feel the desire of her hand to wear the ring, though why it did was unknown to her. At last, Morrigan now showed that she was the master of the Aenslaed family.

-Quote-

"Oh no... why do I feel so... so hot?"

-Games-

Vampire Savior: Jedah's Damnation / Vampire Savior: The Lord of Vampire (arcade 1997)
Vampire Savior 2 (Japan arcade 1997, Playstation as Darkstalkers 3 1998, Saturn as Vampire Savior: The Lord of Vampire 1998)
Vampire Chronicle for Matching Service (Japan Dreamcast only 2000)
SNK vs. Capcom: Card Fighter's Clash (Neo Geo Pocket Color 1999, both Capcom and SNK carts)
SNK vs Capcom: Card Fighters 2 Expand Edition (Neo Geo Pocket Color 2001)
Darkstalkers Chronicle: The Chaos Tower / Vampire Chronicle: The Chaos Tower (PSP 2005)
Vampire: Darkstalkers Collection (Japan Playstation 2 only 2005)

-Sources-

IGN (http://www.ign.com)
Darkstalkers/Night Warriors/Vampire Savior Endings
GameFan Books "Night Warriors" guide
GameFan Books "Darkstalkers: Jedah's Damnation" guide
Wikipedia- Lilith (http://en.wikipedia.org/wiki/Lilith_Aensland)

The Coop
05-15-2006, 08:09 AM
http://www.ocremix.org/images/template/ocr4_mascot37.jpg

Morrigan
1994
Capcom (http://www.capcom.com)

-Story-

In 1678, Morrigan Aenslaed was born in a region of Scotland. Taking her name from an ancient queen of Scotland, she is both the daughter of Berial (a Demon King and true ruler of Makai), and a succubus. Though she is a demon that appears before men in their dreams to draw energy from them in a most sexual fashion, Morrigan also leads a life of her own in the real worlds she visits and lives in... one that's carefree and centered around simply having fun. But this life of pleasure is often at the expense of a heavy burden that she's willing to set down on nearly any whim.

Being the daughter of Berial, she was always the next in line to be the ruler of the Aenslaed family. When Berial died, it was her duty to step up and take his place. However, Morrigan didn't want to leave the fun life she'd become accustomed to over the centuries. As such, the throne for the Aenslaed family remained empty, and Morrigan continued doing what she enjoyed. Among those activities, were her occasional excursions into the human world. During one of these treks, she came across a number of Darkstalkers whom she fought for fun to alleviate her boredom. She would later come face to face with Pyron, a powerful alien made up of energy, and defeat him. After absorbing his essence, she returned to her castle in the demon world. However, while she played, other forces were at work in the shadows of her frivolity.

To the Vampire lord Demitri, an exile from Makai who'd been banished to the human world when he challenged Berial and lost, Morrigan was an obstacle. He wished nothing less than to have her out of his way in one form or another so that he could claim the power he'd tried to get in the past. But Demitri wasn't the only one who had plans with Morrigan. Another Succubus named Lilith, who looked very much like a young girl despite being as old as the succubus she chased, not only wanted Morrigan, but needed her. Lilith had once been a part of Morrigan's power when green haired succubus was born, and was freed by Jedah (the Dark Messiah who wants to bring peace to Makai by joining all the souls there). She required Morrigan's body to continue to exist, and with this need, Lilith set out to find Morrigan. Because Morrigan's castle had been pulled into Majigen, a void created by Jedah to carry out his plans, it wasn't long before the two met.

In a brutal fight, Morrigan bested Lilith. She knew that Lilith needed a body to stay alive, and at first, Morrigan simply taunted the young succubus with her body. In a moment of apparent pity, Morrigan knelt down next to Lilith as the young demoness was fading. After a moment, Morrigan held Lilith, and allowed Lilith to come into her body. With this, Morrigan's broken power was whole again, and everything around her seemed fresh and new. Soaring over the human world, Morrigan reveled in the new feeling, and couldn't help but wonder if it had come from that young girl she'd been confronted by.

-Quote-

"You're energetic as ever, just don't be in such a rush."

-Games-

DarkStalkers: The Night Warriors / Vampire (arcade 1994, Playstation 1996)
Night Warriors: Darkstalker's Revenge / Vampire Hunter (arcade 1995, Saturn 1996)
Vampire Hunter 2 (Japan arcade only 1997)
Vampire Savior: Jedah's Damnation / Vampire Savior: The Lord of Vampire (arcade 1997)
Vampire Savior 2 (Japan arcade 1997, Playstation as Darkstalkers 3 1998 , Saturn as Vampire Savior: The Lord of Vampire 1998)
Vampire Chronicle for Matching Service (Japan Dreamcast only 2000)
Marvel vs Capcom (arcade 1998, Dreamcast 1999, Playstation 2000)
Marvel vs. Capcom 2 (arcade 2000, Dreamcast 2000, Playstation 2 2002, Xbox 2003)
Pocket Fighter (arcade 1997, Playstation 1998, Saturn 1998 Japan only, Wonderswan 2000)
Super Puzzle Fighter II Turbo (arcade 1996, Playstation 1996, Saturn 1997, PC 1998, Dreamcast 2001 as Super Puzzle Fighter II X For Matching Service, GBA 2003)
Gunbird 2 (arcade 1998, Dreamcast 2000)
Capcom vs SNK: Millenium Fight 2000 (arcade 2000, Dreamcast 2000)
Capcom vs SNK Pro (Playstation 2002)
Capcom vs SNK 2: Mark of the Millenium (arcade 2001, Playstation 2 2001, Dreamcast 2001, Gamecube 2002 with the subtitle "EO", Xbox 2003 with the subtitle "EO")
Capcom vs SNK: Match of the Millenium (Neo Geo Pocket Color 1999)
SNK vs. Capcom: Card Fighters Clash (Neo Geo Pocket Color 1999, both Capcom and SNK carts)
SNK vs Capcom: Card Fighters 2 Expand Edition (Neo Geo Pocket Color 2001)
Vampire: Darkstalkers Collection (Japan Playstation 2 only 2005)
Darkstalkers Chronicle: The Chaos Tower / Vampire Chronicle: The Chaos Tower (PSP 2005)
Namco x Capcom (Japan Playstation 2 only 2005)

-Sources-

IGN (http://www.ign.com)
GameFan Books "Night Warriors" guide
GameFan Books "Darkstalkers: Jedah's Damnation" guide
Darkstalkers game manual (Playstation)
Night Warriors game manual (Saturn)
Darkstalkers/Night Warriors/Vampire Savior Endings
Mobygames (http://www.mobygames.com/home)
Gamefaqs (http://www.gamefaqs.com)
Wikipedia- Morrigan (http://en.wikipedia.org/wiki/Morrigan_Aensland)

The Coop
05-15-2006, 08:24 AM
http://www.ocremix.org/images/template/ocr4_mascot55.jpg

Lord Raptor
1994
Capcom (http://www.capcom.com)

-Story-

Born in 1889 somewhere in Australia, Lord Raptor was what one could call, “Less than friendly”. However, his murderous lifestyle would enable him to cheat death some twenty years after he died. Ozomu, one of the Demon Kings of Makai, noticed Raptor, and chose to resurrect him. The Demon King gave him dark powers so that he might serve by ridding Makai and any other worlds of Darkstalkers. The zombie took this power and set out to do Ozomu's bidding. As he made his way through the human world, Raptor was introduced to metal music. He took a liking to it, and soon took up an electric guitar to trash out his own brand of speed metal (an odd trait given he was born in the Victorian era).

But just as he was in life, so Lord Raptor was in death.

Not one to be content spending an eternity serving a master, Raptor had a plan that involved more than just killing for the sake of gaining more power from Ozomu. But for his plan to work, Raptor had to do exactly that. As a result, the undead zombie tore a bloody path through any Darkstalkers he came across, until he finally arrived at Pyron, an energy-based alien of great power. Though seemingly out matched, the crafty zombie out fought the alien, and took Pyron down.

With this victory, Ozomu appeared before Raptor, and granted him more of the power that he sought. But as Ozomu did this, he also reminded the undead rocker that while he would rule the world, it would still be Ozomu that ruled him. Such words did not sit well with Raptor, and the moment the Demon King left, the zombie spoke of his plans... to become the ruler of Makai, starting with taking Ozomu's place. And though Ozomu wasn't there to hear his words, Raptor's plans were far from hidden.

Ozomu had learned of Lord Raptor's plan from Le Malta, a small creature that had been tagging along wherever the zombie went. The creature was in fact a spy for Ozomu, sent to keep an eye on Lord Raptor. But before any action could be taken, Ozomu disappeared. The now empty Doma Castle that Ozomu had ruled from, was engulfed in a raven-black rift that was a gateway into Majigen, a dimension created by Jedah, the self proclaimed Dark Messiah who sought to bring peace to a troubled dimension by uniting all its souls.

Returning to where Doma Castle had been, Lord Raptor found the gateway into Majigen. He could feel the power coming from this rift, and knew that someone on the other side was waiting for him. Stepping into the rift with Le Malta in tow, Lord Raptor once again battled his way through the other Darkstalkers until he reached the one who had brought him and the others into this strange dimension... Jedah. After a fierce battle, Lord Raptor proved to be the better of the two. With Jedah's death, the power held by the Dark Messiah was unleashed, and Lord Raptor began to absorb it. The zombie could almost taste his plans coming to fruition as his body took in the energy. However, the power was too much for Lord Raptor's rotted form to handle, and the zombie rocker was blown to pieces by the very power he tried to take.

But you can't keep an undead rocker down. Even as Lord Raptor's head fell to the ground, he still managed to mutter, "Damn! Got greedy again."

-Quote-

"What? Go to hell!? I just came back from there!!"

-Games-

DarkStalkers: The Night Warriors / Vampire (arcade 1994, Playstation 1996)
Night Warriors: Darkstalker's Revenge / Vampire Hunter (arcade 1995, Saturn 1996)
Vampire Hunter 2 (Japan arcade only 1997)
Vampire Savior: Jedah's Damnation / Vampire Savior: The Lord of Vampire (arcade 1997)
Vampire Savior 2 (Japan arcade 1997, Playstation as Darkstalkers 3 1998 , Japan Saturn as Vampire Savior: The Lord of Vampire 1998)
Vampire Chronicle for Matching Service (Japan Dreamcast only 2000)
Capcom vs SNK: Match of the Millenium (Neo Geo Pocket Color 1999)
SNK vs. Capcom: Card Fighters Clash (Neo Geo Pocket Color 1999, both Capcom and SNK carts)
SNK vs Capcom: Card Fighters 2 Expand Edition (Neo Geo Pocket Color 2001)
Vampire: Darkstalkers Collection (Japan Playstation 2 only 2005)
Darkstalkers Chronicle: The Chaos Tower / Vampire Chronicle: The Chaos Tower (PSP 2005)
Namco x Capcom (Japan Playstation 2 only 2005)

-Sources-

GameFan Books "Night Warriors" guide
GameFan Books "Darkstalkers: Jedah's Damnation" guide
Darkstalkers game manual (Playstation)
Night Warriors game manual (Saturn)
Darkstalkers/Night Warriors/Vampire Savior Endings
Wikipedia- Lord Raptor (http://en.wikipedia.org/wiki/Lord_Raptor)

The Coop
05-15-2006, 08:29 AM
I got your message, Dafydd. When Linearity contacted me, she said that she needed bios for all the Darkstalkers characters. Don't know if that meant she wasn't happy with hers or what, but that's what she told me back in March.

Oh. And look... useful postwhoring :lol:

watkinzez
05-15-2006, 08:44 AM
Nice work Coop. :)

Not much else to be said for this one at the moment. If the project does drag enough for FF12 to be released first, then someone who owns the game can go back and redo something, I suppose. Nothing stopping post project release editing anyway.

Penelo
SQUARE-ENIX (http://www.square-enix.com/)
2006
http://www.ocremix.org/images/template/ocr4_mascot115.jpg

Released to the world in 2006, Square Enix’s ‘Final’ Fantasy game for the PS2 starred Penelo as one of the cast. Her home is Rabanastre, a vast city of the land of Ivalice, previously seen in Final Fantasy Tactics. At 16 years old, her life on the streets has taught her instincts unknown to a girl of higher stature. She learned martial arts from her older, deceased, brother, him being a part of the military. Now an orphan, Penelo makes money working as a dancer in a Rabanastre bazaar.

Her relationship with the main character, Vaan, is a strong friendship with a hint of romantic tension. Somewhat acting as his conscience, she is known to reprimand Vaan for stealing, even given their existence on the streets. Her jovial nature helps bring balance to the core group as the plot progresses. In the Japanese release, Yuna Mikuni was the voice actor for Penelo.

Source:
List of Final Fantasy XII characters Wikipedia Page (http://en.wikipedia.org/wiki/List_of_Final_Fantasy_XII_characters#Penelo)
IGN: New Character Revealed (http://ps2.ign.com/articles/506/506874p1.html)
Gamespy: New Character Interpretation (http://ps2.gamespy.com/playstation-2/final-fantasy-xii/513266p1.html)

Games Penelo has appeared in:

PLAYSTATION 2
Final Fantasy XII (2006)

The Coop
05-15-2006, 08:55 AM
Thanks watkinzez :)

Sorry it took so long to get these done. First it was mid-terms, then I got the chance to write everything up and look up all the games, only to realize how badly some needed a rewrite by the time I was done. That's when I got blindsided by finals.

With any luck, I'll have the other three up tonight, though Bishamon's may be delayed a day. I need to play through Vampire Savior and see Oboro Bishamon's ending again to make sure I got everything (Oboro is the true Bishamon... he's a hidden character in the game). So that might bump it back a bit.

Oh, and I didn't notice the quotes at first, so I just got done adding a quote to the four bios I posted.

The Coop
05-16-2006, 01:58 AM
http://www.ocremix.org/images/template/ocr4_mascot90.jpg


Hsien-Ko
1995
Capcom (http://www.capcom.com)

-Story-

Born in 1730, Hsien-Ko and her sister, Mei-Ling (called Lin-Lin in the third game) lived in a turbulent time of China's past. While they were still young, their mother was killed by a Darkstalker (quite possibly Demitri). Orphaned, heartbroken and angry, the two young girls set out to find who or what had taken their mother from them, not knowing the evil that awaited them.

Their search didn't last long, for they were struck down by an evil force. As they lay dying, each made a vow. One swore to find and free the spirit of their mother, while the other would hunt down the powers of the night and destroy all the Darkstalkers. With this, they each released their final breathes, and their new quest began. They were reborn as Chinese ghosts with strange powers, giving them the ability to carry out their vows. However, their time to do this was not infinite.

Slowly, Hsien-Ko and her sister were becoming the very things they hunted. If they were to free their mother and bring down the beasts of the night, they had to do so before the last of their humanity faded away. It took many years, but the duo confronted and bested all the Darkstalkers they found. They came face to face with Pyron, a powerful alien made of energy, and began a final battle of vengeance that didn't end until Pryon was laying on the ground, defeated.

With their vows carried out, and the soul of their mother was free, the girls collapsed where they stood. But just as the last tendrils of spirit energy left their ghostly bodies, the spirit of their mother appeared. She told them that their sacrifice would not result in their fading into nothingness, but rather a chance at the life that had been taken from them so many centuries ago. At that moment, the essence of Hsien-Ko and Mei-Ling were transported into the bodies of two newborn girls, and their lives began anew... free of evil, and filled with happiness. Or was it?

On their sixteenth birthday, the twins each shared an odd dream. When they awoke the next morning, they could feel an unknown energy growing within them. Despite this, they went about their daily business, only to have their lives change yet again the next night. This time, they had no dream, but instead were engulfed in a nightmare. One so powerful that they became captive in a state of unconsciousness, and their souls were whisked away to a strange and foreign dimension.

When they awoke in this new place, they found that they were dressed in odd, yet elaborately designed clothing. As they took in what was happening, they regained a power that had been lost in a time and life that came before eithers earliest memories. They came to the realization, that if they were to have any chance at returning home, they would need to combine their powers. Though they didn't know it, the void around them was Majigen, a place created by Jedah the Dark Messiah where he could absorb souls in his quest to bring peace to Makai by uniting all of its souls into one. Cautiously, the girls walked into the dark, evil spirit filled world before them... and it happily engulfed the them.

Just as had been done in their post, they fought through the Darkstalkers, and eventually came upon Jedah. A trying fight ensued, but the girls came out victorious. However, they were still lost in the dark void of Majigen, and could see no way home. Just as they began to panic, an image appeared before them... one of a warmly smiling old woman. Hsien-Ko recognized the old woman from a dream she'd had, and wanted to know who she was. But the old woman merely smiled, and lit a path for the two souls to follow, assuring them that everything would be alright.

The next thing they knew, the girls awakened from their nightmare. They were back from the terrible realm they'd dreamt of, and wasted no time as they quickly ran home... a place they were happy to see once again. They knew their mother would be so happy to see them safe, just as their real mother was.

-Quote-

"Don't call me the living dead. Don't you know what scares me?"

-Games-

Night Warriors: Darkstalker's Revenge / Vampire Hunter (arcade 1995, Saturn 1996)
Vampire Hunter 2 (Japan arcade only 1997)
Vampire Savior: Jedah's Damnation / Vampire Savior: The Lord of Vampire (arcade 1997)
Vampire Savior 2 (Japan arcade 1997, Playstation as Darkstalkers 3 1998 , Saturn as Vampire Savior: The Lord of Vampire 1998)
Vampire Chronicle for Matching Service (Japan Dreamcast only 2000)
Pocket Fighter (arcade 1997, Playstation 1998, Saturn 1998 Japan only, Wonderswan 2000)
Super Puzzle Fighter II Turbo (arcade 1996, Playstation 1996, Saturn 1997, PC 1998, Dreamcast 2001 as Super Puzzle Fighter II X For Matching Service, GBA 2003)
Capcom vs SNK: Match of the Millenium (Neo Geo Pocket Color 1999)
SNK vs. Capcom: Card Fighters Clash (Neo Geo Pocket Color 1999, both Capcom and SNK carts)
SNK vs Capcom: Card Fighters 2 Expand Edition (Neo Geo Pocket Color 2001)
Vampire: Darkstalkers Collection (Japan Playstation 2 only 2005)
Darkstalkers Chronicle: The Chaos Tower / Vampire Chronicle: The Chaos Tower (PSP 2005)
Namco x Capcom (Japan Playstation 2 only 2005)

-Sources-

GameFan Books "Night Warriors" guide
GameFan Books "Darkstalkers: Jedah's Damnation" guide
Night Warriors game manual (Saturn)
Night Warriors/Vampire Savior endings
Wikipedia (http://en.wikipedia.org/wiki/Hsien-Ko)

The Coop
05-16-2006, 02:09 AM
http://www.ocremix.org/images/template/ocr4_mascot49.jpg

Jedah
1997
Capcom (http://www.capcom.com)

-Story-

While his true place and date of birth aren't known, Jedah was resurrected in the desolate outer regions of Makai, the Devil World. His past visions of what's to become of the world around him is something he's dwelled heavily upon. Under the reign of Berial, the head of the Aenslaed family and true ruler of Makai, Jedah has seen nothing but decay in the future of Makai. He has seen it as sitting on the cusp of oblivion, and in his mind, he believes the only one that can save it, is him.

To save every being in Makai, Jedah believed every last soul must be united into a single soul. To Jedah, this would bring peace to all, as there would be no conflict. But to do this, he needed something... a container. One that would be strong enough to hold all the souls, and that would enable him to not make the same mistake he'd felt Berial did in the past. For this, Jedah concocted a plan where he would gather up the most valuable souls, and unite them with himself in hopes of making a container large enough to safely hold all the other souls.

Jedah came into the traveling dark void called Majigen, with benevolent intentions. This void was his creation, and a container of its own. Here, he battled the other Darkstalkers that had come to the void. He left behind no one, as he took their souls into himself to strengthen his abilities for what was yet to come. Finally, with all defeated, Jedah's plan for the Devil World was set to be carried out. He was ready to go back and recreate life itself with a single life form, just as it supposedly had been done before. But before this could be done, he must first destroy another world. If the Devil World was to exist as the primary world, he felt that the human world had to be destroyed. For there, the ruler of the human world slept lightly, and he knew that if his plan was to come to fruition, he had to get rid of the human world before she fully awakened.

-Quote-

"I understand your opinion. I just don't care about it..."

-Games-

Vampire Savior: Jedah's Damnation / Vampire Savior: The Lord of Vampire (arcade 1997)
Vampire Savior 2 (Japan arcade 1997, Playstation as Darkstalkers 3 1998 , Saturn as Vampire Savior: The Lord of Vampire 1998)
Vampire Chronicle for Matching Service (Japan Dreamcast only 2000)
Capcom vs SNK: Match of the Millenium (Neo Geo Pocket Color 1999)
SNK vs. Capcom: Card Fighters Clash (Neo Geo Pocket Color 1999, both Capcom and SNK carts)
SNK vs Capcom: Card Fighters 2 Expand Edition (Neo Geo Pocket Color 2001)
Vampire: Darkstalkers Collection (Japan Playstation 2 only 2005)
Darkstalkers Chronicle: The Chaos Tower / Vampire Chronicle: The Chaos Tower (PSP 2005)
Capcom Fighting Evolution (arcade/PlayStation 2 2004, Xbox 2005)

-Sources-

GameFan Books "Darkstalkers: Jedah's Damnation" guide
Vampire Savior ending
Wikipedia (http://en.wikipedia.org/wiki/Jedah_Dohma)

The Coop
05-16-2006, 02:12 AM
I feel I should mention, I did a few touch ups to spots of the first four bios I posted since early this morning. So if they were copied over by anyone, please make sure you copy the slightly updated ones, as I had to fix a line or two.

The Coop
05-16-2006, 06:48 AM
http://www.ocremix.org/images/template/ocr4_mascot102.jpg

Bishamon
1994
Capcom (http://www.capcom.com)

-Story-

Born in 1673 in Japan, Bishamon was a noble man who had been charged with the duty of defending his land, and the people that called it home. However, his means of doing this proved detrimental to him. Bishamon found a forbidden suit of armor called Hannya, the Kacchu of Hatred. With it, he also found a cursed sword named Kien, the Blood-Sucking Youtou (Demon Blade). The moment he took these items and wielded them, his days of rest ended. Though his heart is still noble, the armor he wears and the sword he carries demand blood and sacrifices. When they do, he can't control his own body. Despite this, the rage of the armor and sword are turned on darkness, and not the innocents.

At some point, Bishamon thought that to be rid of his curse, he had to destroy all the Darkstalkers. So with this in mind, he turned to seeking out and defeating every last one of them. He cut a bloody path right up to Pyron's feet, and unleashed the fury of his cursed armor and weapon upon the powerful energy-based alien. With Pyron's defeat, Hannya and Kein became appeased. Despite this, his curse did not end, and he learned that to ever be allowed to rest, he must fight evil wherever it is. It was then that he set out on a journey to find and fight all darkness. However, Hannya and Kein would have plans of their own.

In his journeys, Bishamon had become separated from Hannya and Kein. Though the armor and sword had lost their master, their lust for blood did not lessen. In fact, it grew so much that two years after they were separated from Bishamon, the hatred and thirst for blood manifested itself in a human form, and the armor became active without him. But before anything could happen, the vengeful ghost that now possessed the armor and sword was pulled into Majigen, which was a void created by Jedah the Dark Messiah to trap and collect souls in a perverted effort to “save” Makai.

Hannya and Kein set out, battling the Darkstalkers in this new dimension. What they left behind was just as brutal as before, and eventually they came to face Jedah. The possessed armor and sword bested the self-proclaimed Makai savior, and screamed it's desire to feed on the souls of all who called the Makai home. But just as it seemed Hannya and Kein were free to do exactly that, their master returned.

Bishamon, using powerful magic, undid the body that Hannya and Kein had gained, and resealed the cursed armor and weapon. For him, the evils would stay silent for what he hoped was the rest of his days. But despite his victory, Bishamon's mood was somber. He knew that as long as the darkness existed in human souls, Makai would exist in some form, and likely be far more dreadful than Hannya and Kein. As such, was his fight truly over?

-Quote-

"Ha ha ha ha ha! My sword slashes even the Hades apart!"

-Games-

DarkStalkers: The Night Warriors / Vampire (arcade 1994, Playstation 1996)
Night Warriors: Darkstalker's Revenge / Vampire Hunter (arcade 1995, Saturn 1996)
Vampire Hunter 2 (Japan arcade only 1997)
Vampire Savior: Jedah's Damnation / Vampire Savior: The Lord of Vampire (arcade 1997)
Vampire Savior 2 (Japan arcade 1997, Playstation as Darkstalkers 3 1998 , Japan Saturn as Vampire Savior: The Lord of Vampire 1998)
Vampire Chronicle for Matching Service (Japan Dreamcast only 2000)
SNK vs. Capcom: Card Fighters Clash (Neo Geo Pocket Color 1999, both Capcom and SNK carts)
SNK vs Capcom: Card Fighters 2 Expand Edition (Neo Geo Pocket Color 2001)
Vampire: Darkstalkers Collection (Japan Playstation 2 only 2005)
Darkstalkers Chronicle: The Chaos Tower / Vampire Chronicle: The Chaos Tower (PSP 2005)

-Sources-

GameFan Books "Night Warriors" guide
GameFan Books "Darkstalkers: Jedah's Damnation" guide
Darkstalkers game manual (Playstation)
Night Warriors game manual (Saturn)
Gamefaqs (http://www.gamefaqs.com)
Darkstalkers/Night Warriors/Vampire Savior Endings
Wikipedia (http://en.wikipedia.org/wiki/Bishamon_%28Darkstalkers%29)

Dafydd
05-16-2006, 01:34 PM
WOW.

Ok... I don't even know where to begin. First of all, I must thank you for honoring us with the amount of time that it must have taken you to write these bios. Unfortunately... hm. Where to begin.

...

Wow. Ok. I don't know how to say this. I don't know what you think, watkinzez, Linearity, the old veterans, but these bios are not entirely... coherent with the others. the Coop, It hurts (irl) to say this.

It's like I've asked you to bake me a cake, and you spend several full days in the middle of finals week baking me the brownest, best and biggest brownies most people will ever taste, upon which I say I have near-lethal allergies to cocoa. :(

The bios "violate" a number of guidelines, and will need some... editing. I don't know if you want me to tell you exactly what's wrong so you can do it yourself or if you'd prefer me to edit them. There's no hurry, mind you, but it'll need to be done - and keep them as is until I've clarified what I mean. It hurts so much not to be able to just cheer and hurrah at these very well-written and ambitious bios of yours. The reason I have such difficulties to explain things is the fact that they are so... ambitious, and I don't want to seem ungrateful. The "violations" are the result of misunderstandings that I wish we could have avoided - but there's only so much I can do when you post all seven bios in 48 hours.

If you had posted one at a time, I could have said "do it like this instead" but as it is now, it would break my heart to do it (yeah, I'm a pussy). Someone needs to either give me intestinal-purpose duct tape, explain, or tell me everything's fine.

watkinzez
05-17-2006, 08:45 AM
I'm not quite sure what you mean by 'multiple' violations. Looking back, the main issue I see is spoilers. Don't mind the length myself, if that's the problem..

Polo
05-17-2006, 09:59 AM
We no doubt can tell you're an avid Darkstalkers gamer, Coop, so it's natural you would provide us with bundles of info on it. Some of Dafydd's concerns focus on paring down what you have.

3. The purpose of the bio pages is merely to introduce characters to people to whom they are largely unknown, not to provide all the information there is about them.

Your stories are engaging, like reading a novel. I love that cliffhanger question at the end of Jon Talbain's, as well as "But you can't keep an undead rocker down" in Lord Raptor's. Now the idea is to keep all bios succinct. Tighten up the word count so readers won't be all like "tl;dr" and pass up these unique characters.

4. Also, try to write bios so that they don't contain "spoilers", i.e. revealing things that are supposed to be found out during gameplay. An extreme spoiler would be revealing the main character's death at the end of the game, or the likes.

If there was a Darkstalkers thread in GenDisc and some posters have just started playing the first in the series, it might break their hearts to hear that Lilith fuses with Morrigan or that Hsien-Ko and her sister awaken from a nightmare. Jon Talbain's recurring lycanthropy after beating Pyron reminds me of "bad" endings for other arcade fighters. They leave me uncaring about the character's efforts and encounters along the way. I'm not even a Samurai Shodown fan and I was disappointed to learn what happens to Ukyo at the ends of some of those games, which I left out of his bio.

Looking at the number of titles in this series, I'd guess the storyline is ongoing, with no two endings alike for at least one lead protagonist (Morrigan?). The situation at the start of each major game, the character's mindset, the steps needed to reach his / her goals, I'd count as legit, personally. Jedah's story is the only one I feel has an open end to it, whereby it's clear what he must do, but doesn't reveal whether he becomes the ultimate savior, or is bested by some upstart.

6. Bios need not mention or describe every single game a character has appeared or starred in, unless that game has one or several remixes here on OCR. All such games are to be listed at the end of the bio, and each game name is to be a link that takes whoever clicks it directly to that game's OCR page.

Good job linking to specific Wikipedia articles on all the characters. Do that for IGN, Gamefaqs, and Mobygames highlights too, like:

IGN - Darkstalkers: The Night Warriors Review (http://psx.ign.com/articles/150/150141p1.html)
Gamefaqs - Darkstalkers (http://www.gamefaqs.com/search/index.html?game=Darkstalkers&searchplatform=26)
Mobygames - Darkstalkers series (http://www.mobygames.com/game_group/sheet/gameGroupId,377/)
and if you want, Darkstalkers game manuals (http://www.gamemanuals.net/search.php?name=Darkstalkers)

As for listing the characters' games, the more notable titles would suffice, like the first, the very latest, and two or three popular intermediates. Listing every Mario game (or appearance) borders on insane, which is why it was avoided.

Thanks for your time.

Dafydd
05-17-2006, 05:15 PM
Thanks, Polo. Coop, I too enjoyed your novellish and engaging style. It's all very well written, but it stands out a little too much from the general style of the other bios.

Funny characters can be described in a humorous style, characters from a dark and horrorful world should be described in their respective way, but the bios need to maintain some level of objectiveness and a rather encyclopediatic style of language. I might need to clarify this in the first post as well. psychotic ninja's first submission, a bio on Hiryu, comes to mind... I'm in no way suggesting that your bios are not well written, Coop, but the opinions I had about his bio are of some relevance here as well.

Try to leave out less important stuff like "It moved so fast, that everytime you swung the Cipher, it appeared as a crescent moon" and "...and it is said that no one is more skilled with a cipher. He fights like a fierce God, displaying the skills of an A-Rank Strider clearly, while remaining calm and collected." Not only is it overkill info that might be better off on a dedicated fansite for this character, but it also feels like something that was written to impress a 12-year old.

The reaction the project aims to give the readers is something like "oh, so THAT's how it is..." rather than "Dude, awesome!" and to be an appetizer that includes links to the main dish (and perhaps not the dessert) rather than a full dinner. :) The links at the bottom are there not only for verification purposes, but also so that people who are really interested in finding out more about the character can do so without having to do the tedious work of finding a good fansite.

Again, your bios are well written, and do not contain stuff that "feels like something that was written to impress a 12-year old" - but the overkill info is probably true.

Please keep your bios as is for now, and we should be able to include them (in their current form) in the project, accessible as "long versions" with spoiler warnings attached. vBulletin should provide us with the tools needed for such a thing.

Something else I might need to point out more clearly is that future readers of these bios might be interested in learning something about a character's attacks. Polo did a pretty good job in Sagat's bio, even though it assumes that the reader already knows who Ryu is (no problem though, we can always link the reader away to Ryu's bio, which, btw, should cover both the shoryuken and the hadouken, since they're what makes him so special).

On the contrary, watkinzez, I found your bio on Penelo to be suffering from issues opposite of Coop's bios'. It's short (but not too short), which is natural with a character no one really knows much about, but it's a little unengaging, the sentences are a little too short and near-scientific in nature. You've written more than 20 bios so far, and I've read them all - I know you can do better. No hurries.

Wow. I do nothing but complain, do I? :)

The Coop
05-18-2006, 06:10 AM
Bummer. All that for nothing :(

Well, if spoilers are a no-no, then the only games that can be discussed are the first games each character debuted in. It's not possible to link what a character like Hsein-Ko did in Night Warriors, to what she went through in Vampire Savior without giving away the ending in NW. But the problem that arrises then, is which version do you discuss? Her as a Chinese ghost, or her as a teenager trapped in Majigen via a nightmare? You can't talk about both. Bishamon runs into a similar issue, seeing as his armor was on it's own in VS. The other five seem more straight forward, though a bit tricky to discuss in spots without giving away what happens in the next game with characters like Jon Talbain and Morrigan.

Also, I didn't include any instruction manuals, because I used the English versions of the games. Having no luck finding scans or PDFs of them, linking to Vampire Hunter's Japanese manual didn't make much sense when I was using Night Warriors' English manual.

With that said, I trimmed the bio of one of them to see what's what so I don't have to redo all of them a third time...




http://www.ocremix.org/images/template/ocr4_mascot103.jpg

Jon Talbain
1994
Capcom (http://www.capcom.com)

-Story-

Born in England in 1940, Jon Talbain spent many years searching for a way to be rid of his lycanthropic curse. Though the beast within him is always there, he found a way to both sharpen and strengthen his mind and body through martial arts. This, coupled with the savagery of his werewolf form, make him a force to be reckoned with.

In his fights, Jon relies not just on the moves of his martial arts training, but also on his teeth and claws. His fighting style at times combines nunchukkas and flying kicks, with vicious bites and flesh rending slashes. These come together in hopes of bringing him closer to what was promised to him by an mysterious woman... that his curse would end the day he exceeded all his limits.

-Quote-

"Know that what you see isn't everything in this world!"

-Games-

DarkStalkers: The Night Warriors / Vampire (arcade 1994, Playstation 1996)
Night Warriors: Darkstalker's Revenge / Vampire Hunter (arcade 1995, Saturn 1996)
Vampire Hunter 2 (Japan arcade only 1997)
Vampire Savior: Jedah's Damnation / Vampire Savior: The Lord of Vampire (arcade 1997)
Vampire Savior 2 (Japan arcade 1997, Playstation as Darkstalkers 3 1998 , Japanese Saturn as Vampire Savior: The Lord of Vampire 1998)

-Sources-

Mobygames (http://www.mobygames.com/search/quick?q=Darkstalkers)
GameFan Books "Night Warriors" guide
Night Warriors game manual (U.S. Saturn)
Night Warriors ending

Polo
05-18-2006, 12:47 PM
^ Now that's a powerful intro. I can read JT's pain, resilience, fighting versatility, and hope-filled spirit in just a few lines. I wish to learn more.

And way to shed some light on spoiler practicality, Coop. I'm sorry if I misled you at first. I realized in Ukyo's bio, I'm "spoiling" the fact that he doesn't find the perfect flower for his love, and in Sagat's bio, I'm revealing that Ryu wins the world's strongest title from him, which, as you say, is giving away the ending to the first game. And considering that there's subsequent and more popular titles in both series, there's no point in limiting the scope to the first one.

So let me try again... In general, if there's a story plateau, i.e. a character's ultimate goal that transcends the series (like if Jon Talbain will forever search for a cure to his curse, or if it's Lilith and Morrigan's fate to fuse back together no matter what), then that's cool. You can write that in. Just don't reveal whether he / she actually attains that goal or fails at the very very end. That part you can leave open. Everything else - crucial turning points, new objectives - succinctify objectively and engagingly, like you did above.

Btw, if JT's "sidequest" of overcoming / understanding his shadow directly affects his character for the future, I think you can put it back in the bio. (Though we may need Dafydd's opinion on it...)

Dafydd
05-18-2006, 08:38 PM
I'll comment fully on this one tomorrow. It's definitely closer to the ideal mascot bio. :)

The Instrument of GAWD
05-19-2006, 04:47 AM
AAARGH, I'm SOOO sorry I forgot about this project. I'm not going to make any excuses.

I'll fix up the Terry bio I had started and see if I can do Sakura's as well.

Dafydd
05-20-2006, 11:31 AM
Sorry for the wait. Now:

Like I said, the new version of the bio is much closer to what we want, Coop. What I'd like to see more of now is things like... well, you write "in his fights"... who does he fight, and why? Does he think fighting is the answer to his troubles? How does he know WHO to fight? The darkstalkers series obviously has a much deeper storyline than the street fighter series, where everyone was just fighting to become the grand champion, for one reason or another.

You could also mention something, briefly, about the darkstalkers series and something about his place in the grander scheme of things. Don't rewrite any of the other bios until I've ok:ed this one. Once I have, I'm sure you'll have a good idea about how to write the kind of bios we're looking for. I'm sorry I have to point and micromanage things like this, and I hope you don't feel like we're downplaying you or anything. :| I really appreciate your efforts.

Linearity
05-20-2006, 09:04 PM
but it stands out a little too much from the general style of the other bios.
If we get the sort of help we're looking for, there's going to be hella lot of different styles. That's what editing is for. Coop did a great job and there's nothing wasteful about his work.

Less Ashamed Of Self
05-20-2006, 10:54 PM
Hey guys, it's great to see how well everything is progressing here. The last two or three pages especially, wow.

I just wanted to let you all know that I haven't given up. The Project Justice/Rival Schools characters I took on are now even more relevant since I've got Rival Schools now. I'm gonna play through a good chunk of it before I finish up. I still got'em dibbed! :)

The Coop
05-21-2006, 04:37 AM
Couple things to point out...

Polo- I can't mention the shadow version of himself, as that would make little sense given that the events at the end of Darkstalkers/Night Warriors can't be revealed. If he's fighting the other Darkstalkers to be rid of his werewolf curse, then why would he suddenly be after a shadow version of himself? That suggests his original plan failed, and that's a spoiler. So everything that happens in Vampire Savior is off limits.

Dafydd- The reason for Jon's fighting was right at the end of my second version...

These come together in hopes of bringing him closer to what was promised to him by an mysterious woman... that his curse would end the day he exceeded all his limits.

That's why he's fighting. To exceed all his limits in hopes of being freed, he's going up against opponents that are more powerful. However, I went back in and expanded a couple things, since that notion apparently wasn't clear. So, here's v3...



http://www.ocremix.org/images/template/ocr4_mascot103.jpg

Jon Talbain
1994
Capcom (http://www.capcom.com)

-Story-

Born in England in 1940, Jon Talbain has spent many years searching for a way to be rid of his lycanthropic curse. Though the beast within him is always there, he found a way to both sharpen and strengthen his mind and body through martial arts. But Jon relies not just on the moves of his martial arts training, he also uses his teeth and claws. The end result is a combination of nunchukkas, flying kicks, vicious bites and flesh rending slashes, all of which make him a force to be reckoned with.

However, all his training has a higher purpose. In his past, Jon was promised by an mysterious woman that his curse would end the day he exceeded all his limits. It's this promise that has driven him to seek out others like himself... others that will offer up more of a challenge than any normal human opponent. To push himself beyond his physical and mental boundaries, he must go up against other Darkstalkers. If he can best them, perhaps then he'll finally be free of his werewolf within.

-Quote-

"Know that what you see isn't everything in this world!"

-Games-

DarkStalkers: The Night Warriors / Vampire (arcade 1994, Playstation 1996)
Night Warriors: Darkstalker's Revenge / Vampire Hunter (arcade 1995, Saturn 1996)
Vampire Hunter 2 (Japan arcade only 1997)
Vampire Savior: Jedah's Damnation / Vampire Savior: The Lord of Vampire (arcade 1997)
Vampire Savior 2 (Japan arcade 1997, Playstation as Darkstalkers 3 1998 , Japanese Saturn as Vampire Savior: The Lord of Vampire 1998)

-Sources-

Mobygames (http://www.mobygames.com/search/quick?q=Darkstalkers)
GameFan Books "Night Warriors" guide
Night Warriors game manual (U.S. Saturn)
Night Warriors ending

Polo
05-22-2006, 11:13 AM
Squall Leonhart
Square (http://www.square-enix.com/)
1999
http://www.ocremix.org/images/template/ocr4_mascot68.jpg

Bio
Sporting a fur-trimmed leather jacket, a gunblade on his shoulder, Squall Leonhart is a leader in the mercenary force known as SeeD, trained at Balamb Garden, a military academy. Taciturn but selective in his words, reluctant though loyal to his contracts, Squall is an emotionally complex introvert. As such, he's often misunderstood or trumped by those he works with.

Seifer Almasy is the only other student who can wield a gunblade effectively. During a training duel, he and Squall scar each other's faces, cementing their rivalry throughout the game. Meanwhile, Squall's instructor, Quistis Trepe, struggles to hold a trivial conversation with him, so much that she completes his sentences on occasion. And Rinoa Heartilly, a member of a resistance group called the Forest Owls, has an even harder time dealing with this moody, withdrawn, blunt, and randomly sarcastic lone wolf who can't even dance.

Squall's interactions with the supporting characters add a depth of realism to Final Fantasy VIII and help to advance the story. The Sorceress Edea has taken control of the Galbadian army and seeks world domination. To stop her, Squall must first explore the meaning of his dreams about a journalist named Laguna Loire, his past, and his feelings for those he leads... including a growing romance with Rinoa.

Quote: "As long as you don't get your hopes up, you can take anything... you feel less pain."

Selected Game Appearances
PLAYSTATION
Final Fantasy VIII (http://www.ocremix.org/game/ff8/) (1999)

PLAYSTATION 2
Kingdom Hearts (http://www.ocremix.org/game/kingdomhearts/) (2002)
Itadaki Street Special (2004)
Kingdom Hearts 2 (2005)

References
Wikipedia - Squall Leonhart (http://en.wikipedia.org/wiki/Squall_Leonhart)
Video Game Character Adaptations - Squall Leonhart (http://surbrook.devermore.net/finalfantasy/ff8/ffsquall.html)
Final Fantasy VIII Game Manual (PC) (http://www.gamemanuals.net/download/82afef0935409b396cdf06117b7a602a/Final_Fantasy_VIII_%28EN%29.pdf)

----------

Also, dibs on Jago (#113).

Dafydd
05-22-2006, 01:01 PM
...randomly sarcastic lone wolf who can't even dance.


Lol! Pun or not? About time someone got started on the KI characters, btw.

Coop, that's much more like it. Write a new bio for ONE of the other characters and let me look at it before you post the others. Just to make sure you won't have to do it all over again.

The Instrument of GAWD
05-23-2006, 03:10 AM
I just wanted to let you all know that I haven't given up. The Project Justice/Rival Schools characters I took on are now even more relevant since I've got Rival Schools now. I'm gonna play through a good chunk of it before I finish up. I still got'em dibbed! :)

Normally, I'd yell 'screw you, they're mine' but I'm just glad someone else around here but me can write Bios for them. Good luck with the game, I friggin' loved Rival Schools.

Anyway, here's Terry's Bio.

----------------------

Terry Bogard
SNK/Playmore (http://snkplaymoreusa.com/index.php)
1991-2006
http://www.ocremix.org/images/template/ocr4_mascot12.jpg

Character Summary:
Terry Bogard, those familar with the company SNK will quickly recognize him as their frontman. A widely popular character that is loved by fans for his fighting techniques, streetwise attitude and otherwise laid back personality.

The picture posted here is his normal outfit before ditching his famous hat and pony tail for a bomber jacket in the reccent Fatal Fury game, 'Mark of the Wolves'. MotW was also the point when he gained his new Super Move, Buster Wolf, which is just as popular (if not more) than his standard Super Move since Fatal Fury 2, Power Geyser.

In the begining, Terry was an orphaned child living on the streets of South Town until he and his brother Andy were adopted by Jeff Bogard; a master of a brawling martial arts. Jeff had taught them both the basics of martial arts, but before he could teach them further, he was killed by his old rival and Southtown's 'king', Geese Howard. Since the police were having their pocket's lined with Geese's money, Terry and Andy swore revenege and left Southtown to better themselves in their own styles of martial arts. After 10 years of training, they both would return to Southtown to avenege their fallen father.

Terry's in-game appearences didn't limit him to Fatal Fury games, he's been in many a rosters of other fighting games such as the King of Fighters series. As an icon of the 2-D fighter world, Terry gets much attention from players. His moves list makes him an excellent choice for beginners and experts alike.

Sources:
Wikipedia - Terry Bogard (http://en.wikipedia.org/wiki/Terry_Bogard)
The King of Fighters 10th Anniversary Offical Website (http://www.kof10th.com//)

Appearances:
ATOMIS WAVE/ARCADE
King of Fighters '94 Re-Bout
King of Fighters Neowave
King of Fighters XI
Neo Geo Battle Coliseum

DREAMCAST
Capcom vs SNK

GAMEBOY ADVANCE
King of Fighters EX Neo Blood
King of Fighters EX 2 Howling Blood

NEO GEO/ARCADE
Fatal Fury
Fatal Fury 2
Fatal Fury Special
Fatal Fury 3
Fatal Fury Wild Ambition
Fatal Fury Mark of the Wolves
King of Fighters '94
King of Fighters '95
King of Fighters '96 (http://www.ocremix.org/game/kof96/)
King of Fighters '97
King of Fighters '98 (http://www.ocremix.org/game/kof98/)
King of Fighters '99
King of Fighters 2000 (http://www.ocremix.org/game/kof2000/)
King of Fighters 2001
King of Fighters 2002
King of Fighters 2003
Real Bout Fatal Fury
Real Bout Fatal Fury 2
Real Bout Fatal Fury Special
SNK vs Capcom Chaos

NEO GEO POCKET
Card Fighters Clash
Card Fighters Clash 2
Fatal Fury First Contact
King of Fighters R1
King of Fighters R2
Match of the Millennium: SNK vs Capcom

PLAYSTATION 2
Capcom vs SNK 2
King of Fighters Maxium Impact

-------------------------

I hope that all worked.

EDIT: Of course it didn't, but I fixed it.

DeathBySpoon
05-24-2006, 06:41 AM
Naked Snake/Big Boss
Konami
1986-2005

http://www.ocremix.org/images/template/ocr4_mascot107.jpg

Background:

As a rookie operative in the FOX unit, Naked Snake's first major operation was Snake Eater. Snake's objectives were to rescue Sokolov, a scientist being held captive, and to kill the soldier who had defected to the Soviet Union. After surviving the mission, he was promoted to the title Big Boss, and FOXHOUND was formed. FOXHOUND was a unit of elite operatives that were given missions of top priority. In 1974, Big Boss fell into a coma, during which the Los Infantes Terribles project began. Big Boss would go on to create Outer Heaven, the terrorist facility that was infiltrated and destroyed by his clone, Solid Snake, in the 1980's.

Appearances:
Metal Gear (NES/MSX)
Snake's Revenge (NES)
Metal Gear 2: Solid Snake (MSX)
Metal Gear Solid 3: Snake Eater (PS2)
Metal Gear Solid 3: Subsistance (PS2)

watkinzez
05-24-2006, 08:33 AM
There's a few things that need looking at in that bio, Spoon. Its relative shortness doesn't really give an insight into the character. Having played the series, I know Big Boss' role as a legend, but this doesn't indicate that. A first time reader would just know him as a 'rookie operative'. Furthermore, what is the Les Enfant Terribles project?

You also omitted/ don't have sources. All for the good of the project. :)

hobo
05-24-2006, 11:40 AM
Naked Snake/Big Boss
Konami & Kojima Productions
1987-2006

http://www.ocremix.org/images/template/ocr4_mascot107.jpg

Background:

Naked Snake (aka Jack) became the disciple of the legendary Boss in 1950, and trained with her for 10 years. In 1964, he took part in FOX's Virtuous Mission (MGS3), to rescue Sokolov, a Soviet scientist being held captive, and escort him to America. However, Sokolov was kidnapped again when The Boss defected to the Soviet Union. A new operation was set up, Operation Snake Eater, and Snake had to return to Soviet Russia, recapture Sokolov and kill The Boss. After surviving the mission, he was given the title Big Boss.

In 1970, rogue members of FOX started a revolt (MPO). To prove his innocence, Big Boss had to hunt down and kill the FOX members. To this end, FOXHOUND was formed. FOXHOUND was a unit of elite operatives that were given missions of top priority.

In 1972, Big Boss took part in the 'Les Enfants Terribles' project, from which Solid Snake, Liquid Snake and Solidus Snake were created.

Big Boss would go on to create Outer Heaven, the terrorist facility that was infiltrated and destroyed by his clone, Solid Snake, in 1995 (MG), and then Zanzibar Land in 1999 (MG2), where Solid Snake ended Big Boss's life once and for all.

In 2005, FOXHOUND, now a terrorist group led by Liquid Snake, took over a military base in Alaska (MGS), demanding that the US Government turn over the remains of the now legendary Big Boss, or they would use the bipedal tank Metal Gear REX to launch a nuclear strike on America.

Appearances:
Metal Gear (NES/MSX2, 1987)
Snake's Revenge (NES, 1990, not canon)
Metal Gear 2: Solid Snake (MSX2, 1990)
Metal Gear Solid (PS, 1998)
Metal Gear Solid 3: Snake Eater (PS2, 2004)
Metal Gear Solid 3: Subsistence (PS2, 2006)
Metal Gear Solid Portable Ops (PSP, 2006)

Fixed in the name of Metal Gear justice. (No sources were used (other than the games), this is all from my memory.)

Polo
05-26-2006, 11:45 AM
...randomly sarcastic lone wolf who can't even dance.

Lol! Pun or not?

A play on Squall's awkward dance steps with Rinoa at the SeeD graduation ceremony. At one point Squall turns on his heel, acting all fed up, and Rinoa drags him back. He even bumps into other dancers, much to their annoyance and his chagrin. Classic.

----------

Jago
Rare (http://rareware.com/) (developer) / Nintendo (http://www.nintendo.com/home), Midway (http://www.midway.com/rxpage/MidwayHome.html) (publishers)
1994
http://www.ocremix.org/images/template/ocr4_mascot113.jpg

Bio
In the Killer Instinct tournament, some challengers fight for fame and fortune, others for their lives and freedom. Jago, a Tibetan monk, seeks spiritual purity and enlightenment. Guided by the Tiger Spirit through meditation, he is ordered to destroy the evil that lurks within the tournament. At his disposal are a Street Fighter Ryu ((link to mascot 18's bio here))-esque collection of special moves: the Endokyuken, a yellow-green fireball with which Jago fries his foes from afar; the Tiger Fury, a flying uppercut that knocks back a large or aggressively jumping-in opponent; the Wind Kick, a horizontal jump-kick with the heel; and the Laser Sword, Jago's trusty blade.

Controlling the tournament is Ultratech, the mega-corporation that ousts all competing corporations through weapon proliferation. Meeting the challengers are some of Ultratech's experiments, successful and failed: Fulgore, the combative cyborg; Riptor, the gene-spliced velociraptor; even Cinder, the man of living flame. Rare's three-dimensional rotating graphics, combined with an automatic combo system (set button inputs tallying successive hits), made Killer Instinct a revolutionary arcade fighter.

Quote: "ENDOKYUKEN!"

Selected Game Appearances
ARCADE
Killer Instinct (http://www.ocremix.org/game/killerinstinct/) (1994)
Killer Instinct 2 (1995)

NINTENDO 64
Killer Instinct Gold (1996)

References
Wikipedia - Killer Instinct (http://en.wikipedia.org/wiki/Killer_Instinct)
Fighters Generation - Jago (http://www.fightersgeneration.com/fightgen/characters2/jago.html)
Killer Instinct Game Manual (SNES) (http://www.gamemanuals.net/download/ba0c574e15ebc356371f306f80fba729/Killer_Instinct_%28EN%29.pdf)

The Coop
05-27-2006, 06:28 AM
Version 2.0...


http://www.ocremix.org/images/template/ocr4_mascot37.jpg

Morrigan
1994
Capcom (http://www.capcom.com)

-Story-

Born somewhere in Scotland in 1678, Morrigan Aenslaed takes her name from an ancient queen of that country. A curvaceous and voluptuous green haired succubus (http://dictionary.reference.com/search?q=Succubus), she's the daughter of Berial, a Demon King who's the ruler of Makai (the “Demon World”). Though she is to be the next ruler of Makai in the event of Berial's death, Morrigan has been living a carefree and fun-filled life, and sees no reason to change this by becoming the master of the Aenslaed Family. And so, it's no surprise that when Berial does pass on, the throne remains empty, and the Aenslaed Family is left masterless. After all, taking up the throne means an end to her frivolity, and that's something she's not ready to give up just yet.

Unlike the other Darkstalkers, Morrigan has no agenda. She's merely out to stave off boredom by going toe-to-toe with the other creatures of the night. In her fights, Morrigan uses her dark powers to assault her opponents with energy bats, and her body. She also uses the bats that make up parts of her tight fitting and revealing outfit against those she confronts. ...Even though she doesn't have much in the way of plans, could there be others who have plans for her?

-Quote-

"You're energetic as ever, just don't be in such a rush."

-Games-

DarkStalkers: The Night Warriors / Vampire (arcade 1994, Playstation 1996)
Night Warriors: Darkstalker's Revenge / Vampire Hunter (arcade 1995, Saturn 1996)
Vampire Hunter 2 (Japan arcade only 1997)
Vampire Savior: Jedah's Damnation / Vampire Savior: The Lord of Vampire (arcade 1997)
Vampire Savior 2 (Japan arcade 1997, Playstation as Darkstalkers 3 1998 , Saturn as Vampire Savior: The Lord of Vampire 1998)

-Sources-

GameFan Books "Night Warriors" guide
Night Warriors game manual (Saturn)
Night Warriors ending

Polo
05-29-2006, 01:50 AM
Moogle
Square (http://www.square-enix.com/)
1990
http://www.ocremix.org/images/template/ocr4_mascot24.jpg

Bio
Populating the Final Fantasy series like Chocobos ((link to mascot 130's bio here)), Cids, and airships, Moogles are a cute and versatile Squaresoft stamp. Called Mogli (or Mog) in Japan, they are easily spotted by their white fur, teddy bear-like stature, bat wings (which come in red, pink, or purple), and pom-pom antenna. Moogles first appeared in Final Fantasy III for the Famicom, bodyguards to a scrooge-y wizard named Dorga. Since then they've branched out into other roles of Squaredom.

In Secret of Mana, Moogles live in the foresty Upperland, their village overrun by Spring Beak, a tall-legged jumping bird-boss. Certain enemies can "Moogle" a party member, transforming them into one of the helpless little critters. Conversely, they wield a crazy assortment of weaponry in Final Fantasy VI. Led by Mog, the only one who can speak English (and the poster Moogle of the game), they protect Terra ((link to mascot 97's bio here)) from a monster onslaught. Mog can later join the party and add dangerous dance steps to the battlefield. Cait Sith rides a beastly Moogle in Final Fantasy VII. One Moogle holds an air bubble chalice in a one-player game of Final Fantasy: Crystal Chronicles. Another delivers mail to traveling caravans from home.

And so Moogles continue to pop up.

Quote: "Kupo!"

Selected Game Appearances
NINTENDO
Final Fantasy III (http://www.ocremix.org/game/ff3/) (1990)

SUPER NINTENDO
Secret of Mana (http://www.ocremix.org/game/secretofmana/) (1993)
Final Fantasy VI (http://www.ocremix.org/game/ff6/) (1994)

PLAYSTATION
Final Fantasy VII (http://www.ocremix.org/game/ff7/) (1997)

PLAYSTATION 2
Kingdom Hearts (http://www.ocremix.org/game/kingdomhearts/) (2002)

GAMECUBE
Final Fantasy: Crystal Chronicles (2003)

References
Wikipedia - Moogle (http://en.wikipedia.org/wiki/Moogle)
Final Fantasy Compendium - Moogle (http://www.ffcompendium.com/h/species/moogle.shtml)
Video Game Character Adaptations - Mog (http://surbrook.devermore.net/finalfantasy/ff6/ffmog.html)

Polo
05-30-2006, 10:23 AM
Aya Brea
Square (http://www.square-enix.com/)
1998
http://www.ocremix.org/images/template/ocr4_mascot52.jpg

Bio
Aya Brea is a headstrong New York police detective of the 17th Precinct with Asian and Caucasian parentage. She received a cornea transplant from her twin sister Maya, who died in a car crash with their mother years ago. And with no knowledge of where her father is, her partner, Daniel Dollis, and his son, Ben, act as surrogate family for her.

Resplendent in her evening gown, Aya watches an opera in Carnegie Hall on Christmas Eve. The busty actress, Melissa Pearce, holds the audience captive with her solo. Suddenly, one after another, people burst into flames onstage and in every row and balcony, leaving only Aya - and the lead actress. No longer is she Melissa Pearce, but an entity calling herself "Eve." The case is on.

Inspired by the science fiction horror novel by Hideaki Sena, Parasite Eve uses the science and hypothetical history of mitochondria (energy transferrers in cells) to drive the story. Why doesn't Aya spontaneously combust when Eve awakens? What functions do each of Eve's seedy mutations have? And why does Aya feel similar powers awakening within her? Toting a gun in one hand and her colleagues' increasingly shocking mitochondrial findings in the other, the rookie sets out to destroy the mother of all mutations before her offspring overrun Manhattan.

Quote: "I know you want to live... After all, you've just been born. But, I want to live too, just like every human being!"

Selected Game Appearances
PLAYSTATION
Parasite Eve (http://www.ocremix.org/game/parasiteeve/) (1998)
Parasite Eve II (1999)

References
Wikipedia - Aya Brea (http://en.wikipedia.org/wiki/Aya_Brea)
Parasite Eve Game Manual (PS) (http://www.gamemanuals.net/download/1a533497b1ea6de8cb6f8f163e8c1b03/Parasite_Eve_%28EN%29.pdf)
Parasite Eve Headquarters (http://pehq.net/)

The Coop
06-02-2006, 05:56 AM
Earth to Dafydd. Good? Bad? Ugly?

watkinzez
06-02-2006, 07:19 AM
(No sources were used (other than the games), this is all from my memory.)[/i]

Sorry, but we need sources. As outlined in the guidelines, sources ultimately make our job easier.

Project R2K
06-02-2006, 08:07 AM
Hey, I noticed that Felicia from Darkstalkers isn't on the mascot list. I thought for sure I'd seen her in that corner before. If you just forgot to list her, I'd be honored to write her bio. If it's just my imagination and she never was a mascot,... well, just ignore me then.

The Coop
06-02-2006, 08:28 AM
Hey, I noticed that Felicia from Darkstalkers isn't on the mascot list. I thought for sure I'd seen her in that corner before. If you just forgot to list her, I'd be honored to write her bio. If it's just my imagination and she never was a mascot,... well, just ignore me then.

She's not. There are 135 images that appear up there, and all of them are listed on page one of this thread in Shnabubula's post.

hobo
06-02-2006, 09:30 PM
(No sources were used (other than the games), this is all from my memory.)[/i]

Sorry, but we need sources. As outlined in the guidelines, sources ultimately make our job easier.

OK, I've corrected it and added some info:

Naked Snake/Big Boss
Konami & Kojima Productions
1987-2006

http://www.ocremix.org/images/template/ocr4_mascot107.jpg

Background:

Naked Snake (aka Jack) was born in the 1930s, as a Japanese-Caucasian American in Hawaii. In 1942, the entire American side of his family was killed and the Japanese side taken to concentration camps. In 1945, Snake joined an infantry unit to combat Nazis in France, and returned to America after the war ends. A few years later, in 1950, he joined The Boss as her disciple, and she then left him for a top secret mission in 1959.

In 1964 (5 years, 72 days, and 18 hours after The Boss left him), Snake took part in FOX's Virtuous Mission (MGS3), to rescue Sokolov, a Soviet scientist being held captive, and escort him to America. However, Sokolov was kidnapped again when The Boss defected to the Soviet Union. A new operation was set up, Operation Snake Eater, and Snake had to return to Soviet Russia, recapture Sokolov and kill The Boss. After surviving the mission, he was given the title Big Boss.

In 1970, rogue members of FOX started a revolt (MPO). To prove his innocence, Big Boss had to hunt down and kill the FOX members. To this end, FOXHOUND was formed. FOXHOUND was a unit of elite operatives that were given missions of top priority.

In 1972, Big Boss became injured in the Vietnam war and fell into a coma. During this time, he was cloned (the 'Les Enfants Terribles' project), from which Solid Snake, Liquid Snake and Solidus Snake were created.

Big Boss would go on to create Outer Heaven, the terrorist facility that was infiltrated and destroyed by his clone, Solid Snake, in 1995 (MG), and then Zanzibar Land in 1999 (MG2), where Solid Snake ended Big Boss's life once and for all.

In 2005, FOXHOUND, now a terrorist group led by Liquid Snake, took over a military base in Alaska (MGS), demanding that the US Government turn over the remains of the now legendary Big Boss, or they would use the bipedal tank Metal Gear REX to launch a nuclear strike on America.

Appearances:
Metal Gear (NES/MSX2, 1987)
Snake's Revenge (NES, 1990, not canon)
Metal Gear 2: Solid Snake (MSX2, 1990)
Metal Gear Solid (PS, 1998)
Metal Gear Solid 3: Snake Eater (PS2, 2004)
Metal Gear Solid 3: Subsistence (PS2, 2006)
Metal Gear Solid Portable Ops (PSP, 2006)

Sources
Metal Gear Series (http://en.wikipedia.org/wiki/Metal_Gear_%28series%29)
Metal Gear Timeline (http://en.wikipedia.org/wiki/Metal_Gear_timeline)

watkinzez
06-03-2006, 12:04 PM
I took the time from my Animals of Farthing Wood marathon to write this. Back to it, then. :D

Luigi
NINTENDO (http://www.nintendo.com/)
1983
http://www.ocremix.org/images/template/ocr4_mascot72.jpg

It’s not easy, being Luigi. The lesser of the two Mario brothers constantly plays second fiddle to the more famous Nintendo mascot Mario, a fact that has become so true over the years that some of their games actively poke fun at it. The ‘skinny one with the green hat’ is constantly presented as the shyer, more timid of the two. Indeed, the original reason pertaining of his creation was the need of a player two character in Nintendo’s games.

Luigi’s first appearance was in the arcade Mario Bros. game, quite literally a colour change from the Mario sprite used. Critically, no difference existed between him and his brother, until Super Mario Bros 2 divided their abilities. Luigi was deemed the less powerful of the two, yet possessing a more advanced jump. Supposedly his greater athletic ability led him to become taller and less fat than the pasta loving Mario. His somewhat paranoid nature has influenced him to stay behind at home while letting the elder of the siblings save the Princess and the Mushroom Kingdom.

A handful of games have starred Luigi, despite his reluctance to go adventuring. The rather infamous edutainment Mario is Missing was not developed by Nintendo’s core team, and so was somewhat lost in the familiarity of the Mario universe. It wasn’t until the release of the GameCube that the plumber could use his abilities to the fullest in Luigi’s Mansion. The irony that both of these titles involve rescuing Mario seems not to be lost on the game’s creators. Other escapades by the little green man are told rather than played- the second iteration of Paper Mario involved a humourous side story running parallel to Mario’s own adventure.

As a core character in Nintendo’s franchise, Luigi makes regular appearances in Mario’s spin off titles, such as Mario Party and Super Smash Bros. The above picture depicts him in the racing title Mario Kart 64.

Quote: “I'm-a Luigi, number one!”

Source:
Luigi Wikipedia Page (http://en.wikipedia.org/wiki/Luigi)
Character Bio: Luigi (http://www.dailyorange.com/media/storage/paper522/news/2005/04/04/Joystick/Character.Bio.Luigi-910867.shtml?norewrite200606030551&sourcedomain=www.dailyorange.com)
TMK Mariopedia (http://www.themushroomkingdom.net/mariopedia/l.shtml)

Games Luigi has appeared in:

ARCADE
Mario Bros. (1983)

NES
Super Mario Bros (http://www.ocremix.org/game/supermariobros/) (1985)
Super Mario Bros 2 (http://www.ocremix.org/game/supermariobros2/) (1988)
Super Mario Bros 3 (http://www.ocremix.org/game/supermariobros3/) (1988)

PC
Mario is Missing! (1992)

SNES
Super Mario Kart (http://www.ocremix.org/game/supermariokart/) (1992)
Super Mario All Stars (http://www.ocremix.org/game/supermarioallstars/) (1993)
Super Mario World 2: Yoshi’s Island (http://www.ocremix.org/game/yoshisisland/) (1995)

NINTENDO 64
Mario Kart 64 (http://www.ocremix.org/game/mariokart64/) (1996)
Mario Party (1999)
Mario Golf (1999)
Super Smash Bros (1999)
Mario Tennis (2000)

GAMECUBE
Luigi’s Mansion (http://www.ocremix.org/game/luigismansion/) (2001)
Super Smash Bros Melee (2001)
Mario Kart: Double Dash!! (2003)
Paper Mario: The Thousand Year Door (2004)

Polo
06-04-2006, 10:42 AM
Dhalsim
Capcom (http://www.capcom.com/)
1991
http://www.ocremix.org/images/template/ocr4_mascot83.jpg

Bio
Clad in a cloth skirt, the lean, lanky Dhalsim is a seasoned Street Fighter from India. He sharpens his mind through meditation and stays in shape with yoga, giving him an edge of control in battles. A peaceful man, Dhalsim does not kill his opponents. His necklace links skulls of children who've died in a plague, and so every rupee earned in his fights goes to benefit the poor in his village.

With an elephant-flanked shrine for a battleground, Dhalsim bests his opponents more through patient defense than all-out offense. Most notable is his tact for throwing punches and kicks from across the screen, thanks to his stretchy limbs. In the air, Dhalsim can execute the Yoga Spear, a stiff-bodied, angled, spinning drive (feet first or head first) into his opponents, leaving them open for his sliding kick or more stretchy hits. If need be, he'll retreat by teleporting. And further tapping into his yoga training, he can breathe fire, far or close, small or large, fleeting or lasting; Yoga Fire and Yoga Flame respectively.

Quote: "Now you've realized the inner mysteries of yoga!"

Selected Game Appearances
ARCADE
Street Fighter II: The World Warrior (http://www.ocremix.org/game/streetfighter2/) (1991)
Super Street Fighter II: The New Challengers (http://www.ocremix.org/game/superstreetfighter2/) (1993)
Marvel Super Heroes vs. Street Fighter (http://www.ocremix.org/game/marvelsuperheroesvsstreetfighter/) (1997)

PLAYSTATION, SEGA SATURN
Street Fighter Alpha 2 (http://www.ocremix.org/game/streetfighteralpha2/) (1996)

DREAMCAST, PLAYSTATION 2
Capcom vs. SNK 2: Mark of the Millennium 2001 (2001)

References
Wikipedia - Dhalsim (http://en.wikipedia.org/wiki/Dhalsim)
Fighters Generation - Dhalsim (http://www.fightersgeneration.com/fightgen/characters/dhalsim.html)
Street Fighter II Turbo: Hyper Fighting Game Manual (SNES) (http://www.gamemanuals.net/download/26b80570f63a8e2365f2f512b7eef0de/Street_Fighter_II_-_Turbo_Hyper_Fighting_%28EN%29.pdf)
Street Fighter Organization (http://streetfighterx.org/)

----------

'K, I'll now try my hand at The Hulk and Cyclops (108 & 109).

Dafydd
06-07-2006, 10:11 PM
I'm sorry about my long absence. I'll get back to you very soon, and update the first post, comment on bios etc. etc.

watkinzez
06-09-2006, 01:52 PM
Yay, Dafydd's back!

Princess Peach
NINTENDO (http://www.nintendo.com/)
1985
http://www.ocremix.org/images/template/ocr4_mascot70.jpg

Every hero needs a dame. Mickey has Minnie, Shaggy has Scooby and Mario has Peach. Not content with staying put in her castle, the Princess repeatedly managed to get herself tied up in some form of kidnapping, disappearance, what have you- managing to become the videogame icon for damsels in distress. Nintendo aren’t exactly ones for storylines- evil Koopa King Bowser sneaks away with Peach, Mario realises her absence, Mario sets off on a quest to reclaim his prize. The Princess is reportedly not to be in the running for feminist of the year.

When Peach isn’t away in one of Bowser’s vaults, she resides in her castle overseeing her land- the Mushroom Kingdom. A cohort of Toads attend to her every whim as she does whatever Princesses do in their spare time, which seems to be anything not relating to the running of her kingdom. Over the years with Mario she has been known to take up many different pastimes- golf, tennis, cake baking, kart racing (of which her above likeness depicts). It’s a good life, royalty.

But boredom does eventually set in with this lifestyle- and so Peach goes on adventures of her own. It was her outgoing nature than convinced Mario to take her on his quest in Super Mario RPG- her affinity with healing powers proved useful on the mission. Her curiosity helped Mario emerge victorious in both Paper Mario games- acting as an undercover agent when locked inside of the fortresses of her enemies. Spiffy.

Peach can also lay quite a smackdown if required- her Super Smash Bros Melee appearance involved an arsenal of rackets, parasols and frying pans. Toad even sacrificed himself as a shield for his mistress. Now that’s good service.

Quote: “Listen everybody, let's bake a delicious cake... for Mario.”

Source:
Princess Peach Wikipedia Page (http://en.wikipedia.org/wiki/Princess_Peach)
Peach Paradise Princess Peach Bio (http://www.peach-paradise.com/pp/portals/_default/skins/peachparadiseskin/pp/Bio/tabid/58/Default.aspx)
TMK Mariopedia (http://www.themushroomkingdom.net/mariopedia/p.shtml#Princess_Toadstool)
Peach Super Smash Bros Melee FAQ (http://db.gamefaqs.com/console/gamecube/file/super_smash_bros_melee_peach_b.txt)

Games Princess Peach has appeared in:

NES
Super Mario Bros. (http://www.ocremix.org/game/supermariobros/) (1985)
Super Mario Bros. 2 (http://www.ocremix.org/game/supermariobros2/) (1988)
Super Mario Bros. 3 (http://www.ocremix.org/game/supermariobros3/) (1989)

SNES
Super Mario World (http://www.ocremix.org/game/supermarioworld/) (1990)
Super Mario Kart (http://www.ocremix.org/game/supermariokart/) (1992)
Super Mario All Stars (http://www.ocremix.org/game/supermarioallstars/) (1993)
Super Mario RPG: Legend of the Seven Stars (http://www.ocremix.org/game/supermariorpg/) (1996)

NINTENDO 64
Super Mario 64 (http://www.ocremix.org/game/supermario64/) (1996)
Mario Kart 64 (http://www.ocremix.org/game/mariokart64/) (1996)
Mario Party (1999)
Mario Golf (1999)
Mario Tennis (2000)
Paper Mario (2001)

GAMECUBE
Super Smash Bros Melee (2001)
Mario Kart: Double Dash!! (2003)
Paper Mario: The Thousand Year Door (2004)

NINTENDO DS
Super Princess Peach (2006)

Polo
06-10-2006, 11:56 AM
Cyclops
Marvel (http://www.marvel.com/)
1963
http://www.ocremix.org/images/template/ocr4_mascot109.jpg

Bio
Surviving a childhood head trauma for which he was hospitalized, and ditching the abusive orphanage he was never adopted from, Scott Summers finds an irreplaceable solace in Professor X's School for Gifted Youngsters. The first student guided in the use of his mutant abilities, Scott becomes fitted with a ruby quartz visor to focus his optical blasts, taking on the name Cyclops. With a trigonometric sense of tactical planning, he can shoot angled, reflecting, surprise attack beams at his enemies, destroy locks, and even break an ally's fall. At full power, his beams can split a mountain. These qualities have earned Cyclops the rank of field leader, as well as respect from even the most hardened mutants in Professor X's band of students, the X-Men.

Cyclops, however, is far from satisfied. Aloof and cautious by nature, his love for his telepathic ally, Jean Grey, confuses and frightens him. Testing his feelings for her, as well as the Professor's belief that humans and mutants can coexist peacefully, is a stream of wayward-thinking mutants. Some are led by Magneto, master of magnetism and the X-Men's toughest foe. But regardless of the trials, Cyclops remains on the team because they are the only true family he's come to know - and because he feels he can never lead a normal life as a mutant.

Quote: "Open your mouth again and my glasses come off."

Selected Game Appearances
SUPER NINTENDO
Spider Man and the X-Men: Arcade's Revenge (1992)

ARCADE
X-Men (1992)
X-Men vs. Street Fighter (1996)
Marvel Super Heroes vs. Street Fighter (http://www.ocremix.org/game/marvelsuperheroesvsstreetfighter/) (1997)
Marvel vs. Capcom 2: New Age of Heroes (2000)

GAMECUBE, PLAYSTATION 2, X-BOX
X-Men Legends (2004)

References
Wikipedia - Cyclops (comics) (http://en.wikipedia.org/wiki/Cyclops_%28comics%29)
Fighters Generation - Cyclops (http://www.fightersgeneration.com/fightgen/characters/cyclops.html)
X-Men Hero: Cyclops (http://dreamwater.org/scottsummers/)

Polo
06-11-2006, 12:19 PM
The Hulk
Marvel (http://www.marvel.com/)
1962
http://www.ocremix.org/images/template/ocr4_mascot108.jpg

Bio
From murderous gray night walker to emotionally sensitive green goliath, the Hulk has endured more transformations in personality, story arc, and facial features than size, thanks to a progression of writers and artists guiding him on paper. Created by comic book titans Stan Lee and Jack Kirby, the popular monster-man appears extensively in Tales to Astonish, and cameos in many Marvel Comics series, adding malleability to his actions. Chief among the Hulk's superhuman strengths are lifting upwards of one hundred tons, leaping miles in a single bound, and resisting onslaughts of firearms, falling from heights, and extreme temperatures. But this doesn't stop would-be killers or capturers, such as the bulbous-headed Leader, from seeking control of his gamma radiation-powered body.

The core of the Hulk's form is a human named Bruce Banner, a nuclear physicist. In testing a gamma bomb, he's carelessly caught in the explosion, and his body absorbs excess amounts of radiation. It multiplies Banner's suppressed anger, frustration, and rage, transforming his body into a physical manifestation of those emotions: the Hulk. Abused as a child, and in turn suffering from Dissociative Identity Disorder, Banner's mutation may end in one of a number of different "Hulks," like Savage Hulk, Gray Hulk, or Merged Hulk, to name a few. No matter who pens his abilities or idiosyncrasies, the Hulk's Bruce Banner seeks a cure to his cursed transformation, for being feared and constantly hunted is a lonely existence.

Quote: "HULK SMASH!"

Selected Game Appearances
GENESIS, SUPER NINTENDO
The Incredible Hulk (1994)

ARCADE
Marvel Super Heroes (1995)
Marvel Super Heroes vs. Street Fighter (http://www.ocremix.org/game/marvelsuperheroesvsstreetfighter/) (1997)
Marvel vs. Capcom: Clash of Super Heroes (1998)

PLAYSTATION, SEGA SATURN
The Incredible Hulk: The Pantheon Saga (1997)

GAMECUBE, PLAYSTATION 2, X-BOX
The Incredible Hulk: Ultimate Destruction (2005)

References
Wikipedia - The Hulk (comics) (http://en.wikipedia.org/wiki/Hulk_%28comics%29)
Fighters Generation - The Hulk (http://www.fightersgeneration.com/fightgen/characters/hulk.html)
Lair of the Grey Hulk (http://www.geocities.com/lairofthegreyhulk/)
The Hulk Library (http://www.hulklibrary.com/)

watkinzez
06-11-2006, 02:02 PM
I have to say, Polo, that your bios are excellently written. Glad you're on the project.

Crono
SQUARE-ENIX (http://www.square-enix.com/)
1995
http://www.ocremix.org/images/template/ocr4_mascot2.jpghttp://www.ocremix.org/images/template/ocr4_mascot98.jpg

Of all the role playing games that have graced gaming systems over the years, Chrono Trigger probably starred the most famous mute of all. Created through a collaboration between Final Fantasy’s Hironobu Sakaguchi, Dragon Warrior’s Yuji Horii and Dragon Ball’s Akira Toriyama, the RPG release in the twilight years of the Super Nintendo told of a teenage boy who traveled through time to prevent the awakening of Lavos in the year 1999, and apocalypse. The player’s immersive role through the character is one of the most influential in the genre.

Crono lives in 1000 A.D. with his mother, in the Kingdom of Guardia. Upon arriving at the anticipated Millennial Fair he meets Marle, the tomboy princess of the land. His world is turned upside down as his childhood friend Lucca accidentally sends Marle into some kind of time warp with her teleportation machine, sparked by the necklace of the princess. Such are the threads that fuel Crono onto a journey concerning many different eras, personalities and adventures.

It is Crono’s astounding fearlessness that energizes him on his quest, almost to the point of foolishness. While never directly speaking in the game, Crono displays a behavior capable of influencing people around him, and to accomplish his goals. He plays several of the classic roles seen in RPGs and stories throughout history- one to save his companions and his supposed love interest Marle, but also a figure to defend his values from the forces of evil. His magical attribute- lightning- is an image to his personality.

Crono’s weapon of choice is the katana, and general fighting stance being on the offensive. Many of his special attacks involve channeling the power of lightning through his weapon to attack his foes. Through the use of the tech system, he can team together with other characters to deliver attacks containing attributes of both members.

The sequel, Chrono Cross presents much confusion as to what happened to Crono in between storylines, and much speculation has been conjured unto an explanation.

Quote: “…”

Source:
Crono Wikipedia Page (http://en.wikipedia.org/wiki/Crono)
Chrono Compendium Crono Page (http://www.chronocompendium.com/Term/Crono.html)

Games Crono has appeared in:

SNES
Chrono Trigger (http://www.ocremix.org/game/chronotrigger/) (1995)

Polo
06-11-2006, 02:36 PM
Thank you, watkinzez. Your words humble me. We wouldn't be this far without your tireless submissions, either.

Also, regarding the Crono bio, I think you can include the other pic as well, since the main difference is simply leg posture:
http://www.ocremix.org/images/template/ocr4_mascot2.jpghttp://www.ocremix.org/images/template/ocr4_mascot98.jpg

Here's (http://www.rpgamer.com/games/chrono/ct/themes/crono_steps_through_the_gate(neutronstar).jpg) a close-up of the latter.

The Coop
06-12-2006, 03:34 AM
You know, I don't believe I ever thanks those who commented on my original bios back on page 27. For that, I apologize, and offer my thanks for everything that was said.

And now, Lilith, take 2...



http://www.ocremix.org/images/template/ocr4_mascot50.jpg

Lilith Aenslaed
1997
Capcom (http://www.capcom.com)

-Story-

Lilith's tale begins at the same time as Morrigan's. When Morrigan is born in Scotland around 1678, she has an excess of evil power within her. Berial, her father and the rightful ruler of Makai (the Demon World), seals this power away in hopes of preventing his daughter from self destructing from this power's uncontrollable nature. Over the centuries, as Morrigan lives a carefree life, the dark energy that was pulled from her sits in a cold, dark void of a prison. But as time passes, this dark energy takes the form of a young succubus girl named Lilith. A mysterious man named Jedah frees her, an event that leads to the slow degradation of her new physical form. Thus begins Lilith's search for the one she'd once been a part of.

Like Morrigan, Lilith uses her powers to hurl dark energies, her body and the bats that make up part of her outfit, at those she fights. However, her various attacks have both “cutesy” executions (something Morrigan's attacks lack), as well as more sexual ones... the latter of which is a somewhat unsettling trait given her young appearance. With these tools at her disposal, Lilith is able to both distract and defeat those she confronts in the quest she must hurry to finish. Will she find the one she seeks before her time runs out?

-Quote-

"Oh no... why do I feel so... so hot?"

-Games-

Vampire Savior: Jedah's Damnation / Vampire Savior: The Lord of Vampire (arcade 1997)
Vampire Savior 2 (Japan arcade 1997, Playstation as Darkstalkers 3 1998 , Saturn as Vampire Savior: The Lord of Vampire 1998)

-Sources-

GameFan Books "Darkstalkers: Jedah's Damnation" guide
Darkstalkers 3 (http://www.gamemanuals.net/download/27d78c7e643dde69b34adb8d13183c58/Darkstalkers_3_%28EN%29.pdf) game manual (Playstation)
Vampire Savior ending

The Coop
06-12-2006, 03:37 AM
Lord Raptor, V2...


http://www.ocremix.org/images/template/ocr4_mascot55.jpg

Lord Raptor
1994
Capcom (http://www.capcom.com)

-Story-

Born in 1889, the Australian Lord Raptor was what one would call, less than friendly while he was alive. But his murderous life comes in handy later , as it enables him to lead a similarly deadly afterlife. Capturing the attention of Ozomu, one of the Demon Kings of Makai (the Devil World), Lord Raptor is resurrected some twenty years after his death by said Demon King. However, this gift comes at a price, for Raptor must serve Ozomu and rid Makai of Darkstalkers. Before eventually setting out, Raptor gains a couple of things. The first is a new found love for metal music, which he not only listens to, but also plays. The second, is a small blob of a sidekick named Le Malta that at times mimics, and cheers, for him. But thrashing out tunes must wait until they've fulfilled Ozomu's command.

In his battles, Lord Raptor uses his new powers to make his zombie flesh stretch and twist into unnatural appendages. Not content with simply punching and kicking, he morphs his arms, legs and even his torso into deadly weapons of flesh and bone. Long blades, rotating saws, gaping maws... they all tear into his opponents. But just as these flesh-bound weapons help serve him, so does he serve Ozomu... but for how long?

-Quote-

"What? Go to hell!? I just came back from there!!"

-Games-

DarkStalkers: The Night Warriors / Vampire (arcade 1994, Playstation 1996)
Night Warriors: Darkstalker's Revenge / Vampire Hunter (arcade 1995, Saturn 1996)
Vampire Hunter 2 (Japan arcade only 1997)
Vampire Savior: Jedah's Damnation / Vampire Savior: The Lord of Vampire (arcade 1997)
Vampire Savior 2 (Japan arcade 1997, Playstation as Darkstalkers 3 1998 , Saturn as Vampire Savior: The Lord of Vampire 1998)

-Sources-

GameFan Books "Night Warriors" guide
Night Warriors game manual (Saturn)
Night Warriors ending

The Coop
06-12-2006, 03:41 AM
Dafydd- I know you said you had a few problems with v2 of Morrigan's bio, so I did a little rewriting in spots. Here's Morrigan, v3...



http://www.ocremix.org/images/template/ocr4_mascot37.jpg

Morrigan
1994
Capcom (http://www.capcom.com)

-Story-

Born somewhere in Scotland in 1678, Morrigan Aenslaed takes her name from an ancient queen of that country. A curvaceous and voluptuous green haired succubus, she's the daughter of Berial, a Demon King who's the ruler of Makai (the “Demon World”). Though she is to be the next ruler of Makai in the event of Berial's death, Morrigan has been living a carefree and fun-filled life, and sees no reason to change this by becoming the master of the Aenslaed Family. And so, it's no surprise that when Berial does pass on, the throne remains empty, and the Aenslaed Family is left masterless. After all, taking up the throne means an end to her frivolity, and that's something she's not ready to give up just yet.

Unlike the other Darkstalkers, Morrigan has no agenda or quest. She fights merely out to stave off boredom by going toe-to-toe with the other creatures of the night. In her fights, Morrigan uses her dark powers to assault her opponents with energy and her body. She also uses the actual bats that make up parts of her revealing outfit, by making them form various deadly shapes like drills and blades. All these, coupled with her suggestive attire and mannerisms, add up to a powerful fighter.

But while she doesn't have much in the way of plans, could there be others who have plans for her?

-Quote-

"You're energetic as ever, just don't be in such a rush."

-Games-

DarkStalkers: The Night Warriors / Vampire (arcade 1994, Playstation 1996)
Night Warriors: Darkstalker's Revenge / Vampire Hunter (arcade 1995, Saturn 1996)
Vampire Hunter 2 (Japan arcade only 1997)
Vampire Savior: Jedah's Damnation / Vampire Savior: The Lord of Vampire (arcade 1997)
Vampire Savior 2 (Japan arcade 1997, Playstation as Darkstalkers 3 1998 , Saturn as Vampire Savior: The Lord of Vampire 1998)

-Sources-

GameFan Books "Night Warriors" guide
Night Warriors game manual (Saturn)
Night Warriors ending

watkinzez
06-12-2006, 10:39 AM
Orta
SEGA (http://www.sega.com/)
2003
http://www.ocremix.org/images/template/ocr4_mascot73.jpg

Ten years after the events of Panzer Dragoon Saga, mysterious girl Orta sits in a tower guarded by a fear known only as the Seekers. Her mind is a blank page, knowing nothing of her past, her origins, her parents- a supposed threat to the society around her. She is unknowing to the events of which are happening outside her small prison- the mighty Empire, bent on a worldwide ruling, have risen once again. They have gained new weapons, Dragonmares, bio-engineered creatures rendering the force unstoppable. It is with blissful ignorance Orta holds as these war machines approach the town she resides in, destroying anything in their path.

The young girl with pure white hair clutches the bars of her open window. The valley is engulfed in flames, a lethal attack on the seekers by their old enemies of the Empire. With little difficulty the Dragonmares swoop down to tear away the walls of the tower of which Orta survives. They are looking for something. Looking for her.

..When an enormous winged shape descends from the sky. A dragon! Such creatures were presumed long gone, disappeared with the previous battles in order to stop the Empire from achieving dominance. Orta is rescued by the beast, to which she doesn’t know why or how. She is frightened, confused, as her and the dragon desperately flee from the furious pursuit of the Imperial Army. She does not know her importance, or why the Empire desires the capture of her. It is the beginning of an epic journey of which she will find her purpose, her destiny.

What fate awaits the two? Who awaits them at their journey’s end?

Quote: “They were all afraid of me… They said that I was the harbinger of destruction…”

Source:
Panzer Dragoon Orta Manual (http://www.gamemanuals.net/download/8c35dde4669335f514e657e8a7876539/Panzer_Dragoon_-_Orta_%28EN%29.pdf)
Panzer Dragoon Legacy- Story Synopsis (http://legacy.panzerdragoon.net/panzerdragoonorta.php)
Panzer Dragoon Legacy- Orta Bio (http://legacy.panzerdragoon.net/orta.php)
Panzer Dragoon Orta Wikipedia Page (http://en.wikipedia.org/wiki/Panzer_Dragoon_Orta)

Games Orta has appeared in:

XBOX
Panzer Dragoon Orta (http://www.ocremix.org/game/panzerdragoonorta/) (2003)

Dafydd
06-13-2006, 05:48 PM
The first page is now once again up to date.

My long absence has apparently left me an impressive number of bios to comment on. Where to begin... hell, I'll comment on each post in order instead.

Mascot 107 - Naked Snake/Big Boss

While DeathbySpoon's bio was a little too short, hobo's version was the epitome of spoiler, and a rather factual, confusing and unengaging one at that. I'm not familiar with the series, so I really have little else to say about it. The second of hobo's versions is much better, but it's still full of spoilers. Limit the storyline's timespan to a point early in the first MGS and leave out stuff that the player isn't supposed to have found out until then.

...randomly sarcastic lone wolf who can't even dance.

Lol! Pun or not?

A play on Squall's awkward dance steps with Rinoa at the SeeD graduation ceremony. At one point Squall turns on his heel, acting all fed up, and Rinoa drags him back. He even bumps into other dancers, much to their annoyance and his chagrin. Classic.

Ah. I was thinking of "Dances with wolves". Heh.

Watkinzez - excellent work with Luigi and Peach. I love the sarcasm that both of these characters deserve to be described with. I think you should mention Peach's role in Super Mario Bros 2, however. In the actual bio, I mean, not only in the appearance list. Also, excellent solution in the ending of Chrono's bio.

I have to say, Polo, that your bios are excellently written. Glad you're on the project.

QFE, as they say around here. What's that in your sig image, btw, watkinzez?

Coop - good work! I've made very minor changes to the last ones you've posted. About the Morrigan bio - I still want the question that pops into my head ("why does she fight?") to be answered before it pops up, so I've changed the sentence order again. Thanks to the changes you've made, it now has much more fluency than last time. I think it's good enough now. Bring it on and post your next bio. :)



On a final note, I feel honored to have been given so much of your time. The project is now well beyond two thirds complete, not counting any formatting that I hope we will be able to do in August, provided all of the bios are finished by then. At this rate, I dare say they will be.

My summer isn't going to be as frivolous as I would have hoped - I've signed up for a summer course that I thought would be a piece of cake - but not so. I have to learn to recognize 350 species of animals - 125 of which are birds and 100 are fish - and the exam is before the end of this month. I'll try to avoid being away for as extended periods of time as I have recently, though.

KyleJCrb
06-14-2006, 01:39 AM
I'm thinking about writing a few bios (namely on the Metal Slug and Toyota Supra) but I'm curious about one thing: Should the bios focus more on the vehicles themselves, or the particular games that they came from? The Metal Slug shouldn't be too difficult, but I'm more concerned if I need to focus specifically on the Need For Speed Underground incarnation of the Supra, or if I should just write a general bio on it and include the notable games the car has appeared in.

watkinzez
06-14-2006, 07:31 AM
What's that in your sig image, btw, watkinzez?

That's Morty, from Gizmos and Gadgets, a really cool edutainment game (oxymoron?). Search for the 'June is End Boss Month' thread in Unmod and you'll understand.

I'm thinking about writing a few bios (namely on the Metal Slug and Toyota Supra) but I'm curious about one thing: Should the bios focus more on the vehicles themselves, or the particular games that they came from? The Metal Slug shouldn't be too difficult, but I'm more concerned if I need to focus specifically on the Need For Speed Underground incarnation of the Supra, or if I should just write a general bio on it and include the notable games the car has appeared in.

I think if the character of which you are writing the bio is the protagonist/mascot of their series, then some backstory of the franchise's history should be given. So for Metal Slug, its backstory within the game, how it attacks etc, and then how the Metal Slug series has impacted on gaming as a whole and how it is remembered. Different to a mascot such as, say, Lucca.

And the Toyota? That one's really a black sheep, but I was considering taking an approach similar to Polo's Marvel bios on this page. That is, not identify them as a game character and more where they originated from. So, the latter of your suggestions for the Toyota (but I don't think there's any need to go searching for its appearance in any other games besides the NSF franchise).

Polo
06-14-2006, 01:57 PM
Way to progress, Dafydd! May your summer course give you as little trouble as possible. I do think we'll manage to get the rest of the bios finished by August.

----------

Mai Shiranui
SNK (http://www.snkplaymoreusa.com/)
1992
http://www.ocremix.org/images/template/ocr4_mascot105.jpg

Bio
In many ways, Mai Shiranui is like a dual-edged knife. The cleavage-heavy femme fatale is as stealthy as her bosom is bouncy, as devoted to her grandfather Hanzo's Ninjitsu school as she is wild outside of it. Her fans, her legs, and even her hairpin serve as both show-off accessories and deadly weapons. Even her pyrotechnic-fueled, Dragon-named special moves burn like her body. She allows no boys to get close to her - except Andy Bogard.

When the buff, blond hunk first comes to Japan to train under Hanzo, the spoiled girl throws herself at him, dubbing him her fiancé. Because he and his brother Terry ((link to mascot 12's bio here)) plan to settle a vendetta back in Southtown, U.S.A., Andy pushes her away, treating her like a little sister. Mai pouts, but continues to train. Once the King of Fighters tournament starts accepting challengers, Mai willingly enters, seeking Andy's affections - and having as much fun as possible along the way.

Quote: "Another blow for ninja ladyhood has been struck today. Banzai!"

Selected Game Appearances
NEO-GEO
Fatal Fury 2 (1992)
The King of Fighters '96 (http://www.ocremix.org/game/kof96/) (1996)
The King of Fighters '98 (http://www.ocremix.org/game/kof98/) (1998)
The King of Fighters 2000 (http://www.ocremix.org/game/kof2000/) (2000)

NEO-GEO POCKET COLOR
SNK Gals' Fighters (2000)

DREAMCAST
Capcom vs. SNK: Millennium Fight 2000 (2000)

References
Wikipedia - Mai Shiranui (http://en.wikipedia.org/wiki/Mai_Shiranui)
The King of Fighters 10th Anniversary Official Web Site - Mai Shiranui (http://www.kof10th.com/english/character/index.php?num=mai)
Fighters Generation - Mai Shiranui (http://www.fightersgeneration.com/fightgen/characters2/mai.html)

----------

Now I'll see what I can do with Dracula (#61).

Dafydd
06-14-2006, 02:23 PM
...I'm more concerned if I need to focus specifically on the Need For Speed Underground incarnation of the Supra

I agree with watkinzez here.


..., or if I should just write a general bio on it and include the notable games the car has appeared in.

Yes. That's what I had in mind, anyway. I think some research could be done as to what games the car has been in, though. There's more than just NSF and Gran turismo, I'm sure. If the car has played a significant part in a movie, you could mention that as well. This is the only one of the mascots that exists in real life, and it's the only one that's not "alive". How ironic.

Linearity
06-14-2006, 03:37 PM
I-No
Sammy (http://www.sammy.co.jp/english/index.html)
2002
http://www.ocremix.org/images/template/ocr4_mascot57.jpg

I-No is a cryptic woman who, in Guilty Gear XX, claims to serve "that man" who created the biological weapons called Gears. She seeks to eliminate obstructions to that man's designs. Seeing the other characters as such obstructions, she deceives them and turns them against each other. She is a talented electric guitarist, and she uses her guitar as a weapon.

At any given time, I-No is either flagrantly voluptuous or mercilessly aggressive. In the former, she speaks in a sultry tone and dresses in a provocative outfit. In the latter, she is an admitted sadist and laughs at others' suffering.

In battle, I-No capitalizes on aerial attacks. Many of her special techniques begin in the air, and she rises off of the ground when dashing. She is the final boss of the Guilty Gear XX arcade mode.

Quote: "Cover songs are nice, but nothing beats the original."

Appearances:
Guilty Gear XX: The Midnight Carnival (2002)
Guilty Gear Isuka (2004)

Sources:
Guilty Gear XX instruction manual
Wikipedia's article on I-No (http://www.wikipedia.org/wiki/I-No)

Other interesting links
Hardcore Gaming 101: Guilty Gear (http://hg101.classicgaming.gamespy.com/guiltygear/guiltygear.htm)
Official Guilty Gear Home Page (http://guiltygearx2reload.com/)

Dafydd
06-14-2006, 04:30 PM
Some way to "dib" a character.

Spunodi
06-14-2006, 07:52 PM
Claire Redfield
Capcom (http://www.capcom.com)
1998
http://www.ocremix.org/images/template/ocr4_mascot91.jpg

Character Summary
Claire Redfield is the sister of Chris Redfield (a main character in the original Resident Evil, known as Biohazard in Japan) and is one of two selectable characters in the sequel, Resident Evil 2. The above is official Capcom artwork for Claire's design in Resident Evil 2 which is altered slightly in the later released Resident Evil: Code Veronica, although Alyson Court remained her voice actor.

Her character is described as adventurous and having an interest in motorcycles, which is evidenced in Resident Evil 2's introduction as she rides one speedily into Raccoon City. This was her videogames debut, and the reason for her visit was to look for her brother. However, the small american town had been infected with the T-Virus and instead of finding Chris, she finds a zombie lunging towards her instead. Luckily, she is saved by rookie cop Leon Kennedy, who she forms an alliance with, however their partnership is soon broken when a tanker explosion separates them. This is where the game begins and the truth begins to unravel.

Having survived the events of Resident Evil 2, Claire then makes it her mission to take on the evil Umbrella corporation who are responsible for the outbreak. At the beginning of Code:Veronica, she breaks into their Paris Laboratory, however, she gets outgunned and captured. She is taken to Rockfort Island and held in a prison cell, yet when the island is mysteriously attacked, her captor allows her freedom and she finds another nightmare to contend with.

Claire is a very strong willed character, yet she is also the only character with no formal training to help her deal with these horrors (the other main characters have been Special Tactics And Rescue Service agents, police and mercenaries.) Although initially shocked, Claire adapts very quickly and it is clear that her instinct for survival can overcome the challenges that face her. She also has a caring and sensitive nature coupled with a strong sense of justice, which can be seen in Resident Evil 2 through her relationship with Sherry Birkin and her dealings with Annette Birkin. Her communication is very direct and if she has something to say, you can be sure that she will say it.

Currently there is no news of future appearances in the Resident Evil series for Claire, however, it is surely inevitable that she will return.

Sources
Wikipedia - Claire Redfield (http://en.wikipedia.org/wiki/Claire_Redfield)
Resident Evil Fan (http://www.residentevilfan.com)

Appearances
PLAYSTATION
Resident Evil 2 (http://www.ocremix.org/game/residentevil2/) (January 29th, 1998 - initial Japanese release as Biohazard 2)

PLAYSTATION 2
Resident Evil: Code Veronica X (March 22nd, 2001 - initial Japanese release as Biohazard: Code Veronica Complete)
Resident Evil Survivor 2 (November 8th, 2001 - initial Japanese release as Biohazard Gun Survivor 2)

PC
Resident Evil 2 (http://www.ocremix.org/game/residentevil2/) (February 19th, 1999 - initial Japanese release as Biohazard 2)

N64
Resident Evil 2 (http://www.ocremix.org/game/residentevil2/)(November 19th, 1999 - initial U.S release)

DREAMCAST
Resident Evil 2 (http://www.ocremix.org/game/residentevil2/) (December 22nd, 1999 - initial Japanese Release as Biohazard 2 Value Plus)
Resident Evil: Code Veronica (February 3rd, 2000 - initial Japanese release as Biohazard: Code Veronica)
Biohazard: Code Veronica Complete) (March 22nd, 2001 - only released in Japan)

GAMECUBE
Resident Evil: Code Veronica X (August 7th, 2003 - initial Japanese release as Biohazard: Code Veronica Complete)
Resident Evil 2 (http://www.ocremix.org/game/residentevil2/) (January 14th, 2003 - initial U.S release)

(EDIT 1: Links to add and more info, formatting etc.)
(EDIT 2: Done - although it may be worth me simplifying the games list due to Capcoms shameless milking of games)
(EDIT 3: Flows better)

Polo
06-17-2006, 02:02 PM
Dracula
Konami (http://www.konami.com/)
1986 (video games)
http://www.ocremix.org/images/template/ocr4_mascot61.jpg

Bio
Historically, he was Eastern Europe's most notorious impaler. Since Bram Stoker's novel, movies and plays have contrasted his tact for seducing maidens with the painful loss of his beloved. Dracula, cult figure among vampires, further expands his fame in video games. There's the occasional cameo and/or parody platter in titles like Kid Dracula, Wai Wai World, and Ganbare Goemon 2, but more often the vampire scripts his darker, ongoing legacy in the Castlevania series.

Decked out in a tuxedo and cape, relishing bloodthirsty fangs and piercing eyes, the Count attains end boss-hood, holding supremacy over death-dealers like the Grim Reaper. With a legion of undead monsters at his command, Dracula aims to terrorize the Transylvanian populace, his first step in ruling the world. Those brave enough to answer the madman's schemes are whip-crackers of the Belmont bloodline and their allies, one of which is Dracula's estranged son, Alucard. When confronted, the Count is apt to teleport near and far, releasing three fireballs at a time from his cape. But the full extent of his power remains cloaked in mystery.

A master of deception, Dracula can assume the form of not only a bat, but a painting, a hulking gargoyle, even a draconian snake-bodied beast. Should a Belmont or other hero(ine) gain the upper hand in battle, the Count does not expect to stay down for long. Part of the vampire's nature is to rise again, and indeed, the Prince of Darkness grows stronger and more cunning with each resurrection. With cursed heroes, possessed townsfolk, and collective evil in their hearts, one has to wonder... can Transylvania ever sleep at night?

Quote: "I have waited for this moment, to be awake again."

Selected Game Appearances
MSX 2
Vampire Killer (1986)

NINTENDO
Castlevania III: Dracula's Curse (http://www.ocremix.org/game/castlevania3/) (1989)

GAME BOY
Castlevania: The Adventure (http://www.ocremix.org/game/castlevaniaadventure/) (1989)

SUPER NINTENDO
Super Castlevania IV (http://www.ocremix.org/game/castlevania4/) (1991)

TURBOGRAFX-16
Demon Castle Dracula X: Rondo of Blood (http://www.ocremix.org/game/draculax/) (1993)

X68000
Castlevania Chronicles (http://www.ocremix.org/game/castlevaniachronicles/) (1993)

PLAYSTATION
Castlevania: Symphony of the Night (http://www.ocremix.org/game/castlevaniasotn/) (1997)

GAME BOY ADVANCE
Castlevania: Circle of the Moon (http://www.ocremix.org/game/castlevaniacircleofthemoon/) (2001)

GAME BOY COLOR
Dracula: Crazy Vampire (2001)

References
Wikipedia - Dracula (Castlevania) (http://en.wikipedia.org/wiki/Dracula_%28Castlevania%29)
Castlevania Dungeon (http://castlevania.classicgaming.gamespy.com/)
Mr. P's Castlevania Realm (http://www.vgmuseum.com/mrp/)

Polo
06-21-2006, 11:52 AM
Dan Hibiki
Capcom (http://www.capcom.com/)
1995
http://www.ocremix.org/images/template/ocr4_mascot44.jpg

Bio
"Wow! How does Street Fighter beat other arcade fighters? It must be Capcom's "Ryu ((link to mascot 18's bio here))" formula!" thought rival company SNK. Like Doctor Frankensteins, they pieced together Ryo Sakazaki, a gi-toting, uppercut-flaring, fireball-tossing Ryu shotoclone who led the roster in SNK's Art of Fighting and King of Fighters series. Did Capcom file a lawsuit? No, they simply ripped off the knock-off, inadvertently adding to Street Fighter's already soaring popularity. They crafted... Dan Hibiki.

In Street Fighter Alpha, Muay Thai kickboxer Sagat ((link to mascot 99's bio here)) is seen tossing aside a defeated warrior. Look closely and you'll spot Ryo's bright orange gi - and the head of Robert Garcia, Ryo's friend and rival. Two bitch-slaps in one heralds Dan's first appearance, his status as both a parody and a weak character exploited in subsequent games. For example, Like Ryo and Robert, Dan throws a fireball with one hand, not two, but the distance covered is pathetically short. His uppercut flies no farther, and his airborne triple-kick can be blocked easily. Dan's redeeming skill, ironically, is taunting. From in-battle poses to conceited catch phrases to SNK fighter-mocking family ties, the bumbling clown of Saikyo karate has no shortage of tauntage, which immortalizes him as a fan favorite.

Quote: "I'm not tougher than you, just better than you!"

Selected Game Appearances
ARCADE
Street Fighter Alpha: Warriors' Dreams (1995)
Street Fighter Alpha 2 (http://www.ocremix.org/game/streetfighteralpha2/) (1996)
Marvel vs. Capcom 2: New Age of Heroes (2000)
Capcom vs. SNK 2: Mark of the Millennium 2001 (2001)

NEO GEO POCKET COLOR
SNK vs. Capcom: The Match of the Millennium (1999)

NEO-GEO
SVC Chaos: SNK vs. Capcom (2003)

References
Wikipedia - Dan Hibiki (http://en.wikipedia.org/wiki/Dan_Hibiki)
Fighters Generation - Dan Hibiki (http://www.fightersgeneration.com/fightgen/characters/dan.html)
Dan's Super Dojo (http://www.demajen.net/superdojo/index.html)
Street Fighter Alpha 2 Game Manual (SNES) (http://www.gamemanuals.net/download/a27203d8fc05438e01ee7e50e221b9d9/Street_Fighter_Alpha_II_%28EN%29.pdf)
Street Fighter Organization (http://streetfighterx.org/)

Dafydd
06-21-2006, 05:10 PM
Spunodi - welcome! Your bio suffers from tense changes and odd sentences. Try to look it over and make it more fluent - it feels like it's chopped up somehow, like a movie that takes quick and confusing turns. Other than that, the overall structure is fine.

Polo - nice job. Maybe there should be some mentioning that Dracula extends his legacy in other forms and in other games than just the Castlevania series - even though that might seem like common knowledge. Maybe I'm just picky.

The Coop
06-22-2006, 05:22 AM
http://www.ocremix.org/images/template/ocr4_mascot102.jpg

Bishamon
1994
Capcom (http://www.capcom.com)

-Story-

Born in 1673, Bishamon is a noble Japanese man charged with defending his homeland, and all those who live within its boundaries. Where some men might have used only their wits and skills, Bishamon chooses to use something more... something darker. Finding a forbidden suit of armor called Hannya, the Kacchu of Hatred, and a cursed sword named Kein, the Blood-Sucking Youtou (Demon Blade), he chooses to don the items to help him fulfill the destiny he'd been given. But the moment he takes Hannya and Kein, his days of rest end. Though his heart is still noble, the cursed armor and weapon demand blood and sacrifices. However, despite not being able to control his own body when Hannya and Kein want their victims, Bishamon learns to use the cursed rage upon those whom he feels he must defeat to free himself of the sword and armor's curse... all the Darkstalkers.

In his fights, Bishamon uses surprising speed and agility for his size. His weapon enables him to have a long reach, and his ability to swing it quickly allows for rapid successions of slashes and air born lunges. Also at his disposal, are a pair of spiritual energy orbs that he can stun his opponents with, giving him a chance to easily strike with his hellish blade. When complimented by the armor's abilities of self mirroring and spectral energies, Bishamon is a deadly force confronting those touched by darkness. But will the deaths of all Darkstalkers enable him to break free of Hannya and Kein's age old grip?

-Quote-

"Ha ha ha ha ha! My sword slashes even the Hades apart!"

-Games-

DarkStalkers: The Night Warriors / Vampire (arcade 1994, Playstation 1996)
Night Warriors: Darkstalker's Revenge / Vampire Hunter (arcade 1995, Saturn 1996)
Vampire Hunter 2 (Japan arcade only 1997)
Vampire Savior: Jedah's Damnation / Vampire Savior: The Lord of Vampire (arcade 1997)
Vampire Savior 2 (Japan arcade 1997, Playstation as Darkstalkers 3 1998 , Saturn as Vampire Savior: The Lord of Vampire 1998)

-Sources-

GameFan Books "Night Warriors" guide
Night Warriors game manual (Saturn)
Night Warriors ending

The Coop
06-22-2006, 05:27 AM
http://www.ocremix.org/images/template/ocr4_mascot49.jpg

Jedah
1997
Capcom (http://www.capcom.com)

-Story-

While his true place and date of birth aren't known, Jedah is resurrected in the desolate outer regions of Makai, the Devil World. His visions of what's to become of the world around him is something he dwells heavily upon. Under the reign of Berial, the head of the Aenslaed family and true ruler of Makai, Jedah sees nothing but decay in the future of Makai. To him, it's sitting on the cusp of oblivion, and in his mind, he believes the only one that can save it is him. To do this, Jedah believes every last soul must be united into a single soul so that peace can be brought to all. But for this to work, he needs a container... one that will be strong enough to hold all the souls, and that will enable him to not make the same mistake he feels Berial did in the past. With this in mind, Jedah concocts a plan to gather up the most valuable souls, and unite them with himself in hopes of making a container large enough to safely hold all the other souls.

In his battles, Jedah is able to use his powers to manipulate not only his own body, but also the spirit world around him. Through the use of large, almost scythe-like blades, and his own talon-tipped fingers, he can slice apart or keep at bay, any who get in his way. He can also call up spirits to attack or hold his adversaries in place as he steals some of their life force. All this combines into a dark warrior that's powerful enough to bring about his plans. But in the end, is he truly a Dark Messiah, or merely grim reaper-esque mad man?

-Quote-

"I understand your opinion. I just don't care about it..."

-Games-

Vampire Savior: Jedah's Damnation / Vampire Savior: The Lord of Vampire (arcade 1997)
Vampire Savior 2 (Japan arcade 1997, Playstation as Darkstalkers 3 1998 , Saturn as Vampire Savior: The Lord of Vampire 1998)

-Sources-

GameFan Books "Darkstalkers: Jedah's Damnation" guide
Darkstalkers 3 game manual (Playstation)
Vampire Savior ending

Dafydd
06-22-2006, 05:34 AM
Good work, Coop.

I'll be gone for a few days again. I'll check in on tuesday and see if there's been any updates. :)

The Coop
06-22-2006, 05:44 AM
Thanks Dafydd. Here's the seventh and (potentially) final bio...




http://www.ocremix.org/images/template/ocr4_mascot90.jpg

Hsien-Ko
1995
Capcom (http://www.capcom.com)

-Story-

Born in 1730, Hsien-Ko and Mei-Ling call the sprawling land of China, home. Though they are young and innocent, their lives fill quickly with tragedy. They become orphaned as their mother is killed by a Darkstalker (quite possibly Demitri), bringing the heartbroken and angry girls to set out and find whomever was responsible. Their search is cut short however, as they're struck down by an evil force. Their search didn't last long, for they are struck down by an evil force. As they lay dying, each makes a vow. One swears to find and free the spirit of their mother, while the other promises to hunt down the powers of the night and destroy all the Darkstalkers. With this, they each release their final breathes, and their new quest begins. They are reborn as Chinese ghosts with strange powers, giving them the ability to carry out their vows. However, their time to do this is not infinite. Slowly, Hsien-Ko and her sister are becoming the very things they hunt. If they are to free their mother and bring down the beasts of the night, they must do so before the last of what they were in life fades away.

In her fights, Hsein-Ko is able to pull a wide and wild assortment of objects from the baggy sleeves of her elaborate costume. Weights, spiked balls, blades and even explosives can all be called up to strike down those she faces. Despite the seemingly hampering outfit, she is able to swiftly move her young spectral form and vanish to both avoid attacks, and get the drop on her opponents. With all her unorthodox abilities, she is able to keep her foes off balance and bring them down. But will she and her sister be able to fulfill their centuries old vows before the darkness claims what remains of their humanity?

-Quote-

"Don't call me the living dead. Don't you know what scares me?"

-Games-

Night Warriors: Darkstalker's Revenge / Vampire Hunter (arcade 1995, Saturn 1996)
Vampire Hunter 2 (Japan arcade only 1997)
Vampire Savior: Jedah's Damnation / Vampire Savior: The Lord of Vampire (arcade 1997)
Vampire Savior 2 (Japan arcade 1997, Playstation as Darkstalkers 3 1998 , Saturn as Vampire Savior: The Lord of Vampire 1998)

-Sources-

GameFan Books "Night Warriors" guide
Night Warriors game manual (Saturn)
Night Warriors ending





Let me know if any of these need touching up when you get back, Dafydd.

Polo
06-25-2006, 12:49 PM
Maybe there should be some mentioning that Dracula extends his legacy in other forms and in other games than just the Castlevania series
Sure. I added two spin-off appearances (Wai Wai World, Kid Dracula) and a random cameo (Ganbare Goemon 2). I focused mostly on Castlevania since many sitegoers know the series well (not to mention the scope of remixage).

Also, Coop, small editing nitpicks for Hsien-Ko's bio:

Their search is cut short however, as they're struck down by an evil force. Their search didn't last long, for they are struck down by an evil force.
I think you can cut one of those sentences. And

As they lay dying, each makes a vow
can read "As they're dying, ..." It sounded like an abrupt past-to-present tense change.

Btw, the summer version of Jon Talbain and the smiley is cute.

----------

Lara Croft
Core Design (http://www.core-design.com/) (developer) / Eidos (http://www.eidosinteractive.com/) (publisher)
1996
http://www.ocremix.org/images/template/ocr4_mascot31.jpg

Bio
When Core Design graphic artist Toby Gard goofed up on Lara's mammaries, colleagues approved of the size before he could change it, thus deciding the treasure hunter's debuting look. That slip-up sparked conflicting, in-depth analyses of the character's role as a sex object, a symbol of feminism, and all the shades in between like no video game babe before her. The growing number of women that supply Lara's voice and model her body in real life is a testament to her fan base.

Formally educated through private tutoring and a succession of schools, Lady Lara Croft finds the sheltered atmosphere of the British aristocracy stifling. An indefatigable sportswoman, she prefers engaging the great outdoors in rock climbing, skiing, archery, and the many modes of transportation including jeep, motorbike, and kayak. Lara's passion is forged into hardy survival skills when her plane crashes in the Himalayas before she can return home. Combined with her education, a new calling beckons: to excavate ruins and live to write home about them.

The Indiana Jones tomb raider sprints, leaps, rolls, swings, climbs, and dives into archaeological sites the world over, retrieving relics such as the Atlantean Scion, the Dagger of Xian, and the Philosopher's Stone, to name a handful. Dominant among the tools in her backpack and hip holsters are guns, fit for dealing with wild animals and double-crossers who race Lara for the artifacts she seeks. On her missions, the ponytailed brunette commonly sports a green latex tank top and khaki shorts to accentuate her curves and her fun.

Quote: "I don't count poison darts and triggered entombment your average child's tea party."

Selected Game Appearances
PLAYSTATION, PC, MACINTOSH
Tomb Raider (http://www.ocremix.org/game/tombraider/) (1996)
Tomb Raider: The Last Revelation (1999)
Tomb Raider Chronicles (2000)

GAME BOY COLOR
Tomb Raider: Curse of the Sword (2001)

GAME BOY ADVANCE
Lara Croft Tomb Raider: The Prophecy (2002)

PLAYSTATION 2, XBOX
Lara Croft Tomb Raider: Legend (2006)

References
Wikipedia - Lara Croft (http://en.wikipedia.org/wiki/Lara_Croft)
Tomb Raider Chronicles (http://www.tombraiderchronicles.com/)
Tomb Raider News Channel (http://www.tombnews.com/)

The Coop
06-27-2006, 06:05 AM
Huh. Forgot to clean up that spot after I caught myself going past tense for a sentence. Oops.

V3...




http://www.ocremix.org/images/template/ocr4_mascot90.jpg

Hsien-Ko
1995
Capcom (http://www.capcom.com)

-Story-

Born in 1730, Hsien-Ko and Mei-Ling call the sprawling land of China their home. Though they are young and innocent, their lives fill quickly with tragedy. They become orphaned as their mother is killed by a Darkstalker (quite possibly Demitri), bringing the heartbroken and angry girls to set out and find whomever was responsible. Their search is cut short however, as they're struck down by an evil force. As they lie dying, each makes a vow. One swears to find and free the spirit of their mother, while the other promises to hunt down the powers of the night and destroy all the Darkstalkers. With this, they each release their final breaths, and their new quest begins. They are reborn as Chinese ghosts with strange powers, giving them the ability to carry out their vows. However, their time to do this is not infinite. Slowly, Hsien-Ko and her sister are becoming the very things they hunt. If they are to free their mother and bring down the beasts of the night, they must do so before the last bits of what they were in life fade away.

In her fights, Hsein-Ko is able to pull a wide and wild assortment of objects from the baggy sleeves of her elaborate costume. Weights, spiked balls, blades and even explosives can all be called up to strike down those she faces. Despite the seemingly hampering outfit, she is able to swiftly move her young spectral form and vanish to both avoid attacks, and get the drop on her opponents. With all her unorthodox abilities, she is able to keep her foes off balance and bring them down. But will she and her sister be able to fulfill their centuries-old vows before the darkness claims what remains of their humanity?

-Quote-

"Don't call me the living dead. Don't you know what scares me?"

-Games-

Night Warriors: Darkstalker's Revenge / Vampire Hunter (arcade 1995, Saturn 1996)
Vampire Hunter 2 (Japan arcade only 1997)
Vampire Savior: Jedah's Damnation / Vampire Savior: The Lord of Vampire (arcade 1997)
Vampire Savior 2 (Japan arcade 1997, Playstation as Darkstalkers 3 1998 , Saturn as Vampire Savior: The Lord of Vampire 1998)

-Sources-

GameFan Books "Night Warriors" guide
Night Warriors game manual (Saturn)
Night Warriors ending

Dafydd
06-30-2006, 05:50 AM
Well done, both of you. Coop, I agree on everything that Polo said about your bio, and your sig image. For some reason, the water movement in it makes it feel like a perspective change, though (as if the camera jumps every time a new wave hits the shore).

Now - whine time!

Coop, I've edited some things in the last bio for fluency and/or grammatical reasons. Read it over again, I might have been in the wrong. This bio really explains why she fights before you start talking about how she fights - good! :) To anyone unknowing of what a darkstalker is, it might need to be explained, but like I said before, maybe there could be a separate bio that lists the 7 characters and briefly (in maybe 5 sentences) explains what a darkstalker is, and something about the game series as such. Maybe you could write that brief explanation and post it here. When we wrap things up, we'll put it all together. What do you think?

Polo, it feels like there's a word missing in Lara's quote, between "entombment" and "your". Is there, or it is just me? I also added the word "to" between the colon and the word "excavate" in the last sentence in the middle paragraph. I was gonna do Lara myself but I ended up not doing it because I realized I knew too little about her (wow, that sentence could be read the wrong way. :-D )

I focused mostly on Castlevania since many sitegoers know the series well (not to mention the scope of remixage).

Naturally. And you did the right thing :)

The Coop
06-30-2006, 06:23 AM
Coop, I've edited some things in the last bio for fluency and/or grammatical reasons. Read it over again, I might have been in the wrong. This bio really explains why she fights before you start talking about how she fights - good! :) To anyone unknowing of what a darkstalker is, it might need to be explained, but like I said before, maybe there could be a separate bio that lists the 7 characters and briefly (in maybe 5 sentences) explains what a darkstalker is, and something about the game series as such. Maybe you could write that brief explanation and post it here. When we wrap things up, we'll put it all together. What do you think?

Doesn't sound overly taxing. I guess I could write a "What is" ;)


But I'm not sure I understood the beginning. Are you saying I should re-read it, or that you read it again and realized it may not have need the alterations you'd done? Perhaps it's because it's 1:23 AM, but that part kind of confused me.

Dafydd
06-30-2006, 01:52 PM
Sorry about that. What I meant was - I want you to read it over again and see for yourself if you can find any more grammatical/fluential issues, and mainly, if my alterations resulted in additional grammatical/fluential issues rather than solving them, or if you think I've screwed up your bio by editing it. I hope that's clear enough. :wink:

Polo
06-30-2006, 02:39 PM
"TO excavate ruins..." Heh. That makes sense. Without the word "to" it sounds like a command rather than a calling. Thanks for the nitpick.

As for Lara's quote, you can check Google's search result (http://www.google.com/search?hl=en&q=%22I+don%27t+count+poison+darts+and+triggered+en tombment%22&btnG=Google+Search). It would make more sense for it to read "I don't count poison darts and triggered entombment to be your average child's tea party," but Lara says otherwise in The Last Revelation. Perhaps you can think of it this way: "poison darts" and "triggered entombment," two small ideas that are part of a BIGGER one (the perils inside a tomb). "I don't count (BIG IDEA) your average child's tea party."

----------

Ryu
Capcom (http://www.capcom.com/)
1987
http://www.ocremix.org/images/template/ocr4_mascot18.jpg

Bio
Ryu, the crowned champion of the first World Warrior tournament, finds victory over an opponent meaningless. Forever sporting a white gi, sparring gloves, and a bandanna to stay focused, he wanders, flying fists and feet sharpening his skills and perfecting his spirit. Periodically he visits Suzaku Castle, the burial ground for his master Gouken, to pay his respects - and to fight those who may challenge him.

Trained in Ansatsuken martial arts, Ryu boasts three key attacks. Channeling energy through his hands, he projects from them a wave in the form of a fireball, the Hadouken. Further defying physics is his ability to spin forward through the air, foot outstretched, creating a hurricane-like kick, the Tatsumaki Senpuukyaku. But it was the Shoryuken that stole the title of champion from Muay Thai kickboxer Sagat ((link to mascot 99's bio here)). Leaping to the heavens with the grace of a dragon, fist clenched in an uppercut, Ryu knocked down Sagat and scarred his chest. The accessibility of these moves, Ryu's balanced fighting style, and his character sculpt him as an iconic figure not only in the Street Fighter series, but the fighting genre as a whole.

Quote: "You must defeat my Dragon Punch to stand a chance!"

Selected Game Appearances
ARCADE
Street Fighter (1987)
Street Fighter II: The World Warrior (http://www.ocremix.org/game/streetfighter2/) (1991)
Street Fighter Alpha 2 (http://www.ocremix.org/game/streetfighteralpha2/) (1996)
Marvel Super Heroes vs. Street Fighter (http://www.ocremix.org/game/marvelsuperheroesvsstreetfighter/) (1997)
Street Fighter III: 3rd Strike - Fight for the Future (http://www.ocremix.org/game/streetfighter3thirdstrike/) (1999)

PLAYSTATION
Street Fighter EX Plus Alpha (http://www.ocremix.org/game/streetfighterexplus/) (1997)

NEO GEO POCKET COLOR
SNK vs. Capcom: The Match of the Millennium (1999)

GAME BOY ADVANCE
Super Street Fighter II Turbo: Revival Edition (2001)

PLAYSTATION 2
Namco x Capcom (2005)

References
Wikipedia - Ryu (Street Fighter) (http://en.wikipedia.org/wiki/Ryu_%28Street_Fighter%29)
Fighters Generation - Ryu (http://www.fightersgeneration.com/fightgen/characters3/ryu.html)
Street Fighter II - The World Warrior Game Manual (SNES) (http://www.gamemanuals.net/download/d35f4eccd4985ac78dd75ca14550859b/Street_Fighter_II_-_The_World_Warriors_%28EN%29.pdf)
Street Fighter Organization (http://streetfighterx.org/)

----------

I also have Ken's bio in the works, and while I'm at it, I'll write Akuma's / Gouki's (# 43) as well.

Dafydd
06-30-2006, 03:28 PM
I still think Lara's quote sounds weird, but if that's the way she says it, then that's what we'll put up here. It is a "quote", after all. :) Good job with Ryu! I look forward to seeing more SF bios. I've heard somewhere than "Ryu" means "dragon", I don't know if it's true, but if it is, maybe there could be some quick mention of that in the bio (as well as what Hadouken and the other attack name mean), or maybe I'm just being a nerd here. :)

The Coop
07-01-2006, 06:35 AM
Well then, let's give v4 a try...




http://www.ocremix.org/images/template/ocr4_mascot90.jpg

Hsien-Ko
1995
Capcom (http://www.capcom.com)

-Story-

Born in 1730, Hsien-Ko and Mei-Ling call the sprawling land of China their home. Though they are young and innocent, their lives quickly fill with darkness and tragedy with the death of their mother at the hands of an unknown Darkstalker. The two girls, orphaned, angered and heartbroken, set out to find whomever was responsible for their mother's murder, but their search is cut short as they're struck down by a dark force. As they lie dying, each makes a vow... one swears to find and free the spirit of their mother, while the other pledges to hunt down the powers of the night and destroy all the Darkstalkers. With these words, their life force slips from their bodies, and a new quest begins. They're reborn as Chinese ghosts, and given strange powers that allow them to carry out their vows. However, their time to do this is not infinite. Hsien-Ko and her sister are slowly becoming the very things they hunt, and if they are to free their mother and bring down the beasts of the night, they must do so before the last tendrils of what they were in life vanish.

In her fights, Hsein-Ko is able to pull a wide and wild assortment of objects from the baggy sleeves of her elaborate costume. Weights, spiked balls, blades and even explosives can all be called up to strike down those confronting her. Yet despite the seemingly hampering over-sized outfit and stiff body movements, she is able to swiftly move her young spectral form to both avoid attacks, and get the drop on her opponents. It's these unorthodox abilities that keep her foes off balance, making them easier for her to best.

But will she and her sister be able to fulfill their centuries-old vows before the darkness claims what remains of their humanity?

-Quote-

"Don't call me the living dead. Don't you know what scares me?"

-Games-

Night Warriors: Darkstalker's Revenge / Vampire Hunter (arcade 1995, Saturn 1996)
Vampire Hunter 2 (Japan arcade only 1997)
Vampire Savior: Jedah's Damnation / Vampire Savior: The Lord of Vampire (arcade 1997)
Vampire Savior 2 (Japan arcade 1997, Playstation as Darkstalkers 3 1998 , Saturn as Vampire Savior: The Lord of Vampire 1998)

-Sources-

GameFan Books "Night Warriors" guide
Night Warriors game manual (Saturn)
Night Warriors ending



Edit: A quick rewording at 1:39 AM.

Dafydd
07-01-2006, 10:52 AM
Thanks, Coop.

Dafydd
07-02-2006, 05:29 AM
Finally I understand why you call yourself "watkinzez", watkinzez. I guess I should hook on the quirk and rename myself as well - for July, that is.

watkinzez
07-02-2006, 08:46 AM
Finally I understand why you call yourself "watkinzez", watkinzez. I guess I should hook on the quirk and rename myself as well - for July, that is.

Oh no, the similarity is purely coincidental. :wink:

Polo
07-02-2006, 02:10 PM
"Ryu" does indeed mean "dragon," Dafydd. The special move names are rather intuitive in their functions; I intimated alternate names for them in their descriptions (fireball = Hadouken; hurricane kick = Tatsumaki Senpuukyaku; dragon punch / uppercut = Shoryuken). I can understand my wording may be a little scattered, but on the other hand, I think bunching up the meanings would clutter the descriptions repetitively. See for yourself:

Channeling energy through his hands, [Ryu] projects from them a wave in the form of a fireball, the Hadouken (lit. "Wave Motion Fist"). Further defying physics is his ability to spin forward through the air, foot outstretched, creating a hurricane-like kick, the Tatsumaki Senpuukyaku ("Tornado Whirlwind Feet"). But it was the Shoryuken ("Rising Dragon Fist") that stole the title of champion from Muay Thai kickboxer Sagat. Leaping to the heavens with the grace of a dragon, fist outstretched in an uppercut, Ryu knocked down Sagat and scarred his chest.

If you find it's more helpful than repetitive, I'll gladly slip in the translations. 'Til then, here's Ken.

----------

Ken Masters
Capcom (http://www.capcom.com/)
1987
http://www.ocremix.org/images/template/ocr4_mascot63.jpg

Bio
Showcasing a red gi and blond hair, Ken Masters loves standing out as an American martial artist in Japan. There, he trained with Ryu ((link to mascot 18's bio here)) under the same master, Gouken, learning discipline and the deadly art of Ansatsuken. Fulfilling the "player two" role in the first Street Fighter, Ken matches Ryu move for move; throughout the series, while Ken's individuality evolves, they remain each other's toughest rivals.

The rich son of owners of a hotel chain, Ken lives the high life in sports cars and nightclubs, or chills with his lover, Eliza. In tournaments, he never fails to boast to his defeated opponents about the power behind his stylized moves. His wide-ranging Shoryuken strikes multiple times while leaping, sometimes blazing a trail of flame. Likewise, his Tatsumaki Senpuukyaku spins faster and delivers more hits than Ryu's, though the Japanese warrior holds his own with a swifter, more concentrated Hadouken. Nevertheless, Ken gladly accepts a challenge anytime, anywhere, from his honorable friend.

Quote: "Attack me if you dare, I will crush you!"

Selected Game Appearances
ARCADE
Street Fighter (1987)
Street Fighter II: The World Warrior (http://www.ocremix.org/game/streetfighter2/) (1991)
Street Fighter Alpha 2 (http://www.ocremix.org/game/streetfighteralpha2/) (1996)
Marvel Super Heroes vs. Street Fighter (http://www.ocremix.org/game/marvelsuperheroesvsstreetfighter/) (1997)
Street Fighter III: 3rd Strike - Fight for the Future (http://www.ocremix.org/game/streetfighter3thirdstrike/) (1999)

PLAYSTATION
Street Fighter EX Plus Alpha (http://www.ocremix.org/game/streetfighterexplus/) (1997)

NEO GEO POCKET COLOR
SNK vs. Capcom: The Match of the Millennium (1999)

GAME BOY ADVANCE
Super Street Fighter II Turbo: Revival Edition (2001)

PLAYSTATION 2
Namco x Capcom (2005)

References
Wikipedia - Ken Masters (http://en.wikipedia.org/wiki/Ken_Masters)
Fighters Generation - Ken Masters (http://www.fightersgeneration.com/fightgen/characters2/ken.html)
Street Fighter II - The World Warrior Game Manual (SNES) (http://www.gamemanuals.net/download/d35f4eccd4985ac78dd75ca14550859b/Street_Fighter_II_-_The_World_Warriors_%28EN%29.pdf)
Street Fighter Organization (http://streetfighterx.org/)

Polo
07-04-2006, 01:55 PM
Akuma
Capcom (http://www.capcom.com/)
1994
http://www.ocremix.org/images/template/ocr4_mascot43.jpg

Bio
"You must defeat Sheng Long to stand a chance!" Capcom U.S.A.'s untranslated winning quote of Ryu's ((link to mascot 18's bio here)) led some Street Fighter aficionados to believe "Sheng Long" was an M. Bison ((link to mascot 89's bio here))-tough opponent, not Ryu's Dragon Punch attack. Electronic Gaming Monthly exploited fans' imaginations in an April Fool's issue, complete with pseudo-screenshots and pro-inclined details on how to earn them, boosting coin-op sales. Only when Super Street Fighter 2 Turbo came out did the joke become real. Those who reached M. Bison virtually unscathed found a swarthy muscleman come out of nowhere, pummel the dictator, and challenge the player. His name is Akuma, and his name means demon.

Clad in a black gi, prayer beads wreathed around his neck, the fiery brawler rises hand and fist above others in speed and health bar-poundage. Consumed by the Satsui no Hadou - literally, the Surge of the Intent to Murder - Akuma takes Ryu and Ken's ((link to mascot 63's bio here)) Ansatsuken martial arts to the "kill your opponent to win" extreme it was feared to go. At his command is a move known as the Shun Goku Satsu - the Raging Demon. Akuma rushes his opponent for a grab, then the screen draws a blank amidst a flurry of beats and brawls of unknown nature. A murder instant later he stands over his fallen opponent, the "heaven" kanji on his back glowing red.

Only the purest and swiftest can avoid this unholy death. It is these rare warriors that Akuma seeks to battle; to win means to come one step closer to unchallenged omnipotence.

Quote: "Weaklings! Is there no one worth fighting?"

Selected Game Appearances
ARCADE
Super Street Fighter 2 Turbo (http://www.ocremix.org/game/ssf2t/) (1994)
Street Fighter Alpha 2 (http://www.ocremix.org/game/streetfighteralpha2/) (1996)
Marvel Super Heroes vs. Street Fighter (http://www.ocremix.org/game/marvelsuperheroesvsstreetfighter/) (1997)
Street Fighter III: 3rd Strike - Fight for the Future (http://www.ocremix.org/game/streetfighter3thirdstrike/) (1999)

NEO GEO POCKET COLOR
SNK vs. Capcom: Card Fighters Clash (1999)

NEO-GEO
SVC Chaos: SNK vs. Capcom (2003)

References
Wikipedia - Akuma (Street Fighter) (http://en.wikipedia.org/wiki/Akuma_%28Street_Fighter%29)
Fighters Generation - Akuma (http://www.fightersgeneration.com/fightgen/characters/akuma.html)
Akuma's Lair (http://members.tripod.com/streetfighter_3/)
Street Fighter Alpha 2 Game Manual (SNES) (http://www.gamemanuals.net/download/a27203d8fc05438e01ee7e50e221b9d9/Street_Fighter_Alpha_II_%28EN%29.pdf)
Street Fighter Organization (http://streetfighterx.org/)

Spunodi
07-07-2006, 01:06 AM
Hey Daffyd's real name!

I've edited the Claire Redfield bio as you suggested so that it flows better.

I'll work on another soon.

EDIT: Oh yeah! I was Spunodi before this month and will resume that name in August.

Polo
07-09-2006, 01:23 PM
HUnewearl
Sonic Team (http://www.sonicteam.com/) (Japan) (developer) / Sega (http://www.sega.com/home.php?hsid=235711) (publisher)
2000
http://www.ocremix.org/images/template/ocr4_mascot27.jpg

Bio
Phantasy Star Online was the first in the sci-fi RPG series to be played over a network, trading the turn-based battle system for real-time action. Features like the set phrase-translating Word Select and emoticon-riden Symbol Chat crossed language gaps between players interacting worldwide. Storywise, an explosion on the planet Ragol cuts off communication links between its colony and the landing starship, Pioneer 2. The Hunters onboard are the first group dispatched to investigate matters.

The HUnewearl is a combination of a Hunter, Newman, and Female. Newmans have feline genes spliced into their human DNA structure, sharpening their ears and hastening their maturation. With a low range of hit points, they make every second fighting in close quarters count, brandishing cane-shaped Daggers, swords, and a wide range of attack and defense raising / lowering techniques. In one quest, the player encounters Sue, a non-playable HUnewearl conducting research aboard Pioneer 2. Do you tell her your name? What is her research, and what role do you play in her quest?

Quote: "A Newman's lifespan is not definite. I may die tomorrow. Nobody knows."

Selected Game Appearances
DREAMCAST
Phantasy Star Online (http://www.ocremix.org/game/phantasystaronline/) (2000)
Phantasy Star Online ver. 2 (2001)

XBOX
Phantasy Star Online Episode I & II (2003)

GAMECUBE
Phantasy Star Online Episode III C.A.R.D. Revolution (2003)

References
Wikipedia - Phantasy Star Online (http://en.wikipedia.org/wiki/Phantasy_Star_Online)
Pioneer Alley - HUnewearl (http://saturn.classicgaming.gamespy.com/pso/A_HUnewearl.html)
Phantasy Star Online Resource - HUnewearl Character Information (http://www.ragol.co.uk/characters/hunewearl.shtml)
Phantasy Star Online - Episode I & II Game Manual (GCN) (http://www.gamemanuals.net/download/9f27c9bad12f49a49dd493b16071b69a/Phantasy_Star_Online_-_Episode_I_%26_II_%28EN%29.pdf)

Polo
07-12-2006, 01:41 PM
Helping Linkjing out with his incomplete bio (http://www.ocremix.org/phpBB2/viewtopic.php?p=1774709#1774709)...

----------

Bomberman
Hudson (http://www.hudsonsoft.net/)
1983
http://www.ocremix.org/images/template/ocr4_mascot127.jpg

Bio
There once was a man in a little game called Eric and the Floaters. He navigated brick-laden mazes, seeking a doorway to the next labyrinth while dodging balloon-shaped enemies. His weapon? Bombs. Nuke the lurkers, blast the masonry, and maybe pick up a nifty little trinket or two along the way. That character was and still is Bomberman, whose habit of running around blowing up blocks for hidden doors and power-ups resonates in a flood of clones, sequels, and spin-offs.

Called Shirobon (White Bomber) in Japan, Bomberman is a robot commonly depicted as a peg-limbed, TV-set-headed, eyefully expressive anime character. Colorswaps like his rival Kurobon (Black Bomber) are drawn using this formula, while newer Bomberpeople accessorize with helmets, gloves, boots, and other fancy addenda. In multiplayer melees, the colorswaps race for power-ups riddled under bombable walls. These include Extra Bombs, greater-ranging Fire Power, Skates, Flameproof Jackets, at-will-triggered Detonators, and more. For some players, blowing each other up just never gets old.

Quote: "Speed-uppu!"

Selected Game Appearances
MSX, ZX SPECTRUM
Eric and the Floaters (1983)

NINTENDO
Bomberman (http://www.ocremix.org/game/bomberman/) (1985)

SUPER NINTENDO
Super Bomberman (1993)

NINTENDO 64
Bomberman 64 (1997)

DREAMCAST
Bomberman Online (2001)

GAMECUBE
Bomberman Generation (2002)

References
Wikipedia - Bomberman (http://en.wikipedia.org/wiki/Bomberman)
Generation-MSX - Bomber Man (http://www.generation-msx.nl/msxdb/softwareinfo/325)
MobyGames - Bomberman series (http://www.mobygames.com/game-group/bomberman-series)

Dafydd
07-12-2006, 06:10 PM
Finally, Bomberman's finished. Hey, if he's called the Shirobon, then what do they call the Blue Bomber? Or maybe the never call him that over there. :) Is it supposed to be HUnewearl, or is that a typo, btw? Also, maybe we should specify in the bio title that it's Sue on the picture (HUnewearl / Sue) ( if it indeed is her on the picture - hard to tell with those clones :D )

I read your quote with translations included, and well, I guess they were rather superfluous. "a hurricane-like kick, the Tatsumaki Senpuukyaku ("Tornado Whirlwind Feet")"... yeah. No need for that. I guess we'll leave them out for now. Great job with those bios. And with this, we're past 100 bios. :)!!

On another note, I've just finished my summer course and now have 4 days working nights (and not going to school at the same time anymore! Yee-haw!) and then I'll be gone for a week or so.

Polo
07-15-2006, 11:33 AM
Blue Bomber? Either Aobon or Mega Man. :wink: And "HUnewearl" is no typo. Search for it in Google and you'll easily get #27's pic. By contrast, image searching "Sue" got me only one pic. If nothing else, the obtuse name should intrigue readers more than a common three-letter name.

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Kirby
HAL (http://www.hallab.co.jp/) (Japan) (developer) / Nintendo (http://www.nintendo.com/home) (publisher)
1992
http://www.ocremix.org/images/template/ocr4_mascot92.jpg
<(^_^)>

Bio
Kirby is a happy-go-lucky pink puffball from Dream Land. Ever the hungry star warrior, he's widely known for his ability to inhale enemies and copy their powers. Examples include turning into a wheel to roll quickly through levels, hacking and slashing with a sword, and emitting an ice barrier around himself to freeze foes. Transportation is simple: thanks to his light weight, he can inhale air and flap his stubby arms to fly, or board a Warpstar and zoom through space to a new destination, always crashing upon impact. Kirby likes to make a flashy entrance.

On his adventures, Kirby searches for goods such as stolen food, crystal shards, and pieces of the Star Rod, which keeps Dream Landers' dreams flowing. But he never ventures alone. Friends and foes alike, including the gluttonous penguin King Dedede, the stout swordsman Meta Knight, and the singular tree Whispy Woods, pop up in places like Kirby's Right Back at Ya! anime and the Super Smash Bros. series. Easy company for one so well-rounded.

Quote: *inhales*

Selected Game Appearances
GAME BOY
Kirby's Dream Land (http://www.ocremix.org/game/kirbysdreamland/) (1992)

NINTENDO
Kirby's Adventure (http://www.ocremix.org/game/kirbysadventure/) (1993)

SUPER NINTENDO
Kirby Super Star (http://www.ocremix.org/game/kirbysuperstar/) (1996)

NINTENDO 64
Kirby 64: The Crystal Shards (2000)

GAME BOY COLOR
Kirby Tilt 'n' Tumble (2000)

GAMECUBE
Super Smash Bros. Melee (2001)

References
Wikipedia - Kirby (Nintendo) (http://en.wikipedia.org/wiki/Kirby_%28Nintendo%29)
Kirby's Rainbow Resort (http://kirby.classicgaming.gamespy.com/index2.html)
L'Univers de Kirby (http://imakuni.free.fr/site_Kirby/index2.html) (French)
Absolute Anime - Kirby: Right Back at Ya! (http://www.absoluteanime.com/kirby/)

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Also, in case no one else wants them, I'll write bios for: Aeris (4), Guile (34), Blue Mary (66), Robo (75), and Tifa (106). If you're writing a bio on one of these characters, give a holler. I'm calling several now so I don't leave everyone in the dark on which bios I'm writing, and to prevent potential doubling-up now that we have less than 35 bios to write.

watkinzez
07-15-2006, 01:00 PM
Lucca
SQUARE-ENIX (http://www.square-enix.com/)
1995
http://www.ocremix.org/images/template/ocr4_mascot48.jpg

Armed with a gun, mallet and a mind deeper than many of the greats, Lucca hails from the Kingdom of Guardia in 1000 AD. Her affinity for tinkering with various mechanical contraptions is fueled by her desire to create a better tomorrow through science; her inventions also a catalyst for the events leading to the quest that is undertaken in Chrono Trigger. It seems her teleportation device reacts strangely to an ancient pendant when unveiled at the Millennial Fair celebrations, starting a journey through time worthy of H.G. Wells.

Despite her quaint appearance, her efforts, both in technology and courage, increasingly disprove her reputation as a failed scientist throughout the course of the game. It is Lucca’s abilities which make the mission to save the world from apocalypse a possibility, her vast knowledge of electronics and mechanics turning the tide of battle many a time. She is fascinated by the machine they call Robo, left deactivated in the cold future, only to be fixed by the know how of the brave scientist. Lucca brings the wrath of fire to the band’s battles against enemies unbeknownst to their home time, her weapons proving to be a powerful ally in their fight. Her knowledge is rivaled only by her self confidence in the hope that she will be able to create a better world.

Lucca is childhood friends with the game’s protagonist, Crono. It is clear that they share a strong friendship and care for each other, and vow to fight together to destroy the entity known as Lavos.

Quote: “Looks like you need my genius after all!”

Source:
Lucca Wikipedia Page (http://en.wikipedia.org/wiki/Lucca_%28Chrono_Trigger%29)
Chrono Compendium Lucca Page (http://www.chronocompendium.com/Term/Lucca.html)

Games Lucca has appeared in:

SNES
Chrono Trigger (http://www.ocremix.org/game/chronotrigger/) (1995)

PLAYSTATION
Chrono Cross (http://www.ocremix.org/game/chronocross/) (1999)

watkinzez
07-15-2006, 02:05 PM
Beat
SEGA (http://www.sega.com/)
2000
http://www.ocremix.org/images/template/ocr4_mascot56.jpg

Cue the Tokyo Game Show circa 1999, and many heads were turned by one very different Dreamcast title on display. Jet Set Radio (Jet Grind Radio in the land of the free) exploded onto screens and was known as one of the first games to use the cutting edge graphics style known as cel- shading, today widespread in games such as The Legend of Zelda: The Wind Waker and Sly Racoon. The use of the technique gave Sega’s skating game a distinct cartoon look, right at home in a game set in and around the graffiti culture of the ghetto.

Behind this presentation was a story in many ways homaging cult classic The Warriors. Protagonists Beat, Gum and Tab unify themselves under the group known as The GG’s, stuck in a battle over turf with gangs such as the Love Shockers, Noize Tanks and the Golden Rhinos. Beat and co. seem out of their range as they constantly step on the toes of rival groups. Directed by eccentric DJ Professor K, the GG’s attempt to keep their home in a battle that rages continually through their lives. On top of all this, bitter law enforcement official Captain Onishima repeatedly cracks down on vandalism in his mission to clean the streets of Tokyo.

Using the tag of their faction, the GG’s plaster their rival’s territory in an attempt to expand their turf and become a more powerful name on the streets. Once defeated, the opposing gang hands over their belongings and land to the victors. However, with this expansion the three skaters find themselves in the sights of enemies greater than before, and their battle becomes increasing harder.

Beat and his crew live free and by no rules, yet respect each other in their bond to which they live for. They are the polar opposite of the corporate entity bent on wiping the city of their kind.

The first generation Xbox title Jet Set Radio Future presented a similar story in future Tokyo where freedom of speech is outlawed. Even though it was the second in the series, the game did not contain a continuation of the story, instead considered to be a remix of the original game with additional areas and characters included.

Source:
Jet Set Radio Wikipedia Page (http://en.wikipedia.org/wiki/Jet_Set_Radio)
Jet Set Radio Future Wikipedia Page (http://en.wikipedia.org/wiki/Jet_Set_Radio_Future)
Jet Set Radio Manual (http://s162645529.onlinehome.us/tgma/download/28069/Jet_Grind_Radio_(EN).pdf)

Games Beat has appeared in:

DREAMCAST
Jet Set Radio (http://www.ocremix.org/game/jetsetradio/) (2000)

XBOX
Jet Set Radio Future (2002)

Dafydd
07-16-2006, 06:34 AM
Kirby! Finally.

I'm going away for a week. Polo, I'm putting your dibs on the dibs list.

Welcome back, Watkinzez. :)

Dunther
07-16-2006, 09:07 PM
Help Linkjing out with his incomplete bio (http://www.ocremix.org/phpBB2/viewtopic.php?p=1774709#1774709)...

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Bomberman
Hudson Soft (http://www.hudsonsoft.net/)
1983
http://www.ocremix.org/images/template/ocr4_mascot127.jpg

Character Summary
There once was a man in a little game called "Eric and the Floaters." He navigated brick-laden mazes, seeking a doorway to the next labyrinth while dodging balloon-shaped enemies. His weapon? Bombs. Nuke the lurkers, blast the masonry, and maybe pick up a nifty little trinket or two along the way. That character was and still is Bomberman, whose habit of running around blowing up blocks for hidden doors and power-ups resonates in a flood of clones, sequels, and spin-offs.

Called Shirobon (White Bomber) in Japan, Bomberman is a robot commonly depicted as a peg-limbed, TV-set-headed, eyefully expressive anime character. Colorswaps like his rival Kurobon (Black Bomber) are drawn using this formula, while newer Bomberpeople accessorize with helmets, gloves, boots, and other fancy addenda. In multiplayer free-for-alls, the colorswaps race for power-ups riddled under bombable walls. These include extra bombs, greater blasting range, Skates, Fireproof Jackets, at-will-triggered Detonators, and more. For some players, blowing each other up just never gets old.

Quote: "Speed-uppu!"

Sources
Wikipedia - Bomberman (http://en.wikipedia.org/wiki/Bomberman)
GameSpy - Bomberman games (http://search.gamespy.com/products?query=bomberman)
MobyGames - Bomberman Series (http://www.mobygames.com/game_group/sheet/gameGroupId,396/)

Appearances
MSX, ZX SPECTRUM
Eric and the Floaters (1983)

NINTENDO
Bomberman (http://www.ocremix.org/game/bomberman/) (1985)

SUPER NINTENDO
Super Bomberman 3 (http://www.ocremix.org/game/bomberman3/) (1995)

NINTENDO 64
Bomberman 64 (1997)

GAME BOY COLOR
Bomberman Max (2000)

GAMECUBE
Bomberman Generation (2002)


there is a Bomberman Hero for N64....or I mistake?

watkinzez
07-17-2006, 03:13 AM
There's heaps of Bomberman games (see LinkJing's list way earlier in the thread), but it's redundant to list them all. Only the key titles are needed.

Polo
07-17-2006, 11:31 AM
^ Yep. Same goes for Mario, Kirby, a Street Fighter - any character with a ridiculously long list of titles in their name.

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Guile
Capcom (http://www.capcom.com/)
1991
http://www.ocremix.org/images/template/ocr4_mascot34.jpg

Bio
Guile, a top-ranking U.S. Air Force pilot, wears his patriotism via flag tattoos on his shoulders, a military-green garb, and an often-combed blond flattop. A second dog tag worn around his neck, belonging to his senior and teammate Charlie, reminds him of the day he went missing.

During a mission to destroy the base of Shadoloo, a smuggling crime organization, mastermind M. Bison ((link to mascot 89's bio here)) fought them with power exceeding their Special Forces training. Charlie held Bison off, Guile retreated - and the base exploded. Believing his friend to be dead, Guile neglects the Air Force, his family, and his country, lusting for revenge.

When M. Bison, still alive, hosts the second World Warrior tournament, Guile enters immediately, using the special moves Charlie taught him. Unlike the shock wave of a speedy aircraft, Guile's Sonic Boom is a spinning energy disc thrust circularly by his arms. When crouching, he waits for the right moment to execute the Flash Kick, a backflip that greets his opponent's face with a trailblazing leather boot. For Charlie!

Quote: "Go home and be a family man!"

Selected Game Appearances
ARCADE
Street Fighter II: The World Warrior (http://www.ocremix.org/game/streetfighter2/) (1991)
Super Street Fighter II: The New Challengers (http://www.ocremix.org/game/superstreetfighter2/) (1993)
Street Fighter Alpha 3 (1998)
Marvel vs. Capcom 2: New Age of Heroes (2000)

PLAYSTATION
Street Fighter EX Plus Alpha (http://www.ocremix.org/game/streetfighterexplus/) (1997)

NEO-GEO
SVC Chaos: SNK vs. Capcom (2003)

References
Wikipedia - Guile (Street Fighter) (http://en.wikipedia.org/wiki/Guile_%28Street_Fighter%29)
Fighters Generation - Guile (http://www.fightersgeneration.com/fightgen/characters/guile.html)
Street Fighter Organization (http://streetfighterx.org/)

watkinzez
07-17-2006, 12:40 PM
Metal Slug
SNK (http://www.snkplaymore.co.jp/)
1996
http://www.ocremix.org/images/template/ocr4_mascot104.jpg

The year is 2028. Conflict has flared up between two of the world’s largest forces in an era of modern day terrorism- the Regular Army and the Rebellion. An alliance of many nations to protect their people from outside threats, the Army is large but crumbling under the corrupt nature of the suits in control. The Rebellion, led by small but organised militant groups, had nearly annihilated their adversaries two years before in a worldwide assault. Their superior numbers and rapidly developing technologies had assured them victory.

A secret weapon was in development by the Regular Army for use in a counter attack against the Rebellion. Codename ‘Super Vehicle-001’ was to be known as the first Metal Slug tank. Designed as a tactical machine, its light weight would allow it to be lifted to many locations by helicopter, hydraulics for it to traverse uneven terrain. The primary weapon a three barreled Vulcan cannon- this was an offensive weapon. Its main weakness was the defense of its chassis, which was improved in later versions.

This development was not however without fault- Rebels had caught wind of this weapon and successfully hijacked the assembly line worth of Metal Slugs. Seeing this incident of cause from intelligence failure, 1st Lieutenant Marco Rossi of the Army takes it upon himself to retrieve the stolen weapons, either have them destroyed in the process. Rounding up the remains of the crippled Army, Marco is helped by 2nd Lieutenant Tarma Roving in a commando mission to save the Metal Slugs.

There have been many iterations of the Metal Slug design, manufactured by the Army or other outside factions- the ‘Black Hound’ model was made by the Ptolemaic Army, who had stolen blueprints and customized for maximum offensive power. Since the prototype stage, official variants have also been made.

The Metal Slug franchise is known for its fluid hand drawn animation and fast paced action. Despite a deeper story than most would realise, SNK took it upon themselves to inject a humourous style into the games, with unconventional bonus powers and cartoonish animation.

Source:
Metal Slug Wikipedia Page (http://en.wikipedia.org/wiki/Metal_Slug)
Metal Slug Database- Weapons and characters (http://www.mslugdb.com/)

Games the Metal Slug has appeared in:

NEO-GEO
Metal Slug (1996)
Metal Slug 2 (http://www.ocremix.org/game/metalslug2/) (1998)
Metal Slug X (1999)
Metal Slug 3 (2000)
Metal Slug 4 (2002)
Metal Slug 5 (2003)

watkinzez
07-18-2006, 01:03 PM
Toyota Supra
TOYOTA (http://www.toyota.com/)
1979
http://www.ocremix.org/images/template/ocr4_mascot121.jpg

The Supra line of cars extends over 20 years of history and four iterations of Toyota’s model. Unveiled in 1979, the Supra was designed as a spin-off sports car, inspired from the company’s Celica line. It wasn’t until 1986 that the Supra was officially recognized as its own model, though to this day influences from its origins still stand. Supra is a Latin derivation that means to ‘stand above, over, to be greater than’.

Four models of the car were made over the 20 years after its inception, ranging from Mark I to IV. The first, made with intent to compete with the popular Datsune, was not far off the Celica liftback. The second iteration redesigned the front of the car and adjusted its length, allowing for a larger engine. It was the Mark III which separated the Supra into its own line of car, keeping its rear wheel drive and adding a more powerful engine than its 2.8 and 3.0L predecessors. Over the latter years of the 80s the Supra received new tail lights, a front bumper, badging and side trim amongst other features.

The Mark IV, featured in Need for Speed Underground as shown above, took a big leap for the Supra’s direction as a major sports car. The 1993 release featured two new engines, the turbocharged variant able to reach 60mph from rest in 4.6 seconds over a quarter of a mile. The IV’s twin turbos operated in sequential mode rather than the standard parallel mode, acting as a gear to increase speed with reduced lag. This resulted in boost and enhanced torque as much as 1800rpm. Toyota also took extra measures to reduce weight of the car, using hollow carpet fibres and aluminum for the hood. It was in 2002 that the company stopped production in Japan altogether, citing a decline in sales. Only recently there have been hints of a revival, targeting different directions in the car.

Source:
Toyota Supra Wikipedia Page (http://en.wikipedia.org/wiki/Toyota_Supra)
Toyota.com: Vehicles: Supra (http://www.toyota.com/html/shop/vehicles/supra.html)
Toyota Supra History (http://www.toyota-supra.info/models/)

Games that the Toyota Supra has appeared in:

PLAYSTATION
Gran Turismo (http://www.ocremix.org/game/granturismo/) (1998)
Gran Turismo (1999)

PLAYSTATION 2
Gran Turismo 3 (2001)
Need for Speed: Underground (2003)
Gran Turismo 4 (2005)

Quote: "Vroom vroom?"

Liontamer
07-18-2006, 02:28 PM
Gotta talk with djp about how these bios are gonna be integrated with the site's Wiki, but let me know what page the first complete (edited and ready-to-go) character profile is, and I'll start working on adding them to the Wiki fairly soon. If y'all have anything that's only partially done, please flag them off in the first post so I don't copy them over yet.

Because of my Toyota Disco bias, here's the Toyota Supra as an example: http://www.ocremix.org/info/Toyota_Supra

watkinzez
07-19-2006, 08:38 AM
Nice. Dafydd intended to have a post production edit process, but he's away at the moment, back on the 24th.. not sure how many bios he'd approve 100%.

EDIT- I'd forgotten Toyota Disco there, but I suppose it's better not mentioned in the bio for fears of scaring away newcomers. :lol:

watkinzez
07-19-2006, 11:27 AM
Heather Morris
KONAMI (http://www.konami.com/)
2003
http://www.ocremix.org/images/template/ocr4_mascot87.jpg

Heather Morris is your average teen girl, tastes in music, clothing and shopping, with a penchant for a short temper. Or at least that’s what she thought as she sat there in the burger parlor at her local mall. Her Dad had sent her for some errand, and she was late to return home. It was with skepticism on her part that a man garbed in a trenchcoat approached her, one that she had never met before. Distressed at his apparent interest in her and repeated strange questions, Heather quickly left to where he can’t follow- the ladies bathroom.

Now questions run through her mind. Who is this man? Who does he work for? What does he want with me? Not wanting to cross him again for fear of safety, she concludes the window as the only escape route from whoever was following her. Her uncertainty was not over, however. Everything after her leaving the diner seemed strangely... empty.

What had happened to the people in the mall? Where had they gone? She was alone. As she walks through the surrounds, she increasingly finds herself in some hellish nightmare from which she can’t escape. The buildings are deformed, walls are covered with rust and smears of blood across the ground. Creatures that Heather cannot physically justify begin to appear, with no one around to defend her.

This seemingly random string of events is what Heather eventually realises to which she is somehow related. Memories from the past begin to bother her. To why such an occurrence is happening, she doesn’t know. In a struggle to survive, she decides to find out herself.

Quote: “Are you still following me? Do I have to scream?”

Source:
Heather Morris Wikipedia Page (http://en.wikipedia.org/wiki/Heather_Morris)
Silent Hill 3 Wikipedia Page (http://en.wikipedia.org/wiki/Silent_Hill_3)
Silent Hill 3 Manual
Hyper Magazine #118- Silent Hill 3 review

Games that Heather has appeared in:

PLAYSTATION 2
Silent Hill 3 (2003)

Polo
07-19-2006, 01:51 PM
Dafydd's Doom Trooper bio (http://www.ocremix.org/phpBB2/viewtopic.php?p=1828884#1828884) on page 8 looks to be the first "complete" bio, but that needs polish. I need time to clean up my bios as well.

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Robo
Square (http://www.square-enix.com/)
1995
http://www.ocremix.org/images/template/ocr4_mascot75.jpg

Bio
The year is 2300 A.D., three centuries after the apocalyptic Day of Lavos. Ashen winds blow over the barren land. Rag-tattered humans take shelter in monster-infested domes, no longer centers of technological advances. Serial droid R-66Y, a yellow sheep in the dominantly blue R Series of humanoid robots, lies disabled and alone in Proto Dome.

Enter a trio of time slippers from the year 1000 A.D., one of which is the tech-savvy scientist Lucca ((link to mascot 48's bio here)). Her curiosity piqued by the Akira Toriyama-designed machine, she puts her brain cells to work repairing, programming, and polishing it up. The bulky 'bot sparks to life, gracing the group with manners, supercomputer-level synapses, and a profound loyalty to his new friends, who give him a new name: Robo. All that's missing is a purpose in life.

Not wanting to kill humans - especially not his savior, Lucca - Robo fights alongside them. His metallic frame punctuates his punches, hides explosives, and keeps him shiny and shock-resistant. No baddie is too tough for Robo to (literally) tackle. Defensively, his beams can heal other party members. But these skills are not enough to fix his broken world. Robo's only hope is to follow his friends back in time to help alter Armageddon.

Quote: "Good morning, mistress. What is your command?"

Selected Game Appearances
SUPER NINTENDO
Chrono Trigger (http://www.ocremix.org/game/chronotrigger/) (1995)

PLAYSTATION
Final Fantasy Chronicles (2001)

References
Wikipedia - Robo (Chrono Trigger) (http://en.wikipedia.org/wiki/Robo_%28Chrono_Trigger%29)
Chrono Compendium - Robo (http://www.chronocompendium.com/Term/Robo.html)
Chrono Trigger Game Manual (SNES) (http://www.gamemanuals.net/download/5a5568b35140bcd9a0c576e99b48e80f/Chrono_Trigger_%28EN%29.pdf)

exdeath1
07-19-2006, 11:04 PM
Ok, sorry for the long wait. Here comes an experimental character bio. Comments and suggestions are welcome. Obviously, if there's anything in here that's really WRONG, please tell me.

Doom Trooper
id Software (http://www.idsoftware.com)
1993
http://www.ocremix.org/images/template/ocr4_mascot71.jpg
Little is known about the Doom Trooper, especially for being the main character of one of the most widely known computer games series ever - Doom. *To be removed* The first game in the series was a 3D shooter released when PC gaming was considered a geek thing, and when 3D gaming was something most people had never even heard of. Its relatively massive amount of relatively realistic and raw depictions of violence and gore made parents and authorities furious when it was released in 1993, and it *new stuff* Most know him by little other than the sound of his voice, the smile on his face whenever he fires his gun, the blood under his nose when he starts to feel beat up, and the green of his spacesuit whenever a level has been completed. The series has been accused of being the source of inspiration for many violent acts over the past decade since the release of "Doom" in 1993. The game was a success, however, and a sequel was released only the following year. After a long wait of ten years, an acclaimed threequel, Doom 3, featuring a re-telling of the original story, was released.

A marine transferred to a radioactive waste facility on Mars after assaulting a superior officer, the Doom trooper spent his days watching movies, until, one day, the inter-space gateways between Mars' moons started spitting out monsters into the bases there. Being part of the only military force on the planet, he was sent up to defend what he could - and that's where you come in.

The Doom Trooper has found his niche in his own series and has only been found in one other place - in a secret area in Duke Nukem 3D.

Quote: "Hgnn!" (or is that the quake grunt?)

Sources used:
Planet Doom (www.planetdoom.com)
MobyGames (www.mobygames.com)
The Easter Egg Archive (www.eeggs.com)

Selected games:
PC:
Doom (http://www.ocremix.org/game/110/) (1993)
Doom II (http://www.ocremix.org/game/111/)(1994)
Doom 3 (2004)

LT Edit: Doom 2 is 1994; I'll fix that in the near future. Thanks.

I know it's short, but there's really not that much else to write, I don't think. Not about this guy. Of course, if anyone wants to fill me in on important stuff that I've left out, or inform me about something in here that's not true, then go ahead.



you forgot the ultimate doom, master levels for doom 2, and doom 64 games.

The Coop
07-20-2006, 12:57 AM
Ok, sorry for the long wait. Here comes an experimental character bio. Comments and suggestions are welcome. Obviously, if there's anything in here that's really WRONG, please tell me.

Doom Trooper
id Software (http://www.idsoftware.com)
1993
http://www.ocremix.org/images/template/ocr4_mascot71.jpg
Little is known about the Doom Trooper, especially for being the main character of one of the most widely known computer games series ever - Doom. *To be removed* The first game in the series was a 3D shooter released when PC gaming was considered a geek thing, and when 3D gaming was something most people had never even heard of. Its relatively massive amount of relatively realistic and raw depictions of violence and gore made parents and authorities furious when it was released in 1993, and it *new stuff* Most know him by little other than the sound of his voice, the smile on his face whenever he fires his gun, the blood under his nose when he starts to feel beat up, and the green of his spacesuit whenever a level has been completed. The series has been accused of being the source of inspiration for many violent acts over the past decade since the release of "Doom" in 1993. The game was a success, however, and a sequel was released only the following year. After a long wait of ten years, an acclaimed threequel, Doom 3, featuring a re-telling of the original story, was released.

A marine transferred to a radioactive waste facility on Mars after assaulting a superior officer, the Doom trooper spent his days watching movies, until, one day, the inter-space gateways between Mars' moons started spitting out monsters into the bases there. Being part of the only military force on the planet, he was sent up to defend what he could - and that's where you come in.

The Doom Trooper has found his niche in his own series and has only been found in one other place - in a secret area in Duke Nukem 3D.

Quote: "Hgnn!" (or is that the quake grunt?)

Sources used:
Planet Doom (www.planetdoom.com)
MobyGames (www.mobygames.com)
The Easter Egg Archive (www.eeggs.com)

Selected games:
PC:
Doom (http://www.ocremix.org/game/110/) (1993)
Doom II (http://www.ocremix.org/game/111/)(1994)
Doom 3 (2004)

LT Edit: Doom 2 is 1994; I'll fix that in the near future. Thanks.

I know it's short, but there's really not that much else to write, I don't think. Not about this guy. Of course, if anyone wants to fill me in on important stuff that I've left out, or inform me about something in here that's not true, then go ahead.



you forgot the ultimate doom, master levels for doom 2, and doom 64 games.

Master Levels for Doom II wasn't a sequel, or even a game really. It was put together with no story or cohesion, and is just simply a group of extra levels packed on a disc to be run through Doom II.

I can see Ultimate Doom and Doom 64 being added though.

Polo
07-22-2006, 12:53 PM
Blue Mary
SNK (http://www.snkplaymoreusa.com/)
1995
http://www.ocremix.org/images/template/ocr4_mascot66.jpg

Bio
Born and raised in Southtown, U.S.A., Mary Ryan trained to mete out justice on the crime-infested streets just like her father. With a body strengthened by Commando Sambo martial arts, she completes brawl-inclined assignments that weaker agents would fail at. Her late partner's jacket tops off her casual streetwear, and his nickname for her stuck when he ordered a like-named bar drink: a Blue Mary.

The annual King of Fighters tournament is an appreciative opportunity to track criminals' actions and to further her training. In hand-to-hand combat, Blue Mary executes bone-crunchers like the Mary Headbuster, Spin Fall, and Vertical Arrow, to name a few. Meanwhile, there are those who keep an eye on the blonde, like her mystery client, gauging a similar chance to strike...

Quote: "A first-rate warrior wins without lifting a finger."

Selected Game Appearances
NEO-GEO
Fatal Fury 3: Road to the Final Victory (1995)
Real Bout Fatal Fury Special (1996)
The King of Fighters '97 (1997)
The King of Fighters '98 (http://www.ocremix.org/game/kof98/) (1998)
The King of Fighters 2000 (http://www.ocremix.org/game/kof2000/) (2000)

ARCADE
The King of Fighters XI (2005)

References
Wikipedia - Blue Mary (http://en.wikipedia.org/wiki/Blue_Mary)
The King of Fighters 10th Anniversary Official Web Site - Blue Mary (http://www.kof10th.com/english/character/index.php?num=mary)
Fighters Generation - Blue Mary (http://www.fightersgeneration.com/fightgen/characters/bluemary.html)
There's Something About Blue Mary! (http://users.wordpainter.net/trunks/mary/)

watkinzez
07-22-2006, 03:49 PM
Hmm, mostly fighting game characters left.. I'll dib Naked Snake and see what I can do.

Dafydd
07-24-2006, 11:05 PM
Ahh... things have happened when I've been gone, I see. Hm. Well, thanks for the bios, people! :) Looking good. LT, I'm glad there's some progress being made on the other end. I'm not sure many of the bios are 100% done yet, I'm afraid, although most of Polo's, Watkinzez' and Linearity's work are done. The Coop's stuff is finished, too, I think, but we'd like to implement his longer versions somehow, either by providing a link to them in the primary bio, or some other way. Also, that "edit and processing period" I wanted was mostly to go through things again and to establish a definite layout for the bios. Now, LT has created one already, and I think it works, with a few exceptions. I want the character name clearly visible (as in the current layout in this thread), and the character image to the far right. Here's an example (http://i81.photobucket.com/albums/j207/beiss/SUPRA.jpg) (pardon my poor image editing skills). I trust the layout is editable so that if one bio's layout is edited, it applies to all bios?

Hm. Hey, LT, how about this: I read through the bios one by one and "flag" them in the first post list by making the entries in the list into links to that bio. That way, you'll know which bios are done, and as you add them to the wiki, you'll flag them by adding the word "Wiki" next to every entry you add to the wiki in that same list. That way we'll know what's going on. Meanwhile, I'd appreciate it if every one in this thread informs me if there are issues with any bios, your own or others'. My Doom Trooper bio definitely needs a brush-up! :-D

Also, I dib Dr. Wily.

Watkinzez, Naked Snake has already been done (or has he? I'm so confused. :( ) , twice, and both times were pretty bad, so I'd appreciate another try there. Thanks.

The Coop
07-25-2006, 12:17 AM
I still have to write the "What are" guide to the Darkstalkers sieres. I've been a bit busy with other things, but I'll try my best to get it done and posted before this week is over.

If you want to add my long bios, why not just add a line at the end, below all the game data and such. Something like...

"If you'd like to read a more indepth history of **name**, follow this (http://www.**something**.com) link. Be aware that there are spoilers contained within it."

Dafydd
07-25-2006, 06:08 PM
Yeah, Coop, that's pretty much what I had in mind. There's still no great hurry to finish the "what are" guide, but if you could do it this week, that'd be sweet. I'll be busy these days, doing this and that, trying to make the most of my last days of vacation this summer. I'll start working again next week, and then I'll have more time for the project again (ironically enough). :)

hobo
07-25-2006, 06:34 PM
I'll dib Naked Snake and see what I can do.

I already did him a few pages back.

Naked Snake/Big Boss
Konami & Kojima Productions
1987-2006

http://www.ocremix.org/images/template/ocr4_mascot107.jpg

Background:

Naked Snake (aka Jack) was born in the 1930s, as a Japanese-Caucasian American in Hawaii. In 1942, the entire American side of his family was killed and the Japanese side taken to concentration camps. In 1945, Snake joined an infantry unit to combat Nazis in France, and returned to America after the war ends. A few years later, in 1950, he joined The Boss as her disciple, and she then left him for a top secret mission in 1959.

In 1964 (5 years, 72 days, and 18 hours after The Boss left him), Snake took part in FOX's Virtuous Mission (MGS3), to rescue Sokolov, a Soviet scientist being held captive, and escort him to America. However, Sokolov was kidnapped again when The Boss defected to the Soviet Union. A new operation was set up, Operation Snake Eater, and Snake had to return to Soviet Russia, recapture Sokolov and kill The Boss. After surviving the mission, he was given the title Big Boss.

In 1970, rogue members of FOX started a revolt (MPO). To prove his innocence, Big Boss had to hunt down and kill the FOX members. To this end, FOXHOUND was formed. FOXHOUND was a unit of elite operatives that were given missions of top priority.

In 1972, Big Boss became injured in the Vietnam war and fell into a coma. During this time, he was cloned (the 'Les Enfants Terribles' project), from which Solid Snake, Liquid Snake and Solidus Snake were created.

Big Boss would go on to create Outer Heaven, the terrorist facility that was infiltrated and destroyed by his clone, Solid Snake, in 1995 (MG), and then Zanzibar Land in 1999 (MG2), where Solid Snake ended Big Boss's life once and for all.

In 2005, FOXHOUND, now a terrorist group led by Liquid Snake, took over a military base in Alaska (MGS), demanding that the US Government turn over the remains of the now legendary Big Boss, or they would use the bipedal tank Metal Gear REX to launch a nuclear strike on America.

Appearances:
Metal Gear (NES/MSX2, 1987)
Snake's Revenge (NES, 1990, not canon)
Metal Gear 2: Solid Snake (MSX2, 1990)
Metal Gear Solid (PS, 1998)
Metal Gear Solid 3: Snake Eater (PS2, 2004)
Metal Gear Solid 3: Subsistence (PS2, 2006)
Metal Gear Solid Portable Ops (PSP, 2006)

Sources
Metal Gear Series (http://en.wikipedia.org/wiki/Metal_Gear_%28series%29)
Metal Gear Timeline (http://en.wikipedia.org/wiki/Metal_Gear_timeline)

Coniferous
07-26-2006, 03:29 AM
I Would be happy to do terra if someone else hasn't nabbed her.

Edit: Crap crap crap, Way to read. Neeever mind.

watkinzez
07-26-2006, 10:44 AM
I already did him a few pages back.

Spoilers galore, no?

Naked Snake
KONAMI (http://www.konami.com/)
2004
http://www.ocremix.org/images/template/ocr4_mascot107.jpg

Despite the code name, FOX unit operative Naked Snake is highly trained in guerilla warfare and stealth tactics. His ability to not be seen comes in handy when deployed on a mission midway through the tension of the Cold War. Left in the jungles of the Soviet Union, the objectives of the Virtuous Mission are simple- retrieve defected scientist Nikolai Stephanovich Sokolov and return him to American soil. Why? Sokolov’s role in developing some nightmarish weapon must be stopped, lest a whole new war begins. It would begin a new age of fear.

Snake’s experience is not limited to FOX, joining said unit after serving in the CIA and several years as a Green Beret. His specialty lies in the covert operation he was picked for, also holding a title as a seasoned combat veteran. The military equipment and weaponry experience are abilities Snake picked up from his mentor, American war hero The Boss. It is with her that Snake developed the exceptional fighting technique known as Close Quarters Combat. This system is one that is heavily featured in Metal Gear Solid 3.

While adept at the mission he is assigned to, the inception of the game presents Snake as rookie with many intricacies of the battlefield yet to learn. It is through the game that he becomes more experienced in the ways of the operation. Indeed, as he has a large role to fill...

Quote: “Real heroes are never made public.”

Source:
Metal Gear Solid 3 Wikipedia Page (http://en.wikipedia.org/wiki/Metal_Gear_Solid_3:_Snake_Eater)
Metal Gear Solid 3 Manual
Answers.com- Metal Gear Solid 3 Characters (http://www.answers.com/topic/list-of-metal-gear-solid-3-characters)

Games that Naked Snake has appeared in:

PLAYSTATION 2
Metal Gear Solid 3: Snake Eater (http://www.ocremix.org/game/metalgearsolid3/)* (2004)
Metal Gear Solid 3: Subsistence (2005)

*not in database, but mixed in these (http://www.ocremix.org/remix/OCR01322/) two (http://www.ocremix.org/remix/OCR01505/) Metal Gear Solid ReMixes

November 6 edit- Added Reuben Kee's MGS mixes.

watkinzez
07-27-2006, 02:57 AM
OMG ONE YEAR ANNIVERSARY
Happy birthday Bio Mascot Project.

ILLiterate
07-27-2006, 04:25 AM
I never really visited this thread before, but as soon as I saw the name Guile on the old list, I had to do him and instantly went to work

Well, I wrote one for Guile...but it seems too late (with Polo having done his), mabye way too long. Might as well put it up for compairison (I like mine a bit better, more information)

Guile
Capcom (http://www.capcom.com/)
1991
http://www.ocremix.org/images/template/ocr4_mascot34.jpg
Character Summary:
Guile (full name William F. Guile in the live action Street Fighter film) is a very popular character among fans of Capcom's Street Fighter series.

In the Street Fighter universe, Guile is a member of the U.S. Air Force with the rank of First Lieutenant in the Alpha(Zero) series. He was promoted to a Major in the Street Fighter II seriesIntroduced in Street Fighter II, Guile joined the second World Warriors tournament in order to defeat Bison/Vega, as Guile holds Bison/Vega responsible for the death of his best friend, Charlie. The death of Charlie impacted Guile very hard. He left the Air Force and his whole life to extract his revenge. While in the offical storyline Guile never fought Bison/Vega, once you reached his ending and defeated Bison/Vega, Guile threatened to end Bison's/Vega's existance. Guile's wife and daughter appeared and pleaded Guile to not kill Bison/Vega, claiming that such behavior could destroy him and he had to give up his life of revenge. Realizing they where correct, he left Bison/Vega and retired happily with his family

Prior to these events in the Street Fighter series, Street Fighter Alpha(Zero) 3 explained exactly what happened to Charlie and Guile. Guile was charged with searching for his best friend Charlie after a secret investigation went awry. He investigated with this with Chun-Li and they eventually found the evil Shadoloo base in Japan where Charlie was being held. Bison/Vega attacked them, daring them to set inside his base. While Chun-Li investigated another area, Charlie and Guile set explosives around their mission objective: Bison's/Vega source of power (the Psycho Drive). Bison/Vega attacked them and while Charlie held Bison/Vega off, he convinced Guile to escape with Chun-Li right before the base exploded, killing Charlie and destroying Bison/Vega's body, at that time

Guile was one of the original "back-charge" characters in Street Fighter II. An example of how this was used would be his ever famous "Sonic Boom" (a ring of light energy that Guile would use as a projectile). The way to do this move would be that you'd have to hold the away direction for a two second charge and then tap the toward direction and any punch button at the same time. This was a very useful style of play which is still used with many different characters today for it's denfensive properties. Guile also had a suplex grab with a very long reach, a backflip kick named "Somersault Kick" (which also used a ring of light energy) to name a few of his moves

The look of Guile is though to be specifically engineered for American fans, because of his army uniform and American flag tattoos, and dog tags to name a few features

Guile was the lead character in the live action version of Street Fighter, played by Jean-Claude Van Damme. This storyline is not cannon to the offical Street Fighter story

Guile has appeared in many fighting games since his first appearance. Everything from the fast and furious Marvel Vs. Capcom 2, to the slower and more methodical Capcom Vs. SNK 2

Quotes: "Sonic BOOM!", "Go home and be a family man!"

Sources:
Wikipedia - Guile (SF) (http://en.wikipedia.org/wiki/Guile_%28Street_Fighter%29)

Appearances:
(Arcade, Gameboy, Gameboy Color, Gameboy Advanced, PS2[In Anniversary Collection], Xbox 360[Live Arcade]) Street Fighter II (All incarnations)
(Arcade, PS1, PS2[In Alpha Anthology], PSP) Street Fighter Alpha(Zero) 3 (Select versions)
(PS2) Street Fighter EX Series
(Arcade, Dreamcast, PS2, Xbox) Marvel Vs. Capcom 2
(Arcade, PSone[1], PS2[2], Xbox[2], GC[2]) Capcom Vs. SNK 1-2
(Arcade, Xbox) SNK Vs. Capcom: Chaos
(PS2) Capcom Fighting Jam (Evolution in America)
(PS2) Onimusa 3 (Secret costume)
(Dreamcast) Cannon Spike

Dafydd
07-27-2006, 01:58 PM
OMG ONE YEAR ANNIVERSARY
Happy birthday Bio Mascot Project.

Hah, holy shit. We've been around for that long now? ... Well, good thing we're starting to wrap up :)

EazyP, I'll give your bio a read and see if there's anything in it I think we should add to Polo's bio, but I don't have time right now. I'll get back to you soon.

Polo
07-27-2006, 02:21 PM
EazyP - You're probably also disappointed I did Dan Hibiki (http://www.ocremix.org/phpBB2/viewtopic.php?p=2461982#2461982). :wink:

Anyway, I see your approach is going through the story of the games in order of their release as opposed to the overall timeline. Guile wants revenge on Bison but never gets it, he goes home to be a family man, he fights again alongside Charlie until his friend "dies," Guile lusts for revenge again... Followed this way, your bio runs circles as opposed to picking up vital tidbits and thrusting forth with it.

Guile's ending we need not give away; that's for the player to reach on their own.

I know Chun-Li plays a role in the mission where Charlie goes missing, but I didn't include her because her presence has no direct or lasting consequence on Guile's mission / decision to flee (he took the order from Charlie, anyway). It might, however, translate to Chun-Li's bio (unclaimed, if you want it) as an example of her detective work tracing her father's murder to Bison.

I do like your description of the Sonic Boom ("a ring of light energy"). Easier to say than "spinning energy disc." A n00b reading about Guile for the first time wouldn't care how to execute it (hold back for two seconds, etc.) until they actually played Street Fighter.

And if the SF movie is non-canonical, why include it? That, and the animated series, are on the Wikipedia page anyway, for hungry readers.

Dafydd and/or Liontamer - I tweaked Wain's bio (http://www.ocremix.org/phpBB2/viewtopic.php?p=2396524#2396524), which I now consider complete.

----------

Aeris Gainsborough
Square (http://www.square-enix.com/)
1997
http://www.ocremix.org/images/template/ocr4_mascot4.jpg

Bio
In the slums of Midgar, we see a pink-clad brunette sell a flower to the mercenary Cloud Strife ((link to mascot 22's bio here)) for the price of one gil. Harmless enough. After a botched bombing mission, Cloud wakes up in a crumbling church, where the same girl is tending more flowers. But she's happier for his health and durability than her garden's, aware that the Turks ((link to mascot 128's bio here)), scouts of the Shinra mega-corporation, are seeking her out again. To simplify matters, the girl enlists Cloud as her bodyguard in exchange for a date. And so Aeris Gainsborough joins the story of Final Fantasy VII.

Aeris is not your average flower girl. Talkative since childhood, she informs her adoptive mother when the spirits of people they love "return to the planet," as well as the planet's cries of pain. This sensitive spirituality shows in Aeris's low-on-health Limit Breaks: healing, status-cleansing, even shielding Cloud's party from onslaughts, blessed from the ground up. This is also why Aeris is constantly pursued.

As Shinra's reactors hungrily pump Mako Energy like oil, the planet weakens. Aeris's instinctive know-how and know-where of the substance may yet reveal the location of the Promised Land, where Mako Energy flows in abundance. But at what cost to Aeris, or the planet?

Quote: "Don't fight here! You'll ruin the flowers!"

Selected Game Appearances
PLAYSTATION
Final Fantasy VII (http://www.ocremix.org/game/ff7/) (1997)
Final Fantasy Tactics (http://www.ocremix.org/game/fftactics/) (1997)

PLAYSTATION 2
Kingdom Hearts (http://www.ocremix.org/game/kingdomhearts/) (2002)
Itadaki Street Special (2004)
Kingdom Hearts II (2005)

References
Wikipedia - Aeris Gainsborough (http://en.wikipedia.org/wiki/Aerith_Gainsborough)
Video Game Character Adaptations - Aeris Gainsborough (http://surbrook.devermore.net/finalfantasy/ff7/ffaeris.html)
Final Fantasy VII Game Manual (PC) (http://www.gamemanuals.net/download/49595209d2a67ce38e6cf5ed0b33cb62/Final_Fantasy_VII_%28EN%29.pdf)

----------

As long as I'm immersed in FF7, I'm also writing stuff for Red XIII (093), Vincent Valentine (096), and Sephiroth (035) - unless someone wants to call an FF7 character before they're all gone.

ILLiterate
07-27-2006, 10:46 PM
EazyP - You're probably also disappointed I did Dan Hibiki (http://www.ocremix.org/phpBB2/viewtopic.php?p=2461982#2461982)
HELL YES I AM OYAJI!!!!!!!!!

Meh, well then I call the remaining Street Fighters, whoever they may be

EDIT: Just so happens that they are Gen, Chun-Li, Guy, Sakura & Karin. I'll try and get all those done soon for you guys, mabye a week and a half tops

Dafydd
07-27-2006, 11:02 PM
Ok, Polo, I've marked your Wain's bio as final by the above mentioned method.

I realized the megaman x bio needs rewriting. I'm gonna try to remind Smoke to do it.

The list of non-finished bios has been redone - check out the first post. Please tell me if there's a character in that list that has, in fact, been covered. Thanks.

There was some fighting recently about who was to do the last of the Project Justice characters. Bowman and Akira are still open, so go ahead!

Also, this is too funny... : http://phytrepighlet.googlepages.com/Lin.jpg

watkinzez
07-29-2006, 12:18 PM
Ryu Hayabusa
TECMO (http://www.tecmoinc.com/)
1988
http://www.ocremix.org/images/template/ocr4_mascot114.jpg

A long way away from Japan, Ryu Hayabusa’s father, Ken, has just been murdered in combat. It is too late when Ryu finds the note that his father left him. Fearing that he may not return home again, Ken instructs Ryu to leave for America in search for one Walter Smith, who may explain more of the journey to be taken. Ryu must take the Hayabusa’s secret heirloom, the Dragon Sword, in order to succeed on his quest. It is on this journey that Ryu learns the power of the mystical Demon Statues, such that they are in high demand with other powers working against him.

Ryu, star of Tecmo’s Ninja Gaiden series, is a ninja who gains experience while on his journey. While travelling on his quest for revenge Ryu discovers the truth behind his father’s death, and the power contained in the sword he carries. Through the story Ryu shows calm and experienced maneuvers in the decisions he makes. He has his sense of honour in the fights he is involved in, yet never holds back. A streak of impatience has often gotten him into troublesome situations.

While appearing in the Ninja Gaiden trilogy Ryu is also part of Tecmo’s own Dead or Alive series, in which he vies for victory in the DOA World Tournament. Fueled by the disappearance of his best friend’s sister Kasumi, Ryu once again enters the world of combat in the first Dead or Alive.

As a DOA character Ryu is considered top tier, having exceptional reaction and execution time. Having a jack of all trades status, his weakness is in his inability to deal large amounts of damage with each hit. Using the environment to the player’s advantage is integral to using Ryu effectively.

Source:
Ryu Hayabusa Wikipedia Page (http://en.wikipedia.org/wiki/Ryu_Hayabusa)
Classic Gaming- Ninja Gaiden- The Story (http://ninjagaiden.classicgaming.gamespy.com/frames.html)
Ninja Gaiden Manual (http://www.gamemanuals.net/download/b33ff8b614a65febcc92136ee777a68c/Ninja_Gaiden_%28EN%29.pdf)

Games that Ryu has appeared in:

NES
Ninja Gaiden (http://www.ocremix.org/game/ninjagaiden/) (1988)
Ninja Gaiden II (http://www.ocremix.org/game/ninjagaiden2/) (1990)
Ninja Gaiden III (1991)

ARCADE
Dead or Alive (1996)

DREAMCAST
Dead or Alive 2 (2000)

XBOX
Dead or Alive 3 (2001)
Ninja Gaiden (2004)

XBOX 360
Dead or Alive 4 (2005)

watkinzez
07-29-2006, 02:05 PM
I consider all my bios complete and ready bar these ones:

-Metroid (http://www.ocremix.org/phpBB2/viewtopic.php?p=2106796#2106796) (possible spoilers)
-Penelo (http://www.ocremix.org/phpBB2/viewtopic.php?p=2414223#2414223) (robotic, unengaging)
-Samus Aran (http://www.ocremix.org/phpBB2/viewtopic.php?p=2110838#2110838) and Samus Aran (Prime) (http://www.ocremix.org/phpBB2/viewtopic.php?p=2124004#2124004) (should be combined?)
-Saria (http://www.ocremix.org/phpBB2/viewtopic.php?p=2075647#2075647) (spoilers)

Just flagging them down to get Dafydd's consent and opinion.

R-9A Arrowhead
IREM (http://www.irem.co.jp/)
1987
http://www.ocremix.org/images/template/ocr4_mascot123.jpg

The R-9A Arrowhead is the result of a line of prototypes made in order to combat the enemies of Earth. The inception of the game commands the player to “blast off and destroy the evil Bydo Empire”, and strike they must with their one ship army. R-Type was a game released when scrolling shoot em ups were in their prime, and Irem’s product brought forth several features that set it apart from the competition.

The Arrowhead, while a small ship, had many a weapon to even the insurmountable odds stacked against it. While the standard attack was a pulsing laser, holding down the fire button would unleash larger fireballs of various sizes depending on the charge time. A host of power ups could be gained so as to be used against the Bydo armada- the key of which was a piece of the enemy’s flesh called The Force. Described as “an indestructible living weapon”, the quazi-satellite object would attach to the front of the Arrowhead and fire devastating bolts of reflecting lasers, arcs of red energy or crawling yellow energy that would follow the top or bottom of the screen, destroying anything in its path. Its strength could also be used as a shield when under fire by the bosses the game threw at you, while desperately trying to hit the coloured jewel that signified its weak spot. And many bosses there were, a highlight of the R-Type series and a challenge to take down with the Arrowhead.

While the original game offered little detail in terms of the story, the sequels on later systems expanded on the events more. As it turns out the Bydo were made by humans four centuries in the future, but had miscalculated in sending their grown army to an enemy solar system. Stuck in a wormhole, the evil entities traveled through time to the 22nd Century, ready to attack their creators’ ancestors.

According to Irem, the PlayStation 2 game R-Type Final will be the last game in the series, thus retiring the franchise.

Source:
R-Type Wikipedia Page (http://en.wikipedia.org/wiki/R-Type)
Hardcore Gaming 101- R-Type (http://hg101.classicgaming.gamespy.com/rtype/rtype.htm)
Hyper Magazine #128- Classics- R-Type

Games the Arrowhead series have appeared in:

ARCADE
R-Type (1987)
R-Type II (1989)
R-Type Leo (1992)

SNES
Super R-Type (http://www.ocremix.org/game/superrtype/) (1991)
R-Type III (1993)

PLAYSTATION
R-Type Delta (1998)

PLAYSTATION 2
R-Type Final (2003)

Dafydd
07-29-2006, 08:43 PM
Thanks, Paul (if you're ok with me calling you that :wink: ). I'll try to read these through very soon. Good to know which ones you are happy with yourself, though - I'd like the rest of you to do the same thing. I agree on Penelo's bio being robotic, and I'm sure you're capable of improving it on your own. I'll look for spoilers asap. Also, does anyone know what happened with Linearity? I don't think he's popped in here in a while.

watkinzez
07-30-2006, 02:26 AM
The links to my bios I consider done, then:

Diddy Kong (http://www.ocremix.org/phpBB2/viewtopic.php?p=1904891#1904891)
Joanna Dark (http://www.ocremix.org/phpBB2/viewtopic.php?p=1905107#1905107)
Lemming (http://www.ocremix.org/phpBB2/viewtopic.php?p=2074386#2074386)
Viewtiful Joe (http://www.ocremix.org/phpBB2/viewtopic.php?p=2078504#2078504)
Bowser (http://www.ocremix.org/phpBB2/viewtopic.php?p=2082973#2082973)
Ness (http://www.ocremix.org/phpBB2/viewtopic.php?p=2085880#2085880)
Alex Kidd (http://www.ocremix.org/phpBB2/viewtopic.php?p=2088282#2088282)
Donkey Kong (http://www.ocremix.org/phpBB2/viewtopic.php?p=2089232#2089232)
Fox McCloud (http://www.ocremix.org/phpBB2/viewtopic.php?p=2090175#2090175)
Geno (http://www.ocremix.org/phpBB2/viewtopic.php?p=2108923#2108923)
Link (http://www.ocremix.org/phpBB2/viewtopic.php?p=2176777#2176777)
The Prince (http://www.ocremix.org/phpBB2/viewtopic.php?p=2315724#2315724)
Princess Zelda (http://www.ocremix.org/phpBB2/viewtopic.php?p=2355232#2355232)
Mario (Kart) (http://www.ocremix.org/phpBB2/viewtopic.php?p=2355462#2355462)
Yoshi (http://www.ocremix.org/phpBB2/viewtopic.php?p=2357244#2357244)
Wario (http://www.ocremix.org/phpBB2/viewtopic.php?p=2386210#2386210)
Solid Snake (http://www.ocremix.org/phpBB2/viewtopic.php?p=2400269#2400269)
Luigi (http://www.ocremix.org/phpBB2/viewtopic.php?p=2438972#2438972)
Princess Peach (http://www.ocremix.org/phpBB2/viewtopic.php?p=2447226#2447226)
Crono (http://www.ocremix.org/phpBB2/viewtopic.php?p=2449633#2449633)
Orta (http://www.ocremix.org/phpBB2/viewtopic.php?p=2450881#2450881)
Lucca (http://www.ocremix.org/phpBB2/viewtopic.php?p=2493843#2493843)
Beat (http://www.ocremix.org/phpBB2/viewtopic.php?p=2493864#2493864)
Metal Slug (http://www.ocremix.org/phpBB2/viewtopic.php?p=2496689#2496689)
Toyota Supra (http://www.ocremix.org/phpBB2/viewtopic.php?p=2498054#2498054)
Heather Morris (http://www.ocremix.org/phpBB2/viewtopic.php?p=2499486#2499486)
Naked Snake (http://www.ocremix.org/phpBB2/viewtopic.php?p=2509561#2509561)
Ryu Hayabusa (http://www.ocremix.org/phpBB2/viewtopic.php?p=2513759#2513759)
R-9A Arrowhead (http://www.ocremix.org/phpBB2/viewtopic.php?p=2513778#2513778)

I'll also badger/discuss with chez on the final version for his Magus (http://www.ocremix.org/phpBB2/viewtopic.php?p=2382577#2382577) bio.

Antipode
07-30-2006, 03:50 AM
Ganondorf Dragmire


Similarly, the names "Ganondorf Dragmire" and "Mandrag Ganon" are apparently mistranslations as well. These names appear only in the English A Link to the Past manual. They do not appear in the original Japanese version at all, or in the American in-game text. The Japanese manual just says that "the man's name was Ganondorf, and his common name was Ganon of the race of evil thieves."


You ought to just have the bio titled "Ganondorf".

As a general message, it's great to see this is almost done! I look forward to it.

The Coop
07-30-2006, 04:29 AM
Alrighty David. Here's my first attempt at giving a general overview of the Darkstalkers series and the characters within it. Lemme know what's good, bad and ugly...



What is Darkstalkers?

To put it simply, it's a series from Japanese game makers Capcom (http://www.capcom.com), where fantastical characters that were touched by “darkness” either at birth, or later in life, fight one another. But these characters aren't your average run of the mill stock. In the series, there's a werewolf (Jon Talbain), a pair of succubi (Morrigan and Lilith Aenslaed), a vampire (Demitri Maximoff), a catgirl (Felicia), a mummy (Anakaris), a cursed samurai (Bishamon), an undead rocker (Lord Raptor), a merman (Rikuo), an abominable snowman (Sasquatch), a bee woman (Queen Bee), a Frankensteinian monster (Victor von Gerdenheim), an Aztec robot (Huitzil), an energy-based alien (Pyron), a bounty hunter (Baby Bonnie Hood), a Chinese ghost (Hsein-ko), a self appointed dark messiah (Jedah) and a vampire hunter (Donovan Baine). Some of the characters in the series, like Victor, are based off of classic literature monsters (in Victor's case, "Frankenstein"), while others are original takes on well established types of monsters. Regardless of each character's source, it's a colorful cast of characters to be sure, and each one has a specific reason for confronting (or being confronted by) the other Darkstalkers.

Some are good, some are evil, and a few even walk the thin line between the two sides. But they all share a pair of commonalities... they're all searching for something, and their searches will inevitably bring them all face to face. But in the end, only one of them can claim what it is they're after. The question is, just who will it be?

watkinzez
07-30-2006, 05:55 AM
Ganondorf Dragmire


Similarly, the names "Ganondorf Dragmire" and "Mandrag Ganon" are apparently mistranslations as well. These names appear only in the English A Link to the Past manual. They do not appear in the original Japanese version at all, or in the American in-game text. The Japanese manual just says that "the man's name was Ganondorf, and his common name was Ganon of the race of evil thieves."


You ought to just have the bio titled "Ganondorf".

As a general message, it's great to see this is almost done! I look forward to it.

Fair enough. For a mistranslation, though, it is a pretty cool name.

Polo
07-30-2006, 02:57 PM
I PM'ed Linearity for you, Dafydd.

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Tifa Lockhart
Square (http://www.square-enix.com/)
1997
http://www.ocremix.org/images/template/ocr4_mascot106.jpg

Bio
The Seventh Heaven bar hostess, Tifa Lockhart, lets her buxom cheeriness lift patrons out of their gloom whenever possible. Few would learn of her own nightmares just by glancing at her face. Five years ago, Tifa witnessed her hometown burn, her father get slain, and her sweetheart Cloud ((link to mascot 22's bio here)) disappear all in one night. Though mentally and physically wracked by the chain of events, the girl was brought to Midgar to recover, find work, and learn self-defense.

A tank top and mini-skirt give her ample mobility in any situation. When not serving drinks, Tifa pounds away at enemies with her tough-as-nails gloves and steel-soled boots, or gets creative executing a suplex. These strengths serve her in good stead when she joins AVALANCHE, a resistance group led by Barret Wallace ((link to mascot 21's bio here)), to counter the planet-molesting mega-conglomerate known as Shinra.

One day, out of nowhere, Barret brings the newest member of AVALANCHE: Cloud. He's changed since Tifa last saw him. Does he remember his vow to her from long ago? Or have years of mercenary work put money ahead of childhood romances? To keep her old friend from getting away again, Tifa urges him to permanently lend his skills to their cause - and maybe rebuild their lives.

Quote: "Whenever I'm in trouble, my hero will come and rescue me. I want to at least experience that once."

Selected Game Appearances
PLAYSTATION
Final Fantasy VII (http://www.ocremix.org/game/ff7/) (1997)

ARCADE
Ehrgeiz: God Bless the Ring (1998)

PLAYSTATION 2
Itadaki Street Special (2004)
Kingdom Hearts II (2005)
Dirge of Cerberus: Final Fantasy VII (2006)

References
Wikipedia - Tifa Lockhart (http://en.wikipedia.org/wiki/Tifa_Lockhart)
Fighters Generation - Tifa Lockhart (http://www.fightersgeneration.com/fightgen/characters4/tifa.html)
Video Game Character Adaptations - Tifa Lockhart (http://surbrook.devermore.net/finalfantasy/ff7/fftifa.html)
Loveless (http://tifa.nu/tifa/)
Final Fantasy VII Game Manual (PC) (http://www.gamemanuals.net/download/49595209d2a67ce38e6cf5ed0b33cb62/Final_Fantasy_VII_%28EN%29.pdf)

Polo
08-01-2006, 02:21 PM
Red XIII
Square (http://www.square-enix.com/)
1997
http://www.ocremix.org/images/template/ocr4_mascot93.jpg

Bio
With the number thirteen tattooed on his fire-red fur, this leonine creature is reduced to a research specimen in the hands of scientists of the Shinra corporation. This does not, however, dilute his instincts - or his intellect. Released during a "save Aeris ((link to mascot 4's bio here))" mission, "Red XIII" attacks his captor, then surprises and befriends his rescuers by speaking in the human tongue, complete with mannerisms and cool calculations about their escape plan.

Hailing from Cosmo Canyon, the headdressed "beast" is part of a tribe that protects their land from marauders. Though blind in one eye, Red XIII is able to tackle enemies with his claws and fangs or with his whole body altogether. Even the elders, conscious of their lengthy life cycles, consider him loyal for a forty-eight-year-old "adolescent."

Quote: "Any way you look at it, I'd say I make a fine human being."

Selected Game Appearances
PLAYSTATION
Final Fantasy VII (http://www.ocremix.org/game/ff7/) (1997)

PLAYSTATION 2
Dirge of Cerberus: Final Fantasy VII (2006)

References
Wikipedia - Red XIII (http://en.wikipedia.org/wiki/Red_XIII)
Video Game Character Adaptations - Red XIII (http://surbrook.devermore.net/finalfantasy/ff7/ffred13.html)
Final Fantasy VII Game Manual (PC) (http://www.gamemanuals.net/download/49595209d2a67ce38e6cf5ed0b33cb62/Final_Fantasy_VII_%28EN%29.pdf)

Maco70
08-03-2006, 07:16 AM
There was a forum where they were trying to name all of them. It may be around here somewhere....

Yeah, I made that one. It's long sin ce dead. Gglad to see someone else was curious tho. =D

Polo
08-03-2006, 02:07 PM
Sagat's bio (http://www.ocremix.org/phpBB2/viewtopic.php?p=2412944#2412944) is now good to go.

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Vincent Valentine
Square (http://www.square-enix.com/)
1997
http://www.ocremix.org/images/template/ocr4_mascot96.jpg

Bio
From his heavily red and black garb to his sin-provoked nightmares, Vincent Valentine is a shady man with multiple burdens. Once a Turk, a stealth operative for the Shinra mega-corporation, he familiarized himself with its staff and inner workings. He was not prepared when Lucrecia, the scientist he loved, became a test subject in the Jenova Project and grew terminally ill as a result. Vincent confronted the project leader, Hojo, who ended not only the altercation, but the Turk's career and humanity as well, one twisted act following another. When Cloud ((link to mascot 22's bio here)) and company find him locked away in a coffin, Vincent has been asleep for thirty years.

Like a vampire shunning sunlight, the man refuses the travelers' questions until they speak the name of their target: Sephiroth ((link to mascot 35's bio here)). The elite officer, like Lucrecia, was another subject in the Jenova Project - now fully grown and bent on genocide. But why? Knowing that Cloud and his allies seek answers and atonement as badly as he does, Vincent lends his secret skills to the group, awaiting a payback encounter with Hojo.

Quote: "This body is... the punishment that's been given to me..."

Selected Game Appearances
PLAYSTATION
Final Fantasy VII (http://www.ocremix.org/game/ff7/) (1997)

ARCADE
Ehrgeiz: God Bless the Ring (1998)

PLAYSTATION 2
Dirge of Cerberus: Final Fantasy VII (2006)

References
Wikipedia - Vincent Valentine (http://en.wikipedia.org/wiki/Vincent_Valentine)
Fighters Generation - Vincent Valentine (http://www.fightersgeneration.com/fightgen/characters4/vincent.html)
Video Game Character Adaptations - Vincent Valentine (http://surbrook.devermore.net/finalfantasy/ff7/ffvincent.html)
Final Fantasy VII Game Manual (PC) (http://www.gamemanuals.net/download/49595209d2a67ce38e6cf5ed0b33cb62/Final_Fantasy_VII_%28EN%29.pdf)