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cobaltstarfire
06-20-2006, 08:31 PM
I'm actualy REALLY surprised that the patch was today, and unfourtunately it's been really hard getting ahold of the patch this time around. :( I finaly got it though, can't wait to get zg stuff for my gimpy hunter!
Anyway, here's a picture of my healbotting self. Yeah I look like every other end game druid! Woohoo. I really wish there was more variety in healing gear and the like. Seems the only unique looking druids are the balance and feral ones though, since they don't get a set at all.
http://img.photobucket.com/albums/v392/cobaltstarfire/lore.jpg
I have the least stormrage of any of the druids, (only the head). Not that I want it all, I think I only really want 3 peices...so I can keep the 5 peice set bonus from cenarion.
zircon
06-20-2006, 08:38 PM
I'm going to try and guess your gear.
Stormrage Helm
Frostwolf Advisor's Pendant
Hide of the Wild
7/8 Cenarion
Blood of the Martyr
Maiden's Circle
Zandalarian Hero Charm
Royal Seal of Eldre'Thals (sp)
Cold Forged Hammer
That AV healing offhand
Idol of Rage
KakTheInfected
06-20-2006, 08:45 PM
Ugh, what the FUCK is that annoying sound when you engage in PVP combat now. It's so annoying. GET RID OF IT BLIZZARD!
On the upside...a ton more damage and stamina from my rank 12 gear...time to get 14. Thank you Blizzard.
GET RID OF THE SOUND YOU CUNTS.
Terrisare
06-21-2006, 07:10 AM
the entire blizzard team consists of monkey who have no fucking clue what the shaman class needs. in addition, they need to all die in a fire. that is all.
cobaltstarfire
06-21-2006, 07:29 AM
I'm going to try and guess your gear.
Stormrage Helm
Frostwolf Advisor's Pendant
Hide of the Wild
7/8 Cenarion
Blood of the Martyr
Maiden's Circle
Zandalarian Hero Charm
Royal Seal of Eldre'Thals (sp)
Cold Forged Hammer
That AV healing offhand
Idol of Rage
Mostly right, but I'm not useing the cold forged hammer, I'm useing simone cultivation hammer, pretty nice for a blue actualy. +11 Int, and +36 healing if I remember correctly.
That's amazeing how can you guess all of that. o_o
See if you can guess my world pvp gear now! I think it'll be harder to be accurate because so many of the icons are pretty common to so much different gear.
(I turn off the helm graphic outof habbit in non healing gear, cause my bear and cat gear uses shadowcraft hood...and rogues like to wig out at me when they see that).
http://img.photobucket.com/albums/v392/cobaltstarfire/lore2.jpg
mecca
06-21-2006, 12:44 PM
Anybody can link me to the video of the guy that keeps yelling orders to people?
http://www.wowcentral.com/download/onyxiawipe.swf
Awud gruwps goto leff, even gruwps goto rhight.
Solid Krono
06-21-2006, 01:07 PM
Why is the LFG channel now a world channel? The text box gets completely filled with LFG LOL. Blizz should've at least made two channels then, one local, and one worldwide, like local defense and world defense. Ugh.
mecca
06-21-2006, 01:19 PM
Pick Pocket: This ability will no longer trigger effects on your target.
?
The Author
06-21-2006, 01:33 PM
Pick Pocket: This ability will no longer trigger effects on your target.
?
Pick pocket counted as an attack for procs that were dependant on attacks (like the lightning shield spells).
Ok, here is my solution to the LFG chan:
Deactivate it in your main window, create a new window and put it there. It's genious, I can be in theramore and get invites for SM.
KakTheInfected
06-21-2006, 05:52 PM
That's kind of dumb...if a target is protected by a shield of lightning surrounding them, wouldn't you have to get hit by it in order to pickpocket?
Pretty unnecessary change...
zircon
06-21-2006, 06:28 PM
3005 honor kills, 4200112 CP last week - standing 18. I'm now a Lieutenant-General. Can I keep it up for another month? Hmmm...
The Author
06-21-2006, 06:42 PM
That's kind of dumb...if a target is protected by a shield of lightning surrounding them, wouldn't you have to get hit by it in order to pickpocket?
Pretty unnecessary change...
I heard it also some times triggered other effect, like the darkmoon fair cards.
KakTheInfected
06-21-2006, 07:15 PM
Something that's been bugging me since the patch...
I noticed that sometimes when Pummel hits, the effect of shutting down a target's school of magic doesn't always work. For example, Pummel a priest's heal, but immediately after they can cast it without having to wait 4 seconds. Anyone know if this is occuring with Counter Spell or Shield Bash as well?
zircon
06-21-2006, 07:33 PM
I assure you, Pummel is working perfectly fine. I PVP 5+ hours a day and have been on the receiving end of more silencing spells than I can count. They all work.
The Author
06-21-2006, 07:50 PM
Yeah, same here for receiving mob kicks in SM.
However, I think the human healing spell is treated as discipline, but i'm not sure.
Xaleph
06-21-2006, 08:02 PM
1.12 patch notes are out ^^
world pvp expanded
The Author
06-21-2006, 08:32 PM
WoW's website is blocked here, can you paste them?
Stalwart Jester
06-21-2006, 08:52 PM
I cannot find the patch notes thy speak of.
KakTheInfected
06-21-2006, 08:58 PM
They didn't post patch notes, but the description of what's planned. Multi-server PVP, more world PVP and the rogue talent review.
The Author
06-21-2006, 09:14 PM
The Rogue Talent Review:
Due to issues with itemization and feral druids, it has been decided that rogues would now wear cloth.
Due to issues with itemization and hunters, it has been decided that rogues would only use maces, daggers, fist weapons and thrown weapons.
Due to issues with itemization and mages and warlocks, it has been decided that rogues would only use maces and fist weapons and thrown weapons.
Due to issues with itemization and paladins and shamans, it has been decided that rogues would only use fist weapons and thrown weapon.
Due to unfair issues regarding the range capacities of rogues, it has been decided that rogues would only use fist weapons.
Due to issues with stealth, the mechanic has been removed from the game entirely.
Due to issues with energy, it will then increase during fights and not outside of fights.
Due to issues with pickpocket, now a rogue who picks pockets will share his money with anyone on the server.
Adrenaline Rush will now trigger a "heart murmure" effect that will deal 500 damage to the rogue every 30 seconds. Every time you use Adrenaline rush, the delay is cut in half. This is part of our plans to make rogues unplayable.
Preparation will now cause the heart attack debuff. A player will die unless nature damage is delt to him within 5 minutes of using preparation.
Poison use will now properly poison the poison user as well.
Due to issues with itemization and fury warriors, rogues will no longer be able to use fist weapons.
Stalwart Jester
06-21-2006, 09:43 PM
Due to issues with itemization and hunters, it has been decided that rogues would only use maces, daggers, fist weapons and thrown weapons.
Due to issues with itemization and mages and warlocks, it has been decided that rogues would only use maces and fist weapons and thrown weapons.
Due to issues with itemization and paladins and shamans, it has been decided that rogues would only use fist weapons and thrown weapon.
Due to unfair issues regarding the range capacities of rogues, it has been decided that rogues would only use fist weapons.
I lol'd.
Rogue talent review? Its about time...I can honestly say Im afraid they might mess the class up even more than they have already, but who's to say they wont do something useful this time (master of deception + camouflage in 1 talent please)
edit: there's a cat in Naxxramas named Mr. Bigglesworth
edit#2: here's that link http://worldofwarcraft.com/info/underdev/
WOW!!! Cross server BGs...that's something I can definitely look forward to...It'll certainly make things interesting having no idea who you might be paired up against.
GeckoYamori
06-22-2006, 10:19 AM
Won't they make additional gear-based BG brackets for 1.12? There's huge imbalances by über sets in 60 and twinks in the lower level brackets.
KakTheInfected
06-22-2006, 03:00 PM
They need to upgrade the 60 WSG bracers as well...at least the plate ones. The strength is high, sure, but it's not nearly as useful as having high agi/sta.
The Author
06-22-2006, 06:35 PM
My one hope for the rogue is that they come to terms with the agility part of a rogue, and make something like:
1.5 AP per agility and .5 AP per strenght or something like that. Not the 2 per agility for rangedof the hunter, but something better than 1 per Str and 1 per agi.
Adrenaline rush should be an all rogue skills, and combat rogues should get a new opener for any weapons... Something like
Twin Strike, must be stealth and behind target, 40 energy. Instant attack that uses both weapons and 1.5 times attack power for damage. If the main hand weapon is a mace, chance that the target is stunned for 2 seconds, if it's a sword chance that a hamstring effect happens, if it's a dagger, chance of a bleed for 25% of the damage, and if it's a fist weapon, chance that the target's miss chance is increased by 25% for 10 seconds.
They should make vigor a 5 point talent, 2 total energy per point and 1 energy added to regen per point.
Assassination should have another final talent. A new finisher, something like eviscerate with an added slow effect. Make it do a bit less damage than eviscerate (10% less) but add a 3 second per combo point slowed period.
Subtlety... well.. Ghost strike sucks. Other than that... Camouflage and Master of deception should be one skill.
Make ghost strike a skill available to everyone (no one will care, trust me), and move the final talent lower. Instead, add the "Ghost stealth" final talent. This replaces stealth. When you are stealthed, attacks on you have a 50% miss chance, and when you unstealth, an image of you appears next to you. It stays there until it receives a hit, and it mimics your every move, it does not cause any damage, but anyone outside the group cannot tell the difference between two images.
Since the patch has hit, i've spent a ton of time (maybe 15 hours) PVPing to try out all the new mage changes, and the verdict is that they are super fantastic. Arcane is no longer required (and in a lot of ways, is now less appealing than fire and frost), and that is great as i've always been an elementalist at heart.
My new build is 18 fire 33 frost (previously 30 fire 21 frost), and the new talents plus the great upgrades to PVP gear I live longer and kill faster. I love being more useful in BG, as I prefer a support role. Rockstars tend to die fastest, and that isn't a good idea for a cloth wearer.
The scourge invasion was buggy for a few days but seems to be working now. I've done a few grinding quests from the chapel crew, but gearwise, the only arget dawn item I want is the 18s bag, so i think it'll be just somethign do to when im bored or waiting for a spot on a pvp preform.
KakTheInfected
06-23-2006, 01:09 AM
Yeah, how great is it you don't need the AE talent anymore and Tactical Mastery is still required...
Blizzard sucks black dick.
suzumebachi
06-23-2006, 07:29 AM
3005 honor kills, 4200112 CP last week - standing 18. I'm now a Lieutenant-General. Can I keep it up for another month? Hmmm...
man the jump from rank 10 to rank 11 must be insane. rank 10 seems like it's amazingly easier to achieve.
also: 4 million CP? jeeeeeeeeeeeeeeeeesus. that's probably like some kind of record for a priest. i got 220k last week and thought that was a lot. i was standing 55... the people ahead of me must be seriously sick in the head.
i kinda like the new AV changes. it doesn't take nearly as long to finish a round, so it's much more viable for honor (and especially rep) grinding now. on gorefiend horde side is actually winning about 65% of the time now, even though alliance can still exploit to our relief hut. i've literally single-handedly won AV for us twice now. both times both teams were fighting the generals simultaneously, and i wiped the alliance team by repeatedly downing their tanks so drek would rape them and then he'd reset back to full health.
seems the strategy that works best now is from the beginning the WHOLE team goes offence up until you get to dun baldar then have 5-10 guys recall and stay with drek to keep alliance occupied while they try to kill the warmasters (which is the best time to wipe them really- right after they pull the first group of warmasters, just keep some DPS on their tanks and when the tanks go down everyone else will go down with them) while the offense brings down vandaar.
a similar strategy would probably work for those of you who play alliance, except involving exploits and bush league tactics of course... none of you guys play alliance.. right? right?
KakTheInfected
06-23-2006, 09:21 AM
I think someone admitted to having a Night Elf Rogue (yuck).
Don't get bored like I did Zircon. I got to rank 12, fell down to 11 after a week of not playing, got 12 again then shut off my account. Now that I'm playing again, it really tortures me to think that I was that close to a Pig Sticker (I like polearms, so there) and now I'll need at least another month of grinding to get it.
Lyrai
06-23-2006, 10:35 AM
Anyone else doing the Midsummer Fire Festival? I've managed to tag everything, including the Horde cities (Gnome Mage here), except for the fires in Stratholm, and LBRS.
Anyone else doing the Midsummer Fire Festival? I've managed to tag everything, including the Horde cities (Gnome Mage here), except for the fires in Stratholm, and LBRS.
i havnt hit any of the fires yet, but i LOVE the stam buff that stays through death!
And i think there's a typo there with Zircon's CP; I'm not even sure that 4mil would be possible with 24/7 playing and 5 min AB wins. I'm guess he meant 420k, which is much more possible (but still pretty damn hardcore; nice work dude!).
On our backwater realm, there is a cap system set up hordeside to keep the honor required to rank at a minumum. The reason for this is that the horde population is outnumbered 4 to 1 and we have instant queues, whereas the alliance has to wait 30 min to 2 hours to fight.
It's all pretty carefully staged and organized. Goes something like this:
125k - Scout => Blood Guard
150k - Legionnaire
175k - Centurion
200k - Champion
225k - Lt. General
250k - General
Ranks Locked- Warlord ( unless otherwise stated ie: running for HW )
for AB and WSG weekends, add 75k to the caps.
Once you hit warlord, you just keep hitting your cap until it's your turn for HW. The people locked in usually have staggered levels of CP within 5k of each other, and this way, we have a new HW every week, and sometimes 2 new ones.
Granted, people aren't forced into a cap system, but if they don't follow the rules, then they have to pug it, which with the horde population means a 9 on 15 AB match, where the alliance is way overgeared (13 alliance BWL groups as opposed to 3 horde).
I don't think this system would work for most realms, but it does for us.
The Author
06-23-2006, 01:35 PM
I think someone admitted to having a Night Elf Rogue (yuck).
OMG someone is playing a character they like. How gross...
KakTheInfected
06-23-2006, 02:02 PM
Sorry. It's just that Night Elf Rogue is kind of hacky at this point, and I think you knew that without me telling you :wink:
The Author
06-23-2006, 04:16 PM
Sorry. It's just that Night Elf Rogue is kind of hacky at this point, and I think you knew that without me telling you :wink:
I went with NE for various reasons:
Added Dodge (before I knew of overpower)
Higher agility
Shadowmeld/Better MoD (I'm a combat rogue, but I put 3 points in MoD, which means I cound like a level 62 for stealth. Shadowmeld being on a different timer meanse I have a quick restealth from which I can move into regular stealth, so I also have a rapid concealment of some sort.)
If I could, I would remake the same kind of rogue. However, being a Sword rogue, I still think I could have gone human as well...
KakTheInfected
06-23-2006, 10:15 PM
Well, Natherizm's lag is putting an end to my second run for HWL. For the past two days, I've had to follow people spamming my hamstring key and getting "It's too far away" shoved in my face even though I'm on top of the target. It's so frustruating.
Only...4 months or so until the Wii is out...
suzumebachi
06-23-2006, 11:51 PM
125k - Scout => Blood Guard
150k - Legionnaire
175k - Centurion
200k - Champion
225k - Lt. General
250k - General
Ranks Locked- Warlord ( unless otherwise stated ie: running for HW )
i'd have been General ages ago if it were like this on either of the realms i have 60's on. 250k for general ain't shit.
we're pretty severely outnumbered on gorefiend too, but i doubt you could talk the insane amount of chinese and koreans on the realm into stopping their pointless HK farming.
let alone people like Overshadow or Crezarius.
zircon
06-24-2006, 12:21 AM
According to Irripius, for me to get from r11 to r13 in 6 weeks, I need to be in a good group 10 hours a day, 7 days a week earning ~100k a day. :(
125k - Scout => Blood Guard
150k - Legionnaire
175k - Centurion
200k - Champion
225k - Lt. General
250k - General
Ranks Locked- Warlord ( unless otherwise stated ie: running for HW )
i'd have been General ages ago if it were like this on either of the realms i have 60's on. 250k for general ain't shit.
we're pretty severely outnumbered on gorefiend too, but i doubt you could talk the insane amount of chinese and koreans on the realm into stopping their pointless HK farming.
let alone people like Overshadow or Crezarius.
yeah it really isn't a big deal at all, and alliance numbers arent much higher just because of the wait times they have to go through to get a game.
If I was interested at all I'd go for Warlord, but even though i'm only decked in blue pvp gears and a few random epics, I have no trouble beating the T2 alliance groups just because they don't get near the BG experience.
our server really is for casual players I guess.
Good luck Zircon, I am rootin for ya! The closer you get to 14, the larger the pile of dead alliance!
GeckoYamori
06-24-2006, 02:05 AM
Cross-server BGs have been confirmed for 1.12. This most likely means T3s steamrolling everyone else, and twink haven in the lower brackets. On the flip side, world PVP is being revitalized.
Just entered the 20-29 bracket with my new warrior, and it's 80% filled with Rogue twinks on the alliance side (How they still manage to fuck up and lose in the end is beyond me). I'm trying to find out what the best warrior equipment available is in that level range. I'm a dual-wielding fury warrior, I just got honored with warsong outrider so I'm aiming for revered ASAP so I can get Legionaire's Sword, then I just need another 1-handed to complement it.
Solid Krono
06-24-2006, 02:24 AM
So I guess with cross server BGs, you could trade with people on other servers during the fight? Seems rather interesting...
suzumebachi
06-24-2006, 02:27 AM
i think each side is from a single server, so it would be like, Gorefiend vs. Smolderthorn or something. you can't have multiple servers on the same side.
anyways, i'm not sure i like the idea of cross server BGs... PUGs will probably never win another BG again ever, and 2 or 3 guilds on each side are going to absolutely dominate everything for months. plus it will probably totally fuck up the honor ratios and shit required to get ranks.
Shonen Samurai
06-24-2006, 06:26 AM
The regular BGs will be for people who want pugs. Premades are for guilds who want to match up. Cross-Server ones will be for dream team match-ups and etc.
There will be something for everyone. And that's not even taking into account the new world mass pvp objectives. :D
Lyrai
06-24-2006, 01:57 PM
After 4 hours of trying to find people and people leaving after having to be told 5 times it wasn't 10-man, I finally managed to get all my quests done and get the Midsummer FIre Festival Fire in LBRS. Omokk's Gem dropped, too, and I won the roll on that with a 99. Only other item I got was from Wyrmthalak, the Tindelhaven Staff. I have my Lorespinner, so I figured it's a good 2hndr
Fullmetal
06-24-2006, 02:55 PM
Blizzard are making World of Starcraft
suzumebachi
06-25-2006, 03:30 AM
Blizzard are making World of Starcraft
err that was an april fools joke btw.
i find it annoying as hell that nobody bothers to start groups in PUG battlegrounds anymore. especially considering the fact that i'm a healer, and i get zero CP for heals outside of a group.
and then they all bitch at me when i'm not healing them.
seriously.
KakTheInfected
06-25-2006, 03:45 PM
You should make a group with your friends or guild if you want to heal and be rewarded for it in BG. Too many people are glory hogs and don't care if healers (or DPS for that matter) live to perform their jobs.
GeckoYamori
06-25-2006, 04:53 PM
Anyone here familiar with the SCT (Scrolling Combat Text) addon? I want it to show how much rage I'm gaining from my hits, but I can't seem to configure it that way.
KakTheInfected
06-25-2006, 05:11 PM
I think it can only show Rage from skills (Bloodrage, Unbridled Wrath) and potions.
GeckoYamori
06-25-2006, 05:15 PM
So, is there any similiar addon which constantly displays my rage gains?
KakTheInfected
06-25-2006, 05:18 PM
http://wowinterface.com
No clue if one exists though, I hate stuff cluttering up the screen.
GeckoYamori
06-25-2006, 05:22 PM
This should be what I'm looking for (http://www.wowinterface.com/downloads/fileinfo.php?id=4358)
Edit: Bloody thing won't work with 1.11
SleazyC
06-25-2006, 06:26 PM
Anyone here familiar with the SCT (Scrolling Combat Text) addon? I want it to show how much rage I'm gaining from my hits, but I can't seem to configure it that way.
If your combat log displays rage gains then SCT can display that to you.
KakTheInfected
06-25-2006, 06:42 PM
Anyone here familiar with the SCT (Scrolling Combat Text) addon? I want it to show how much rage I'm gaining from my hits, but I can't seem to configure it that way.
If your combat log displays rage gains then SCT can display that to you.
Unfortunately, it doesn't. There would be way too many lines in the combat log if it did.
The Author
06-26-2006, 02:10 PM
My priest is 39, a tailor/skinner, and needs about 60 gold by level 40. Got a suggestion?
(She's holy too...)
GeckoYamori
06-26-2006, 02:20 PM
Be a greedy bastard. My 38 Shaman has 100 gold.
The Author
06-26-2006, 02:45 PM
For the last 10 levels, she has not been to the AH other than to sell stuff, all of my gear is drops and gifts from my 295 tailoring mage.
GeckoYamori
06-26-2006, 03:35 PM
Then just grind with your mage and send the money to the priest?
The Author
06-26-2006, 03:39 PM
Why does that seem to be the only solution?
Anyway, I'll grab my rogue and go have fun in Tyr's hand.
suzumebachi
06-27-2006, 02:36 AM
well Gorefiend isn't listed as down on the realm status page, but I can't get in. It's been sitting at "Retrieving Character List..." for like 20 minutes now. All the other realms I've tried are working just fine...
edit: Can't login to the forums either.........
KakTheInfected
06-27-2006, 03:17 AM
If I don't have rank 10 tomorrow after maintenence, I'm cancelling my account again. This lag is making it impossible to enjoy PVP, or anything else in the game for that matter.
The Author
06-27-2006, 01:46 PM
So I went questing with my priest. Somewhere in Hinterland trying to get money for my flight out of there (I was sure there were hinterland quests at level 40... anyway, plus I sold some stuff to get money to pay for my mount and level 40 training so I was really broke). I kill a wolf, and I get the Grim Reaper, a level 36 blue polearm worth about 10 to 15 gold on bloodscalp's auctions. I'm kinda happy that I'll manage to get some money in my priest's pockets. In my search for a place to quest (I hate the 40s, nothing to do that is quite as fun as going in the plagues.) I end up in STV, where I go and slay the dangerous and terrifying miners of the Venture Co. operations. I say dangerous because a miner dropped Speedsteel Rapier, a blue one hander worth around 100 gold on AH.
I will be able to reimburse my other chars for their contribution to the mount fund.
KakTheInfected
06-27-2006, 09:08 PM
*sigh*
Login today, find myself close to rank 10 but just short...then I look at my record and see my 1st dishonorable kill.
Almost 40k honorable with no dishonorable, and one of my friends plvling their shitty characters goes and kills a civilian in Badlands.
The Author
06-27-2006, 09:11 PM
Well, one day I was ripping through low level mobs in Durnhold keep for cloth when some mob attacks me. I kill him and boom, dishonorable kill.
Seriously, civilians run away and hide, they don't fight back.
suzumebachi
06-28-2006, 02:14 AM
Gorefiend is broken again...
also, I agree with you about civilians.
I've said it before and I'll say it again. Civilians should not be PvP enabled. Period.
KakTheInfected
06-28-2006, 02:38 AM
The lag is really getting old. I just died about 10 times on my 28 Druid trying to do the same quest against weak level 26 mobs.
suzumebachi
06-28-2006, 03:59 AM
ok this has got to be the buggiest patch since i've started playing WoW.
it's getting god damn ridiculous. since last tuesday, realms have been absolutely PLAGUED with lag, crashes, and worldwide spam attacks.
half the animations and sound effects in the game are now bugged out.
and bear form has been horribly nerfed.
hell the WoW client itself is unstable as fuck now. since last tuesday, WoW has locked up maybe 30 times. in the 4 or 5 months before that, maybe... 3 or 4 times? the constant crashes in tandem with the absolutely horrid login problems (i've literally sat at the "Retrieving character list" screen for 30+ minutes on MANY occassions since the last patch) are making this game into a serious piece of shit.
i just joined a new PvP guild and on my FIRST fucking match with them we were tied 2-2 in WSG and i was running the flag back for the 3rd cap when guess what? IT FUCKING CRASHED. AGAIN. and thanks to the 30 minute "retrieving character list" load time i was unable to get back in. and of course when i finally DO get back in i am greeted by nothing but angry guild mates shouting "OMG YOU COST US THE MATCH WTF!!!!!!!!"
thanks blue. i don't suppose you can refund my reputation as a WSG flag carrier, can you? no? oh ok that's fine, just call me back when you fix your broken game.
/wowquit
SleazyC
06-28-2006, 04:23 AM
Haven't noticed too many problems on my side. Although I must say Naxx is an awesome instance. Bravo to Blizzard for actually getting a raid instance about 80% unbuggy, not full of meaningless trash mobs, and with fun boss fights.
suzumebachi
06-28-2006, 04:39 AM
apparently there was supposed to be a hotfix tonight to fix the abominable crashing problems, but they pushed it back to who knows when.
KakTheInfected
06-28-2006, 05:05 AM
Yeah, good thing they're adding raid instances instead of fixing existing lag and stability problems...
mecca
06-28-2006, 11:19 AM
So I just rerolled hunter on a PvP server after sixty levels of hot roguery action, and I gotta say it's pretty refreshing..and damn true that it's 'easymodekthxbai'.
Definitely getting this chick to 60 :)
The Author
06-28-2006, 04:48 PM
So last night, I saw a former guildy who I enjoyed doing stuff with, so I whispered him with my priest. He said that a big part of the guild felt that what happenned to me was kinda unfair and all.
However, after a bit of thinking, I realized that my rogue being guildless is the best thing ever. Since I don't feel any duty to anyone to play with Jan, she stays on the sidelines. Instead, I play with my priest, and while she is not my first love (Rogue for ever!!!) I am learning a whole new aspect of the game. Yeah, I'll go back to Jan one day, but for now, I am a healing machine. Plus I educate some rogues on the finer points of undyingness.
And I get shadow priests so bored they stop attacking. Seriously.
I was running in Ashenvale at level 38 when some 44 troll priest attacks me. Shadowform and all. I know I would not stand a chance so I just make a run for Astranaar which is about 5 minutes away on foot. So basically, all I did was shield, renew, and dispel magic. He followed me trying to kill me for 4 minutes, saw Astrannaar in the distance, and turned to run away. I finally hit 41 yesterday, my +10% healing is filled up, now I'm gonna get +15% on renew. By 48 I should be done with holy and move into disipline. And at 60 I will switch my "healing after a crit on me" talents into the armor thing... I think.
I love having a rogue ambush me for 1000 damage, and to have healed 250 of that damage for free by the end of the psychic scream.
KakTheInfected
06-28-2006, 05:15 PM
So I just rerolled hunter on a PvP server after sixty levels of hot roguery action, and I gotta say it's pretty refreshing..and damn true that it's 'easymodekthxbai'.
Definitely getting this chick to 60 :)
I find Hunter is the second easiest class for me to kill next to Druid. They simply don't have enough CC/snares or damage to kill a melee target before it catches up to them. Even rank 14 ones can't do enough damage to save their lives. Of course, they probably have a much easier time vs. casters, but I have no problem with them on Warrior or Rogue. Just saying don't get your hopes up and thinking Hunter is going to be so great at 60 :P
Shonen Samurai
06-28-2006, 06:07 PM
Near as I can tell, there've been a few realms with stability issues, but uh, buggiest patch ever?
Freaking hardly.
You know Blizzard, and you know that things get taken care of if you give them a little while.
If they take time to work on the servers during playtime, everyone whines. If they take time to work on the servers during realm maintenance, people say that not enough work is being done.
If they halt all content production to work on every bug ever, people bitch. If they halt all bug fixes to work on instances, people bitch. If they work on both at the same time, people bitch.
KakTheInfected
06-28-2006, 06:12 PM
You know Blizzard, and you know that things get taken care of if you give them a little while.
That's odd. I could swear everytime I Charge/Intercept with Crippling Poison on I still overshoot the target by about 20 yards, which is a problem that has been around since before I started playing in July of last year.
But I must be wrong...
Russell Cox
06-28-2006, 07:00 PM
Curious, what boss fights do you consider to be the most fun, doesn't matter endgame or not AQ, BWL, MC whatever, post your thoughts.
For me Nefarian is pretty fun, but no way near as fun as Twin Emperors fight in AQ40. Ah that was fun , (but not the repair bill rofl), nothing beats the exhiliration of caning those twins. C'thun's cool too, giant eye beams, and tentacles are cool.
Instructor Razuvious in Naxxrammas. Our Priests finally get to do something else besides pure healing in a boss fight again. Anub'Rekhan is cool just because of his yells and the voice acting for him. Too bad they took out Thaddius's zone-wide genderbender voice acting ; ;
Lethon was fun when he first came out, because people were still figuring out what his shadowbolt volley was synced to and people getting fucksmashed by it. Now he's more boring than Lucifron and Ysondre is arguably harder. Broodlord and Sartura are kickass for Hunters, because we can just go balls to the wall whereas other classes still need to be cautious (BL's uppercut for hate reduction/Sartura's whirlwind+Cleave on clothies).
Chromaggus has to be the most fucking annoying fight yet (Azuregos being a close second); I hope he retains that title and nothing else in Naxxrammas we haven't killed takes his place.
The Author
06-28-2006, 07:18 PM
I'd have to say so far I love the Gnomeregan boss fight simply for the bombs. But I think Barron Geddon, as a rogue with low FR, takes the cake. That fight was a fun
run through
do 2 SS
avoid AOE.
Run back through
do 2 SS
avoid aoe.
Run back through
do 1 ss and one eviscerate,
avoid AOE.
For a rogue's who's job can get pretty boring at that point (see target, hit target until it is dead. Dont get hit by target, Repeat until Barron Geddon), the sheer crazyness that you can throw in the fight if you try meleeing with low FR is fun.
ellywu2
06-28-2006, 10:36 PM
Vael.
i <3 DPS
my god russell cox your right, you have a priest as well right? inspector rasuvious is sooo fun, my guild won't let me do it yet though, because I have no +spell hit gear lying around haha, my MC always breaks early and big o.0. heh, i agree with you on most of the fights, its great when a fresh fight comes up for us priesty's.
P.s. your Final fantasy remixes are awesome xD, your name sounded familiar.
suzumebachi
06-29-2006, 03:51 AM
i am so fed up right now. this week has been absolute HELL.
last week was great, i got 160k honor, went from friendly to revered in AV, ranked up, found a new guild, got some new gear.
this week however, sucks nuts. it's what... wednesday? i've got a grand total of... 12k honor so far. lag, absolutely wretched login times, and the fact that i have literally been screwed out of my bonus honor FOUR TIMES NOW (i keep getting disconnected from the realm literally seconds before the general in AV goes down, and thanks to the fucking 30 minute "retrieving character list" wait i am unable to get back in in time to get any honor, rep, or tokens), not to mention having been horribly nerfed (SINCE WHEN DOES SHIFTING INTO BEAR FORM CAUSE DAMAGE?!@??!?!?!?!?!?!) have added up to this being a HORRIBLE week for me.
AV itself... i dunno what the fuck happened... but...
the first couple of days after the patch horde was winning AV at about 60% of the time. since then, it's literally been about 4%. i am not exaggerating. 4 fucking percent. since i hit revered, i have done maybe 20 matches and gained a whopping 1/2 bar of rep. at this rate, it'll be another 6 fucking months of AV to get exalted, and my head is going to explode LONG before that.
wtf is going on? we were winning AV in 45 minutes or so. now alliance has taken our fucking relief hut within 5.
/boggle
KakTheInfected
06-29-2006, 04:24 AM
Be happy you're not playing the old AV matches where many could last for over 12 hours.
suzumebachi
06-29-2006, 04:45 AM
at least in 12 hours you could accrue some rep from turning in blood/armor scraps/hides/etc
Sporknight
06-29-2006, 04:56 AM
Speaking of BG, I was thinking about getting involved in those for my lvl 24 lock. Any tips/advice/pointers/reccomendations/etc?
KakTheInfected
06-29-2006, 05:33 AM
Get Soul Link :P (yes I'm aware you can't get it at 24)
The Xyco
06-29-2006, 05:37 AM
Speaking of BG, I was thinking about getting involved in those for my lvl 24 lock. Any tips/advice/pointers/reccomendations/etc?
If you want to live and/or contribute effectively to the BG group, get to level 27-29 before even entering the queue. Otherwise, you'll be really chewed up, and will rarely be able to even get off a few shots (I'm a complete hypocrite with this, since I'm entering queues for AV at level 51. But then again, all I really want is an IBS).
I've never played as a Warlock, but I always try to do certain things no matter what class I'm playing. These are kinda broad, but they may help you out:
-Stick together. Moving alone in a BG is suicidal. You're less likely to be easily picked off when you move together, and you can attack more effectively. This is the biggest problem in many BG's, because poeple don't really listen and just sorta do their own thing. Find the largest group of people, follow them, you'll live longer. If you're all scattered across a large area, find an ally and stick with them.
-Keep the objective in mind. While gaining honor is great and all, the overall objective of going to the battlegrounds is to win (plus bonus honor), so everything you do should be in some way or another contribute towards achieving that objective. I've seen way too many people standing around the center of WSG, dicking around, waiting for the horde to come out and cap honor kills.
-Don't be afraid to engage. Those who have been in BG's before know what I'm talking about. There's always a period when the two forces meet and stand each other off for a moment. Sometimes it can last a minute or longer, since no one wants to take the first shot. Don't waste that time. By the time you are waiting for the right moment to engage, it's already past. Be aggressive. I've scored in the top two to three ranks in HK's and Killing Blows even at the mid-level section of a particular tier, all because I was more willing to get out there and fight. As a Warlock, use your range to your advantage, and hit the enemy where they can't hit you back.
Also, different BG tiers tend to be dominated by different factions. For instance, the Alliance may win WSG 20-29 constantly, but always lose the 30-39 tier. This tends to be more prevalent in the lower-level tiers, since there are literally guilds that form for the purpose oif dominating a particular level tier. So as you progress in levels, don't be surprised is you suffer some pretty humiliating defeats.
Shonen Samurai
06-29-2006, 06:05 AM
There's an issue with honor display. You have the right amount of honor in the system, just not on your UI.
i am so fed up right now. this week has been absolute HELL.
last week was great, i got 160k honor, went from friendly to revered in AV, ranked up, found a new guild, got some new gear.
this week however, sucks nuts. it's what... wednesday? i've got a grand total of... 12k honor so far. lag, absolutely wretched login times, and the fact that i have literally been screwed out of my bonus honor FOUR TIMES NOW (i keep getting disconnected from the realm literally seconds before the general in AV goes down, and thanks to the fucking 30 minute "retrieving character list" wait i am unable to get back in in time to get any honor, rep, or tokens), not to mention having been horribly nerfed (SINCE WHEN DOES SHIFTING INTO BEAR FORM CAUSE DAMAGE?!@??!?!?!?!?!?!) have added up to this being a HORRIBLE week for me.
AV itself... i dunno what the fuck happened... but...
the first couple of days after the patch horde was winning AV at about 60% of the time. since then, it's literally been about 4%. i am not exaggerating. 4 fucking percent. since i hit revered, i have done maybe 20 matches and gained a whopping 1/2 bar of rep. at this rate, it'll be another 6 fucking months of AV to get exalted, and my head is going to explode LONG before that.
wtf is going on? we were winning AV in 45 minutes or so. now alliance has taken our fucking relief hut within 5.
/boggle
Strange...the exact same thing is happening on Maelstrom. When the patch first came out, we would usually have Lokholar out and pushing to Dun Baldar within 15-20 minutes of the game starting...and now the alliance sneaks as many as they can past us, exploit their way to the waterfall and summon their entire raid while we fight slowly to DB as 1/3 of the remaining alliance raid holds us at bay (or at least slows us down) enough for the 2/3 in our base to kill our general...it's sad. :(
Sporknight
06-29-2006, 03:28 PM
Thanks for all the pointers Xyco. I was just looking for general tips, etc. I appreciate it!
The Author
06-29-2006, 04:03 PM
So I went through Uldaman yesterday. Lots of fun... I would have liked a real tank, pallies can't hold aggro, but I managed to survive the whole ordeal.
However, for some reason, I can no longer unlock my action bars. I tried with and without a mod and it's kinda annoying.
The Xyco
06-29-2006, 05:26 PM
So I went through Uldaman yesterday. Lots of fun... I would have liked a real tank, pallies can't hold aggro, but I managed to survive the whole ordeal.
However, for some reason, I can no longer unlock my action bars. I tried with and without a mod and it's kinda annoying.
I like the final boss in Uldaman. It's pretty cool to be going up against a giant colossus while simultaneously fighting the Terra Cotta army.
The Author
06-29-2006, 06:52 PM
Fighting?
At that point my little 41 ass was running around from aggro while dumping renews on whoever was fighting.
I find Hunter is the second easiest class for me to kill next to Druid. They simply don't have enough CC/snares or damage to kill a melee target before it catches up to them. Even rank 14 ones can't do enough damage to save their lives. Of course, they probably have a much easier time vs. casters, but I have no problem with them on Warrior or Rogue. Just saying don't get your hopes up and thinking Hunter is going to be so great at 60 :P
Kak just wondering but what class are you? Because any hunter with half a brain can beat both a rouge and a warrior pretty easily. Not enough snares and CC? You are kidding right? Our class revolves so much around snaring and CC its not even funny (especially in group pvp settings). We have (Imp) wing clip, freezing trap, FROST trap (emphasis heavily added) with the entrapment talent, scatter shot, and (imp) conc shot - to say that our class doesn't have enough is laughable especially for locking down melee classes.
Not having enough damage? The hunter class is notorious for massive burst damage, which is why we are getting nerfed (again) next patch. Can you can tell me another class that can 2 shot tier 2 cloth and 3-4 shot leather without timers? Gear does play a part in this a lot but without the skill terrible hunters will get killed easily. To be honest the only classes that give me trouble in a non duel situation (I hate duels with a passion) are lol shadow spec priests and soul link warlocks - but then again who doesn't have a hard time against a warlock. Rouges are probably my easiest class to deal with, due to how quickly they die, how they are rediculously easy they are to CC and how I can negate their class with a little thing called hunter's mark. Even if they get the opener on me and attempt to frontload it takes a whole lot to take me down due to my mitigation being nearing 50 percent.
Combined with the CCs,versitility, armor mitigation and burst damage of the hunter, as it stands it is one of the best end game classes in the game. Again that is only if you know how to use the hunter to its potential, as from what I know it is one of the hardest classes to master end game (PvP not PvE). And I know it was just an example you made but rank doesn't equal skill in the slightest bit. I've seen so many trashbag rank 14 hunters who are just as dumb as they were before they started the grind, cause that's all it is - a grind, not a test of skill. Being as geared out as I am, I actually get frustrated seeing someone die in 2 hits, but at the same time it's why I love my class.
KakTheInfected
06-29-2006, 07:57 PM
I find Hunter is the second easiest class for me to kill next to Druid. They simply don't have enough CC/snares or damage to kill a melee target before it catches up to them. Even rank 14 ones can't do enough damage to save their lives. Of course, they probably have a much easier time vs. casters, but I have no problem with them on Warrior or Rogue. Just saying don't get your hopes up and thinking Hunter is going to be so great at 60 :P
Kak just wondering but what class are you? Because any hunter with half a brain can beat both a rouge and a warrior pretty easily. Not enough snares and CC? You are kidding right? Our class revolves so much around snaring and CC its not even funny (especially in group pvp settings). We have (Imp) wing clip, freezing trap, FROST trap (emphasis heavily added) with the entrapment talent, scatter shot, and (imp) conc shot - to say that our class doesn't have enough is laughable especially for locking down melee classes.
Not having enough damage? The hunter class is notorious for massive burst damage, which is why we are getting nerfed (again) next patch. Can you can tell me another class that can 2 shot tier 2 cloth and 3-4 shot leather without timers? Gear does play a part in this a lot but without the skill terrible hunters will get killed easily. To be honest the only classes that give me trouble in a non duel situation (I hate duels with a passion) are lol shadow spec priests and soul link warlocks - but then again who doesn't have a hard time against a warlock. Rouges are probably my easiest class to deal with, due to how quickly they die, how they are rediculously easy they are to CC and how I can negate their class with a little thing called hunter's mark. Even if they get the opener on me and attempt to frontload it takes a whole lot to take me down due to my mitigation being nearing 50 percent.
Combined with the CCs,versitility, armor mitigation and burst damage of the hunter, as it stands it is one of the best end game classes in the game. Again that is only if you know how to use the hunter to its potential, as from what I know it is one of the hardest classes to master end game (PvP not PvE). And I know it was just an example you made but rank doesn't equal skill in the slightest bit. I've seen so many trashbag rank 14 hunters who are just as dumb as they were before they started the grind, cause that's all it is - a grind, not a test of skill. Being as geared out as I am, I actually get frustrated seeing someone die in 2 hits, but at the same time it's why I love my class.
I'm a Warrior with mostly epics, rank 12 (soon to be 13 and 14) gear and 5100 HP. My gear is pretty good, but certainly not the best. However, I have no trouble against Dragonstalker or rank 14 Hunters. I spend far too much time in WSG/AB, so trust me when I tell you I'm experienced in how PVP works. It's not like ALL Hunters on Nathreizm just suck and that's why I'm beating them but you're just magically different. A skilled Warrior will beat a skilled Hunter everytime. It's just the way the game is.
No offense, but your post sounds like the good old-fashioned "I can do what everyone else finds impossible just because I'm skilled" post. With all the time I've spent in battlegrounds, if there was a Hunter who could solo me, he'd have done it by now.
The Author
06-29-2006, 08:12 PM
Skills does play a part in the fights. As a rogue I should not stand a chance against geared up hand of ragnaros warriors, but so far in AB I took down 2 of them solo, a UD and a Tauren. And as a holy priest I should not survive a rogue 4 levels above me attacking me, but I did, and I shadow word: Pained his ass into submission.
I will tell you something though: passive trap detection nerfed hunters when they face rogues, but rogues have a hell of a hard time dealing with well played hunters. I'd rather go up against a shammy than a hunter simply because the shammy is not as much in control of the fight as the hunter.
Ok, I have a silly question but I need to ask it:
Do you think there is a "luck stat" in this game... something linked to spirit or what not?
My spirit high characters keep getting good drops, my priest got another blue that sells for over 50 gold on AH yesterday. (Speaking of which, I should have 200 spirit by level 42. Neato!)
KakTheInfected
06-29-2006, 08:21 PM
Unfortunately, most Warriors with Hand of Ragnaros are terrible. I don't know the ones you're talking about so I can't speak for them, but many on Natherizm still have Valor gear...and do less damage than I can with a TUF.
As far as a "luck" stat goes...I highly doubt it would be spirit, if it indeed exists :lol:
The Author
06-29-2006, 08:35 PM
Sure about that?
Strenght is Melee attack power, and block.
Agility is Armor, Ranged/Melee attack power, Dodge, and Crit
Stamina is Health
Intellect is Mana and skills
Spirit is regen during fights.
Only Stamina and spirit have a single use.
KakTheInfected
06-29-2006, 08:49 PM
Even though they have only a single use, those uses are very important. Also, not all classes get much benefit out of stacking stamina or spirit over other attributes so if there is a luck skill and it's tied to those, it would be awfully unfair.
The Author
06-29-2006, 09:25 PM
Either way, I love the two schools of thought represented by my priest and my cousin's.
While we both go for spirit as mana regen, she puts the emphasis on the mana pool (mainly discipline) where I go for efficient healing (mainly holy).
She's 60 and in healing gear does a rank 1 heal for about double what I did at level 40. I think once I hit 60, I will challenge her to a naked healing comparison, I'm already healing better than my friend's 60 restoration shammy.
Sorry if I came off as sounding invincible, I just wanted to show the guy that hunters are extremly useful endgame...and from what ive seen (and heard from other hunters) the main way to tear us up as a warrior is to sword and board to mitigate everything or to just stick to us like white on rice, cause we arn't excatly killing machines close quarters (although some will argue against that). But sometimes that doesn't need to happen when crits go off and totally changes the course of the fight
And even if you do say that one should have solo'd you already - do you think (or know) that you have faced the best hunters on your server? You can't really say you will never lose to a hunter equally skilled/geared or not, but more power to your streak!
suzumebachi
06-30-2006, 09:39 AM
is there any info out on 1.12 yet? you mentioned hunters are getting nerfed, and i'm curious about what's happening to them (my first 60 was a hunter).
The Author
06-30-2006, 12:46 PM
With 1.12, I fear the nerfing will be focused on rogues... simply because everyone and their mother thinks rogues are over powered.
The Xyco
06-30-2006, 02:04 PM
Thread (http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=8854700&p=1&tmp=1#post8854700)
Paid server transfers just opened up, and I'm ready to move my main off to someplace far, far away from Thunderlord. The casual guild I'm in has turned into a raiding guild, and pretty much all my friends have ran off to run MC every night.
They haven't listed Thunderlord as open yet, but I imagine they will soon, since we're consistently on the top of the population charts.
Someone several pages back mentioned something about everyone rolling Alliance (since most of you guys play Horde, if I'm not mistaken) on the same server so we could all play together. I'd be willing to transfer to a server that we'd all play on, even start a guild if you guys would be willing.
What do you guys think?
KakTheInfected
06-30-2006, 05:31 PM
But Alliance characters look...gay :(
The Xyco
06-30-2006, 05:41 PM
But Alliance characters look...gay :(
Personally, with the exception of Trolls, I've always felt the same way about Horde characters.
Just stay away from Night Elf males and you'll be fine.
Paladin-01
07-01-2006, 04:16 PM
I recently reactivated my account... damn you all... I find my Hunter to be doing poorly in WSG (AB never gets played on Cenarius unless its an AB weekend..) and since I'm not a twink, I do even worse. I find that for one, all my range control skills are useless as soon as its not 1:1, because whoever I DON'T Conc Shot/Wing Clip etc pays attention to me, and as soon as someone pays attention to me, I have 5 seconds to live. Even Priests keep pwning me. I'm Beast specced, and while that has given me a fair bit of luck in 1:1 fights, as soon as anyone else comes by, bam, its all over. At the very least I can claim my skills are rusty, but I also bet I'm not doing something right. So school me, OCR.
I was always, foolishly I admit, under the impression that the other servers had the same makeup as does mine, Kirin Tor--that being that Alliance consists mostly of adolescents wanting to beg the Night Elves and humans to strip, while the Horde is comprised of older, more serious players who can make jokes that sail miles over the heads of the little pallys. Somewhat shockingly I've recently discovered that some of the online personalities I most respect--game remixers, webcomic authors and illustrators, etc.--are prancing about in the guise of pink-haired gnomes and gratuitously sexy humans. It's hard to chase the derision away.
So all you Horde people out there, when the next patch comes out and BG's go intra-server, be ready to show Kirin Tor's Alliance who's boss. ...Because we've never won a single Alterac Valley against them.
Kirin Tor / finn / Mishal / 60 troll hunter. HORDE RULES, biotech!
KakTheInfected
07-01-2006, 10:25 PM
Fought a paladin today with whatever their version of Conqueror's gear is. Beat him twice easily and he comes on a Horde alt and starts bitching me out about how Disarm and Demoralizing Shout are cheap and unfair. Gee, sorry I can't stun someone for 5 seconds and beat on them or shield and get uninteruptable heals.
Shonen Samurai
07-03-2006, 03:08 AM
http://forums.worldofwarcraft.com/thread.aspx?fn=wow-rogue&t=1271292&s=blizzard&tmp=1#blizzard
Rogues got a freaking amazing review.
Wooooow.
Cannot WAIT for this shit.
Bigfoot
07-03-2006, 03:52 AM
http://forums.worldofwarcraft.com/thread.aspx?fn=wow-rogue&t=1271292&s=blizzard&tmp=1#blizzard
Rogues got a freaking amazing review.
Wooooow.
Cannot WAIT for this shit.
Is it me or do WoWs forums never freakin' work? lol
KakTheInfected
07-03-2006, 04:05 AM
Forums look fine to me.
I wonder if Warrior is getting another review anytime soon. Yes, I realize there was one about this time last year and yes I realize Blizzard has stated numerous times they see no problem with the class, but as long as Tactical Mastery is a talent and things like Polearm spec are harder to get simply because there isn't enough room in the talent tree window to put it beside the other weapon talents, the talents are broken.
SleazyC
07-03-2006, 04:25 AM
The prelim rogue review looks great. They look like they are making some very nice changes to the Sub. tree to actually make it somewhat viable.
I still want to see if they will tweak the combat/ass tree's to make us at least make up some space on fury warriors in raiding though.
Ero Elohim
07-03-2006, 04:31 AM
I'm a bit annoyed that it's still going to be incredibly easy to kite a Rogue around. There's very little in there that suggests that'll change.
Of course, you could always pick up Elusiveness, Endurance, and Improved Sprint, but then you've just sunk 22 talent points into Combat/Subtlety. Guess it's time to bid a fond farewell to my Seal Fate build.
Vanish will now remove effects that allow the caster to remain aware of the rogues presence, such as Mind Vision and Hunters Mark.
OH GOD YES!!
Shonen Samurai
07-03-2006, 12:21 PM
# The following talents have been removed: Improved Deadly Poison, Improved Distract, Throwing Weapon Specialization, Improved Vanish, and Rapid Concealment.
# Improved Instant Poison is now "Improved Poisons" and increases your chance to apply ALL poisons by 2/4/6/8/10%.
# Rapid Concealment has been merged with Camouflage, by combining these talents you not only get a great talent to start off the tree, but obviously it frees up a number of points to be spent elsewhere.
# Murder will now also apply to all finishing moves. The benefit this will provide to output and attack combinations is fairly straightforward.
# Vile Poisons now gives your poisons a chance to resist dispel effects, in addition to increasing poison damage.
# Improved Kidney Shot has been changed, and will instead increase the damage taken by the target while they are affected by Kidney Shot. This talent no longer reduces the cooldown of Kidney Shot.
# Improved Sprint has been changed, and will instead have a 50/100% chance to remove all movement impairing effects when you activate your Sprint ability. This talent no longer reduces the cooldown of Sprint.
# Improved Evasion renamed to Endurance, and will add a Sprint cooldown reduction.
# New talent Weapon Expertise in the Combat tree, increases your weapon skill with all melee weapons. The recovery of damage with an increased weapon skill should be a good boost to overall output.
# Initiative is being reduced to a 3 point talent, but resulting in the same 75% end chance to add an additional combo point.
# Elusiveness is being reduced to a 3 point talent, but resulting in the same 75 sec cooldown reduction to Evasion, Blind, and Vanish.
# Ghostly Strike now has a reduced Energy cost, the reduction of Energy was enough to make it necessary to also reduce the damage output slightly.
# Improved Garrotes damage reduction will be removed. This is being changed as part of an overall improvement for Garrote.
# Setup is being moved higher up in the tree, becoming a 16 point talent with no prerequisites, helping move the talent in reach of specific builds.
# New talent Heightened Senses in the subtlety tree, increases your Stealth detection, and reduces the chance for you to be hit by spells and ranged attacks.
# Hemorrhage will be moved up in the tree to become a 21 point talent. This should help to place the ability in a more reachable position, and allow for a little more versatility with specific talent builds.
# New talent Deadliness in the Subtlety tree, increases your Attack Power by a percentage.
# Premeditation will have its Energy requirement removed, changed to an instant cast, and range increased. Its cooldown will remain the same. Premeditation will now be pre-reqd by Preperation.
# Vanish will now remove effects that allow the caster to remain aware of the rogues presence, such as Mind Vision and Hunters Mark.
# Garrote, Rupture, and Eviscerate are being increased in damage. More details to come.
# Expose Armor will now reduce armor by a percentage.
The Xyco
07-03-2006, 02:06 PM
# The following talents have been removed: Improved Deadly Poison, Improved Distract, Throwing Weapon Specialization, Improved Vanish, and Rapid Concealment.
# Improved Instant Poison is now "Improved Poisons" and increases your chance to apply ALL poisons by 2/4/6/8/10%.
# Rapid Concealment has been merged with Camouflage, by combining these talents you not only get a great talent to start off the tree, but obviously it frees up a number of points to be spent elsewhere.
# Murder will now also apply to all finishing moves. The benefit this will provide to output and attack combinations is fairly straightforward.
# Vile Poisons now gives your poisons a chance to resist dispel effects, in addition to increasing poison damage.
# Improved Kidney Shot has been changed, and will instead increase the damage taken by the target while they are affected by Kidney Shot. This talent no longer reduces the cooldown of Kidney Shot.
# Improved Sprint has been changed, and will instead have a 50/100% chance to remove all movement impairing effects when you activate your Sprint ability. This talent no longer reduces the cooldown of Sprint.
# Improved Evasion renamed to Endurance, and will add a Sprint cooldown reduction.
# New talent Weapon Expertise in the Combat tree, increases your weapon skill with all melee weapons. The recovery of damage with an increased weapon skill should be a good boost to overall output.
# Initiative is being reduced to a 3 point talent, but resulting in the same 75% end chance to add an additional combo point.
# Elusiveness is being reduced to a 3 point talent, but resulting in the same 75 sec cooldown reduction to Evasion, Blind, and Vanish.
# Ghostly Strike now has a reduced Energy cost, the reduction of Energy was enough to make it necessary to also reduce the damage output slightly.
# Improved Garrotes damage reduction will be removed. This is being changed as part of an overall improvement for Garrote.
# Setup is being moved higher up in the tree, becoming a 16 point talent with no prerequisites, helping move the talent in reach of specific builds.
# New talent Heightened Senses in the subtlety tree, increases your Stealth detection, and reduces the chance for you to be hit by spells and ranged attacks.
# Hemorrhage will be moved up in the tree to become a 21 point talent. This should help to place the ability in a more reachable position, and allow for a little more versatility with specific talent builds.
# New talent Deadliness in the Subtlety tree, increases your Attack Power by a percentage.
# Premeditation will have its Energy requirement removed, changed to an instant cast, and range increased. Its cooldown will remain the same. Premeditation will now be pre-reqd by Preperation.
# Vanish will now remove effects that allow the caster to remain aware of the rogues presence, such as Mind Vision and Hunters Mark.
# Garrote, Rupture, and Eviscerate are being increased in damage. More details to come.
# Expose Armor will now reduce armor by a percentage.
I'm standing by for extreme bitching.
On an unrelated note, I've just made a rogue.
Russell Cox
07-03-2006, 04:39 PM
Forums look fine to me.
I wonder if Warrior is getting another review anytime soon. Yes, I realize there was one about this time last year and yes I realize Blizzard has stated numerous times they see no problem with the class, but as long as Tactical Mastery is a talent and things like Polearm spec are harder to get simply because there isn't enough room in the talent tree window to put it beside the other weapon talents, the talents are broken.
I remember Drysc saying that Warriors would be getting a 'tweak' and Protection tree would recieve some major revamping after Rogues (only 2 tiers for full damage mitigation in the tree devoted to it 4tl), but not another full blown review.
TM the developers said they're not going to change, ever. It's a personal decision to keep rage, since it's mostly for PvP purposes, so I doubt that will change.
KakTheInfected
07-03-2006, 11:11 PM
TM the developers said they're not going to change, ever. It's a personal decision to keep rage, since it's mostly for PvP purposes, so I doubt that will change.
I remember reading that too, but what other class NEEDS a talent to PVP? Especially one that costs 10 points in a tree you might not even want to use? Improved Arcane Explosion was given to Mages for free, but even using it pre-patch without the talent wasn't nearly as gimped as playing a Warrior without TM, so why give Mages special treatment?
Bigfoot
07-03-2006, 11:16 PM
Nice to see they made Rogues easymode after I left, lol.
suzumebachi
07-04-2006, 02:52 PM
Nice to see they made Rogues easymode after I left, lol.
no kidding dude, heightened senses and the new expose armor spell out OVERPOWERED as far as i'm concerned.
most of the rest of that stuff was necessary though, but i think they went a little far (especially the kidney shot thing... dear god, i can hear the bitches coming already).
Shonen Samurai
07-04-2006, 03:57 PM
Hahahahaha.
God, I bet you play a hunter.
Second guess is a warrior.
KakTheInfected
07-04-2006, 04:21 PM
Oh god, don't be so naive that you think a talent review is going to cause your effectiveness in battle to jump 200% :roll:
If you play a rogue and you can't beat a target 1v1 now, chances are you won't be able to do it ever.
A.M.P.
07-05-2006, 04:00 AM
Oh god, don't be so naive that you think a talent review is going to cause your effectiveness in battle to jump 200% :roll:
If you play a rogue and you can't beat a target 1v1 now, chances are you won't be able to do it ever.
Not when they can kite you around the map forever. Unless you're lucky enough to have your 5 minute cooldowns up...
suzumebachi
07-05-2006, 04:05 AM
Hahahahaha.
God, I bet you play a hunter.
Second guess is a warrior.
druid
Bigfoot
07-05-2006, 04:43 AM
Oh god, don't be so naive that you think a talent review is going to cause your effectiveness in battle to jump 200% :roll:
If you play a rogue and you can't beat a target 1v1 now, chances are you won't be able to do it ever.
Some players we could kill too fast already.
MaxFrost
07-05-2006, 06:04 AM
TM the developers said they're not going to change, ever. It's a personal decision to keep rage, since it's mostly for PvP purposes, so I doubt that will change.
I remember reading that too, but what other class NEEDS a talent to PVP? Especially one that costs 10 points in a tree you might not even want to use? Improved Arcane Explosion was given to Mages for free, but even using it pre-patch without the talent wasn't nearly as gimped as playing a Warrior without TM, so why give Mages special treatment?
I personally play a warrior thats lvl 52...he's fury spec, which is much fun. on the note of tactical mastery...i've specced with it full, and usually, it's just too much. you only need crossover rage for three things from what I've seen. plummel, intercept, and overpower...2 points in TM will cover both of those, mostly for switching to zerker and pummeling...as a fury warrior, overpower isn't as essential as pummel and intercept are, so those two points serve me well.
personally, I haven't been gimped for using 2 points in the talent...leaves me free to put em somewhere more useful ^_^
KakTheInfected
07-05-2006, 07:15 AM
TM the developers said they're not going to change, ever. It's a personal decision to keep rage, since it's mostly for PvP purposes, so I doubt that will change.
I remember reading that too, but what other class NEEDS a talent to PVP? Especially one that costs 10 points in a tree you might not even want to use? Improved Arcane Explosion was given to Mages for free, but even using it pre-patch without the talent wasn't nearly as gimped as playing a Warrior without TM, so why give Mages special treatment?
I personally play a warrior thats lvl 52...he's fury spec, which is much fun. on the note of tactical mastery...i've specced with it full, and usually, it's just too much. you only need crossover rage for three things from what I've seen. plummel, intercept, and overpower...2 points in TM will cover both of those, mostly for switching to zerker and pummeling...as a fury warrior, overpower isn't as essential as pummel and intercept are, so those two points serve me well.
personally, I haven't been gimped for using 2 points in the talent...leaves me free to put em somewhere more useful ^_^
You're in for a rude awakening at 60 my friend. It may not seem too useful now, but you'll need to kill as quickly as possible then and if you don't, Warrior is as good as dead. That's why Protection Warriors are basically useless in PVP unless they're flag running and being healed.
suzumebachi
07-05-2006, 08:21 PM
Protection Warriors are basically useless in PVP unless they're flag running and being healed.
QFT. even then, they're not that great. you're just as well off running the flag as an arms/fury warrior with a 1h and shield. or even a 2h, because at least then you can fight back.
The Xyco
07-07-2006, 02:03 AM
Every time I get tired of the game, people keep telling me to get to level 60, cause that's "where the REAL game starts".
But seriously, what IS there to do at level 60? The only thing I see people do is go on raids and farm honor in the BG's.
The only motivation I have to level anymore is because that's primarily the target for new content and events.
KakTheInfected
07-07-2006, 02:25 AM
Well, in my opinion, PVP makes this game, and PVP is the most fun and rewarding at 60. Though I know a lot of people who don't enjoy PVP at all...
The Xyco
07-07-2006, 02:36 AM
I would imagine riding through enemy territory and masscring other players would be fun from time to time.
----
EDIT-- NEW POST -- WHATEV
Just got out of a fantastic Mara run. We had a Warrior, Rogue, Priest, Mage, and myself (Hunter). It was probably the best instance run I've ever been through. Everyone did their job, everyone kept up the pace, everyone listened to directions, everyone was courteous about loot, everyone was polite and talkative. No one dicked around, no one complained, no one tried to show off, no one argued, no one tried to blame any difficulties on anyone but themselves.
I wish every group experience I have in WoW could go exactly as this one did.
Well, now transfers are up for my realm, and I am thinking of heading to greener pastures.
After the transfers, only 2 horde guilds are that are in BWL remain, and when alliance has 13, the PVP balance went downhill very fast. It was poor to begin with, but it's not fun at all now.
So do any of you horde guys have an opening in your guild for a mage or priest? I figure if there is a spot we can discuss details then, but right now it's move or just quit, because Hside on my server is sinking fast.
zircon
07-07-2006, 11:00 PM
My guild (Trauma) is actively recruiting Priests. Gorefiend, Horde.
SleazyC
07-08-2006, 12:11 AM
no kidding dude, heightened senses and the new expose armor spell out OVERPOWERED as far as i'm concerned.
most of the rest of that stuff was necessary though, but i think they went a little far (especially the kidney shot thing... dear god, i can hear the bitches coming already).
You're kidding right?
The new expose armor is a nerf it isn't an improvement. I mean yes for your class expose armor had some application and it will increase but a percentage based expose armor is horrible for use on a shadow priest or a soul link lock. Furthermore heightened senses is going to cause a lot of rogues to shift their points around if they want to get it and could actually kill some of the popular builds out right now. The rogue review is a joke and if it holds then rogues saw nothing in changes as far as I am concerned.
Shonen Samurai
07-08-2006, 12:27 AM
HAHAHAHAH
Yeah, okay.
Tell that to raiders who can now stack Expose Armor with Sunder. TOTAL NERF RITE
Rodin
07-08-2006, 05:25 AM
Oh god, don't be so naive that you think a talent review is going to cause your effectiveness in battle to jump 200% :roll:
Remember the hunter review? Hmm? After the hunter review, hunters were GODLY. We took a major nerf in the next patch and have been taking minor nerfs ever since, deservedly. My pet became a fire-and-forget caster killer - Bestial Wrath + Bloodseeker bat was sheer ownage.
KakTheInfected
07-08-2006, 05:51 AM
Eh, I really didn't notice. I'm not a caster 8)
But still, do you really think it's going to happen here? Blizzard knows that 90% of the WoW population is rogues and they're not going to make them a thousand times better than they are now.
A.M.P.
07-08-2006, 03:08 PM
HAHAHAHAH
Yeah, okay.
Tell that to raiders who can now stack Expose Armor with Sunder. TOTAL NERF RITE
Last I heard, it was announced that the new EA still won't stack.
My guild (Trauma) is actively recruiting Priests. Gorefiend, Horde.
That would totally rock, except i am on a incompatible server type lolRP, so I wouldnt be able to transfer.
I'd level a priest from the ground, but im sure by then you'd have your priest positions filled. :/
Shonen Samurai
07-09-2006, 03:56 AM
Goddammit, he took it back. It doesn't stack.
DRYYYYSSSSSSC
suzumebachi
07-09-2006, 07:07 AM
i just bought a TUF and now i'm completely broke. i didnt even have enough money to buy don julio's ring, and i wont have enough to get my pvp gear on tuesday either. anybody know a good way to make some moneys at 60? (i'm herbalism/skinning)
o.O
KakTheInfected
07-09-2006, 07:57 AM
UBRS runs for dragon skin can provide some decent cash.
Here's a question for Warriors or Paladins who use Hand of Justice. Does your character swing a 2h weapon like a 1h when HoJ procs? Mine (Undead) always seems to and I gotta say it looks pretty cool swinging a TUF over your head.
i just bought a TUF and now i'm completely broke. i didnt even have enough money to buy don julio's ring, and i wont have enough to get my pvp gear on tuesday either. anybody know a good way to make some moneys at 60? (i'm herbalism/skinning)
o.O
Ungoro is the place for you. Tons of things to skin and dreamfoil and mountain silversage. A few hours there will net you some mad cash.
ps. grab the soil too, it usually sells for about 10s each, and the piles on the ground can give up to 4, so theres more easy cash.
Rodin
07-10-2006, 05:35 AM
Winterspring can also be a damn good place for a herbalist, depending on your server's herb prices. On mine (Kalecgos), Icecap actually outsells mountain silversage and dreamfoil. I still haven't figured out why.
suzumebachi
07-10-2006, 09:45 AM
seriously? i generally sell stacks of icecap for 2-3g and dreamfoil for ~25g (depending on the market).
The Author
07-10-2006, 01:55 PM
Not to be bitchy, but + to AP is kinda not a subtlety talent. It should be an early combat tree talent. Subtlety could get the improved gouge and backstab talents. It would be, in my opinion, better to have them in subtlety.
Shonen Samurai
07-10-2006, 05:59 PM
The point of that is to make it so Sub rogues aren't gimped in AP.
The Author
07-10-2006, 06:35 PM
The point of that is to make it so Sub rogues aren't gimped in AP.
I still think the "assassination/combat/subtlety" division of the rogue was the wrong way to go.
Half of Ass should go in Combat, and the other half in subtlety. There has to be a better way to divide up the rogue skills.
Maybe something like: Subtlety, Combat, Mobility.
Subtlety would get everything relevant to hiding, and openers. Combat would get CP genetators and finishing moves, and mobility would get anything to do with mouvement (like sprint), dodging, parrying and relevant abilities.
Or they could have made a full fledge poison oriented talent tree. Assassination as it stands feels like a sub par tree except for vigor.
Not to be bitchy, but + to AP is kinda not a subtlety talent. It should be an early combat tree talent. Subtlety could get the improved gouge and backstab talents. It would be, in my opinion, better to have them in subtlety.
Normally i think Blizz does a pretty good job with the talent reviews, but I agree here that it seems like the wrong tree. I have a 60 rogue, but honestly I don't ever play them, more because I like casters than any slap in the face (real or imagined) the class has recieved.
I rolled a horde priest on Gorefiend just for fun. I've never had a pvp server experience in the 2 years i've played, so it might be fun. The overall general chat hasn't been much of a shock, but a lot of the names have. Starting fresh on a new server isnt that bad, but not having established characters to even send bags really sucks. It's also my 3rd priest i'll be taking to 60, so I will at least save money on respecs.
zircon
07-11-2006, 12:22 AM
OA, interested in buying my account? It's running into time/money too much for me. I have pretty awesome gear, very good standing, rank 11 in pvp, decent amount of money + consumables on hand.. 60 undead priest on gorefiend.
mecca
07-11-2006, 12:56 AM
OA, interested in buying my account? It's running into time/money too much for me. I have pretty awesome gear, very good standing, rank 11 in pvp, decent amount of money + consumables on hand.. 60 undead priest on gorefiend.
http://img45.imageshack.us/img45/315/iconpm2wk.gif
...you've done it enough times yourself Zirc ;)
zircon
07-11-2006, 01:08 AM
Haha - I've never done that! Anyway, the offer is really up for anyone. I have 7/8 tier 2, 8/8 tier 1, various other awesome items (Rejuvinating Gem, Shroud of Pure Thought, Mantle of the Blackwing Cabal, Ebony Flame Gloves etc)..
The Author
07-11-2006, 01:50 AM
Blizz needs to get their things in order, bloodscalp is still horribly laggy, buggy and annoying... 10 minutes retrieving character lists and stuff...
suzumebachi
07-11-2006, 09:07 PM
I quit.
I was all happy with myself that I got rank 7 today. Went and got my pvp gear, and decided to go do some WSG.
I was only reminded at how broken PvP still is for healers. Especially on Gorefiend, where asking for an invite you might as well be asking for someone to spit in your face. Apparently on Gorefiend nobody has ever grasped the concept of starting a raid in a pickup BG. This does little more than shaft your healers. It doesn't matter how much I heal you when you're killing someone if there's no raid, I get no CP. None. Dick. Nill. Jack. Fucking. Squat. Yet you still have the nerve to bitch at me when I go bear form? Fuck you. No, wait. Fuck Blizzard. Fuck this stupid game. I spent the last 3 hours since the realms went live again doing BGs, and I have accrued exactly ZERO honor. ZERO. NONE. Half the guys I used to PvP with are all gone, and the other half seem to be ignoring me.
I've had enough. Until Blizzard fixes it so that healers can actually HEAL in a BG (WHAT A CONCEPT) I am done with this game.
Good day.
The Author
07-11-2006, 09:11 PM
Honor in BGs should be calculated in proportion to time spent in combat, and not based on a raid group.
PvP in WoW is not the best thing... Maybe if they forced or created a "PVP group" some form of temporary group that includes everyone in the BG but is broken up into other groups as soon as the BG is over.
aragornx45
07-11-2006, 09:33 PM
I quit.
I spent the last 3 hours since the realms went live again doing BGs, and I have accrued exactly ZERO honor. ZERO. NONE.
Good day.
You do know that the honor you accumulate doesn't show up until the next day...
The Author
07-11-2006, 09:41 PM
Well, no HK will yield no honor.
The Author
07-11-2006, 11:14 PM
Speaking of BS... talk about a halfassed talent review...
DJ Mighty
07-12-2006, 12:37 AM
so....any one here on Detheroc?
KakTheInfected
07-12-2006, 01:38 AM
Speaking of BS... talk about a halfassed talent review...
Well, at the very least, rogues are going to be far more important in WSG now. Improved Sprint will make it so much easier to get across the field, since you not only increase your run speed but break free of snares. Throw in Evasion to that and you have a flag runner better than any Druid.
suzumebachi
07-12-2006, 02:14 AM
Throw in Evasion to that and you have a flag runner better than any Druid.
the final nail in the coffin.
seriously, outside of being a heal-bot in raids, the only other use for a druid is flag running in WSG. gg my fellow druids. we had a good run.
KakTheInfected
07-12-2006, 02:41 AM
:(
At least you can still spam Moonfire...that's fun...right?
I would suggest making a Warrior if you really want something that's going to kick ass in battlegrounds. Throw a healer or two on a Warrior and watch the fun.
The wingless
07-12-2006, 02:52 AM
Hi. Wingless here. Long time player, first time writer.
Any other Warlocks in here that did Battlegrounds? It really is tantamount to cheating sometimes because when you throw down a DOT, no matter how paper-thin, you'll get credited with the kill. That and the Succubus' Seduction make for, what we in the industry call, "good timez"
Man... makes me want to get my account again and go dork it up on the RP servers
DJ Mighty
07-12-2006, 03:03 AM
WHAT!?!?! Hunters cant emote while Feign Death anymore.....WHAT THE F"#K
seriously though what hunter actually stays in FD long enough to emote anyway
KakTheInfected
07-12-2006, 03:06 AM
It's a bit more annoying that Hunters can still dodge and parry while feigning death. Nice one there Blizzard.
The Author
07-12-2006, 02:29 PM
It's a bit more annoying that Hunters can still dodge and parry while feigning death. Nice one there Blizzard.
Yeah, FD should weaken the hunter's defenses.
Oh, so my priest dinged 44 yesterday. Only 6 more levels and I'll be out of the boring part. I hate the 40-49 drag... Especially since it's in the more "gank intensive" regions of azeroth.
suzumebachi
07-12-2006, 02:48 PM
nah i didn't get ganked once in hinterlands the whole time i was there (horde-- probably a different story if you play alliance). STV or searing gorge on the other hand, i could barely get 20 feet without getting stunlocked to death by another rogue. tanaris is usually ok, because there's generally plenty of bored 60's hanging out in gadget for whatever reason to come kill anyone who messes with you. feralas should be ok too, as long as you stay away from the other faction's general area (ie stay in the east if you're horde, west if you're alliance).
The Author
07-12-2006, 02:59 PM
Bloodscalp is horrible.
Every other night a bunch of 60s just hang out in redridge and gank there. You can't go anywhere in contested territories without running into 60s that have nothing better to do than gank you and then do /spit a dozen times.
When it gets too horrible to actually play, I usually log on my rogue and get the world defense going about Tarren mill.
Bloodscalp is a horde intensive server, and between 40-45, no alliance FP or quest hub is anywhere near what you can kill safely or where you quest. By the time you go into the 50-60 area however, you are safer simply because they know that if they screw up, running away will be dangerous. In tanaris, I psychic screamed a 60 tauren shammy into waste wanderer bandits and he got schooled. If he was to do that in the plagues, he would be in danger either way.
6 more levels and I can start playing again, now its just gonna be one hell of a drag.
suzumebachi
07-12-2006, 03:43 PM
i think im gonna reroll alliance somewhere.
probably bloodscalp, since it's one of maybe 3 PvP realms in my timezone. which sucks since it's so tiny.
...wait, that can't be right. warcraftrealms.com says Gorefiend has only 9,000 total population? what? 9,000 would make it a low populatioin server, but in the realm list it's often listed as high, or sometimes medium in the off hours. it also says there's twice as many horde players and i KNOW that's not right.
The Author
07-12-2006, 03:48 PM
Well, if you roll alliance on bloodscalp, look up the guild Chains of Oblivion. It's my noobfarm/leave me the fuck alone guild.
If you are guildless after level 10, random guild invites pop up every so often.
TaVeRnErO_RuDd
07-12-2006, 04:11 PM
i have a question that is related to world of warcraft....but not necessarily from the game
i used to visit their commmunity site every day...but when they revamped it i could acess it for about 8 days then i started getting this following message:(it's in portuguese but i'm translating)
The XML page could not be shown
could not show XML page using the XSL template..correct the error and press refresh
________________________________________________
the element was not closed. error to process the resourse 'http://www.worldofwarcraft.com/new-hp/layout/layout.xsl'.line 2
document.getElementById("<xsl
__________________________________________________
someone please enlighten me....i really like that site...and the rogue talent prewiew is up
(and btw...gorefiend does have a really small pop...but twice as many alliance than horde,,i was from GF)
Beef Stock
07-12-2006, 05:12 PM
i have a question that is related to world of warcraft....but not necessarily from the game
i used to visit their commmunity site every day...but when they revamped it i could acess it for about 8 days then i started getting this following message:(it's in portuguese but i'm translating)
The XML page could not be shown
could not show XML page using the XSL template..correct the error and press refresh
________________________________________________
the element was not closed. error to process the resourse 'http://www.worldofwarcraft.com/new-hp/layout/layout.xsl'.line 2
document.getElementById("<xsl
__________________________________________________
someone please enlighten me....i really like that site...and the rogue talent prewiew is up
(and btw...gorefiend does have a really small pop...but twice as many alliance than horde,,i was from GF)
I'm getting that today too. Site must be down.
TaVeRnErO_RuDd
07-12-2006, 05:27 PM
i have a question that is related to world of warcraft....but not necessarily from the game
i used to visit their commmunity site every day...but when they revamped it i could acess it for about 8 days then i started getting this following message:(it's in portuguese but i'm translating)
The XML page could not be shown
could not show XML page using the XSL template..correct the error and press refresh
________________________________________________
the element was not closed. error to process the resourse 'http://www.worldofwarcraft.com/new-hp/layout/layout.xsl'.line 2
document.getElementById("<xsl
__________________________________________________
someone please enlighten me....i really like that site...and the rogue talent prewiew is up
(and btw...gorefiend does have a really small pop...but twice as many alliance than horde,,i was from GF)
I'm getting that today too. Site must be down.
thats not todaY..IT'S BEEN ABOUT 1 week already
and in my brothers pc it's working fine...(we share the same connection) so something is wrong
The Author
07-12-2006, 05:28 PM
Something is wrong with the browser if one pc in a lan can't get it.
suzumebachi
07-12-2006, 10:24 PM
yay. druids are broken again.
1.11.0, druids lose life for switching into bear form.
1.11.1, druids with furor talent lose rage immediately after switching into bear form
1.11.2, furor talent no longer works. period. ferocity talent no longer reduces rage/energy costs. and natural weapons talent no longer increases weapon damage. what does blue say? "This issue is already on our known issue list."
seriously. you think it's hard being a rogue? try being a druid, the most neglected class in the history of gaming.
they also removed the in-game petition by the way, so you can't even report what's broken (which seems to be everything (http://i88.photobucket.com/albums/k172/ffnk3kk3/HumanAquaticForm.png) as of 1.11.2).
TaVeRnErO_RuDd
07-13-2006, 03:13 PM
Something is wrong with the browser if one pc in a lan can't get it.
i want possible solutions plz
The Author
07-13-2006, 10:57 PM
Update your browser, empty your cache, and reboot... I guess...
Sorry Zircon, I'd buy your account, but there's no way i'd be able to pay what it is worth, not to mention i'd get roflpwned by my GF. If you don't have the time/money for it, I suggest just putting it on ice for a bit. Never know when you'd want to come back to it.
mecca
07-14-2006, 12:05 PM
Zircon earns his living (http://www.youtube.com/watch?v=W8u91m5IN_s&search=%22gold%20farmer%22)
The Author
07-16-2006, 02:37 PM
So last night I was talking with a friend who was in MC... Apparently their BWL raiding guild no longer has a 315 skinner. So I was invited to their MC run that lasted a wooping 3 hours and I finally saw Ragnaros and I managed to not die.
suzumebachi
07-19-2006, 04:09 AM
i've officially rerolled alliance... i'm finding it very, VERY interesting. well over half the guys i've partied with are all former horde who are rerolling for the same reasons i am. if you've been paying attention to the WoW forums lately, people are abandoning horde left and right. i used to think the faction imbalance was a lot of hot air (outside AV where it's painfully obvious), however i've read some extremely enlightening and insightful posts over at the forums explaining in very clear and undeniable terms how alliance is clearly, CLEARLY advantaged. even Caydiem, one of the former CMs has expressed this, and is possibly (?) one of the reasons she quit.
ps: shamans get nerfed again in 1.12.
ellywu2
07-19-2006, 12:18 PM
I respecced fury. WOW.
luminaire23
07-19-2006, 03:44 PM
even Caydiem, one of the former CMs has expressed this, and is possibly (?) one of the reasons she quit.
Caydiem was an idiot who only cared for the druid class. Never did anything for paladins or anyone else. The reason she "quit" being a CM was because she was promoted. And shaman are hardly getting nerfed, in fact they're supposed to get the rest of their incomplete review(Bloodfury is being added again somewhere down the line) from 1.11(I think it's 1.13, because 1.12 is focusing on fixing the PvP system).
Ero Elohim
07-19-2006, 04:55 PM
even Caydiem, one of the former CMs has expressed this, and is possibly (?) one of the reasons she quit.
Caydiem was an idiot who only cared for the druid class. Never did anything for paladins or anyone else. The reason she "quit" being a CM was because she was promoted. And shaman are hardly getting nerfed, in fact they're supposed to get the rest of their incomplete review(Bloodfury is being added again somewhere down the line) from 1.11(I think it's 1.13, because 1.12 is focusing on fixing the PvP system).
1.12 is the last patch before Burning Crusade. It's already been confirmed on the Shaman class boards that there will be absolutely no changes to the Shaman class until the expansion is out. If you know anything about MMORPGs, the expansion is going to be riddled with wierd bugs and inconsistencies. 1.13 will probably focus on rooting those out and changing parts of the expansion that frustrate players, to facilitate more sales of the expansion and ward off bad press.
Honestly, at this point, Shaman are probably stuck "as-is" for the next six months, at least.
Miletus
07-19-2006, 05:21 PM
1.12 is the last patch before Burning Crusade. It's already been confirmed on the Shaman class boards that there will be absolutely no changes to the Shaman class until the expansion is out. If you know anything about MMORPGs, the expansion is going to be riddled with wierd bugs and inconsistencies. 1.13 will probably focus on rooting those out and changing parts of the expansion that frustrate players, to facilitate more sales of the expansion and ward off bad press.
Honestly, at this point, Shaman are probably stuck "as-is" for the next six months, at least.
Where did you hear 1.12 was last patch before expansion? There will be a new patch for the dark portal opening event at least. It was said by a blue mod on the EU forums that there would be 'no major rebalancing' with regards to the pally/shammy differences until after the expansion but that doesn't discount more shammy changes before it.
I agree though, were it not for my guild I'd reroll alliance over this. We are vastly inferior, with no attempt to improve us.
BTW windfury was de-nerfed
http://forums.worldofwarcraft.com/thread.aspx?fn=wow-shaman&t=678803&tmp=1#post678803
suzumebachi
07-19-2006, 06:49 PM
shaman are hardly getting nerfed
It's already been confirmed on the Shaman class boards that there will be absolutely no changes to the Shaman class until the expansion is out.
really? that's funny...
Windfury Totem: The weapon enchantment from this totem will now only trigger off normal melee swings. This means abilities such as Sinister Strike, Mortal Strike, and Hamstring will no longer trigger the Windfury Totem.
if it was de-nerfed why is it still live on PTR and still in the patch notes?
Raenok
07-19-2006, 07:14 PM
I'm not liking this at all. It just makes me sad. Of course, I wonder if in the future Blizzard finally makes both factions equal in raid and PvP survivability, making all those who rerolled Alliance feel embarrassed. Might not happen, might happen, who knows?
I'm sticking it out.
Bigfoot
07-19-2006, 07:15 PM
Gotta love people who join the fotm train.
Raenok
07-19-2006, 07:16 PM
Gotta love people who join the fotm train.
fotm?
Bigfoot
07-19-2006, 07:21 PM
Gotta love people who join the fotm train.
fotm?
flavor of the month
Pretty much classes/race/realm that are overpowered or better than the others in comparison, so the majority of people play them.
http://en.wikipedia.org/wiki/Flavor_of_the_Month
Shonen Samurai
07-19-2006, 09:10 PM
shaman are hardly getting nerfed
It's already been confirmed on the Shaman class boards that there will be absolutely no changes to the Shaman class until the expansion is out.
really? that's funny...
Windfury Totem: The weapon enchantment from this totem will now only trigger off normal melee swings. This means abilities such as Sinister Strike, Mortal Strike, and Hamstring will no longer trigger the Windfury Totem.
if it was de-nerfed why is it still live on PTR and still in the patch notes?
Check the latest blue post on the shaman forums and quit the QQ. :(
Russell Cox
07-20-2006, 12:36 AM
i've officially rerolled alliance... i'm finding it very, VERY interesting. well over half the guys i've partied with are all former horde who are rerolling for the same reasons i am. if you've been paying attention to the WoW forums lately, people are abandoning horde left and right. i used to think the faction imbalance was a lot of hot air (outside AV where it's painfully obvious), however i've read some extremely enlightening and insightful posts over at the forums explaining in very clear and undeniable terms how alliance is clearly, CLEARLY advantaged. even Caydiem, one of the former CMs has expressed this, and is possibly (?) one of the reasons she quit.
ps: shamans get nerfed again in 1.12.
Hmmm...
Mana Tide, or Blessing of Wisdom... #2 please.
Strength of Earth, or Blessing of Might... #2 please.
Tranquil Air Totem, or Blessing of Salvation... #2 please.
Judgement of Wisdom/Light, or... well, Judgements please.
Blessing of Kings, please.
Healers that can take hits and absolutely never run out of mana, please.
Massive spirit bonus to *our* priests, please.
Endgame encounters that are attuned to us, before the other faction (*cough*Twin Emperors, C'Thun, Patchwerk*cough*), please.
Armor that's actually tailored to fit our races, please.
The ability for DPS Warriors to generate 95% less threat than the tanks without any effort on their part, please.
So, yeah. Still trying to figure out why my fucking retarded guild decided to go Horde. "We're hardcore" my ass.
[deltree]
07-20-2006, 03:15 AM
Dudz you kno teh hordez gona rock in the expansion cuz we gots:
BLOOD ELFS!!
[/sarcasm]
Bigfoot
07-20-2006, 03:40 AM
Screw new races. They should have dished out new classes.
DJ Mighty
07-20-2006, 03:45 AM
when readin WOW post here i am come to realize that everyone here seems to be Pro horde(well until recently) i started out as a horde, but by the time my troll priest was at level 32 my friends wanted to restart in a new server and we switched to alliance just for the sole purpose of trying our something new. In a recent post some one claimed people who are horde are more serious players as if belittling alliance players. I could be just mis interpreting everything but thats just what i get from reading this forum,
so i guess my point if any is why alliance is looked down upon so much?
Bigfoot
07-20-2006, 03:59 AM
Well, some people claim Alliance to be easy mode when it comes to PVE.
I picked horde because that's who I always was in the actual RTS. Besides, Horde are the evil side and that is who I usually pick anyway.
Shonen Samurai
07-20-2006, 04:24 AM
Screw new races. They should have dished out new classes.
http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=9126000&s=blizzard&tmp=1#blizzard
The Author
07-20-2006, 04:25 AM
Oh yeah, it's funny to only point out the advantages of the otehr faction.
You will realise that the alliance is just as annoying as horde...
Just the racial spells. With the exception of fear ward, our priest spells suck. "OMG reduce ranged attack damage by 15!"
Draining life and reducing foes damage as you reduce their attack power. Now there is a spell.
You also forget that the shammy can dish out DPS 10 times better than a pally.
And racial abilities: I can stop bleeding vs I can stop fear. I'll take number 2.
I can detect rogues VS I can stun everyone around, I'll take 2
I can escape a trap VS I can attack faster, I'll take 2...
See what I did there? The best hunter now is a troll marksmanship hunter. +5 to bows and a second "rapid shot".
The best rogues are undead or orc.
Best mage is troll
Best shadow priest is UD...
The list can go on. We have the pally, you have a hell of a lot more you don't see.
Bigfoot
07-20-2006, 04:34 AM
Screw new races. They should have dished out new classes.
http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=9126000&s=blizzard&tmp=1#blizzard
So what you're pretty much saying is:
"New classes in 2008."
Shonen Samurai
07-20-2006, 04:37 AM
Yeah, most likely. It's almost 2007. Were you expecting a second expansion in 6 months?
Bigfoot
07-20-2006, 04:42 AM
Yeah, most likely. It's almost 2007. Were you expecting a second expansion in 6 months?
Oops, sorry, I meant 2009. I mean, 2 years for the first expansion? Sheesh.
And besides, why not? It wouldn't have to be a huge expansion. Just something to add more classes.
The Author
07-20-2006, 04:47 AM
More classes mean itemisation from level 1 to 70, quest creation, balancing issues, role in a raid, and what not.
However, I would see Undead and bloodelves having deathknights (a response to the pally except more shadow oriented) whereas the alliance could get some sort of new mage... maybe a priest/mage hybrid class available to gnomes and humans.
zircon
07-20-2006, 04:50 AM
Two classes already have Shadow as a major method of attack (priest, warlock). Another Shadow class would not make sense. Ice is really only represented by the Mage.. Shamans don't count as they're only caster hybrids, and have Nature, Ice, AND Fire.
MountainDewIsLifeForce
07-20-2006, 05:10 AM
My guild (Trauma) is actively recruiting Priests. Gorefiend, Horde.
Do you remeber a Undead rogue named Vice?
Shonen Samurai
07-20-2006, 07:33 AM
Yeah. It'll be an easy expansion. Just add more classes.
Hahahaha.
Bigfoot
07-20-2006, 07:39 AM
Yeah. It'll be an easy expansion. Just add more classes.
Hahahaha.
It'd be PART of an expansion. :roll: Add that with new zones, items, etc.
Could be done in less than a year.
Shonen Samurai
07-20-2006, 07:42 AM
I know what you meant :P
You have to understand, I'm used to perusing the entirely ridiculous WoW forums and taking every know-it-all request/demand with a bucket of vitriol (despite my best efforts). I tend not to reply to things there, although I sort of can't get into why. But I do defend Blizzard for a reason.
Miletus
07-20-2006, 11:13 AM
Besides, Horde are the evil side and that is who I usually pick anyway.
Argh. How can you have played both WoW and the warcraft games and still think the horde are the evil side? Geeze.
In response to the flavour of the month post, believe me I never considered swapping factions till now and am not one to go with the current whining. I play a shaman and I've had my hopes set on them making improvements to our buffs. When our review didn't address it I was hoping on new 62-70 skills to fill the gap. With this announcement I see no reason to remain horde, better to have a 60 before the expansion and level that one to take on the challenges at level 70.
The Xyco
07-20-2006, 03:59 PM
Besides, Horde are the evil side and that is who I usually pick anyway.
Argh. How can you have played both WoW and the warcraft games and still think the horde are the evil side? Geeze.
I've heard this argument a thousand times. Orcs and Tauren, yeah, since they're simply trying to establish a peaceful culture. But Undead? Please. They're oozing, decaying abominations against God attempting to wipe out all life in the world. Sounds pretty evil to me.
I once considered Trolls as one of the "good" races, but after fighting them in Dun Morough, Stranglethorn Vale, the Hinterlands, Tanaris, Zul Farrak, Sunken Temple, and just about everywhere in between, I'm convinced that they are the most evil motherfuckers on the planet. I think when the Blizzard developers were ever confused on how to populate the world with enemies to kill, they just threw their arms up in the air and put in a thousand or so Trolls.
As for the death of the Horde, I agree that I've seen less and less Horde players around (I haven't been ganked in months). I'll admit that I rolled Alliance simply because I thought all the Horde races looked completely retarded (Not that Alliance races don't either, but maybe to a lesser degree.). I'm pretty jaded when it comes to the character designs, and I don't mean anyone any offense, but I'd much rather play as an Elf with sleek hair and smooth curves than an Orc with hanging jaws and the orthodontic nightmare that are their teeth (Or a gigantic cow). I think many players felt the same, hence the huge influx of Night Elf Alliance players, which is probably big enough to become a faction unto itself.
The new races in the expansion should be an effective way to rebalance some of the faction population. Horde will get many of the 12 year-olds I've had to group with for the past several months ("hay a gurl letz cyber"), while Alliance will get some more of the Blizzard lore freaks. At least that seems to be how the balance is intended.
[deltree]
07-21-2006, 05:10 PM
("hay a gurl letz cyber")
sry I lold
suzumebachi
07-21-2006, 06:15 PM
The ability for DPS Warriors to generate 95% less threat than the tanks without any effort on their part, please.
actually warriors (and rogues) have an innate -20% threat generation while in zerk stance.
...blessing of salvation would be nice though. tranquil air totem usually just doesn't cut it, since in order to drop it you have to give up WF or GoA.
i did read a pretty decent suggestion about that though, instead of a totem that reduces threat, a totem that increases threat would be a bit more practical. instead of praying to ice jesus that you don't accidentally drop tranquil air within range of your MT (which is almost guaranteed to wipe you), keep the MT inside the new threat totem's range and everyone out.
zircon
07-21-2006, 07:10 PM
Well, the bombshell just hit...
Direct from Blizzard: Shamans and Paladins will now be cross-faction once the expansion comes out.
luminaire23
07-21-2006, 07:25 PM
Well, the bombshell just hit...
Direct from Blizzard: Shamans and Paladins will now be cross-faction once the expansion comes out.
This was such wonderful news to wake up to today /sarcasm
I'm really not relishing the fact that I'll have to face Paladins on the horde now. Wonderful. Getting Shaman on the alliance is decent at best. We just lost one of our best BG resources. Plus, I haven't even mentioned the lore, which has both doomed the BE's as an evil race and made me feel like the story has no authenticity to it anymore. Bahh...
Arek the Absolute
07-21-2006, 07:28 PM
Well, the bombshell just hit...
Direct from Blizzard: Shamans and Paladins will now be cross-faction once the expansion comes out.
rofl
source plz k thx
that would NOT fit the story to have palys on horde
luminaire23
07-21-2006, 07:30 PM
Well, the bombshell just hit...
Direct from Blizzard: Shamans and Paladins will now be cross-faction once the expansion comes out.
rofl
source plz k thx
that would NOT fit the story to have palys on horde
http://www.worldofwarcraft.com/burningcrusade/townhall/classcombo.html
Blizzard's oh-so flexible, ever-changing BC lore, is as adaptable as ever!
Arek the Absolute
07-21-2006, 07:31 PM
i just saw
holy shit wtf thats lame man
this totally screws druids bad
Bigfoot
07-21-2006, 07:53 PM
Well, the bombshell just hit...
Direct from Blizzard: Shamans and Paladins will now be cross-faction once the expansion comes out.
rofl
source plz k thx
that would NOT fit the story to have palys on horde
http://www.worldofwarcraft.com/burningcrusade/townhall/classcombo.html
Blizzard's oh-so flexible, ever-changing BC lore, is as adaptable as ever!
So... does this count as to what we were talking about earlier about Blizzard should add more classes? lol
luminaire23
07-21-2006, 08:07 PM
i just saw
holy shit wtf thats lame man
this totally screws druids bad
I'm personally more worried about the shaman class(ironic, since I play mostly on the Alliance). Take raiding for example. Why take a resto shammy when you can have Holy pallies now?
zircon
07-21-2006, 08:21 PM
Bliz also said that they would be looking at Shamans in a new light with this new change in mind. In other words, they can be balanced differently. They no longer have to be thought of "the Horde counterpart of Paladins", but as its own class.
Terrisare
07-21-2006, 08:43 PM
Bliz also said that they would be looking at Shamans in a new light with this new change in mind. In other words, they can be balanced differently. They no longer have to be thought of "the Horde counterpart of Paladins", but as its own class.
as a 60 shaman im going to have to call you on that one.
this game has been out for 2 years, and the faction raiding imbalances have been well known for over a year. we just had our review, and got jack squat. blizzard isnt going to change us in any meaningful way (like actually giving us bloodlust, which is a spell that is already IN THE GAME and was promised to us a year ago). they'll just sit back and watch as raids take at most 1 or 2 shaman. im disgusted with this spineless "fix" of an imbalance that never should have existed in the first place, not to mention the repeated rape of what was passing for the lore of the game. I'm quitting, and giving my money to a company that knows what the hell they're doing.
zircon
07-21-2006, 08:46 PM
Don't call ME out. I'm just repeating what Blizzard said.
But frankly, I have faith in them. WoW is the most finely detailed and balanced MMO I have ever played.
Ramaniscence
07-21-2006, 09:29 PM
And for the sake of mentioning it:
WoW pretty much DOES follow the WC3 lore in a weird entangled way explained over countless wikis & the manual. Giving the horde a single class or making the bloods elves "evil" doesn't COMPLETELY FUCK UP THE WHOLE THING.
But there's somethign that you need to understand right here and now: If you're playing World of Warcraft for it's tie in to the original lore, get out now.
WoW is a constantly changing MMO, & WarCraft 4 WILL come out one day. Then what? Will WC4 pick up where WoW is when WC4 comes out? Will the alliance & horde ties still be broken? Will they be mended again? What happens when Arthas comes & the scourge invades? Will their be a 3rd faction? What happens when Blizzard wants to bank on StarCraft races & the Zerg crash land on Azeroth and you have to invade a lair & fight the 80-man level 100 raid against the OverMind?
It's just like Ultima Online. In theory it was an excellent online version of the original gameplay elements & world...but overtime they HAD to deviate from the story to keep the game alive, and before long everyone had completely forgot about the original game elements all together.
Bottom line is: Play WoW because it's a fun MMO based in a familiar setting, but if you're expecting it to ALWAYS make direct and un-challenged ties to a story line...you're gonna get disapointed pretty badly, and pretty often.
Question: Is this how ALL alliance people think? (We're PALADINS OF VIRTUE ridding this evil world of the horde!!)
Also: Before you go off calling the horde "evil" I'll have you remember that ACCORDING TO WARCRAFT LORE the orcs are no longer bound to the blood curse, let the remaining humans leave Kalimdor with a promise to never return, & fight only to defend their borders.
For God sakes Taurens are tree hugging hippies who are a peaceful race.
TaVeRnErO_RuDd
07-21-2006, 09:49 PM
OMg...this is quite a schoker....
i have great faith in blizz as they have never let me down...but....i hope this change only applies to dreanewi and BE...because it would be quite weird to see a night elf shammy fighting an orc pally
Triad Orion
07-21-2006, 10:13 PM
Question: Is this how ALL alliance people think? (We're PALADINS OF VIRTUE ridding this evil world of the horde!!)
Also: Before you go off calling the horde "evil" I'll have you remember that ACCORDING TO WARCRAFT LORE the orcs are no longer bound to the blood curse, let the remaining humans leave Kalimdor with a promise to never return, & fight only to defend their borders.
For God sakes Taurens are tree hugging hippies who are a peaceful race.
Yes! How many freakin' people have to say this before it becomes understood?! The Horde is no more or less evil than the Alliance. Both sides have "evil" classes like Warlocks, both sides have their "good" classes like Druid or Priest. Largely, the sides are neutral. You have scum on both sides. Do any of the people calling the Horde evil remember Lord Garithos from the Frozen Throne?
Honestly, the whole mentality of "evil Horde" is one of my biggest pet peeves when it comes to WoW.
Miletus
07-21-2006, 10:55 PM
I agree with zircon here, despite being a shammy myself. Interested to see what direction they take the classes.
Ramaniscence
07-21-2006, 11:05 PM
Question: Is this how ALL alliance people think? (We're PALADINS OF VIRTUE ridding this evil world of the horde!!)
Also: Before you go off calling the horde "evil" I'll have you remember that ACCORDING TO WARCRAFT LORE the orcs are no longer bound to the blood curse, let the remaining humans leave Kalimdor with a promise to never return, & fight only to defend their borders.
For God sakes Taurens are tree hugging hippies who are a peaceful race.
Yes! How many freakin' people have to say this before it becomes understood?! The Horde is no more or less evil than the Alliance. Both sides have "evil" classes like Warlocks, both sides have their "good" classes like Druid or Priest. Largely, the sides are neutral. You have scum on both sides. Do any of the people calling the Horde evil remember Lord Garithos from the Frozen Throne?
Honestly, the whole mentality of "evil Horde" is one of my biggest pet peeves when it comes to WoW.
Or in a much more OBVIOUS sense:
"So far, Onyxia is seen in two guises. The first is Lady Katrana Prestor, through which Onyxia influences the politics of Stormwind and has tremendous influence over the Human's leader. The other form she has is that of her true form, a dragon the size of a small town."
Evil horde INDEED.
Shonen Samurai
07-21-2006, 11:12 PM
This is fantastic news.
All that this means is that now the classes can be balanced without having to be each others' counterpart or the definition of their faction.
Good, good news. I for one welcome our new shaman overlords.
Scufo
07-22-2006, 12:48 AM
I for one think this sucks. I don't know...it just seems like they gave up on trying to balance things and took the easy way out by making all the classes available to both factions. I am not looking forward to fighting shamans...
Also, I don't want Blood Elves. The twelve-year-olds can stay on the alliance.
EDIT: Imagine Undead fighting alongside paladins. Won't that be a sight to see...
Shonen Samurai
07-22-2006, 02:20 AM
Read the lore. It isn't like Blood Elf Paladins are Light-devoted crusaders. They're sapping the Light from an unwilling source and using it to their advantage without any of the beliefs Paladins have.
LAWL UDNEAD + PALIDAN??1
suzumebachi
07-22-2006, 03:05 AM
i would give up my pinky toe to be able to roll an undead paladin. that would be the epitome of awesome.
i'm with shonen. this is gonna be cool as hell.
Shonen Samurai
07-22-2006, 04:42 AM
WHO'S WITH ME
-shonen
-suzu
-zircon
Terrisare
07-22-2006, 04:54 AM
Don't call ME out. I'm just repeating what Blizzard said.
But frankly, I have faith in them. WoW is the most finely detailed and balanced MMO I have ever played.
Im not trying to attack you, just those fools Tigole and Furor.
but after patch 1.11, where Blizzard CMs (the European ones of course, Eyonix is a worthless piece of trash who took an insult from a single forum troll as an excuse to communicate with us even less) said that the developers never got our mountains of feedback and suggestions, and we recieved a buff to elemental, a nerf to enhancement, a small buff to resto, and zilch for our totems, while watching druids get their innervate made trainable while our inferior mana tide remained at 31 points got me pissed. then eyonix said that they weren't really done with us and that there would be more coming in 1.12. more meaning the nerf to WF totem because horde raiding and shaman PvE is so awesome and way too powerful. the only reason that this nerf didn't survive was the massive outcry from horde and alliance who saw the existing imbalance being made even worse. so after our review, shaman and horde issues were not addressed at all. so what does blizzard do? fix the raid imbalance by giving horde paladins, and completly screw over every raiding shaman in the process. the only thing we're good for is bringing 1 or maybe 2 along to soak up loot and drop WF totem for the melee groups. gg
Arek the Absolute
07-22-2006, 04:54 AM
i thought zirc was against?
anyways, i am for
bout time alliance found out how it is to face someone that doesnt fing die
Blehgopie
07-22-2006, 04:57 AM
I'm so happy I don't have to roll on another server now to play Alliance!
I've been on the same server since last december (right about when Maraudon came out), and I've been in the same guild since last April.
Kil'Jeaden FTW!
And now, I can play the only class I haven't really gotten a chance to play, on my server, and on my prefered faction!
Terrisare
07-22-2006, 04:58 AM
I'm so happy I don't have to roll on another server now to play Alliance!
I've been on the same server since last december (right about when Maraudon came out), and I've been in the same guild since last April.
Kil'Jeaden FTW!
And now, I can play the only class I haven't really gotten a chance to play, on my server, and on my prefered faction!
if you want to raid at all, dont roll a shaman. unless you already have a main in an uber raiding guild or something and can bring him along as an alt, but otherwise you'll regret it.
Shonen Samurai
07-22-2006, 05:14 AM
quit
Terrisare
07-22-2006, 05:19 AM
quit
at first I thought I would, but i've got a 58 priest whose pretty fun, im waiting to see what new content is in BC before deciding.
PS: shadow priests own
Arek the Absolute
07-22-2006, 05:19 AM
WHO'S WITH ME
-shonen
-suzu
-zircon
COUGH
FLEM
COUGH
Shonen Samurai
07-22-2006, 05:23 AM
BC is gonna be hot. There are so many small-group instances to do, you can go right from 55 into the xpac content.
ugh so excited
TaVeRnErO_RuDd
07-22-2006, 05:23 AM
Don't call ME out. I'm just repeating what Blizzard said.
But frankly, I have faith in them. WoW is the most finely detailed and balanced MMO I have ever played.
Im not trying to attack you, just those fools Tigole and Furor.
but after patch 1.11, where Blizzard CMs (the European ones of course, Eyonix is a worthless piece of trash who took an insult from a single forum troll as an excuse to communicate with us even less) said that the developers never got our mountains of feedback and suggestions, and we recieved a buff to elemental, a nerf to enhancement, a small buff to resto, and zilch for our totems, while watching druids get their innervate made trainable while our inferior mana tide remained at 31 points got me pissed. then eyonix said that they weren't really done with us and that there would be more coming in 1.12. more meaning the nerf to WF totem because horde raiding and shaman PvE is so awesome and way too powerful. the only reason that this nerf didn't survive was the massive outcry from horde and alliance who saw the existing imbalance being made even worse. so after our review, shaman and horde issues were not addressed at all. so what does blizzard do? fix the raid imbalance by giving horde paladins, and completly screw over every raiding shaman in the process. the only thing we're good for is bringing 1 or maybe 2 along to soak up loot and drop WF totem for the melee groups. gg
cmon...thats not true....i rolled a shaman as my first char and he was pretty decent..joined zircons guild and all and he raided without many problems
i think having pallys alog with shammys will be a pretty good thing...not unbalanced...sure some spots will have to be givn to the newcomers..but hey i think it will be a new experience that will be quite enjoyable....blizz won't let us down...wow is the friken best MMO ever...stop dumping on blizz...sure they make mistakes and screw up sometimes...but they fix most of their mistakes relatively quickly...i'm sure they'll make it work
TaVeRnErO_RuDd
07-22-2006, 05:26 AM
WHO'S WITH ME
-shonen
-suzu
-zircon
i'm with ye
Terrisare
07-22-2006, 05:34 AM
Don't call ME out. I'm just repeating what Blizzard said.
But frankly, I have faith in them. WoW is the most finely detailed and balanced MMO I have ever played.
Im not trying to attack you, just those fools Tigole and Furor.
but after patch 1.11, where Blizzard CMs (the European ones of course, Eyonix is a worthless piece of trash who took an insult from a single forum troll as an excuse to communicate with us even less) said that the developers never got our mountains of feedback and suggestions, and we recieved a buff to elemental, a nerf to enhancement, a small buff to resto, and zilch for our totems, while watching druids get their innervate made trainable while our inferior mana tide remained at 31 points got me pissed. then eyonix said that they weren't really done with us and that there would be more coming in 1.12. more meaning the nerf to WF totem because horde raiding and shaman PvE is so awesome and way too powerful. the only reason that this nerf didn't survive was the massive outcry from horde and alliance who saw the existing imbalance being made even worse. so after our review, shaman and horde issues were not addressed at all. so what does blizzard do? fix the raid imbalance by giving horde paladins, and completly screw over every raiding shaman in the process. the only thing we're good for is bringing 1 or maybe 2 along to soak up loot and drop WF totem for the melee groups. gg
cmon...thats not true....i rolled a shaman as my first char and he was pretty decent..joined zircons guild and all and he raided without many problems
i think having pallys alog with shammys will be a pretty good thing...not unbalanced...sure some spots will have to be givn to the newcomers..but hey i think it will be a new experience that will be quite enjoyable....blizz won't let us down...wow is the friken best MMO ever...stop dumping on blizz...sure they make mistakes and screw up sometimes...but they fix most of their mistakes relatively quickly...i'm sure they'll make it work
name something unique that a shaman brings to the raid. name something that makes a shaman a better choice for a raid slot over a paladin. bliz has screwed shaman over 3 times in a row now, and show no intention of slowing down.
Raenok
07-22-2006, 06:23 AM
OMg...this is quite a schoker....
i have great faith in blizz as they have never let me down...but....i hope this change only applies to dreanewi and BE...because it would be quite weird to see a night elf shammy fighting an orc pally
Fortunately, it only applies to the new races.
As for the Blood Elves, I think they might just actually renounce thier addiction to magic, and maybe start following the Light or Elune, even, when they find out thier "savior" is nothing more than a crazed wanderer with no real intention to guide people. According to Malfurion in the intro to the World Dragons, Illidan doesn't exactly have a stable mind at the moment.
Miletus
07-22-2006, 10:48 AM
name something unique that a shaman brings to the raid. name something that makes a shaman a better choice for a raid slot over a paladin. bliz has screwed shaman over 3 times in a row now, and show no intention of slowing down.
Learn2readblueposts
I can't emphasize a few key points enough. Lets not apply this change to current World of Warcraft. The day Horde has access to the Paladin and the Alliance has access to the Shaman, ten new levels of spells, abilities and talents will be available for all classes. The Shaman will have extremely unique and special abilities that they will bring to an encounter.
Russell Cox
07-22-2006, 03:23 PM
Raiding viewpoint, this is the single best buff the Horde has gotten since day one. I wouldn't be surprised if their options for raiding advancement 60+ would have been either designing encounters that have the bonuses of Shamans AND Paladins in mind, or increasing the cap on raids to 50 -- and that would just cause a nightmare for the tighter knit guilds (i.e. usually the best, like Death and Taxes, Risen, Gentlemen's CLub, etc.)
Right now, a lot of aspects of boss fights are starting to blend into another, just because they're tried their damnedest to keep each one from becoming stale. Granted, there are still new 'methods' like Anub'Rehkan, Thaddius, Instructor Raz, and Loatheb (aka Healbot), but most of the other fights are either compiled elements of previous boss fights and given slight tweaks (aka Noth, Heigan, etc.).
While having both is a cop-out, I seriously don't mind; I'd rather have Paladins over Shamans for pure healing potential. Not having Windfury doesn't really hurt the Alliance. Not having the massive mana regeneration possibilities Paladins can offer to the raid as a whole really DOES make a difference when trying to figure out how much healing is needed and when, and when breaks are needed to give people medding time.
I don't know about most other guilds, but to be honest the healers that are 'worried' about their spots right now are Druids, simply because you're going to need Shamans and Paladins, and with Paladins on the Horde side now, the only thing Druids offer now is Mark of the Wild, Thorns, and a Battle Rez every 30 minutes. Keep 2 in a raid for buffing/bomb healing, 4 Shamans, no more than 3 Paladins, and 6 Priests and you have a solid healing force. Plus, the raid also gets everything they need from four Shamans (tanking group totems, 2 Windfury for Rogue/Warrior groups, 1 GoA bitch for Hunters) and blessings from Paladins (Sanctuary/Kings/Might for tanks, Salvation/Might/Kings for DPS Warriors/Rogues, Salvation/Kings/Wisdom for Hunters and casters).
Plus, encounters will *FINALLY* be fucking tuned for both sides, instead of writing a script for an encounter for one side, and having it nowhere near in tune for the other side (Vael, Broodlord, Viscidious, Twin Emperors, Patchwerk, etc.). Maybe now, just maybe, we'll get encounters that are hard because it's MEANT to be hard, not because it was tuned for one side based on all its abilities and not given another thought for the other's lack of said abilities.
Oh yeah, it's funny to only point out the advantages of the otehr faction.
You will realise that the alliance is just as annoying as horde...
Just the racial spells. With the exception of fear ward, our priest spells suck. "OMG reduce ranged attack damage by 15!"
Draining life and reducing foes damage as you reduce their attack power. Now there is a spell.
You also forget that the shammy can dish out DPS 10 times better than a pally.
And racial abilities: I can stop bleeding vs I can stop fear. I'll take number 2.
I can detect rogues VS I can stun everyone around, I'll take 2
I can escape a trap VS I can attack faster, I'll take 2...
See what I did there? The best hunter now is a troll marksmanship hunter. +5 to bows and a second "rapid shot".
The best rogues are undead or orc.
Best mage is troll
Best shadow priest is UD...
The list can go on. We have the pally, you have a hell of a lot more you don't see.
You're either stupid, or an Alliance retard trying to get a viewpoint: "OMG WE'RE NOT OVERPOWERED IN PVE AT THIS POINT IN TIME NO-SIR THAT FREE 36 MANA EVERY 5 SECONDS AND 59 MANA EVERYTIME YOU WAND, AS WELL AS DPS BEING ABLE TO GO HARDER AND TANK TRANSITIONS THREE TIMES EAISER DOESN'T MAKE IT EASIER VOTE FOR ME IN '07!"
First of all, like any good troll, you forgot to notice I listed abilities only, and only in a PvE aspect. Congratulations, since you were talking in a PvP aspect (which sounds like you suck at, considering you think Alliance's racials aren't good at all), so your entire post was a moot point. Grats!
Terrisare
07-22-2006, 04:45 PM
name something unique that a shaman brings to the raid. name something that makes a shaman a better choice for a raid slot over a paladin. bliz has screwed shaman over 3 times in a row now, and show no intention of slowing down.
Learn2readblueposts
I can't emphasize a few key points enough. Lets not apply this change to current World of Warcraft. The day Horde has access to the Paladin and the Alliance has access to the Shaman, ten new levels of spells, abilities and talents will be available for all classes. The Shaman will have extremely unique and special abilities that they will bring to an encounter.
oh yes, a quote from our patron saint, Eyonix. the fact is, blizzard has a long history of saying one thing and then doing another. Just in May, Jeff Kaplan assured us that shaman and paladins would remain faction specific, and two months later, they aren't. as for Eyonix himself, this is the same person that said a year ago that we would be getting bloodlust, he said that the 1.11 changes weren't final and that we would get more in 1.12, and that didn't happen either (unless if you count an attempted nerf to our raiding a change). Blizzard always says "wait and see, good things are coming" but they have NO credibility in backing up their promises. Myself and many others dont care about what blizzard vaguely says they might do, we want to see a clearly defined plan for the way that they are going to take the shaman and paladin classes with specific spells and abilities. "wait and see" doesn't mean shit when it comes out of blizzard's mouth.
in other news, my priest hit 58, so now I can start running Strath 20 times to pick up lots of nice shadow gear :D
TaVeRnErO_RuDd
07-22-2006, 05:01 PM
Don't call ME out. I'm just repeating what Blizzard said.
But frankly, I have faith in them. WoW is the most finely detailed and balanced MMO I have ever played.
Im not trying to attack you, just those fools Tigole and Furor.
but after patch 1.11, where Blizzard CMs (the European ones of course, Eyonix is a worthless piece of trash who took an insult from a single forum troll as an excuse to communicate with us even less) said that the developers never got our mountains of feedback and suggestions, and we recieved a buff to elemental, a nerf to enhancement, a small buff to resto, and zilch for our totems, while watching druids get their innervate made trainable while our inferior mana tide remained at 31 points got me pissed. then eyonix said that they weren't really done with us and that there would be more coming in 1.12. more meaning the nerf to WF totem because horde raiding and shaman PvE is so awesome and way too powerful. the only reason that this nerf didn't survive was the massive outcry from horde and alliance who saw the existing imbalance being made even worse. so after our review, shaman and horde issues were not addressed at all. so what does blizzard do? fix the raid imbalance by giving horde paladins, and completly screw over every raiding shaman in the process. the only thing we're good for is bringing 1 or maybe 2 along to soak up loot and drop WF totem for the melee groups. gg
cmon...thats not true....i rolled a shaman as my first char and he was pretty decent..joined zircons guild and all and he raided without many problems
i think having pallys alog with shammys will be a pretty good thing...not unbalanced...sure some spots will have to be givn to the newcomers..but hey i think it will be a new experience that will be quite enjoyable....blizz won't let us down...wow is the friken best MMO ever...stop dumping on blizz...sure they make mistakes and screw up sometimes...but they fix most of their mistakes relatively quickly...i'm sure they'll make it work
name something unique that a shaman brings to the raid. name something that makes a shaman a better choice for a raid slot over a paladin. bliz has screwed shaman over 3 times in a row now, and show no intention of slowing down.
shamans have their totems...and thats a LOT..imagine...nefa or rag fight with not only FR totem helping but also fire res aura...that would help a lot...shamans and pallys will make good combos, also this will only come up in the expansion ALONG with major class changes for ALL the classes...after this great series of change..i'm sure the results will please us all
Terrisare
07-22-2006, 05:35 PM
shamans have their totems...and thats a LOT..imagine...nefa or rag fight with not only FR totem helping but also fire res aura...that would help a lot...shamans and pallys will make good combos, also this will only come up in the expansion ALONG with major class changes for ALL the classes...after this great series of change..i'm sure the results will please us all
its not that I dont think that shaman and paldadin work together, but rather that they are competing for the same positions of buffer/healer, and the stronger one is going to get more spots. if they increased raid sizes (which would suck, the game already is obsessed with huge raids) there could be room, but shaman are going to get the boot because paladins do the same role, just better. now if these drastic changes to the class actually occur in BC, their role could change and they might be needed in a different way.
Mr.Roboto
07-22-2006, 06:04 PM
wowsux loloololol
luminaire23
07-22-2006, 08:14 PM
Don't call ME out. I'm just repeating what Blizzard said.
But frankly, I have faith in them. WoW is the most finely detailed and balanced MMO I have ever played.
Im not trying to attack you, just those fools Tigole and Furor.
but after patch 1.11, where Blizzard CMs (the European ones of course, Eyonix is a worthless piece of trash who took an insult from a single forum troll as an excuse to communicate with us even less) said that the developers never got our mountains of feedback and suggestions, and we recieved a buff to elemental, a nerf to enhancement, a small buff to resto, and zilch for our totems, while watching druids get their innervate made trainable while our inferior mana tide remained at 31 points got me pissed. then eyonix said that they weren't really done with us and that there would be more coming in 1.12. more meaning the nerf to WF totem because horde raiding and shaman PvE is so awesome and way too powerful. the only reason that this nerf didn't survive was the massive outcry from horde and alliance who saw the existing imbalance being made even worse. so after our review, shaman and horde issues were not addressed at all. so what does blizzard do? fix the raid imbalance by giving horde paladins, and completly screw over every raiding shaman in the process. the only thing we're good for is bringing 1 or maybe 2 along to soak up loot and drop WF totem for the melee groups. gg
cmon...thats not true....i rolled a shaman as my first char and he was pretty decent..joined zircons guild and all and he raided without many problems
i think having pallys alog with shammys will be a pretty good thing...not unbalanced...sure some spots will have to be givn to the newcomers..but hey i think it will be a new experience that will be quite enjoyable....blizz won't let us down...wow is the friken best MMO ever...stop dumping on blizz...sure they make mistakes and screw up sometimes...but they fix most of their mistakes relatively quickly...i'm sure they'll make it work
name something unique that a shaman brings to the raid. name something that makes a shaman a better choice for a raid slot over a paladin. bliz has screwed shaman over 3 times in a row now, and show no intention of slowing down.
shamans have their totems...and thats a LOT..imagine...nefa or rag fight with not only FR totem helping but also fire res aura...that would help a lot...shamans and pallys will make good combos, also this will only come up in the expansion ALONG with major class changes for ALL the classes...after this great series of change..i'm sure the results will please us all
Resistance spells(whether aura, buff, or totem) do not stack with each other. For instance, a paladin's shadow resist aura and a priest's shadow protection spell do not stack. Gear is the only resist that will stack with spells.
TaVeRnErO_RuDd
07-22-2006, 08:34 PM
well /shrug...i dunno what role shammys will play when the paladoons arrive...but whatever the role...blizz will make it work
[/quote]
Paladin-01
07-22-2006, 09:26 PM
Orcs:
Settled into Night Elf Lands, cutting down their forests, killing their demi-god.
Still mostly controlled by Shadow Council which LIKED demonic possession.
STILL laying siege to Redridge, like, from the Second War.
Building bases uncomfortably close to Alliance areas, see Gromgol, Stonard, and Black Fathom Deeps.
Feel no remorse or pity for the slaughter during the blood curse.
Claim to only want peace and fight in defense, but love to battle.
Forsaken:
Judge alliance by a non-member of the alliance (Scarlet Monastery)
Actively seeking to poison mankind for no real reason.
Sought NO parley with the humans, just decided to be the Scourge with minds of their own.
Are relentlessly goth. (See low level Undead quest to gather Gloomweed. Herbalist turn-in NPC identifies them as daisies.)
Work openly with demons that want to destroy the world.
Work openly to poison non-humans too.
Are just giant dicks to begin with.
Trolls:
Most populus race in Azeroth, but has NEVER made an attempt to be at peace unless placed in great debt by an overwhemlingly powerful group.
Are even more giant dicks than the Forsaken, acting like its their victim's fault they can't regenerate the wounds inflicted by the Trolls.
No real redeeming qualities at all really.
Tauren:
Not too bad. Don't know why they're Druids really.
Oh wait, chastise Dwarves for being industrial, yet they ally with the Orcs who employ Goblins, and even have mining trainers and start with guns, and even the Night Elves aren't THAT hypocritical.
I'd list the Alliance's greivances too, but nobody would listen to me then because I'd be looking at a debate equally from both sides. Someone react like I'm a troll and counter me, k?
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