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View Full Version : FL export skips some notes


erineclipse
05-30-2011, 07:12 PM
FL exports big mp3's without exporting every drum, especially when there are a lot of drums close together. How can I avoid this?

zircon
05-30-2011, 07:18 PM
What are you using for the drums? What plugin?

erineclipse
05-30-2011, 07:19 PM
What are you using for the drums? What plugin?

fruity soundfont player, genesis megadrive soundfont.

Neblix
05-30-2011, 08:19 PM
This used to happen to me. What kind of system are you running?

erineclipse
05-30-2011, 08:28 PM
This used to happen to me. What kind of system are you running?

compaq a few years old, vista 3 gb ram onboard sound card. installed asio 4 all. used basic settings on export, mp3, max bitrate, 32 bit depth, everything on left enabled but did not enable dithering. everything on right side disabled except delay compensation. used 6 point hermite since 512 would take all day. looping mode cut remainder.

Neblix
05-30-2011, 08:34 PM
compaq a few years old, vista 3 gb ram onboard sound card. installed asio 4 all. used basic settings on export, mp3, max bitrate, 32 bit depth, everything on left enabled but did not enable dithering. everything on right side disabled except delay compensation. used 6 point hermite since 512 would take all day. looping mode cut remainder.

Any particular reason you decided to go max bitrate but didn't decide to just export a wave file?
Also, your integrated sound card can't do 32bit wav (I don't think so, my external audio interface does 24). Set it to 16.

Also, is it a Compaq 515 by any chance? That's my current computer (building my own tomorrow) :3

erineclipse
05-30-2011, 08:38 PM
Any particular reason you decided to go max bitrate but didn't decide to just export a wave file?
Also, your integrated sound card can't do 32bit wav (I don't think so, my external audio interface does 24). Set it to 16.

Also, is it a Compaq 515 by any chance? That's my current computer (building my own tomorrow) :3

its a Presario SR5500F. Wav files are bigger. I'll try 16 and see what happens.

EDIT: FL studio is fudgeware. I exported as 16 bit and at the end my speakers played a continous sine wave noise like my soundcard was broken (no not my onboard sound, my actual speakers.) I had to close FL for it to stop. Anyway I played the mp3 and there are notes that keep playing much after there duration has stopped. Fudgeware. (using fl 9 producer ed. xxl btw.)

EDIT 2: Tried it again and no errors this time. Also the drums are better now. Thanks :-D

Zephyr
05-31-2011, 01:34 AM
Also make sure the checkbox for "Disable Max Poly" is lit up on the export options.

erineclipse
05-31-2011, 06:12 PM
Also make sure the checkbox for "Disable Max Poly" is lit up on the export options.

Yep it was checked. Everything is working now though. :-D

erineclipse
06-13-2011, 02:45 AM
I exported a new song, and now the problem has arisen again. There's not even that many instruments, and at 0:30 the drums stop playing for an entire measure...this has become
EXTREMELY ANNOYING and I may have to send a message at the FL forums. :sleepdepriv:

Zephyr
06-18-2011, 03:21 PM
Keep in mind please that this very likely isn't a glitch with FL Studio, there's probably a reason for the problem. A few questions; Does it all play fine before the render? Which plugins are you using? Some plugins have their own individual polyphony limits, so try to check into that too.

prophetik
06-19-2011, 02:45 AM
this may be a dumb point, but i used to have this issue when using very large samples (like an orchestra worth of orchestral instruments with VST). i fixed it by moving the files around so that they were on different hard drives and one drive wasn't trying to load and play everything at once. it got to the point where the cellos were being rendered by themselves and i was still getting occasional dropouts.

it'd be fine when using playback, but it wouldn't work on render.

if you find a fix, i'd be interested.

erineclipse
06-19-2011, 05:24 PM
it is a sf2 soundfont, sega megadrive latest version, it plays fine before the render, which is the troubling part. also only the drums seem to do this.

Legion303
06-20-2011, 02:55 AM
I had a similar problem with an old computer. I don't remember what was causing it, but I do remember my workaround: render the part that's dropping notes by itself, then import that as a wav back into FL.