Liontamer
04-19-2006, 07:21 PM
404-type recovery from awhile back. The song was only available from Soundclick in streamable form, causing the issue, so I finally got an e-mail copy from Brad.
Don't have access to the original letter, so I'm just gonna give some basic info. If djpretzel still has a copy of the sub letter, we'll add it in.
Artists: Level 99, The Prophet of Mephisto
Mix: Final Fantasy 7 'Chosen'
Description from Soundclick: This is a remix of Sephiroth's theme from FF7, featuring Stevo Bortz from VGMix.com. Heavy metal, with some electronica elements in there too.
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http://www.tzone.org/~llin/psf/packs2/FF7_psf.rar (http://www.tzone.org/%7Ellin/psf/packs2/FF7_psf.rar) - 305 "Those Chosen by the Planet"
I liked the lil' electronic blips and whatnot ornamenting the introduction. A litle cheesy, but nice warbly stuff starting at :24 as well for the buildup. Vox synth though fading in at :30 sounded very robotic and devoid of emotion, even though it was going for an eerie/haunting feel.
Guitar work and drums at :35 was supposed to sound intense and really beef up the track, but had no presence behind it. It sounded to me like you were trying to have those instruments provide the power, but the levels were too subdued the whole way through.
There's really not much in the way of a full texture being created here most of the time; track feels like it has a lot of elements going on, but doesn't fill out the soundfield at all. Percussion writing is ok, but should sound thicker re: the production, and somewhat less rigidly sequenced. Synth vox and bells have no meat on them as well. You need something else helping to fill the track during an empty section like 1:34-1:57.
Oooh, cheesy voiceover at 2:06. I'll admit it doesn't sound terrible, but at the same time it doesn't lend much to the music and isn't mixed in very well there. It's somewhat indistinctly mushing together with the music at the same volume. This (arguably) works better for the voiceover at 3:05 due to the specific effects placed on it, but it's still an issue there as well. Some tips on how to mix the vocal areas from the other Js would be appreciated. Fadeout at 4:07 is WAY too abrupt.
The arrangement is ambitious and has potential in terms of being a nice industrial rock piece, but the texture needs to be further developed, and the production needs some major work to bring out the best in the sounds you're employing. Decent stuff so far, Brad and Stevo.
NO
Don't have access to the original letter, so I'm just gonna give some basic info. If djpretzel still has a copy of the sub letter, we'll add it in.
Artists: Level 99, The Prophet of Mephisto
Mix: Final Fantasy 7 'Chosen'
Description from Soundclick: This is a remix of Sephiroth's theme from FF7, featuring Stevo Bortz from VGMix.com. Heavy metal, with some electronica elements in there too.
----------------------------------------------------
http://www.tzone.org/~llin/psf/packs2/FF7_psf.rar (http://www.tzone.org/%7Ellin/psf/packs2/FF7_psf.rar) - 305 "Those Chosen by the Planet"
I liked the lil' electronic blips and whatnot ornamenting the introduction. A litle cheesy, but nice warbly stuff starting at :24 as well for the buildup. Vox synth though fading in at :30 sounded very robotic and devoid of emotion, even though it was going for an eerie/haunting feel.
Guitar work and drums at :35 was supposed to sound intense and really beef up the track, but had no presence behind it. It sounded to me like you were trying to have those instruments provide the power, but the levels were too subdued the whole way through.
There's really not much in the way of a full texture being created here most of the time; track feels like it has a lot of elements going on, but doesn't fill out the soundfield at all. Percussion writing is ok, but should sound thicker re: the production, and somewhat less rigidly sequenced. Synth vox and bells have no meat on them as well. You need something else helping to fill the track during an empty section like 1:34-1:57.
Oooh, cheesy voiceover at 2:06. I'll admit it doesn't sound terrible, but at the same time it doesn't lend much to the music and isn't mixed in very well there. It's somewhat indistinctly mushing together with the music at the same volume. This (arguably) works better for the voiceover at 3:05 due to the specific effects placed on it, but it's still an issue there as well. Some tips on how to mix the vocal areas from the other Js would be appreciated. Fadeout at 4:07 is WAY too abrupt.
The arrangement is ambitious and has potential in terms of being a nice industrial rock piece, but the texture needs to be further developed, and the production needs some major work to bring out the best in the sounds you're employing. Decent stuff so far, Brad and Stevo.
NO